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Item-Based Encumbrance

By Gavin Norman
Old-School Essentials presents two op- Weapons and Armour
tions for determining characters’ move- Weapons: One-handed weapons count
ment rates based on the amount of gear as 1 item; two-handed weapons count as
and treasure carried. This article presents 2 items.
an additional option for groups that wish Ammunition: The encumbrance of
to use a different approach. missile weapons already includes the
ammunition and its container.
Tracking Items Carried Armour: Shields count as 1 item; light
Instead of tracking the weight (in coins) armour (e.g. leather) counts as 1 item;
of items carried, players using this al- heavy armour (e.g. chainmail) counts as
ternative encumbrance system track the 2 items. Clothing (i.e. unarmoured) does
number of significant items carried. not count as encumbering.
General guideline: Broadly speaking,
Adventuring Gear
an object that can be carried in one
The item weights of standard adventuring
hand counts as 1 item and an object that
gear are listed in the Adventuring Gear
requires two hands to carry counts as 2
Item-Based Encumbrance table.
items. Very heavy or bulky objects may
count as 3 or more items, per referee Bundled items: Some items are usually
judgement. purchased and carried in bundles (e.g.
torches, rations). Up to 3 of these items
Equipped and Packed Items (e.g. individual torches or rations) are
Each item carried is classified as equipped bundled together to count as 1 item.
or packed. Tiny items: Some very small items
Equipped items: Anything the character (e.g. necklaces, rings) are not treated
is holding, actively using, or has ready to as encumbering unless carried in large
use at quick notice: armour worn, shields numbers (referee’s judgement).
or weapons carried, sheathed weapons, Storage: Containers (e.g. backpacks,
items worn on the belt. sacks) only count as an item when not in
Packed items: All other equipment, use. The referee must judge how much
packed into sacks, backpacks, etc. In can be stored in a container.
combat, retrieving a packed item option-
ally takes one round. Treasure
Coins and gems: Up to 100 coins or
gems count as 1 item.
Play Test Version 0.1 Jewellery: Up to 10 pieces of jewellery
Please give feedback on our Discord count as 1 item.
server or email
summon@necroticgnome.com.

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Movement Rate STR Modifier (Optional Rule)
Movement rate is determined by the A character’s melee STR modifier (see
number of items carried. Ability Scores in Old-School Essentials)
may be applied to the number of packed
Item-Based Encumbrance items at each movement rate band. e.g. a
Encumbrance Movement Rate character with STR 16 (+2 modifier) can
carry up to 12 packed items at 120’ (40’).
0–3 equipped items; 120’ (40’)
0–10 packed items
4–5 equipped items; 90’ (30’) Adventuring Gear Item-Based Encumbrance
11–12 packed items Item Encumbrance
6–7 equipped items; 60’ (20’) Backpack 1 (storage)
13–14 packed items Crowbar 1
8–9 equipped items; 30’ (10’) Garlic 0 (tiny)
15–16 packed items
Grappling hook 1
Hammer (small) 1
Encumbrance Example Holy symbol 0 (tiny)
Morgan, a fighter, has the following gear: Holy water (vial) 1
▶  Armour: Chainmail (2 items), shield Iron spikes (12) 1
(1 item). Lantern 1
▶  Weapons: Sword (1 item), shortbow (2 Mirror (hand-sized, steel) 1
items, including quiver and arrows). Oil (1 flask) 1
▶  Backpack: Rope (1 item), tinder box Pole (10’ long, wooden) 2
(1 item), 3 iron rations (bundle, 1 item),
Rations (iron, 7 days) 3 (bundle)
waterskin (1 item).
Rations (standard, 7 days) 3 (bundle)
Equipped items: 6 (armour + weapons). Rope (50’) 1
Packed items: 4 (all items in backpack). Sack (large) 1 (storage)
Movement rate: Morgan’s 6 equipped Sack (small) 1 (storage)
items put her in the 60’ (20’) movement Stakes (3) and mallet 2 (bundle)
rate category, despite her small number of Thieves’ tools 1
packed items.
Tinder box (flint & steel) 1
Torches (6) 2 (bundle)
Don’t Enjoy Tracking Encumbrance? Waterskin 1
Remember that encumbrance is an Wine (2 pints) 1
optional rule. No group is required to Wolfsbane (1 bunch) 1
use it. If it doesn’t add any enjoyment to Storage: Only counts as an item when
your games, just ignore it! not in use. The referee must judge how
If not tracking encumbrance, it is rec- much can be stored in a container.
ommended to use common sense with Bundle: Up to 3 individual bundled
regard to heavy or awkward treasures. items count as 1 item.
Such items may only be movable using Tiny: Not encumbering unless carried in
beasts of burden or if broken into pieces. large numbers.

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