Professional Documents
Culture Documents
X C L U S I
VV E
R E O N E
E
P A T T
O
I O N
T E R
CC R E A
C H A R A C
E W
P R E V I E
Pirate
Pirate Borg |
| 1
PLAY TESTING
Scott Sesko, Kevin Campbell, Ryan Zanger, Allan Sugarbaker
Sugarbaker,, & the Limithron Patreon
Playtest Group
PROOFREADING
Allan Sugarbaker, Stijn Van Hove
THANKS
My wife Bea for all her support and for always listening to me talk about pirates, my
brother Tyler
Tyler for so many years of great gaming, my parents for taking me on the Pirates
of the Caribbean ride over 30 years ago, my incredible Patreon subscribers for all their
support.
PIRATE BORG
BORG is an independent production by Limithron and is not aliated with
Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK
BORG Third Party License.
This project would not have been possible without the incredible book
and enigma that is MÖRK BORG. Thank you to Pelle Nilsson and John
Nohr for
for the incredible inspiration and generous 3rd party license. Please,
do yourself a favor, and pick up a copy of Mörk Borg.
2 | Pir
Pirate
ate Borg
Pirate Borg
Pirate
PATREON EXCL
org
E XCLUSIVE
USIVE CH
CHAR
ARAC
ACTER
TER CREA
CR EATION
TION PREVIEW
PREVI EW
Written
Written and Illustration
Illustration by
Luke withStratton |
public domain
Limithron
domain images from
www.limithron.com
www.limithron.com
©2021, Limithron LLC. All Rights Reserved.
Pirate
Pirate Borg |
| 3
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4 | Character Creation
4 | Pir
Pirate
ate Borg
Welcom
Welcomee to Piirat
P ratee Borg
Borg .
d6
cc o
o nt ai ne r
r
d12
c h e a p g e a r
d
an 1
e e2
c c g
y ar
1 bucket 1 lantern (d6 hours of oil) 1 compass
2 belt pouch 2 d4 candles (6 hours each) 2 spyglass
3 sack 3 30 ft of rope 3 shing rod
4 small sea chest
chest 4 shovel 4 2 random
5 backpack 5 tankard Mythic Artifacts
6 large sea chest 6 weighted dice 5 bottle of ne rum
7 int and steel 6 an old pocket watch
8 hammer & nails 7 blanket
9 mess kit 8 quiland
ink, quill, pillow
l, parchment
10 pipe & tobacco pouch 9 an worn out book
11 d6 torches 10 a rst aid kit
12 a pet [ d10
d10 ] 11 a whetstone
12 an instrument [ d10
d10 ]
1 snake 1 concertina
2 rat 2 drum
3 lizard 3 flute
4 monkey 4 fiddle
5 parrot 5 banjo
6 cat 6 horn
7 dog 7 hurddy-
hur y-ggur
urddy
8 hawk 8 guitar
910 hermit
ishh incr
f is crab
aabjar 910 mandolin
voice of an angel
angel
Character Creation
Pirate
Pir | |
ate Borg 5| 5
1. Brute
tough melee comba t
A to t
taan t
ts of...
to fi ts
prone to
6 | Pir
Pirate
ate Borg
6 | BRUTE
When youyou'r
'ree no bashin
bashing,g, smash
smashing,
ing, sl
slashing
ashing,, or crashin
crashing,
g, you
you'r
'ree... we
well
ll
ha's all you really know how o do. You can’ use aracs, bu your
"magic":: roll 3d6+2 or Strength
muscles are "magic" SM S
Strength. SMASH firs, never
Presence.
ask quesons: roll 3d6-2 or Presence
a
t
S g
n
n
i
r y
A l
i
b t
t
i
l
G
e
t
t
i
n
g B e et
t
e r
You begin wih a rused weapon [d6]
[d6].. I Every me you ge beer, gain one o he
has a nickname (wha is i?). I will never ollowing [d6]
[d6].. Reroll repeas.
break (bu can be dropped). DR10 o aack:
1.1. Liar’s
Liar’s Dice.
Dice. A small bag o 5d6. Roll hem
1.1.damage.
IronAnchor.
Iron Anchor.Requires o hands, d8
Reduces armor by -d2.
beore bale. I he oal is even, -2 DR or
melee aacks, bu deend wih DR14.
2.Whaling
2. WhalingHarpoon.
Harpoon. d8 damage and can be 2 Boomstick.
2. Boomstick Lisen
up. You find a
hrown by esng Agilit DR12. blunderbuss. You go ha?
Blunderbuss
3.Meat
3. MeatCleaver.
Cleaver. I’s caked in layers o dried DR8 to hit & d10 damage when really
blood. d4 damage; on a 1 a disease om one close, otherwise DR12 and d4. Takes
o is prior vicms inecs he arge. I dies 2 rounds to reload
reload.
.
in d6 hours unless cured.
4.Part
4. ofaaBroken
Partof BrokenMast.
Mast. I has a rused nail 3.3.enemy
Blood Frenzy.
Bloodyou’ve
Frenzy.killed
+1 o so
damage rolls
ar his or each
bale. The
proruding om one end. d8 damage, plus an effec reses/ends afer 1 minue o no deah.
exra d4 on a crical hi.
4..Tavern
4 TavernBoxer.
Tavern
Tavern Boxer. Aacks wih your fiss deal
5.Large
5. Large,Rusted Machete. d6 damage. Grea
Machete.
RustedMachete. 2d4 and ignore Fumbles.
or chopping down vines and opdoodles. I
glows in he dark
da rk i here are snakes nearby.
nearby. 5.Thick
5. ThickSkinned.
Skinned. You coun as wearing ligh
armor even when you aren’ [-d2].
6.Rotten
6.RottenCargo
Rotten
Rotten Net. Throw i a someone (or
CargoNet.
somehing) by esng Agilit DR8 o sop 6.Grog
6. Breath. When close o an enemy,
GrogBreath.
hem om moving or d2 rounds. Trapped belch o sun hem or 1 round. Limi once
arges ake 1 damage each round. an hour unless you drink more grog.
Pirate
Pirate Borg | |
BRUTE |77
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| Pir
Pirate
ate Borg
88 Rapscallion
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n
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Rapscallion 9
Rapscallion
Pirate
Pirate | 9 9
Borg |
uc c c ane e
u e r
r
Be g
g i
i ns wi th [d 2 ] D ev i
3. il 's Luck . H P
P: : TO U GH NE SS + [d 8]
Expert marksmen, especially with muskets & rifles.
Skilled
Skilled trackers and surviva
survivalists.
lists. You
You start
st art with
w ith a
musket, and your attacks with it are DR10 to hit.
When you get better, roll for an additional feature.
Each can be taken t wice (reroll i
if
f rolled thre
threee time
timess).
F
I
I E
F E
T
T
T C
A
R
R A C K
K E
E R
R ar e tr acking has
1.
1 W I
1 . W
W D L
L D
I L L methi ng yo u
w the di
w rection that so ely
oximat ly
can t l ll appr
e l
You l
al ways kno
w ll o c a t i o n , a n d
e a d e d f r o m y o ur current
y
y b e t a ken once.
h C a n o n l
w
w llong ago it w was here.
ho
2.
2 C R
2 . C R A C K
A C H O
S H
K S O T
T
t a k e n g
g
a ain, DR6.
ks are D R 8 . If
A l
l ll ranged attac
O
O A
A D
D E
E R
R
g
ag a in : y
yo u can
F A
3 . F
3.
3 S T
A S R E
T R
R E L
L
s t e ad of 2. If t a k e n
1 r o u n d i n
R l eloading takes sa me turn.
m
reload and shoot in the
S
S E
E D
D
A
A I
A I M
M y h it t h is combat,
4 . F
4.
4 O C
F O C UU
e n e m y you have l
al r e a d
s h o o t a n
Every time you e f f e c t i s cum lulative.
lo wer the DR by 2
w
. T h i s
g
g e f o r e ac h p
r e vious hit.
al s o deal +1 da m a
m
If tak e n
g
a g a i n :
5.
5 5 . B U C
B U C C N C
A N
C A C O
C O OO KK
t y o u the fine
life ha v e t a u g h
Months of i l sland l
b u c c a n fire. You
meats ov e r t h e
art of cooking f e x q u i s it e s m oked meat. 4 more
d 8 ra t i o n s o y o u c a n m a ke d
start with
w c ov e r s d4 hp, and
i at
l
e l y r e
Eating it im med di
l
b l e a n i m l you k l
l
a ll.
i l.
y e
rations from an
If
taken a
g
g
ain: recover d6.
66 . S
6. U R
S U V I
R V V A
II V AL IS T
IS
L ISTT
Your b ody
bod y ha
hass de velo
deve ped
lop int
ed i o a fi
nto fine tune
ly
nely nedd ma ine
chin
mach e for e xist
exi g
ing
stin
in th thee wild. - -22 DR to
DR t o to
toug ess c
hne
ughn heck
che ak
ak
s. T
cks gain:
gain
en a
en a : -4 DR
-4 DR..
10
10 || Pir
BUCCANEER
Pirate
ate Borg
S
S lo w and s t
t e
a
c
e
,
d y
.
n
e
3
d
d
s 6
e
6
r -
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yy .
r r A g i l i t
o
f
2
+
66
dd
3
, t :
s
e m n
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p
e
C
s u
q
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H l o
e n g
s i a t t h
r t
a
n
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e
: d
d
i
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1 g
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2 :
d
1
0
Pirate
Pir
Uate
B U C
C
C Borg
A
C |
N
NE
E
| 11
11
E R
ER | 1 1
1
4 .
S w
a s
wa b uc k
h b k le r r
Begins with d2Devil
Devil's
's Luck. HP: [Toughness+d8]
]
2
1
d
[
t
a
H
]
0
1
d
[
g
n
i
h
t
o
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d
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B
12
12| |Swashbuckler
Pirate
Pirate Borg
b
a r
b s
a
a h
F i i g
h
h t e
er r w i it t h h
Abilities
Abilities
Quick & Strong, roll 3d6+1
3d6 1 for r
B a
v
a
o
d
Strength and Agility. Egotistically
3d6 2 for Presence.
Preoccupied, roll 3d6-2
& g r
S w
wa
a g
e
You begin
You begin with one of the following When
W
When you get better, gain one of the
hen you
ghting styles: following:
11 . Ostentatious Fencer
Ostentatious Fencer 11 . Shakespeare of Insults
Shakespeare of Insults
Your melee Attack/Defense is DR10 Your tongue is as
a s quick as your blade.
bl ade. Add
when wielding
wiel ding a rapier or cutlass.
cutla ss. When +1 to all your damage rolls.
duelingg one-on-o
duelin one-on-one,
ne, you deal +1 damage.
da mage.
22 . Flintlock Fanatic
Flintlock wFanatic
You can attack with
ith up to thr
three
ee pistols on
22Your
. Military
Military
your allies
Mastermind
experienceMastermind
in battle makes you and
all ies a deadly threat. When
W hen combat
combat
your turn (if you have them). Reloading starts, test Presence DR10 to make a
one pistol only takes you one round. surprise attack against the enemy or
prevent them from surprising
surpri sing you.
33. Scurvy
3. Scur vy Scallywag
Scurvy Scallywag
Scallywag
You don’t ght fair.
fai r. -2 DR
DR when attackin
atta ckingg 33. Sword
3. Sword Master
Sword Master
an enemy that has already been attacked You have mastered the art of swordplay.
this turn. -2 to DR when attacking with any kind
of sword.
44 . Inspiring
Inspiring Leader
Leader
Lea der
Once a combat,
may add roll athat
or subtract d4.value
Everyone
from else
any 44Your
Intimidating
. Intimidating Presence
Presence
stature strikes fear in the hearts and
roll during this combat.
combat. minds of your enemies. Enemies close to
you suer -2 Morale.
55 . Knif
Knifee Knave
Knife Knave
You start with 2 knives, and when you 55 . Dazzling Acrobatics
Dazzling Acrobatics
attack with them you can make two Fancy footwork, superior upper body
attacks a turn. They are DR10 to hit, and strength, and a dash of style give you the
if the rst attack hits, the 2nd is an auto- upper edge in a ght. Agility is +2 when
hit. defending.
Blc
66 . Blc o
oerer Poet
Poet 66 . Calculating Cutthroat
Calculating Cutthroat
Your DR iswhen
grenades DR10.throwing
You bombs and
start with You crit on natural 19 and 20 (attack &
defense).
explosives. Roll d4
d 4 times on the Grenades
and Bombs table ( page 25 ).
Swashbuckler
Pirate
Pir | 13 |
ate Borg | 13
13
ealo
ealot.
t. A clerg
clergy member
member,, cultist,
cultist, sham
shaman,
an, or believ
believer
er..
Thou hath a keen mind: Roll 3d6+2 for Presence.
Burying thy head in tomes has left thou weak:
Roll
Rol Streng th. Thou shall begin with
l 3d6-2 for Strength
V
. d4 Devil's Luck , HP:
HP : Toughness + d6. Roll for a
weapon [d8] and thy clothing [d8].
ar tifacts while
Thee may use artifacts whi le wearing medium armor (-d4 or lower).
lower).
PRAYERS
When thou doth begin, and every time thy doth improve, learn a single random prayer. Each
prayer thy doth know may be used once a day (or more if thou hath rolled it more than once).
I. HEAL V I . H O L Y P R O T E C T I O N
Heal thyself or another for d6 HP. Thee or an ally gets -4 to DRs to defend for
one attack. This may be applied after dice are
rolled.
II. CURSE
D E
G I
O V
O R .
G U
D
S T
T H
E A E
U N
R
6
6 G
T R
6
. R
E E
E
H
T A
N
T
H T
O
O
E
O
E M
H .
P LD
T I
R
. I
I O
I I
N N
C E
]
6
H
E
d
[
? C
V
e R
v
.
r U
s
e
O
F T
H
H
u
o C
E
h
t
D
t
A A
s E
o H
R N
d K C
T
m
N I
h .
o I
E E
N
S
W I
S T
Pirate
Pirate Zealot
Borg t |
Zealo || 15
115
5
6.
V oo d o
o u
u
B o
o k
k o
o r
r
ww th
i t
m u nic a te s
A sorcerer t tha t com a c ondui t t
ri
tt s an d is
ural spi
tu
t
po w
we
er f f
fuourl annacien t
t magical po w we ers.
1616| Pir
Pirate
| Boate
k or Borg
Drawing your power from Vodou spirits known as Lwa, you are weak in body [roll
3d6-2 for Toughness] but
Toughness] but strong with the old magic of the world [roll
Presence]. You can use artifacts when wearing medium armor, but
3d6+2 for Presence].
never while near cold iron or while holding a metal weapon.
with [d4] Devil's
Begins with
Begins Devil's Luck.
Luck.HP: [Toughness d6]..
HP:[Toughness+d6]
Starting Weapon: wooden knife or belaying pin. Roll d6 on the clothing table.
You begin with a rank one VODOU ABILITY [d6]. When you get better roll again,
increasing your rank if you roll an ability you already have.
Papa Legba
Trickster Lwa of the Crossroads. Communes
Baron Samed
Samedii
Lwa of the dead and the graveyard.
with the other Lwa. Usually manifests as an Manifests in a black suit and top hat.
old man with a dog. Likes strong rum & tobacco.
1.
AskCommune
1. Commune with the
with
the spirits a question aboutLwa
the Lwa
an 4.
YouHand
4. Hand of Samedi
of Samedi
can summon a ghostly, purple hand.
adjacent room, though they may lie. It obeys your commands, but will attack
Test Presence to know if they are telling on a Fumble.
the truth but after failing you cannot I.2d4
I.2d4 II.
II.2d4+1
2d4+1 III.
III.2d4+2
2d4+2
test again until sunrise.
I.DR12
I.DR12 II.
II.DR10
DR10 III.
III.DR8
DR8
5. "ZombiE"
5. ZombiE POWDER
POWDER
A taste of this white powder appears
2. Lwa
2. Lwa Possession
Possession to kill a living creature, but when they
Once per combat, one random creature awake they'll remember everything.
is possessed by a Lwa. Friends: -2 DR Once a combat, test Presence DR 12
to attack and defense. Foes: -2 DR to to see if it falls "dead" asleep for:
attack or defend against it. Any fumbles I.d2 rounds II.d6 rounds III
III.d6 days
S k
e l e
Everyone who is protected gets +d2 -
M o
Armor for the day. H P 4
4
1 7
I.1
I.1 soul II.
II.22 souls III.
III.33 souls r
k o
o
Bate Borg |
Pirate
Pir | 17
17
Abilities
AGILITY
GILITY Defend, balance, swim, ee
PRESENCE
PRESEN CE Perceive,
Perceive, aim, charm, use Artifacts
STRENGTH
STRENGTH Crush, lift, strike, grapple
TOUGHNESS
TOUGHNESS Drink grog/rum, resist elements, survive falling
bilityScores
Ability Scores
Scores es
Scor Tests
Tests
Roll 3d6 (or whatever your class calls Tests are made against a Diculty
for) and using the table on the right to Rating. To succeed roll d20 ±
generate each ability score from -3 to +3. your ability with a result equal to
The sum is not used in the game once the or greater than the DR. Creatures
character is created, only the table value. don’t use abilities, they just roll a d20
Landlubbers (Player Characters created against DR.
with no class) can
can roll 4d6 and drop the For example,
example, pick the jail lock DR14 or
lowest die for two of their abilities. When climb the rigging DR12.
the character is later improved an ability
can never exceed +6 or -3. ifcultyRatings
Difculty Ratings[DR]
6 so simple people
Modifiers
Modifiers laugh at you for failing
1–4 –3 8 routine but some
5–6 –2 chance of failure
7–8 –1 10 pretty simple but not
9–12 ±0 simple enough to not roll
13–14 +1 12 normal
15–16 +2 14 dicult
17–20 +3 16 really hard
18 should not be possible
Carrying Capacity
Carrying Capacity
You can carry Strength+8 normal-sized
items without a problem. After that when
testing Strength and Agility DR increases
by 2 (from 12 to 14 etc.). It is impossible to
carry more than twice Strength+8.
Normal-sized:
cargo nets, muskets, maps, shovels
NOT
cannons, sea chests, oars, corpses
18 | Pir
Pirate
ate Borg
Rounds
Combat rounds are about 6 seconds, enough time to make an attack (or use an Artifact)
and traverse the deck of a small ship (around 30 feet).
Rest
Short rest (about
about 10 minutes): restore d4 HP.
Long
Long rest over night):
rest (over night): restore d6 HP.
No food or drink: restore 0 HP. After two days of starving: lose d4 HP per day.
Infected or sick: lose d6 HP every day.
Morale [2d6]
Most enemies will not ght to the death. Roll for morale if:
• the leader is killed
• half of the group is eliminated
• a single enemy has only 1/3 of its HP left
If you roll greater than the creature’s Morale value with 2d6, it is demoralized. Roll d6
to see if the enemy (1-3) ees or (4-6) surrenders.
Hit Points [HP]
Reference your class for your starting HP,
HP, or if you are a Landlubber (you have no class)
begin with Toughness + d8.
In worst case 1HP, but never less.
Zeroo HP
Zero
Zer HP Negative
ative HP
Negative
Neg HP
If you are reduced to 0HP or less, you are You are Dead .
Broken(d4)
1. Fall unconscious for d4 rounds,
awaken with d4 HP.
2. Roll a d6: 1-5 = Broken or severed
limb. 6 = Lost eye. Can’t act for d4
rounds then become active with d4
HP..
HP
3. Hemorrhage:
Hemorrhage: death in d2 hours unless
treated. All tests are DR16 the rst
hour. DR18 the last hour.
4. Dead.
Pirate
Pirate Borg |
| 19
19
B A T
C O M
b
m at.
mb t
l
l dice in co
’t r l
on t
l
o
. En mies d
m
e
en ses
a
t
t
ttacks and def
or b their
oth t
b t
r
l
l
oll f
Players
l
MELEE
Test STRENGTH DR12
[d
[ d
6]
6]
I1NI
N-3I TIAT
TTIeI ATIV
T IVE
I VsE go
nemie
emies first RRANGED
NGE
Test PRESENCE DR12
4-6 PC
4-6 s go first
PCs
Indi
Ind ividu
neede
need
vidua
ed): AGIL
tive (if
initiat
al initia
ITY +
GILI + d6 DEFENSE
EFENSE
Test AGILITY DR12
If you fail the enemy hits you.
ral 20]
C R I T
CRIT T o b
[ n a t u
ble
u l
K: D amage,
d m
Enemies attack once per round
unless noted otherwise.
TTAC
T
T
A o lso
n is l
a
t
ot e
t
c ti
mor/pr
a m
r
one t tier.
reduced t
–d 6 (3 rd tier)
tier)
– d4 ( 2nd t
t
s tier)
t t
–d E2N
S(E1
: PC gains a free
DEF N
tack.
t
t
t
a
1
1 ] o
] or
r
r
l
a
a l
s
s
a u
tu n
t
k
r a
ea
e
k
L E
L E w
a r
L
nn
[ b
b
M B K
o
o n a e
m g
g
F UU M
M e p
ap a
F U
w a
e m
a
da
d
The
T e
h u
b
u
b e e
e
l
l er.
r
K:
o
d
d o
t
i
ti s
s
T
T
A o T C
T
AC
tt . t
t
k
a
a k s
e
es d d o
o e
n
ne l
a
a l t e
i
t
ie
s
s
lo : P
C e
C
e
duc ee
e
n
n
pe s
s l
s
i
S
E
S E P
rr e u
d
g
d
g d p
t
e
te tts
s s
F N
EN r r i
s
s
i d m a t
a
am
DE E
F
E
m
r
r
o
m
o
i
s
is d a
i
l
l i y
i
ty
a nd a
d
n a m
a
r
a
r r
o
m
or a
n
a
d
n d g
g
A
h
h n
e
en e
n t
g
n h e
h
g ed.
d
W
r
r e
i
f
i
i
fi
t o S
o t
St m o
mo d
d
o
n
n
t
o t
a re
e
r
i
u n
ui ed
n d
s
r
r ir
a r
i
iier i
r i
r
r p
p
e a
OO RR
t
t rm r
r
o
1 t
st r a m
A RR M
l
l
ow 1
w
or r
a
d b e
b i
F
F
d. g 5.
5
d
e
u
d uc d
e
a
p
p
a r d
r
i e
a
ag e 2
2
or r
m r
r re t
be r n p
t n
o p
m
r t b n
A n
d
a
nd a
n
c
a no
nnsoee E
q
Eq
i
u
ui
me
p
pme
s,
co t
t
s
20| |COMBAT
20 Pirate
Pirate Borg
GET T
T I
IN
G
N BET T
The g
ame master dec
dividing
TE
R
ides w hen a characte
the plunder,
r should be im
proved. It mig
bu yi
r
ying
treasure, or ht be af
ter: a raid,
W
hen this happe acquiring
a new
ns, do these t ship.
hing
s:
R
oll a d6
ag ains A B
B I IIL
LL I II T
TT Y
YY
CC HH AN
N G
GE
E S
S
g
reater than the abitl ie y
vye y
t
ry abili y.
y. R
t esults eq
of
+6. R increase ual to or
esults be it y
b
y 1 ,
Abilities l ow the abil t o a maxim
f
rom -3 to i y
t
y decreas um
unless th +1 are al e i t y
b
y 1.
e d6 resu w
a
ys increa
y
lt is 1. sed b y 1
y
reduced b T
he abilit
y 1, but
y
yy i s then
never bel
ow -3.
s
s e
e u a
q a l
l
tt i
r e n t
en t
u
ll r
ur .
re s
s c c u
PP
P e
r
H 6
d6
rr
E
E
H th e
h e y o u b
u
o y d
M OO R
RR
t an i t b
f
II t n
a t
M o l
l
6
ll g
d
.
d1 0 t e
6 1
a
r e a r
e i
er r
n
h
t
c
c
e
r a
e s
s
ee
R o
o or H
r
PP , i
t o
o m u m
u m
x
i
ax i
m a
S S F
F E
E A
T
T U
U R EE gain
R
II N LL
N A CC la A
S S to
n t
GA
G A e w fe t
e e your c lass descri ti tio
p
G
S
ature
.
a n w
AM O
ON
N G G T H
HE
E D E
E AD M E
Y O
OU
U F I IN EN
N
0
-3 n
N D
D [ d
d6 ]
othing
4 3d10
silver
5
6 aa n y
yE
M tnhcihca nAtretdi Artif
act
f
act
GETTING
Pirate BETTER
Pirate || 21
Borg | 21
21
sarng weapon
spi k
i n pi
1 . M ar l lins r B
ke o r Pin [ d4]
g Pin
yi n g
el a yi
B el
e or B a y
i e
K n f
2 . K et [ d4]
t
on e
y on
swo d
3 . S mall wo r o r
r r M a c
c et e [ d4]
h
he
7 . F
[ 2d4,l ii
n n rtt
ell oo
lc
c kk
aPd i s
o s2t
t oo
,ll Presence + 10 shots]
e
a
e
p
a p
o
n
o s s
n
22 | Pir
Pirate
t
rr
t
nn
ate
ii g
g
g W
Borg
W
2
2
||
| S
tt
aa
2
5 . B o
oa r d
dii n g A xe
xe [d6]
5 . C ut ll a s s
s [d6]
8. Finely Crafted
Crafted Rapier [d8]
Starting Weapons
ate Borg | |
Pirate
Pir |23 23
23
P
irates and sailors
sai lors almost
never wear armor or
use shields:
Metal isn'
isn'tt bulletpr
bul letproof
oof .
Plus, getting around a ship
while covered in metal will
get you snagged, thrown
overboard,
overboard, anda nd probably
drowned.
1-4
5
6
none
wig
bandanna 1s
d12
10s
H at
7 cavalier
8 bicorne
9 tricorne
10 fancy [roll aga
again
in d4+5
d4+5]]
11 metal lined [roll aga
again
in d4+6
d4+6]]
-1 damage
12 conquistador helmet
d10
(o n y
(o y d
AR
-1 dama
yo u b
6 if yo
l d 6
damagege & you can choose
to ignore all damage from
one attack but helmet breaks.
eg ii n w
beg
h e n you take da m age, ro
Whe
hen
MO
MOR
R MOR R DI E
D IE
t
n d subtrac t that
E and
nd
r ti
t f
y ar
t an y a
wi i h
roll
ts )
i ac
ac t
l l your
r o ll
o h
t
1-2
1-2
3-4
5
6
7
8
9
i in
rags (tier 0)
common clothes
clothes (tier 0) 2s
uniform (tier 0) 8s
old uniform
fancy clothes (tier 0) 75s...
leather armor
armor (-d2 damage,
from
fr o m the t o t a l d a m a g e.
f r om
t
r f
i s
t
c
a
drow n in water
e
n
n v
v
e w
w k
r
w .
wat er.
w
h
h n
e r
a
y
r g
n
i r
i
i o
24 |
M
Pirate
Pir ate
g
a
Borg
c
c
i
w
a
a
e p
a
e n
s
w
w i
h
h w
e
l
e
w r
a
e n
i m
g a
t
e
m .
l
24 | C l
o
t h
i
n
g
Equipment
Equipment list coming soon...
E q u
Pirate
Pir ate | | | 2255
e n Borg
i p m
T h e e
v
e
e
D
il
s
'
l L c
u
L k
Every class gains a number of Devil's Luck points
(landlubbers begin with d2). When depleted roll the
d e a class’ Luckdesignated
after resting
die and
at least
regain
sixthat
hours.
many
e
w l Use the Devil's Luck to: g
a
i t
h m m
a u
o
o n
a x d
y
r
e t o
e d
a m o w l
t 6
]
a t l e a [
d
t a
a c g d y
k e b
n Y
n n e u
l a
a u
C r t r
t r a
a l
l i z
r l
o e r l
ll F
u m
u r
m b l i t
t
ze
e
r i c
d
o
r l o
e r
e
l o we r
o n e
tee d
t s r
t 'ss
t '
d r
y
b y
b
[-4]
Pirate
Pir
Dev
Devii l'sateLuck
Borg | |
Luck |27
27
27
Pirate
Pirate Traits
28 | |Terrible
28 Borg
20. people
So goodarelooking
jealous
Broken Bodies
Pirate
Pirate Borg | |
|2929
Pirate
Pir
30| |Bad
30 ate Borg
Habits
Pirate
Pirate Borg |
| 33
33
Thing of Importance
mportance || 33
33
PCs roll
PRESENCE + D4
every morning
to determine how
many times you can
use magical ARTIFACTS
that day; choose from
your available ARTIFACTS .
When using
usin g an ARTIFACTS ,
test PRESENCE DR12. If you succeed,
the ARTIFACT
subtract is activated
one use from yourand you
daily
total. If you fail, the ARTIFACT
doesn’t work, you lose d2 HP and
you become confused and disoriented
for the next hour. During this time,
ARTIFACTS will always fail in the
worst possible way.
The GM decides the eect on a Crit
or Fumble, but on page
on page 37 is an
optional table of arcane catastrophes.
S
S
T
T
C
A
A
F
F
I
I
T
T Legends ell o acien rifcs uried deep inside ms
R
R
A
A
| 34 | Pir
Pirate
ls se..
ate Borg
se... here
here re ſm
ſmee wh blieve hese
h ese jecs hld
he key t gre mgicl
mg icl pwer..
pwer...
4
3
ENCHANTED MYTHIC
ARTIFACTS ARTIFACTS
1. The Sacred Scripture 1. Chalic of Patecatl
A creature of your choice is confused for d2 creatures regain d10 HP each..
10 minutes.
2. Pearl Rosary Beads
2. Jade Statue of Buddha A creature of your choice gets +d6 on
Move an object
obje ct up 1d
1d10×
10×10
10 feet for d6 one roll (damage, test etc.)
minutes.
3. Gold Eagle Figurine 3. Baron Samedi's Bird Claw
Ask three questions to a deceased
Hover for Presence + d10 rounds. creature.
4. Poseidon's Conch 4. Fountain of Youth Flask
One creature suffocates for d6 rounds,
losing d4 HP per round. A creature of your choice gains 2d6 extra
HP for 10 rounds.
5. Talisman of Zeus 5. Charon's Obol
Produce d2 lightning bolts dealing d6
damage each. One creature , dead for no more than
a week, is awakened with terrible
6. Pendant of the Beast memories.
A ball of fire hits d2 creatures dealing d8
damage per creature.
7. Helmet Of Invisibility
6.
The Book Of Thoth
You may speak with animals
for d20 minutes.
A creature becomes invisible for d6
rounds or until it is damaged, attacking/ Scepter of Ra
7.
defending with DR6. Light or pitch black d4 creatures lose d8
HP each for 3d10
3d10 minutes.
8. Pages from
from the Necronom
Necronomicon
icon
Summon (d6):
(d6): 1–3 d4 skeletons, 4– 6 d4 8. Map of Odysseus
zombies. You find all traps in your path for 2d10
minutes.
9. Me
Meso
soan
an Codex
Codex
Great Old One Statue
9.
d4 creatures fall asleep for one hour
unless they succeed a DR14 test. d4 creatures lose d8 HP each.
10.
10. Davy Jones' Flute 10.
10. Curse Monkey Paw
All creatures within 30 feet lose a total One creature blindly obeys a single
of 4d10 HP. command.
Pirate
Pir
ARTIFAateCTS
ARTIFACTS Borg | 355
| 35
| 35