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CBRPNK - GM v1 PDF
CBRPNK - GM v1 PDF
[ CBR + PNK: R P G P M P H LT 0 . 1
02. Provide opportunities, play to find out.
Threat Level (T) informs the danger posed by the
03. Build upon their choices and follow the fiction.
situation and what/how much the PC can lose on a bad
roll. Effect Level (E) gauges how much is
accomplished on a favorable roll. They are both set
When a Player Character faces a risky
to Level 2 by standard.
situation, the outcome is determined by the
Action roll
Action Roll. Each side may have an Edge from how they are using
gear, tactics, environmental aspects or the
01. The player describes what they want to
opposition weakness to their advantage — only the
accomplish and what Approach, Skill and Gear
most significant factors should be considered. Edge
they will employ to do so. There is no “wrong”
can increase ({) or decrease (}) both levels in the
approach to a situation, but some may have
respective sides favor:
reduced effect or even increase the danger,
prompting the Player to rethink their course 01. If the Threat has an Edge that allows them to
of action to improve their positioning. respond more effectively, {T. An Edge that
could improve their defenses or diminish the PC CYBERPUNK TABLETOP RPG FORGED IN THE DARK
02. The GM assesses if any or both sides have
efforts might }E. MINIMAL RULES
Edge. If so, they will then inform what Threat
(T) and Effect (E) Levels can be expected. PAMPHLET_V1.0
02. If the PC has an Edge that can avoid or mitigate
retaliation from the Threat, }T. An Edge that
03. The Player can then raise or lower both T and
increases their action effectiveness might {E.
E simultaneously to improve their impact at
〉Using an Expertise, they can trade one die for
the cost of a harder consequence or
an Edge.
vice-versa.
〉They can choose to Push themselves for {E.
04. The Player gathers their dice:
〉A number equal to Approach+Skill ratings.
Consequences
〉Adds bonus dice from Push or Assist.
C+P 0.01
If they end up with zero or less dice to roll, 〉 Reduced Effect / their E is reduced.
〉 Harm / deal Harm to the runners involved.
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they roll 2 dice and keep the lowest.
〉 Complication / create and/or advance a danger’s
4/5 Partial Success. They do it but also Each Consequence can be Resisted separately.
suffer a Consequence: HARM, }E,
[ CBR+PNK:RPG] END.FILE
1-3 Fail. Things go bad and they suffer Harm is a lasting condition or injury. If a PC takes
the Consequences. Harm and there is no slot left to fill, it is TIME TO
DIE. Level 4 harm is fatal if not Resisted and should
be dealt only when the stakes are clear.
This work is based on Blades in the Dark, product of One Seven 6 SIDED 2 TO 4 2 TO 5
Design, developed and authored by John Harper, and licensed for our This is the gm’s pamphlet. Download the full game at
DICE HOURS PLAYERS
use under the Creative Commons Attribution 3.0 Unported license. emanoelmelo.itch.io @emanoelmelo
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C+P 0.01
SAMPLE THREATS
the first known awakened AI; The rogue synthetics
show empathy towards their creators; The client is Enhanced bouncer.
revealed to be the Runners' common enemy; Some shady King
A greedy bastard.
This gig should be a big, important operation, organization is also interested in the target. The
The Run
designated for veteran runners. Have a few Run final obstacle is resourceful, powerful, resilient.
OBJECTIVES for the Players to choose from.
Detail a couple of locations, potential assets A small gang armed
Ghoulz
and 8-12 obstacles that may be encountered. Use 3. logging off with guns & a SMG.
the tables below for inspiration.
When the Run’s OBJECTIVE is concluded (successfully
C H O Onote
Take S E AofT Ythe
P E PC’s Angles and Hunted or not) and there are no more immediate threats, it
statuses. Ask them about enemy gangs, corps, Vet hacker with a neural-
may be time to montage out. Wrap the current scene up poisn
allies — use those to make the Run personal. linked defensive deck &
and go around the table letting each Player narrate
When everyone is ready, state the Run’s light weaponry.
their character’s prelude. Ask them to convey a brief
OBJECTIVE and cut to the action. scene detailing how that Run changed their lives.
A few detachments.
security agents
Crowd control light
1 Assassinate / Tag 1 Highway / Corporate tower
OBJECTIVE
LOCATIONS (EXT./INT.)
PAYLOAD / ORIGIN
C+P00X
Intrusion Countermeasure
6 White Hat / Refugee 6 Unique prototype / Syndicate i.c.p. Protocol, attacks the
hacker’s brain directly.
RUN // GEN