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Death PDF
Death PDF
Death, The Ever This creature is the incarnation of Death, straight up, and
pursues any creature that it feels does not value their life or
Approaching has somehow escaped death in the past (i.e. revivify).
Medium Humanoid (Wolfkin), Lawful Neutral Death may be persuaded to allow a target to live if the target's
perspective on life has changed or they intend to make
meaningful use of the life they have been granted, but Death
Armor Class 22 (Natural Armor)
Hit Points 200 (20d8 +100)
will inevitably return again someday to take them away
Speed 40 ft.
forever.
Actions
Multiattack. Death makes two attacks with its
sickles.
Sickle. Melee Weapon Attack: +14 to hit, reach 5 ft.,
one target. Hit: 18 (2d8 + 7) slashing damage.
Death's Whistle. Each creature within 60 feet of
Death that can hear it must succeed on a DC 16
Wisdom saving throw or be frightened for 1 minute.
If the save fails by 5 or more, the target also takes
22 (2d8+5) psychic damage. A frightened target
can repeat the saving throw at the end of each of its
turns, ending the frightened condition on itself on a
success. The affected Creature is then immune to
this ability for 24 hours.
Disengage. By taking the Disengage Action, Death's
movement doesn't provoke opportunity Attacks for
the rest of the turn.
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