Professional Documents
Culture Documents
Dodomeki
Medium fiend (yokai), neutral evil
Armour Class 14 (natural armour)
Hit Points 102 (12d8 + 48)
Speed 40 ft.
Actions
Multiattack. The dodomeki makes two Wrenching Claw
attacks.
Wrenching Claw. Melee Weapon Attack: +6 to hit, reach 10 ft.,
one target. Hit: 13 (2d8 + 3) slashing damage plus 5 (1d10)
psychic damage.
Revel in Gold. The dodomeki magically feasts on any treasure
it is carrying, causing it to disintegrate into motes of golden
Greed incarnate, the dodomeki are covetous, fiendish yokai
light. The dodomeki gains 1 temporary hit point for every 10
infatuated with wealth and thievery. They take a distorted, gold pieces worth of objects it devours in this way, up to a
Art: Aleksa Drageljevic © Ryoko’s Guide to the Yokai Realms
humanoid form, with flesh covered in twitching, bulging maximum of 25 temporary hit points.
eyes as black as a starless night. Their arms are grotesquely
extended, their hair grows long and dark, and their grasping Bonus Actions
claws are vicious and swift. Thieves’ Blessing. The dodomeki magically turns invisible for
the next minute or until it attacks or its concentration ends
Deadly Treasure Hunters. Dodomeki stalk those who
(as if concentrating on a spell). Any equipment the dodomeki
radiate the stench of affluence, which dodomeki detect as wears or carries is invisible with it.
a sickly, sweet aroma. Cloaked by invisibility and aided
by a supernatural stealth, they brazenly pick the pockets
of nobles in broad daylight, retreating before their theft is
detected. Should a wealthy merchant or courier with an ex-
pensive cargo be caught alone, a dodomeki will reveal itself,
reveling in cruel slaughter before meticulously stripping the
corpse of all valuable possessions.
Ryoko to let us know!
Got feedback? Click on