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 X C L U S I 
 VV E
 R E O N  E
  E
 P A T  T  
 O
 I O N 
 T E  R  
 CC R E A
 C H A R A  C
 E W
 P R E V I E

 Pirate
 Pirate Borg  |
 | 1
  

PLAY TESTING 
Scott Sesko, Kevin Campbell, Ryan Zanger, Allan Sugarbaker
Sugarbaker,, & the Limithron Patreon
Playtest Group
PROOFREADING 
Allan Sugarbaker, Stijn Van Hove

THANKS 
My wife Bea for all her support and for always listening to me talk about pirates, my
brother Tyler
Tyler for so many years of great gaming, my parents for taking me on the Pirates
of the Caribbean ride over 30 years ago, my incredible Patreon subscribers for all their
support.

PIRATE BORG
BORG is an independent production by Limithron and is not aliated with
Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK
BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

This project would not have been possible without the incredible book
and enigma that is  MÖRK BORG. Thank you to Pelle Nilsson and John
 Nohr  for
 for the incredible inspiration and generous 3rd party license. Please,
do yourself a favor, and pick up a copy of Mörk Borg.

2 |  Pir
 Pirate
ate Borg 
 
 

Pirate Borg 
 Pirate
PATREON EXCL
org
E XCLUSIVE
USIVE CH
CHAR
ARAC
ACTER
TER CREA
CR EATION
TION PREVIEW
PREVI EW

 Written
 Written and Illustration
Illustration by

Luke withStratton  |
public domain
Limithron
domain images from

The British Library 


+
 Rijksmuseum

 www.limithron.com
 www.limithron.com
©2021, Limithron LLC. All Rights Reserved.

Contains public domain images.


v1.2

 Pirate
 Pirate Borg  |
 | 3
 

 
 r 
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to d  
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o r w  yo
  y u ot e r 
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 s v e i v l st
  e e  i  p
s e t e s nsa u t r 
 u e e.r .

 4 | Character Creation
4 |  Pir
 Pirate
ate Borg 
 

Create a Player Character (PC) 


1. Roll on each of the tables on this page.
2. Choose or roll [d6] a class, which will affect the next 3 steps
(starting on page 7),
7), or you can be a landlubber (no class).
- Roll your ability scores  page
 
(page 18)
18).
- Roll your hit points (page 30).
- Roll for a weapon, clothing, and a hat (  page 22-
 page 22 page
 page 24)
- 24).
- Roll starting Devil's Luck (
 (page
page 27)
27).
3. Roll a background (page
(page 26)26).
4. Roll on the tables on pages page 28-43.
28-43.
5. Name
Nam e your pirate.

 Welcom
 Welcomee to  Piirat
 P ratee Borg 
Borg .

d6
  cc o 
o   nt ai ne r 

d12
  c h e a p g e a r
d
 an 1
󰁆      e e2
c c  g 
    y   ar
1 bucket 1 lantern (d6 hours of oil) 1 compass
2 belt pouch 2 d4 candles (6 hours each) 2 spyglass
3 sack 3 30 ft of rope 3 shing rod
4 small sea chest
chest 4 shovel 4 2 random
5 backpack 5 tankard Mythic Artifacts
6 large sea chest 6  weighted dice 5 bottle of ne rum
7 int and steel 6 an old pocket watch
8 hammer & nails 7 blanket
9 mess kit 8 quiland
ink, quill, pillow
l, parchment
10  pipe & tobacco pouch 9 an worn out book
11 d6 torches 10 a rst aid kit
12 a pet [ d10
d10 ] 11 a whetstone
12 an instrument [ d10
d10 ]
1 snake 1 concertina 
2 rat 2 drum 
3 lizard 3 flute
4 monkey 4 fiddle
5 parrot 5 banjo
6 cat 6 horn
 7 dog   7 hurddy-
hur y-ggur
urddy
8 hawk  8 guitar 
910 hermit
ishh incr
f is crab
aabjar  910 mandolin
voice of an angel 
angel 
Character Creation
 Pirate
 Pir |  |
ate Borg   5| 5
 

1. Brute
 

 tough melee comba t
A to  t  
 taan t
 ts of...
 to fi ts
prone to
6 |  Pir
 Pirate
ate Borg 
6 | BRUTE
 

 When youyou'r
'ree no bashin
bashing,g, smash
smashing,
ing, sl
slashing
ashing,, or crashin
crashing,
g, you
you'r
'ree... we
well
ll
 
ha's all you really know how o do. You can’ use aracs, bu your
"magic":: roll 3d6+2 or Strength
muscles are "magic" SM S  
Strength. SMASH  firs, never
Presence.
ask quesons: roll 3d6-2 or Presence

Begins with d2 Devil's Luck. HP: P Toughness + d10.


Roll or clohing [d10] and a ha [d12].

a
t  
 S     g 
n


r           y 
A   l

b   t
t  

l  
       G  

t
t   
   
i  

   g  B e et   
t    
e r
You begin wih a rused weapon [d6]
[d6].. I Every me you ge beer, gain one o he
has a nickname (wha is i?). I will never ollowing [d6]
[d6].. Reroll repeas.
break (bu can be dropped). DR10 o aack:
1.1. Liar’s
Liar’s Dice.
Dice. A small bag o 5d6. Roll hem
1.1.damage.
IronAnchor.
Iron Anchor.Requires o hands, d8
Reduces armor by -d2.
beore bale. I he oal is even, -2 DR or
melee aacks, bu deend wih DR14.

2.Whaling
2. WhalingHarpoon.
Harpoon. d8 damage and can be 2 Boomstick.
2. Boomstick  Lisen
up. You find a
hrown by esng Agilit DR12. blunderbuss. You go ha?
Blunderbuss
3.Meat
3. MeatCleaver.
Cleaver. I’s caked in layers o dried DR8 to hit & d10 damage when really
blood. d4 damage; on a 1 a disease om one close, otherwise DR12 and d4. Takes
o is prior vicms inecs he arge. I dies 2 rounds to reload
reload.
.
in d6 hours unless cured.

4.Part
4. ofaaBroken
Partof BrokenMast.
Mast. I has a rused nail 3.3.enemy
Blood Frenzy.
Bloodyou’ve
Frenzy.killed
 +1 o so
damage rolls
ar his or each
bale. The
proruding om one end. d8 damage, plus an effec reses/ends afer 1 minue o no deah.
exra d4 on a crical hi.
4..Tavern
4 TavernBoxer.
Tavern
Tavern Boxer. Aacks wih your fiss deal
5.Large
5. Large,Rusted Machete. d6 damage. Grea
Machete.
RustedMachete. 2d4 and ignore Fumbles.
or chopping down vines and opdoodles. I
glows in he dark
da rk i here are snakes nearby.
nearby. 5.Thick
5. ThickSkinned.
Skinned. You coun as wearing ligh
armor even when you aren’ [-d2].
6.Rotten
6.RottenCargo
Rotten
Rotten Net. Throw i a someone (or
CargoNet.
somehing) by esng Agilit DR8 o sop 6.Grog
6. Breath. When close o an enemy,
GrogBreath.
hem om moving or d2 rounds. Trapped belch o sun hem or 1 round. Limi once
arges ake 1 damage each round. an hour unless you drink more grog.

 Pirate
 Pirate Borg |  |
BRUTE  |77
 

 a s c al li 
o
 


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a nd
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  d    J o
|  Pir
 Pirate
ate Borg 
88 Rapscallion
 

Dr ink ing    J  1. T  
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o  

n   o  

n  

s   i 

T o uu   i n n a   o  o o 
o ) 
 .    w  n 
( ii t 
t n  i t 
 Lo 
 L o w 
w e er 
 r  he 

 he  c ar d 
d   g h 
h  w o  l  t 
i l 
 I f 
 f  ta k
 kee n 
 n a g
 ga
 Ra.  n:
in:  numb e 
er r   ne e 
ed 
d  e 
e  d 
d    n ee s 
s s 
s   D 
D R 
R1   u 44 

n d 
d  : 
:   l   g 
g ee t 
t  
+2 to  
 DD t o 
o   I  
 f  
 o r  r - d 
 t aa 
 
 k ee n d6 
6    H 
r e 
e g 
  ai n      
n  P .

 g aa  i  
l uc   k n , 
 R e d   d  r aa  w 

 y  1. d: 
    I    B   l  
a   a  c 
I  
n c r  c 
 k  :
:   
 [   re   a 
e  
a   + 22   aa  r d  
d.  
d  6   s e
e   t 

o  
> d  
  >  d  
d8   a m   D   D 
 R . 
d1 
d     0 
0   a 
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 k ee rr 
  :: 
   B  
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2 ]   i  
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   .

Rapscallion 9
Rapscallion
 Pirate
 Pirate  | 9 9
Borg  |
 uc c  c ane e
 u  e r 
 r 
 

Be g 
 g i 
i ns  wi th [d 2 ]  D ev i 
3. il 's  Luck . H P 
P: :  TO U GH NE SS + [d 8]

 
Expert marksmen, especially with muskets & rifles.
Skilled
Skilled trackers and surviva
survivalists.
lists. You
You start
st art with
w ith a
musket, and your attacks with it are DR10 to hit.
When you get better, roll for an additional feature. 
Each can be taken t wice (reroll i
if
f rolled thre
threee time
timess).

 F
 I 
I  E
F E  
 T 

T  C
 A 
 R 
R A C K
K E
E R 
R  ar e tr acking has 
 1.
 1 W I 
1 .  W 
 W  D L
L D
I L L methi ng yo u
 w the di
 w rection that so ely 
oximat ly
 
can  t l   ll  appr
e l
 
You  l  
al ways kno
 w  ll o c a t i o n ,  a n d  
e a d e d   f r o m  y o ur  current   
 y
y   b e   t a ken once.
h C a n   o n l
 w 
 w  llong ago it w  was here. 
ho
 2.
 2  C R 
2 .  C R A  C K
A C H O
 S H
K  S O T 
T
t a k e n   g 
 g 
a ain, DR6.
ks are D R 8 .   If  
A l
 
 l ll ranged attac
 
 O
O A 
A  D
D  E
E R 
R  
 g 
ag a in :  y
yo u  can 
F A 
3 .    F
 3.
 3 S T 
A S R E
T  R 
 R  E L
L
s t e ad  of  2.  If   t a k e n  
1   r o u n d  i n
R l eloading  takes  sa me turn.
 m
reload and shoot in the 
 S
S E
E D
D  
 A 
A I 
A I M
M y  h it  t h is  combat, 
4 .  F
 4.
 4 O C
 F O C UU
 e n e m y you have  l  
al r e a d
  s h o o t  a n
Every time you   e f f e c t  i s   cum lulative.
 
 lo  wer the DR by 2
 w
. T h i s
 
 g 
g e  f o r  e ac h p
  r e vious hit.
al s o   deal +1 da  m a
 m
If   tak e n   
 g 
a g a i n :  

 5.
 5 5  . B U C
 B U C C N  C
A N
C A  C O
 C O OO KK
t  y o u  the fine 
 life ha v e   t a u g h
Months of i l sland l
 
 b u c c a n  fire. You 
meats ov e r   t h e
art of cooking  f   e x q u i s it e   s m oked meat.  4 more 
  d 8   ra t i o n s   o y o u  c a n  m a ke  d
start  with
 w c ov e r s d4 hp, and 
i at  
 l
e l y   r e
Eating it im med di  
 l
b l e   a n i m  l you k l
 l
a   ll.
i l.
 
y   e
rations from an
If 
 taken a
 g 
 g 
ain: recover d6.

 66 . S 
 6. U R 
S U V I 
R V   V A 
II V  AL IS T 
IS 
L ISTT
Your b ody
 bod y ha
hass de velo
deve ped
lop  int
ed i o a fi
nto fine  tune
ly 
nely nedd ma ine
chin
mach e for e xist
 exi g
ing
stin
in th thee wild. -  -22 DR to
DR t o to
toug ess c
hne
ughn heck
 che ak 
ak 
s. T 
cks  gain:
 gain
en a
en a : -4 DR
-4 DR..

10
10 ||  Pir
BUCCANEER 
 Pirate
ate Borg 
  

   S
S lo w and s t
t e 
  a 
 c
  e
 , 
d y  
.
  n
   e
3   
d
d    
    s 6
    e
6   
 
    r -  
       P
   f   o  
2   
  yy .
    r r   A g i l  i  t
    o
    f 
    2
   + 
    66
    dd
     3
 
 ,      t :
     s
     e   m   n
  i   p
 p
  e
C    
    s   u
 q   
    n   E
  H     l  o  
    e   n g
    s    i a  t    t   h   
  r  t
 a
       n
  S  t
       e
:   d     
d
i    
n   
   e  
1     g   
     K 
2     :   
 d      
1    
0     

 Pirate
 Pir
Uate
B U   C 
C
C  Borg 
   A 
C     |
  N 
NE 
E
 | 11
11
E R 
ER   | 1 1 

 

4 . 
 

 S w 
a  s 
wa  b uc k 
  h b  k le r r 
Begins with d2Devil
Devil's
's Luck. HP: [Toughness+d8]

        ]
       2
       1
        d
        [
     t
     a
     H
 
        ]
       0
       1
        d
        [
     g
     n
     i
     h
     t
     o
     l
     C
 
        ]
       0
       1
        d
        [
     n
     o
     p
     a
     e
     W
    :
     h
     t
     i
     w
     s
     n
     i
     g
     e
     B

12
12| |Swashbuckler
 Pirate
 Pirate Borg 
 

 b
 
 a   r
b    s
 a 
a  h
 F i i g 
  h 
h t   e 
er r    w i it t  h h    
Abilities
 Abilities 
Quick & Strong, roll 3d6+1
3d6 1   for  r
 B   a 
 v 
 a   
 o 
 d 
Strength and Agility. Egotistically
3d6 2 for Presence.
Preoccupied, roll 3d6-2
 &  g  r 
 S w 
wa 
a  g 
  e 
You begin
You begin  with one of the following When
 W
 When you  get better, gain one of the
hen you
ghting styles: following:

11 . Ostentatious Fencer
Ostentatious Fencer  11 . Shakespeare of Insults
Shakespeare of Insults 
Your melee Attack/Defense is DR10 Your tongue is as
a s quick as your blade.
bl ade. Add
 when wielding
wiel ding a rapier or cutlass.
cutla ss. When +1 to all your damage rolls.
duelingg one-on-o
duelin one-on-one,
ne, you deal +1 damage.
da mage.

22 . Flintlock Fanatic
Flintlock wFanatic 
You can attack with
ith up to thr
three
ee pistols on
22Your
. Military
Military
your allies
Mastermind
experienceMastermind 
in battle makes you and
all ies a deadly threat. When
W hen combat
combat
your turn (if you have them). Reloading starts, test Presence DR10 to make a
one pistol only takes you one round. surprise attack against the enemy or
 prevent them from surprising
surpri sing you.
33.  Scurvy
3. Scur vy Scallywag
Scurvy Scallywag 
Scallywag 
You don’t ght fair.
fai r. -2 DR
DR when attackin
atta ckingg 33.  Sword
3. Sword Master
Sword Master 
an enemy that has already been attacked You have mastered the art of swordplay.
this turn. -2 to DR when attacking with any kind
of sword.
44 . Inspiring
 Inspiring Leader 
Leader
Lea der 
Once a combat,
may add roll athat
or subtract d4.value
Everyone
from else
any 44Your
 Intimidating
. Intimidating Presence
Presence
stature strikes fear in the hearts and
roll during this combat.
combat. minds of your enemies. Enemies close to
you suer -2 Morale.
55 . Knif
 Knifee Knave
 Knife Knave
You start with 2 knives, and when you 55 . Dazzling Acrobatics
Dazzling Acrobatics 
attack with them you can make two Fancy footwork, superior upper body
attacks a turn. They are DR10 to hit, and strength, and a dash of style give you the
if the rst attack hits, the 2nd is an auto- upper edge in a ght. Agility is +2 when
hit. defending.

Bl󰁡c󰁫
66 . Bl󰁡c󰁫 󰁐o󰁷
󰁐o󰁷󰁤erer Poet
Poet   66 . Calculating Cutthroat
Calculating Cutthroat 
Your DR iswhen
grenades DR10.throwing
You bombs and
start with You crit on natural 19 and 20 (attack &
defense).
explosives. Roll d4
d 4 times on the Grenades
and Bombs table (  page 25 ).
Swashbuckler
 Pirate
 Pir | 13 |
ate Borg  | 13
13
 

 ealo
 ealot.
t. A clerg
clergy member
member,, cultist,
cultist, sham
shaman,
an, or believ
believer
er..
Thou hath a keen mind: Roll 3d6+2 for Presence.
Burying thy head in tomes has left thou weak:
Roll
Rol Streng th. Thou shall begin with 
l 3d6-2 for Strength
 V
 . d4 Devil's Luck , HP:
HP : Toughness + d6. Roll for a
weapon [d8] and thy clothing [d8].
ar tifacts while
Thee may use artifacts whi le wearing medium armor (-d4 or lower).
lower).

PRAYERS

When thou doth begin, and every time thy doth improve, learn a single random prayer. Each
prayer thy doth know may be used once a day (or more if thou hath rolled it more than once).

I. HEAL  V I .  H O L Y P R O T E C T I O N

Heal thyself or another for d6 HP. Thee or an ally gets -4 to DRs to defend for
one attack. This may be applied after dice are
rolled.
II. CURSE

Test Presence DR10: deal d8 + Presence  V I I .   D I V I N E L I G H T


damage to an enemy thy can see that has
already been hurt in this ght. Bright light radiates from thee for up to d6
x 10 minutes.
I X .   D E A T H WA R D
Touch the corpse of someone that has just  V I I I .   S I L E N C E
died and test Presence DR10: they come
back to life with
wit h 1 HP.
HP. Crit: Full
Ful l HP. Fumble:
Fumble: For the next 2d6 x 10 minutes, everything
They come back as a zombie and attack thee! within 25 feet of thee makes no sound. The
eect only ends when the time doth expire.
I V.   I N F L U E N C E
WEATHER  III. TURN UNDEAD
Test Presence DR10 to change the direction Check morale (add or subtract thy Presence
of thy wind. If thee succeedth by 5 or more modier) to attempt to place an undead
thee can also conjure or repel precipitation. creature under thy command.
Crit: Lighting strike d12. Fumble: Lighting
strikes thee: d6
X. COMMUNE
 V .   B L E S S E D G U I D A N C E Test Presence DR8: Ask thy deity a single
“yes” or “no” question. The answer may be
Thee may add d4 to any roll thee or another “unclear” or thee
t hee may receiveth
receiveth no answer at
playerr maketh.
playe maketh . all.
|  Pir
 Pirate
ate Borg 
1414|  Zealot
 Zealot
 

    D    E
 G I  
 O  V 
    O    R .
    G    U
D
S   T
    T  H
    E    A  E
    U    N
    R  
6   
6   G
    T    R

.  R

    E    E
 E
    H
 T  A 
    N
    T
 H  T
    O
    O
 E  
   O
    E   M
    H  .
P   LD
    T    I
 R  
 .     I
I    O
    I    I
 N  N

 
 
 C  E
  ]
  6
    H
 E  
  d
  [

    ?     C
   V 
   e    R
    v
.

   r    U
    s
   e
 O
 F   T
    H
 H
   u
   o     C
 E
    h
    t
D  

    t
 A   A 
    s     E
   o    H
 R  N
    d  K  C
    T
   m
 N I  

    h  .
   o    I
 E  E
 N

    W     I
S   T
 Pirate
 Pirate  Zealot
Borg t |
Zealo || 15
115
5
 

6.
V oo d o
 o u
 u  
  B o
 o k
 k o
 o r
 r  
 ww  th 
i t
m u nic a  te s
A sorcerer t  tha t com   a  c ondui t  t 
ri 
 tt s  an d  is
ural spi
 tu
 t
po w
 we
er f f
 fuourl  annacien t
 t  magical po w  we ers.

1616|  Pir
 Pirate
| Boate
k or Borg 
 

Drawing your power from Vodou spirits known as Lwa, you are weak in body [roll
3d6-2 for Toughness] but
Toughness] but strong with the old magic of the world [roll
Presence]. You can use artifacts when wearing medium armor, but
3d6+2 for Presence].
never while near cold iron or while holding a metal weapon.

with [d4] Devil's
Begins with
Begins Devil's Luck.
Luck.HP: [Toughness d6]..
HP:[Toughness+d6]
Starting Weapon: wooden knife or belaying pin. Roll d6 on the clothing table.

You begin with a rank one VODOU ABILITY [d6]. When you get better roll again,
increasing your rank if you roll an ability you already have.

Papa Legba
Trickster Lwa of the Crossroads. Communes
Baron Samed
Samedii
Lwa of the dead and the graveyard.
with the other Lwa. Usually manifests as an Manifests in a black suit and top hat.
old man with a dog. Likes strong rum & tobacco.

1.
AskCommune
1. Commune with the
with
the spirits a question aboutLwa
the Lwa
an 4.
YouHand
4. Hand of Samedi
of Samedi
can summon a ghostly, purple hand.
adjacent room, though they may lie. It obeys your commands, but will attack
Test Presence to know if they are telling on a Fumble.
the truth but after failing you cannot I.2d4
I.2d4 II.
II.2d4+1
2d4+1 III.
III.2d4+2
2d4+2
test again until sunrise.
I.DR12
I.DR12 II.
II.DR10
DR10 III.
III.DR8
DR8
5. "ZombiE"
5. ZombiE POWDER
POWDER
A taste of this white powder appears 
2. Lwa
2. Lwa Possession
Possession to kill a living creature, but when they
Once per combat, one random creature awake they'll remember everything.
is possessed by a Lwa. Friends: -2 DR Once a combat, test Presence DR 12
to attack and defense. Foes: -2 DR to to see if it falls "dead" asleep for:
attack or defend against it. Any fumbles I.d2 rounds II.d6 rounds III
III.d6 days

the D e   e a D 


related to this creature cause the Lwa to
leave, stunning the host for 1 round. 6. Raise
6. Raise the
I.Lasts for d2 rounds II.
I.Lasts II.d4
d4 Once a day, you can create skeletal
III.Until
III.Until combat ends thralls from nearby corpses. They tumble
into bones at dawn.
I.1 thrall
I.1
3. Protection
3. Protection II.2
II. 2 thralls
Each day you can cast a ritual, III.d4
III. d4 thralls
 
 hh a
 r  l  l
summoning Papa Legba to watch
over the souls of you and your allies.  a  l  T
 
 t r a a l l e e  C l a a w / 
 BB  t e 
 i t d 4
  d

 S k
 e l  e
Everyone who is protected gets +d2 -
   
     M o
Armor for the day.  H P  4
 4
 1 7
I.1
I.1 soul II.
II.22 souls III.
III.33 souls  r 
  k o
 o
  Bate Borg  |
 Pirate
 Pir  | 17
17
 

Abilities
AGILITY
  GILITY Defend, balance, swim, ee
PRESENCE
PRESEN CE Perceive,
Perceive, aim, charm, use Artifacts
STRENGTH
STRENGTH Crush, lift, strike, grapple
TOUGHNESS
TOUGHNESS Drink grog/rum, resist elements, survive falling

  bilityScores 
 Ability Scores
Scores es
Scor Tests
Tests 
Roll 3d6 (or whatever your class calls Tests are made against a Diculty
for) and using the table on the right to Rating. To succeed roll d20 ±
generate each ability score from -3 to +3. your ability with a result equal to
The sum is not used in the game once the or greater than the DR. Creatures
character is created, only the table value. don’t use abilities, they just roll a d20
Landlubbers (Player Characters created against DR.
 with no class) can
can roll 4d6 and drop the For example,
example, pick the jail lock DR14 or
lowest die for two of their abilities. When climb the rigging DR12.
the character is later improved an ability
can never exceed +6 or -3.   ifcultyRatings
Difculty Ratings[DR]
6 so simple people
 Modifiers
 Modifiers   laugh at you for failing
1–4 –3 8 routine but some
5–6 –2   chance of failure
7–8 –1 10 pretty simple but not
 9–12 ±0   simple enough to not roll
13–14 +1 12 normal
15–16 +2 14 dicult
17–20 +3 16 really hard
18 should not be possible
Carrying Capacity 
Carrying Capacity
You can carry Strength+8 normal-sized
items without a problem. After that when
testing Strength and Agility DR increases
by 2 (from 12 to 14 etc.). It is impossible to
carry more than twice Strength+8.
Normal-sized:
cargo nets, muskets, maps, shovels
NOT
cannons, sea chests, oars, corpses

18 |  Pir
 Pirate
ate Borg 
 

Rounds
Combat rounds are about 6 seconds, enough time to make an attack (or use an Artifact)
and traverse the deck of a small ship (around 30 feet).

Rest
Short rest (about
about 10 minutes): restore d4 HP.
Long
Long rest over night):
rest (over night): restore d6 HP.
No food or drink: restore 0 HP. After two days of starving: lose d4 HP per day.
Infected or sick: lose d6 HP every day.

 Morale [2d6]
Most enemies will not ght to the death. Roll for morale if:
• the leader is killed
• half of the group is eliminated
• a single enemy has only 1/3 of its HP left
If you roll greater than the creature’s Morale value with 2d6, it is demoralized. Roll d6
to see if the enemy (1-3) ees or (4-6) surrenders.
Hit Points [HP]
Reference your class for your starting HP,
HP, or if you are a Landlubber (you have no class)
begin with Toughness + d8.
In worst case 1HP, but never less.

Zeroo HP
 Zero
 Zer HP  Negative
ative HP
 Negative
 Neg HP 
If you are reduced to 0HP or less, you are You are Dead .

Broken(d4)
1. Fall unconscious for d4 rounds,
awaken with d4 HP.
2. Roll a d6: 1-5 = Broken or severed
limb. 6 = Lost eye. Can’t act for d4
rounds then become active with d4
HP..
HP
3. Hemorrhage:
Hemorrhage: death in d2 hours unless
treated. All tests are DR16 the rst
hour. DR18 the last hour.
4. Dead.

 Pirate
 Pirate Borg  |
 | 19
19
 

 B A T
 

C O M
  b
 
 m at.
mb t
 
 l
 l dice in co
’t r l
on t
   l
o
. En mies d
 m
e
en ses
 

 t
 t
ttacks and def
or b   their 
oth t
 b t
r  
 l
 l
oll f
Players 
 
 l

MELEE
Test STRENGTH DR12

 [d 
 [ d 
6]
6]
I1NI
N-3I TIAT
  TTIeI ATIV
T IVE
I VsE  go
 nemie
emies first RRANGED
NGE
Test PRESENCE DR12
4-6  PC
4-6 s go first
PCs
Indi
Ind ividu
neede
need
vidua
ed): AGIL
tive (if
initiat
al initia
ITY +
GILI  +  d6 DEFENSE
 EFENSE
Test AGILITY DR12
If you fail the enemy hits you.
ral 20]
 C R I T
CRIT  T o b
 [ n a t u
ble 
u l
K: D    amage, 
d m
 
Enemies attack once per round
unless noted otherwise.
TTAC
 
 T
 T
 
A o  lso 
n is  l
a
 
 t
ot e 
 t
c ti
 mor/pr
a m
r
one t tier.
reduced   t
–d 6  (3 rd tier)
   tier)
– d4  ( 2nd t
 
 t
s  tier)
 t t
  –d E2N 
S(E1
: PC gains a free 
DEF N 
 tack.
 t
 t
 t
a
 1
 1 ]  o
 ] or 
  r
 

 l
 a
  a l  
 s
s
a u
 
tu  n
 
 t  
 k
r a
 
ea
  e
  k
  L  E
 L E     w
 
 a  r
  L  
 nn
[  b
  b
M  B  K
  
 o
o n a e
m g 
 g 
 F UU  M
  M e p
 
ap   a
 
  F  U
 w a
  e     m
  a
da
 d
 
 The 
T e
 
  h  u
   
 b
u  
b e   e
 e
 l
l   er.  
 
 r
 K:   
 o
 d
d o  
 t 
 i
ti  s
 s
 T
 T
A  o  T C
 T  
AC
 
 tt .  t 

 k
 a
a  k s
 e  
es  d   d o
 o  e
 n 
ne  l
 
 a 
a l t e
  i
 t  
ie
 
 s
s
  lo : P  
 C  e
 C  
 e
duc  ee  
 e 
 n
n
pe  s
 s l
 s
 i  
 S 
 E
S E  P  
 rr  e u
  d  
 
 g  
 d
g  d  p
 
 
 t  
 e
te  tts 
 s s
 
F N
 EN  r r i 
 s
s
 i  d   m  a  t
 a
 am
 DE E
  F
 
 E  
  
 m
 r
r  
 o
m  
o  
 i 
 s
is  d a
 i 
 l 
l i y
 i  
ty
 a nd a
  d
 n   a  m
 
 a 
 r
a  
r  r
 o
m  
or  a
   
 n
a  
 d
n d  g 
 g 
A
 h
 h  n
 e 
en  e  
 n  t
 g 
n  h  e
 h
g    ed.
 
 d
 W   
 r
r e  
 i  
 f
i  
 i
fi
 t o S
 o   t
 
St  m   o
 
mo d
 d
 
 o
 n
n  
 t
o t
 a  re 
  e
 r

  i
 u  n
ui ed 
 n d
 
s  
 r
r ir 
a r
 
  i
 
 
 iier i
 
 r  i  
 r
r p
 p
e  a

  OO RR
 
 t
t rm r
 r
o
 1 t
 
st  r a m
 
 A RR M  
 l
l  
ow 1
 w  
or   r
 
 a
 d b e
 b  i  
 F
F
 d.  g   5.
 5
 
 d
e  
 u
d uc d
e   
 a
 p
p  
a r d
 r
i e  
 a 
ag e 2
 2
or r
 m r
   r  re  t
 be r  n p
 t  n
o  p
 m
 r  t b  n
A n
  d 
 a 
nd  a
  n

a no
 
nnsoee E
  q
 
Eq
  i
 u 
ui
  me
 p 
pme
s,  
co t
 t
s

20| |COMBAT
20  Pirate
 Pirate Borg 
 

GET T 
T I 
IN 
  G
N    BET T 
The g 
ame master dec
dividing 
TE
  R
ides w hen a characte
 the plunder, 
r should be im
proved. It mig 
bu yi
r
 ying 
 treasure, or  ht be af 
ter: a raid, 

hen this happe acquiring 
 a new 
ns, do these t  ship.
hing 
s:


oll a d6 
ag ains A  B 
B I IIL 
LL   I II T 
TT  Y 
YY  
  CC HH   AN 
N G 
GE 
E   S 


reater than the abitl ie y
 vye  y 
t  
ry abili y.
 y. R 
t esults eq
of 
 +6. R  increase  ual to or
esults be it  y
b
  y   1 ,    
Abilities l ow   the abil t o a maxim
 f 
rom -3 to i y
t
 y decreas um 
unless th   +1 are al e   i t  y
b
 y 1. 
e d6 resu w 
a
 ys increa
 y
lt is 1.  sed b  y 1 
 y
reduced b T 
he abilit
 y 1, but 
 y  
 yy   i s  then 
never bel
ow   -3.

 s
  s  e
  e u a
 q   a l 
 l 
 
 tt  i
   r e   n  t 
 en t
  u 
 ll   r
 ur .
 re s
s  c  c u
  PP
  P   e
 r
  H   6
 d6
 
 
 rr
  E
  E
  H  th e
 h  e  y o    u  b
 u
o  y  d

M  OO  R
  RR
 
 t  an   i  t b
  f
 II  t   n
 a  t
  M  o l
  l
 
 6
 ll  g 
 d
.
 d1 0  t e
 6 1  
 a
 r e a  r
 e  i
 
 er  r
 n
 h
t
 
 c 
c  
 e
r  a
e  s
 s 
 ee  
 R o  
 o or   H
 r  
 PP , i
 t o
 o  m u  m 
 u m
  x  
 i
 ax i
 m a

 S S  F
 
 F E
E A
  T
T U
U R EE gain 
 R
 II N  LL
 N  A  CC la A
  S S  to 
n t

 GA
 G A e w fe t
e e your c  lass descri ti  tio
p
G
S
ature
  .
a n w

AM O 
ON 
N  G G   T H 
HE 
E   D E 
E AD  M E 
Y O 
OU 
U   F I IN  EN 
  
N

-3  n
N  D 
D   [ d 
d6  ] 
othing 
4  3d10 
 silver

6  aa n y
  yE 
M tnhcihca nAtretdi Artif 
act

act

GETTING
 Pirate BETTER
 Pirate  || 21
Borg  | 21
21
 

 
sarng weapon

 spi k 
i n pi 
1 . M ar l lins r B 
ke  o r   Pin [ d4]
g  Pin
 yi n  g 
el a yi 
 B el 

 e   or   B a y
i e
 K n f 
2 . K   et  [ d4]
  t 
 on e
 y on

 swo  d 
 3 . S mall  wo r   o r 
r  r M a c 
c  et e [ d4]
  h
 he

 7 . F 
[ 2d4,l ii 
 n n rtt 
 ell  oo 
 lc 
c kk 
  aPd i s 
o s2t 
t oo 
 ,ll     Presence + 10 shots]

e
 
 a
 e  
 p
a p
 
 o 
 n
o  s s
n
22 |  Pir
 Pirate
  
 t
 rr 

 nn
ate
 ii   g
 g 
g  W
 Borg 
 W
 2
 2 
 ||
|  S
 
    
 tt
 aa
 2
 
 

4. Cat O' Nine Tails [d4]

 5 . B o 
oa  r d 
dii  n  g  A xe
xe [d6]

 5 . C ut ll a s s 
s [d6]

8. Finely Crafted
Crafted Rapier [d8]

9. Boarding Pike [d10]

10. Musket [2d6, reload 2, Presence + 10 Shots]

Starting Weapons
ate Borg | |
 Pirate
 Pir  |23 23
23
 

P
 irates and sailors
sai lors almost
never wear armor or
 use shields:
 
Metal isn'
isn'tt bulletpr
bul letproof 
oof .
Plus, getting around a ship
while covered in metal will
 get you snagged, thrown
overboard,
overboard, anda nd probably
drowned.

1-4
5
6
none
wig 
bandanna   1s
d12
10s 
H   at  
 7 cavalier
8 bicorne
 9 tricorne
10 fancy [roll aga
again
in d4+5
d4+5]]
11 metal lined [roll aga
again
in d4+6
d4+6]]
  -1 damage
12 conquistador helmet

  d10
 (o n y
 (o   y d 

 AR
  -1 dama

yo u b
6 if   yo 
l  d 6 
damagege & you can choose
to ignore all damage from
one attack but helmet breaks.

eg ii n   w
 beg 
h e n  you take da m age, ro
Whe
hen
 MO
 MOR
R MOR R  DI E 
D IE

n d  subtrac t that 
E and
nd 
r ti 
t f 
 y ar 
t  an y a
 wi i  h
roll
ts )
i ac 
ac t 
l l  your 
r o ll 

󰁃   
󰁬 o h 
t    󰁧  
1-2 
1-2 
 3-4
5
6
 7
8
 9
 
i in 
rags (tier 0) 
common clothes 
clothes (tier 0) 2s
uniform (tier 0) 8s
old uniform 
fancy clothes (tier 0) 75s...
 leather armor
armor  (-d2 damage,
from
fr o m  the   t o t a l   d a m a g e.
f r om 

 hide armor (-d2 damage, tier 1) 25s


chain shirt (-d4 damage,
 
 u
 Y o u  
 l
 l
dam age, tier 1) 20s 

dam age, tier 2) 100s


DR +2 on Agility tests.
test s.
 
 o
 oo 
 k
o k 
 g
g o
 o
 o o
 d 
e.

10 conquistador breastplate (-d6 dam age, tier 3) 200s


damage,
DR +4 on Agility tests, defense is DR +2.
 
  You'l
You'll
l most likely sink and drown

 t 
 r   f 
 i   s
 t 
 c 
 a    󰁷   
drow n in water
 e 
 n 
n  v

  󰁲
 e   w
 w   k 
 r 
  
   w . 
wat er.
 w 
 h 
h  n 
 e     r 
 a 
󰁣   y 
 r   g 
 n 
 i   r 
 i 
  i  o 
24 |
 M 
 Pirate
 Pir ate
 g 
 a 
Borg 
c

 i 
 w 
 a 
  a 
 e  p 
 a 
e   n 
   s   󰁲
  
   
 w
w   i 
 h 
h   w
 
 e 
 l   
 e 
w  r 
 a 
e   n 
 i   m 
 
 g   a 
 t 
 e 
m  .
 l 
 24 | C  l 
 o 
 t  h 
 i 
 n 
 g 
 
 

 Grenades and Bombs d6


Equipment
Throw the bomb. Anyone nearby (up to d4 targets) must test Agility
 DR12 or take damage. Fumble: hit d4 allies instead.
 
d6 Type DMG Cost Eect
1 smoke bomb - 10s blind for d4 rounds
2 improvised grenade 1d10 10s
3 clay grenade 2d8 15s
4 iron grenade 3d6 20s
5 fire pot d6 20s 1-2 on a d6 each turn and it
spreads! Goes out on a 6.
6 stink ball 2d4 20s Toughness DR12 or poisoned

Equipment
Equipment list coming soon...

 E  q  u 
 Pirate
 Pir ate  󰁴    | | | 2255  
 e  n Borg 
 i  p  m 
   T  h e e 
 

 v 

e
 D     
 il   
 s 
 '
 l  L  c
 u 
 L  k 
Every class gains a number of Devil's Luck points
(landlubbers begin with d2). When depleted roll the
d e a  class’ Luckdesignated
after resting
die and
at least
regain
sixthat
hours.
many
 e
w   l  Use the Devil's Luck to:  g
 a
i t  
   
h   m   m
 a  u
 o
o n  
a x    d
   y
 
   r
 e  t  o
e   d 
a m   o w l
 t    6
   ]
a t    l e a   [ 
  d
t   a 
a c  g   d  y 
k  e   b

 n Y
n   n e u 
 l a
  a  u 
 C r  t r 
t  r a 
a l 
l i z 
 r  l
 o  e r   l
 ll F 
u m 
u  r 
m b l i t

  ze 
 
 e
 r  i  c
 d
  o
r l  o  
e  r 

 l o we r
 o n e
 tee d
 t s r
 t 'ss
 t '
 d r
 y
 b y
 b
[-4]

 Pirate
 Pir
Dev
Devii l'sateLuck
Borg |  |
Luck  |27
27
27
 

Terrible Traits [d20]


1. Lush
2. stubborn
3. Mocking sardonic cheer
4. loud
5. stupid
6. coward
7. cocky
8. Slightly insane
 9.
10.aggressive
anxious
11. cheater
12. selsh
13. lazy
14. hedonistic
15. ostentatious
16. impulsive
17.  paranoid
18.  pretentio
 pretentious
us
19. sadistic
 20. disloyal

 Pirate
 Pirate Traits
28 | |Terrible
 28 Borg 
 

Broken Bodies [d20]


1. Missing
Missing an Eye 10. Twitc
itches
hes
 2. Missing an ear constantly,
 3. Matted, dreaded especially trigger
 hair finger
4. missing a leg. Peg 11. A nigh incurable
 leg or crutch. case of scurvy.
5. Missing a hand. Permanently
 Hook
 H ook or claw bleeding gums.
 instead [d6]. 12. Syphilis
6. Deep bilge stench. 13. Gout
 7. Many, many sailor 14. Gaunt
tattoos. 15. fat
8. (Almost) never 16. bad gas
blinks. 17. Infested with bugs
 9. Most teeth have 18. tongue has been
rotted out or have cut out
been broken. 19. Hideously ugly

 20. people
So goodarelooking
jealous
Broken Bodies
 Pirate
 Pirate Borg | |
 |2929
 

Bad Habits [d20]


1. Smokes constantly. 13. You ccolle
ollect
ct somethi
something.
ng.
 2. Functioning Alcoholic You tatalk
lk to you
yourr
 3. Bets on everything collection. They are your
 possible. friends.
4. O.C.D. Constantly 14. Alw
Always
ays trying to trick
counting.  your crew mates, just for
5. Eating rats is your fun.
favorite past time. 15. Why pay for anything
6. Afraid of prime numbers when you can steal it?
 larger than 3. d20 rolls 16. Talk to your
yourselselff whe
whenn
of 5, 7, 11, 13, and 17 fill alone, but you often think
 you with superstitious  you are alone when you
terror. aren't.
 7. Become a murderous 17. You secsecret
retly
ly enj
enjoy
oy the
 grump when hungry. taste of human flesh.
8. Habitual Procrastinator. 18.. You al
18 always
ways "kn
"knowow th
thee
 9. Voluntary Insomniac right way", but are prone
10. Prefer to shoot first, and to getting lost.
never ask questions. 19. Blame others for every
11. Overly, annoyingly  mistake.
religious.  20. Extremely obsessive with
12. You know eve every
ry tal
talll ttale
ale tasks and relationships.
everr ttold.
eve old. You m
make
ake sure
everyone else knows you
 know them.

 Pirate
 Pir
30| |Bad
 30 ate Borg 
Habits
 

Troubling Tales [d20]


1. Loved ones were 10. Politic
olitical
al leaders hold
burned alive. Revenge is  loved one(s) as prisoners.
 imminent. 11.
11. A V Vodo
odouu LLwa
wa spi
spiri
ritt yo
youu
 2. Known pirate. Facing the don't like possesses you
 gallows if caught. regularly.
 3. Betrayed former crew 12. You wrowronged
nged a infamo
infamous us
 mates. Now
Now they hunt  pirate lord.
 you. 13. Narrowly escaped a
4. Were marooned on an cannibalistic ending.
 island for far too long. 14. You slaslaught
ughtere
eredd the
them.
m.
The voices MUST  be  be Like ANIMALS.
real. 15. Mysterious
Mysterious lone survivor
5. You stol
stolee a shi
ship.
p. The of a lucrative treasure
owner wants your money expedition.
or your head, but will 16. [d2] 1:Failed Mutineer.
settle for both.  2:Successful mutineer.
6. You esc
escaped
aped ccapti
aptivit
vity,
y, 17. A ssilent
ilent ghost haunts you.
and will *never*
*never* go
 go back. It is always there, but
 7. A close relative has only you can see it.
become your greatest 18. Deserted your country'
country'ss
enemy.  military; maybe they think
8. The last three ships you  you are dead?
crewed all sank. 19. You havhavee no memo
memory ry
 9. Your last crew w was
as killed before a few days ago.
by undead. They let you  20. You died once already already,,
 live on purpose. but Hell didn't want you.
 Pirate
 Pir ate Tales
Troubling Borg  |
 || 3131
31
 

Thing of Importance [d100]


1. an animal pelt  36. a cast br
bronze
onze owl, the ssizeize of a
 2. an ooyste
ysterr pearl
pearl deck of cards
 3. a sil
silve
verr locke
lockett  37. a coll
collecti
ection
on ooff se
seaa sh
shells
ells and rocks
4. a conch shell  38. a ne
necklace
cklace carve
carvedd ffrom
rom jade
5. a pipe carved fr from
om wood  39. a re
recentl
centlyy ddecease
eceasedd rrelati
elative
ve''s will,
6.
 7. aa pipe
smallcar
carved
ved
jad
jade fromebone
e figurin
figurine 40. naming
a drawingyouofasa the soleone
loved heir
8. a shard of crystal 41. a bag of white powder you believe
 9. aMMesoan
esoan gold coin  may be magical
10. a ruined piece of a treasure map 42. an old rusted key with a blue gem
11. a treasure map of an unkn
unknown
own place that glows in the moonlight
12
12.. a diary written by an ancestor
ancestor 43. a compass that doesn'
doesn'tt point north
13. a silver ring 44. a clay jar you aare
re using as an
a n urn
14. an iv
ivory
ory chess piece 45. definitive proof of an enemy's ((or or
15. a se
seaa cr
creature
eature carved ffrom
rom obsidian  love
 lovedd one'
one'ss) crim
crimee
16. a spheri
spherical
cal gem that functions like a 46. a small golden bell
 prism
 pris m 47. a old bottle of red wine (Bordeaux,
17. aeye
jarball,
eyebal containing
l, or organa severed hand, 48. incr
 incredi
a jaredible
ofbledried
vvintage
intage))
jellyfish dust
18. a nnecklace
ecklace made of bones and 49. a multi-colored feather from an
feathers exotic bird
19. a book of scripture 50. a necklace from a loved one
 20. a nnov
ovel
el yyou
ou lloove
vedd as a child 51. a gol
goldd ring that is too small to fit
 21. a silk handk
handker
erchief
chief from
from a distan
distantt on your fingers
 land 52. a single diamond earring
 22. a po
pouch
uch ccontain
ontaining
ing ddiff
iffere
erent
nt animal 53. a finely made leather eeye ye patch
teeth 54. a set of gardening tools
 23. an old fillet knif
knifee 55. a dried f lolower
wer
 24. a fossil
fossil ooff an eextinct
xtinct fish 56. an animal skull
 25.
 26. aa small
pi
piece
ece ooff pcol
shi
ship colorful
inorful
a bo cor
coral
ttleal
bottle 57. aa human
58. gem that skul
skull
glol ws when submer
glows submerged
ged
 27..
 27 a le
letter
tter fr
from
om a lo love
vedd oneone  in sea
seawater
water
 28. the jjournal
ournal ooff a ddead
ead eexplo
xplorer
rer 59. a dinosaur bone oorr claw 
 29. a st
stone
one eemboss
mbossed ed wiwith
th a bbeauti
eautiful
ful 60. a jar of fireflies
 mermaid
 merm aid 61. a le
leather
ather boun
boundd tome in a langua
language
ge
 30. a vi
vial
al of holy
holy water
water,, ffrom
rom cler
clergy
gy in  you don
don't't recogniz
recognizee
 yourr ho
 you homet
metownown 62. the blueprints to a nnew ew type of ship
 31. a jar wiwith
th the remremains
ains ooff a small
small 63. a carved arrowhead
squid 64. a stone tablet inscribed with ancient
 32. pr
preci
ecious
ous ssalts
alts and spispices,
ces, iinn a ti
tiny
ny  pictograph
 pictographss oorr hie
hierogl
roglyphs
yphs
chest 65. a perf
perfect
ect cube made ooff crystal
 33.
 34. aa jar
tankar
tankard
ooff dthemad
made e ffrom
fines
finest trom
to a ho
horn
tobacco
bacco rn 66. revenge,
significant3 tattoo, d4:14 love,
ancestors, 2
unknown
 35. a gol
golden
den let letter
ter opener
opener origin
|  Pir
32 32  Pirate
ate Borg 
| Thing of Importance
 
 

67. a bottle of perfumed oil 86. a mag


magnifying
nifying lens (glass only
only))
68. a broke
brokenn set of manacles 87. the cork from a bottle, from a
69. a pistol with one shot meant fo forr special occasion
someone special 88. a cann
cannonball
onball
 70. a flag
f lag of pers
personal
onal signi
significance
ficance 89. a deck of cards with 1d4 cards
 71. a br
broke
okenn comp
compass
ass with a m myste
ysterio
rious
us  missingg and 1d6 ""extra
 missin extra"" card
cardss
significance  90. a garment
garment ffrom
rom some
someone
one speci
special
al
 72. a br
broke
okenn sp
spyglass
yglass with a scr
scroll
oll or  91. a want
wanteded pposte
osterr, d4
d4:1
:1 le
legend
gend,, 2
 73.  map
a le hidden
hidd
length
ngth oofen iinsi
f ro nside
ropepedeyyou
ou mad
madee  92.  lo
 love
a ved d one,
ffancy
ancyonwig
e, 3 enem
enemyy, 4 strange
strangerr
 74.
 74. carve
carvedd gaming pie pieces
ces  93. a le letter
tter of poli
political
tical imp
importan
ortancece
 75. a se
sett ooff rune sto stones
nes  94. tanned
tanned whale sk skin
in oorr a jjar
ar of
 76. a twig from from a vvery ery old tr tree
ee blubber
 77. the eend
nd ooff a rop ropee noose
noose taken from
from  95. a pe petrifie
trifiedd egg
a corpse, a very bad memory  96. a monkey
monkey paw paw with 1 fingfingerer
 78. a 6' lelength
ngth ooff chain extended
 79. 4d20 sscarscars ffromrom lashes on yyour our  97. a memmemoriz
orized
ed ppoem
oem thathatt so
sounds
unds
back  like a treasur
treasuree map
80. a long scar on your face  98. a golgolden
den nenecklace
cklace that could
81. 1d4 missing finger and and//or ttoes
oes be the top of a staff 
82.
83. aa missing
missing eye
limb(roll
rolld2)
((roll d4)  99. snake
a talisman shape
shapedd lik
likee a
84. a set of keys on a large key ring 100. a glass vial of
85. a small keg of something vvaluable
aluable dark blood
(rum, powder, ashes)

 Pirate
 Pirate Borg  |
 | 33
33
Thing of Importance
mportance || 33
33
 

PCs roll
PRESENCE + D4 
every morning
to determine how
many times you can
use magical ARTIFACTS 
that day; choose from
your available ARTIFACTS .
 When using
usin g an ARTIFACTS ,
test PRESENCE DR12. If you succeed,
the ARTIFACT
subtract  is activated
one use from yourand you
daily
total. If you fail, the ARTIFACT 
doesn’t work, you lose d2 HP and
you become confused and disoriented
for the next hour. During this time,
ARTIFACTS will always fail in the
 worst possible way.
The GM decides the eect on a Crit
or Fumble, but on page
on page 37 is an
optional table of arcane catastrophes.

  S
S
  T
T
  C
  A
A
  F
F
  I
I
  T
T Legends ell o acien󰁴 rifcs uried deep inside ms
  R
R
  A
A
   |  34 |  Pir
 Pirate
󰁲 ls 󰁀 se..
ate Borg 
se... here
here re ſm
ſmee wh blieve hese
h ese jecs hld
 
   he key t gre󰁀 mgicl
mg icl pwer..
pwer...
  4
  3
 
 

ENCHANTED MYTHIC
ARTIFACTS ARTIFACTS
1.  The Sacred Scripture 1. Chalic of Patecatl
A creature of your choice is confused for d2 creatures regain d10 HP each..
10 minutes.
2. Pearl Rosary Beads
2.  Jade Statue of Buddha  A creature of your choice gets +d6 on
Move an object
obje ct up 1d
1d10×
10×10
10 feet for d6 one roll (damage, test etc.)

minutes.
3.  Gold Eagle Figurine 3. Baron Samedi's Bird Claw
Ask three questions to a deceased
Hover for Presence + d10 rounds. creature.
4.  Poseidon's Conch 4. Fountain of Youth Flask 
One creature suffocates for d6 rounds,
losing d4 HP per round. A creature of your choice gains 2d6 extra
HP for 10 rounds.
5.  Talisman of Zeus 5.  Charon's Obol 
Produce d2 lightning bolts dealing d6
damage each. One creature , dead for no more than
a week, is awakened with terrible
6.  Pendant of the Beast memories.
A ball of fire hits d2 creatures dealing d8
damage per creature.
7. Helmet Of Invisibility
6.
 The Book Of Thoth
You may speak with animals
 for d20 minutes.
A creature becomes invisible for d6
rounds or until it is damaged, attacking/   Scepter of Ra 
7.
defending with DR6. Light or pitch black d4 creatures lose d8
HP each for 3d10
3d10 minutes.
8.  Pages from
from the Necronom
Necronomicon
icon 
Summon (d6):
(d6): 1–3 d4 skeletons, 4– 6 d4 8.  Map of Odysseus
zombies. You find all traps in your path for 2d10
minutes.
9.   Me
Meso
soan
an Codex
Codex
 Great Old One Statue
9.
d4 creatures fall asleep for one hour
unless they succeed a DR14 test. d4 creatures lose d8 HP each.

10.
10.  Davy Jones' Flute 10.
10.  Curse Monkey Paw
All creatures within 30 feet lose a total One creature blindly obeys a single
of 4d10 HP. command.

 Pirate
 Pir
ARTIFAateCTS
ARTIFACTS Borg  | 355 
 | 35
| 35

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