Professional Documents
Culture Documents
Cybernetics
Name
Institution
Professor
Course
Date
2
Cybernetics
Meaning of Cybernetics
Circular interaction and feedback are key concepts in the science of cybernetics
(Kenniff & Sweeting, 2014). Cybernetics, to put it simply, is the study of how technology is
used to govern any system (Umpleby et al., 2019). The core of this strategy is to comprehend
the operations and procedures of systems that can take in, store, process, and use information
for self-control.
The process of designing involves giving and receiving input in a circular manner,
much like a conversation. While this may be demonstrated to function at many scales
throughout design, sketching is where the input is most obvious because it provides feedback
right away (Kenniff & Sweeting, 2014). The designer concurrently assumes the roles of
speaker and listener while sketching, moving between the two while analyzing and drawing
simultaneously (Kenniff & Sweeting, 2014). This process is also present, albeit in a more
distinctly sequential way, in the longer-term activities of the design process, such as creating
various versions of a plan (Umpleby et al., 2019). The circularity of design, like a dialogue,
allows for both the quest of stability and the development of fresh concepts and objectives
(Kenniff & Sweeting, 2014). When sketching, the designer must constantly come up with
fresh interpretations (continually creating potential readings of the picture), and they get
insight into an idea through its research (Kenniff & Sweeting, 2014).
There is a likelihood that I will work with employees who will get promoted to higher ranks.
In turn, there is a high possibility that I will ask these colleagues their pay. We will compare
their previous salaries with their new salaries to gauge the increase in pay. In doing so, we
will be using the aspect of comparison in conversation. As well, the livelihoods of those
workers who will receive better pay will improve. By comparing their livelihoods during and
after their promotion with them, we will be employing the aspect of comparison in
conversation. Additionally, I can compare my pay with the salaries of other personnel in a
new workmates my views regarding the new workplace and my previous one. In doing so, we
I believe that comparisons can have both positive and negative impacts, such as
healthy competition or feelings of inadequacy, as well as positive ones like inspiration and
progress. But it is worth considering if the various negative consequences social comparison
may have outweigh the potential for positive improvements it might bring about in a young
person's life. Comparing oneself to others can be motivating since it encourages one to work
harder and become better. I typically believe that when this occurs collectively, a group of
people may push one another to do better, leading to collective advancement. The fixation
with achievement, on the other hand, forces people to perform at a level that, depending on
the situation, may not be realistic. I believe that this inability to keep up with a culture that
extols overachievers can lead to negative self-images and feelings of guilt and inadequacy.
4
Backing the full range of human diversity is the objective of inclusive design. The
goal of inclusive design is to account for these various experiences during both the design
process and the end product (Kozleski, 2020). A diverse range of people are included in the
actual design process, both in the design team and during user testing, thanks to inclusive
design. The process of inclusive design yields a universal design that is usable by the greatest
number of people (Leemann et al., 2022). Increased contrast and larger text sizes can help
compensate for vision loss, as can a feature that allows users to quickly change the font size
to suit their preferences. Icons and other graphic components operate in a similar manner
(Leemann et al., 2022). Age-related cognitive decline can make elderly persons less mobile.
They can perform the same things as younger people, they just take longer to do so (Kozleski,
2020). Additionally, individuals could find it more difficult to recall knowledge they have
already acquired. These problems can be fixed by adding a more thorough onboarding
By including individuals from certain categories, inclusive design takes all of the
aforementioned factors into account. Finding out directly what website visitors want and need
is preferable to assuming what they would desire. All users, regardless of whether they have a
disability or impairment, gain from the inclusive design approach (Leemann et al., 2022). For
instance, a website may provide transcripts for video or audio content to better assist hearing-
impaired users. These transcripts may also be useful if someone forgets their headphones and
is unable to listen to audio at a library or other public setting (Kozleski, 2020). Younger folks
can also gain from age adjustments. For those who experience eye strain or who read a lot
throughout the day, for instance, larger text sizes may make it simpler to read (Leemann et
5
al., 2022). The easier it is for users to access the content on a website, the more pleasurable
2022). When vision loss is not compensated for by larger text sizes, increased contrast, or a
function to easily modify font sizes up or down according to the user's tastes and needs,
drawing can have detrimental effects on inclusion (Kozleski, 2020). Drawings in the design
will therefore overlook those with vision difficulties. Additionally, if a website does not
provide transcripts for video or audio content to better serve persons who are hard of hearing,
References
Kenniff, T. B., & Sweeting, B. (2014). There Is No Alibi in Designing: Responsibility and
educational equity on schools designed for all. In The Educational Forum (Vol. 84,
Leemann, L., Martelin, T., Koskinen, S., Härkänen, T., & Isola, A. M. (2022). Development
382.