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MARINE SCIENTIST
to dial up the action to meet your table’s needs. OPTIONAL ACTION MOVIE RULES
+20 Combat +20 Intellect
+20 Body Save +15 to 1 Stat THERE
+30 Fear Save
3 Wounds
+40 Sanity Save
2 Wounds
OPTIONAL PERKS
FUNNY GUY
Up to 3 times per session, you may make a one-liner when confronting an enemy. If
ANDROID TEAMSTER it’s a good one (table decides), everyone who heard it relieves 2 stress.
+40 Intellect +15 to All Stats BY CHRISTIAN SORRELL
CRAFTY
-20 to 1 Stat +15 to All Saves Up to 3 times per session, you may roll Combat with [+] when using an improvised
+60 Fear Save 2 Wounds weapon you just picked up (a bent pipe, an alien claw, etc.).
3 Wounds PRANKSTER
Up to 3 times per session, you may sneak up on an ally and attempt to scare them.
Ally makes a Fear Save [+]. On failure, they take 3 stress—angry and shaken.
·ROLL 2D10+10 FOR YOUR HEALTH (max of 20) On success, they clear 3 stress—you got them good!
·STRESS STARTS AT 1
·SELECT TRAUMA RESPONSE/SKILLS NORMALLY KA-BOOM
Up to 3 times per session, you may have the Warden identify an explosive item (red
·NOTE UNIVERSAL AND CLASS PERKS (see below) barrel, steam pipe, etc.) in the area. Damage it for a big boom (3d10 dmg)!
·CHOOSE 1 OPTIONAL PERK (see back)
ENDLESS MAGAZINE
Up to 3 times per session, you may fire a weapon without expending any ammunition.
Additionally, shots fired this way do not require (or contribute to) reloading.
CLASS
MARINE: THICK-SKINNED
This isn’t your first rodeo. Nothing hurts you as bad as it would a civvie. You Art: Thomas Novosel
have a permanent 2 AP (stacks with worn armor).
Background: TextureFabrik.com
ANDROID: METAL ENDOSKELETON Playtest: Joshua Justice, Tyler
You are much heartier than your organic crewmates. After taking enough damage
to receive your first Wound, ignore it and heal up to our max Health.
Wolter, Xenon, Josh Domanski
The Rest: Christian Sorrell
TEAMSTER: ALWAYS PREPARED meatcastlegameware.itch.io
You are always able to find what you need to finish the job. Up to 3 times per
session, you may produce one item (<1kcr value) not listed in your equipment.
This product is based on the Mothership
SCIENTIST: WELL READ Sci-Fi Horror Role Playing Game, published
Staying up-to-date on your peer reviews means you are always very well read. by Tuesday Knight Games. This product is
Up to 3 times per session, you may ask the Warden what you know about an item, published under license. Mothership RPG is
person, place or threat that no one else here knows. The Warden may tell you an a trademark of Tuesday Knight Games. All
added feature of the item, a detail you missed about person, useful past info rights reserved. For additional
about a location, an enemy’s weakness, etc. as long as it fits the situation. information, visit
www.tuesdayknightgames.com or contact
contact@tuesdayknightgames.com.
SEE BACK FOR OPTIONAL PERKS →→→→
WOUND TABLE PANIC
D10 SEVERITY BLUNT FORCE
Nothing a bandage
GUNSHOT
Eyebrows singed.
GORE & MASSIVE FINAL WOUND
D20
TABLE EFFECT
Adrenaline burst.
0 [+] on next action can’t fix. Nearby suit/item instead. Close one.
[+] on next action. Creative. The stress makes you stronger, inspires you to do new
against the enemy. relieve 1 Stress. Relieve 1 Stress. Relieve 1 stress. Unconscious for 1d10 1 things to survive. Take 1 additional Optional Perk.
Flesh Wound min, then restore
W:1(1).
Near headshot, knocks Hair on fire. Puke. Not Today. You push back the stress, feeling stronger than
1 Knocked over. Drop your weapon.
off helmet/equipment. Gain 1 Stress. [-] on next action. 2 before. You will not die here. Heal up to 1 full Wound.
Badasses are generally far more equipped for action and danger than the standard Mothership crew member. When adapting Game Over, Man. Gain a new Condition: You make Panic Checks at
existing scenarios for use with Ultimate Badass (or creating your own), consider the following changes to play: 16 Disadvantage. When you do, everyone Nearby you gains 1 Stress.
Gotta Get Outta Here. You immediately flee the most pressing
• SHIFT THE THEMATIC CONCEPT OF WHAT’S POSSIBLE 17 source of danger by any means necessary. This may mean harming an
ally, opening an airlock too early, or other desperate measures.
• For Ultimate Badasses, much of what was impossible before is now difficult and what was difficult is now easy.
• AMP UP EVERYTHING Not Like This. You see your end coming and feel powerless to stop
18 it. You fall to your knees. You may speak, but are unable to
• Everything is high octane here—including Stress and Panic. Hand out Stress and call for Panic checks liberally! otherwise act for 1d5 minutes.
• MULTIPLY THE NUMBER OF ENEMIES, RATHER THAN INCREASING THE HEALTH OR STATS OF A SINGLE ENEMY Something’s Wrong, So Wrong. Roll 3 times on this table and take
19 the 2 highest results. If you land on this again, it stacks.
• Generally, double the number of original threats OR keep one powerful threat and add loads of weaker ones.
Tragic End. You give a poignant monologue just before being
• KEEP DANGEROUS ENVIRONMENT/OBSTACLES THE SAME, BUT THROW MORE OF THEM AT YOUR BADASSES overcome by the situation and collapsing. You no longer control
20 this character. Everyone Nearby makes their next check at [+],
• Added complications will come from increased enemy counts, but they should also come from UB’s explosive universe. determined to not suffer the same fate.