You are on page 1of 5

WINZO NEEDS TO LOOK AT MULTIPLE TARGET GROUPS FOR ACHIEVING NEXT PHASE

OF GROWTH
PROBLEM STATEMENT
Number of gamers is expected to reach around ~700 m in India by FY-25 with growth coming across demographics
and regions. Winzo being a marketplace for games needs to ensure proper on-boarding for these new users to
help them reach their “moment of truth(money added to wallet/First game played)” in the application

TARGETED USER PERSONAS


Experienced Gamer- Rohit Periodic Gamer- Veena Lapsed Gamer- Raj

18-24 | Male | Tier 2 towns | 25-34 | Female | Tier 2 towns | IT 34+ | Male | Tier 1 towns | IT
Demographic Professional | English
College Student Professional | Punjabi

(50% of gamers are tier 2-3) (40% of gamers are women) (30% of gamers are 35+)

Immersion – seeking familiar


Needs & Goals Competitive- Monetary Benefits, Social-want to play with friends,
games,
Achievement- Complete all quests, Creativity- New games
Action- Fast paced gaming Competitive- Monetary Benefits
CURRENT ONBOARDING PROCESS LACKS AIDS IN DISCOVERY AND EDUCATION FOR
USERS

Not interested in Ludo Not interested in Winzo Wants to know his


Experienced Recommendations do not seem store competitive rank but is
Gamer- Rohit personalized unsure where to check

Not capturing Confusing header/bottom Winzo store and Promotions Promotions nomenclature
Periodic How to play is not
information on intent- navigation are placed along with other confusing with promotions
Gamer- Veena casual vs Active gaming contextualized to language on Winzomania landing
Not familiar with World war term game formats

Lapsed Gamer- No option for Mail log-in Too many choices presented- Not comfortable with adding
Raj if uncomfortable sharing overwhelmed money in the wallet to only
number spend on Winzo store
OTHER PAIN POINTS IN APP ONBOARDING THAT ARE COMMON ACROSS PERSONAS

Asking users to remember Coupon gets auto-applied with How to play is not Progression to next level is confusing – no
everything up-front instead of no directs for additional details contextualized to language for CTA exists for levelling system
nudging them with guidance as most games
they go for e.g.= On playing Mania Not sure where to track progress
let them know that by playing again for potential winnings
tomorrow, users have chance of
winning
SUMMARIZING SOLUTION THEMES
OBSERVATION SOLUTION THEMES DETAILS
Too many games are being shown Leverage Active Users Intent at the Prompting users to self-segment through one simple question (e.g. identifying which games they like or
to users that are not relevant to time of on-boarding which type of gamer they are- casual/experienced etc) and customizing their onboarding experience
them to increase their chances of reaching their "aha moment”- First game played with money added in wallet

Landing screen is too “cluttered”


Personalization through Create separate paths basis grouping which is performed at the beginning of the onboarding process.
Segmentation
For e.g: Casual games/Puzzles for Women 25-34 vs more Action focused games for Men 18-24

Users are not sure what is Winzo Progressive Disclosure with an Use Progressive disclosure to mask functionalities and disclose the right information, exactly when the
Store / Clubs levels Benefits / Instructional Overlay user needs it. This will help ensure users are less overwhelmed if they're exposed to complex features
Games formats at the time of on- later.
boarding
For example: Introduce Winzo store only once a user has added money to the cart. Similarly, introduce
Clubs levels after one game has been played. These need be supported with instructional overlay along
with audio support.

Minimal incentive to follow happy Gamify on-boarding process Gamify on-boarding process with users collecting points/monetary benifits as they play more games, add
path at the time of on-boarding money to their wallets and spends on store.

Play a gameà Adds money to While many of these functionalities exist in the app, they are too spread out for the user to be able to stich
Wallet à Spends earnings in a happy flow together.
Store -> Refer
Navigation is confusing across Segregate navigation basis user When Navigation links are confusing/Not intuitive they can also be an excuse for your visitors to leave your
links and bottom menu intent for e.g Game formats should onboarding path
not be clubbed with Store
PRIORITIZATION OF SOLUTIONS THEMES AND POTENTIAL IMPACT

3
DISMISS NORTH STAR

Personalization through
2.5
Segmentation
EASE OF IMPLEMENTATION

2 Gamify on-boarding process

1.5
LITTLE VALUE QUICK WIN

1 Progressive Disclosure with an


Instructional Overlay Segregate navigation basis user
intent

Leverage Active Users Intent at


0.5
the time of on-boarding

0
0 0.5 1 1.5 2 2.5
IMPACT

You might also like