Professional Documents
Culture Documents
Background
The unknown lands was the land of Amonar the wizard of magic. The lands used to be full of magic
and happiness,. It wasn’t until Bandor declined his request to become his predecessor that he
became greedy and hungry for power. A war broke out between Bandor and Amonar and the lands
became a ruin, Amonar was locked up and everyone’s memory of the lands were erased.
Amonar broke out of his cell and kidnaped and took over Bandor’s identity. He also kidnapped few of
Bandor’s most loyal advisors.
Zobbloba family
Felix Zobbloba (man, father)
Tilly Zobbloba (woman, mother)
Dazzle Zobbloba (man, oldest son)
Whimsey Zobbloba (woman, daughter)
Zippit Zobbloba (man, youngest son)
---------------------------------------------------------------------
Damage Resistances: Piercing and slashing damage from nonmagical attacks
Damage Immunities: Poison, psychic
Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Actions
---------------------------------------------------------------------
Innate Spellcasting: The half-robot, half-human grappler can cast the spider climb spell at will
without expending a spell slot.
Multiattack: The half-robot, half-human grappler can make two melee attacks.
Arm Stretch: The half-robot, half-human grappler can use its robotic arm to make a ranged melee
attack with a range of 20 feet. On a hit, the target takes 2d8+5 bludgeoning damage and must make a
DC 16 Strength saving throw or be grappled (escape DC 16). While grappled, the target is restrained
and takes 2d8+5 bludgeoning damage at the start of each of its turns.
Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10+5 bludgeoning damage.
Robotic Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8+5 slashing damage.
Reactions
---------------------------------------------------------------------
Reactive Armor: When the half-robot, half-human grappler is hit with a melee attack, it can use its
reaction to gain resistance to that type of damage until the end of its next turn.
Roleplaying information
----------------------------------------------------------------------
Steamclaw is a creation of Amonar to protect him, he guards the border of the unknown lands. He
cannot speak and thinks everything is hostile
Earth goblin
Medium humanoid, neutral evil
--------------------------------------------------------------------
Armor Class 15 (natural armour)
Hit points 75 (10d8 + 30)
Speed 30 ft., burrow 20 ft.
--------------------------------------------------------------------
STR DEX CON INT WIS CHA
14(+2) 16(+3) 16(+3) 10(+0) 8(-1) 6(-2)
--------------------------------------------------------------------
Skills: Stealth +6, Survival +1
Senses: Darkvision 60 ft., passive perception 9
Languages: Common Goblin
---------------------------------------------------------------------
Earth Glide: The earth goblin can burrow nonmagical, unworked earth and stone. While doing so, the
goblin doesn’t disturb the material it moves trough.
Stone Camouflage: The goblin has advantage on Dexterity (Stealth) checks made to hide in rocky
terrain.
Actions
---------------------------------------------------------------------
Multiattack: The earth goblin makes two attacks with its war pick.
War Pick: Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 10 (1d8+6) piercing damage.
Earth Tremor: The earth goblin stomps the ground, creating a tremor in a 10-foot radius around
itself. Each creature on the ground within the area must make a DC 13 Dexterity saving throw or take
14 (4d6) bludgeoning damage and be knocked prone on a failed save, or take half as much damage
and not be knocked prone on a successful one.
Roleplaying information
----------------------------------------------------------------------
An earth goblin is a crazy ass goblin that loves shiny things and can dig under the ground to other
places.