You are on page 1of 4

RESEARCH PROPOSAL

Section: HUMSS 1
Group No.: 6
Group team:
Janica Marie B. Lumabang, Icy Rose Oro, Jasmine Aleo, Kristine Jane Rocaberte
Jane Zaires Mission, Jay Anne Libradilla, Chilo Bayato, Niele Christian Calago

Concept Paper
 I. Proposed Title
LARO MUNA, ARAL MAMAYA:
The Daily Routine and Learning Style of Students Gamer in HUMSS 1

 II. Proposed/ Reason of the Topic


This topic aim to comprehend, examine and assess students who place a higher priority on

gaming than on their academic work. In addition, this issue intends to present and
investigate potential guidance, suggestions, and solutions for students who did not
prioritize their studies and who had poor learning habits because of their LARO MUNA,
ARAL MAMAYA ROUTINE

 III. Specific Area/ School Investigated


Bitoon National Vocational High School, Bitoon Dumanjug Cebu

 IV. Research Topic Brief Description


The tagalog phrase LARO MUNA, ARAL MAMAYA, which translates as "PLAY FIRST, STUDY
LATER," or, alternatively, "Prioritizing Gaming Over Study," is one of the reasons why
students struggled in their studies, which had an impact on their academic performance.
This study will analyze the poor learning habits of the majority of Grade 11 HUMSS1
students gamer at Bitoon National Vocational High School using a mixed-methods
methodology. In particular, the study will look at the causes of their poor learning style
and compare the students who were gamer with those who had good learning styles to
see how they managed to keep their strong learning habits despite playing video games.
The research's final goal is to find methods, approaches, suggestions, and
recommendations to encourage student gamer to prioritize their study.
 V. Initial Problem Statement
Due to their LARO MUNA, ARAL MAMAYA ROUTINE, certain students in Bitoon National
Vocational High School's Grade 11 HUMSS1 had a poor learning style, which affected their
test scores and GPA. Another issue is that some students who are gamer struggle to
balance playing and studying, which makes their bad learning habit more complicated

 VI. Respondents/ Participants


STUDENT GAMER OF HUMSS 1 (Student Gamer who had Good Learning style &
Student Gamer who had Bad Learning Style)

 VII. Primary Recommendation


The primary recommendations from the study will be methods for enhancing time
management abilities, decreasing screen time usage, and boosting motivation among
student gamer of Grade 11 HUMSS1.
The study will also suggest strategies on how students gamer can reduce screen time
usage such us;
(a) Restricting their access to technology during class.

Lastly, the study will offer advice to student gamer and motivate them to always put their
studies first.
PRACTICAL RESEARCH
Section: HUMSS 1
Group No.: 6

TITLE: LARO MUNA, ARAL MAMAYA:


The Daily Routine and Learning Style of Students Gamer in HUMSS 1

Reason to be Approved:

If our research title proposal is accepted, it will provide us the chance to learn more about
our subject. At that point, we will be in a position to offer recommendations, solutions,
and counsel to students who almost completely abandon their studies because to their
LARO MUNA, ARAL MAMAYA ROUTINE.

Noted by: Approved by:

MS. JESSA B. DIONALDO MRS. MA. CHONA L. BRACHO, Maed


Subject Adviser SHS-Grade 11 Coordinator

ACCEPTED as partial fulfillment of the requirement for Senior High School Grade 11 students

You might also like