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History of Video Games

Namil, Adrian
Time FrameFinish Criteon A ● 10 GT lessons to complete the project
● Present to other Year 8 students in the week of June 26

Date of GT Lesson Lesson Focus (Namil) Lesson Focus (Adrian)

May 9 Finish Slides 1-5 and Factual, Conceptual Questions

May 15 Finish Conceptual, Debatable and Slides 10

May 18 Finish Slides 11, Brainstorm Possible Projects

May 23

May 29

June 1

June 6

June 12

Jun 20

June 26 PRESENTATION DATE PRESENTATION DATE


Criterion A:
Investigating
Background to the topic
What are your reasons for wanting to spend time on this topic?

Namil: I spend most of my time playing online games with my friends because
I think it helps me communicate better, and gives me a more open mind.

Adrian: I personally think that video games are really fascinated because it has
existed for around 60 years and people still play it, and also because I play
video games myself and I am interested in the history of video games.
Identify what you already know about this topic/project and the sources of your knowledge.

What you already know Source of knowledge

Video games can help with creativity An article I read

The first video game - “Tennis for Two” was Myself


invented in 1958

The most sold video game of all time is Myself


Minecraft. Bought 2 minecraft accounts so far to
beat the system in many servers

Roblox has many different games genre you Playing video games
could pick from such as fighting, survival, RPG,
Horror.

Many online games earn money by a method Myself


called micro- transaction. This is where you
spend money to get ingame benefits.
Factual Questions
1. What development and discoveries were made in Online Gaming?
It developed multiplayer games, that made friends connect with each other and play with people online
and see them being friendly but sometimes they are really toxic. I just ignore those people and help friend
people online.

2. Who were the key figures involved in the discovery of Online Gaming?
Douglas Engelbart is one of the most important figures when it comes to gaming as he invented the
mouse. If we didn't have the mouse, games would be dodgy, and pvp quality would be worse. Everyone
has a mouse these days, teachers, students, higher official, business worker. Sometimes if you work in a
office they usually give you a free mouse to make it more comfortable.

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Conceptual Questions
1. What factors contribute to the process of discovery and development of ______?
The factors that contributed to the process of discovery and development of video games is quite complex. One of the most important factors is the creative
vision for the game, which can originate from a single individual or a team of designers. This vision can be influenced by a range of factors, including the latest
technological advancements, market trends, and player feedback.

Technological advancements are a key factor in the development of video games. The availability of new hardware or software technologies can allow for new
gameplay mechanics, graphics, or other features. For example, the development of virtual reality (VR) technology has opened up new possibilities for
immersive gaming experiences.

Market trends and player feedback are also important considerations during the development process. The demand for certain types of games or genres can
influence the development of new titles, and testing and feedback from players can help refine and improve the game.

Collaboration and teamwork is also essential for the successful development of video games. Developers, designers, artists, and other professionals must
work together effectively to bring the game to life, ensuring that the creative vision is realized and that the game meets the needs of players and the market.

2. How has the concept of discovery evolved over time (in relation to your topic)?

3. How do discoveries challenge existing beliefs and knowledge of (topic)?

4. How can we use discoveries to address some of the world's most pressing challenges?
Debatable Question
1. Should the pursuit of new discoveries and technologies be guided solely by
scientific and technical considerations rather than ethical or social concerns?
Sources of Information - Citations
“What Was the First Video Game, Who Invented It and Why.” Plarium.com, 2018, plarium.com/en/blog/the-first-video-game/.
How is this topic Interdisciplinary?

What now? Possible project ideas?
Define a clear project based
on the previous research
Well defined goal statement: what do you want to achieve, when, where, how and why you
want to achieve it

What?

When?

Where?

How?

Why?

Goal Statement:
Define the global context and how it applies
to your project (optional)
Global Contexts & Possible Explorations

Identities and relationships Personal and cultural expression Fairness and Development
● competition and cooperation ● artistry ● democracy
● teams ● craft ● politics
● affiliation and leadership ● creation ● government and civil society
● identity formation ● beauty ● inequality
● self-esteem ● products ● difference and inclusion
● status ● systems and institutions ● human capability and development
● roles and role models ● Social constructions of reality ● social entrepreneurs
● personal efficacy and ● Philosophies and ways of life ● rights
agency ● Belief systems ● law
● attitudes ● Ritual and play ● civic responsibility and the public
● motivations ● Critical literacy sphere
● independence ● Languages and linguistic ● justice
● happiness and the good life systems ● peace and conflict
● physical ● histories of ideas ● management
● psychological and social ● Fields and disciplines ● power and privilege
development ● analysis and argument ● authority
● transitions ● Metacognition and abstract ● security and freedom
● health and well-being thinking
● imagining a hopeful future
● lifestyle choices ● entrepreneurship
● human nature and human ● Practice and competency
dignity
● Moral reasoning and ethical
judgement
● consciousness and mind
Global Contexts & Possible Explorations

Globalisation and Sustainability Orientation in space and time Scientific and technical innovation
● markets ● Civilizations and social ● Systems
● commodities and histories ● Models
commercialization ● Heritage ● Methods
● human impact on the ● Pilgrimage ● Products
environment ● Migration ● Processes and solutions
● commonality ● Displacement and exchange ● Adaptation
● diversity and interconnection ● Epochs ● ingenuity and progress
● consumption ● Eras ● Opportunity
● conservation ● Turning points and ‘big history’ ● Risk
● natural resources and public ● Scale ● Consequences and responsibility
goods ● Duration ● Modernization
● Frequency and variability ● Industrialization and engineering
● Peoples ● Digital life
● Boundaries ● Virtual environments and the information
● Exchange and interaction age
● Natural and human ● The biological revolution
landscapes and resources ● Mathematical puzzles
● Evolution ● Principles and discoveries
● Constraints and adaptation
Identify prior learning and
subject specific knowledge
relevant to the project
Identify what you learnt in MYP subjects before the project started and explain how this was
helpful.

MYP Subjects What was learnt? How this will help you in
(Remove irrelevant rows) your project?

Arts

DT

PE

InSoc

Science

Language & Literature

Additional Languages
(Chinese, Spanish, French,
etc.)
Criterion B:
Planning
Develop criteria for the
project
Design a list of criteria so you can evaluate your project when complete.


Plan and record the
development process of the
project
Record what you plan to do at every lesson to accomplish your goal.
● Use a timeline / calendar / list / table
Criterion C:
Taking Action
Create product /outcome
Criterion D:
Reflecting
Evaluate the quality of the
project against the criteria
When you have completed your project, evaluate it against the criteria you set
Identify the strengths and weaknesses and possible improvements to the project
Record the challenges and solutions you develop
Reflect on your development
as an IB learner through the project
Basic Assessment Rubric - Adapt this to your project
Personal 7-8 5-6 3-4 1-2
Project

Criterion A: ❏ define a clear and highly


Investigating challenging goal based on ❏ define a clear and ❏ outline a basic goal ❏ state a limited goal
personal interests goal based on based on personal ❏ Identify limited prior
❏ Identify relevant prior learning personal interests interests learning
❏ demonstrate a variety of ❏ Identify generally ❏ identify basic prior ❏ demonstrate limited
research skills relevant prior learning research skills.
learning ❏ demonstrate
❏ demonstrate good adequate research
research skills. skills.

Criterion B: ❏ develop specific criteria for


Planning the product/outcome ❏ develop ❏ develop general ❏ develop limited criteria for
❏ present a detailed and appropriate criteria criteria for the the product/outcome
accurate plan for the product/outcome ❏ present a partial plan
❏ demonstrate excellent product/outcome ❏ present an brief ❏ Requires teacher support
self-management skills. ❏ present a plan plan to manage tasks
❏ demonstrate ❏ demonstrate some
self-management self-management
skills. skills.
Personal 7-8 5-6 3-4 1-2
Project

Criterion C: ❏ create an excellent ❏ create a substantial ❏ create a basic ❏ create a limited


Taking product/outcome product/outcome product/outcome product/outcome
Action ❏ demonstrate ❏ demonstrate substantial thinking ❏ demonstrate ❏ demonstrate limited
excellent thinking skills adequate thinking thinking skills
skills ❏ demonstrate substantial skills ❏ demonstrate limited
❏ demonstrate communication and social skills. ❏ demonstrate communication and
excellent adequate social skills.
communication and communication and
social skills. social skills.

Criterion D: ❏ present an excellent ❏ present a substantial evaluation ❏ ❏ present a limited


Reflecting evaluation of the of the quality of the ❏ present a basic evaluation of the
product product/outcome against his or evaluation of the quality of the product
❏ present excellent her criteria quality of the product ❏ present limited
reflection on how ❏ present substantial reflection on ❏ present adequate reflection on how
completing the how completing the project has reflection on how completing the project
project has extended extended his or her knowledge completing the has extended his or her
his or her knowledge and understanding project has extended knowledge and
and understanding ❏ present substantial reflection on his or her knowledge understanding
❏ present excellent his or her development as an IB and understanding ❏ present limited
reflection on his or learner ❏ present adequate reflection on his or her
her development as reflection on his or her development as an IB
an IB learner development as an IB learner
learner

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