Professional Documents
Culture Documents
Lucas Wolinsky
ENC1102
February 21,2023
Annotated Bibliography
Pokhrel, Sumitra, and Roshan Chhetri. "A literature review on impact of COVID-19
pandemic on teaching and learning." Higher education for the future 8.1 (2021): 133-141.I
believe this source will be a big part of my research because I am trying to see how and in what
ways did COVID and us being in isolation with the same people for such a long period of time
affect the younger generations social skills as a whole. This article in specific will talk about the
teaching aspect of COVID since many of us were at home struggling trying to learn over zoom.
Some key things the article speaks about are the struggles not only the students went through
trying to learn online but how hard it was also for the teachers. For many of the teachers it was
hard to motivate and keep kids wanting to learn since they were on a screen instead of in their
class. A big worry the article speaks about is since students are online for longer periods of time
it has exposed kids to more harmful and violent content that being in school and not online has
prevented in the past. This article is written by someone in education and someone in the
engineering world. This helps because it gets both aspects of the teaching side and the
technology side of COVID learning. The article is in a peer reviewed journal called Higher
Education for the future. This article will allow me to get the online school side of things and
how difficult it was for teachers and students. It will allow me to look at the origin of why their
social skills are getting worse since all of us students have been used to going to school in person
Zhu, Lin. "The psychology behind video games during COVID‐19 pandemic: A case
study of Animal Crossing: New Horizons." Human Behavior and Emerging Technologies 3.1
(2021): 157-159. This article will help me with the video game side of things. For my article the
main game I will be focusing on is Animal Crossing New Horizons, a game that came out March
20,2020 right at the beginning of COVID. Many people believe this game was dropped at the
perfect moment. Many people used this game as a way to leave the real world and all of this stuff
going on. Many people also used it to be able to have something like a social life especially since
many of us were coped up all day in our rooms. Two main points that I believe are most
important in this article are the writer states that the game enabled people to escape from the
difficulties of life and how many of us use it to satisfy our loneliness with any type of social
interaction. Many people suffered during COVID if it was from loneliness or other social skills
but video games were a way for many people of any age to be able to escape to a “dreamland”.
This article was peer reviewed by a company called publons. The author is Lin Zhu, a student at
the Division of Educational Psychology and Methodology at the University of New York. This
article will allow me to get the side of view on how video games were helpful during the years of
COVID. How people were able to use video games so they can stay somewhat sane.
Pearce, Katy E., et al. "Families playing animal crossing together: Coping with video
games during the COVID-19 pandemic." Games and Culture 17.5 (2022): 773-794. This article
is another article about people playing animal crossing during COVID. This article specifies on
families in specific. Many people did things just to cope with not only the stress but with not
being able to leave their house so they needed to lean on something. For some people this was
video games. Many people used video games as a way to cope with not being able to interact
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with people in the real world. Many people would do this in the game. As for Animal Crossing it
is known to have emotion by design. This allows Those playing the game to use emotions that
they have not been able to have from living the same old boring life since they are not able to
leave their house. As for this article it shows the different types of coping that video games help.
These are Mechanisms of coping and Joint Coping with video games. Many families would play
together so they can not only cope with the individual problems they have going on but also they
are able to spend time with each other and interact with “ another human being.” This article will
allow me to look at the different things not only families but many people did to cope with not
being able to be as social as they used to be on a day to day basis. I'll also show me how a video
game like Animal crossing was beneficial for many people during this time. This is an article in
the Sage Journals “Games and Culture'' Volume 17 Issue 5. It was written by many different
authors.
De Pasquale, Concetta, et al. "Online videogames use and anxiety in children during the
COVID-19 pandemic." Children 8.3 (2021): 205. This article differs from the other ones. This
article is more on multiple different video games. But my main goal with this article will look at
how COVID affected students in a harmful way. Also I will try to see if Video games helped or
hurt students. This article in specific is trying to see if adolescents during the time of COVID
gained any type of anxiety from playing these games during this specific time. From doing the
test they found a low result of video game addiction but a moderate level of anxiety. But this
does differ from gender. As for males they use video games to help with self control but as for
females it tends to make them have anxiety. This article will allow me to show the other side of
video games which can be harmful in different ways. What this article does show though is that
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video games will have different effects on everyone. This article is used in a special issued
isolation?." BMJ 369 (2020). This source is different from the rest. This isn't an article or a
journal, it is a letter. This letter talks about the struggles we all had in isolation. It speaks about
how isolation can affect many different things like our life. Maybe we turn to alcohol abuse or
we get an eating disorder amongst the tons of other things that can happen. The letter states how
in countries like India they have many old people who need help and need a young person or
anyone at their side. But during isolation they were alone and many of these elders couldn't even
communicate with their families because they didn't know how to work technology. The letter
states we should look into things like interventions so we could be able to get the emotional
connection with others even though we were not capable of doing it up close and personal. This
letter was written during covid to be able to help us during this specific time of isolation and it
was focused more so on the elders in these different countries who didn't have much idea on how
to work technology and couldn't take care of themselves. This letter will allow me to look into
the different points of view on how the isolation affected us in more ways than just our social
skills. It'll also allow me to see how in the midst of covid many people were trying to figure out
things we could do to help ourselves and others during this time. I've also been mainly focusing
on the younger generation but this letter will also allow me to look at the elders and how it was
for them. This letter was written by Rajeev Gupta in the middle of COVID trying to figure out