Professional Documents
Culture Documents
PLAYER GUIDE
Version 1
November 2012
2
CHAPTER 2: YOUR CHARACTER
You
create
a
first
level
character
as
indicated
in
the
D6Pool
Basic
Rules.
All
modern
skills
are
WEALTH AND POSESSIONS
available,
but
some
may
be
more
or
less
useful
It’s
difficult
to
use
the
D6Pool
Basic
Rules
in
the
post-‐apocalyptic
world
of
Recon
6.
wealth
system
in
the
Recon
6
setting.
Non-‐
consumable
items,
like
homes,
cars,
and
tennis
THE CARRIER DISADVANTAGE rackets,
are
basically
free
for
the
taking;
there
You
have
been
exposed
to
Strain
816
and
are
far
too
many
around
for
the
number
of
survived,
but
there
are
different
reasons
that
survivors.
However,
consumables
like
fuel,
might
have
happened.
Roll
1
die.
If
you
don’t
canned
goods,
and
batteries
are
especially
get
a
success,
you
must
take
one
die
of
a
special
precious
and
are
the
closest
thing
to
a
currency
disadvantage
called
“Carrier”.
You
may
choose
in
the
settlements.
to
voluntarily
take
one
die
of
Carrier
even
if
You’ve
managed
to
reach
the
settlement
you
get
a
success.
with
enough
consumables
to
buy
your
way
in,
but
you
also
managed
to
bring
along
two
items
OTHER ADVANTAGES AND DISADVANTAGES as
personal
possessions.
Make
two
rolls
using
Some
of
the
advantages
listed
in
the
basic
the
following
table
to
determine
your
two
rules,
like
Wealth
for
example,
may
have
no
items,
rolling
3
dice
and
adding
them
together.
bearing
on
the
post-‐816
world,
at
least
at
first.
Also,
many
disadvantages,
like
Criminal
Record
or
Debt,
may
be
meaningless.
You
should
check
Table 2.1: Scavenged Items (Roll Twice)
with
your
gamemaster
to
make
sure
the
3d6
Roll Scavenged
Item
advantage
and
disadvantage
you
choose
make
3 12
gauge
shotgun
with
24
shells
sense
for
this
setting.
4 Police
body
armor
Working
handheld
GPS
(4
AA
USEFUL SKILLS 5
batteries)
You
will
be
a
member
a
small
community
One
pound
of
thermite
welding
where
everyone
pulls
their
weight,
so
you
6
powder
should
make
sure
you
have
at
least
one
skill
7 Tazer
(stun
gun)
that
can
contribute.
Do
you
have
medical
8 Pepper
spray
training?
Can
you
hunt,
cook,
fix
radio
9 300
potassium
iodide
tablets
equipment,
or
are
you
deadly
with
a
particular
10 Flare
gun
with
6
flares
weapon?
Maybe
you’re
just
very
good
at
11
Med
kit
organizing
or
leading
people.
If
all
of
your
skills
12
100
pain
killers
relate
to
activities
that
disappeared
after
the
Red
Harley-‐Davidson
“Fat
Boy”
collapse,
you
may
have
trouble
being
accepted
13
motorcycle
by
the
settlement.
14
Infrared
rangefinder
binoculars
On
the
other
hand,
it’s
not
a
bad
thing
to
15
Geiger
counter
have
a
few
modern
skills,
like
Accounting,
that
16
Climbing
spikes
will
be
needed
if
the
survivors
manage
to
30
rounds
of
armor
piercing
rebuild
a
society.
17
ammunition
18
Kevlar
vest
3
CHAPTER 3: THE SETTLEMENT
Anthony
Kellogg
is
a
retired
Air
Force
Colonel
THE SETTLERS
whose
home
in
Arlington
became
a
gathering
The
following
people
live
in
Colonel
Kellogg’s
point
for
local
survivors.
When
the
water
in
his
settlement:
neighborhood
gave
out
during
the
first
week
of
August,
Colonel
Kellog
and
his
neighbor,
Police
Colonel
Anthony
Kellogg:
63,
USAF,
retired.
Officer
Rebeka
Hayes,
led
their
band
of
twenty
De
facto
leader
and
commander
of
the
followers
to
settle
in
the
homes
along
settlement.
Randolph
Street,
near
a
hand-‐operated
water
pump
in
Alcova
Heights
Park.
Officer
Rebeka
Hayes:
35,
Local
Arlington
police
officer.
Maynard
Wheldon:
38,
Curator
at
Smithsonian
Museum
of
Arts
and
Industries.
The
Bickman
Family:
Tourists
from
Dubuque,
Iowa.
Arthur,
40,
bus
driver,
Brittany,
39,
3rd
grade
teacher,
children
Megan,
15,
and
Gus,
13,
collie
Avatar.
Amy
Velenova:
41,
UPS
airplane
pilot.
Justin
Palmer:
19,
political
science
student
at
Over
the
next
few
weeks,
the
settlers
Georgetown.
established
daily
routines
of
survival
and
security,
including
armed
patrols
of
their
new
Melvin
Reed:
26,
Crystal
City
Mall
security
territory
and
the
systematic
looting
of
the
Food
guard.
Star
Supermarket
across
George
Mason
Drive.
They
have
accepted
new
residents
(including
Waylund
Oakhurst:
34,
music
teacher.
you)
and
their
enclave
has
grown
to
nearly
eighty
citizens.
They’ve
fought
off
attacks
by
Liz
Pontuschelli:
46,
Fannie
Mae
IT
manager.
small
bands
of
desperate
looters,
and
sent
out
scouting
parties
to
make
contact
with
other
Bill
Westerling:
58,
funeral
director.
settlements.
Food
has
come
from
supplies
gathered
from
Mack
Deoro:
72,
retired
steamroller
driver,
local
stores.
Solar
panels,
looted
batteries
and
construction
company
owner.
hand
generators
have
been
enough
to
power
a
few
lights
and
radios.
The
settlement
has
had
Jack
Hatch:
54,
congressman
from
Iowa’s
1st
regular
contact
with
a
civil
defense
District.
broadcasting
station
run
by
the
1101st
Signal
Brigade
at
nearby
Fort
Myer.
Wendy
Duncan:
23,
producer
and
director
for
“Theater
J”
in
D.C.
4
CHAPTER 4: RECON 6
THE MISSION
Now
that
the
challenges
of
day-‐to-‐day
survival
Recon 6 Priorities (in order)
have
been
met,
Colonel
Kellog
is
forming
small
Recon
teams
(short
for
Reconnaissance
or
Reconstruction,
depending
who
you
ask).
The
Security
mission
of
these
teams
is
to
search
for
Food
resources,
locations
and
talented
individuals
to
Water
begin
rebuilding
a
sustainable
society.
Power
Five
teams
have
already
left.
You
will
be
Medical
Sanitation
part
of
Recon
Team
Six.
Your
characters
should
Education
have
skills
or
knowledge
that
makes
them
Entertainment
valuable
for
this
mission.
Your
main
priorities
are
security,
food,
water,
power,
medical
supplies,
sanitation,
education
and
entertainment,
in
that
order.
SUPPLIES
Colonel
Kellogg
wants
the
members
of
the
Your
team
will
be
given
a
vehicle
with
a
few
teams
to
be
able
to
recite
this
list
from
memory
gallons
of
gasoline,
an
emergency
radio
and
before
they
leave.
enough
food
for
about
a
week.
If
you
can
The
Colonel
will
brief
you
with
more
details
demonstrate
skill
with
a
weapon
from
the
of
you
mission
before
you
leave.
settlement’s
armory,
you
can
take
that
too,
with
a
small
amount
of
ammunition.