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The Set Up Rules below, apply for ALL Campaigns and the Challenge in this
file.
You can also use them in your Normal Solo Games if you like
(but because they make the Game easier, you may want to increase the difficulty a bit)
( I just wanted to give the Solo Plays, some more Room to achieve more things in a Game)
Set Up Rules
The Gameplay is the same as in the Normal Solo Mode, except those Extra
Setup Rules:
Campaign no1:
GOAL: Finish the 6 Chapters of the Campaign, without ever your Campaign’s
Total Score falls below 0(zero). (See Table on Page 3 and an example Table on
Page 2)
Example: Playing in HARD difficulty, you start Chapter 1 with 21 Appeal. Your
Final Score is +15 points. Then you move to Chapter 2 (starting with 19 Appeal) and
you end your Game with -5 points, but your Total Score remains Positive (+10) so
you can continue to Chapter 3.
If at the End of a Game your Campaign’s Total Score falls below Zero, then
you lose the Campaign.
• You can Retry a Chapter only once in the entire Campaign. So choose
wisely when to do, because once you spend it, you will no longer be able to
Retry any Chapter again for the Entire Campaign, to improve your Score.
• At the Start of each Chapter you will choose a Map Randomly(Maps 1-8).
You can’t play in the same map twice during the Campaign.
• The Base Conservation and End Game Scoring Cards you use in the first 3
Games, will be returned to the box until the start of Game 4.
(There are 12 Projection Cards and 10 End Game Scoring Cards which are
enough for your first 3 Games.)
• Also, every Bonus Tile you use during the first 3 Games, won’t be available
to you until Game 4. (Not all 4 Bonus Tiles you set up on the board, only the 2
you use in every Game, so in Game-1 there will be 9 available Bonus Tiles, in
Game-2 7 and in Game-3 5.
Optional: (this step is optional, for balance reasons, if you don’t want to do this, just
play 3 consecutive Games with all the Cards in one Deck)
• Before the start of Games 1 & 4 separate all the Zoo Cards into Animal,
Sponsons and Conservation Cards. There are 128 Animal, 64 Sponsor and
20 Conservation Project Cards.
• After that, create 3 decks of Cards (1 for each of your first 3 games):
Conservation
Deck Animal Cards Sponsor Cards
Project Cards
A 43 21 6
B 43 21 7
C 42 22 7
• In every Game you will use 1 of those decks and after that you will return it
to the box. If at any time during a Game your deck runs empty, shuffle the
discard Pile and create a new Deck.
2
Campaign Difficulty Level Chart:
1 23 22 21 20 19 18
2 21 20 19 18 17 16
3 19 18 17 16 15 14
4 17 16 15 14 13 12
1
5 15 14 13 12 11 10
X-Token
2
6 13 12 11 10 9 8
X-Tokens
INFINITE TRIES VARIANT: you can play every Chapter as many times as you want
until you are happy with your score. Especially Recommended for Insane and
Nightmare and Hell Difficulty.
Shorter Campaign:
Extra
Starting Appeal Bonus
Chapter
Easy Normal Hard Insane Nightmare Hell
1 21 20 19 18 17 16
2 19 18 17 16 15 14
3 17 16 15 14 13 12
2X
4 15 14 13 12 11 10 Tokens
3
Playoff Challenge ( +Campaign)
The Goal of the Challenge is to achieve 3
WINS in 5 Games, each on a different Map.
1. Again, you will start each Game with the SET UP rules as described in
Page 1 (Conservation Track at 1vp, the Enclosure and extra money,
the Bonus Turn etc)
2. Your Starting Appeal will be the same for every Game and is based on
the Difficulty Level (see the Table below).
• If you choose to not use both Bonuses then you will mark your WIN with
2 + sumbols. So for example a win in Insane Level without bonuses will
be marked as an “Insane++ WIN”
• If you choose to not use Bonus B' then your WIN will be marked with one
+ symbol.
Starting Appeal
21 20 19 18 17 16 15 14 13 12 11
Score
10 9 8 7 6 5 4 3 2 1
Score
5
Playoffs Challenge sheets:
Difficulty Games
Level 1 2 3 4 5 Outcome
WIN WIN
LOOSE LOOSE
WIN
LOOSE
WIN
LOOSE
1. ( ) 1. ( )
2. ( ) 2. ( )
3. ( ) 3. ( )
4. ( ) 4. ( )
5. ( ) 5. ( )
6. ( ) 6. ( )
WIN WIN
Notes: Notes:
LOOSE LOOSE