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Developing Games - Lesson 5

Lesson Title User needs

Students are asked to look at how target audiences are defined and how a user
Overview needs to be considered with how to play a game. The student will add a new page
to the game with instructions and a button to start the game.

To identify between audience types


Learning
To create an instructions page with start button
Objectives
To demonstrate an effective testing table

Worksheet 3.1 - Audience types


Resources
Worksheet - Testing table

2-AP-13 - Decompose problems and subproblems into parts to facilitate the


design, implementation, and review of programs.
Curriculum
2-AP-15 - Seek and incorporate feedback from team members and users to
Alignment
refine a solution that meets user needs.
2-AP-17 - Systematically test and refine programs using a range of test cases.

Ignite

An audience defined by how they think and by their values, attitudes and lifestyle (VALs). Young and
Rubicam, a marketing and communications company developed a method of categorization:

Type Description

Resigned Mainly older people who built their own attitudes over time. Believe in
tradition and institutions they trust and believe in for safety and survival.

Mainstreamer Makes up 40% of the population. Stick to tried and tested products with value
for money. Seek security and don’t take risks.

Aspirer Want status in society, pay for luxury items and will use credit. Stylish and on
trend and influenced by celebrities

Reformer Defined by self-esteem and self-improvement. Not materialistic or impressed


by status. Stick to good for them or the environment.

Suceeder High social status, in control of their lives. They believe they deserve the best
and will choose brands accordingly. They seek control.

Explorer Likes to discover new things and is attracted to new or innovative products.

Struggler Has a ‘live for the day’ attitude and doesn’t look to the future. See themselves
as victims with physical skills to help them in society. They seek escape.

©️ Copyright Construct 3 2020 written by Pam Jones 1


Students are asked to look at the different types and decide which description goes with it.
This can be an individual or group task.

The aim is for the students to understand that there are many different audience types and each
have their own way of engaging with a product or experience. Within their game at a basic level it is
about considering what a user requires, what does their game require for the user to understand
what to do on the game; instructions.

Engage

Open a web browser and enter the URL:

https://editor.construct.net/

Select Menu
Select Open recent OR open from where saved
Select file

How does the user know how to play the game?

What needs to be added?

Although students may have multiple ideas here the aim is to draw out ‘instructions’ as this will
be the focus of the practical element of the lesson

Adding an intro page

To add a title page you need to add a new layout to


design a separate page.

Right click on ‘Layout’ on the right hand side


Click ‘Add layout’

Adding an intro page

It is important to add a new layout and event sheet


so the pages can be linked

Select ‘Add event sheet’

©️ Copyright Construct 3 2020 written by Pam Jones 2


Adding an intro page

It is important to name the layout so that you know


which is the intro page and for it to be above the
other so it plays first when the game starts

Rename
Click and drag the intro page above in order

Adding instructions

Double click on the background

Select ‘Text’ the ‘Insert’

Click on the background to add to the stage

Adding instructions

Use the properties to increase the size of the text,


font and bold.

Adding instructions

Double click the text to edit the text,


you can not use enter within the text area.

Adding a button

©️ Copyright Construct 3 2020 written by Pam Jones 3


There needs a start the game button
Double click the background.

Select ‘Button’ then ‘Insert’

Click the background to add the button and resize

Adding a button

On the right hand side of the screen, locate ‘Event


sheets’

Double click ‘Event sheet 2’ for it to appear as an


extra tab

Linking the button

Select the ‘Event sheet’ tab and ‘Add event’

Select ‘Button’ then ‘Next’

Select ‘On clicked’ then ‘Next’

Linking the button

Select ‘Add action’ next to the new event

Select ‘System’
Select ‘Next’

Select ‘Go to layout’

©️ Copyright Construct 3 2020 written by Pam Jones 4


Select ‘Next’

Select ‘Layout 1’ from dropdown


Select ‘Done’

Students are asked to complete the worksheet of a testing table.

The aim is to build on the previous lessons use of a testing table and understanding how it is used
and how important they are for finding errors and areas for improvement.

The testing table will show that the intro page text and button is not visible when the game starts.

Resize text to 30

Reposition to the top left

Add the test to the testing table and complete the test to make sure the intro page is visible

It is important that students save their work to continue with in the next lesson.
To save, click the save button.

©️ Copyright Construct 3 2020 written by Pam Jones 5


Reach

Reflect Evaluate Assess Challenge How to

Ask students to create their own steps to link a button to move between pages

©️ Copyright Construct 3 2020 written by Pam Jones 6

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