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<li>Ace (1 or 4)
The Ace trait is only active when players have one or four Ace units on the board.
An Ace champion will execute an enemy when it drops below a health threshold.
• One: Execute enemies under 12 percent health
• Four: Execute enemies under 30 percent health
Set Eight champions with the Ace trait are Draven, Miss Fortune, Samira, and
Mordekaiser.
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<li>A.D.M.I.N. (2/4/6)
The A.D.M.I.N. trait allows players to choose a cause and effect upon activating
the trait, personalizing the trait. An additional effect and bonus outputs take
place at higher breakpoints.
• Two: Choose the cause and effect for the A.D.M.I.N. trait
• Four: Choose an additional effect to go with the original cause and effect
• Six: Outputs from effects are increased by 160 percent
The A.D.M.I.N. Set Eight champions are Blitzcrank, Camille, LeBlanc, and Soraka.
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<li>Aegis (2/3/4/5)
Aegis units provide magic resistance to the team while gaining more for themselves.
Magic resistance increases for both the team and Aegis units at each breakpoint.
• Two: 20 magic resistance for the team and 50 for Aegis units
• Three: 35 magic resistance for the team and 80 for Aegis units
• Four: 50 magic resistance for the team and 120 for Aegis units
• Five: 75 magic resistance for the team and 170 for Aegis units
Champions with the Aegis trait are Vi, Alistar, Ekko, and Leona.

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<li>Anima Squad (3/5/7)
Anima Squad units build up Fame upon taking out an enemy unit. Champions with the
Anima Squad trait gain attack damage, ability power, and plus-six health according
to their shared Fame. Power increases at each breakpoint. Anima Squad champions
can’t gain Fame during PvE rounds and Target Dummies don’t grant Fame either.
• Three: 15 percent attack damage and ability power
• Five: 35 percent attack damage and ability power
• Seven: 55 percent attack damage and ability power
The Anima Squad champions are Nasus, Sylas, Jinx, Vayne, Riven, and Miss Fortune.
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<li>Arsenal (Unique to Aphelios)


The Arsenal trait allows players to pick the weapons for Aphelios upon placing him
on the board. Weapons change the spell effects for Aphelios.
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<li>Brawler (2/4/6/8)
Brawler units gain additional health that increases at each breakpoint.
• Two: 20 percent maximum health
• Four: 40 percent maximum health
• Six: 70 percent maximum health
• Eight: 111 percent maximum health
Brawler TFT Set Eight champions are Blitzcrank, Renekton, Lee Sin, Vi, Jax, Riven,
and Sejuani.
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<li>Civilian (1/2/3)
Civilian units in Set Eight inspire allies to fight harder to protect them by
gaining mana every two seconds the longer they remain alive. Mana increases at each
breakpoint.
• One: Two mana
• Two: Four mana
• Three: 10 mana
Civilian champions in TFT Set Eight are Galio, Sivir, and Janna.
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<li>Corrupted (Unique to Fiddlesticks)


At the start of combat, Fiddlesticks is dormant. Upon allies dying, Fiddlesticks
uses the Corrupted trait to absorb their soul, granting him 15 ability power. Upon
falling below 40 percent health, or when all allies have perished, Fiddlesticks
will exit their dormant state and enter combat.
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<li>Defender (2/4/6)
Shortly after the start of combat, Defender units taunt nearby enemies. All allies
gain bonus armor and Defender units gain more. Armor increases at each breakpoint.
• Two: 30 armor for the team and 60 for Defender units
• Four: 80 armor for the team and 120 for Defender units
• Six: 200 armor for the team and 200 for Defender units
Chamions with the Defender trait are Poppy, Wukong, Rell, Riven, and Sett
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<li>Gadgeteen (3/5)
During each round of combat, Gadgeteen champions generate a random modified weapon
that can be equipped on any unit. The weapons will fall apart after one round of
use. Gadgeteen champions won’t make new weapons to replace the ones left on the
bench. The number of weapons created increases at breakpoints.
A “breadcrumb” will show up if too many Gadgeteen items are on a player’s bench,
preventing a new item from getting created. Items created by an active Gadgeteen
trait go away when the trait is deactivated. They also decay if left on the bench
and during PvE rounds.
• Three: Create one weapon every round
• Five: Create two weapons every round
Gadgeteen champions in TFT Set Eight are Lulu, Poppy, Annie, Zoe, and Nunu.
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<li>Duelists (2/4/6/8)
All Duelist units gain attack speed from basic attacks, up to 10 stacks. Attack
speed per stack increases with each breakpoint.
• Two: Six percent attack speed per stack
• Four: 12 percent attack speed per stack
• Six: 20 percent attack speed per stack
• Eight: 30 percent attack speed per stack
Champions with the Duelist trait are Gangplank, Kayle, Fiora, Yasuo, Nilah, Vayne,
and Zed.
</li>

<li>Forecaster (Unique to Janna)


Able to read the weather, Janna uses the Forecaster trait to buff all adjacent
allies depending on the current weather conditions, which changes with each game.
• Rainy: Starting mana 20/40/100
• Windy: AD and AP per five seconds 12/25/150
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<li>Hacker (2/3/4)
At the start of combat, a Hacker unit summons an H4ckerr!m that takes the champion
to the enemy backline. The rider can’t be targeted for the first “X” seconds of
combat. At the time of writing, “X” has yet to be determined. All Hacker units gain
Omnivamp. There are no breakpoints for the Hacker trait other than the activation
at two.
• Two: 15 percent Omnivamp
• Three: 40 percent Omnivamp
• Four: 70 percent Omnivamp
Hacker champions are LeBlanc, Zoe, and Zed.
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<li>Heart (2/4/6)
Upon casting a spell, Heart units grant all allies AP for the rest of combat.
Ability power given to allies increases at each breakpoint.
• Two: Four AP
• Four: Six AP
• Six: Nine AP
Champions with the Heart trait in Set Eight are Lulu, Lee Sin, Yuumi, Sona, Soraka,
and Syndra.
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<li>LaserCorps (3/6/9)
Each LaserCorps champion in TFT Set Eight is assigned a combat drone. Upon
attacking or getting hit by an attack, the drone has a 50 percent chance to deal
magic damage to the LaserCorps unit’s target. There is a 0.5-second cooldown. Upon
a LaserCorps unit perishing, the drone is re-assigned immediately to the nearest
living LaserCorps champion. Damage from a drone increases at each breakpoint.
• Three: Drone lasers deal 60 magic damage
• Six: Drone lasers deal 150 magic damage
• NIne: Drone padres deal 150 magic damage and each LaserCorps unit gets
another drone
LaserCorps champions are Ashe, Renekton, Yasuo, Senna, Sejuani, Zed, and
Mordekaiser.
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<li>Mascot (2/4/6/8)
Upon perishing on the battlefield, Mascot champions retreat to the sideline to
cheer on their team. Allies regenerate a percentage of maximum health every two
seconds, which is increased by one percent for each cheering Mascot unit. Mascot
units regenerate double. Regeneration increases at each breakpoint.
• Two: Regenerate 1.5 percent of health
• Four: Regenerate 3.25 percent of health
• Six: Regenerate 6.5 percent of health
• Eight: Regenerate 12 percent of health
Mascot units in TFT Set Eight are Galio, Nasus, Malphite, Yummi, Alistar, and Nunu.
</li>

<li>Mecha: PRIME (3/5)


At the start of combat, players designate a PRIME, which combines with the two
closes Mecha units, taking a portion of their base health and attack damage. Health
and attack damage increases at each breakpoint. Health transfer is 100 percent.
• Three: 70 percent health and attack damage
• Five: 110 percent health and attack damage
Champions that have the Mecha: PRIME trait are Wukong, Draven, Jax, Sett, and
Leona.
</li>

<li>Ox Force (2/4/6/8)


All Ox Force champions gain attack speed that increases with their missing health.
Attack speed percentage ranges increase at each breakpoint. The first time an Ox
Force unit would die during combat, they become Invulnerable for one second.
• Two: 20 to 40 percent attack speed
• Four: 50 to 80 percent attack speed
• Six: 100 to 200 percent attack speed
• Eight: 200 to 400 percent attack speed
Ox Force Set Eight champions are Talon, Annie, Fiora, Alistar, Virgo, and Aphelios.
</li>

<li>Prankster (2/3)
Prankster units create a Target Dummy to escape attacks. Target Dummies have a
health of 350.
• Two: When a Prankster unit falls below 50 percent health, it spawns a target
dummy, dashes to a safe location, and restores 350 health.
• Three: The enemy who kills a target dummy is stunned for 1.5 seconds.
Champions with the Prankster trait are Jinx, Zoe, and Ekko.
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<li>Recon (2/3/4)
Recon units gain attack range. Prior to casting, if there is an enemy in a nearby
Hex, the Recon unit will dash to safety while gaining a bonus critical strike
chance. The critical strike chance increases at each breakpoint.
• Two: 10 percent critical strike chance
• Three: 35 critical strike chance
• Four: 60 critical strike chance and all spells from Recon units can Crit.
Champions with the Recon trait are Ashe, Ezreal, Kai’Sa, and Vayne.
</li>

<li>Renegade (3/6)
Renegade champions deal a percentage of damage that increases at breakpoints. The
last Renegade unit alive during combat deals more.
• Three: 40 percent and 20 percent bonus damage
• Six: 80 percent and 40 percent bonus damage
Renegade Set Eight TFT champions are Sylas, Talon, Camille, Viego, and Leona.
</li>

<li>Spellslinger (2/4/6/8)
Spellslinger units replace their next attack with an orb of magic that they fling
at a random target every six seconds. The orb deals 50 percent of their ability
power as magic damage. Spellslinger units gain increased AP with each breakpoint.
• Two: 20 AP
• Four: 60 AP
• Six: 100 AP
• Eight: 150 AP and 200 percent comet damage
Champions with the Spellslinger trait are Lux, Annie, LeBlanc, Sona, and Taliyah.
</li>

<li>Star Guardian (3/5/7/9)


Star Guardian units generate mana for the team at each breakpoint.
• Three: 40 percent additional mana
• Five: 70 percent additional mana
• Seven: 120 percent additional mana
• Nine: 200 percent additional mana
Champions that have the Star Guardian trait are Lux, Rell, Yummi, Kai’Sa, Nilah,
Ekko, Taliyah, and Syndra.
</li>

<li>Supers (3)
There are no breakpoints for the Supers trait. Units that have the Supers trait
grant allies 30 percent bonus damage at the start of combat. For every three-star
unit on the team, the bonus damage percentage is increased by five percent.
Champions with the Supers trait are Gangplank, Lee Sin, and Malphite.
</li>

<li>Sureshot (2/4)
Sureshot champions gain attack damage for the remainder of combat, every five
seconds, increasing with each breakpoint.
• Two: 10 percent AD
• Four: 20 percent AD
Champions with the Sureshot trait are Sivir, Senna, Samira, and Aphelios.
</li>

<li>Threat
A TFT Set Eight champion with the Threat trait is unique. The Threat trait isn’t
technically a trait as other Threat units don’t synergize or increase bonuses.
Players can field any number of Threat units as they will act individually, having
more power than other Set Eight champions.
Champions that have the Threat trait are Cho’Gath, Rammus, Vel’Koz, Aurelion Sol,
Bel’Veth, Zac, Fiddlesticks, and Urgot.
</li>

<li>Underground (3/5)
Underground champions in TFT Set Eight earn progress towards completing a heist
with each combat win or loss. Players must crack 10 locks to complete a heist. Upon
completion, players may choose to take the rewards and start over or continue to
get better rewards. Progress toward completing the heist with a win or loss
increases at breakpoints.
• Three: One progress after each player combat round and three progress with a
loss
• Five: Two progress after each player combat round and five progress after a
loss
Champions with the Underground trait are Kayle, Ezreal, Vi, Sona, and Samira.
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<li>List item 2</li>

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