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Table of Contents

CREDITS 4 Agalma (Apotheosis) 47

INTRODUCTION 5 Austhay (God) 50


Kasadur (God) 52
1. CLERGY 6
Cleric’s Calling 6 Xixthill (Under Troll) 54
Druid’s Acolyte 6
Priest’s Acolyte 7 TROLL CHART ............................................. 55
Shaman’s Acolyte 8 Dingen (God) 56
Learning Rituals 10
Caster Checks 10 Sychien (Goddess) 58
Air Precept 10
Cold Precept 12 Dista (Goddess) 60
Darkness Precept 14 Ijayali (Goddess) 61
Dream Precept 16
Earth Precept 17 Golgyth (Absolute Dragon) 63
Fire Precept 18
Lamora-Ferang (Goddess) 65
Light Precept 19
Underworld Precept 20 Risurah (Goddess) 68
Water Precept 22
Urquahali (Goddess) 70
2. DIVINITIES 24 Pelgan (God) 72
A Note On Gods 24
Running Scenes with Divinities 24 Leviathan (Elder Creator) 74
Reading About the Divine 25
Ylinnok (Oak Troll) 75
DIVINITIES CHART ...................................... 26
Threga (Absolute Dragon) 77
Elsam (Goddess) 28
Iarothoquat (Absolute Dragon) 79
Quillicalian (Goddess) 32
Mother Yurgha (Absolute Dragon) 81
Lassadarnya (Goddess) 34
Demar (Elder Creator) 36 Kyrleef (God) 84

Mool (God) 38 Helena (Goddess) 86

Igvale (Elder Creator) 40 Morghul (Elder Creator) 88

Opiate (Elder Creator) 42 Mingser (Fathom Troll) 89

N’Thraxu (Elder Creator) 43 Twu-Ertof (God-deceased) 91


Cinder (Goddess) 45 Metayaw (God) 91

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Table of Contents
Arey (Goddess) 94 Bacchus (God) 139
Xancero (Goddess) 96 Ibikyne (Goddess) 141

Aznurr (Absolute Dragon-deceased) 98 Nif (Elder Creator) 143

Dazazya (Goddess) 99 Ulgnus (God) 143

Ahuramazda (Elder Creator-deceased) 101 Hob-Aepofis (God) 144

M’Lak (Demon) 102 Disronnon (Goddess -deceased) 146

Azi Dahaka (Absolute Dragon) 104 Nisnockthage (God) 147


Amberah (Goddess) 149
Kihea (Goddess) 106
Hurflun (God-Deceased) 152
Thogqalix (God-deceased) 109
He Who Has Many Names (Seraph) 152
Loptif (Apotheosis) 110
Weendigo (God) 155
Kraken (Goddess) 112
Zhaust (Goddess) 157
Phoenix (Goddess) 113
Kretara (Goddess) 159
F’Tash (Goddess) 116
T’Hool (Elder Creator) 161
C’Tetaqwez (Absolute Dragon) 119
Shi (Goddess) 163
Behemoth (Goddess) 121
Ess’Ati (Goddess) 166
Raxsol (God) 122
V’Lex (God) 168
Zikieniss (Absolute Dragon) 123
Luk-Coo (God) 170
Foosha (God) 125
Hystyr (Goddess) 173
San (Goddess) 127
Ajyra (God) 175
Oliss (God) 129 Ahriman (Elder Creator) 177
Ril’Usk’Od (Absolute Dragon) 131 Maledictions 181
Nyjakkthi (God) 134
3. ADVANTAGES 182
Nogus (Hollow Troll) 136 Advantages (1 Point) 182
Ameles (Goddess) 137 Advantages (2 Points) 182
Advantages (3 Points) 182
Eish-Mee (Goddess -deceased) 138 Advantages (4 Points) 183

3
Credits
Creator: Ander Wood
Author: Ander Wood
Editor: Samuel Hunt
Proof Readers: Samuel Hunt, Andrew Bampton, and Alex Guillotte.
Layout: Alex Guillotte
Typesetting: Alex Guillotte and Kerowyn Guillotte
Art Director: Andrew Bampton and Alex Guillotte
Cover Design: Alex Guillotte
Cover Art: Alex Guillotte
Logo Design: Alex Guillotte
Cartographer: Alex Guillotte
Interior Art: Andrew Bampton, Alex Guillotte, Tilen Javornik, Aleksandar Kostic, Sébastien Allard,
Ed Cawlo, Jennifer Irene Gordon, Lindsey Douglas, Tim Harper, and Jessica Pink.
Project Manager: Ander Wood
Production Manager: Ander Wood

Dedication
To my mother, Patricia Wood.

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Special Thanks
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Introduction
Within 77 Thrones the Theological Codex, you will find Chapter 3: Advantages
rules for creating members of the clergy of the divinities This chapter details advantages that pertain to members
in K’Vega-Thale. This book also details the rituals granted of the clergy.
to clergy members by their divinities. Additionally, each of
the divinities (as well as past divinities) are detailed in this
book. Dogmas and holy scriptures are listed for each faith.
When You Roll
This book describes gods, dragons, elder creators, trolls, There are many rituals outlined in this
and other forms of divinity. It should be noted that gods book. It is important to note that all rolls, in-
are simply a form of spirit. Not all divinities are gods and cluding those for rituals, (unless they explic-
not all gods are divine. There can only be 77 divinities and itly state otherwise) are the total of what
each holds one of the Thrones of Heaven. Each throne you roll on 2d8 + either your total number in
rules over certain aspects of reality. There is no aspect that a passion or a skill + any appropriate Forte
is not coveted and the divinities envy each other greatly. in that passion or skill + the Rating from
one Stat. There is a Stat listed beside each
Chapter 1: Clergy skill as the most likely to be rolled with it.
This chapter details the clergy advantages for dru- If a player can give you an excellent reason
ids, priests, and shamans. Additionally, it details the why they should be able to use a different
rituals granted by those callings and those of the nine Stat Rating for the roll, you may let them.
Precepts of divinity. As the Stat Rating used for a roll is rarely
fixed, they are rarely included in these de-
Chapter 2: Divinities scriptions. Just because they do not always
This chapter details those that sit in the 77 Thrones appear do not assume they do not apply.
of Divinity.

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“Chains of steel and spirit bind us all. I know them both so well. I used to bind so many of you with them. In Ri-
surah’s light, I wept as I found freedom in forgiveness,” – Santier O Gaira, viagysh and Avatar of Risurah.

Clerics are the servants of the divine. They create holy You must have a Piety of 2 + the Caster Status to cast
sites, build churches, preach to the believers, and attempt a ritual. Individuals with Piety lower than 2 are unable
to recruit new followers for their divinity. To become a to cast rituals regardless if they have advantages that
cleric you must select the Cleric’s Calling (listed below). would allow them to. Divinities are jealous and will not
tolerate another divinity granting their worshiper di-
vine powers.
Cleric’ s Calling
To become a cleric you must spend 4 advantage Druid ’ s Acolyte
points at Caster Status 0 and 3 advantage points every
Caster Status after that. Your Caster Status cannot be Requirement(s): Diplomacy 1, Conditioning 1, Theology 1
higher than your Status but it may be lower. To become Druids concentrate on in tuning themselves to the
a cleric you must select one of the callings listed under mystical force of their divinity as it extends into a natural
the divinities clergy options. These are druids, priests, expression. This expression may be freezing cold or the
or shamans. Not all divinities have each of these. To sunset. Whatever it is, to the druid, it is the face of their
select a calling you must fulfill all of the requirements lord and they worship this part of the godhead, gaining
listed under the calling and the divinity (so check the an intertwining of practical and mystical knowledge un-
entry of the divinity you plan to worship, listed in the like any other clergy member. Druids are secretive guard-
divinities chapter of this book). Those with this advan- ians of their divinity’s most sacred mysteries.
tage gain the ability to cast the rituals listed under the
Precepts they have access to, their calling, and under Caster Status
their divinity (this is all listed under each divinity). Pre- 0: 1st Step (Acolyte)
cepts are determined by parentage. Ahriman controls
the Precept of Darkness and all its children have ac- 3: 2nd Step (Druid)
cess to the Darkness Precept. Elder creators have ac- 6: 3rd Step (Archdruid)
cess to only 1 Precept. Gods have access to 2 Precepts. 9: 4th Step (Mystagogue)

6
rally invisible you will not see it but rather see a strong
outline of it. If it is a subject under an invisibility ritual
you will see them normally. This ritual also allows you to
double the range of your sight.

3 - Divination
When you cast this ritual you will receive an omen
from your divinity or one of their servitors within 1 day.
This omen is often cryptic in its presentation but will in
some way shed light upon the answer the druid is look-
ing for or rarely provide an answer to an even more im-
portant question. The method of your divination may be
casting the oracle of the bones, scrying tea leaves, pro-
longed meditation or any other method you would like.

5 - Foresight
When you cast this ritual you gain a bonus to your Per-
ception and Reaction rolls equal to your Caster Status for
the rest of the scene.

7 - Banish the Scrying Eye


When you cast this ritual all mystical and magic means
of watching this locations are prevented for the remain-
der of the scene.

9 - Threefold Death
You may only cast this ritual once and to do so you must
ritually sacrifice one intelligent life form. Upon completion
0 - Mystic Auras of this ghastly ritual you can no longer be resurrected. You
This ritual allows you to see mystical energy. Through gain a power which allows you to automatically come back
this sight you are able to discern the mystical energy left to life on either the next dusk or dawn on your next two
behind by rituals as well as that within individuals, objects deaths. After coming back to life the druid loses 2 points of
and holy areas. The energy left by rituals can make it dif- VIG. The third time they die, the death is final.
ficult to differentiate between individuals who have had
rituals recently cast upon them and members of the clergy. Priest’ s Acolyte
Clergy members radiate mystical energy in proportion to
the amount remaining inside them. This can lead someone Requirement(s): Academics 1, Meditation 1, Theology 1
using this power to mistake a depleted bishop for an aco-
lyte. It is unwise to use this ritual upon the remains of dead Through academic understanding priests gain clarity un-
gods or great servitors of the divine as their glow can be paralleled into the true nature of the entity they serve. By sift-
ing through the holy texts, apocrypha, and the stories relat-
so potent as to damage the character’s mind. Progenitors
ing information about their divinity in other religions priests
of lines created by the gods radiate greatly. Those who’ve
hope to form a perfect understanding of the dogma they
carefully studied the differences between mystical energy
diligently practice. Meditation is also regularly engaged in so
can roll Theology (Precepts or Recognizing Rituals) to de-
they might contemplate the mysteries of the divine without
termine greater amounts of information about the energy
obstruction. Priests are more likely to hold high ranking posi-
you are observing such as how long ago it was cast or which
tions within most faiths than other clergy members.
Precepts were used in the casting. Perhaps even revealing
the divinity an individual worships. The more powerful a
ritual, the more time it takes to dissipate.
Caster Status
0: 1st Step (Acolyte)
1 - See the Invisible 3: 2nd Step (Priest)
When you cast this ritual you are able to see anything 6: 3rd Step (Thaumaturge)
that is invisible. The way it is revealed will be dependent
on what is being revealed. If it is a creature that is natu- 9: 4th Step (Bishop)

7
this blessing grants an equal bonus to any skills associ-
ated with your divinity. This ritual’s effects last until the
end of your next round. You may opt to declare yourself
as one of the subjects affected by this ritual. The name of
the divinity is added to this ritual.

3 - Valor of . . .
You gain a bonus to all your Stats for the rest of the
scene equal to 50% of your Caster Status.

5 - Favored by . . .
You are able to roll your next Resistance Roll twice.
Take the better of the 2 rolls. This effect lasts for the
scene or until used.

7 - Soul Purge
This ritual allows you to liberate the soul. This has sev-
eral effects: allowing you to restore up to 1 Piety point to
a member of your faith who atones for their sins, calls a
spirit of your divinity to come and claim a soul as if the
subject had your Piety score (if it is higher) or exorcises a
spirit from the subject. Both beneficial and harmful spir-
its are affected by this ritual. Shamans view this ritual as
an abomination and it causes many heated arguments
between these clergy members. When attempting to
atone for sins, it is important that you make the suppli-
cant perform a task worthy of their sin to gain their way
back into the divinities good graces.

0 - Mystic Auras 9 - Eyes That See What the Others See Not
This ritual allows you to see mystical energy. Through This ritual allows you to pierce all illusions and guises.
this sight you are able to discern the mystical energy left You can see clearly what others are and if they are being
behind by rituals as well as that within individuals, objects, coerced or under mental domination.
and holy areas. The energy left by rituals can make it dif-
ficult to differentiate between individuals who have had
rituals recently cast upon them and members of the cler- Shaman’ s Acolyte
gy. Clergy members radiate mystical energy in proportion Requirement(s): Handle Animal 1, Meditation 1,
to the amount remaining inside them. This can lead some- Outdoorsman 1
one using this power to mistake a depleted bishop for an
acolyte. It is unwise to use this ritual upon the remains of To become a shaman’s acolyte you must undergo a vi-
dead gods or great servitors of the divine as their glow can sion quest. This quest is undertaken after a sacred cer-
be so potent as to damage the character’s mind. Progeni- emony usually involving the ingestion of hallucinogens
tors of lines created by the gods radiate greatly. Those who and the undertaking of austerities such as fasting. To
have carefully studied the differences between mystical complete this task you must find a totem. This quest is
energy can roll Theology (Precepts or Recognizing Rituals) often very dangerous as it forces you to journey through
to determine greater amounts of information about the savage terrain in a mentally depleted state. It is likely
energy you are observing, such as how long ago it was cast other types of spirits will attempt to lure you away dur-
or which Precepts were used in the casting. Perhaps even
ing this quest. While in this state you slowly begin to see
revealing the divinity an individual worships. The more
spirits, ley lines, and mystical energy.
powerful a ritual, the more time it takes to dissipate.
Once gained this spirit will aid you in many ways and
1 - The Blessing of . . . serve as your teacher on your mystic road. The nature of
When you cast this ritual you give a number of sub- the spirit is left up to the FT but should be a spirit which
jects up to your PRE Rating a bonus to Attack Rolls and is in line with the Precepts you cast. Shamans continu-
Defense Rolls equal to your Caster Status. Additionally ally grow closer to perfect understanding of their divin-

8
ity through constant immersion in the spirit of their lord. it difficult to differentiate between individuals who have
No one works more closely with spirits than the shaman had rituals recently cast upon them and members of the
who open their minds and bodies to the occupation of clergy. Clergy members radiate mystical energy in pro-
the divine. All mystical workings performed by shamans portion to the amount remaining inside them. This can
should be highly ritualistic in form. Players are encour- lead someone using this power to mistake a depleted
ages to describe their rituals with grandiose description. bishop for an acolyte. It is unwise to use this ritual upon
The more interesting the description the better their XP the remains of dead gods or great servitors of the divine
reward should be. Elements of the divinity they are as- as their glow can be so potent as to damage the charac-
sociated with should be included in this casting, for ex- ter’s mind. Progenitors of lines created by the gods radi-
ample song and feathers for a shaman of F’Tash. If your ate greatly. Those who’ve carefully studied the differenc-
totem is captured you become unable to cast any of your es between mystical energy can roll Theology (Precepts
shamanic rituals. or Recognizing Rituals) to determine greater amounts of
information about the energy you are observing such as
Caster Status how long ago it was cast or which Precepts were used in
the casting. Perhaps even revealing the divinity an indi-
0: 1st Step (Acolyte)
vidual worships. The more powerful a ritual, the more
3: 2nd Step (Shaman) time it takes to dissipate.
6: 3rd Step (Jhakri)
1 - Friend of the Beasts
9: 4th Step (Hierophant)
This ritual allows you to communicate in a way that
animals associated with your divinity will understand. It
should be noted that these communications must be ex-
tremely simple such as: come here, get that, attack, etc.
They will also follow your instructions to the best of their
understanding. The amount of animals you can effect in
one casting is equal to your PRE Rating + 50% of your
Caster Status. This ritual will attract the closest animals
of these types to you as if it were a beacon. The amount
of time this takes depends on how far away they are. The
animals are allowed no resistance against your ritual.
This ritual does not work on individuals that only appear
to be animals. You must have Handle Animals 1 to cast
this ritual.

3 - Dance of Courage
Casting this ritual requires you to dance in a way which
causes your totem to flood the area with spiritual en-
ergy. This casting allows you to remove Fear from one
subject or grant all subjects friendly to you which view
your dance a bonus to their Fear Resistance Rolls equal
to your Caster Status for the rest of the scene. You must
have at least Acrobatics 1 to cast this ritual.

5 - Spirit Shadow
By allowing your totem to ride your flesh you take on
some characteristics of their power. The exact nature of
these should be left up to the FT to decide as they are
based on the individual spirit which you serve. They may
include a Stat increase which should be no more than
your Caster Status, greater Preception, jumping ability,
0 - Mystic Auras speed, a Hide Rating, poison, flight, claws, fangs, horns
This ritual allows you to see mystical energy. Through or anything else that is possessed by the totem. When
this sight you are able to discern the mystical energy left you cast this ritual it becomes clear, in a way left to your
behind by rituals as well as that within individuals, ob- description, that a spirit has possessed you. Starting on
jects and holy areas. The energy left by rituals can make

9
your next turn the effects become apparent as if they overcasting by taking 1 point of VIG damage per ritual they
were spiritual shadows. For example if you gained claws cast. This damage returns at a rate of 1 per day. If the cleric
and flight, misty spiritual energy might extend from your reaches 0 VIG, they die. This VIG loss represents the strain of
hands and back. This might leave you with the feeling of fueling your rituals from the divine spark within you.
these new limbs extending from your body. These effects All rituals last for the scene unless otherwise noted. Most
last for the scene. damage dealing rituals only last one round. When you cast
a ritual you roll 2d8 + Stat Rating + the skill or passion + a
7 - Nagualism Forte. You need to win contested rolls to have your ritual
This ritual allows you to assume the form of one of the work on the subject. If the roll is a tie the ritual does not
animals associated with your divinity. If your divinity has work. If a ritual does not mention needing to make a roll,
more than 1 animal, it will be the animal most closely as- you can cast it automatically with no roll needed.
sociated with your totem. You keep your mental abilities
while in this form but are otherwise an exceptional version
of this type of animal. It is important for FT’s to remem-
Caster Checks
Each Precept has a Caster Check associated with it.
ber to describe the world in a way that is keeping with the
Though this roll is not used for every ritual in that Pre-
new Preceptions of the character. Experiencing this sort
cept, it is the most commonly rolled check for that Pre-
of change should drastically change your character’s world
cept. You can buy a Forte in any ritual. Most of these
view as it is an extraordinary event in one’s life.
Fortes are under Piety.
9 - Axis Mundi
You are able to travel between the worlds of flesh and Air Precept
spirit. To do so you must locate a ley line, or place within Caster Checks: PRE + Piety + a Piety Forte in that
the world were the mystical life’s blood of creation co- ritual if possessed.
alesces. Once at such a place you may open the door and
step to the other side. 0 - Arts of the Sky
This ritual allows you to add your Piety score to your
next skill check on: Acrobatics, Athletics, Perception, Sing
Learning Rituals or with a ranged weapon. This must be used by the end
As with all Precepts the first two steps upon the divine of your next turn.
stairway, Status 0 and 1, are learned through study and the
direction of a mentor within the clergy. The steps beyond 1 - Summon Air Spirit
Status 1 are learned through direct contact with the spirit This ritual allows you to summon air spirits. Those
world, in particular the types of spirits appropriate to this spirits descended from Igvale. The table below details
Precept and your divinity. To gain these deeper teachings the most powerful level of spirit you are able to sum-
you typically will have to perform some task for the spirit. mon. You are able to see, hear, and speak to any spirits
The details of this task are left to the FT and may be done you summon. A spirit will only understand you if you
before or after the training, depending on the deal the char- share a common language. All spirits understand the
acter has struck. The FT should always feel free to get the language of the elder creator of their type. Level 1 spir-
maximum story value out of any owed favors. The methods its cannot speak and only some level 2 spirits can; how-
which the spirit teaches and scene they teach in should be ever, they can both understand instruction in this lan-
described and played through. This process may lead to a guage. To successfully summon a spirit when you cast
pact with an individual spirit or the cleric may instead learn this ritual you must roll at least 10 + 5 per level of the
from many different spirits. spirit on your Caster Check. If you roll lower than this
To cast a ritual you must possess a Piety score equal to the spirits simply ignores you.
2 + the Caster Status of that ritual. For example if you have There are two methods of evocation through which a
access to the Air Precept and cast Flight, not only would you summoner may deal with a spirit. The first is the road of
need to possess Caster Status 5 but you would also need tribute and the second is the road of compulsion. The
a Piety score of at least 7. If at any time your Piety score road of tribute involves dealing with the spirit respect-
drops below 7 you can no longer cast this ritual until your fully. You must build a relationship with it and make of-
Piety score is raised. FT’s are encouraged to allow players ferings to it to earn its favor and aid. The downside of
some flexibility in their rituals but not to the point of allow- this approach is it takes time and resources. You must
ing Catalysts to exploit the ritual. get to know each spirit and learn what they want, so you
To cast a ritual you must spend 1 point of Zeal. The may make pleasing offerings to them. Those that employ
amount of Zeal you have is equal to your ENL Rating + Cast- this method are likely to slowly build a strong reputation
er Status. When a cleric runs out of Zeal, they may begin amongst the types of spirits they work with. It should be

10
noted that spirits communicate with each other and a fa- Summoning Table
vored topic of theirs is the flesh bound they deal with. Caster Status Spirit Level
Clergy that deal in this way with the spirits associated
with their divinity are likely to become more pious. No 0 1
additional rolls are needed if you deal respectfully with a 3 2
spirit. It either will or will not do what you want based on 6 3
how well you have pleased it.
9 4
The road of compulsion views spirits merely as sourc-
es of power and holds no concern for their wants. This
2 - Asphyxiating Grasp
form of casting can be much quicker and cheaper; how-
When cast this ritual drives the oxygen from a subject
ever, the spirit is likely to do everything it can to disrupt
and prevents them from breathing. The way this effect
your effect. Those that practice this road can quickly gain manifests is up to the player. It could feel like a hand
a bad reputation with all spirits, not just those they have around the subject’s throat, over their mouth, a great
forced themselves upon. This reputation can lead to spir- force of suction, all the air around them being destroyed
its seeking you out and attacking you, in direct and in in- or anything else that is suitable. The subject rolls Condi-
direct ways. This reputation can also lead to many new tioning (Life Force) against your Piety. If your roll is higher
enemies, including powerful ones that a spirit you domi- the subject is debilitated by your ritual until your next
nated may have been working for. action. At the start of each of your turns, as an Accelerat-
Spiritual hierarchies are vast and complex. It should ed Action, you may choose to continue this effect. If you
be noted that even imprisoned spirits are usually easily win a contested roll by 10 or more the subject passes out
detected by other spirits of their type who may wish to for the remainder of the scene or until another charac-
attempt to free them. Those that practice this road often ter takes a Normal Action to aid them. If you are able to
find they need to use the Intimidate skill on spirits they maintain this grasp for a number of rounds equal to their
have forced themselves upon to make them submissive VIG score + 1 the subject dies of asphyxiation. This effect
and compliant. To force a spirit to your will you must roll lasts as long as you continue to win the contested roll.
Intimidate against the spirit’s Meditate (Fear). If you win This ritual only affects creatures that need to breathe.
the spirit is forced to do what you want. Unless you are
able to achieve 3 or more Boosts on your roll there will 3 - Sonic Control
be some level of resistance from the spirit. Spirits have This ritual allows you to control the levels of sound.
long memories. It is not uncommon for wronged spirits You may silence an area or cause sounds to be so great
to take vengeance against your descendants long after it is deafening. You may also change the pitch of sounds
your life has ended. to make them unbearable. This ritual affects anyone close
If you are able to speak with the spirit you may request enough to you to be able to hear you clearly if you were
favors from it which usually require some sort of offering. speaking to them. The adverse effects of this power effect
These favors may include fighting for you, giving you in- everyone regardless of their connection to the caster ex-
formation, watching someone for you, delivering a mes- cept the caster and any other clerics of the same divinity
sage for you, guarding an area, etc. The spirit is likely to which are of at least equal Status to the caster. The ringing
as the offensive part of this ritual is often called causes all
be well disposed towards you if summoned respectfully.
to roll Mediation (Body Control) against your Sing (Sound
The Diplomacy skill can be useful in helping you deal with
Control). All subjects that fail this roll take a penalty to all
spirits. Summoning spirits consumes a great amount of
actions equal to 50% of your Status and 1 + your PRE Rating
time, often taking days to complete one summoning.
(if positive) points of damage. It requires an accelerated
Many level 3 and all level 4 spirits have true names and action to keep this effect going, each round the damage is
you must learn these names in order to invoke them. dealt again. You may also use this ritual to drowned out all
Spirits are extensions of the elder creators thus cler- sound in the area preventing speech, with the same Resis-
gy are required to deal respectfully and honorably with tance Roll as above, or masking any sounds you make, ef-
them. Failure to deal with the spirits associated with the fectively creating automatic success on any Stealth (Move
Precepts of your divinity is likely to result in the loss of Silently) rolls. When using this ritual you may increase the
Piety by the cleric. This is always the case with elder cre- power of your voice granting you a bonus equal to 50% of
ators; however, with the gods there are rare exceptions your Status on Intimidation rolls.
to this. For example a cleric of Shi is far more likely to use
compulsion on a demon than deal with one honorably. 4 - Telekinesis
Loptif also extends no protection to spirits thus her fol- This ritual allows you to manipulate up to 10lbs per
lowers may do as they like with them. Status rank as if you were touching it. You can pull items

11
as far as 50 feet away from you to your hand or another their contested Acrobatics (Tumbling) roll. This ritual
location, open a door, bend or break weak items (items can affect as many as six subjects a round if they are
about as strong as a thin tree branch), or attempt to standing close together.
knock down a number of subjects equal to 1 plus your
PRE Rating (if positive). To knock these subjects to the 9 - Teleport
ground they roll their Acrobatics (Balance) against your This ritual allows you to move yourself and a num-
Piety. If you defeat a subject’s roll by 10 they take 1 point ber of other subjects equal to your ENL Rating to any
of damage and they take another 1 for each additional other point in the physical world you have previously
10 you best their roll by. By continuing to spend your Ac- been to or summon an object you know well and are
celerated Action on each following round, you may keep aware of the exact location to you.
this ritual active for the purpose of deflecting projectile
attacks. This ritual automatically prevents the first pro- 10 - Control Gravity
jectile thrown at you in any round from hitting. No roll This ritual allows you to change the direction of grav-
is made for this attack it simply misses, either passing by ity causing all within your line of sight or a limited num-
you harmlessly or being knocked to the ground. ber of targets to be pushed away from you, towards
you, make them fall upwards, or force them against the
5 - Flight ground. Once you have control of any subject they are
This ritual allows you to fly at a speed equal to completely unable to make any movements beyond the
double your Athletics (Flying) Grades. The form of this scope allowed by your decision. All subjects roll Medi-
ritual’s manifestation is left up to the player and FT tation (Body Control) against your Piety. Anyone that
but once chosen it always remains the same. You may loses the contested roll is subject to the laws you gravity
seem to walk upon air, sprout wings or display this you designate for them for the remainder of the scene.
power in any other way. Once your decision is made it cannot be changed; how-
ever, the power may be dropped at any time, reverting
6 - Touchstone to the normal laws of gravity. Victims released in the
After casting this ritual you may spend one Zeal to in- middle of the air are subject to falling damage which
stantly infuse an item with a small enchantment allow- is 1 point per foot fallen (not counting the first 8 feet)
ing you to know the exact location of that object for as minus their Acrobatics (Tumbling) roll.
long as you do not regain the spent point and the item
is not destroyed. You may also speak through the object
should you wish to. This ritual is often used as a way to
Cold Precept
keep in touch with allies or to keep track of enemies. Caster Check: VIG + Piety + a Piety Forte in that ritual
When used on an enemy an item they are likely to have if possessed.
on their person at all times, such as a favorite piece of
jewelry is a favored target, is preferred. 0 - The Frozen Arts
This ritual allows you to add your Piety score to
7 - Portal your next skill check on: Intimidate or Stealth. This
This ritual allows you to teleport yourself up to one must be used by the end of your next turn. Alterna-
mile away. While you can carry some items, weapons, tively, you may add your Piety score to any Condition-
and other gear, you cannot transport large items or ing (Cold) rolls you make for the rest of the scene or
abnormally large amounts of weight. you can move at your normal rate of speed over ice
or snow and leave no tracks on it for the rest of the
8 - Cyclone scene or you can gain 1 extra point of VIG for the rest
This ritual allows you to create a force of spiral- of the scene.
ing wind which moves as you desire. Any individu-
al caught in its path risks being flung great heights 1 - Summon Cold Spirit
into the air. It may also destroy structures which will See the ritual Summon Air Spirit for details.
likely send debris flying with great force capable of
inflicting damage upon anyone in its way. Any subject 2 - Frostbite
caught in the path of this force of wind must roll Ac- When casting this ritual you roll your Caster Check
robatics (Reflexes) against your Piety roll. If you win against the subject’s Conditioning (Cold). You must be
the roll they are caught in the force of the wind and within striking distance to use this affect. If you win the
hurled into the air. They return to the ground on your contested roll you deal 1 point of damage; however, you
next turn, meaning they miss their next turn. The also bypass all armor and this ritual Boosts on 2. All dam-
subject takes damage equal to your Piety roll minus age dealt from this ritual is Cold.

12
3 - Frozen Breath 6 -Skin of Ice
When casting this ritual you roll Brawl (Breath When casting this ritual your skin takes on the ap-
Weapon) against the subject’s Acrobatics (Reflexes). pearance and feel of ice. You gain Invulnerability to Cold,
You must be no more than 10 feet away to use this af- meaning you take no damage from any Cold effects. Your
fect. If you win the contested roll you deal 1 point of speed becomes +50% over ice or snow, you gain a Hide
damage and reduce their speed by half; however, you Bonus to your Armor Rating equal to your Caster Status
also bypass all armor and it Boosts on 5. If you success- and all your Brawl attacks do an additional amount of
fully Boost on this ritual in addition to dealing 1 point damage equal to 50% of your Caster Status, this addition-
of extra damage you also encase your opponent in ice, al damage is Cold. While you gain no bonus to swimming
immobilizing them for a number of rounds equal to you are able to effortlessly float on top of water, making
your total Piety + any Fortes in this ritual. If you Boost it extremely difficult to drown you. Additionally, you gain
twice in addition to immobilizing them you also cover a Diplomacy advantage equal to a Forte on rolls against
their face which prevents them from being able to take creatures from the frozen world. While you are perfectly
any actions, perceive anything, or breathe. Subjects capable of tolerating even warm temperatures, you gain
suffocate in a number of rounds equal to their total Hypersensitivity to Fire and Heat attacks and do not gain
VIG score plus any bonuses from Fortes in Swimming. the Hide Bonus granted by this ritual to any Fire based
All damage from this ritual is Cold. The appearance of attacks. You may make this permanent by opting not to
the binding is left up to your creativity. This ritual can regain the Zeal spent on this ritual.
also be used to freeze water.
7 - Hail Storm
4 - Hypothermia After casting this ritual large tightly packed hail falls
When casting this ritual you roll your Caster Check from the sky at the beginning of your next turn. You
against the subject’s Conditioning (Cold). You must be may direct this hail at any targets you wish if your Caster
within striking distance to use this affect. If you win Check is at least 20, otherwise it randomly falls at the FT’s
the contested roll you deal 1 point of damage to ei- discretion. Individuals targeted make an Acrobatics (Re-
ther the subject’s STR or INT score and 2 extra points flexes) resistance roll against your Caster Check. If your
on each Boost. If the subject’s STR reaches 0, they roll is higher they take an amount of damage equal to
are immobilized. They will soon die without proper your ENL Rating + 1 for each Boost you gain. This dam-
attention. If their INT score reaches 0 they become age is Blunt, not Cold and Armor Rating helps to reduce
brain dead. This ritual can also result in the need for it; however, this hail has an Armor Surpass of 1 in addi-
body parts to be amputated from the subject should tion to the damage it deals. This flurry only lasts 1 round;
their STR reach 0. however, it has the ability to affect an area the size of a
large town.
5 - Ice Sculptor
You can construct items out of ice. The FT sets a 8 - Great Ice Sculptor
difficulty against which you roll your skill in Carpen- As Ice Sculptor; however, the item’s size is that of a
ter (Carving). You may decide to make your creations large building.
permanent by refusing to regain the Zeal spent on this
ritual. These items function exactly as their equivalent 9 - Life from Ice
would. You are limited to items the size of a two-hand- This ritual works in several different ways. First you
ed sword. You can also attempt to bind an opponent can animate a preexisting amount of ice or snow into a
with this ritual, the Resistance Roll is Sleight of Hand form of your choice which can be as large as an elephant
(Escape Artist) against your Carpenter (Carving). If you or extremely small. This allows you to make: mounts,
create a weapon with this ritual, it can be any sort of spies, warriors, and any number of other sorts of anima-
weapon you desire but the damage it deals is equal to tions. This animation is not alive or intelligent and simply
your Status. It is capable of striking fire spirits which does as you wish though if you are not concentrating on
possess Hypersensitivity to these weapons. You may it by expending an Accelerated Action or Move Action it
use this ritual to give yourself or another subject a will perform your tasks in a basic fashion. After if need
+10 bonus on Stealth rolls when in frozen areas. While be, it can roll Reaction and join any Reaction order on
this ice is created through a mystical process once it is the next round. The Stats of this minion are left up to the
made, it is no different from other ice and will melt. FT and should reflect the sort of creature you attempt
This is especially important when exposed to fire or to create; however, as this is a very powerful ritual, this
extreme heat of other types. It is also important to Extra is likewise very powerful and should be a Status 9
note that this ritual does not create ice, it merely al- Extra. The higher your Caster Check the more powerful
lows you to manipulate it easily. this Extra should be. You can control a number of these

13
animations equal to your INT Rating. If you do not have mantic or familial fulfillment or any other story driven
a positive INT Rating you can only have 1 of these at a reason. While it is encouraged to require a high roll for
time and you are unable to truly control it, meaning it will their creation, 35 or higher, the monumental achieve-
simply follow your commands in a basic fashion. Extras ment of the creation of life should be no mere dice roll. It
created from this ritual have Hypersensitivity to Fire and may be that having the character need to make multiple
Heat and crumble at the end of the scene. attempts to create this entities makes for a better story
In addition, to these quickly made servants, by expend- direction. This creation is never a given and many cler-
ing at least 1 chain’s, 11 days, worth of work you may cre- ics who possess this ritual have never even heard of a
ate living mindless Extras from ice or snow. These Extras nifling. Like other permanent creations they require the
are created by using Carpenter (Carving) and expending expenditure of 1 permanent HG. At the end of the ritual,
1 permanent point from your HG. This does not require it is said the spark of Nif’s soul animates these people
the expenditure of permanent Zeal. By investing this por- creating the nifling as a Status 0 Star who is a living crea-
tion of your essence into your creation it becomes forev- ture of ice with the following.
er linked to you and each of you always knows the exact
direction you would need to travel to reach the other. Stat Modifications: +1 to either STR, DEX, or VIG.
While the Stats are left up to the FT the higher your roll
the better is should be. Creations on rolls of less than 20 Benefits: Species-granted Fortes: Conditioning (Disease
are defected in some way. All minions created from this and Poison) and the Species-granted advantage Attrac-
ritual have Hypersensitivity to Fire and Heat. Addition- tive. They gain Invulnerability to damage from Cold and
ally, they understand all languages you speak but cannot their speed is +50% greater over ice or snow. While they
speak themselves and have 0 INT. On a roll of snake eyes, gain no bonus to swimming they are able to effortlessly
two 1s, something has gone terribly wrong. The details of float on top of water like anything else made of ice. They
what is going to happen are left up to the FT. Remember are ageless, meaning they do not age or suffer the ill ef-
you have no idea you have failed and such should sell as fects of aging; however, they are otherwise fully mortal.
if you have succeeded which makes the scene all the bet- So in awe of their creation is the maker that it is nearly
ter when you find out, you have not. impossible for them to ever see any bad in their creation,
thus allowing the nifling to easily manipulate their cre-
ator should they wish.

Weaknesses: Hypersensitivity to Fire and Heat. While


they are far more resistant to warm temperatures than
the other forms created by this ritual temperatures
over 75 degrees will cause them to begin to melt thus
inflicting damage on them every round until they are
able to stop it or they die. They may never buy the Con-
ditioning Forte Heat nor may they work around great
heat sources like furnaces.

Notes: It should be noted that both these people’s spe-


cies and order are nifling. Niflings are a basic species
which means they are suitable for play in a basic species
Saga. It is unknown if they are able to reproduce.

10 - Lower Temperature
When casting this ritual you may make the area within
about a square mile of you as Cold as you like.

Darkness Precept
Caster Checks: PRE + Piety + a Piety Forte in that
ritual if possessed.
On the rarest of occasions this ritual produces a crea- 0 - Seeping into the Cracks
ture known as a nifling. These creatures should always be Everyone possesses weaknesses and this ritual allows
the result of special circumstances. This may mean they you to find them regardless of how well they are hidden.
were the product of strange inspiration, the need for ro- Once this ritual is cast the subject rolls their Meditation

14
(Mind Control) against your Insight (Interrogation). If you manent by refusing to regain the Zeal spent on this
defeat their roll you gain knowledge of their failings, for ritual. These items function exactly as their matter
every Boost you gain on this roll you gain an additional equivalent would. You are limited to items the size
piece of information as determined by the FT. This infor- of a two-handed sword. You can also attempt to bind
mation may be their frailty, derangements, fears, trau- an opponent with this ritual, the Resistance Roll is
matic events from their past, the easiest way to tempt Sleight of Hand (Escape Artist) against your Artist
them or anything else that could be used to exploit them. (Sculpting). If you successfully bind them you may
If used well this information should grant you bonuses to choose to conceal them in darkness as well rendering
Guile or Intimidate rolls against that subject. them blind. If you create a weapon with this ritual, it
can be any sort of weapon you desire but the damage
1 - Summon Darkness Spirit it deals is equal to your Status and is capable of strik-
See the ritual Summon Air Spirit for details. ing ghosts and spirits. You may use this ritual to give
yourself or another subject a +10 bonus on Stealth
2 - Despondency (Hiding) rolls. You may also use the Intimidate skill
After using Seeping into the Cracks you may utilize the through this ritual without your subject needing to
information gained to exploit the subject sending them see you. Any Intimidation attempts made while using
into a state of crushing despair. After casting this ritual this power are granted a +2 bonus. When using this
the subject receives a -2 to all rolls for the rest of the power you may separate a shadow from its source
scene but more importantly their mental state becomes leaving the source shadowless as long as this pow-
so hopeless you may easily convince them to perform er is in effect. The light of the moons may also be
nearly any action as long as you do so with the promise of sculpted in the same fashion as darkness. You can see
hope. For the rest of the scene they suffer a -10 penalty perfectly through the darkness caused by this power.
verse your Guile rolls as long as you’re telling them some- This power does not work at high noon rendering it
thing they could construe as aiding their current mental useless on the thirty-eighth and thirty-ninth day.
state. It is thought that many fell to this power during the
Shadow Purge seeing the annihilation of all as the only 6 - Simulacrum
way to end their personal suffering. Your shadow becomes an exact replica of yourself.
This replica will follow basic instruction about as well as
3 - The Darkening a 5 year old or you may completely control it by sacrific-
When you cast this ritual you extinguish light. You make ing your Accelerated Action or Move Action each round.
a Caster Check 10 being one torch, 15 a bond fire, 20 a It has the same physical Stats as you and a 6 in its INT,
row of lanterns along a street, etc. With the highest lev- ENL, and PRE. It is an Extra of the same Status as yourself
els of this ritual you can even make the sky overcast and and is capable of taking many actions, including talking
gloomy. This casting can also lengthen shadows during the and attacking. It is not capable of casting and if it is de-
day which aids with the use of your Shadow Play ritual. stroyed, an event which causes you 1 damage, it turns
into a shadowy form and moves directly towards you.
4 - Entropic Ruin While it is gone, you do not cast a shadow.
When you cast this ritual you call upon the forbidden
power of the black well from which creation came. This 7 - Enter the Outer Darkness
power unmakes life itself. It kills all small animals and When you cast this ritual, by drawing strange math-
plants around you and causes all subjects within your ematical equations in the air, you are able to open a
melee range to roll Conditioning (Life Force) against your portal into the hoary unknown dimension of the Outer
Caster Check. Those that fail take 1 damage + 1 damage Darkness. You may transport yourself + a number of in-
per Boost. This ritual Boosts on 3. It should be noted that dividuals equal to your INT Rating. At your option this
this ritual does not discriminate and inflicts damage on ritual provides life support to those that cross into this
friend and foe alike. This ritual can also be used against place with you. These individuals must willingly enter
inanimate objects. There is a price to be paid for calling though once there you no longer need to aid them
upon these primordial forces and each time you cast this with this ritual. You can only cast this ritual at night.
ritual you take 1 point of VIG damage. This damage re- The things of this dimension are not seen and must be
turns at a rate of 1 point per day. experienced through the other senses. No form of light
will work here.
5 - Shadow Play
You can construct items out of darkness. The FT sets 8 - Master Shadow Play
a difficulty against which you roll your skill in Artist As Shadow Play; however, the item’s maximum size is
(Sculpting). You may decide to make your creations per- that of a large building.

15
9 - Shadow Projection 2 - Astral Projection
After this ritual is cast your physical body disappears Casting this ritual allows you to transverse the surface
and you become a shadow meaning only weapons capa- dream as well as the realms of dream that exist outside
ble of hitting spirits will harm you; however, if you were your own mind. You do this by projecting your conscious-
not already you become Hypersensitive to Gold and if ness out of your body. Any trauma suffered by your body
you could not previously see in the dark you can now see will pull you immediately back into it. While in this state
as well in the dark as you could in light. This also means you are as helpless as anyone else sleeping. Time spent
you are virtually invisible as long as you are careful when Astral projecting counts as time slept.
moving around through areas of high light. This also al-
lows you to move through even the smallest crack. Addi- 3 - Evanescent Command
tionally, you may step into one shadow and out through You can produce both ghostly sounds and flickering im-
any other in the world. This power lasts the entire scene ages. You are also able to make yourself momentarily in-
and you may step through as many shadows as you like. visible. The illusion may be as complex as you like, but is
limited to the following restrictions. Your illusions end on
10 - Cast into the Outer Darkness your next turn and are limited to roughly your own size.
This ritual allows you to hurl a subject into the Outer As a Normal Action, you may forgo your next Normal
Darkness. By drawing Ahrimanian mathematics in the Action and spend the points to gain the benefits of this
air you tear a portal through the fabric of creation. This ritual again without having to cast it again. You may do
portal swallows up your subject. Only Elsam has ever this for as many rounds as you like. However, each cast-
returned from being thrown into the vacuum of ripping ing costs your Normal Action and Zeal points.
chaos which is uncreation. You roll your Caster Check
against your subject’s Conditioning (Life Force). 4 - Sandman
By casting this ritual, you force a subject to roll a con-
Dream Precept tested Meditation (Astral) roll against you. If you win,
they fall into a deep slumber. For each Boost you gain
Many creatures within the great dream can sense the (on the first roll only), you are allowed to affect one ad-
power of those with the Dream Precept and thus pay you ditional subject. Each additional subject must roll against
greater respect the stronger your power is. the number you have already rolled and at least tie it to
Caster Checks: PRE + Meditation + Astral Forte if avoid going into slumber.
possessed.
5 - Gossamer Touch
0 - Lucid Dreaming Your power over illusions has advanced greatly. You
This ritual allows you to defend against nightmare spir- are now able to cast illusions the size of a large house
its. In addition, it allows you to ward the dreams of others that look and sound perfectly real. However, these illu-
once you learn how to enter them. This power allows you sions easily break when interacted with. Even the slight-
to wake up from a dream, end your own sleep paralysis est disbelief will cause the image to vanish. Otherwise,
and ward yourself from creatures of nightmare. In fact, these illusions last a full scene.
so great is this power that many creatures of nightmare
6 - Dream Walker
will simply never even attempt to harass you. When you
This ritual, also known as dream telepathy, allows
cast this ritual, you only require 2/3rds the amount of
you to enter the dreams of others. While there you may
sleep a normal member of your species would require.
speak with them, deliver messages, terrorize them, at-
This ritual lasts as long as you are asleep and can provide
tack creatures of the dreaming and completely control
you with any sort of dream you desire, including allowing
their dreams. The Lucid Dream ritual can allow others
you to work out problems while you are asleep. The FT at to fight back against you; however, those without it
their option may provide cryptic hints to questions you have little recourse against you. While you are unable to
pose yourself while sleeping. You are able to remember actively harm anyone with this power, you can prevent
all your dreams any night you cast this ritual and it may them from gaining restful sleep through nightmares,
be cast while you are asleep. Most rolls needed for this night terrors or by inflicting sleep paralysis on them. Of
ritual will be contested Meditation (Astral) rolls, against course, any act of inspiring a nightmare is a direct act of
creatures that attempt to enter your mind or withdraw worship towards Ajyra.
from you if you attempt to awaken yourself.
7 - Ephemeral Grasp
1 - Summon Dream Spirit By pulling the stuff of dreams into the waking world
See the ritual Summon Air Spirit for details. you are able to make illusions that boarder for a short

16
time on reality. These illusions may be as large as a images and landscapes you create through this mysti-
city and are powerful enough to kill. You are capable cism may shift constantly as per your desire. There is
of creating creatures, called phantasms, with this no limit to how much you may change what you have
ritual that function like Extras with a Status equal to created with this ritual. It is possible to build a para-
your Caster Status. These creatures follow your or- dise or a living nightmare. It is as if those you have
ders and are built with the rules for Extras. If they are subjected to this ritual are themselves trapped within
destroyed, they slowly fade away. The scope of these your imagination.
creatures is otherwise only limited by your imagina-
tion. You may create great beasts, perfect copies of 9 - City of Dreams
someone you know or even ideals of beauty. Each That which you build in the dream feel as real as its
creature is a separate casting; however, you may counterpart in the waking world or any other way you
make entire illusionary terrains full of things that desire; the possibilities are great.
resemble people but are unable to interact or take That which you build in the dream feels as real as its
any action other than the one you pose them in, such counterpart in the waking world. Unless you desire it to feel
as working a smith or walking. In addition, you may differently, in a reality of imagination possibility is great.
make yourself invisible or create objects out of the
dream stuff, anything from rope to a steel sword. The 10 - The Forever Sleep
effects of this ritual last 1 day and may be also used Casting this ritual puts the subject into suspended
to temporarily sculpt the world around you within animation. During this time, their body does not age
the dream. The quality and speed of your work is de- and their mind is imprisoned within a dream world of
termined by rolling Artist (Sculpting). your making. While even Lucid Dreaming does not al-
low the subject to awaken from this ritual, it does allow
8 - Phantasmagoria them to combat the imagines of the dream. You must
This ritual is similar to Ephemeral Grasp except the specify a way the subject may be awakened from this

17
trance. The choice is up to you but it must be possible of the scene you gain +4 to your STR and VIG and you
to figure out. Those that wish to leave the concerns gain a +1 bonus to your Hide Rating.
for the waking world behind often cast this ritual
upon themselves to pursue immortality in the Astral 5 - Call the Beasts
realms. In order to force someone who is unwilling to You are able to speak with the beasts of this ele-
go to sleep, you have to roll your Meditation (Astral) ment and force your will upon them. While they do
against the subjects. If you win the roll, they fall into not instantly appear you may call them to you and any
the dream you desire for them. It should be noted of the species called within 2 miles per Status point, +
that, even though the subject’s body does not need 1 mile per Piety point and + 1 mile per each point in
to drink, eat or breathe, will not age and is unaf- your PRE Rating. Most animals are handled as Extras.
fected by Cold, Disease, and Poison. It is otherwise
a helpless form. Those that do not wish their subject 6 - Animate Trees
to be disturbed are wise to hide them carefully and You are able to create an Extra from any tree. The
guard them well. Anyone in this state may be killed as tree morphs into a vaguely humanoid like form with
a Normal Action. the following Stats: STR 18, DEX 7, VIG 10, INT 0, ENL
8, PRE 1, damage 14/0/6, Reaction is equal to Status,
Earth Precept Defense 7 + Status, Armor Rating 4, damage 14/0/6
Caster Checks: ENL + Piety + a Piety Forte in that and speed 4. This creature is an Extra with a Status
ritual if possessed. equal to your Caster Status. These Stats are a base
and can be modified for smaller or larger trees as the
0 - Arts of the Ground FT sees fit.
This ritual allows you to add your Piety score to your
next skill check on: Brawl, Carpenter, Farmer, Leather- 7 - Ghost Bull Dance
worker, or Outdoorsman. This must be used by the end This ritual allows you to enchant a number of sub-
of your next turn. jects equal to your PRE Rating or less with the Spirit of
the Minotaur. Additionally, you gain the power of the
1 - Summon Earth Spirit Great Bull which grants you +8 to your STR and VIG
See the ritual Summon Air Spirit for details. and +4 to your Hide Rating.

2 - Plant Command 8 - Walk though Trees


You are able to affect the growth of plants, the You are able to step into a tree of any type and
higher the roll on your Caster Check, the greater the step out of a tree of the same type anywhere else in
effect. This can be used to aid growing crops or in the world.
combat by causing roots, grass, branches, or vines to
trip or grapple a subject. While these attacks do no 9 - Earthquake
damage they have the following physical Stats: STR You can make earthquakes large enough to level
14, DEX 11, VIG 10. While they can only attack one cities. Any subjects you are attempting to damage
subject a round, if they successfully grapple a subject with this ritual must roll Acrobatics (Reflexes) against
they may drag the subject at a speed of 10. Alterna- your Caster Check. If you win they take an amount of
tively, you can use this ritual like the Underworld Psy- damage equal to your Caster Status + your ENL Rating
chometry ritual (see below); however, it can only be + 1 for each Boost. Additionally the subjects fall into
used on plants. This ritual may also be used to allow the earth.
you to leave no sign of your passing over the earth or
through the woods. 10 - Mastery over Earth
You are able to change the shape of the land around
3 - Move Earth you. While this may take long periods of time, you
You can make a pit appear within the earth. The pit can literally move mountains or create them from the
is as many feet wide (or smaller) and as deep as your earth around you. You may use this ritual to swallow
Caster Status + your VIG Rating + your Piety. This effect up any subject before you. They resist your Caster
is permanent. Check with Acrobatics (Reflexes). If you win they are at
your mercy as you may cause the earth around them
4 - Spirit of the Minotaur to do whatever you like. This ritual may of course only
By channeling the essence of those most beloved by be used when earth is below you. It will not work on
Demar you can increase your physical might. For the rest water or underground.

18
ages you. By permanently expending a point of Zeal you
Fire Precept may make this whip permanent. Otherwise it lasts for the
Caster Check: INT + Piety + a Piety Forte in that ritual scene. This is otherwise a normal whip which means it uses
if possessed. the Chains and Whips skill for attack and the Whip Forte.

0 - The Flickering Arts 5 - Flame Cleanses


This ritual allows you to add your Piety score to your This ritual was given unto the world by Morghul to ex-
next skill check on: Artist, Culinary, Guile, or Sing. This terminate the horrid cursed things of K’Vega-Thale. When
must be used by the end of your next turn. Alternative- used against a Contaminated you present your holy symbol
ly, you can use this ritual to create Fingertips of Flame. and roll your Caster Check against their Conditioning (Life
This is a Brawl (Striking) attack that deals an amount Force). If you win the roll they take an amount of damage
of damage equal to 1 + your PRE Rating + 50% of your equal to your Caster Status. This ritual Boosts on 1.
Caster Status, it has Armor Surpass of 1 and Boosts on
5. This is a Brawl (Striking) attack that deals an amount 6 - Pillars of Flame
of damage equal to your PRE Rating + 50% of your Cast- When you cast this ritual a number of cylinders of fire,
er Status, it automatically bypasses Armor Rating, and equal to your Hate score, descend from the sky onto
Boosts on 5. Like all fire attacks if this reduces a subject subjects you designate. Each subject must make an Ac-
to The Quick their items catch on fire. This ritual can robatics (Reflexes) roll against your Caster Check. Each
also be used to light a fire. subject takes damage equal to your Caster Status. If you
beat their roll they take 1 additional point of damage + 1
1 - Summon Fire Spirit additional point of damage for each Boost your roll. This
See the ritual Summon Air Spirit for details. ritual Boosts on 4. Any subject who beats your roll takes
1 less point of damage per point they beat your roll by.
2 - Control Blaze
When you cast this ritual you gain control of all fire 7 - Scrying through Flame
within 100 feet of you. This allows you to greatly increase When you cast this ritual you are able to look into a fire
the blaze of these flames, decrease them or extinguish and see the events transpiring around any fire in the world
them. Alternatively, you can use this ritual to allow you to while you can randomly access fires you are unlikely to
walk through flames without being damaged. You must find what you are looking for unless you know where to
make a Caster Check of 10 to successfully cast this ritual. look. You are able to see, hear and smell, although any-
thing you smell has a slightly cooked or burned scent to it.
3 - Flame Cures You see everything from that area as if you were there and
When you cast this ritual you may lay your hands upon depending on how the flame is located you may be able
one subject to remove Disease and Cold caused drain dam- to view the area from any direction. This leads to clerics of
age from them. This ritual can also be cast on an individual flame being able to find out a great many secrets and the
to cause them to regain twice as many HG as they normal expression, “the flame whispers all”. This ritual is strictly
would through rest.Creatures upon the effect of a Disease taboo to speak of around the uninitiated. You must make
caused by a curse cannot be cured by this ritual; however, it a Caster Check of 10 to successfully cast this ritual.
does damage them. Contaminated are not cured by this ritu-
al. However, it does damage them. When used as an attack 8 - Burning Holocaust
against such creatures you roll your Caster Check against their The power of this ritual is so great it can burn down vil-
Conditioning (Life Force). If you win they take an amount of lages and forests. This can cause a tremendous amount
damage equal to your Caster Status. This ritual Boosts on 3. of damage and as your ritual is supernatural it is far hard-
er to put out than normal fire. You must make a Caster
4 - Whip of Flame Check of 12 to successfully cast this ritual.
When you cast this ritual you produce a whip of living
flame. This whip deals an amount of damage equal to your 9 - Step Through Flame
INT Rating + your PRE Rating. It has no Armor Surpass but When you cast this ritual you are able to step into any
any time it deals damages to a subject wearing armor it also flame, at least the size of a torch, and step out of any oth-
deal 1 damage to that armor. For every point of damage er flame in K’Vega-Thale. You must make a Caster Check
armor takes its Armor Rating is reduced by 1. This can of of 10 to successfully cast this ritual.
course lead to the armor being destroyed. This whip Boosts
on 5 and deals 1 extra point of damage to any creature that 10 - A Face of Morghul
has Hypersensitivity to Fire. When you hold this whip you This ritual causes a face of Morghul to appear in the
take 1 less damage from any Fire based attack which dam- form of a flaming pillar from the sky, it strikes any 1 subject

19
you can see. The subject makes an Acrobatics (Reflexes) score a bonus to Defense and Attack Rolls equal to your
roll against your Caster Check Piety roll, if you win the roll Status until your next turn. This ritual also removes any
the subject is immolated by the flame. This kills them and fear effect from the selected individuals.
destroys their remains. If the subject succeeds they take
damage equal to 10 + your PRE Rating + your Hate score – 4 - Make Healthy
the number they beat your opposed roll by. All damage is Your hands glow with sunlight when you cast this rit-
Fire damage; however, so subjects who possess Invulner- ual. The subject is cured of any damage to HG or Stats
ability to Fire are unaffected by this ritual. caused by Disease or Life Force attacks and all HG are re-
stored. The subject gains a bonus equal the caster’s Sta-
tus to any further Disease or Life Force Resistance Rolls
Light Precept for the duration of the scene.
All rolls involving Light Rituals are at +1 during the day If used on a demon this ritual causes the subject to
and -1 at night or when you are underground. This limi- make a Conditioning (Life Force) roll against your Caster
tation is not in affect in The Pit. Light rituals can dispel Check, if your score is higher than theirs they take 1 point
effects of equal or lesser Caster Status which create dark- of damage for every point you beat their roll by. This ritu-
ness. All light rituals create a sunlight glow when cast. al also exorcises demons from a vessel they are possess-
ing. The demon rolls Meditations (Mind Control) against
Caster Check: ENL Rating + Piety + a Piety Forte in your Caster Check. You may only attempt to exorcise a
that ritual if possessed. demon during hours of daylight and only once per day. A
demon forced from a vessel is likely to attempt to greatly
0 - Glare of the Sun injure it before leaving.
When you cast this ritual your eyes blaze white with If used on a Contaminated this ritual reduces them
the power of the sun. This allows you to add your Piety to 0 HG, unless they were at less than 0 HG. To affect a
score to your next Intimidate roll made against a demon Contaminated with this ritual you must first touch them
or Contaminated. This roll is made as part of the cast- which requires a Brawl (Striking) attack. This Brawl attack
ing of this ritual. It does not require an additional action. is part of the same action as the casting of the ritual. If
If you succeed on this Intimidate roll against a subject you successfully strike them you roll your Caster Check
which falls into one of the previously mentioned catego- against their Conditioning (Life Force) + their Status. If
ries they flee from you. For each Boost you gain they take you win this roll they are reduced to 0 HG.
1 point of damage.
5 - Light Weaver
1 - Summon Light Spirit You can construct items of pure light. The FT sets a
See the ritual Summon Air Spirit for details. difficulty against which you roll your skill in Weaver (Sew-
ing). You may decide to make your creations permanent
2 - Alleviate by refusing to regain the Zeal spent on this ritual. These
Gentle yellow light cascades from your hand onto the items function exactly as their matter equivalents would.
subject when you cast this ritual. The subject is cured of You are limited to items the size of a two-handed sword.
all bruised damage. If the subject has entered The Quick You can also attempt to blind an opponent with this ritu-
this ritual does not aid them. The subject also gains a +1 al, the Resistance Roll is Conditioning (Life Force) against
bonus on Disease and Life Fore Resistance Rolls for the your Caster Check. If you attempt to bind a subject with
duration of the scene. this ritual the resistance roll is Sleight of Hand (Escape
If used on a Contaminated this ritual reduces them Artist) against your Weaving (Net Making). If you create a
to 7 HG, unless they were at less than 7 HG. To affect a weapon with this ritual, it can be any sort of weapon you
Contaminated with this ritual you must first touch them desire but the damage it deals is equal to your Status.
which requires a Brawl (Striking) attack. This brawl attack The weapon is treated as if it were Gold; it can also strike
is part of the same action as the casting of the ritual. If ghosts and spirits. This ritual requires some form of sun-
you successfully strike them you roll your Caster Check light to use; however, even an item that sheds the light of
against their Conditioning (Life Force) + their Status. If a bound light spirit is sufficient.
you win this roll they are reduced to 7 HG.
6 - Make Whole
3 - Sun’s Love Your body glows with brilliant sunlight when you cast
As you speak white-yellow words appear out of your this ritual. This ritual functions as Make Healthy except
mouth blazing themselves into the air around you. These where noted. Any Poisons within the subject’s body are
words give strength and support to those you favor, also neutralized and any missing body parts begin to re-
granting a number of subjects no greater than your Love generate a process that takes several days to finish. If this

20
power is used against a Contaminated or demon they 2 - Mediumship
must make a Conditioning (Life Force) roll against your When you cast this ritual, your hands and eyes glow
Piety roll, if your roll is higher they are destroyed. with a silver luminescence; you are able to project your
senses across the worlds so that anyone on the other
7 - Speed of Light side of the Wall of Life may hear you. You can see, hear,
When you cast this ritual you are able to fly, run or touch, and speak with ghosts. If they have no other
swim up to 100 times your normal speed. It should be power which allows them to see you, you may decide
noted that this ritual only increases your speed it does to allow them to see you. If you desire to attack a ghost
not grant you additional movement types. For example if you may do so with your hands or with any weapon of
you do not have flying, this ritual does not let you fly. silver you cast this ritual upon. Ghosts speak the same
languages they did in life. This means you are not auto-
8 - Master Light Weaver matically able to understand them.
As Light Weaver; however, the item’s maximum size is You can also cast this ritual on another subject al-
that of a large building. You can also attempt to blind up lowing them to see ghosts. Occasionally necromancers
to 20 opponents with this ritual. have used this ritual to force unsuspecting people to
see ghosts. This can cause the subject to believe they
9 - Resurrection are insane, cursed or blessed. To force this upon some-
This ritual may only be cast on the day of your divinity one else you must make a Caster Check against their
and takes 6 hours to complete. At the end of this time the Meditation (Body Control).
cleric is completely drained and requires rest. By casting Alternatively you may use this ritual for an effect
this ritual you are directly asking your divinity to inter- titled: Ghost Ridden. When you cast this ritual you
vene between the subject and whatever spirit currently may allow a willing ghost to enter your body. You must
holds their soul. Your divinity is unlikely to grant this re- be careful though as any nearby ghost can enter you.
quest unless the individual is one of their faithful or oth- This can lead to multiple ghosts ridding you simultane-
erwise could be part of their plans. Anyone revived by a ously. Once a ghost is inside you it is able to control
divinity should consider themselves owing that divinity your body. If it does it uses its Status, skills and INT,
a life debt. It if fully within the FT’s right to reject your ENL, and PRE Stats while using your STR, DEX, VIG, and
request and not grant this ritual’s effects. If the subject is HG. If the ghost refuses to leave your body you can at-
returned to life, they are in perfect health. tempt to make a contested Meditation (Mind Control)
roll against the ghost once per scene. If you fail 3 of
10 - Body of the Sun these rolls in a row, the ghost is permanently in control
You glow as if you were the sun, all living creatures of you. You need only succeed on this roll once to force
in your presence are healed completely each round of the ghost from your flesh.
HG, Disease, Life Force, and Fear, while all creatures Hy- Alternatively, you may use this ritual for an effect
persensitive to Light suffer the maximum penalty of their titled: Exorcism. When you cast this ritual the subject
condition without any form of Resistance Roll. Such is rolls Meditation (Body Control) against your Caster
your awesome glory that all creatures of darkness flee Check. If you win the roll you force the ghost from the
from you without any form of Resistance Roll. Your touch subject or object it was possessing. This ritual can only
destroys any creature of darkness. be cast once per day on any subject.
Alternatively, you may use this ritual for an effect
titled: Audience with the Dead. When casting this
Underworld Precept ritual you roll your Caster Check against the ghost’s
Caster Checks: ENL + Piety + a Piety Forte in that ritual Piety. This ritual only works on a subject after they
if possessed. have died and before their soul is washed, you also
must know their full name to summon them. This
0 - The Arts from Below ritual takes up to 1 hour to cast and, if successful,
This ritual allows you to add your Piety score to your results in the ghost appearing before you. The ghost
next skill check on: Blacksmith, Crushing, Mason, or Spe- is then obligated to answer a number of questions,
lunker. This must be used by the end of your next turn. equal to your Caster Status, truthfully. Unscrupulous
Alternatively, you can see all traces of death upon a sub- necromancers often use this ritual to acquire ad-
ject, including damage from Life Force, Disease, or Poi- ditional souls. It is viewed as unwise to attempt to
son or you can tell if a person is dying. summon anyone of great faith with this ritual as your
audience may be joined by a powerful servitor of the
1 Summon Underworld Spirit divine. When casting this ritual you must dig a small
See the ritual Summon Air Spirit for details. pit for the ghost to appear in.

21
3 - Psychometry 8 - Iron Metamorphosis
When you cast this ritual you are granted extra sen- When you cast this ritual, also called the T’Hoolian
sory perception which allows you to ‘see’ events which Touch, you are able to change anything into iron. When
previously occurred. To use this ritual you must handle you use this against inanimate objects you make a Caster
an item for at east five minutes, any event which affected Check. The higher your roll the larger the area you can af-
the item’s energy field by leaving an imprint upon it will fect. A roll of 10 would be required to affect a sword, a 15
be revealed to the caster. The greater the passion associ- would affect something the size of a man and a 20 would
ated with the act the clearer the images will be. Finding affect something the size of a cottage wall. This ritual is
love, dying, murder, birth, heartbreak are just some of often used to reinforce strongholds, walls and was used
the causes of emotional discharges to be left in the en- on much of Bale in the past. You can also use it against
ergy field of an item. The word item should be extended living creatures. To do this they must be within melee
to anything not living. A cobblestone street is as likely to range. You roll your Caster Check against their Medita-
hold information as a blood coated dagger. The nature of tion (Body Control). If you win they are paralyzed for a
the information is determined by the FT, it is encouraged round. If your roll Boosts they are turned to iron. This
to occasionally allow the player to ‘see’ something very ritual Boosts on 7. All effects of this ritual are permanent.
different than what they were looking for. When casting
this ritual you roll your Occult, the higher your total the 9 - Master of the Pale
greater and clearer your information. Regardless of how This ritual allows you to attempt to dominate a num-
well you roll you can only learn what the item contains ber of ghosts equal to your PRE Rating (min of 1). You
and nothing more. To see an image of any sort you need roll a Caster Check which is opposed by each subjects’
to roll at least a 15 for every point higher than that you Meditation (Fear). You gain the ability to do whatever
roll you may gain a clearer image or additional visions. you like for the rest of the scene to the ghostly form
The most recent emotional transference is the one you of any subject that you roll higher than. While they re-
are most likely to ‘see;’ however, you may instead see a tain control of their mind, you have complete control
much older image if it had great emotional investment. of their ghostly body. This allows you to force them to
perform tasks for you or even shape them into ghostly
4 - Katabasis objects through use of appropriate skills such as Black-
When you cast this ritual you transport yourself plus smith. Furniture, jewelry, coins, weapons, armor, build-
a number of other people equal to your INT Rating if ings, works of art, and animals are only some examples
positive to The Land of the Dead. This ritual creates of this power’s use.
a rippling effect on the world around you as if it was Additional, you can simply change the ghost’s ap-
water. In The Land of the Dead, the silver glow pro- pearance or bind them to a place or object. Any chang-
duced by your soul marks you as one of the faithful, es you make to their form are permanent. Even when
the higher your Piety the greater this glow. these permanent effects are used, you do not lose per-
manent points of Zeal.
5 - Scourge of the Common Man
When you cast this ritual all Extras within 70 feet 10 - Bringer of Death
of you must roll Conditioning (Life Force) against your This ritual allows you to attempt to extinguish the life
Caster Check. Every Extra that rolls less than you on within a number of subjects equal to your PRE Rating
this roll dies. (min of 1). You roll a Caster Check which is opposed by
each subjects’ Conditioning (Life Force) roll, each subject
6 - Swim through Stone that you roll higher than is reduced to -1 HG and loses 2
When you cast this ritual you are able to move through HG every round after that. Casting this ritual causes you
stone as if it were water. No trace is left of you having to take 1 point of VIG damage.
passed and you may only transport yourself and what
you have on your person with this ritual.
Water Precept
7 - Armor of the Seven Stones Caster Checks: ENL + Piety + a Piety Forte in that
To produce this ritual you need to rub 7 stones ritual if possessed.
against your chest while intoning sacred words. Once
completed your body will be covered in a shell of stone 0 - Arts of the Sea
which prevents the next 70 damage you would receive This ritual allows you to add your Piety score to your
from weapons; however, you are unable to make rolls next skill check on: Barber, Poison Maker, or Waterman.
to evade damage and are considered to have a Defense This must be used by the end of your next turn. Alterna-
of 0. Additionally, your speed is reduced by 50%. tively, you can use this ritual to locate water or increase

22
your swim speed by a number equal to your Piety score 6 - Destroy Water
for the rest of the scene. When you cast this ritual you either instantly evapo-
rate water from your subject or object area or draw
1 - Summon Water Spirit those fluids into yourself in a visible fashion. This may
See the ritual Summon Air Spirit for details. be used on anything from a cask of wine to a person.
If used on a person you rip the fluids from their body.
2 - Transport Water This can cause an agonizing death. You roll your Caster
When you cast this ritual you are able to mystically Check against the subject’s Conditioning (Life Force).
teleport water from elsewhere to your location. You If you win the roll they take 1 damage + 1 damage per
have enough control over it to fill drinking mugs or Boost. This ritual Boosts on 2. You may affect a subject
use it as an attack. If used as an attack the FT should up to 50 feet away.
determine if it will also cause a trip. This depends on It should be noted that not all creatures are affected
the surface you are dowsing with water. The strength by this ritual. Talos especially are likely to take less or
of this blast grows as you increase in power. When no damage from it. A creature must have water within
used as a weapon this ritual Boosts on 5, has 0 Ar- them to be affected.
mor Surpass and does damage equal to your Caster
Status. No Stat bonuses are added to this damage. 7 - Body of Blood
This water may also be used to extinguish fires. Roll You create a bleeding simulacrum of yourself. It looks
your Caster Check to determine how much water you exactly like you if you were sculpted from blood. You
summon. It may be as little as a drop or as much as a may see through its eyes and speak through its mouth.
fountains worth. It has your Stats and skills but is otherwise an Extra. In
addition, it may revert to a pool of blood, allowing it to
3 - Breathe Water slide through crevices. To cast this ritual you must cut
When you cast this ritual you can allow a number of yourself and bleed at least 1 HG of damage.
subjects equal to your ENL Rating to breathe water for
the rest of the scene. Each subject also gains a bonus to 8 - Form of Leviathan
their swim speed equal to your Caster Status. When you cast this ritual your form becomes wa-
ter. Only your body changes, all clothing worn and
4 - Water to Poison items carries are left behind. In this form you are
By touching a subject you can either purify their only damaged by Destroy Water rituals and Fire. If
body of Poison or Poison them. You may create 1 of 2 you enter a body of water with this ritual you are im-
different kinds of poison with this ritual. The first in- possible to detect from the water. If mystical detec-
duces paralysis and the second can possibly be lethal. tions are used, they will simply reveal that a powerful
When casting you roll your Caster Check contested by ritual has been performed on the water. Depending
the subject’s Conditioning (Poison). If you win the sub- on where you use this ritual you could become ice,
ject is either paralyzed for a number of rounds equal seep into the earth, evaporate or be swept away on
to your Caster Status + 1 per Boost you gain or they a current. Each of these could result in additional dif-
take 1 point of VIG damage + 1 per Boost you gain. ficulties for you.
If you selected the second option the subject must
continue to make Resistance Rolls against you every 9 - Annihilate Fluids
round until you do not beat their roll. Every time they This ritual works exactly like Destroy Water except
lose they take an additional amount of VIG damage it affects a number of subjects equal to your VIG Rat-
which is calculated as the initial. This continues un- ing. The range of this ritual is also doubled to 100
til they are no longer affected or they reach 0 VIG, at feet. You only roll once and then each subject rolls
which point they are dead. their Resistance Roll.

5 - Call the Beasts 10 - Mastery over Water


You are able to speak with the beasts of this ele- When you cast this ritual you gain complete control
ment and force your will upon them. While they do over all water you can see. This includes being able to
not instantly appear you may call them to you and any direct its motion and form its shape.
of the species called within 2 miles per Status point,
+ 1 mile per Piety point and + 1 mile per each point in
your PRE Rating. Most animals are handled as Extras.

23
2. Divinities
“Divinities grow with worship. Without it, they starve. Nothing hurts a divinity more than taking their worship
away. Worship need not only come from the pious, but from everyone who honors the divinity’s dominions.
Dressing with style or falling to wrath can be just as much a form of worship as sacrifice and prayer. Think care-
fully before every action you take. Whatever it is, it is likely to make someone stronger,” — Kegga of the Tribe of
High Night, meehan-ghe priest of T’Hool.

A Note on Gods When roleplaying a divinity, make sure the scene stands
out. It should be one that the players remember. Do not
It is important to note that the term ‘god’ in Within the rush the scene. Make certain to work intricate descrip-
Ring of Fire does not mean divine. Divinities are spiritual tions into your narrative. This event should be of such im-
creatures which possess one of the 77 Thrones of Divin- mense importance to the characters that it has an impact
ity or the mysterious Void which exists beyond such con- on their world view. Regardless of what they feel about
cerns. Gods are a type of spirit, and there are many that divinities, all characters will be awed by the presence of
did not advance to the level of divinity after the Coming these mighty beings.
of the Thrones. These other gods are level 5 spirits. Many To understand the mind of a divinity, it is easiest to
of them have their own ideas and small cults. They have begin with their agenda. Nothing is more important to a
little power when compared to true divinities. There are divinity than its own agenda. These goals are what define
no less than 60 additional gods that are not detailed in them. So make sure you know what their agenda is going
this work. Many blasphemers claim that the gods have to be before taking on the task of playing them.
greedily pried all they hold dominion over away from the The divinities should be roleplayed as the utter per-
elder creators and the trolls. sonification of their respective dominions. They should
come across as completely knowledgeable, but only in
their areas of specialty. Most divinities are not flexible in
Running Scenes with Divinities the way they view things. This weakness can be a great
Many divinities take an active role in K’Vega-Thale. way to show a degree of limitation in juxtaposition to
They communicate through omens and occasionally di- their overwhelming strengths. When a divinity speaks, it
rectly appear to worshipers or other individuals. This will explain things in terms of what they know best.
means that an FT should feel encouraged including When a divinity wishes to contact one of their fol-
scenes with divinities or their servitors in their Saga. lowers (or anyone else), they may do it in any num-

24
ber of ways and the FT should design the scene to be 77 thrones. Each throne is associated with a day. This day
as interesting as possible. The divinity may summon is part of the divinity’s dominions.
anyone with Piety in them. They essentially pull the
soul out of the follower and teleport it to them, leav- Weapon: This is the weapon that is either used by the
ing the subject’s body in a comatose state. They may divinity or most commonly used by their faith. Not all
also contact a follower by whispering on the wind or characters in this faith use this weapon.
through dreams. Or in a voice which comes from an Gift: When N’Thraxu created the thrones, part of its de-
animal, plant or stone. It might also come in the form cree was that each divinity must grant a gift to the world.
of talking fire or a shadow without a caster. It may also
be in the sound of splashing or dripping water or in Symbol: This is the symbol by which the divinity or reli-
the sound of the earth trembling, or anything else that gion is identified.
seems appropriate to the divinity.
When roleplaying with a worshiper, it is important Servitors: This is the type of spirit which is most likely to
to consider which aspect of the divinity the character represent the divinity. Elder creators are served by level
most closely identifies with. It is through this portion four spirits, while gods are served by level three.
of its essence that the divinity is most likely to appeal
to the follower. Sacrifices: These are gifts the worshiper gives their divin-
ity or a divinity they are attempting to please.
Reading About the Divine Prayers: This is the time of day the divinity expects their
Below are explanations of the categories used to de- followers to pray to them.
scribe each divinity and religion.
Omens: This is the means by which the divinity typically
Name: The first entry is the most common name of the di- communicates with their followers.
vinity (though most of them have many, many names). The
second entry is the title they are most commonly known Typical Followers: These are the species or types of indi-
by. Other titles for the divinity may be included within the viduals that typically worship this divinity. It should also
text. However, the FT should feel fully justified to create be noted that individuals associated with the divinities
any additional titles they wish for any of the divinities list- dominions are also likely to give them worship. Com-
ed in this work. If no title is listed, they have none. mon people often give prayers to many divinities, though
theologians state this is typically a form of irreligious be-
Spirit Level: The strength of each spirit is quantified by a havior. They assert that the path to enlightenment and
Rating of 1-10. The higher the Rating, the more powerful spiritual elevation is through the passionate worship of
the spirit. All divinities are at least spirit level 5. Spirits one divinity. This is the road to sainthood – the most el-
can both increase and decrease in power level. For di- evated state a living creature can attain.
vinities, this directly correlates to their base of worship-
ers and the power they draw from the dominions they Ceremonial Dress: This is the attire that is most likely
control. worn by clergy during religious celebrations.

Dominions: This is the sphere which the divinity has con- Church: This section contains details on specific church-
trol over. The stronger these dominions become within es, an overview of the typical churches of this faith or
the world, the more strength the divinity draws from sects within the faith.
them. N’Thraxu originally decreed which divinity had
control over which dominion. However, it is possible for Name of Day: The name given to the day the divinity has
divinities to wrest dominions away from others, though dominion over.
it is extremely difficult. It is easiest to accomplish if the
other divinity has been killed or greatly weakened. Holy Text: This is the name of the highest religious docu-
ment of the faith. Many faiths have additional testaments
Parents: Gods are created by the exchange of spiritual of their divinity. These may be accepted parts of the doc-
fluids from two elder creators. Absolute Dragons, the trine or apocrypha which spawns heterodox ideology.
first dragon from each line, were created by a single elder
creator parent. N’Thraxu created the first 44 trolls. Dogma: The tenet of the faith as laid down by the divin-
ity or the avatar.
Number: When N’Thraxu created the laws governing di-
vinities and dominions, it fabricated them in the form of The Nine Acts of Irreverence: These are the greatest sins

25
26
27
in the eyes of the divinity. A character’s Piety attribute
should be raised or lowered based on their adherence to
the given dogma and its code of conduct.

Notes: Additional information about the divinity.

Image: What the divinity looks like or is thought to look like.

Court(s): Divinities organize themselves into groups, or


courts, for protection by association. A divinity may be
a member of more than one group. The courts are Dark-
ness, Dragon, Dream, Freedom, Order and Troll.

Avatar: Divinities are spiritual creatures which typically


exist apart from the world. An avatar is a person chosen
to speak with the voice of the divinity to their congrega-
tions throughout K’Vega-Thale. This individual has pow-
ers vastly beyond the normal scope of a person of their
Status. The FT should feel justified creating any scope
they feel is appropriate for these powers. The reason
these powers are not discussed in this work is to allow
the FT to keep them dynamic and mysterious to the play-
ers. While this individual is separate from the divinity and Elsam (Goddess)
constantly receives divine power infused into their flesh,
Princess of the Dawn
transubstantiation does occur on rare occasions. This
slowly changes an avatar from the person they used to
be into a hybrid of themselves and the divinity. Spirit Level
Seven (7)
Divine Relationships: This section elaborates on the rela-
tionships the divinities have with each other. Regardless Dominions
of how many details are listed within this section, it is in Affairs, Annoyance, Bats, Bitterness, Breaking
no way all-encompassing. FTs should feel free to modify Hearts, Dawn, Destroying Lives, Dew, Guilt, the Morn-
and expand upon these ideas in any way that will best ing Star, Seduction, Selfishness, Shame, Spite, Traitors,
serve their Saga. and Unrequited Love

Clergy: The Clergy Calling associated with these divini- Parents


ties. Divinities only support the callings listed here. Some Ahriman and Ahuramazda
divinities, such as Absolute Dragons, do not support call-
ings at all. But Absolute Dragons grant ritual powers in
spite of that.
Number
One (1)
Requirements for clergy members are specified in ad-
dition to any listed with the clergy calling.
Weapon
Morningstar (the weapon gained its name from its as-
sociation with her church).

Gift
Seduction

Symbol
A pink broken heart.

Servitors
The angels that serve Elsam have changed greatly over

28
time – as has Elsam herself. Once they were called the selfish creatures of high conscience and great remorse. Their
Grigoris, angels who were created to watch over chil- guilt usually manifests in some aggressive fashion often lead-
dren. After Elsam’s fall, most of these spirits loyally fol- ing to another victim. Despite freyaens once being the main
lowed their queen into her abyss of spite. The love within body of her faith, their worship is no longer accepted.
them was perverted into a sexual thing. This corruption
changed these watchful nurturing spirits into the carnal Ceremonial Dress
seductresses known as succubi. Today, this 200-strong Fine clothing, expensive jewelry (kept as badges of honor
group plagues freyaens throughout the world. The dove from some heartbroken lover), and leather. Women often
wings that sprouted from their backs were blackened dress in revealing outfits with habit-like headdresses. Black,
and twisted to those of bats after Elsam slew Hurflun. pink, soft orange, soft red, and soft yellows are preferred.
Many also have horns. They are often referred to as ‘The
Fallen’ and have a habit of mating with Elsam’s followers, Church
often using them as sex slaves. These temples are carefully hidden in lands with high
freyaen populations. Most temples are ornate with tro-
phies and displays of wealth in every way imaginable.
Deep within freyaen lands, it is not uncommon for her
temples to be disguised as temples of other divinities.
The Stone of Broken Hearts in Jalf is her largest temple.

Name of Day
The Day of All Dawn.

Dogma
Do anything you have to in order to achieve your goals.
Besides the goddess, nothing is more important than
your own happiness. Each life you touch is like a game.
Enjoy it in every way you can. Once it is ruined, move on.
When choosing a plaything, remember to look to
those around them. Are there other lives that will be
collateral of your action? If so, all the better. Husbands,
wives, children, siblings, parents, friends, there are so
many possibilities. Make sure to explore what heartbreak
is like from each of these relationships. Guilt and shame
are yours for what you have done. Deal with it, but do
not let these memories stop you from doing it again.
There is no greater goal than the acquisition of frey-
aen souls. Once Elsam has enough souls from these
living creatures of light, she believes she can resurrect
Ahuramazda – an event that will lead to her being for-
Sacrifices given and the end of her exile to the Outer Darkness. This
Acquiring the souls of freyaen through force, guile, or se- will usher in a new time of prosperity to all who have
duction. Also breaking someone’s heart or acting spitefully. helped her in this noble goal.

Prayers The Nine Acts of Irreverence


Mostly offered at dawn.
• Trusting anyone.
Omens • Forgiving (including yourself).
In the form of feeling watched, seeing bats or sudden • Refusal to embrace your spite.
experiencing feelings of guilt. They may also take the form
of odd feelings at dawn or strange images in the dew. • Refusing to use sex to gain power over someone.
• Returning the affections of those that love you
Typical Followers (cultivate their love for you, as it enslaves them, but
Kalfars, ogres, satyrs, shian, and humans. Her followers are never return it, as that enslaves you).

29
• Refusal to give a soul over to Elsam’s servitors Divine Relationships
(these souls are for Elsam, not your personal use). Elsam hates Cinder and plots to overthrow the
• Sparing a freyaen’s life. Queen of Freedom. Her wish is to take both the god-
• Refusal to seduce a freyaen. dess’s position and life. Shortly after the time of num-
bering, Elsam killed Hurflun to usurp his dominions.
• Placing anything above Elsam. This greatly increased Elsam’s power and led to her
popularity amongst the kalfars.
Notes The dew is said to be Elsam’s tears spawned from
Popular superstition suggests that putting statues of the guilt of allowing one of her parents to kill the oth-
Elsam and Cinder within sight of each other is to invite er. Created during the first War of Light and Darkness,
bad luck. Elsam is also known as The Fallen, The Morning Elsam is the elder of the twins of twilight. After this
Star, and Princess of the Dawn. war, which nearly tore apart reality, the twins became
guardians by creating two bridges that separated light
from day. Dawn and dusk, which at that time occurred
every day, were meant to separate their parents for-
ever. Such was not to be. Ahriman’s desperate desire
to snuff out light and the life it allows drove the elder
creator to seduce its innocent daughter. After romanc-
ing and impregnating Elsam, Ahriman convinced her
to allow Ahriman to pass through her bridge of dawn.
This sudden ferocious attack caught Ahuramazda off
guard and put an end to its life. In its final throes, the
elder of light cursed Elsam and flung her into the Out-
er Darkness. There, she was abandoned by Ahriman,
who no longer had any use for her. Since this time, she
has only ever been able to leave her prison as long as
the colors of dawn are hanging in the heavens. This
has caused her to be known as the Morning Star. One
hour before dawn, she appears in the form of a pink
star that slowly comes closer to earth as dawn breaks.
She is the only star that ever appears in the night’s
sky. Filled with shame from her betrayal and fueled
by spite from her abandonment, this loving goddess
became twisted into an entity of hatred in the nether
darkness. Her couplings with Ahriman produced a son,
the demon M’Lak. Several growing cults now worship
M’Lak, who is attempting to climb to the position of
divine by taking one of the vacant Thrones of Divinity.
Image The death of Ahuramazda caused a huge rift between
A vaguely freyaen-looking teenage girl with long raven
her and her brother, Luk-Coo. Now, the thought of Luk-
hair, Elsam is thought to be one of the more beautiful en-
Coo no longer fills Elsam with joy, but only shame for
tities in existence. Her pale features are accentuated by
what she has done. The unrequited love Elsam feels
her bright pink eyes, sharp white fangs, small pink horns
towards Luk-Coo causes her to periodically lash out at
and black bat wings. The major difference between her
him. One instance of this is her changing bats primary
appearance and that of a freyaen is her eyes and ears are
diet to moths. When Elsam found out that Luk-Coo had
significantly smaller. She is sometimes shown in studded
been murdered by the Enforcers, she swore to devour
or spiked leather jerkins, holding a bloody morningstar.
each of them as she had done Hurflun. Luk-Coo’s ap-
parent resurrection filled Elsam with optimism that he
Court would finally take his place as her lover. These feelings
Freedom turned towards murderous rage when she discovered
a budding romance between Luk-Coo and Cinder.
Avatar So greatly is Dazazya opposed to her half-sister, El-
Berja Drepa Sla, a male kalfar she has taken as an oc- sam, that Dazazya has been forced to shift much of her
casional lover. He is a cambion. focus from Ajyra to Elsam. Several brutal fights have oc-

30
curred between these goddesses, the last one nearly collect that freyaen’s soul. Souls are put into pieces of
leading to Elsam’s death. This war continues in the ranks amber to contain them and given to servitors of Elsam
of mortals as followers of Dazazya have been ordered to who record this offering from the clergy member which
exterminate all followers of Elsam they find. helps towards increasing their Piety.
After discovering Elsam’s prison within the Outer
Darkness, Loptif attacked the goddess. Through the use 4 - Thorns of Animus
of dawn’s light, Elsam nearly killed Loptif as the vampy- This ritual causes pink or orange spiritual thorns to
ress fed upon her. So severe were Loptif’s wounds that cover a certain part of your body until the end of your
she was forced to sleep an entire seven cycles within next round. These thorns allow you to add the bonus
the soil to recover her strength. from your Hate (Wrath) Forte to the damage of any
After appealing to Ajyra to aid her in a plot to murder Brawl (Strikes) attacks.
Dazazya, Elsam and Ajyra became lovers. This seduc-
tion ended in a failed attempted, by Elsam, to murder 6 - Black Wings
her half-brother, Ajyra, in hopes of stealing his Domin- This ritual causes you to grow bat-like wings which
ions. This was largely done as she thought killing him allow you to fly. When calculating your speed, double
would lead to the meehan-ghes worshiping her. This is your Athletics and any Fortes you may possess in fly-
extremely unlikely for many reasons. ing. This ritual either lasts for the scene or as long
as you wish. To retain the wings for longer than one
Clergy [Druids and Priests – Cleric of Elsam] scene, you cannot regain the Zeal points expended to
cast this ritual. You must succeed on a Caster Check of
Requirement(s): Crushing 1, Guile 3 and Hate 1. 15 to activate this power.
Clergy gain the below-mentioned rituals at the Caster
Status indicated. 8 - Morningstar of Spite
By weaving darkness and light together, you can
Caster Checks: PRE + Hate + a Hate Forte in the given create a weapon of spiritual energy. This weapon is
ritual, if possessed. capable of inflicting damage on physical creatures
as well as spirits of light or darkness. This weapon is
Rituals: composed of darkness with spikes of light. It deals an
Clergy gain the following rituals at the Caster Status indicated. amount of damage equal to your Hate, has an Armor
Surpass equal to your Forte in Hate (Philosophies) and
2 - Ataraxia Governance. Boosts on 6. The damage it deals is in no way affected
When you cast this ritual, you immediately become by your STR. Instead, it is treated as a morningstar for
aware of the Ataraxia scores of any freyaens you look all other purposes, such as calculating Attack, Fortes,
upon for the remainder of the scene. In addition, you etc. You can either create this weapon as a normal cast-
can sense any freyaen within 2 + a number of miles ing, which dissipates at the end of the scene, or you
equal to your Caster Status whose Ataraxia has fallen can permanently expend 1 point of Zeal to make the
to 0. Those in such a state call to you like a beacon. weapon permanent. Once you have made the weapon
They cannot hide from you. permanent, you will be able to sense its location at all
Alternatively, you can target this ritual against a times. Weaver 1 is required to make this weapon.
specific subject, allowing you to directly attack their
Ataraxia. You may attempt to drain their Ataraxia by 10 - Ward Against Angels and Demons
making a Brawl (Breath Weapon) roll against their Casting this ritual forces all spirits of light or dark-
Conditioning (Life Force). If your roll bests their Resis- ness (of level 4 or less) out of the area in which you
tance Roll, you drain an amount of Ataraxia equal to have casted it for a full cycle. This ritual can affect an
½ your Caster Status with 1 additional point for each area the size of a large building. Alternatively, you may
Boost you roll. cast it on an individual. If you know the true names of
Casting either variation of this ritual gives you the spirits of light or darkness, you may pronounce them
following power for the remainder of the scene: as an in order to exclude them from the effects of this ritual.
Accelerated Action you gain a bonus to Attack (equal This allows them to move into the area or affect the
to your PRE Rating + your Status) against anyone who individual normally. There is no Resistance Roll against
is currently enduring the shattering. You may use this it, but it has no effect on spirits greater than level
power a number of times each day equal to your Hate 4. This ritual has been used many times to allow the
(People) score. caster to steal the soul of a freyaen by preventing the
This ritual may also be cast after killing a freyaen who servitors of their divinities from being able to get close
has been reduced to 0 Ataraxia. Doing so allows you to enough to collect the soul.

31
are buried in the fields. Then the farmer cuts his hand and
allows a small amount of his blood to fall upon the soil.
Oxen are often slaughtered and buried in the field as well.

Prayers
In the first light after dawn and before each meal.

Omens
Quillicalian’s communications come in strange plant
patterns, whispers while in a cornfield, the pit of a piece
of fruit, or small holes in the ground.

Typical Followers
Freyaens, du’ k’ sits, and humans. Quillicalian is
shunned by orcs, who claim that she has stolen all her
gifts from the trolls.

Ceremonial Dress
Clergy wear simple clothing and often go barefoot, en-
joying the feel of the soil against their skin.
Quillicalian (Goddess) Church
The Tiller These places of worship are usually made out of sim-
ple building materials like wood and are not ornate at all.
Spirit Level
Seven (7) Name of Day
The Day of Planting.
Dominions
Agriculture, Corn, Crops, Farmers, Farming, Farms, Holy Text
Planting, Seeds, Time Just After Dawn, and Vegetables. The Sower’s Calendar.

Parents Dogma
Ahuramazda and Demar. Work hard, look first within yourself before asking
others or the goddess. Stay rooted to the ground, keep a
Number level head and show respect to all. Never waste food or
Two (2) tolerate its waste. Witches and other occultists are not to
be tolerated. Their kind cause great disharmony.
Weapon
Quarterstaff The Nine Acts of Irreverence
• Greed.
Gift • Failure to be self-sufficient.
Farming
• Wasting food.
Symbol • Failure to plant crops on Quillicalian’s day.
A dried and preserved piece of fruit or vegetable. • Refusing to teach anyone that asks the arts
of agriculture.
Servitors • Neglecting to pray to Quillicalian before each meal.
Putto (daemon)
• Being Disrespectful.
• Disrespecting V’Lex or F’Tash.
Sacrifices
After the harvest, fish and other animals from the rivers • Tolerating witches or other occultists.

32
Notes Those who do must select either druid or priest and gain
The orcs claim she stole most of her powers from the all the additional abilities listed under each of these di-
oak trolls after the Gods’ War. vinities and can cast rituals from the following Precepts:
Earth, Light, and Underworld. To be a cleric of both, you
Image must pay 1 extra Advantage Point at Catalyst creation
Quillicalian is usually depicted as a tall freyaen with and 1 extra on each Caster Status gained.
dirty blonde hair, hazel eyes and a very voluptuous body
by freyaen standards. Humans have begun carving her as Caster Checks: ENL + Piety + a Piety Forte in the given
a more human-looking form. ritual, if possessed.

Rituals: Clergy gain the following rituals at the Caster


Court Status indicated.
Freedom
2 - Green Thumb
Avatar Casting this ritual gives you a bonus to all Farmer rolls
Ytnea a soft-skinned beautiful platinum-blond, blue equal to your Caster Status for the rest of the scene.
eyed freyaen. She lives near the city Stadfesta.
4 - Skin of the Field
Divine Relationships For the rest of the scene, you gain a bonus to your
Quillicalian is married to V’Lex and on excellent terms Hide Rating and Poison Resistance Rolls equal to 50% of
with F’Tash, who has also been her lover. Her priestess- your Caster Status.
es often call upon the clouds and show great respect to
F’Tash. The other divinities she is friendly with are Shi, 6 - Song of the Rain
Lassadarnya, Dazazya, Leviathan, and Bacchus. When you cast this ritual you enact pacts made long
Quillicalian detests all trolls. Quillicalian’s greatest en- ago by your goddess and F’Tash. This ritual causes spirits
emy is Mingser, whom V’Lex and her valiantly defeated of rain to arrive at the location within the next 8 days –
during the Gods’ War. Elsam and she were once friends; your PRE Rating. There is a minimum of 1 day. You must
now Quillicalian feels only anger and disappointment have at least Sing 1 to cast this ritual.
towards her. The following divinities are also counted
amongst her enemies: Hystyr, Azi Dahaka, Foosha, Phoe- 8 - Invulnerability to Disease and Poison
nix and Morghul. Quillicalian also gets along poorly with This power grants you Invulnerability to Disease or Poison.
Dingen due to his hatred of F’Tash.
10 - Labyrinth of Corn
This ritual turns your body into a maze of corn. This is
Clergy [Druids and Priests – Cleric of Quillicalian] often how the highest-ranking clergy members end their
Requirement(s): Conditioning 1, Farmer 3 and Love 1. lives: with one final act of giving to their community. Be-
Quillicalian and V’Lex may be worshiped collectively. sides that, there are many other uses for this ritual. Once

33
you have assumed this form, you are able to constantly Number
regrow parts of yourself that have been damaged. You Three (3)
are also able to constantly rearrange your position, mak-
ing it nearly impossible for anyone that cannot fly to get
out of you. Those wishing to attempt to find their way
Weapon
Quarterstaff
out roll Insight (Puzzles) against your Guile + Piety + Cast-
er Status + ENL Rating. They may only attempt this roll
once per day. You may speak normally while in this form Gift
and you may make your voice come from any part of the Baptism and the protection of children.
field. You may maintain this form as long as you like. Al-
ternatively, you can use this ritual to turn yourself into a Symbol
single stalk of corn or even simply a seed. This makes you A baby in swaddling clothing.
very hard to find.
Servitors
Brownies (angel)

Sacrifices
Having children, taking time to play, caring for chil-
dren, creating poetry, being a good wife, showing mercy
and forgiveness, and living in joy.

Prayers
Said in the morning.

Omens
Lassadarnya’s omens are often delivered, hidden in
the words of children.

Typical Followers
Freyaens, sirens, hibbens, and humans.

Ceremonial Dress
Long dresses of light brown, yellow, or orange are
most commonly worn. This is occasionally accentuated
by gold jewelry.
Lassadarnya (Goddess)
Church
Great Mother Lassadarnya’s church is nearly totally composed of fe-
male worshipers. The buildings vary from very humble and
Spirit Level simple to highly complex and ornate. The freyaen and hu-
Seven (7) man churches are as different as the roles of the women
of these species. This has created a bit of a divide between
Dominions the new human and the classic freyaen churches.
Baptism, Birth, Bound Between Mothers and Chil-
dren, Brooks, Children, Forgiveness, Friendship, Games, Name of Day
Gold Fish, Guardian of Children, Joy, Luck of Children, The Day of Mothers
Marriage, Mercy, Midwives, Motherhood, Peace, Play,
Poetry, Potential, Pregnancy, Quiet Places, Streams, Holy Text
Toys, and Wives. The Testament of Potential which is written in Dazazyaese.

Parents Dogma
Ahuramazda and Leviathan Baptize children so the forces of darkness will not

34
claim them. This baptism should occur on the baby’s Leviathan. Sometime later, she rose from the water
first 3rd day. This is to help keep the agents of Elsam away fully formed as the first goddess. She is very close
from children. Work to repair damage in relationships to Leviathan and still mourns Ahuramazda’s death
between husbands and wives. Instruct women in sexual deeply. Even this great pain is not enough to shift her
skills to better please their husbands with their womanly position on peace.
talents. Be a living example of peace and forgiveness. Vi- Lassadarnya and Elsam have been the closest of
olence should only be used upon those that would harm friends since Elsam was born. The pain Lassadarnya
children or pregnant women. All means are acceptable felt at the death of Ahuramazda was heightened
when dealing with such creatures. Look for the best in greatly by it being through Elsam’s betrayal. Despite
people. It makes beauty much easier to find. how much Elsam has hurt her, she would forgive her
old friend if only Elsam would come to her and ask for
The Nine Acts of Irreverence: it. The thing she would find hardest to forgive is Elsam
turning from a protector of children to something
• Refusing to grant forgiveness. that preys upon them. The way Elsam preys upon the
• Discouraging love. souls of freyaen children horrifies Lassadarnya. It sad-
• Causing disharmony. dened her so greatly that nine streams now stand in
quiet places around K’Vega-Thale where Lassadarnya
• Refusing to do everything in your power to protect went to weep. Each of these streams is named after
a child or pregnant women. Lassadarnya. The majority of her work in the world is
• Using violence for any reason other than to protect to protect children from Elsam and Ajyra, the snatch-
children or pregnant women. er of children.
• Refusing any mother’s request to baptize her child. Lassadarnya is very friendly with Quillicalian, F’Tash,
Arey, and Dazazya, though she had a great falling-out
• Driving a wedge between a married couple. with Dazazya over the latter’s stance on the kalfars,
• Discouraging artistic endeavors. which still causes tension between the friends. The
loss of her friend Eish-Mee saddens her as well. She is
• Not attempting to marry and have children.
married to Dingen. Many times she has attempted to
reach out to Kihea, but this goddess’s suspicious na-
Notes ture has kept them from coming together.
Some of the human high priestesses have married roy-
alty. This has allowed them to take a bit of political power
within some tribes. While it should be noted that nearly
all of her faith is female, the goddess will accept male
priests. Lassadarnya is known as the second mother of
the freyaens.

Image
Lassadarnya is depicted as a slightly attractive middle-
aged female of the species which is worshiping her.

Avatar
Ysayr currently serves in this position. She has moved
the church headquarters to Trade. This tall, thin freyaen
has long golden-blond hair, golden skin and bright amber
eyes. Lassadarnya’s previous avatar, Drishulda, a ferrum
woman who lived in the city of Bale, was killed by the hu-
man Helios, the only person Lassadarnya has ever cursed.

Court(s)
Order

Divine Relationships
Lassadarnya was conceived when Ahuramazda’s
glittering light first reflected against the surface of

35
Clergy [Priest – Cleric of Lassadarnya] the roll they lose one point of Hate + 1 additional point of
Hate per Boost. The loss of this Hate is permanent. This
Requirement(s): Artist 1, Barber 1, Love 2, Perception 1
ritual Boosts on 2. You may only cast this ritual once per
cycle on any given subject. The subject must truly wish to
Caster Checks: ENL + Love + a Love Forte in the given rit-
have this pain in their soul lifted for this ritual to work.
ual, if possessed.

Rituals: Clergy gain the rituals listed below at the Caster


Status indicated. Your points of Hate are subtracted from
your Piety when calculating the Caster Status of rituals
you can cast. For example, if you had a Piety score of 9
and a Hate score of 3, you would be treated as if you only
had a Piety of 6.

2 - Holy Water
This ritual is primarily used for baptisms. Baptisms
can only be performed on the 3rd day of each cycle.
Once cast, this ritual wards children against spirits of
darkness until they begin puberty. This means that spir-
its of darkness and warlocks cannot touch the child.
This use of the ritual is viewed as being of quintessential
importance, especially in the freyaen lands where most
children are baptized.
The water blessed by this ritual can also be used
to damage spirits of darkness, ghuls, warlocks and
vampyrs. This is a Projectile (Holy Water) weapon which
deals 1/0/2 damage against the creatures listed above
and affects spirits.

4 - Grag’s Shadow
This power is taught by a brownie and was originally Demar (Elder Creator)
created by the greatest of their number, Grag. You gain a The Ground King
bonus, equal to your Caster Status, to all rolls to Attack
or Intimidate anyone you have seen attempt to harm a Spirit Level
child or pregnant woman. This ritual must be cast once Nine (9)
for each subject. This bonus never goes away.
Dominions
6 - Mercy Apples, Cattle, Earth, Minotaurs, Plants (those not list-
By casting this ritual, you attempt to prevent a sub-
ed under over divinities), Soil, and Stability.
ject from taking hostile actions against a number of in-
dividuals equal to your PRE Rating. You roll your Caster
Check against their Meditation (Mind Control). If you
Number
Four (4)
win, the subject cannot take any actions against any
of the individuals you seek to protect for the rest of
the scene. Any protected individual that first makes a Weapon
hostile action against the subject no longer gains the Grain Flail
benefit of this ritual.
Gift
8 - Invulnerability to Disease and Poison Apple
This power grants you Invulnerability to all effects of
any kind of Disease or Poison. Symbol
Golden Apple
10 - Forgiveness
This ritual may only be cast upon a willing subject. You Servitors
roll Caster Check against the subject’s Hate. If you win Asag (daemon)

36
Sacrifices • Failing to meditate upon Demar every day.
Burying slaughtered animals in the earth or planting • Failure to obey your superiors.
apple trees.
• Making a decision out of emotion instead of
sound reason.
Prayers
Typically said at the same time each day. • Not planting an apple tree at least once per cycle.
• Not being in contact with the ground or something that
Omens is in direct contact with the ground, such as climbing
In the form of unusual cracks or holes in the ground or a tree.
in strange symbols in crops or images in apples.
Notes
Typical Followers In What Will Come, Thogqalix wrote in the Demar-
Freyaens, humans, or orcs (there are no ogres at pres- ian language that there is far more to Demar than there
ent, but there have been a few over the ages). appears to be and that only victims shall extend Demar
their trust.
Ceremonial Dress
They usually dress in plain brown robes with no shoes. Image
The only jewelry they own is their golden holy symbol, It is all the soil in the world.
which is a necklace, charm, or ring.
Avatar
Church Amintah, an ageless minotaur who stands over 12
Most temples are made out of clay with open parts feet tall with massive golden horns, green eyes and
in the roof and trees growing inside them. It is common brown fur, is the only avatar Demar has ever had. Amin-
for at least one apple tree to be inside the temple. The tah never sleeps and keeps his eyes peeled for any who
world headquarters of this faith is within a temple to
would desecrate or attempt to steal the golden apples
the north of Bale.
of the sacred Tree of Light. This tree lies to the north of
Bale and grows upon a small island in the middle of a
Name of Day pond of warm liquid gold. This pond houses Ahuramaz-
The Day of Soil da’s heart from which the tree grows. Anyone who eats
a golden apple gains an extra permanent point of ENL.
Holy Text This fruit is only given to those whom Demar has plans
Lexicon of the Breathing Earth for. Such individuals are most likely its greatest cler-
ics but can occasionally be others. Regardless of how
Dogma many apples you eat, you can only gain this bonus once.
Make decisions based on sound reason rather than Anyone who tries to steal it will be killed and buried
emotion. Defy the forces that would attempt to destroy as fertilizer to the tree. The minotaurs were one of the
life and leave them as sacrifices within the earth, for that species which were exterminated during the Shadow
is all they can contribute. Do not be selfish, as the riches Purge. Amintah only survived because Demar pulled its
of the world are but distractions from your purpose, avatar into the earth to conceal him from the carnage.
which is to ensure that life carries on. Trust none but De- Currently he is served by many ladon (dragons of the
mar. All others may be corrupted. Aid those who you can. soil) and advises the bishops of Demar who travel to see
Do not deny death, for T’Hool has its place, and that is him. He rarely grants audiences to others.
part of life. Respect K’Vega-Thale above all and keep it
safe. Without it there is no place for you.
Divine Relationships
Demar cares for each of its children in its own way.
The Nine Acts of Irreverence The scope of its feelings is nearly impossible to de-
• Failing to respect nature. scribe in terms a lesser creature could understand. It
• Greed enjoys life and generally opposed Ahriman. It also miss-
es Ahuramazda, whose heart it still guards. It dislikes
• Killing for any reason other than for food or to Elsam who has tried to steal the heart several times.
protect yourself, others or that which is sacred to Demar. It tends to dislike the flighty nature of Igvale and her
• Failure to keep a secret. brood. Demar’s greatest friend is T’Hool.

37
Clergy [Druids and Priests – Cleric of Demar]
Requirement(s): Chains and Whips 1, Carpenter 1, Farm-
er 1, Outdoorsman 1, Speak Language: Demarian

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. You also spend 3 instead of 4
points on the clergy advantage at character creation.

2 - Armor of Earth
This is not a ritual, but a power. You must not wear armor
or shoes in order for this power to take effect. As long as your
feet are planted on the ground, including the underworld,
you gain a bonus to your Hide Rating and all Balance Checks
equal to your Caster Status. If you have no Grades in Acrobat-
ics, you do not take the standard -4 penalty on Balance Rolls.
You are considered to be trained in this and only this part of
the Acrobatics skill. You are still permitted to use shields.

4 - Forms of the Earth


This ritual transforms you into the form of a bull, or
Mool (God)
cow if you are female. You may also transform yourself The Red
into an apple tree instead.
Spirit Level
6 - Restore Life to Plants Six (6)
This ritual enables you to restore life to any plant that
has died in the past 77 days. This ritual is exhausting and Dominions
causes you 6 points of damage. Bears, Beheadings, Caves, Comas, Deep Slumber, Glut-
tony, Gratitude, Hibernation, Hills, Ogres, Rage, and Sex-
8 - Dance of the Ghost Minotaurs ual Aggression.
This ritual throws you into an ecstatic dance which causes
a number of minotaur ghosts to manifest around you. These Parents
ghosts appear at the start of your next turn and will imme- Opiate and T’Hool
diately follow your instructions. The number that appears
is equal to your ENL Rating and they are Extras of a Status Number
equal to your Caster Status. They speak Demarian, have gore Five (5)
attacks which deal 3/0/5 and their Stat modifications are as
follows: +2 STR, -1 DEX, +1 VIG, -1 INT, +1 ENL, -1 PRE. They Weapon
are also ghosts and gain the advantages of that type. They Bare Hands
may or may not appear with weapons as the FT sees fit. You
must be on the ground or within the underworld to cast this Gift
ritual. Buildings, roads, and the like count as ground; being on Gratitude
a ship, in a creek, standing in a fire or being on top of solid ice
(which does not rest upon ground) does not. You must have Symbol
at least 1 Grade of Acrobatics to cast this ritual. Bear’s head, usually on a wooden carved medallion.

10 - Ageless Servitors
Gaining the Status to cast this ritual will render you Nanook (daemon)
ageless. Ageless means that, while you may still be killed,
you will no longer age or die of old age, Disease or Poi- Sacrifices
son. In addition to being ageless, you no longer require Kidnapped virgin females left on a consecrated stone
any form of rest and do not sleep. slab within the mouth of a cavern.

38
Prayers • Refusing to eat when you are hungry.
Devotions are offered in the morning. • Not pursuing someone you are attracted to.
• Refusing to use violence to solve your problems.
Omens
They come in the form of seeing bears, usually in • Fearing your own rage.
your dreams. These usually come during long periods of • Regret
sleep from which it is impossible to awaken. Another is • Failing to test yourself.
the feeling of being nuzzled as you awaken, often right
before trouble. They also come as a yawning wind from
cave mouths. Notes
Many followers of this god keep a bear as a compan-
ion. Bears never attack followers of this god unless they
Typical Followers must to defend their young or are forced. He is also
The majority of Mool’s followers are ogres; however, a known as Carth-yee, which means murderer in Thraxa.
few human cults have recently come together. There has
been a growing trend among ogres to abandon this faith.
Image
A massive red-skinned, extremely muscular ogre
Ceremonial Dress whose skin burns with heat, violent red flame spills
Their ceremonial garb consists of bear skins taken dur- from his eyes.
ing ritual hunts, which are draped loosely around their
shoulders, and a skull, which may be of any creature.
Otherwise, they are completely naked.
Court(s)
Darkness and Dreaming. He was banned from the Is-
land of Freedom and its court by Cinder after attempting
Church to force himself on her.
Most of Mool’s temples are inside caves. There are
often many drawings upon the cave’s walls and even
Avatar
amongst those not of this faith; it is seen as ill luck to pro-
Ipikis Striv, an ogre, currently holds this position. She is
fane these drawings. There are usually living trees out-
a very violent ogre who enjoys eating freyaens.
side the caves that are carved with images of the bear to
warn outsiders of this place. His greatest temple is called
The Screaming House. Divine Relationships
Mool gets along well with Ajyra, to whom he reports,
Foosha and Weendigo. But his only true friend is Nyjak-
Name of Day kthi. Most other divinities, especially females, shun him
The Day of Rage at best. He is obsessed with Cinder.
Helena defeated Mool in battle during the Shadow
Holy Text Purge. She severed one of his testicles as he attempted to
Gratitude and Anger force himself upon her. He also hates Pelgan and Ylinnok,
who have defeated him in combat as well. He harbors
Dogma much anger towards Dazazya and many other divinities
Mool is known as a happy-go-lucky god, albeit a vio- that have stolen the worship of his children, the ogres.
lent one. He teaches to be pleasant towards those who
have not earned your anger. You should enjoy the simple Clergy [Druids and Shamans - Cleric of Mool]
things in life for they are the most important. The rewards Requirement(s): Brawl 1, Conditioning 1, Hate 1, Intimi-
of a good campfire story, a good meal and the company dation 1, Spelunking 1, the Hate (Wrath) Forte.
of friends are not to be overlooked. For these things you
should show gratitude. Do as you like to those that anger Caster Checks: VIG + Hate + a Hate Forte in the given rit-
you, as long as it eases your rage. ual, if possessed.

The Nine Acts of Irreverence Rituals: Clergy gain the following rituals at the Caster Sta-
• Failure to show gratitude towards those that deserve it. tus indicated.
• Not taking out your anger on those that have earned it.
2 - Bear Companion
• Showing weakness. You gain a bear as detailed in the animals section

39
of the book Monsters and Men. The bear has a Status Dominions
equal to yours. Air, Archery, Bow Making, Gravity, Hawks, Low
Heaven, Oxygen, and the Sky.
4 - Hand that Threatens Doom
Casting this ritual reduces your Boost to 2 on all strik-
ing attacks for the rest of the scene.
Number
Six (6)
6 - Beheading
When you cast this ritual the first subject you reduce Weapon
to The Quick will be beheaded instead. The ritual is ex- Windbow
pended once this power has been used up.
Gift
8 - Fury Oxygen, archery and bow-making.
Casting this ritual forces a number of subjects equal
to your PRE Rating to enter a state of completely un- Symbol
restrained fury. You roll your Caster Check against the Light blue disc with a wavy symbol for the element
subject’s Meditation (Mind Control). If you succeed, of air. Also in the form of wind chimes hung around the
every subject you defeat attacks the individual closest neck, on a staff, bow or carried.
to themselves.

10 - Heart Attack
Servitors
Thrivaldi (daemon)
When you cast this ritual, your subject must make a
Meditation (Body Control) against your Caster Check. If you
win they are reduced to -1 HG and they lose 3 HG per round. Sacrifices
Usually in the form of fine alcohol left in cups outside
a dwelling, for Igvale to have a sip. Candles and incense
are also usually burnt during ceremonies. Devoting
one’s time to artistic pursuits is also considered a minor
form of sacrifice.

Prayers
Said early morning or late afternoon.

Omens
These come in the form of whispers on the wind or the
wind pushing you in a certain direction.

Typical Followers
Freyaens, sirens, sprites, mafdets, hibbens, kitsunes,
chezari, satyrs, meehan-ghes, and humans.

Ceremonial Dress
For holy days, worshipers wear light blue and white
colors, often with feathers.

Church
Usually rather opulent buildings with open roofs, glass
Igvale (Elder Creator) and possibly even aviaries inside them. Services are usu-
ally held in the late afternoon and early morning. The
The Sky Mother buildings are often tall and always highly artistic. The
buildings are often made of wood. There is a church in
Spirit Level Bale in the Sword. Very tall trees are also thought to be
Nine (9) holy sites, as they come so close to the sky.

40
Name of Day associates with other divinities and is not interested in
The Day of Sky the wars and politics of gods.

Holy Text Clergy [Druids, Priests, and Shamans – Cleric of Igvale]


Whispered Words Requirement(s): Acrobatics 1, Bows 1, Bowyer 1, Percep-
tion 1 and Speak Language 1: Igvalian.
Dogma
Life is fleeting. In the time we have, we must work to- Caster Checks: PRE + Piety + a Piety Forte in the given
wards making the world a more beautiful place. Listen to ritual, if possessed.
the wind, for it holds the voices of all who have ever lived
and thus knows all secrets ever spoken. Speak only words Rituals: Clergy gain the below-mentioned rituals at the
you wish to live by for they will be carried throughout the Caster Status indicated. You also spend 3 instead of 4
entire world. Follow your feelings, as your heart knows points on the clergy advantage at character creation.
far more than your mind.
2 - Greater Zeal
The Nine Acts of Irreverence You gain an additional amount of Zeal equal to your
Caster Status.
• Failing to listen to others or the world around you.
• Destroying beauty. 4 - Avoid
Casting this ritual gives you a bonus to your Defense
• Not attempting to experience new things.
equal to your Caster Status.
• Failing to follow your heart.
• Failing to follow your wanderlust. 6 - Spirit Arrows
This ritual causes a number of spiritual arrows equal
• Forming opinions based on information not gained
to your Caster Status to materialize and fly towards the
from personal experiences.
subject(s) you determine. You roll your Caster Status
• Allowing others to restrict your freedom. against the Defense of the subject(s). Each of these ar-
• Restricting the freedom of others. rows deals 4/1/5.
• Displaying unimaginativeness. 8 - Cloak of Eagles
You must spend at least five days of work to prepare
Notes this cloak and make a Weaver (Clothier) of at least 20.
Igvale’s followers are amongst the most fascinating This cloak must be made of eagle feathers and cloth.
people in K’Vega-Thale. They embrace experience and Casting this ritual upon the cloak will permanently cost
grow from it. Igvale is also known as The Sky Mother, The you one point of Zeal. This cloak allows you to fly at a rate
Sky Queen, The Blue Queen, and Lady Blue. of 10 times your Athletics. Additionally, weapons fired or
thrown at you will automatically miss you and you gain a
Image bonus to Reflex rolls equal to your Caster Status.
Although Igvale is of both genders, it is sometime re-
ferred to in the feminine and portrayed as a woman. It is 10 - Ageless
also often depicted as the air itself. Igvale is thought to be Gaining this Caster Status will render you ageless. Age-
the very air people breathe. lessness means that, while you may still be killed, you
will no longer age or die of old age, Disease or Poison. In
Court(s) addition to being ageless, you will no longer require any
None form of rest and do not sleep.

Avatar
Coru, a mafdet, is the current holder of this position. No
one is more respected in the Cerulean Gates than she.

Divine Relationships
Certain ancient orcish writings suggest some sort of
relationship between Igvale and Ahriman. Igvale rarely

41
Prayers
Performed while meditating or asleep (while getting
rest), no others are needed.

Omens
These come while you are asleep or on opium.

Typical Followers
Meehan-ghes, freyaens, satyrs, sprites, kitsunes, du’
k’ sits, ogres, hibbens, baobhan siths, nymphs, neaks, ty-
phons, and humans.

Ceremonial Dress
Comfortably fitting silk clothing of grey, purple, white,
and/or blue are worn during holy times.

Church
Many of these temples are in poverty-stricken slums.
These temples are plain-looking buildings filled with pil-
lows and mats for resting upon. Opium is always sold
there; the smell of incense is constant and the buildings
Opiate (Elder Creator) are filled with music.
Liege of Dreams
Name of Day
Spirit Level The Day of Dreams
Eight (8)
Holy Text
Dominions Divulgence from the Dreams
Astral, Bacteria, Dreams, Dreamlands, Empathy, Fun-
gus, Ideas, Images, Meditation, Memory, Owls, Sleep, Dogma
and Unconsciousness. Opiate teaches that the world of the waking is nothing
but an illusion and that the dream is actuality. You must
embrace this true reality. Concern yourself little with the
Number falsehood of flesh. All sensation and pleasure wait just
Seven (7) behind the closing of your eyes. This is the greatest of
gifts, so enjoy it. Make sure those in the waking world
Weapon are getting their sleep and help them do so. Consider
Grappling (chokeholds) their dreams and reveal the esoteric insight contained in
them. Focus your mind so you may learn how to exist
Gift within the dreaming.
Dreams and Sleep
The Nine Acts of Irreverence
Symbol • Believing the material world is more real that
Grey Star the Dreamlands.
• Failing to meditate at least once a day.
Servitors • Harming an owl.
Oni (ephemerals)
• Failing to sleep when you are tired.
Sacrifices • Denying yourself pleasure.
This divinity is pleased by the burning of herbs, fungi • Killing for any reason other than food or defense
and other incenses, as well as by sleeping, and opium use. (either that of yourself or others).

42
• Showing disrespect to your superiors in the faith.
• Failing to engage in artistic endeavors. 6 - Through the Eyes of the Owls
You are able to see through the eyes of any owl
• Failing to learn from your mistakes. you have formed a bond with. To form a bond with an
owl, you must spend one minute looking carefully into
Notes its eyes. After doing so, this ritual enables you to look
The fey view Opiate as the father/mother of their spe- through the eyes of every owl you have a bond with.
cies and most keep its day holy regardless of any other You are able to cut through this sea of information with
divinities they may worship. supernatural ease.

Image 8 - Incarnation
Opiate’s image is different in every church across the This ritual is like reverse astral projection. Casting this
land and often in every depiction within a church. Its ritual projects your essence into the realms of flesh. This
form is all forms. allows you to remain in the Dreamlands while dealing
with people in K’Vega-Thale. Your Incarnation possesses
the same Stats, advantages, and skills as you, but is an
Court(s) Extra. As long as you are looking through this Incarnation,
Opiate is the dream world and creator of the Dream Court.
you cannot conduct any other actions and are complete-
ly unaware of the Dreamlands. You must make a Caster
Avatar Check of 10 to successfully cast this ritual.
Kylie Flamebathed, the first human who was made on
the day of Elsam and discarded by Pelgan into The Thou- 10 - Dream Master
sand Faced Flame that rings the end of K’Vega-Thale. This Nothing, other than Opiate, may affect you in any way
ageless person appears as a 67-cycle-old girl with blue as long as you are in the dream world. You no longer age
eyes, pale skin, and bright orange hair. She is attended by when in the dream world.
an ayida-weddo named Zane who appears with a freyaen
visage. Zane has steel grey hair and starry blue-black eyes.
Most people wrongly assume Kylie is Zane’s student.

Divine Relationships
All gods Opiate has created serve their role. Opiate has
no issue with any of the other divinities and is neither ally
nor enemy to any. Opiate’s work is not within the realm of
K’Vega-Thale, but within the dream. Its goal is to make the
dream a place that needs no connection to K’Vega-Thale.

Clergy [Priests and Shamans – Cleric of Opiate]


Requirement(s): Artist 1, Meditation 3 and Streetwise 1.

Caster Checks: PRE + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. You also spend 3 instead of 4
points on the clergy advantage at character creation.

2 - Visionary
This ritual allows you to add your Piety score to your
next skill check on: Artist, Meditation, or Streetwise. This N’ Thraxu (Elder Creator)
must be used by the end of your next turn.
It Which Has Always Been Known
4 - Force of Personality
This power allows you to add your PRE Rating to your De- Spirit Level
fense rolls when you are unarmed and without a shield. . Ten (10)

43
Dominions freed from The Pit. Its hope is that their magic will enable
Calendars, Clocks, Déjà vu, Frames, Hourglass, Keep- the trolls to undo the curse the gods placed upon their
ing of Cycles, Math, Measures, Numbers, Order, Patience, children, which has made them mentally simplistic.
Time, and Toads.
The Nine Acts of Irreverence
Number • Showing disrespect to trolls.
Eight (8)
• Failing to learn about the trolls.
Weapon • Working with the forces of darkness.
Club • Acting erratically.
• Being malicious.
Gift
Order, clocks, calendars, the cycles, math and numbers. • Failing to know what day it is.
• Making decisions based on emotion.
Symbol • Aiding followers of the Enforcers.
Infinity Symbol
• Teaching the secrets of magic to the uninitiated.

Servitors Notes
Trolls
N’Thraxu, also known as That Which Has Always Been
Known and The Judge of Divinity, is the creator of the
Sacrifices Thrones of Divinity, which are said to be a sort of clock.
None Each was given to one of the divinities long ago except
The Void, which stands outside the bounds of time.
Prayers These thrones represent the framework through which
Any time, all times are equal. the divinities’ power is woven and assembled. It also lim-
its the amount of creatures that may have access to di-
Omens vine power. There may only be 77 divinities (+ The Void).
Often in the form Déjà vu. In order to acquire a throne, the holder must have been
destroyed or have it taken from them by other means.
Parts of dominions can also be taken in many ways. The
Typical Followers
Orcs, cyclopes, rstholowas, viagyshes, and humans. thrones were created to end the Gods’ War.

Ceremonial Dress Image


There are so few clergy that no clothing standard has It is said that N’Thraxu’s true form is so perfectly pre-
been established. cise that it shatters the chaotic mind of any creature that
looks upon it.
Church
These temples vary greatly throughout the world and Court(s)
reflect the culture they were created by. However, all of None, though N’Thraxu keeps close watch over the
them contain clocks. Court of Order.

Name of Day Avatar


The Day of Numbers Emon Voss, a human male, is its eighth avatar.

Holy Text Divine Relationships


The Great Book of Truth As the parent of the trolls, N’Thraxu disdains all gods,
but especially the members of the Enforcers. Ever since
Dogma N’Thraxu was born, Ahriman has sought to destroy it.
This divinity has only called a few over the course of
time. It is patient, but knows there is much work yet to Clergy
be done. It is N’Thraxu’s wish to have the trolls it created Oracles who are called the true keepers of universal law.

44
Sacrifices
Offerings to Cinder can come in many forms, such as
preserving love, inspiring love or desire, entrancing oth-
ers to become obsessed with you, creating great pieces
of music or new music instruments, or donating huge
sums of money or other goods to her church.

Prayers
Performed in the late morning.

Omens
Often in the form of a beautiful stranger, a bad hair
day, in dreams (often very sexual ones), or a distant
calling song.

Typical Followers
As a goddess who is widely praised, worshiped and
adored, her most common followers are: freyaens,
kalfars, satyrs, humans, and typhons. Only the most
beautiful members of any species are considered for the
position of representative of her awe.
Cinder (Goddess)
Love’s Lady of Roses Ceremonial Dress
The style of dress changes constantly, her priests and
priestesses are likely to have vast and expansive collec-
Spirit Level tions of clothing and jewelry. They must always be ele-
Seven (7)
gant and impress all those that they meet.

Dominions Church
Awe, Beauty, Being the Object of Affection, Desire,
Cinder has decreed that her churches must be the most
Disgust, Elegance, Extravagance, Fantasy, Fashion, Femi-
beautiful in all of creation. Her religious order is the rich-
ninity, Freedom, Inspiration, Love, Music, Passion, Roses,
est in the world. The wealthy often give huge amounts
Style, and Vanity.
of money to her in hopes that she may look kindly upon
their marriages or affairs, or indulge their vanity. Many
Parents of these buildings are known to contain atriums for but-
Morghul and Opiate terflies. These are said to be Cinder’s favorite animals.
Her order is known as the Devotion of Beauty and her
Number churches as Houses of Elegance or sometimes as Houses
Nine (9) of Passion. The most sacred site of this faith is the church
located in Trade, known as Trade’s Temple of Gleaming
Weapon Love. It is a monolithic column of gleaming ivory. Many
She does not care what weapons her followers’ use, if any. consider it the most beautiful temple in K’Vega-Thale.

Gift Name of Day


Music The Day of Elegance

Symbol Holy Text


A pair of intricately drawn lips pressed together com- Charms Allure
posed of roses.
Dogma
Servitors That which is ugly is base; only beauty has worth. Art
Muses (ephemerals) and fashion are of the highest importance. You must re-

45
main beautiful above all else. Beauty is a blessing from Court(s)
Cinder. Those that are not beautiful are not blessed. The Queen of the Court of Freedom and a member of
Those that are blessed are of far greater importance, and the Court of Dreams.
thus far more worthy of your time.
Stoke the fires of love and passion. Lead them towards
others or yourself. These impulses must be nurtured.
Avatar
Cinder’s avatars are known as The Song. Her current
Make as many as you can obsessed with you – either
avatar is a young siren named Gahlodi. The siren is a
through your appearance or ability. Your goal when enter-
tremendous singer who is served by the Nine Knights of
ing a room should be to have all eyes upon you. Leave all
Elegance and owned by the Keeper of the Song. Many
you meet in awe of you. Aspire to be loved by all you meet.
scholars outside the faith become confused by this and
Cinder is the most beautiful of all things. She is the
incorrectly believe the keeper to be the avatar. Yrkahe,
perfection of form. Strive to be like her but always re-
the first fire nymph, was the first Song.
member that you will never be perfect. Only she may
be perfect in her beauty. To proclaim you are perfectly
beautiful is to blasphemously challenge her. If you are to Divine Relationships
marry, never stop courting the interest of others. But do Lusted after by many of the divine, her couplings with
not dishonor your partner through betrayals of the flesh. seven of the elder creators have produced the races of
nymphs. Her complete narcissism and disinterest in oth-
ers causes many to hold bitter grudges against her. She
The Nine Acts of Irreverence does not view others’ feelings as real, knowing how mal-
• Failing to aid the cause of love. leable they become in the presence of her affections. Her
• Believing you are more beautiful than Cinder, or beauty is such that it even intimidates the other gods.
trying to convince others so. Elsam envies her greatly and wishes to gain her posi-
tion as Queen of Freedom and her dominions of beauty
• Failing to indulge courtly love. and awe. Elsam’s obsession, like that of the other gods,
• Failing to understand the latest fashion trends. amuses and empowers Cinder, who has recently become
• Failing to look your best when you are having a romantically involved with Luk-Coo.
proper time.
• Tolerating that which disgusts you. Clergy [Priest – Cleric of Cinder]
• Showing humility towards any but the goddess. Requirement(s): Diplomacy 3, Love 1, Minstrel 1, Speak
Cinderian and you must purchase the Attractive advan-
• Allowing any outside the faith to inspire a greater tage at least once. Species-granted levels of Attractive do
degree of awe than you or be more fashionable not count, as she is looking for exceptional members of
than you. each species. All Piety based Caster Checks (regardless of
• Failing to acquire funds for the church. Precept) use the cleric’s PRE Rating instead of any other
Stat Rating.
Notes
Cinder mistrusts her children, the nymphs. After Yrka- Caster Checks: PRE + Love + a Love Forte in the given rit-
he betrayed her by attempting to set herself up as the ual, if possessed.
new divinity of beauty, Cinder decided the nymphs were
too much like her. This has led her to work against any of Rituals: Clergy gain the below-mentioned rituals at the
them acquiring too much power. At the same time, she is Caster Status indicated.
proud of the obsession they inspire across K’Vega-Thale.
2 - The Muses’ Play
Casting this ritual fills the air with beautiful music of
Image any style you wish. It will last for the full scene and is of a
So great is her beauty, it is said that any living thing skill equal to your maximum possible Grades in Minstrel
that looks upon her will become completely obsessed + a Forte in the specific instruments played.
with her for the rest of their days. To look upon her full
image is enough to cause one’s heart to stop from the 4 - Flame’s Fashion
excitement of witnessing pure beauty. She is described After casting this ritual, you add your Caster Status to
as looking like a perfect nymph. Living orange flame her all Awe rolls. You are also treated as if you had one extra
hair, full starry blue orbs her eyes, a toned and amply de- level of the Attractive advantage. You can also use this
veloped body and porcelain skin. ritual to repair or change your clothing, or create clothing

46
from the aspects of the elder creators. These alterations
can be anything you like, allowing you to create clothing
of living flame, rushing water, the stuff of dreams, or any-
thing else. The only limitations are your imagination. This
ritual will only last until dusk or dawn. It cannot be cast
more than once per day. You must succeed on a Caster
Check of 15 to cast this ritual.

6 - Come to Me
To cast this ritual, you speak a name which the indi-
vidual you wish to summon will answer to. If they are an
Extra, they receive no Resistance Roll. If they are a Star,
they roll Meditation (Mind Control) against your Caster
Check. If you win the roll, they will immediate become
aware of your location and move towards you. While
they will not put themselves into great danger to get to
you, the urge of your call is irresistible.

8 - Call Pibacorn
Casting this ritual summons an entity known as a pi-
bacorn, a spirit which resembles a unicorn with dove-like
wings. It can take anywhere from several minutes to sev-
eral days for this spirit (which can manifest itself in an en- Agalma (Apotheosis)
tirely corporeal form) to arrive. Once it does, it will serve
you loyally, though it is very demanding and requires a Stone Love
great deal of attention. Most clerics simply command one
of their sycophants to care for the spirit. This is a taxing Spirit Level
job that nearly anyone will grow to hate. This spirit has the Five (5)
same Stats as a unicorn, except it can also fly. All determin-
ers for its speed when flying are doubled. Pibacorns are Dominions
considered to be the greatest status symbol of all. Agalmatophilia, Architecture, Figurines, Masonry, Sac-
rificing All For Love, Simulacrums, Statue Carving, Stat-
10 - Impulse Assembly ues, Stone Working, and Tragedy.
When you cast this ritual you emit a powerful phero-
mone which summons any Extra within a mile to come to
Number
you and protect you. So powerful is this ritual that these
Ten (10)
individuals will put themselves in the greatest of dangers
to help you. Not only can they provide great physical pro-
tection (depending on their number), they can also pro- Weapon
vide a distraction which will allow you to escape. These Hammer
Extras are unaffected by Fear or the Awe of others. They
will stop at nothing to ensure your safety. When cast in Gift
a city, this may result in thousands of people showing up Your perfect love.
to defend you. The mob takes great care not to trample
or harm you in any way. They instinctively know who to Symbol
attack or protect you from. Small figurines of the perfect image of your love.

Servitors
Statues beloved by their creators whom Agalma has
granted the gift of life so that they may celebrate this love.

Sacrifices
Worship through idolatry of masterfully crafted stat-
ues of her and the creation of beautiful statues. She is

47
not jealous and hopes for all to find perfect love through Holy Text
their creations just as her crafter did. The Scripture of Stonework

Prayers Dogma
Any time day or night, as long as they are said to a K’Vega-Thale is imperfect. Find love where you can. If
statue or figurine of some kind. you are unable to, then look deep inside yourself. Find
out what love means to you and bring that into the
Omens world. The most extreme of these actions is the creation
Through patterns in masonry, increased skill in sculpt- of a perfect vessel of love in the form of a statue.
ing and inspiration in art or in the feeling that a statue is
watching you. The Nine Acts of Irreverence
• Failing to pursue love.
Typical Followers
Ferrums (ferrum followers of her still wear beards as • Rejecting the love of others, regardless of its nature.
she is not a goddess), humans, and a small cult following • Failing to help others find love.
of chthons.
• Aiding the followers of He Who Has Many Names.
• Failing to work on your skills as a mason.
• Destroying beautiful things.
• Being afraid to create the love you desire.
• Not showing sympathy to other’s suffering.
• Being ashamed of your love.

Notes
Agalma is the first creation to ascend to divinity. Cre-
ated by a ferrum shortly before the Gods’ War, this story
is known well by ferrums who tell it as a reason to stay
away from the workings of gods. Her creator, Oslu, grew
up in the poor, crime-choked commons of Bale. He saw
the women of his home whore themselves on a daily ba-
sis. This disgusted him and his disgust eventually repelled
him from all women, especially ferrum females. After hav-
ing made the statue at the beginning of the Gods’ War,
Oslu prayed for many days to T’Hool. He sacrificed every-
thing he had to the elder creator. Yet T’Hool did not hear
his prayers and the statue was not made real. Eventually
his love became too strong – as did his desperation.
Oslu learned of the divinity He Who Has Many Names
who could be contacted at the crossroads at midnight by
the most desperate of souls. Though he knew nothing of
this divinity, he prayed to him nonetheless. Oslu knew
this may have been his only chance to achieve his goal, as
Ceremonial Dress T’Hool would not hear his prayers. The ferrum repeated
Togas
the ritual he had been taught at the appointed hour. Yet
nothing happened. Just as he was about to leave, a shad-
Church owy man appeared. Approaching from the shadows the
These structures are built by master masons. They are figure simply asked, “Is she everything to you? Is she your
masterful works of masonry with many wonderful stat- all?” To this, Oslu quickly replied, “Yes, yes, yes, she is
ues in and outside. Her faith is small. all. Everything else is nothing.” The figure replied, “Then
would you give all that you are to see her come to life
Name of Day and see love for you in her eyes?” Oslu said, “Yes, I will
The Day of Statues give you all that I am for her, for her love.” The figure said

48
to him, “Then return to her. Wrap your arms around her, points on the clergy advantage at character creation and
push your body against hers and soon she will be alive.” gain the Underworld Precept.
Oslu returned home as quickly as he could and did
what he was told. He felt her begin to shift in his arms. 2 - Master Mason
Then she toppled upon him, crushing him under her Casting this ritual gains you a bonus to Mason equal to
weight. With his last breath, he saw her eyes look into your Piety.
his. There was life in them and he saw his love for her
returned in her gaze. 4 - Skin of Stone
Oslu’s soul was collected without the knowledge of the Casting this ritual turns your skin to stone for the re-
gods during the Gods’ War and became the first ghost in mainder of the scene. The bonuses from this ritual do
The Pit. There, he is forced to relive being pulled away not stack with Armor Rating or Hide Rating. You gain a
from his love over and over again. His heartbreak is just bonus of +4 to your Armor Rating + a bonus equal to 50%
as painful every single time. of your Caster Status. Your Brawl (Striking) deals 3/0/7.
Agalma desperately wishes to free his soul from its This ritual requires a Caster Check of 10.
imprisonment. She has made many attempts to res-
cue him, but none have succeeded so far. The night on 6 - Vengeance Upon The Pit
which he made his deal was later given to He Who Has This ritual gives you a bonus equal to your Piety to your
Many Names as the angel’s day and named Devil’s Night next Attack Roll against anyone with Piety in He Who Has
or The Devil’s Day. Many Names or any descending angels. You need to roll
at least 10 on your Caster Check. Every Boost you roll al-
Image lows you to use this ability for an additional round.
Precisely seven feet tall, her eyes and facial features
have a fine angularity to them. The slightly pinched-off as- 8 - Turn to Stone
pect of her features makes them look vaguely serpentine. When you cast this ritual the subject rolls Condition-
There is an angelic splendor to her beauty. Some even say ing (Life Force) against your Caster Check. You can only
she is the most beautiful entity of all. These opinions have cast this against a subject within melee range. If you win
earned her the enmity of Cinder and Elsam. this roll, the subject is turned into stone. All talos gain a
bonus to their Resistance Rolls against this ritual equal to
their Status. Arawns have Invulnerability to this ritual.
Court(s)
She is not a member of a court, though she would
10 - Agalmatophilia
like to be part of the Court of Order. But she will not join
Casting this ritual enables you to breathe life into
since He Who Has Many Names is associated with it.
anything constructed from stone. This can only be per-
formed upon an image in which you have fallen in love.
Avatar This statue becomes a Star with the following Stat modi-
She has never taken one, as she hopes that Oslu may fications: +1 VIG. Benefits: The statue gains a +1 bonus
one day fill this role. to Mason rolls, as well as a Species-Granted advantage
Attractive and a +3 Species-Granted bonus to its Hide
Divine Relationships Rating. Weaknesses: They must spend at least 2 of their
Both Cinder and Elsam have attempted to destroy Agal- starting Passions on Love. They are of the order of Talo.
ma before she was elevated to divine status due to their You need to roll at least a 25 on your Caster Check to suc-
jealousy over her perfectly sculpted beauty. Agalma dis- ceed on this ritual.
likes both of these goddesses, whom she views as petty
and irrational. Her only true enemy is He Who Has Many
Names, whom she works against in every way she can.

Clergy [Priests – Cleric of Agalma]


Requirement(s): Diplomacy 2 and Mason 3.

Caster Checks: VIG + Love + a Love Forte in that ritual, if


possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. You also spend 3 instead of 4

49
temples, towns, helping villages grow, helping to es-
tablish trade routes, keeping them safe, and seeing
that thieves are punished. Further sacrifices include
building marketplaces and especially creating trade
between peoples who have not traded before or mak-
ing someone see value in an object they previously
thought was worthless.

Prayers
Usually first thing in the morning; followers must get
up very early to get the best day’s work in.

Omens
In the sound of jingling money, in patterns of voices
within a market, or whispering winds along the road.

Typical Followers
Kalfars, dawons, freyaens, and humans, although the
god welcomes all.

Ceremonial Dress
Austhay (God) Followers usually wear brown or tan-colored cloth-
Trade’s Loyal Servant ing at such events. It is considered unwise to show how
wealthy you are to others.
Spirit Level
Seven (7) Church
Priests receive the title “Of the Road” after their
names. It is Austhay’s will that all cities contain a temple
Dominions to him. The city of Trade is the holiest of sites to this faith.
Commerce, Haggling, Market Places, Merchant, Move-
ment, Roads, and Trade.
Name of Day
Parents The Day of Trade
Demar and Igvale
Holy Text
Number Merchantry
Eleven (11)
Dogma
Weapon Be simple and humble. Appear honest and kind. Al-
Hanger ways get the best of any deal, but leave the other per-
son feeling that they did well too. This will lead them to
do business with you again. Keep roads free of bandits.
Gift Build marketplaces. Always look towards the growth of
Commerce
villages: the bigger they get the better. Always show re-
spect for money and trade goods. Do not give anything
Symbol away. Always look for the best deal. The lazy should
A copper coin with a pair of sandals on its face. have no rewards. They should work hard like you do –
and you must work hard. Build roads, churches, market-
Servitors places and cities. Do all you can to make sure all people
Agora (daemon) find the beautiful peace which is trade. War and strife
are the enemies to the world. Trade is the salvation
Sacrifices from war. Save the people from war, while lining your
These are performed by creating roads, building pockets in doing so.

50
The Nine Acts of Irreverence 2 - The Best Deal
When you cast this ritual, you roll your Caster Check.
• Laziness
The higher the roll, the better the deal you will find at the
• Theft marketplace. You need at least a 10 on this check. You
• Conceit can also use this ritual to gain a bonus to any Haggling
check equal to your Caster Status.
• Getting the worse end of the deal on a trade.
• Giving something away which you could 4 - Skin of Blood
otherwise trade. Casting this ritual turns your skin to copper for the re-
• Flaunting wealth. mainder of the scene. The bonuses from this ritual do not
stack with Armor Rating or Hide Rating. You gain a bonus
• Gloating about getting the better end of a deal. of +4 to your Armor Rating + a bonus equal to 50% of your
• Working towards war. Caster Status. Your Brawl (Strike) deals 3/0/7. This damage
• Refusing to help a village to grow. is Copper. This ritual requires a Caster Check of 10.

6 - Locate Precious Metals


Notes When you cast this ritual you are able to locate all
All copper is the blood of Austhay and considered holy gold, silver, or copper within 1 mile per Caster Status.
by his priests. It is the blood he shed in the many times This ritual requires a Caster Check of 10.
he was attacked by Kasadur.
8 - Find the Thief
Image Casting this ritual allows you to track down anyone
Austhay is shown as a thin male with a long, narrow that has stolen from you in the past chain (11 days). A
face and brown eyes. Not good looking, he is typically de- successful Caster Check of 10 will give you a sensation of
picted as a member of any species wearing simple mer- being pulled towards the criminal, making it impossible
chant or traveler’s garb. for them to hide from you.

Court(s) 10 - Protection from Theft


Order This ritual makes it impossible for anyone to steal from
you for the next day. No one will be able to take your
Avatar possessions – even if you are killed. This ritual requires a
An ageless human known as Maris of The Road holds Caster Check of 10.
this position. Maris can be found in Trade or traveling
along any road.

Divine Relationships
Austhay is allies with Helena and Pelgan. Loptif has
slowly been seducing Austhay who finds her silver tongue
enchanting.
Austhay is enemies with all gods who create dangers
for the road such as monsters, and tends to dislike most of
the disorderly gods. Kasadur is his greatest enemy, as he
continues to attempt to rob Austhay. Kasadur has nearly
killed the god of trade several times. Elsam has become
bitter towards Austhay due to his hold over the kalfars.

Clergy [Priests – Cleric of Austhay]


Requirement(s): Diplomacy 3, Light Blade 1 and Streetwise 1.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

51
pay the god for this gift. So tithe regularly unless you find
yourself caught by the law. It is expected that all worship-
ers commit theft on his holy day.

Prayers
These can be said at any time.

Omens
These are sent in the form of bad feelings when con-
sidering a theft or in the odd random items found in sto-
len purses.

Typical Followers
Ogres, mafdets, sirens, typhons, ferrums, humans,
and freyaens.

Ceremonial Dress
They dress in common garb so as to not stand out, but
they often wear masks with long red cloaks on holy days
and waylay travelers.

Kasadur (God) Church


These buildings are nearly always hidden. Kasadur’s
The Boss’s Boss temple in Bale is in the undercity. Many are in normal-
looking buildings which the uninitiated would not recog-
Spirit Level nize as temples. The church is organized into gang fami-
Six (6) lies with one group of rogues paying tithes to another in
a pyramid fashion.
Dominions
Black Market, Burglars, Conmen, Cons, Embezzle- Name of Day
ment, Fencing, Gangs, Highwaymen, Larceny, Pick Pock- The Day of Taking or Roguesday
ets, Rogues, Theft, Thieves, and Weasels.
Holy Text
Parents Opuscule of Theft
Nif and T’Hool
Dogma
Number K’Vega-Thale belongs to those wise enough to know it
Twelve (12) is theirs. Take all you can whenever you wish. Wonderful
things are the proof of one’s worth. Ownership is simply
Weapon determined by who can put their hands upon an item. If
Hanger left untouched, it has no owner at all. Do not let the stupid
and weak own that which they do not deserve. It would
Gift be so much better in your hands. Never forget that it was
The art of theft. your lord who taught you these tricks. Make sure his tem-
ples are decadent, for it is his wish that they be so.
Symbol
A tattoo of a left upturned palm, usually on the chest. The Nine Acts of Irreverence
• Failing to listen to your intuition.
Servitors
Malaphar (daemon) • Failing to steal something when there is no risk of
getting caught.
Sacrifices • Using violence when it would be easier to simply
These are performed by stealing. You are expected to talk or Intimidate someone out of something.

52
• Neglecting to display your wealth. Casting this ritual enables you to steal the Stats of as
• Failure to protect your valuables. many subjects as you please for the rest of the scene. To
do this, you must succeed in a Caster Check against the
• Showing mercy. subject’s Defense. The Stats which can be stolen are STR,
• Showing pity. DEX, VIG, INT, ENL and PRE. It should be noted that this
• Snitching on other thieves. ritual does not grant you any way of knowing how high
the Stats of others are, so it is possible for you to make
• Refraining from vengeance on anyone who has a bad trade. The effect of any Stats traded this way lasts
made you look vulnerable. for the remainder of the scene. Once this ritual has been
cast, you can steal one Stat per turn.
Notes
Kasadur’s church is extremely widespread and far 6 - The Hundred-Foot Jump
more powerful than most theologians would believe. This ritual allows you to teleport to any point you can
see within 100 feet of you.
Image
Kasadur is a slightly ugly man, depicted as something 8 - The Blade that Stands Flesh Still
resembling a cross between an ogre and a human. This ritual can only be cast on a hanger (sword) you
have stolen. Casting this ritual upon your blade will per-
manently cost you 1 point of Zeal. Additionally, this ritual
Court(s) must be cast in the presence of someone who has been
Freedom victimized by crime and damaged because of it. Once
these conditions have been met, all you have to do is
Avatar attack a target with this blade. If you successfully deal
Boss Burton, a large-nosed ogre who lives in the com- damage to your subject, they must roll Meditation (Body
mon of Bale and is the leader of Bale’s criminal element. Control) against your Caster Check. If you win this roll,
they will be paralyzed on their next action. They will be
Divine Relationships paralyzed for 1 additional round for every Boost you gain.
Kasadur views Austhay as easy pickings and sets upon This ritual creates a mystical item. Whenever it is out of
him often and will attack any divinity that he views as your sight, you will always know what direction it is in.
weak. He is in love with Cinder, but was rebuked the
one time he summoned up the courage to court her. 10 - Mark
He has also attempted to make a play on Elsam, who When you cast this ritual, you roll your Caster Check.
crudely laughed at him and mocks him whenever their You need at least a 10 on this roll, but the higher you roll,
paths cross. Though he is disdained by many, he did fight the better the information you receive will be. It enables
against the forces of darkness during the Shadow Purge. you to discern the following in a crowd of people: who
This is the main reason the other gods do not take great- is the wealthiest, who has hidden items of value (as well
er efforts to thwart him. as where exactly these items are on their bodies), who is
the easiest to rob, and which targets would be the worst
Clergy [Priests and Shamans – Cleric of Kasadur] marks to choose.

Requirement(s): Guile 2, Light Blades 1 and Streetwise 2.

Caster Checks: DEX + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

2 - Speak with Weasels


Casting this ritual gives you the ability to communi-
cate with weasels. Their level of understanding is very
simple, but they can relay information to you and spy
on others for you.

4 - Steal Statistics

53
Prayers
None, simply study.

Omens
None, the orders to the initiated are given directly
through their minds.

Typical Followers
Cyclopes

Ceremonial Dress
Ornamentation is of no concern to them. They wear
simple brown or grey robes.

Church
There is nothing that passes for a true temple,
though there are many hidden enclaves which are
massive libraries. Xixthill passes herself off as a god-
dess named Adeheana. This name is used for most
places which serve as temples to her. The local pop-
ulace of these areas have no idea these seemingly
Xixthill (Under Troll) peaceful buildings harbor cults to an ancient troll.
Adeheana Adeheana was a minor goddess that was killed during
the Gods’ War. Through careful masquerading this se-
cret has been kept from the other gods who believe
Spirit Level she is simply aloof.
Six (6)
Name of Day
Dominions The Day of Knowledge
Bookbinding, Books, Cyclopes, Divination, Foresight,
Knowledge, Lore, Parasites, Patience, Record Keeping,
Scribes, Secrets, Sight, That Which Should Not Be Known, Holy Text
Understanding, and Writing. The One Book

Number Dogma
Thirteen (13) Feed me all knowledge and then keep it from others.
Kill all who learn our true nature. Present yourself as
harmless scholars.
Weapon
Dagger
The Nine Acts of Irreverence
Gift • Missing an opportunity to learn.
Writing and Books • Educating outsiders about the faith.
• Refusing to kill anyone who poses a threat.
Symbol
An eye in a circle. • Rushing your plans.
• Neglecting to write down important information.
Servitors • Failing to share your knowledge with those of
None the faith.
• Showing disrespect to trolls.
Sacrifices
Finding new lore or keeping that which should not be • Aiding followers of the Enforcers.
known from the eyes of men. • Teaching the secrets of magic to the uninitiated.

54
Notes
Xixthill; also known as Adeheana, The Absolute Eye,
The Recorder, The First, One, The Perfect Form; unwove
herself from her body during the Gods’ War. This left her
essence etched upon thousands of books and stone tab-
lets. These are now scattered through the hidden librar-
ies of the cyclopes. All cyclopes’ minds are directly linked
to Xixthill. Her church is currently being investigated by
the Enforcers.

Image
A single watching eye shown with 13 fin-like tenta-
cles reaching out from a dark background around the
circular eye.

Court(s)
Troll

Avatar
None

Divine Relationships Dingen (God)


Xixthill only associates with other trolls. She views The Red River
gods as dangerous and wishes their downfall. During the
Gods’ War, she passed herself off as a goddess to safe-
guard several important aspects for the trolls. She did Spirit Level
this by stealing the name and image of a goddess she Six (6)
killed. She subtly works against the gods in many ways.
Dominions
Clergy Aid to Seamen, Boating, Dock Workers, Dolphins,
Oracle (magi) Fishermen, Lakes, Navigation, Rivers, Sailors, Ships, and
Water Birds.

Parents
Igvale and Leviathan

Number
Fourteen (14)

Weapon
Trident and Net

Gift
Ship making and navigation at sea.

Symbol
A dolphin often jumping out of the water. This can be
a tattoo or worked into anything.

Servitors
Delphin (daemon)

56
Sacrifices Notes
Slaughtering cows or sheep and dumping them into The sirens view Dingen as an interloper god for aiding
the water before voyages. The taste of that which is of the species of land in their journeys upon the sea.
the land pleases this god.
Image
Prayers A massive red-skinned man with a long blue beard and
Given before boarding a ship or at any time in the morning. the horns of an ox. His skin is clay and his hair is water.
Also known as Tsimyqos, he is the living embodiment of
Omens the Red River, K’Vega-Thale’s largest river.
Seeing massive shapes in the water below you, the
feelings of the wind upon the waves or the sudden ap- Court(s)
pearance of dolphins. Order

Typical Followers Avatar


Ogres, freyaens, satyrs, du’ k’ sits, kitsunes, and humans. Ea-Aca, the first dolphin. This dolphin patrols the wa-
There has never been a siren or ferrum cleric of this god. terways of the Red River.

Ceremonial Dress Divine Relationships


At functions, they typically wear red and blue colors Dingen’s greatest enemies are F’Tash and Kraken, as
with large shoulder pads and many odd, hook-like but- they pose the greatest danger to the sailors who worship
tons, or pieces of ships. Net-like mesh shirts are also him. The enmity between him and F’Tash is so great that
worn. There are many depictions of ocean mammals it has made even their respective children, the dolphins
used in their outfits as well. and the sharks, mortal enemies by extension.
He is married to Lassadarnya, who constantly at-
Church tempts to bring peace between him and F’Tash. When
His main temple is on the Red River in Bale. Pelgan contemplated the creation of humans, he spoke
with Dingen, who suggested using the clay of the Red
River as the base substance for their creation.
Name of Day
The Day of Rivers
Clergy [Priests and Shamans – Cleric of Dingen]
Holy Text Requirement(s): Athletics 1, Diplomacy 1 and Waterman 3.
The Red Waves
Caster Checks: ENL + Piety + a Piety Forte in the given
ritual, if possessed.
Dogma
Respect the waterways of K’Vega-Thale. Fish them,
Rituals: Clergy gain the below-mentioned rituals at the
but do not be greedy and they will provide for you for-
Caster Status indicated.
ever. Do not kill the dolphins, as they are my children.
2 - Speaks with Dolphins
The Nine Acts of Irreverence Casting this ritual allows you to speak with dolphins. It
• Harming a dolphin. requires a Caster Check of 10 to be successful.
• Neglecting to make a blood sacrifice before
4 - Trident of Faith
leaving port.
When you cast this ritual, you add your Caster Sta-
• Missing an opportunity to kill a shark. tus to your Attack rolls with tridents. It requires a Caster
• Aiding the followers of F’Tash or Kraken. Check of 10 to cast successfully. This power lasts for the
entire scene.
• Refusing to help sailors stranded at sea.
• Treating dock workers disrespectfully. 6 - Unbreakable Net
• Over-fishing. Casting this ritual makes your net unbreakable for the
entire scene. No one can break, cut themselves out of,
• Showing disrespect to followers of Lassadarnya. or otherwise escape from your net. It requires a Caster
• Disobeying your superiors in the faith. Check of 12 to cast successfully.

57
8 - Water Vessel Gift
This ritual creates a boat from the very water itself. Honey
It is large enough to comfortably transport 1 person per
caster level. This ritual last for 1 day.
Symbol
A wasp in amber.
10 - Safe Travel
This ritual requires you to cut the throat of a cow in or-
der to cast it. Allow its blood to drain into the water before Servitors
the boat embarks upon its journey. This ritual lasts until Meszine (daemon)
the boat docks again in harbor. The vessel will be immune
to attack during this entire time. You must roll a 25 or bet- Sacrifices
ter on your Caster Check to successfully cast this ritual. Performed by burning the corpses of enemies of your
community. It is important to allow the smell of their
burnt bodies to be lifted upon the wind. These smells are
pleasing to the goddess.

Prayers
These are said in the early hours of the day.

Omens
These come in the form of strange buzzing sounds or
odd behaviors from wasps or bees.

Typical Followers
Sprites, freyaens, chezari, iktomis, and du’ k’ sits.

Ceremonial Dress
The traditional garb is a high habit-like headdress and
a gold headband. They prefer yellow, black, and dark
blue colors.

Church
The outside of these churches are covered in bee hives
and wasp nests. There are often so many of these that
Sychien (Goddess) nonbelievers cannot approach the temples.
Sting
Name of Day
The Day of the Wasp
Spirit Level
Six (6)
Holy Text
Dominions The Codex of Community
Bees, Community, Honey, Industriousness, Pollination,
Shelter, and Wasps. Dogma
Make war upon your enemies. This act will strengthen
Parents the bonds of community, the greatest deed of all. Work
Igvale and Morghul hard and fear nothing, your community will give you all
the strength you need. You assume sole responsibility for
Number everything you do. Never shy away from the truth which is
Fifteen (15) your actions. Make your community strong so it may en-
dure. Part of you shall live on for as long as it stands. Those
Weapon who are not of your community are your enemies. The
Dagger true queen of your community should always be Sychien.

58
The Nine Acts of Irreverence 2 - Poisoner
You gain a bonus to Poison Resistance Rolls equal to
• Cowardice
your Caster Status, and wasps and bees will not sting you.
• Laziness Also you gain the Poisoner Advantage (described in Saga
• Failure to allow time for both your extroverted and Book).
introverted needs.
4 - Wall Crawl
• Ignoring your instincts. Enables you to climb any surface, regardless of how
• Displaying submissive behavior to other outside steep it is. You never need to make Climbing rolls.
the faith.
• Disobeying your superiors within the faith. 6 - Call Swarm
This ritual summons a swarm of bees or wasps. It does
• Failing to support your community. not teleport the swarm to you. It only calls those that
• Not assuming responsibility for your actions. are the closest. Some thought should be put into what is
• Helping others when it does not help your around by the FT. For example in the middle of the ocean
community or faith. or the heart of Nifland there will be no ability to sum-
mon these creatures. When the swarm comes they have
a Brawl between 5-10 and should deal between 4-10/0/5
Notes depending on how many of them come. The swarm will
The majority of her clergy are female. She is both a attack everyone in the area that you wish them to attack.
goddess of community and war. The swarm rolls only one Attack roll and each subject
rolls their Defense. Any subjects that take damage must
Image roll a Conditioning (Poison) against Outdoorsman 5-10. If
Sychien appears as a hornet or hornet-like humanoid. you win this roll, each subject takes 1 point of VIG dam-
age and 1 additional point per Boost.
Court(s)
Order 8 - Invulnerability to Poison
You gain Invulnerability to Poison.
Avatar 10 - Invulnerability to Fire
Ule, a sprite, holds this position. She lives in Trade.
You gain Invulnerability to Fire.

Divine Relationships
Sychien’s closest allies are her older sisters Phoenix and
Dazazya, who works closely with her. Sychien secretly cov-
ets Helena’s position as Queen of Order and works towards
usurping her whenever she can. This has led to tension be-
tween the two. She has made romantic overtures towards
Oliss, whom she wishes to lure away from Helena. Long ago
she had a brief romantic relationship with Twu-Ertof.
Intense dislike exists between her and F’Tash. Xancero is
also her enemy. The only entity she truly fears is He Who
Has Many Names. Generous towards her friends and ruth-
less towards her enemies, Sychien never forgives.

Clergy [Priests and Shamans - Cleric of Sychien]


Requirement(s): Athletics 1, Handle Animal 1, Intimidate
1, Light Blades 1 and Outdoorsman 1.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

59
Prayers
Said before each meal.

Omens
These come in images in steam or strange shapes in
cooked food. Her clergy will use cooked food for divina-
tion rituals, dumping the contents out randomly, and ex-
amining them.

Typical Followers
Sirens, hibbens, freyaens, and humans.

Ceremonial Dress
Her followers tend to wear many types of clothing,
but yellow, red, orange, and white are common colors
for holy days.

Church
Her churches are large fest halls.

Dista (Goddess) Name of Day


The Day of Steam
Hearth Maiden
Dogma
Spirit Level Tend the bellies of the hungry. Strive for greater mas-
Six (6) tery of cooking, regardless of what utensils you have at
hand. Geysers and streams are to be shown respect. Wa-
Dominions terfalls are the most sacred of places. Use them to wash
Cooking, Cooks, Geysers, Hearths, Meals, Steam, and away your sin. Allow yourself to be reborn within them.
Waterfalls. Be kind, respectful and humble towards all.

Parents The Nine Acts of Irreverence


Leviathan and Morghul
• Treating waterfalls with disrespect.
Number • Failing to teach others how to cook.
Sixteen (16) • Neglecting to bathe yourself.
• Refusing to share your food.
Weapon
Dagger • Failing to learn information that would help improve
your cooking skills.
Gift • Not aiding the hungry.
Cooking • Acting prideful.

Symbol • Being unkind.


A bowl of food. • Being envious of others cooking skills.

Servitors Notes
Zao (daemon) Dista lives at the end of the world in the great water-
falls which lie before Morghul.
Sacrifices
Creating new recipes for cooking and creating master- Image
ful dishes of food are the greatest gifts you can give her. A mass of steam.

60
Court(s) 10 - Perfect Feast
Order You can only cast this ritual over a feast while you are
preparing it. You can make enough food for 200 people
Avatar should you chose to take the time to do so. All who eat
Rensekana, an elderly hibben, severs in this position. this meal are healed of any HG damage and cured of
She lives in Trade and runs the church there which works Disease and Poison. There is no roll needed, but this
towards feeding the hungry. food only remains enchanted for 1 day.

Divine Relationships
Dista is a kind and loving goddess who wishes to ease
suffering. The oldest of Morghul’s children, she was born
when Leviathan’s water first spilled into the flame. She
still lives in the place of her birth. None of Morghul’s
children are more precious to it than her. Harboring no
hatred towards anyone, she is even tolerant towards the
forces of darkness. While she is a member of the Court of
Order, the actions of many members of her court fill her
with shame.

Clergy [Druids and Priests – Cleric of Dista]


Requirement(s): Culinary 3, Diplomacy 2 and Love 1.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the rituals listed below at the Caster


Status indicated.

2 - Augury
When you cast this ritual you open yourself to the
mystical forces of divination. It is possible for you to learn Ijayali (Goddess)
any sort of information from this casting. It is random
and can be useful or useless. You need to roll at least a 10 Ocean Dream
on your Caster Check to cast this ritual.
Spirit Level
4 - Culinary Artist Six (6)
You must make a Caster Check of 10 to successfully
cast this ritual. If you succeed, you gain a bonus equal to
your Piety to your next Culinary roll this scene.
Dominions
Clams, Clypeasteroida, Coral, Jellyfishes, Muscles, the
Ocean Floor, Oysters, Pearls, Sea Anemones, and Sea Stars.
6 - Nourishment
This ritual may only be cast upon a large meal while
you are preparing it. You roll Culinary and must score at Parents
least a 15 on this check. For every Boost you gain on this Leviathan and Opiate
roll, you are able to enchant enough food for one addi-
tional subject. It takes at least 10 minutes to consume Number
this meal. This meal restores all bruised HG. This means Seventeen (17)
if you are at 8 HG or higher you are healed. If you are at
7 HG or less you gain no HG from this. Additionally, any
Poison is cleared from the subject’s system and all Poison
Weapon
Morningstar
damage is healed.

8 - Invulnerability to Fire Gift


You gain Invulnerability to Fire. Pearls

61
Symbol er tolerate the presence of non-worshipers in her holy
Open clam shell with 17 pearls inside sitting on a spaces. Though you may take her gifts of flesh and pearls
sand dollar. to the surface, you must never allow them to fall into the
hands of the ungrateful. Anticipate your goddess’s mood
and appease her through proper actions.
Servitors Know that ingrates will lose the protection of her
Carcinus (daemon)
grace. Violators will be washed overboard while upon the
sea to become a feast for her children at the bottom of
Sacrifices the sea. Secrets are to be kept and her mysteries must be
Burying the dead at sea, so her children may consume earned by the faithful. Those mysteries of hers which you
their flesh and grow strong from it. learn are for you to know – not for you to share.

Prayers The Nine Acts of Irreverence


Usually said at night, thought to be more pleasing if
said when totally or partially submerged in the ocean. • Failing to express gratitude.
• Putting your own needs above those of the goddess.
Omens • Refusing to change your plans to accommodate a
These come in the form of odd behavior from her chil- better idea.
dren, especially when a massive amount of them wash • Revealing secrets.
ashore after a storm. Sometimes they seem to spell out
words or leave other forms of messages, such as an ar- • Not burying a body at sea when it is possible.
row pointing in a direction. • Neglecting to kill a cephalopod when you have an
opportunity to do so.
Typical Followers • Eating the flesh of a cephalopod.
Those who fish for her children, strange creatures of
the ocean depths, and some sirens. A human cult has be- • Conceding that F’Tash is a goddess of the sea.
gun dedicated to this goddess, known as the Blue Pearl. • Not attempting to convert a siren to the faith.

Ceremonial Dress Notes


Typically long flowing exquisite gowns for women and Ijayali is known as a fickle and easily angered goddess.
shorter kilts for men. The chosen colors are white, blue
(both light and dark), dark purple, pink, and black. Both gen- Image
ders adorn themselves with all manner of pearl jewelry. Ijayali has hundreds of different images and is thought
to appear in the form of any ocean born invertebrate.
Church These occasionally possess humanoid features. When
She has one church located on the Red River. The ma- she appears with humanoid features, she is dressed in
jority of her known churches are along the coast. It is ru- finery that seems to be woven from water itself and be-
mored that there are vast coral temples to her on the decked in sapphires and pearls.
bottom of the ocean. Her churches are usually decorated
with wonders of the sea. Scenes of mighty invertebrates Court(s)
on stain glass and murals painted on the walls dominate Dream
the aesthetics of her churches. There are never any de-
pictions of cephalopods in the temples.
Avatar
It is unknown if this goddess has an avatar.
Name of Day
The Day of Pearls
Divine Relationships
A bitter rivalry has developed between Ijayali and
Holy Text Kraken through their wars for control of the bottom of
Silence of Sand the ocean. Several species of her children were extermi-
nated during the Shadow Purge. Her followers teach that
Dogma F’Tash is a false goddess of the seas. They state she is
The ocean’s floor belongs to your goddess. None have in truth a goddess of wind and a usurper to the realms
a right to this place save her children and followers. Nev- under the waves. A great rivalry has developed between

62
these goddesses based on Ijayali’s desire to gain control
of the sirens. Dingen is tolerated, but only due to his ani-
mosity towards F’Tash. She has little concern for the gods
of the surface world. It is whispered that there is a secret
alliance between her and Ameles.

Clergy [Priests and Shamans – Cleric of Ijayali]


Requirement(s): Diplomacy 1, Hate 1 and Waterman 3.

Caster Checks: PRE + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

2 - Wave Slide
This ritual gives you a bonus to your DEX equal to your
Caster Status for the scene, as long as you are in water.
You also double your bonus to your swimming speed. You
must roll a 10 or better on your Caster Check when you
cast this ritual.

4 - Skin of the Clam


Golgyth (Absolute Dragon)
When you cast this ritual, your skin becomes like the Silver Spider
shell of a clam for the remainder of the scene. The bo-
nuses from this ritual do not stack with Armor Rating or Spirit Level
Hide Rating. You gain a bonus of +4 to your Armor Rating Seven (7)
+ a bonus equal to 50% of your Caster Status. You also
gain a bonus to your grappling rolls equal to your Caster
Status. This ritual requires a Caster Check of 10.
Dominions
Chthons, Digging, Miners, Mines, Mining, Nidhoggs,
Seeking the Treasures of the Underworld, Silver Prospec-
6 - Skin of the Sand Dollar
tors, Stone Quarries, and Turtles.
When you cast this ritual, your subject must roll their
Meditation (Body Control) against your Caster Check. If
you win this roll, the subject loses 1 point of their Hide Parent
Rating. For every Boost you gain, they lose 1 additional T’Hool
point from their Hide Rating. It should be noted that it is
possible for a subject to have a negative number for their Number
Hide Rating. Every creature as a Hide Rating but most Eighteen (18)
(such as freyaens) have a Hide Rating of 0. Those with
negative numbers in this trait have weak skeletal struc- Weapon
tures. Their bones will become brittle and break easily. Pick
8 - Invulnerability to Poison
You gain Invulnerability to Poison. Gift
Mining
10 - Regeneration
This power grants you the ability to regain 1 HG per Symbol
round. You can also regrow any body part in one hour. The head of an eight eyed nidhogg (dragon) usually
made from silver. This is the only item chthons will make
from silver.

Servitors
Olaga (daemon)

63
Sacrifices procreator T’Hool. She teaches them to take silver from
These are given in the form of silver, gems, or other all who have it and give it back to the underworld in elab-
precious metals which are left in tunnels or given over to orate rituals. She teaches chthons that they must survive.
chthons. Chthons will also acquire silver to give back to There is no glory in any form of death. Nothing is more
T’Hool in a ritual Golgyth taught them. important than the tribe. Only attack when you have su-
perior numbers. Never be ashamed to retreat.
Prayers
She expects prayers of thanks from all who mine silver. The Nine Acts of Irreverence
• Ignoring your instincts.
Omens • Not accepting responsibility for your own actions.
These are sent in the form of strange writings on
tunnel walls. They also come in the form of silver holy • Risking your life for anything other than your tribe, or
symbols coming to life or in the appearance of massive silver, the blood of T’Hool.
amounts of silver spiders. • Treating silver with disrespect (this is interpreted
differently by the two factions on each side of the
Typical Followers silver debate).
Most chthons (which are the most populous species) • Considering yourself to be of greater importance than
worship her, making her one of the most widely wor- your religious order or tribe.
shiped divinities. She also has a small following among • Showing disrespect towards a nidhogg.
ferrums, a small viagysh cell, and a few arawns.
• Eating turtle flesh.
Ceremonial Dress • Showing disrespect to T’Hool.
Chthons wear the bones of those that use silver dur- • Acting aggressively towards a superior force.
ing their religious events. Other followers wear silver and
brown or white garments.
Notes
Those that displease Golgyth can expect to have ch-
Church thons set upon them in mass. She lives within the ghost
There are two main branches of this faith. The first is lands and spends time wandering the underworld. So
the traditional chthon worshipers. These individuals do vastly is she worshiped that she is nearly a level 8 spirit.
not tolerate the use of silver, as they consider it a defama-
tion of Golgyth’s progenitor T’Hool. They consider all that
use T’Hool’s blood to be blasphemers who deserve to die. Image
Each tribe has clergy which tends the ways of the dragon. Golgyth is described as having a coat of pure silver
There are altars in all chthon villages that are decorated scales, eight legs with five joints each, eight black com-
with silver symbols. Each altar is elaborately carved and pound eyes, eight rows of shark-like teeth, two long horns
usually very old. Chthons consider their relationship with that jut from the top of her head and a forked tongue of
their divinity to be personal. Each is likely to spend time pure silver that ends in two vicious-looking razors. Her
meditating before the altar every few days. legs allow her to move at full speed with her belly pressed
Her church in Trade is maintained by ferrums and viagysh- against the ground, which allows her to move quickly, and
es, although there are a few chthons there. There are often fit through tunnels much too small for her.
violent clashes between these two factions which are primar-
ily sparked by non-chthon worshipers’ regular use of silver. Court(s)
Dragons
Name of Day
The Day of Miners Avatar
N’Kara, a chthon, serves in this position. He lives with-
Holy Text in the underworld.
Call of Silver
Divine Relationships
Dogma The self-appointed guardian of T’Hool, she is perfectly
Even though Golgyth accepts the prayers and sacri- loyal to her parent. She respects Hob-Aepofis, yet holds
fices of silver miners, she taught her chthon clergy that a grudge against him for the enslavement of many of her
it is wrong to take silver from the ground, as it hurts her people by viagyshes. Amberah and Zhaust are her closest

64
friends. Besides the divinities of the underworld, her former 9 - Hide
mates C’Tetaqwez and Zikieniss are both friendly with her. You gain a Hide Rating of +1.
She utterly loathes Azi Dahaka and works against his forc-
es in the underworld. There is tremendous tension between 10 - Turtle Transmogrification
her and Mother Yurgha. She never ventures too close to the When you cast this ritual on a subject, they must roll
bottom of the world for fear of He Who Has Many Names. a Meditation (Body Control) check against your Caster
Check. If they fail the roll, they will turn into a turtle for
Clergy [Cleric of Golgyth] the remainder of the scene. If you roll one Boost, the ef-
fect will last for a day. If you roll 2 Boosts, the transforma-
Requirement(s): Jeweler 1, Meditation 1, Piety 2, Spe- tion will become permanent and the subject must live
lunker 2 and Theology 2. out the rest of their days as a turtle.
Caster Checks: ENL + Piety + a Piety Forte in the given
ritual, if possessed.

Rituals: Clergy gain the Underworld Precept and the be-


low-mentioned rituals at the Caster Status indicated. You
also spend 3 instead of 4 points on the Clergy advantage
during character creation.

0 - Mystic Auras
This ritual is identical to that described under the
Priest Calling.

1 - Sonic Tolerance
You gain Sonic Tolerance equal to 2 + your Caster Status.

2 - Silver and Stone


This ritual enables you to separate silver from stone.
You can either take silver from stone or merge it back into
stone. You must roll at least a 10 on your Caster Check.

3 - Hide
You gain a Hide Rating of +1.

4 - Claws of Silver Lamora-Ferang (Goddess)


You gain claws of silver which deal 4/1/5 and are capa-
ble of inflicting damage on ghosts. Ghosts have Hypersen- The Frozen Flame
sitivity to this damage. These claws are retractable, and it
costs you an Accelerated Action to grow or retract them. Spirit Level
Six (6)
5 - Wings
You gain the ability to grow retractable wings, allowing Dominions
you to fly. Growing these wings is a Normal Action. Campfires, Crickets, Irony, Righting Wrongs, Torches,
Vengeance, and Victims.
6 - Hide
You gain a Hide Rating of +1.
Parents
Morghul and Nif
7 - Invulnerability to Sonic
You gain Invulnerability to Sonic damage.
Number
8 - Silver Sound Nineteen (19)
You gain a Breath Weapon which deals 8/-/3. This
damage is Sonic and Silver. It automatically surpasses all Weapon
armor and is capable of striking ghosts. Ferang

65
Gift
Torches

Symbol
A black cricket’s head surrounded by blue flame.

Servitors
Ettin (daemon)

Sacrifices
Answering the call of vengeance.

Prayers
Usually said at night over a campfire or into the flames
of a freshly lit torch.

Omens
Her omens appear in the form of blue fire coming Dogma
from a torch or campfire. They are often accompanied by Vengeance is the way to balance. All wrongs must be
a brief cryptic message or a pull towards those who cry redressed in this world. An eye for an eye, a life for a life,
out for vengeance. It is said that crickets speak with the vengeance is justice. While you may exact vengeance for
tongue of vengeance and their calls are to be listened to others, it is best to help them take vengeance for them-
carefully, especially when they are in mass. selves. Vengeance is the finest gift you may bestow upon
yourself in this world.
Typical Followers
Those who have been deeply wronged. Her followers The Nine Acts of Irreverence
can come from any species, though it is currently unlikely
• Cowardice.
for them to accept ogres.
• Refraining from taking vengeance when the
opportunity arises.
Ceremonial Dress
Followers’ attire may be formal or plain, but it is usu- • Refusing to help empower a victim.
ally in various shades of light blues and reds. • Allowing someone to bully you.
• Blaming yourself when you are victimized.
Church
• Failing to prevent the victimization of others when
Lamora-Ferang’s largest church is located near the
you had the chance to step in.
center of K’Vega-Thale. It is called the Cathedral of
Glass, a massive building made totally out of ice. Those • Neglecting to teach those that come to you to help
who would oppress and terrorize are brought here and them learn how to take vengeance.
killed. The blood of the guilty is drained into a pool in the • Disobeying your superiors in the faith.
temple’s central chamber. In the middle of this pool is a
• Killing a cricket.
massive floating bonfire pit which is always lit with blue
flame. The blood powers the temple and grants it strange
mystical powers. Notes
When many crickets come together and call out loud-
ly, it is referred to as the Symphony of Vengeance. Lo-
Name of Day cal people assume someone in the area has a great need
The Day of Blue Fire for vengeance or has committed an act which calls for
vengeance. Icosizinquei was the first avatar of Lamora-
Holy Text Ferang. She was the first dragon born of azadaja and ver-
The Journal of Icosizinquei, which recounts the 19 iselin parentage. Icosizinquei was killed by the avatar of
most impressive tales of revenge ever recorded and how Ajyra during the Shadow Purge after refusing to join The
they helped to heal K’Vega-Thale and balance life. Shadow King’s army.

66
Lamora-Ferang was born during the War of Fire and Ice. Mool, Foosha, Elsam, Loptif, Xancero, Urquahali, and Kasa-
The first bit of Nif’s body that Morghul embraced burned dur. Her strongest clerics have learned rites for capturing the
off and became this goddess, who was born in war and souls of those they slay. These souls are remanded to The Pit
death. Lamora-Ferang is also known as The Torchbearer. through treaties developed between her and He Who Has
Many Names. This has formed a close alliance between them,
Image as Lamora-Ferang is the only divinity that actively brings him
A bluish-white-skinned woman who most closely re- souls which he is so pleased to receive. Her only friend is Ri-
sembles a freyaen with a light dusting of bright orange surah, whom she has taken as an occasional lover.
freckles all over her body. Lamora-Ferang has long wavy
blue hair, her eyes have flame red sclera, crystal blue Clergy [Priests and Shamans – Cleric of Lamora-Ferang]
irises, and white pupils. Her face appears different from Requirement(s): Hate 2, Intimidate 1 and Swords 2.
every angle.
Caster Checks: VIG + Hate + a Hate Forte in the given rit-
Court(s) ual, if possessed.
None
Rituals: Clergy gain the below-mentioned rituals at the
Avatar Caster Status indicated.
This position is currently held by Caiaw, a tall, orange-
eyed, athletically toned siren. The feathers on her head 2 - The Tongue of Vengeance
have been picked clean from the damage she suffered at This ritual enables you to speak with crickets. Crickets
her attackers’ hands. The tale of how Caiaw became avatar listen to everything and know who has been wronged.
of Lamora-Ferang is one of unbearable suffering. One night, Speaking with them may lead you to those in the locality
a group of ogres invaded Caiaw’s home. They committed who need your help.
acts of unspeakable violence on her and her family. She had
to witness her family being eaten and raped by the crea- 4 - Frozen Flame
tures. One of them began to eat one of her daughters as he This ritual allows you to invoke freezing blue flame. This
was raping her. And as the child’s innards fell upon her face, flame deals both Cold and Fire damage. You can only cast
she swore a dark oath sealed in her daughter’s blood. Upon this ritual against a subject within melee range. You roll your
finishing this terrible rite, she begged creation to balance Caster Check against the subject’s Acrobatics (Reflexes). If
this act by allowing her revenge. you win the subject takes 1 point of damage and 1 addition-
She heard the sound of thousands of crickets chirping. al point of damage for each Boost you roll. This ritual Boosts
Then her body began to tingle. With a scream, she released
on 2. Tolerance to both Cold and Fire is applied against this
blue fire from her hands, immolating her rapist. The fullness
of her vengeance was released upon the rest of the pack. ritual and those with Invulnerability to either are unaffected
Killing them, she consumed their flesh. Once the violence by this ritual, although this ritual does affect Hypersensitiv-
had ended, she looked around and saw her husband, wife, ity to both Cold and Fire. The damage from this ritual can
and their five children all lying dead around her. A voice be described however the player likes, but is typically in the
spoke to her amid the chorus of the crickets: “Your need for form of burning blue flame which shoots from your hands.
revenge was the purest and strongest I have ever felt. Now
that you have lost everything, can you allow others to lose 6 - Your Soul is Mine
as you have lost?” She simply said, “No.” The voice contin- When you cast this ritual, you roll your Caster Check
ued, “Then be my unforgiving hands in this cruel world and against the subject’s Piety roll (the subject must already be
let your beautiful revenge flow over all who would commit dead).. You cannot use this ritual on anyone whose Piety
such atrocities.” With that she was consumed in blue flame, is equal to or greater than yours. If you win this roll, you
baptized as the avatar of revenge. Caiaw is the second to are able to take their soul. It is thought best to avoid those
serve as Lamora-Ferang’s avatar. She is served by 19 follow- with high Piety, as they are likely to attract unwanted at-
ers whom she has named the Erinyes. Each of these aveng- tention from powerful spirits seeking to reclaim the souls.
ers is a woman who has been terribly wronged.
8 - Ferang of Frost and Flame
Divine Relationships When you cast this ritual you invest a point of perma-
Loptif has attempted to steal many of Lamora-Ferang’s fol- nent Zeal into a Ferang sword you have smithed your-
lowers, thus earning the goddess’s enmity. While she clearly self. One side of this sword is enchanted with blazing red
states to her followers that many divinities have wronged flame and the other with freezing blue ice. Each side of
K’Vega-Thale in ways that require vengeance, those she de- this sword deals additional damage as if it were a Hate
mands her followers work against most closely are Ajyra, Forte. If you have a Hate of 5, for instance, you will deal

67
an extra 2 points of damage for each side of the sword. Parents
This damage is Fire on one side and Cold on the other. Igvale and Morghul
Additionally, this same bonus is applied to Cold and Fire
Resistance Rolls as long as you have the sword on your Number
person. Whenever this sword is out of your sight, you will
Twenty (20)
always know where it is.

10 - Symphony of Vengeance Weapon


This ritual causes hundreds of thousands of crickets to Spear
mystically appear. You can only cast this upon someone that
vengeance needs to be taken against. This ritual requires a Gift
caster roll of 10 and deals 1 point of damage + 1 additional Philosophy and literature.
point of damage for every point you roll over 10. This damage
will not be inflicted until the beginning of your next turn, at Symbol
which time the crickets begin to eat the subject. The crickets Two hands bending bars.
continue to eat the subject for an extra number of rounds
equal to your PRE Rating. This means you get to make a caster Servitors
roll a number of times equal to 1 + your PRE Rating. Sokuro (daemon)

Sacrifices
Open acts of rebellion in the face of tyranny. Creating
great works of literature or philosophy pleases the goddess.
The greatest offering is martyrdom in service to the cause.

Prayers
Can be said whenever the priest wishes.

Omens
These come in the form of sudden esoteric under-
standing from writings.

Typical Followers
Her largest followings are amongst young freyaens,
kalfars, mafdets, and hibbens. Many viagysh and human
females follow her.

Ceremonial Dress
No special clothing is used. They tend to prefer the
colors yellow, green, and orange. Jewelry and other os-
tentation are shunned.
Risurah (Goddess) Church
Revolutionary Princess Risurah’s churches are simplistically but sturdily built,
with little ornamentation and great amounts of books
Spirit Level and scrolls.
Six (6)
Name of Day
Dominions The Day of Revolution
Antiauthoritarian, Attempting to Enrich Others’ Lives,
Liberation, Literature, Philosophy, Rebellion, Rebels, Rev- Holy Text
olution, Seeking to Enlighten Others, Selflessness, and Revolutionary Freedom, a turgid philosophical rant re-
Young Adults. garding the inborn rights of all intelligent creatures.

68
Dogma tar, a hibben named Oulilea, was killed by a mass of
Nothing gives one the right to imprison or enslave goblins during the Shadow Purge.
another. All that are imprisoned or enslaved must be
liberated. Crimes may be atoned for, nothing is beyond Divine Relationships
forgiveness. You must be the voice of the voiceless Risurah’s greatest enemy is He Who Has Many Names.
and downtrodden. Your voice must be loud, it must be She also considers the Enforcers, Hob-Aepofis, Pelgan,
heard. Never be silent in the face of injustice. Bring writ- Ahriman, Ess’ati, and Loptif to be enemies. Tensions have
ing, knowledge and enlightenment to the ignorant. Ig- begun to form between her and Dazazya. She has had is-
norance is the chains of tyranny. Never take more in life sues with Lassadarnya, as she views her as an instrument
than you need. Excess is the road to tyranny, and tyranny of female oppression, as well as with Ahmackay, who has
is the greatest of evils. played a number of tricks on her. She has mixed feelings
concerning Elsam.
The Nine Acts of Irreverence Risurah’s greatest friends are Quillicalian and Lamora-
Ferang. Risurah is fascinated by Cinder, Shi, Bacchus, and
• Failing to remember that all have equal value. the Absolute Dragons. She has pity for San. The loss of
• Supporting a dictator. her greatest friend Eish-Mee still haunts her. This has led
her to watch out closely for the remainder of the hib-
• Committing acts of tyranny. bens. She sees the elder creators as obsolete, with the
• Destroying knowledge. exception of Opiate.
• Acting selfishly.
• Failing to support just revolutions. Clergy [Priests – Cleric of Risurah]
• Failing to question your leaders. Requirement(s): Academics 3 and Theology 3.
• Refraining from engaging those you disagree with in Caster Checks: PRE + Hate + a Hate Forte in the given
philosophical debate. ritual, if possessed.
• Neglecting to attempt to inspire others to break the
chains of their own ignorance or tyranny. Rituals: Clergy gain the below-mentioned rituals at the
Caster Status indicated.
Notes
Priests are called Lore Keepers or Chain Breakers. Ri- 2 - Zeal of Rebellion
surah’s saints are chosen from revolutionary writers and Whenever you successfully oppose authority, you re-
philosophers who rebelled against the status quo of their gain Zeal. The amount is determined by the FT to reflect
peoples. They are given the title Revolutionary Saints. the level of your accomplishment.

Image 4 - The Flames of Passion


Risurah is depicted as a female of the worshiper’s spe- When you cast this ritual, you add your Hate (People)
cies, usually with long brown hair and hazel eyes. to your next Attack Roll. You must make a Caster Check
of 10 to successfully cast this ritual.
Court(s)
Freedom 6 - Inspired Speech
This ritual grants all of your allies a +1 bonus to their
Avatar next Attack Roll. You can also use this ritual to gain a bo-
Santier O Gaira, a viagysh, currently serves in this nus to all Diplomacy rolls made to inspire others. You must
position. She was once a slaver before being attacked make a Caster Check of 10 to successfully cast this ritual.
by a group of Risurah’s followers attempting to lib-
erate the slaves her band was escorting back to the 8 - Invulnerability to Fire
Cold Cave. After a brutal battle her band was victori- You gain Invulnerability to Fire.
ous. They slaughtered all of the attackers, but Gaira
was deeply impressed by the passion with which they 10 - Revolution
fought. She took several books from their carcasses. When you cast this ritual, all oppressed people near
But it wasn’t until eight cycles after beginning to read you roll their Meditation (Fear) against your Caster
these texts that Gaira had a tremendous experience Check. Each subject that you defeat on this roll gains the
and gained esoteric understanding from the words. strength to stand up alongside you against the forces
She felt the chains of her society fall away and knew that are oppressing them. If you lead them, they will
she could never chain another. Risurah’s previous ava- fight along with you until the end of the scene.

69
Prayers
Said at night.

Omens
Usually in the form of a hyena or badger appearing to you.

Typical Followers
Chimbwis

Ceremonial Dress
Usually animal skins, the preferred colors being green,
brown, and yellow.

Church
She has few churches, though there is one in Trade.
The religion is handled on a tribal basis.

Name of Day
The Day of Grass

Holy Text
Urquahali (Goddess) None, her traditions are oral.

The Vicious Dogma


You must take what you want. If you do not have
Spirit Level something, take it. If you are too weak, then you do
Six (6) not deserve that which you desire. If someone is strong
enough to take what they want from you, it shall be
Dominions theirs. Enslave, eat, and destroy anyone or anything
Badgers, Chimbwis, Grass, Hyenas, Plains, and Viciousness. you like. Power dictates right. If others are clearly
more powerful than you, you should only fear them
Parents for as long as they remain more powerful than you. If
Ahriman and Demar those more powerful than you ever show you weak-
ness, then tear them apart. Make yourself as powerful
Number as possible, so you may dictate how your life is lived.
Twenty-One (21) But even if you are weak, there is still much you can
take from the world.
Weapon
Battle axe
The Nine Acts of Irreverence
Gift • Helping the weak.
Grass • Being generous.
Symbol • Hard work.
The head of a hyena, usually painted on wooden shields. • Refusing to eat sentient creatures.
• Not destroying something that offends you.
Servitors
Grogpru (daemon) • Refusing to enslave someone.
• Failing to impose yourself upon those weaker
Sacrifices than you.
Human sacrifice is the highest form of worship, al-
though any life form ritually slaughtered is pleasing to • Refusing to cower before those that are more
the goddess. The creature is laid upon the altar and bru- powerful than you.
tally cut before finally dying of blood loss. • Not eating when you are hungry.

70
Notes a Caster Check of 10 to successfully cast this ritual.
The mother of the chimbwis, she was also the mother
to a species of badger-like people who were exterminated. 6 - Degenerate Broadsword
Through the powers of entropy, you are able to reduce
any broadsword or long sword into its base elements.
Image Only magical or mystical swords gain a Resistance Roll
Urquahali takes the form of a grass-green anthropo-
against this ritual (all others are simply destroyed). That
morphic hyena or badger. She is usually shown dressed in
roll is the Caster Check of the individual who made the
garments of woven grass. A massive scar runs the whole
sword against yours. If you win, the sword dissolves.
of her throat where Pelgan nearly beheaded her with a
blow from his broadsword.
8 - The Axe Named Clayman’s End
When you cast this ritual, you invest a point of per-
Court(s) manent Zeal into any kind of axe you make. When forg-
Darkness ing this axe, you must squeeze the blood from a human’s
heart into the metal as you work it. Against humans, this
Avatar axe deals an amount of damage equal to your Hate + STR
Hepica, a chimbwis, holds this position. She lives in a Rating (against other species it deals normal damage).
hidden temple within the Jungle of Shi. Additionally, you gain a +1 bonus to Life Force Resistance
Rolls as long as you have it on you. You must make a Cast-
Divine Relationships er Check of 20 to successfully cast. Whenever this axe is
Nothing terrifies her more than Ahriman, thus she out of your sight, you will always know where it is.
willingly complies with every order her master gives. She
seethes with jealous anger towards Ajyra. This resent- 10 - Field of Grass
ment stems from the favored position that Ahriman ac- Casting this ritual transforms you into grass. This can
cords Ajyra’s children. This jealousy led to her attacking be a large field or a single plant. Alternatively, you can
Ajyra, who nearly killed her. The beating she sustained turn yourself into grass seeds.
was so violent that she has never questioned Ajyra again.
She hates Pelgan most of all, as they battled and he de-
feated her, nearly killing her in the process. She has no
friends among the divinities, though San has attempted
to befriend her.

Clergy [Druids and Shamans – Cleric of Urquahali]


Requirement(s): Axes 1, Hate 2, Intimidate 1 and Out-
doorsman 1.

Caster Checks: STR + Hate + a Hate Forte in the given rit-


ual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the Cast-


er Status indicated. The powers she grants have changed re-
cently, as she has become infuriated by the losses her chil-
dren have sustained to the claymen of Pelgan.

2 - Human Stew
This ritual is cast over a stew pot which must contain
the remains of a human. All who eat the stew gain a +1
bonus to Attack and Intimidate against humans for the
next 24 hours. You must make a Caster Check of 10 to
successfully cast this ritual.

4 - End Pelgan’s Children


When you cast this ritual, you add your Hate (People)
to your next Attack Roll against a human. You must make

71
Sacrifices
Taking land from other species and living in accor-
dance with Pelgan’s laws

Prayers
Said during the morning while bowing your head and
kneeling

Omens
These are often found in strange forms in clay river-
beds or odd behavior from ants

Typical Followers
Pelgan only grants mysticism to humans and nergalis

Ceremonial Dress
Followers wear extremely expensive clothing, armor,
and weapons. The favored colors are yellow, white,
brown, and peach. Symbols of ants are often worked into
their clothing.

Pelgan (God) Church


Father of Civilization The world headquarters of Pelgan’s faith is in Bale.
The temple there is massive and ranks amongst the most
Spirit Level beautiful in K’Vega-Thale. There is a massive marble stat-
Six (6) ue of a griffon in front of the building and a small court-
yard, named The Abbey of Ants, is behind the temple.
There is a lone sacred ant hill located here.
Dominions The more militant order of the church, known as My
Adaptability, Ambition, Ants, Bloodlines, Cities, Civics, Brother’s Keepers, are dedicated to ridding other species
Civilization, Conquest, Expansion, Fatherhood, Griffons, and their impure influences from K’Vega-Thale. Long ago,
Humans, Masculinity, Purity of Blood, Sculpting, Social the nergalis’ worshiped him as a primary god, second
Structure, and Taking Lands. only to Shi. He first made the griffon for the negalis with
the help of Shi and Igvale.
Parents
Ahuramazda and Demar Name of Day
The Day of Man
Number
Twenty-Two (22) Holy Text
The Father’s Words, it explains Pelgan’s laws and how
Weapon to live your life by them.
Broadsword
Dogma
Gift The laws of Pelgan state that you shall worship no
Cities other divinity before Pelgan. You shall not eat the flesh
of the two-legged. You shall not couple with those other
than your own people. You shall always obey your father
Symbol and his father and his father’s father. You shall not be-
Shield with an ant’s head come indolent – hard work lays the foundation for the
future. You shall take many wives, for superior numbers
Servitors win wars. You shall only take your brother’s life under the
Asha (angel) gravest of circumstances. You shall know that all land be-

72
longs to humanity, and it is your right to take it. You shall The creators of most other species are viewed as com-
build towns and cities everywhere. Baptize those you ini- petitors. His greatest enemies are Urquahali, Mool, and
tiate in the holy waters of the Red River. Ajyra. Ahriman is the only divinity whom Pelgan fears.
This fear has led to a great respect towards Ahriman’s
The Nine Acts of Irreverence might. Many divinities are beginning to fear Pelgan as his
plans for a human-only world begin to unfold.
• Laziness
• Treating members of other species as if they are equals. Clergy [Priests and Shamans – Cleric of Pelgan]
• Cannibalism Requirement(s): Academics 2, Artist 1 and Swords 2
• Coupling with members of other species.
• Failing to think adaptively. Caster Checks: PRE + Piety + a Piety Forte in the given
ritual, if possessed.
• Not working towards building cities.
• Failing to attempt to sire (or bear) children. Ritual: Clergy gain the below-mentioned rituals at the
Caster Status indicated.
• Showing disrespect to your father or his father.
• Killing those of your species for any but the gravest 2 - Pelgan’s Awe
of reasons. Casting this ritual gives you a bonus to Awe Rolls equal
to your Caster Status. You must make a Caster Check of
Notes 10 to successfully cast this ritual. This ritual does not
Pelgan has decreed that humans may only produce work on humans or nergalis.
offspring with other humans. This limits humans’ breed-
ing options to those species which supersede this decree 4 - Cleansing
based on the way they were written into the universal When you cast this ritual you add your Piety to your
laws. The vast majority of his clergy are male. With the rise next Attack Roll. This must be done by the end of your next
of humanity and the growth of cities, Pelgan too is growing turn. You must roll at least 12 on your Caster Check. This
stronger. Soon he will achieve the seventh spiritual level. ritual lasts for an additional round for each Boost you gain.
This ritual does not work on humans or nergalis.
Image
A tall blond-haired man with blue eyes and light brown 6 - Brotherly Love
skin. Statues portray him clad in platemail standing upon This ritual grants all of your allies that are of your spe-
a hill of nonhuman bodies and wielding a shining broad- cies within earshot a bonus to all their skill checks equal
sword. His right kidney was ripped out by Urquahali in a to your Love (Interpersonal) until your next turn.
war between humans and chimbwis. This noble sacrifice
is often depicted in statues of the god. 8 - Call Griffon
This ritual summons a griffon. You can only summon
Court(s) 1 griffon per cycle. However, you can simply recast this
Order ritual to call the same griffon back to you at any point
thereafter. The griffon should have a Status equal to at
Avatar least 50% of your Caster Status. This griffon will stay with
The only avatar Pelgan has ever had was the first hu- you permanently if you so choose, though this costs you
man he sculpted on his day. His name is Vertex, he has a point of Zeal.
light brown skin, bright green eyes, well-trimmed curly
blonde hair and a strong jaw devoid of facial hair. He 10 - Civilization’s Expansion
loves humanity, but is merciless in his approach to life. When you cast this ritual, you invest a point of per-
manent Zeal into any kind of sword you make. When you
Divine Relationships forge this sword, you must infuse a spirit of light into the
Both Helena and Shi have often been Pelgan’s lovers. metal as you work it. This sword deals normal damage,
The intimacy that exists between him and these goddess- but has an Armor Surpass equal to your Love. This sword
es has led him to declare the species they have created to also has a Boost of 1 lower than normal. Additionally,
be favored and treated with nearly the respect humans you will regenerate 1 HG per round (when you hold this
should show each other. His other allies include Dingen, sword) – unless you are in The Quick, during which you
Oliss, He Who Has Many Names, and Kyrleef. He shows will no longer regenerate. Whenever this sword is out of
Demar great respect. your sight, you will always know where it is.

73
Omens
In the form of odd visions within the water, strange
tidal patterns or odd things washing up on shore.

Typical Followers
Sirens, freyaens, ogres, typhons, satyrs, and humans.

Ceremonial Dress
Followers tend to wear clothing of bright blue, green,
and sand yellow or grey. Expensive jewelry, especially of
gold is used to demonstrate station.

Church
These temples are in nearly every coastal town or
city. Many are rather elegant builds while others are di-
lapidated ruins. They will display any wealth they have.
Aggressive in collecting donations, the church has been
connected to the disappearance of many over the years.
This is seen as the price that must be paid for the com-
munity’s safety at sea.

Leviathan (Elder Creator) Name of Day


The Great Ocean The Day of Oceans

Spirit Level Holy Text


Nine (9) The Higher Learning of the Great Wave

Dominions Dogma
Fish, Oceans, Seas, Water, Waves, and Whales. Take all you can from land and give it to the depths of
the sea. Be careful to never take too much from the sea,
Number or it will reclaim what you owe it in the form of your life.
Twenty-Three (23) Many come to this faith out of a desire to make the seas
safer for those of their communities and perform sacri-
Weapon fices to appease the divinity.
Spear
The Nine Acts of Irreverence
Gift • Failing to attempt to collection donation for your
Fishing
temple.
Symbol • Not paying tithes to your temple.
A man with a long beard and the body of a fish, usually
• Failing to show the proper respect to your superiors in
depicted in gold.
the temple.
Servitors • Being disorganized.
Aegir (daemon) • Being generous.
Sacrifices • Tolerating disrespect from those outside the faith.
Gold tossed into the depths of the ocean or spilling • Refusing to kill those who have disrespected
the blood of living sacrifices into the ocean. your divinity.
• Killing whales.
Prayers
Said at midday. • Failing to keep a secret.

74
Notes 8 - Scrying through Water
The ultimate goal of this divinity is to wash over all This ritual is the same as Scrying Through Flame from
land and consume it forever. the Fire Precept, except it requires water instead of fire.

Image 10 - Puddle to Pound


This divinity is all water. It is often shown as a dragon Firmly placing both of your feet into water enables
with fish-like features or a man with a long beard, breasts, you to step out of any other body of water anywhere in
and a fish’s tail. K’Vega-Thale. You typically need to use Scrying through
Water before using this ritual. You must make a Caster
Check of 10 to successfully cast this ritual.
Court(s)
None

Avatar
Its avatar is an enormous blue whale.

Divine Relationships
Leviathan keeps close relationships with all of its chil-
dren. It watches Morghul closely and resents the death
of Nif. Its greatest enemy other than Morghul is Demar. It
is friendly with Igvale.

Clergy [Druids and Shamans – Cleric of Leviathan]


Requirement(s): Academics 1, Athletics 1 and Waterman 3.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. You also spend 3 instead of 4
points on the clergy advantage at character creation.

2 - You gain a Hide Rating of +1. This is permanent.


Ylinnok (Oak Troll)
4 - The Crashing Wave
When you cast this ritual, you add your Hate (People) to Spirit of the Oak
your next Attack Roll. This must be done by the end of your
next turn. You must roll at least 12 on your Caster Check. For Spirit Level
each Boost you gain this ritual lasts for an additional round. Seven (7)
You must be within sight of a body of water to use this ritual.
Dominions
6 - Destroy Oxygen Berries, Bushes, Forests, Oak Trees, Witchcraft,
This ritual forces your subject to roll Conditioning (Life and Woods
Force) against your Caster Check. If you win this roll, the
subject begins to suffocate and takes 1 point of VIG damage. Number
This ritual Boosts on 4 and the subject loses an additional Twenty-Four (24)
point of VIG for every Boost you gain. The subject must re-
roll this Resistance Roll every round until they win a roll, tak-
ing the same damage all the while. This ritual completely Weapon
destroys all oxygen within the water around one subject. Club
The subject will die upon reaching 0 VIG. If the ritual con-
cludes before they die, the VIG returns at a rate of 1 per Gift
minute. This ritual can only be used under water. Witchcraft and Oak Trees

75
Symbol The Nine Acts of Irreverence
An oak tree, usually carved in wood on a circular disc • Using metal
or an acorn.
• Making decisions without emotion.
Servitors • Not planting an oak on each of her days.
None • Refusing to cut down any tree that grows near an oak.
• Teaching the secrets of witchcraft to outsiders.
Sacrifices
In the form of disdaining the gods and working against • Showing disrespect to trolls.
those who follow them. Killing burying and planting an • Treating the Forest of Ylinnok disrespectfully.
oak seed in the body of a follower of He Who Has Many • Neglecting to learn about the trolls.
Names is considered a high holy act.
• Aiding followers of the Enforcers.
Prayers
Said before noon, usually with the follower’s eyes to Notes
the ground. Prayers are said out loud, but in a low voice, Ylinnok separated her body into thousands of seeds to-
sometimes whispered into the soil. wards the end of the Gods’ War to avoid being imprisoned
in The Pit. Blown by the wind far away from the lands of
the orcs to a great plain in the south, she grew into a huge
Omens forest. She was the original creator of trees. A few thousand
These come in the form of rapidly growing trees or
orcs now make this forest their home, after their ancestors
bushes or seeds carried on the wind. They also come in
voices from the leaves of the trees. made the dangerous pilgrimage there. Oaks are the first
trees. However, they did not start out as trees, only tree-like
trolls. When the gods cursed the trolls’ children during the
Typical Followers Gods’ War, many of the oaks slowly ceased to be trolls, turn-
Orcs and sirrushes ing into trees entirely. This is referred to as the Sleep that
Never Ends. The majority of trees in orcish lands are oaks.
Ceremonial Dress
Garb woven from the leaves of oak trees, often dyed
Image
with the colors of berries
She is the Forest of Ylinnok, so her appearance is ever-
changing.
Church
There are several in the orc lands and one in Trade. The
Court(s)
headquarters of her faith is naturally the Forest of Ylinnok.
Troll

Name of Day Avatar


The Day of Oaks
Trolls do not take avatars, but the leader of her reli-
gious order is a male sirrush named Jaadeiva.
Holy Text
None, but there is a ritual song, the Song of the Scat-
Divine Relationships
tered Seeds, which all of her worshipers learn. It takes
One of the leaders of the trolls, Ylinnok abhors the
nearly from dawn to dusk to sing the song. The song is
gods and has a special dislike for all divinities of fire and
long, sad, and tells her tale and the history of the trolls.
earth. Her dislike of the fire divinities has to do with the
violent relationship between wood and fire. Her dislike
Dogma for the earth divinities has to do with them stealing many
She is the vast Forest of Ylinnok. You may live within her of her dominions. She has an utter hatred of He Who Has
body, but there you must treat her with the greatest of re- Many Names for imprisoning her brothers and sisters.
spect. The gods are villains who have stolen K’Vega-Thale
Her hatred is nearly as strong for Helena and Nyjakkthi.
from its rightful rulers, the trolls. Never give them worship.
Ylinnok has a deep contempt for F’Tash, whom she calls
They are to be disdained. Take what you need from the
forest that is her flesh. Do not abuse her and always keep the thief of rain.
her healthy. She tells her followers to disdain metal, as it is
a tool of the gods and the elders who created them. Clergy [Witches (magi)]

76
Prayers
Said during the morning and often before eating.

Omens
These come in the form of strange lights in the darkness.

Typical Followers
Sirrushes, though she also has a small following
among chthons.

Ceremonial Dress
They wear the bones of other species which they
have slain.

Church
There are only three churches to her. One is in
Trade, one is deep in the great swamp, and the other
is a rolling ziggurat where the skulls of the great war-
riors of the species are entombed. The Horde King
rides upon this temple. It is pulled by four enormous
Threga (Absolute Dragon) lizards. The Horde moves through the land, eating all
in their way.
Mother of Lizards
Name of Day
Spirit Level The Day of Lizards
Seven (7)

Dominions Holy Text


Ladon, Lizards, Sirrushes, Swamp Plants, Swamps, None
and Wetlands
Dogma
Parent Make yourself as strong as you can. If you are weak
Demar you will become slaves again. If you are strong, then
eat. Eat all who stand before you. It is your duty.
Number
Twenty-Five (25)
The Nine Acts of Irreverence
Weapon • Refusing to eat sentient species
Cannibal Sword • Not attempting to kill a shian when the opportunity
presents itself
Gift
Mounts and beast of burden, large lizards. • Acting weak
• Cowardice
Symbol
A bobtail reed carved on a bone or shell. • Abandoning your people
• Showing disrespect towards those of greater standing
Servitors within the clergy
Emezum (daemon)
• Treating members of other species as if they
Sacrifices are equals.
Members of non-reptile species taken and released in • Killing someone when you could instead enslave them
the swamp for the mother and her servitor dragons to
so you may eat them later.
eat. This is considered an especially beautiful sacrifice if
the creature turned loose is a nergali. • Failing to attempt to sire (or bear) children.

77
Notes of 10 to successfully cast this ritual. For every Boost you
The majority of the sirrush species worship her as she gain on this Caster Check, your allies gain +1 to all their
is their mother. Cannibalism is practiced both ritually and rolls for an additional round.
as normal custom by her followers.
3 - Hide
You gain a Hide Rating of +1.
Image
Threga is a massive brown dragon with a vaguely croc-
4 - Claws of Acid
odile-like body and gleaming green eyes.
You gain claws of acid which deal 4/1/5 and are capable
of inflicting damage on air spirits. Air spirits have Hyper-
Court(s) sensitivity to this damage. These claws are retractable. It
Dragon costs an Accelerated Action to grow or retract them.

Avatar 5 - Sleepless
The Horde King Kreeyava Siddyamhanta, a sirrush, You will no longer need to sleep.
serves in this position. Almost eight feet tall, he has
brown and green skin with deep green eyes and a long 6 - Hide
thick tail. He wears a helmet made of the skulls of three You gain a Hide Rating of +1.
royal nergali.
7 - Invulnerability to Acid.
Divine Relationships You gain Invulnerability to Acid.
Threga has a bitter hatred of Shi for the enslavement
of her people by the nergali. She also has a great disdain 8 - Eternal Eyes
for Pelgan, as he was the chief god of the nergali. The When you cast this ritual, you automatically make all Per-
sirrushes were one of the few species to actually benefit ception (Sight) rolls. This ritual lasts for the scene. You must
from the Shadow Purge. This caused her to shift from be- make a Caster Check of 10 to successfully cast this ritual.
ing a supporter of the divinities of light towards a neu-
tral position towards the divinities of light and darkness. 9 - Hide
Golgyth and Mother Yurgha are the two dragons Threga You gain a Hide Rating of +1.
is closest too. She finds all divinities of cold loathsome.
Demar commands her greatest respect. 10 - Regeneration
This power grants you the ability to regain one HG per
round. You can also regrow any body part in one hour.
Clergy [Druids and shamans – Cleric of Threga]
Requirement(s): Conditioning 1, Hate 1, Intimidate 1,
Meditation 1, Outdoorsman 1, Piety 2 and Theology 1.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Members of this clergy gain the Earth Precept


and all the powers listed under this description at the
level indicated. You also spend 3 instead of 4 points on
the clergy advantage at character creation.

0 - Mystic Auras
This ritual is identical to that described under the
Priest Calling.

1 - Acid Tolerance
You gain Acid Tolerance equal to 2 + your Caster Status.

2 - The Love of Threga


This ritual grants all of your allies a +1 bonus to all their
rolls until your next turn. You must make a Caster Check

78
Prayers
Usually said at night and away from the priest’s most
valuable items to assure that they are not subject to the
greedy dragon’s gaze.

Omens
None

Typical Followers
Salamanders, viagyshes, ogres, kitsunes, ferrums,
freyaens, and humans.

Ceremonial Dress
Usually a mass of the finest clothing they have.
Wealthier members often look foolish, as they wear piles
of clothing with no regard to size, species, or gender or
concerns for the item’s intended purpose. They also wear
lots of jewelry (if they have it).

Church
Iarothoquat’s only temple is in Trade. The temple is named
The Burning House, clerics rotate in and out once per cycle
under the dragon’s direct order. Clerics hate to be tasked with
Iarothoquat (Absolute Dragon) being in the temple and away from their own hoards.
The Covetous
Name of Day
My Day
Spirit Level
Six (6) Holy Text
The Word of Mine
Dominions
Coal, Collecting, Coveting, Envy, Greed, Hoarding,
Newts, Salamanders, Selfishness, Those That Don’t Pay Dogma
Their Debts, Veriselins, and Volcanoes. Iarothoquat teaches that the meaning of life is to
amass all you desire. To do this, you should acquire any
Parent item you might possibly want in the future. Believing you
Morghul have no need for an item is simply the trickery of a weak
mind. You clearly need that item. Even if you don’t, it is
Number best to be on the safe side. The only sins are to take from
Twenty-Six (26) Iarothoquat or to deny yourself even the slightest want.
If someone has something you want, even a little, you
Weapon owe it to yourself to take it from them. The philosophy of
Any recently taken from another. this religion can easily be reduced to one word, MINE!

Gift The Nine Acts of Irreverence


The joy of obtaining. • Failure to amass personal property.
• Giving anything away.
Symbol
A salamander body curled into a ball on a black coin. • Failure to pay your tithes.
• Keeping your word if you gain nothing from it.
Servitors • Failing to acquire something you truly want.
Tekmet (daemon)
• Getting the worse end of a deal.
Sacrifices • Failure to protect your property.
Iarothoquat expects those who worship him to of-
fer a tithe 15% of all their earnings, regardless of their • Allowing someone to borrow something from you.
source, to him. • Trusting anyone.

79
Notes Caster Checks: INT + Piety + a Piety Forte in the given
Iarothoquat is likely to make deals with those that wor- ritual, if possessed.
ship him. His followers are usually easy to deal with as long
as you have something they want. Rituals: Members of this clergy gain the Fire Precept and
all the powers listed under this description at the level in-
dicated. These are not rituals and are always active, unless
Image the description says otherwise. You also spend 3 instead
A massive red dragon with a black underbelly from of 4 points on the clergy advantage at character creation.
which there is a thin line of scales missing. His body is low
to the ground and salamander-like. His mouth is wide and 0 - Mystic Auras
he has a long tail which ends in a club-like growth. This ritual is identical to that described under the
Priest Calling.
Court(s)
Dragon 1 - Fire Tolerance
You gain Fire Tolerance equal to 2 + your Caster Status.
Avatar 2 - Defend Hoard
Iarothoquat’s avatar is a salamander named Okuth. You gain a bonus equal to your Status to any roll to
Okuth has rubbery burnt-black skin and an amazingly defend your hoard. This includes both combat and rolls
wide mouth. He lives in the heart of an island volcano against those attempting to trick you out of your beloved
which has an impossible amount of items within it. The items. You know better than to trust.
items range from trash to impossibly expensive relics.
3 - Hide
Divine Relationships You gain a Hide Rating of +1.
Iarothoquat does not trust the other dragons and
rarely leaves his hoard to attend court. Trusting the gods 4 - Claws of Fire
even less, he rarely deals with them. Above all else, he You gain claws of fire which deal 4/1/5 and are capable
fears the power of the elder creators, especially Morghul, of inflicting damage on cold spirits. Cold spirits have Hy-
who thrashed him and once stripped him of scales for persensitivity to this damage. These claws are retractable.
defying its orders. It costs an Accelerated Action to grow or retract them.

5 - Stolen Strike
Clergy [Cleric of Iarothoquat] This ritual gives you a bonus to damage equal to your
Requirement(s): Academics 1, Guile 1, Jeweler 1, Medita- Status for the rest of the scene with any weapon you
tion 1, Piety 2, Streetwise 1 and Theology 1. have stolen this scene. It makes no difference if you know

80
how to use it or not. You must roll a 10 or better on your
Caster Check to cast this ritual.

6 - Hide
You gain a Hide Rating of +1.

7 - Invulnerability to Fire
You gain Invulnerability to Fire.

8 - Mine
This ability allows you to know where everything you
own is and if anyone else is attempting to take possession
of what is yours. Items you have traded or for some un-
knowable reason given away are not covered under this
power. Items stolen are still considered yours.

9 - Hide
You gain a Hide Rating of +1.

10 - You are Mine


This is a ritual, not a power, and must be cast normally.
After killing someone, you are able to take their soul. To
keep it, you must bind it into something sacred, meaning Mother Yurgha (Absolute Dragon)
anything you own. You may use this ritual on any soul.
However, you must have a way to be able to see the soul The True Mother
to bind them through use of this ritual.
In addition to the ritual, you gain a power that allows Spirit Level
you to see the souls of anyone you’ve killed. This power is Seven (7)
so strong that you can actually recognize the soul of some-
one you have killed after it has been reincarnated into new Dominions
flesh. If you were able to take their soul and it was some- Hate, Islands, Nagas, Poison, Snakes, Tattoos, Typhons,
how stolen from you, you immediately become aware of it and Venom.
once it has been reincarnated. This has led to some grue-
some deaths as the clergyman comes for his lost property. Parent
Leviathan

Number
Twenty-Seven (27)

Weapon
Kukiri (often poisoned)

Gift
Tattoos

Symbol
A mass of intertwined snakes.

Servitors
Jormungand (daemon)

Sacrifices
Mother Yurgha demands the sacrifice of living sen-

81
tient creatures in each of her temples on every holy day. if it furthers your aims, your true serves must never be
The sacrifice is performed by first summoning one of to any other. Never fear taking any amount of venom
her servitors. Liberal doses of neurotoxins are applied to within yourself. Venom is the liquid form of the mother.
the victim over the course of the next two hours. This If you die from it, it is her will. Take the venom of ser-
results in the loosening of the victim’s moral restraints. pents into yourself at least once a cycle, so you may re-
This state is accompanied by fevered visions. The goal is ceive the messages of the mother. Embrace the pain of
to cause the victim to succumb to the sin within their their bite until it becomes your most coveted ecstasy.
hearts and indulge their carnal aspect which will hope- Mercy is weakness never show it, unless it is a part of a
fully tarnish their soul enough to prevent their divinities’ plan of corruption. Love nothing other than yourself and
servitors from showing up to claim their soul before the The True Mother. Learn all you can, as your mind is your
dragon’s servitors are able to. The greatest sacrifices are greatest weapon.
the pious followers of divinities Mother Yurgha hates. Find a way to make yourself so important that even
your enemies will turn a blind eye to you. You will be toler-
Prayers ated if you are needed. Be pleasant to all, especially those
Prayers to this dragon are offered before a meal. you hate. Never let anyone know what you are thinking.

Omens The Nine Acts of Irreverence:


Vision quests are undertaken by drinking certain forms • Any act of true kindness, mercy or love.
of venom. The enigmatic messages are thoughtfully con- • Truly obeying another.
sidered by the individual that undergoes them. The wis-
dom thus gained is considered highly personal and rarely • Refusing to take strange venom into yourself.
shared with anyone else. If you are not wise enough to • Failing to decipher the enigmas of poison-induced
determine the message encoded within the vision, you vision quests.
are not worthy of that enlightenment. • Failing to perform sacrifices to the mother on
her holy day.
Typical Followers • Disobeying the mother.
Typhons, nagas, neaks, gorgons, and magi.
• Failing to bring vengeance upon one you hate when
you have an opportunity.
Ceremonial Dress
Bright colors, expensive fabric, and opulent jewelry • Failing in a test of power against another member of
are favored. A serpent motif is often worked into the gar- the faith.
ments of those not typhon or naga. • Neglecting to learn any secret you can, especially
ones that could lead to greater enlightenment, or
Church occult under standing or secrets that could be used
Most of Mother Yurgha’s churches are on islands, the to blackmail or otherwise corrupt another.
coast, or deep within jungles.
Notes
Name of Day Mother Yurgha lives on the bottom of the sea wrapped
The Day of Poison around Millika.

Holy Text Image


The Answer. This text is a long poetic riddle that bur- Mother Yurgha appears as a serpent of any type she
ies enlightenment within complex paradoxes. There are wishes, but is most often depicted as a sea snake or a
dozens of other holy texts of this faith. cobra of impossible size.

Dogma Court(s)
Never disobey the mother. Besides the mother you Dragon
are the strongest most important entity to exist. How-
ever, you must prove this to take your place by the moth- Avatar
er’s side. Serve only the mother and yourself. All others Mother Yurgha’s last avatar; Yrkahe, the first gorgon;
are mere stepping stones to your place at the mother’s was recently killed causing many within Mother Yurgha’s
side. While the appearance of servitude is encouraged church to actively seek this role.

82
Divine Relationships 1 - Magi Callings
Despite Mother Yurgha’s dark aspect, this divinity has You may buy Magi Callings in addition to your Clergy
refused many recruiting efforts from the forces of dark- Calling, something normally not allowed. When you buy
ness, having no desire to see K’Vega-Thale end and even this Magi Calling, you pay 1 less point for it at every Cast-
less to be a tool in a master’s hand. Being an open sup- er Status, as long as your Caster Status is as high as the
porter of the occult arts has earned her the enmity of the Magi Caster Status you are trying to buy.
Enforcers who plague her children continuously. Xancero
is viewed as the greatest threat amongst the Enforc- 2 - Poisoner Advantage
ers; although, her worshipers have far more problems You gain the Poisoner advantage and a bonus to Poi-
from Helena and Oliss. Pelgan is viewed as an interloper. son Resistance Rolls equal to your Caster Status.
Mother Yurgha takes great joy in seducing humans into
her cults through the lure of easy power – something 3 -Hide
she has found humans are even more susceptible to You gain a Hide Rating of +1.
than most other species. A great hatred has developed
between her and Cinder, which stemmed from Cinder’s 4 - Fast Swimmer
first child: an ambitious nymph, named Yrkahe, who once You gain a bonus to your swimming speed equal to
served as Cinder’s avatar before being cursed by Cinder your Caster Status.
and transformed into the first gorgon.
Yrkahe went on to serve as Mother Yurgha’s avatar. 5 - Form of the Serpent
This, combined with the growing number of typhons This is a ritual that when casts allows you to turn into
who have converted to the worship of Cinder in the past a venomous snake. You require a Caster Check of 15 for
100 cycles, has slowly moved Cinder towards Mother this ritual to work.
Yurgha’s most hated. This position has been long held by
Shi, her mortal enemy whom Mother Yurgha has battled 6 - Hide
many times and nearly killed. Shian and typhons have You gain a Hide Rating of +1.
been at odds since their creation.
Mother Yurgha’s narcissism notwithstanding, there 7 - Invulnerability to Poison
are divinities Mother Yurgha does admire. The strength You gain Invulnerability to Poison.
and stability of Demar enthralls her. Long has she lusted
after the Ground King. These unrequited feelings have 8 - Spitting Hate
caused her to hate Kihea for the physical passion Demar This power grants you the ability to spray a stream of
showed her and even more so for rejecting the joy it bile from your mouth. This Breath Weapon deals damage
could have given Mother Yurgha. Her greatest respects equal to your Hate (People), has an Armor Surpass of 0
are accorded to N’Thraxu. The only entity she considers and Boosts on 6. This role is either opposed by the Sub-
to possess greater mental ability than herself. ject’s Acrobatics (Reflexes) or their Conditioning (Poison).
The choice is theirs. If you reduce a subject to The Quick
with this power, they are blinded permanently. This dam-
Clergy [Cleric of Mother Yurgha] age is Poison.
Requirement(s): Academics 1, Guile 1, Hate 1, Piety 2,
Meditation 1, Occult 1 and Theology 1. 9 -Hide
You gain a Hide Rating of +1.
Caster Checks: INT + Hate + a Hate Forte in the given rit-
ual, if possessed. 10 - Stolen Lore
You gain a power of any other type of caster equal to
Rituals: Clergy gain the Water Precept and the below- Caster Status 3 or less. You must have a way to actually
mentioned rituals at the Caster Status indicated. You also learn this – trapping a spirit, stealing a tomb, etc.
spend 3 instead of 4 points on the clergy advantage at
character creation. With the gaining of each Caster Sta-
tus her priests if not typhon or naga begin to take on
more serpentine features.

0 - Mystic Auras
This ritual is identical to that described under the
Priest Calling.

83
Prayers
Usually said in the morning and before a ritual duel.

Omens
In the form of gut feelings.

Typical Followers
Freyaens, satyrs, and humans. No ogre has ever been
a priest of this religion and Kyrleef’s followers have a low
opinion of them.

Ceremonial Dress
They tend to prefer loud colors and fine clothing which
draws attention to them.

Church
The church requires a tithe (10% of all income) from all
of their followers to remain in good standing.

Name of Day
Kyrleef (God) The Day of Honor

Perfection of Poise

Spirit Level
Six (6)

Dominions
Daring, Defending Honor, Dignity, Dueling, Gentle-
manliness, Honor, Peacocks, Spectacular Displays, Suave,
and Tenacity.

Parents
Igvale and Morghul

Number
Twenty-Eight (28)

Weapon
Rapier

Gift
Gentlemanly conduct.

Symbol
Peacock

Servitors
Thek-Mawd (daemon)

Sacrifices
The only sacrifice Kyrleef expects is the constant display
of gentlemanliness from his followers and a refusal to ever
back down. He appreciates dare and flair from his faithful.

84
Holy Text Risurah is the youngest. He respects and enjoys each of
The Solution his sisters. He is currently attempting to court Cinder. This
is straining his relationship with Luk-Coo. He once battled
Mool over an insult towards Cinder’s honor. Their battle
Dogma lasted six cycles and caused the formation of a mountain
The Solution teaches that you must show proper form
in your behavior while never missing an opportunity range which Mool used to impale him upon. This broke
to indulge the spectacular. You must be the epitome of Kyrleef’s back and won Mool the battle.
class and honor. The honor of those you love and that
of your god is never to be besmirched. You must quickly Clergy [Priests and Shamans – Cleric of Kyrleef]
challenge those who do so to a duel for it is better to
Requirement(s): Acrobatics 1, Athletics 1, Diplomacy 1,
lose one’s life than one’s honor. A slight to a woman’s
virtue, especially one you wish to bed, must immediately Light Blades 1 and Love 1.
be avenged. While it is not in good form to avenge the
honor of weaklings, so too must you remember to leave Caster Checks: PRE + Love + a Love Forte in the given rit-
them what little dignity they have. ual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


The Nine Acts of Irreverence Caster Status indicated.
• Showing fear.
• Giving up. 2 - Basic Armor Bonus
• Failing to defend a woman’s honor (this can be a This power grants you a +1 Armor Rating when you
man’s honor in cultures like the freyaen). wear Basic Armor and your Skill Penalty with Basic Armor
is reduced by 1. You must have the Basic Armor advan-
• Allowing a slight, real or imagined, to not go avenged. tage to use this power.
• Failing to show off when you could.
• Failing to tithe. 4 - Attractive Advantage
You gain an additional level of the Attractive advan-
• Refusing to accept a challenge.
tage. This does not count against your limit of 3.
• Bullying those significantly weaker than you.
• Killing a peacock. 6 - Deadly Blade
When you cast this ritual, the number you need to
Notes Boost is reduced by 1 when you use a Light Blade. You
It is told in The Solution that a brazen priest once must have at least 3 Grades in Light Blades to cast this
slaughtered a peacock as an act of defiance towards the ritual. You must roll 10 or better on your Caster Check to
god. Once he was done, he held the bird up to the heav- cast this ritual.
ens, only to be greeted by a column of flame from the sky.
8 - Plumes of the Peacock
Image When you cast this ritual, you invest a point of permanent
Kyrleef vaguely resembles a freyaen with bright green Zeal into a cloak which you have made of peacock feathers.
and blue skin and long peacock-feather-like hair. He has You must roll at least a 20 on your Weaver (Clothier) roll to
a fit athletic build and carries a copper rapier named El- create a cloak worth enchanting. To enchant this cloak, you
ontor, which is Morghulian for the Vitality of Honor. He must bind a spirit of air and fire into this cloak as you weave it.
wears gaudy regal clothing. This cloak grants you the following benefits: +1 Armor Rating,
+1 bonus to Fear Resistance Rolls, 50% of your Love Rating
Court(s) is added to your Acrobatics rolls and you can now use your
Order PRE Rating for damage, instead of STR, for Light Blades. You
always know where this cloak is if it is out of your sight.
Avatar 10 - Teaching the Boorish
Oriadin, a freyaen, holds this position. She lives in This ritual gives you a bonus to damage equal to your Piety
Trade and runs his church there. against anyone who engages in ungentlemanly behavior. You
also gain an additional attack against this subject. You also
Divine Relationships gain a bonus to any Awe rolls made against these subjects
Of the four children of Igvale and Morghul, Kyrleef is equal to your Love Rating. This bonus lasts for a scene. To cast
the third with Phoenix, the eldest, followed by Sychien. this ritual you must roll 10 or better on your Caster Check.

85
Sacrifices
Helena demands that all magi be destroyed and par-
ticularly prefers having them drawn and quartered by
spider riders. Hanging them also pleases her.

Prayers
Said in the morning and at high noon.

Omens
These often come in the form of visitations from spi-
ders or in spiders acting oddly.

Typical Followers
Helena is a popular goddess and her worshipers in-
clude iktomis, freyaens, viagyshes, and humans. She will
not accept orcs, cyclopes, typhons, or meehan-ghes into
her faith, as she considers them unclean.

Ceremonial Dress
They favor the colors blue, brown, and white and the
Helena (Goddess) most impressive garments they can afford.

The Queen of Order Church


Helena’s churches are usually large and impressive
Spirit Level the design often resembles a shield or a spider web.
Seven (7) There are often many decorative tapestries through-
out the building. These buildings often have high walls
Dominions around them.
Anxiety, Defense, Judges, Justice, Kilns, Lawyers, No-
bility, Pottery, Protection, Ropes, Shields, Spiders, Sports, Name of Day
Tapestries, Walls, and Weaving. The Day of the Spider

Parents Holy Text


Demar and Morghul The Threads of Life

Number Dogma
Twenty-Nine (29) You must learn all laws of the local populace so
you may lead as an exemplary member of the com-
Weapon munity. If the community has laws you cannot abide,
Javelin or Lance leave and inform those of your order, then return and
level the offensive place. Show respect for spiders,
as they are the eyes of the goddess. Defend your-
Gift self, for you are the arms of the goddess. Find magi
Shields and rope making.
and cursed creatures and end them with the death
they deserve. Torture magi to make sure you learn all
Symbol names they know. Follow up on these leads to kill all
A brown spider in the center of a diamond-shaped magi and trolls. Sports teach the pattern of life and
white web. show where people belong in the order of their com-
munity. Teach others sports and encourage them to
Servitors play. Justice is the will of the goddess. See that it is
Themis (daemon) always carried out.

86
The Nine Acts of Irreverence Rituals: Clergy gain the below-mentioned rituals at the
Caster Status indicated. When shamans change into an-
• Laziness imals, they turn into a huge mass of spiders. Only one
• Cowardice needs to survive – and if it is able to find more spiders,
• Showing pity. it can infect them with the character’s mind and slowly
gain enough substance to reform the character’s body.
• Neglecting to learn local laws.
• Refusing to kill a magus when you have the chance. 2 - Aura Reading
You can see the life energy of a subject. This allows
• Failing to show respect to your superiors in this religion. you to know if the subject is close to death, diseased, has
• Neglecting to learn all you can about magic and trolls. had its life force injured, is in the possession of magical
• Killing an iktomi. or mystical abilities and its general mood. This also grants
you the Insight Fortes (Emotions and Lies) for the rest of
• Killing a spider. the scene. If you already have one or both of these Fortes
you gain twice the normal benefit.
Notes
Helena is the mother of the iktomi. She favors humans, 4 - Sphere of Suppression
as they are the children of her occasional lover and long Casting this ritual blankets the area around you with the
term ally Pelgan. The members of her clergy are known strength of the gods preventing magic from taking hold.
as Inquisitors. Her goal is to become the first goddess to Spells cast by a magus of lower Caster Status than you au-
attain spirit level 8. tomatically fail within 100 feet of you. Each time a magus of
equal Caster Status attempts to cast a spell, they must roll an
opposed Caster Check against you, if you win their spell fails.
Image This ritual has no effect on casters of higher Status than you.
Helena appears as an athletic-looking iktomi.
6 - Nullifier
Court(s) Casting this ritual rips away the magic from any item
Order or subject. You must roll a contested Caster Check to dis-
pel the magic. If you win, the item loses its magical prop-
erties. It should be noted that some items will receive
Avatar
bonuses to this check at the FT’s discretion, and some
Helena’s avatar is a female iktomi named Cie-Itie. Cie-Itie are so powerful as to be completely immune to this ritu-
directs the operations of the holy crusaders around the world al. This ritual can only be cast on a single item, once per
and plans the events which lead to the wars against the magi. day. When used on a subject you roll a contested Caster
Check. If you win they lose 1 point of Prana + 1 point of
Divine Relationships Prana for every Boost you roll. This ritual Boosts on 3.
Helena counts Pelgan, Oliss, He Who Has Many
Names, Xancero, and Zhaust among her closest allies. As 8 - Gain Ritual
the queen of the Court of Order, she carefully watches You gain a ritual which is identical to any spell of Caster
the other gods of this court to make sure they are not Status 3 or less. You must have a way to actually learn this
failing in the cause of order. She views all members of spell. This is often accomplished by torturing a magus.
other courts as enemies. Her greatest enemies are the
10 - Thread or Unthread
trolls, Cinder and Luk-Coo, as they have both created
When you cast this ritual, the subject must roll Medita-
cursed creatures. She also views Loptif as a major enemy. tion (Body Control) against your Caster Check. If you win
It is her thought that all gods should fall behind her ban- this roll, the subject will be bound into a tapestry or oth-
ner to assure the survival of K’Vega-Thale. er fabric. Once the ritual has been successfully cast, the
Helena has been lovers with Pelgan, which has created subject ends up trapped within the tapestry. A depiction
jealousy towards Shi. She wishes Pelgan to be her hus- of the subject mystically appears within the threads. The
band and dislikes the human custom of multiple wives. effects of this ritual are permanent. This means that the
subject can only be returned from this prison if this power
Clergy [Priests and Shamans - Cleric of Helena] is used another time to reverse its effects. The subject will
not age as long as they are confined within the tapestry,
Requirement(s): Academics 2, Occult 1, Spears 1 and but they will be killed if the tapestry is ever destroyed.
Weaver 1. This ritual can also be used to extract any embroidered
image from a tapestry and animate it. This animated im-
Caster Checks: ENL + Piety + a Piety Forte in the given age is an Extra of your Caster Status and should be created
ritual, if possessed. by the FT to reflect the person or creature on the tapestry.

87
Omens
These come in the face of a flame or the embers of a
dying fire.

Typical Followers
Viagyshes, salamanders, veriselins, ubastis, dawons,
neraglis, freyaens, ogres, satyrs, and humans.

Ceremonial Dress
Red and orange are preferred for religious garb.

Church
These buildings are often made of brick. All have fire pits,
usually in the middle. The fire in these buildings is brought
directly from the face of Morghul itself. This requires a jour-
ney to the end of the world before any new temple can be
created. If the fire goes out in the temple, the clerics of that
temple will not receive mystical energy until the fire is re-
kindled. An eldjotnar (fire giant) lives in the flame of each
temple, unbeknownst to most of the clergy. If the fire in the
temple is extinguished, this spirit will emerge and attack
Morghul (Elder Creator) whoever had the temerity to perform this act.
The Thousand-Faced Flame
Name of Day
Spirit Level The Day of Fire
Eight (8)
Holy Text
Dominions The Epic of Flame. It is a 30,000-word poem in Mor-
Circles, Edge of the World, Fire, Heat, and Wheels. ghulish which every acolyte must learn by heart. Its con-
clusion reads, “The conflagration of all,” for only through
Number the might of flames may the eternal leering darkness be
Thirty (30) defeated. The great immolation is near. One day soon
glory shall reign as all burns with the face of Morghul!
Weapon
Mace Dogma
Fire cleanses, fire cleans: be reborn in the purity of
Gift flame. Drive cold away and expel it from the world. Never
Fire and Wheels aid the forces of cold, which seek to bring about the end-
less winter which will be the end of all things. All that is
Symbol must be consumed by flame.
Actual fire or a red circle.
Servitors The Nine Acts of Irreverence
Eldjotnar (daemon) • Extinguishing fire.
• Allowing a sacred temple fire to be extinguished. The
Sacrifices
It expects fine food, drink, and other items that will faithful are expected to do anything, including lay
make pleasing aromas to be burned on its day. their lives down, to stop this from happening.
• Neglecting to make fine-smelling sacrifices on
Prayers Morghul’s day.
Can be said at any time, but are always said within
• Failure to recite the Epic of Flame perfectly.
sight of a fire. The cleric cannot regain his Zeal if there
is no fire present. • Aiding in the creation of cold.

88
• Failure to keep a lit flame around oneself at all times. This allows you to add your Piety score to your next Intimi-
date roll made against a spirit of cold, darkness, or water
• Killing a person with red hair.
or individual possessed by such a spirit. This roll is made
• Disrespecting other members of your faith. as part of the casting of this ritual. It does not require an
• Failing to make a journey at least once in your life additional action. If you succeed on this Intimidation roll
against a subject which falls into one of the previously
to the edge of the world to gaze upon the great face
mentioned categories, the subject will flee from you. For
of Morghul. each Boost you gain they take 10 points of damage.

Notes 10 - Ageless
Red hair is considered a blessing from Morghul. Many Achieving this Caster Status will render you ageless.
members of Morghul’s clergy are redheads. Ageless means while you may still be killed you no longer
age, will not die from old age, Disease or Poison. In addi-
Image tion to being ageless, you will no longer require any form
The living flame that circles the end of K’Vega-Thale. of rest and do not sleep.

Avatar
A massive veriselin dragon named Kyet’Prux’Yxu-Ona-
zu. His title is the Keeper of the Flame.

Divine Relationships
Morghul watches its children and the other elder cre-
ators. It was maddened by the notion of Nif and is greatly
pleased to have killed it. Morghul detests cold and seeks
to rid K’Vega-Thale of it.

Clergy [Druids – Cleric of Morghul]


Requirement(s): Academics 1, Carpenter 1, Conditioning
1, Hate 1 and Outdoorsman 1.

Caster Checks: INT + Piety + a Piety Forte in that ritual, if


possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. You also spend 3 instead of 4
points on the clergy advantage at character creation.

2 - Self-Sustaining Mingser (Fathom Troll)


You no longer need to drink and never dehydrate.
Eternal Hunger
4 - Invulnerability to Fire
You no longer take any damage from Fire. Spirit Level
Six (6)
6 - A Thousand Faces
Casting this ritual transforms your face into one of a Dominions
thousand faces of your choosing. It does not change your Devouring, Famine, Locusts, and Starvation.
size, gender, voice, or possessions; although, you are
able to take on the facial appearance of another species.
You must make a Caster Check of 10 to successfully cast Number
this ritual. Thirty-One (31)

8 - Fire Cleanses Weapon


Casting this ritual sets your eyes ablaze with flames. Bite

89
Gift • Aiding a follower of the gods.
The fact that locusts are edible. • Storing food which could be eaten now.
• Giving offerings to the poor.
Symbol
Hind leg of a locust. • Showing fear towards a swarm of locusts.
• Attempting to keep knowledge of the food stores or
Servitors farms of followers of the gods from Mingser or
None her clergy.
• Refusing to kill if it is to your advantage.
Sacrifices
Simply eat all you can so that others must go hungry.
Mingser’s ogre worshipers have taken to kidnapping beings Notes
Mingser shattered her essence into these insects to
and slowly starving them to death, only giving them enough
avoid being cast into the Pit. Her goal is to punish and
food to prolong their suffering as they gradually starve.
kill as many of the children of the gods as possible. It is
thought by orcish theologians that this great magical rit-
Prayers ual damaged Mingser, driving her mad. They believe this
Said at any time while eating. as Mingser has become obsessive and filled with hatred.
Before, she was one of the most beloved trolls and held
Omens up as a pentacle of kindness. Orcs blaspheme the names
Mingser communicates in the form of strange buzzing of the gods on Mingser’s day for what they took from her.
or chirping sounds carried on the wind or the smells of
far away food being carried upon the wind.
Image
Every locust is a part of Mingser’s body. Her intelli-
Typical Followers gence works through them like a hive mind.
Cyclopes and orcs. There is also a small cult of ex-
tremely dangerous ogres that worship her. They seek to
spread starvation by burning crops. Many of these ogres Court(s)
also enjoy eating farmers. Troll

Ceremonial Dress Avatar


On their special days, the witches that revere her run nude None
through the valleys and woodlands of their homelands.
Divine Relationships
Church Mingser is known as The Mad Troll. Orcs maintain that
Mingser’s only church outside of orcish lands is in this gentle goddess, inventor of farming, lost her mind
Trade. There are also some small shrines in her honor after the cruelty she experienced at the hands of the
scattered throughout the caverns of Through. gods. But it is clear that she went completely insane at
the end of the Gods’ War and used a spell of tremen-
Name of Day dous power to divide herself into what are now known
The Day of Hunger as locusts. Her mind and essence are collectively spread
by these insects. Her followers claim that the usurpers
Holy Text Quillicalian and V’Lex stole the gifts of agriculture that
None she developed for K’Vega-Thale.
So great is this troll’s anger that she lashes out at the
Dogma followers of the gods by devouring their crops. Mingser
Strip all green from the world; the hunger pangs of the never bothers the farms of orcs or cyclopes, who keep
masses are the food of mother Mingser. the names of the trolls holy.

The Nine Acts of Irreverence Clergy [Witches (magi)]


• Forgiveness
• Refusing to eat when hungry.
• Sharing food.

90
The words they live by: “Dreams, fire, and all that is sepa-
rate shall be as one in the glory of unity. There shall be
but one day with one king. On that day all thrones shall
crumble and all false faces shall die.” They wear masks of
metal or carved wood with flaming red teeth.

Twu-Ertof (God-deceased)
Guardian

Spirit Level
Six (6)

Parents Metayaw (God)


Demar and Igvale My Friend
Number Spirit Level
Thirty-Two (32) Six (6)

Symbol Dominions
Praying Mantis Head Banking, Mimicry, Termites, Usurping, Usury, and Yci’Anas.

Church Parents
There is an abandoned church in Trade. He no longer Nif and T’Hool
has any worshipers.
Number
Name of Day Thrity-Three (33)
The Day of the Guardian
Weapon
Notes Sling
He was the creator of the praying mantis. A loyal
member of the Court of Order, he was killed and eaten by
Mool during the Shadow Purge. It is thought that what- Gift
ever being is behind the mysterious Cult Without a Name Usury
has taken this throne sometime in the last 500 cycles.
This cult is extremely dangerous and espouses a doctrine Symbol
of unity. They claim to be the dawning of an age to come. A triangle inside a square inside a circle.

91
Servitors • Divulging information about the religion’s goals to
Shelkinah (daemons) those outside it.
• Refusing to tithe.
Sacrifices • Telling outsiders about the faith.
A tithe (10% of all income) must be paid to the church
on each of the god’s days.
Notes
This god bides his time, waiting for a precise moment
Prayers that he believes will come when he will destroy several
Said at dusk. other divinities and take their power.

Omens Image
In the form of sounds from under the ground or in the Formless
appearance of odd-looking coins.
Court(s)
Typical Followers None
Yci’Anas, humans, and other bankers.
Avatar
Ceremonial Dress None
None
Divine Relationships
Church Metayaw is disliked (but tolerated) by the other divini-
They are nearly all hidden. The only open temple exists in ties, who only consider him to be a small threat.
the city of Trade. It is mainly tended by human followers.
Clergy [Priests and Shamans – Cleric of Metayaw]
Name of Day
The Day of Termites Requirement(s): Academics 1, Artist 1, Carpenter 1, Hate
1 and Projectiles 1.
Holy Text Caster Checks: INT + Piety + a Piety Forte in the given
The Rules ritual, if possessed.

Dogma Rituals: Clergy gain the below-mentioned rituals at the


Profit must be made under any circumstance. Let Caster Status indicated.
nothing stop you from making a profit. Help those that
need to borrow money or goods. Make sure to charge 2 - Cold Tolerance
them a “good” rate of interest. Do not let others know You also gain Cold Tolerance of 2 + your Caster Status.
the secrets of your faith. Never question the will of your
god. Obey Metayaw, no matter whether or not you un- 4 - Mystical Stones
derstand what you are being commanded to do. Casting this ritual imbues a number of sling stones equal
to your Piety. These stones now deal 50% extra damage
The Nine Acts of Irreverence and the Boost on this damage is 1 lower. You must make a
Caster Check of 10 to successfully cast this ritual.
• Practicing magic.
• Forgoing an opportunity to make a profit regardless 6 - Swarm of Termites
of the circumstances. This ritual causes termites to mystically appear. These
• Forgiving a debt. mystical termites can destroy any wooden structure in
only a few days. You must make a Caster Check of 10 to
• Neglecting to extinguish a fire when given successfully cast this ritual.
the chance.
• Refraining from charging interest. 8 - Compelling Contract
• Disobeying a cleric of higher standing within The first step is to have your target sign a contract.
the temple. Once you cast the ritual, the subject must roll Medita-
tion (Mind Control) against your Caster Check. If you win,

92
the subject will be forced to honor the terms of the con- Weapon
tract under any circumstance. This means they will be Dagger
compelled to pay you everything they own you and must
even seek you out to do so. You will always be able to find Gift
anyone that has ever signed a contract for you. However, Barbering
the ritual will be broken if the contract is ever destroyed.
The signer cannot damage the contract in any way. Symbol
Barber’s Bowl
10 - Shrinking
When you cast this ritual, the subject must roll Con-
ditioning (Life Force) against your Caster Check. You can
Servitors
None
only cast this ritual on a subject up to 100 feet away. If
you win the roll, the subject shrinks to the height of one
inch. In this state, the subject only has 1 HG, a STR of 1, Sacrifices
and takes a -4 to their Hide Rating. They also gain a +4 Killing worshipers or servitors of the gods, forces of
bonus to their Defense. The subject’s possessions do not corruption, or warlocks.
shrink along with the subject. You can cast this ritual on
yourself if you so desire. Prayers
Said at noon.

Omens
These come in the form of visions.

Typical Followers
Orcs and cyclopes as well as barbers.

Ceremonial Dress
Red and white are favored colors for ceremonial garb.

Church
There are several in the orcish lands and one in Trade.

Name of Day
The Day of Balance

Holy Text
Codex of Balance

Dogma
The gods are your enemies – work against them in ev-
ery way. Weakening them is the only way to bring the
Oree N’ Uskais (Under Troll) great troll lords back to the world that is rightfully their
kingdom. Do not act out of anger. Study, learn, and work
Equal Measure hard. Our forces are losing. You must do your utmost to
balance the scales. Magic is our gift to you, use it. Work
Spirit Level towards freeing the imprisoned trolls. The gods cannot
Six (6) defeat the forces of darkness. That is our job. One only
we can do. Without the trolls, the armies of night will
Dominions eventually win. You must be strong. Never show fear.
Accord, Balance, Barbers, Beatles, Conviction, Courage,
Determination, Leeches, Summoning, and Warlock Hunting. The Nine Acts of Irreverence
• Knowingly aiding a servant of the gods.
Number
Thirty-Four (34) • Acting out of anger.

93
• Making decisions based on emotion.
• Leading an unbalanced life.
• Teaching the secrets of magic to the uninitiated.
• Knowingly aiding a warlock.
• Binding a spirit (other than a servant of the gods)
without its permission.
• Neglecting to learn about trolls or magic.
• Showing disrespect to trolls.

Notes
This troll was able to hide himself in the underworld,
where he passed himself off as a god for several cycles
after the Gods’ War. He Who Has Many Names eventu-
ally saw through this guise and captured Oree N’Uskais
dragging the troll down to Hell. Oree N’Uskais is the only
troll who escaped the gods and was later captured. This
allows him to function as a divinity in spite of being im-
prisoned, and means that can send omens.

Image Arey (Goddess)


Oree N’Uskais is an under troll. He has insectoid fea-
tures and stands about twelve feet tall. Heaven’s Charioteer

Court(s) Spirit Level


Troll Five (5)

Avatar Dominions
None Chariots, Hope, Modesty, Puberty, Purity, Respect,
Shyness, Supplication, Travel of the Sun through the Sky,
Unicorns, Virginity, and Virtue.
Divine Relationships
Oree N’Uskais is close with the other trolls and Parents
N’Thraxu. This religion is especially active in attempting Ahuramazda and Demar
to implement plans to free trolls from The Pit and work
against all the gods in every way they can. The forces of
He Who Has Many Names and those of darkness are the
Number
Thirty-Five (35)
greatest enemies of this troll.
Weapon
Clergy [Summoners (magi)] Quarterstaff

Gift
Sunlight

Symbol
One or three unicorn(s) pulling a chariot.

Servitors
Sraosha (angel)

Sacrifices
A life of chastity.

94
Prayers Notes
Said any time during the day. Arey is in charge of the movement of the sun,
Ahuramazda. She pulls the dead elder creator’s body
Omens through the sky each day, past the gate of dusk, and on
In the form of strange whispers from above or odd into the underworld. Three colossal unicorns pull Arey’s
lights in the sky. They also come in a sudden appearance chariot, which drags the sun across the sky. Feeling great
of a bleeding wound on your forehead. pity towards the baobhan siths, Arey has recently at-
tempted to recruit them.
Typical Followers Arey’s chariot, Lupiomet, was crafted by Demar, Mor-
Hibben, mafdets, marutuks, and freyaen. Arey only ac- ghul, and T’Hool, and blessed to fly by Igvale. The near ex-
cepts virgins into her holy order. Only about 3% of her cler- tinction of unicorns has led to this goddess losing a spirit
gy are male. Service is begun near the onset of puberty. level. She was once level 6. Many theologians believe that
this goddess would cease to exist if the last unicorns were
Ceremonial Dress ever to perish. Long ago Arey was referred to as The Pure.
Holy women tend to dress in loose-fitting long white
or pale yellow dresses with bare feet. Jewelry and other Image
ostentatious displays are viewed as irreligious. Arey’s form resembles that of a beautiful deer-eared
freyaen with skin of living light and long, glowing, brown
Church hair. She has the stump of a unicorn horn on her fore-
Arey’s temples are small and humble buildings. They head that bleeds each night.
always have easy access to the roof so that the faithful
may get just a little closer to the heavens. Court(s)
Freedom
Name of Day
The Day of Purity. It is common for individuals to re- Avatar
frain from sexual intercourse on her day. Arey’s last avatar was brutally raped and eaten by sev-
eral followers of Azi Dahaka during the Shadow Purge. A
Holy Text new avatar has yet to be selected.
The Chant of Duty
Divine Relationships
Dogma This shy, soft-spoken, respectful goddess is liked
Perform the duties required of you by those of greater sta- by most divinities. Arey has experienced great loss,
tion as long as it does not corrupt your spirit or flesh. Be a as she has had to cope with the death of her parent
bastion of virtue, so you may set an example for others on and mentor Ahuramazda, whose body she must pull
how to conduct themselves. Show kindness and help those in across the sky each day. She has also had to endure
need. Never raise you voice, especially in anger. Never act out the murder of Eish-Mee, the goddess who was clos-
of hate. Hate is poisonous to the soul. Defend others against
est to her. Eish-Mee’s death was the only time she
rape. The horror of rape must never be allowed. It is best nev-
er to kill, but it must sadly be done in the case of rapists. ever abandoned her sacred job of ushering the sun
across the sky. Arey descended from the heavens and
attacked Loptif. This drove the vampyr off before she
The Nine Acts of Irreverence could destroy Hope. Arey ate the last remnants of
• Engaging in sexual intercourse. Eish-Mee’s soul to keep Hope alive within her. This
• Intoxication added Hope to her dominions.
Arey was brutally attacked and raped by Azi Dahaka
• Hunting during the Shadow Purge. During the assault he severed
• Yelling her horn, impregnated her, and left her with a sexually
transmitted disease which causes the wound on her
• Acting out of hate.
horn to bleed every night. Pelgan arrived after Arey was
• Ostentatious displays. impregnated and drove Azi Dahaka away. The attack left
• Neglecting your duties. the dragon with a massive scar running across his neck.
The child was given to Lassadarnya to raise.
• Harming a unicorn. Lassadarnya, Dingen, San, and Dazazya are her
• Allowing a unicorn to be injured or killed without closest friends. Every 100 cycles, she reaches out
doing everything in your power to attempt to stop it. to Kihea, whose pain she understands. Since Pelgan

95
saved her, she has developed strong feelings towards
him. The idea of sex terrifies her and she considers
herself unclean after being raped, but in her heart
she wants to be with Pelgan. She is far too shy to at-
tempt to pursue him. Her greatest battles are with
her own jealousy towards Helena and Shi over their
relationship with Pelgan. Besides Azi Dahaka, her en-
emies are Mool, Loptif, and Ajyra.

Clergy [Priests and Shamans – Cleric of Arey]


Requirement(s): Diplomacy 1, Handle Animal 1, Love 1,
Perception 1 and Ride 1.

Caster Checks: PRE + Love + a Love Forte in the given rit-


ual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

2 - Repay Rapist
Casting this ritual grants you a bonus equal to your Love
to any Attack roll against someone who you know has Xancero (Goddess)
committed a rape. You merely need to be certain that the
subject is a rapist for this ritual to work. So passionate are The Owner of My Heart
the clergy of Arey on this topic that it is not unlikely for
them to use this ritual against people that are innocent of Spirit Level
this crime. However, it is possible for this power to be used Seven (7)
on a subject that you incorrectly but fervently believe has
committed this horrid act. You must make a Caster Check Dominions
of 10 to successfully cast this ritual. This ritual lasts for the Blackmail, Compliance, Domination, Enchantment,
scene and can be used against any rapists. Coercion, Peaches, Removal of Ego, Slavery, and Tyranny.

4 - Displacement Parents
This ritual gives you a bonus to your Defense equal to Ahuramazda and Igvale
your Caster Status. It covers you in a sheen of glimmering
light. You must make a Caster Check of 10 to successfully Number
cast this ritual. This ritual also gives you a bonus to your Thirty-Six (36)
Diplomacy towards followers of divinities of light equal
to 50% of your Caster Status. Weapon
Dagger
6 - Diplomacy
You gain 2 Diplomacy Fortes.
Gift
Peaches
8 - Wings of Light
This ritual causes light woven wings to sprout from
your back. This allows you to double your bonus from Symbol
your VIG Rating when calculating your flying speed. Three pyramids pointing upwards with a halo around
them in a circle.
10 - Summon Unicorn
This ritual causes a unicorn to mystically materialize Servitors
before you within the next hour. It will stay with you per- Sylphs (daemon)
manently if you treat it well. You can only summon 1 uni-
corn at a time. You must make a Caster Check of 10 to Sacrifices
successfully cast this ritual. All the goddess asks is that you bring others into the faith.

96
Prayers Notes
Said during the morning. Members of this clergy do everything they can to put
a pleasant face on their religion to those they encoun-
Omens ter outside of Xanceroheim. They greatly wish for others
In the form of guilt. to view their faith positively so they will inquire further
about it. Those whose curiosity leads them to make a pil-
Typical Followers grimage to Xanceroheim are indoctrinated, regardless of
Freyaens, sirens, ogres, satyrs, and humans. The goddess whether they want to be or not. Followers preach peace,
will accept anyone as a follower. All hearts belong to Xancero. love, and enlightenment. The goddess is sometimes re-
ferred to as Xencero.
Ceremonial Dress
Expensive blue-colored clothing with gold sashes and Image
jewelry, especially rings, are worn. In her natural form, Xancero looks like a golden, glow-
ing light hovering in the air. Many statues depict her as
Church looking similar to a freyaen.
These buildings are open, airy places that allow plenty
of light in. Many works of art (especially sculptures of Court(s)
gold) are placed around the temple. Order

Name of Day Avatars


The Day of Compliance The male freyaen twins Labrel and Berlal serve as the
goddess’s avatar. Always together, it is said the twin’s
Holy Text share one soul.
Age of Peace
Divine Relationships
Dogma This calm, tranquil goddess is a member of the Enforc-
The clarity of true freedom is only gained through ut- ers. Xancero is universally feared and largely disliked by
ter submission to Xancero. Will is but an unhappy illusion; the other divinities. She is only tolerated because her
those who are unhappy are never free. Rid yourself of all powers make her indispensable to Helena’s cause. The
arrogance. Purify yourself in humility to experience the protection the Enforcers provide her with is the main
blissful enlightenment of love. Xancero loves all who are reason she supports this group. She was also pleased to
wise enough to allow her to embrace them. Experience have ousted the trolls, as she considered them her great-
her embrace. End your loneliness. Live forever fulfilled. est competitors. Her greatest enemy is Dazazya, who
wishes to slay her for enslaving so many freyaens. The
The Nine Acts of Irreverence protection of the Enforcers coupled with Dazazya’s wars
• Attempting to exert your own will – it must be with Elsam and Ajyra, make it difficult for Dazazya to take
surrendered to the goddess. many actions against Xancero.
• Killing someone when it is not absolutely necessary.
• Damaging your body.
Clergy [Priests – Cleric of Xancero]
Requirement(s): Diplomacy 2, Guile 2 and Insight 1.
• Forgoing any opportunity to bring others into the faith.
• Failing to report any followers that are straying to the Caster Checks: PRE + Piety + a Piety Forte in the given
clergy for reeducation. ritual, if possessed.
• Thinking that you are anything other than a vessel
for Xancero’s will. Rituals: Clergy gain the below-mentioned rituals at the
• Refraining from reporting any magi or occult text or Caster Status indicated.
item you find.
2 - Xancero’s Awe
• Failing to do anything you can to show those outside This ritual gives you a bonus equal to your Caster
the faith that your life is better than theirs. Status to Awe rolls. You must make a Caster Check of
• Disobeying any order from a priest of superior Status. 10 to successfully cast this ritual.

97
4 - My Word is Your Command
When you cast this ritual, the subject must roll
Meditation (Mind Control) against your Caster
Check. If you win, the subject must obey a 1 word
command you issue. For every Boost you gain, you
may add 1 additional word to this command. How-
ever, this ritual will not cause subjects to kill them-
selves at your command.

6 - The Love of Xancero


This ritual gives you a bonus to your Defense equal
to your PRE Rating which lasts for the entire scene. You
must make a Caster Check of 10 to successfully cast
this ritual.

8 - Love Me
When you cast this ritual, the subject must roll
Meditation (Mind Control) against your Caster Check.
If you win, the subject will begin to express Love for
you. At your discretion, the type of Love they begin
to feel for you maybe romantic, familial, or platonic. Aznurr ( Absolute Dragon-deceased)
It takes about 3 days for this Love to completely blos- Heaven’s Warrior
som. The subject will take a penalty against all your
Mind Control-based effects equal to their Love.
Spirit Level
Six (6)
10 - The Bliss of Xancero
When you cast this ritual, the subject must roll Parent
Meditation (Mind Control) against your Caster Ahuramazda
Check. If you win, the subject will be unable to dis-
obey your commands for the rest of their lives. Once Number
a subject has succumbed to this power, the world Thirty-Seven (37)
will become a more beautiful place to them. Any
stress that may be burdening them will melt away Name of Day
and they will be filled with purpose. In addition, all The Day of Gold Scales
children born to someone that was affected by this
power will become enthralled when they are born. Notes
Their grandchildren will also be born with a penalty Aznurr was the progenitor of the azzandara dragons
to Mind Control Resistance. and was killed by Azi Dahaka.

98
Sacrifices
This goddess is pleased by the ritual sacrifice of
meehan-ghes or succubi, as well as the destruction of
T’Hoolian Blood Iron. Every worshiper is expected to
repress the base emotions within themselves, as this
allows them to retain composure that allows for happi-
ness. These small tasks are viewed as minor sacrifices.

Prayers
Said during meditation which is done after dawn and
before dusk.

Omens
In strange floral smells, odd behavior of bees, or vari-
ous strange images in light. But Dazazya most often sends
her omens directly in dreams.

Typical Followers
The vast majority of her followers are freyaens, al-
though many ogres have begun to worship her over the
last 2,000 cycles. These ogres find that her dogma aids
Dazazya (Goddess) them in achieving a higher quality of life. Dazazya does not
accept worship from ferrums, kalfars, or meehan-ghes.
Daydream’s Golden Lady
Ceremonial Dress
Spirit Level Yellow, green, and gold are the favored colors of her
Seven (7) clergy. Jewelry of gold is favored during ceremonies, as
are birds’ feathers woven into cloth.
Dominions
Contentment, Daydreams, Golden Reed, Flowers (es- Church
pecially sunflowers), Freyaens, Happiness, Harmony, There are few churches dedicated to her outside
Meditation, and Tranquility. of Roduland.

Parents Name of Day


Ahuramazda and Opiate The Daydream

Number Holy Text


Thirty-Eight (38) The Augmentation of Ataraxia

Weapon Dogma
Khopesh Be an example to all who may be redeemed. Show them
that happiness through tranquility is the most perfect form of
Gift existence one may have. Life is war and one must be prepared
The tranquility of meditation and the ability to to fight all enemies. Never trust the creatures of darkness.
feel happiness. They are beyond saving and deserve no pity, only a painless
death. Beware the night and the dawn, for they are times of
Symbol our enemies. Do not practice the ways of the magus, for it is a
A golden flower often in the form of a sunflower path to hubris that defiles contentment. Trees are tools of the
etched onto a gold coin which is worn around the neck. enemy used to create hateful darkness, even in the glory of
the sun. Do not build with their wood and fell them whenever
Servitors you can. Never tolerate a tree in holy Roduland. Respect the
Erelim (angel) astral dream and the goddess’ parents.

99
Court(s)
Dream and Freedom.

Avatar
Ixefarshan, an azzandara, is the only creature to have
ever served in this capacity. This dragon was born on the
same day the freyaens were created. Her visage is that
of a golden-skinned freyaen with bright copper hair and
eagle’s wings.

Divine Relationships
A sworn enemy of darkness, Dazazya fights tirelessly
against their reach. Her half-brother Ajyra is her mortal
enemy. It is written in The Augmentation of Ataraxia that
in the final battle with the Armies of Night she will be-
head Ajyra and burn his flesh with the light of the sun. In
recent cycles, her younger half-sister and former friend
Elsam has diverted her attention from her relentless wars
with her older half-brother, Ajyra. Elsam’s quest to har-
vest the soul of every freyaen has caused Dazazya to vow
to end her. Dazazya is leery of Luk-Coo’s sudden attempt
at building an alliance with other members of the Court
of Freedom. In her eyes Luk-Coo is little better than his
twin sister, Elsam. She remembers how he lured Loptif
away from her, only to warp her into a pitiful thing of
darkness. For this she will never forgive Luk-Coo. If she
were not so preoccupied with Elsam, she would attempt
to finish Luk-Coo off now while he appears weakened.
The Nine Acts of Irreverence During the Shadow Purge, Mool, another half-brother of
hers, greatly underestimated Dazazya’s prowess as a war-
• Bringing misery into the world. rior and attempted to force himself upon her. His underesti-
• Losing your temper. mation caused him to take a horrible beating. It would have
• Sparing creatures of darkness or any who hold the cost him his life had Ajyra not intervened. Since then the
divinities of darkness sacred. god of rage’s detest has grown towards her for what her phi-
losophy has done to so many of his children.
• Allowing a tree to grow within the holy land. T’Hool is her greatest enemy outside of the divinities
• Tolerating a kalfar. of darkness. This is for the poisonous T’Hoolian Blood
Iron it created and the terrible war that the ferrums
• Refraining from destroying an item made of T’Hoolian
waged against her people. No victory pleased her more
Blood Iron when you are able.
than the utter defeat of the ferrums.
• Meditating during the dawn. Though Dazazya teaches magic is a false path and
• Killing a flower. necromancy is utterly repulsive. She has less animosity
towards the trolls than many other gods. The fact that
• Mating with a meehan-ghe.
her children have never had a war with the orcs greatly
aids in this opinion. This animosity is further decreased
Notes by her adversarial relationship with the Enforcers. This
Dazazya created the freyaens to serve her and to op- is largely due to the battles she has fought with Xancero.
pose the meehan-ghe. She tolerates no disrespect from Zhaust’s close relationship with T’Hool has not helped ei-
her children. Her day is 24 hours of total light. ther. Though an entity of light, the vicious acts He Who
Has Many Names has committed have extinguished her
Image feelings of kinship towards him. Her feelings are softer
Dazazya appears as a solid gold freyaen with light- towards Helena and she likes Oliss.
blonde hair and green eyes. Being the perfected ideal of Dazazya’s greatest friend is Arey, though she is
a freyaen, she is unbelievably beautiful. also friendly with these divinities: Austhay, Bacchus,

100
C’Tetaqwez, Lassadarnya, Quillicalian, and V’Lex. She also 8 - Wings of the Erelim
gets along fairly well with F’Tash, which adds to her uneasy This ritual causes golden eagle wings to sprout from
relationship with Phoenix. Great respect is shown towards your back. It allows you to double your bonus from your
her parents as well as Igvale, Leviathan, and Morghul. VIG Rating when calculating your flying speed.

Clergy [Druids and Priest – Cleric of Dazazya] 10 - Saints of Tranquility


This ritual summons the spiritual form of a deceased
Requirement(s): Meditation 3, Swords 1 and Weaver 1. entity that Dazazya has elevated to the status of saint-
hood. This ritual should never be used lightly, as this
Caster Checks: PRE + Piety + a Piety Forte in the given spirit has much to do. The FT is encouraged to make the
ritual, if possessed. specific saint which is called by this ritual the same ev-
ery time and develop a personality and name for them
Rituals: Clergy gain the below-mentioned rituals at the Cast- as you would for any other Ember. This saint will engage
er Status indicated. Your Meditation must be higher than you in conversation and will be able to advise you on a
your Hate or Love to retain your abilities to cast rituals. number of topics. The saint will also aid you in combat.
The amount of time it takes for the saint to respond to
2 - Surge of Tranquility you varies greatly based on where you are and what else
This ritual grants any subject of your choice an Atarax- it might be doing at the time.
ia score and 1 additional point of Ataraxia. Alternatively,
you may use this ritual to lower the Hate score of any
subject within 30 feet of you. You roll Piety against their
Hate. They may add any 1 Hate Forte they possess to this
roll. If you win the roll, then their Hate will be lowered by
1 + 1 for every Boost you achieve on your roll for the rest
of the scene – as long as you are within roughly 30 feet of
them. The subject will feel relaxed by your presence and
welcome it more and more. Even though they may still
be hostile towards you, you will gain a bonus to your Di-
plomacy rolls against them equal to the amount of Hate
you have temporarily removed for the rest of the scene.
Anyone subject to this ritual will also gain a +1 bonus to
Fear Resistance Rolls for the rest of the scene.

4 - The Sword Arm of Sol


This ritual turns your weapon to gold, lowers its Boost
by 1, and may be used to replace your weapon’s base Ar-
mor Surpass with your PRE Rating, if it is higher. When at-
tacking a meehan-ghe, you gain a bonus to Attack equal
to 50% of your Caster Status. It also allows you to strike
spirits of darkness. If this ritual is cast upon a weapon
made of gold, you are able to add your ENL Rating to the
weapon’s damage. This is in addition to your STR Rating
(and not in place of it). This weapon also glows brightly Ahuramazda (Elder Creator-deceased)
enough to be used as a light source and lasts for the en- The Highest
tire scene. This ritual was created by Sol, the greatest of
the erelim. Spirit Level
Nine (9)
6 Sigil of the High Sun
This ritual forces all bats, succubi, and wolves away Dominions
from the area. Additionally, all kalfars and meehan-ghes Gold, Judgment, Justice, Light, Protection, Righteous-
within the area will take a penalty to all skill rolls equal ness, Sun, Truth, and Wisdom.
to half your Caster Status until your next turn. To cast this
ritual you must ring a bell made of gold which leaves a Number
burning golden musical symbol in the air. Thirty-Nine (39)

101
Gift
Light

Symbol
A sun, usually made out of gold.

Ceremonial Dress
Gold, yellow, and white are their favored colors.

Name of Day
The Day of Golden Light

Holy Text
The Way of the Righteous

Notes
It is said that Ahuramazda could survey the entire
world from its perch high in the sky, keeping a lookout for
wickedness and righteousness. The elder creator’s scrip-
tures state that evil will be completely defeated one day.
There are no shadows on its day. Although Ahuramazda
was murdered by Ahriman during the Second War of
M’ Lak (Demon)
Light and Darkness, many cults persist in its name until The God of Tomorrow
this very day. These cults are dedicated to the ideal that
light can never die and that the great sun will one day
shine again with life – and that life will triumph over de-
Spirit Level
Five (5)
struction once Ahuramazda has been resurrected.
All gold is the blood of this dead divinity (it should be
noted that gold is not mined on K’Vega-Thale, it is the Dominions
blood of Ahuramazda that fell to the ground). High Noon, New Beginnings, and Tomorrow.

Image Parents
Ahuramazda’s body was once the living sun. So strong is Ahriman and Elsam
the power of Ahuramazda’s light that its corpse continues
to illuminate K’Vega-Thale long after the Creator’s death. Number
None
Avatar
Two different azzandara dragons have held this posi- Weapon
tion. The first, Mithra, was killed by Azi Dahaka during Dagger
the War of Light and Darkness. The second, Apam Napat,
was killed by Ajyra shortly after the Second War of Light
and Darkness. Each of their skulls was presented to Ahri-
Gift
man, gifts which the Shadow King greatly enjoyed. New Beginnings

Divine Relationships Symbol


Ahuramazda watched closely over all the children of A disc that is half red and half black.
light and detested those of darkness.
Servitors
None

Sacrifices
Only your time and prayer.

102
Prayers Notes
Said during the day, often while the sun is high in the sky. This spirit is also known as M’lak, Malik, Malick,
Malak, The Rising God, The New God, The Noon God,
Omens and The God of Tomorrow. His followers are called the
None Malakim. His religion was founded by freyaen priests
in 4,444, and has since become in vogue in Trade. It is
feared that if he were to become the new divinity of
Typical Followers the sun, he could become vastly more powerful and
Humans, freyaens, typhons, kalfars, and ogres; it is ru- possibly send creation in a completely new direction.
mored there is a vampyr cult dedicated to him. Little is known about this religion, even by the fol-
lowers of this entity. Scholars attempting to gain in-
Ceremonial Dress formation have become highly frustrated by their lack
Bright colors, whites, yellows, and gold with jewelry. of knowledge and circular logic. Many of these same
scholars are starting to question the apparent benevo-
Church lent appearance of this cult.
M’Lak’s church is named The New Church of the
High Sun. His followers are currently attempting to Image
take over the church of Ahuramazda in Trade. They are M’Lak appears as a fashionably dressed human with
being resisted by the few remaining clergy of the dead well-combed blonde hair, a strong jaw, blue eyes, and
divinity which remain there. This is beginning to esca- tanned skin.
late into a serious conflict.
Court(s)
Name of Day M’Lak is attempting to join the Court of Freedom.
Tomorrow (the followers say it as if the new order will
literally begin tomorrow)
Avatar
Gregor Trackton, a steel-grey-eyed human with long
Holy Text dark-brown hair, serves as the head of this sect. While
Words of the New God not an official avatar, M’Lak has granted Gregor slight-
ly more power than he would otherwise possess.
Dogma
Accept all. This is the religion of tomorrow. When that Divine Relationships
day comes, no one will be forgotten and the sacrifices of This ambitious godling is attempting to become
today will be remembered in grand song. The new sun the new divinity of the sun. His initial attempts were
shall soon rise. deemed laughable by the other divinities. But as his
faith is growing, he is starting to acquire the unwanted
The Nine Acts of Irreverence attention of many power entities such as He Who Has
Many Names, Xancero, Loptif, and Dazazya. Many think
• Greed. his mother, Elsam, is behind this attempt as part of her
• Failing to teach anyone that is interested about plot to free herself from the Curse of the Sun.
the religion.
• Failure to minister to the masses. Clergy [Priest – Cleric of M’Lak]
• Failure to accept anyone that wants to become part Requirement(s): Diplomacy 2, Light Blades 2, and Love 1.
of the faith.
• Working against members of the faith. Caster Checks: PRE + Piety + a Piety Forte in the given
• Disobeying your superiors. ritual, if possessed.
• Failing to bring donations to the church.
Rituals: M’Lak is currently only able to grant rituals up
• Tolerating the faithful of Ahuramazda, their time to Caster Status 1. These are from the Priest Calling and
is done. those from the Light Precept. You spend 3 instead of 4
• Refusing to aid another one of the faithful. points on the clergy advantage at character creation.

103
The ritual in which they are committed to Azi Dahaka
involves butchering their flesh and infesting it with de-
monic entities. After these spirits infest them, they are
diseased and then imprisoned to await a slow death. Uni-
corns and other creatures of light are preferred, though
humans are also prized.

Prayers
Said at night.

Omens
In sudden sickness. The delirium brought on by fever is
carefully studied for insight from the master.

Typical Followers
Acheris, greys, meehan-ghes, chimbwis, and apophises.

Ceremonial Dress
Some favor fine robes of black velvet, while others at-
tend in moth-eaten rags. The only true item of worth is the
horn of a unicorn that the possessor severed themselves.
Azi Dahaka (Absolute Dragon)
The Unclean Spirit Church
Azi Dahaka cares nothing for churches. He views them
only as one more thing that must ultimately be destroyed.
Spirit Level
Eight (8)
Name of Day
Dominions The Day of Swine
Acheri, Apophis Dragons, Centipedes, Disease, Fe-
ver, Hidden Places within the Underworld, Illness, Pigs, Holy Text
Plague, Profaning Light, and Slaughter of Purity. None

Parents Dogma
Ahriman Obey Ahriman perfectly and you will be spared. All
other things are only awaiting death. End their wait if
Number they displease you.
Fourty (40)
The Nine Acts of Irreverence
Weapon
• Showing compassion.
Javelin
• Aiding the forces of light.
Gift • Refusing to defile purity.
Pig
• Granting a merciful death.
Symbol • Curing disease (for disease is the will of Azi Dahaka).
A severed unicorn’s horn. • Disobeying Ahriman’s plan.
• Serving the will of the other servitors of Ahriman
Servitors (they are all imperfect enemies – work towards
Morbus (demon) putting them to an end).
• Failing to show a warlock the proper respect.
Sacrifices
Only live, sentient beings are accepted as sacrifices. • Doubting Ahriman’s eventual supremacy.

104
Notes The only good he sees in any of them is the joy he will take
A petty, jealous divinity that wants nothing more than his in devouring them. The scar he still wears around his neck
master’s approval and the eradication of everything else, Azi exacerbates his hatred towards Pelgan with each passing day.
Dahaka’s origins are unknown. However, he is mentioned in Though he’d never admit it, Pelgan is the only thing in exis-
the earliest texts of N’Thraxu, meaning that he is likely even tence that scares him (other than Ahriman).
older than the trolls. He was elevated to divine status for his
role in Ahuramazda’s death. His day is the first of the days Clergy [Cleric of Azi Dahaka]
of monsters, the three days following the death of the sun.
Requirement(s): Conditioning 1, Hate 1, Piety 2, Spears
The pig was created by Azi Dahaka from the rotten bodies
1, Speak Language: Ahrimanian, Spelunker 1 and Theol-
of other animals and is considered unclean food by many
ogy 1.
peoples. Delighting in the slaughter of creatures of light, he
has constructed a throne made of unicorn horns.
Caster Checks: VIG + Hate + a Hate Forte in the given rit-
ual, if possessed.
Image
Azi Dahaka, the dragon who ate 10,000 unicorns, dress- Rituals: Members of this clergy gain the Darkness Pre-
es in the body parts of creatures he has slain. He appears cept and all the powers listed under this description at
as a massive black dragon or a black-skinned humanoid the Status indicated. You also spend 3 instead of 4 points
with three dragon-like faces, each starting were the other on the clergy advantage at character creation.
finishes. He has three mouths, six eyes, and three faces.
He is often accompanied by his three hunting hogs: Uthizik 0 - Mystic Auras
(Misery), Ckyrnait (Affliction), and Rezahej (Contagion). This ritual is identical to that described under the
Priest Calling.
Court(s)
Darkness 1 - Skill Familiarity
You gain Skill Familiarity: Disease and a bonus to Dis-
Avatar ease Resistance Rolls equal to your Caster Status.
This position is held by a large unicorn named Ra-
Mazdo. This creature’s coat is mangy and grey. His flesh 2 - Command Swine
crawls with disease. Ra-Mazdo’s family was caught and You are able to command any form of pig. They will
devoured by Azi Dahaka’s hogs during the Shadow Purge. comply with all simple commands and never attack you.
When the dragon fell upon Ra-Mazdo, the unicorn low-
3 - Hide
ered its head. While crying he praised the name of Azi
You gain a Hide Rating of +1.
Dahaka and gave prayers unto him. So surprised was
the dragon by this act that he spared the unicorn’s life.
4 - Claws of Darkness
This mercy came with a condition, absolute loyalty. The
You gain claws of darkness which deal 4/1/5 and are
dragon’s first demand was Ra-Mazdo eat the flesh of his
capable of inflicting damage on light spirits. Unicorns,
dying family. After cannibalizing his wife and children, the
marutuk, and light spirits have Hypersensitivity to this
dragon accepted the unicorn’s worship. Stripped of the
damage. These claws are retractable. It costs an Acceler-
life he knew and too tormented by his past to look back,
ated Action to grow or retract them.
the unicorn devoted everything he had left into the wor-
ship of his new master. Through diplomacy, murder, and
5 - Wings
rage, Ra-Mazdo eliminated everyone before him. With
You gain the ability to grow retractable wings, allowing
the way cleared, he became his master’s first avatar. you to fly. Growing these wings is a Normal Action.

Divine Relationships 6 - Hide


No one is more loyal to Ahriman than Azi Dahaka. He is ob- You gain a Hide Rating of +1.
scenely jealous of Ajyra and plots the death of this interloper.
Nothing gives him more pleasure than to gain the worship 7 - Invulnerability to Disease
of meehan-ghes. In truth, he sees nothing but Ajyra in them You gain Invulnerability to Disease.
and hates the meehan-ghes for it. His wish is to bring about
the eradication of this species. His jealousy extends towards 8 - Plague Lord
all of the other divinities of darkness, each of whom he hates You carry a multitude of diseases. This means your
bitterly, and this hatred extends in turn to all other divinities. flesh is infested with demonic essence. Their only effect

105
on you is cosmetic, but any who look upon you will be-
lieve you to be horribly diseased. Anyone that gets within
10 feet of you must make a Resistance Roll every round,
rolling their Conditioning (Disease) against your Hate
(People) + VIG Rating. If you win this roll, they will con-
tract several diseases. The exact effects of these diseases
are left up to the FT. Although they should include some
immediate effect such as lowering HG, speed, skill rolls,
or Stats. These diseases are especially virulent. If not
cured, they will lead to the subject dying a horrendously
painful, fever-racked death in a few days. Flesh rot, sleep-
ing sickness, extreme fever, or any other horrendous af-
fliction is permissible. The subject’s physical state should
rapidly deteriorate. Each disease must be cured sepa-
rately. Plague Lords are shunned even by those of their
own kind. All know they walk with death.

9 - Hide
You gain a Hide Rating of +1.

10 - Black Death
Unlike the other powers granted here, this is a ritual.
Casting it causes an epidemic to spread through a region. Kihea (Goddess)
This plague may be carried by animals such as fleas, or it
may be blood-borne, or passed on by having an infected Pandemonium
individual breath on you. Diseases are demonic entities
thus by casting this ritual you literally birth a new form of Spirit Level
demon. The forces of light consider this to be the most Six (6)
profane and dangerous ritual in existence.
Dominions
The Bizarre, Conception, Curses, Fertility, Perfume,
Monsters, Transmogrification, and Uniqueness.

Parents
Ahriman and Demar

Number
Fourty-One (41)

Weapon
Scourge (or Strikes)

Gift
Fertility

Symbol
A triangle with a circle inside.

Servitors
Lamashtu (daemon)

Sacrifices
Offering yourself sexually to one of her children or
handing over living priests of Demar to her minions.

106
Prayers • Having love for any man that is not one of your children.
Said at any time. • Failing to kill a man that is not one of your (or the
mother’s) children after mating with him.
Omens • Attempting to prevent a pregnancy.
Often received after coupling, they come in the form of
strange sounds as if the ground is whispering to you. • Refraining from using sex as a weapon when
appropriate.
Typical Followers • Not showing love for your children, regardless of
Infracti, ogres, kalfars, typhons, and humans. She is also what they look like or are.
served by many horrendous monsters. • Revealing any secrets of the cult to a man.

Ceremonial Dress Notes


Long dresses of rope, leather, or cords that symbolize Kihea is also known as The Mother of Monsters, The
the whip-like tails of the mother. Green and brown are Shattered Mirror, The Pale Queen, and Pandemonium.
favored colors. Only women who have already become mothers may be
granted her divine mysticism.
Church
There is a small cult of human females in Bale and the Image
surrounding countryside who worship her. They have di- A strikingly beautiful woman with sharp angular fea-
vided their order into several small cells. The women usu- tures. This goddess has brown hair, green skin, bright
ally worship her through worshiping one of her children orange eyes, a single horn on her head, three pairs of
who heads the cult. The monster usually takes sexual of- breasts, three rows of small stunted wings, and six arms,
ferings from the women. These couplings result in more each ending in three claws. Her body ends in three whip-
strange monsters. Most of the women in this cult view like tails which she moves about on. All depictions of her
their lives as horribly oppressed. The freedom found in always show her nude.
this sect draws them in. It is usually too late by the time
they discover its dark nature. Court(s)
Kihea’s church in Trade holds a far more sanitized ver- Darkness and Freedom
sion of this faith, based around conception. The true faith
is most perfectly practiced by the citizens of G’Dazzutholu Avatar
through many elaborate unwholesome rites. Born from her rape by Demar, Kihea’s oldest daughter,
Dortezzacra, serves as her avatar. This perverse creature
Name of Day has a body that is vaguely reminiscent of a gorilla with
The Day of Conception (this is the most likely day of two cow heads upon her shoulders and a pig-like head
the cycle for a woman to conceive) for her torso. This albino also has a tail made up of three
serpents. She roams the depth of the underworld, occa-
Holy Text sionally visiting the various cults of her mother.
The Vicissitudes of Pandemonium
Divine Relationships
Dogma It is said that long ago Kihea was known as the kindly
Men, other than your own children, are the enemy. daughter of Darkness. This is before Demar forced itself
Sex is a weapon. The bond between mother and child is upon her. This violation left her with her first brood of
the strongest tie there is. Embrace change, in it we might children from which the chimeras came.
find another great weapon. Nothing is ugly, things simply Despite this beauty’s monstrously alien mindset, Kihea
look different. is highly seductive and can emit a powerful pheromone
which both men and gods find nearly impossible to resist.
The Nine Acts of Irreverence She has seduced many great heroes who have sought out
her lair, at the bottom of K’Vega-Thale, in hopes of killing
• Refusing to give yourself sexually to one of her
her only to be seduced by her and then devoured. Each
monstrous children.
of these couplings produces another monster.
• Terminating a pregnancy. Kihea hates Cinder but constantly attempts to ingrati-
• Refusing to embrace change. ate herself to the goddess. She even went so far as to

107
teach Cinder the curse that was used to create the gor- monster that comes will likely be closer to you than other
gon and other babas. For the role their followers play in monsters, though it may still take as much as several days
murdering her children, each of the Enforcers has earned for one to arrive at your position. It must also be noted
her hatred. None great though, than Oliss. T’Hool in- that there is nothing to protect the monster as it comes
spires her greatest respect; though she views any divinity to you. It is an unwise tactic to cast this in the middle of
with a masculine aspect of any kind as suspect. Her only most cities. Unless you simply wish the monster to in-
friend is San. Mool has recently been making overtures flict some damage on the populace. The call grants you a
towards her which both frighten and intrigue her. subtle level of mental manipulation over the monster. It
will comply with most of your requests. But it is not fully
Clergy [Priestess – Cleric of Kihea] under your control, so its loyalty will depend on how well
you treat it. The limit on the amount of monsters you
Requirement(s): Conditioning 1, Hate 1, Love 1, Percep- may exert influence over with this ritual is equal to your
tion 1 and Spelunker 1. Her priestesses can buy advan- PRE Rating. You must possess Handle Animals 2 to cast
tages that grant them a Hide Rating bonus. this ritual.
Caster Checks: VIG + Hate + a Hate Forte in that ritual if 8 - Curse the Flesh
possessed or PRE + Love + a Love Forte in the given ritual, This ritual allows you to forcefully change a subject
if possessed. into a monster. The subject must roll Meditation (Body
Control) against your Caster Check roll. If you win the roll,
Rituals: Clergy gain the below-mentioned rituals at the they will be transformed into a monster of your choice,
Caster Status indicated. Unions between her priestesses though they retain their INT and ENL scores. The duration
and monsters are often blessed with offspring. These of this ritual is determined by your Boosts. If you have no
children are often unique monsters themselves. Some Boosts, it lasts for the scene. 1 Boost will prolong the ef-
are sterile, while others may be the beginning of a new fects for 1 day, 2 for 2 days. 3 Boosts will make the change
line of monsters. permanent. You may spend 2 Advantage Points to lower
this ritual’s Boost from 5 to 4.
2 - Monstrous Form
Casting this ritual gives you a number of points equal 10 - Atrocious Form
to your Caster Status. These points may be divided in any This ritual works exactly like Monstrous Form, except
way you choose amongst your STR, DEX, VIG and PRE or you gain 2 points per Caster Status, a +2 bonus to 4 skills
you may add them to your Reaction or Armor Rating. and a strike attack which deals 4/1/5. Being in this form
The only limitation to how you spend these points is you makes it far easier for you to conceive with a monster.
may spend no more than 50% (rounded down) of them You must succeed on a Caster Check of 10 to complete
in any 1 category. You also gain a +1 bonus to 2 skills and this ritual and a Caster Check of 20 to change back from
a Brawl attack which deals 3/0/6. You must design a form this ritual. So natural is your desire to stay in this mon-
before casting this ritual and build your character’s im- ster’s skin that you must expend another point of Zeal to
age towards this. You only gain one form from this ritual change back to your natural form. If you wish, you do not
and the bonuses you select must make sense for your im- ever have to change back from your monster identity.
age. Your image should continually evolve as your power
grows. You will not be able to use weapons or armor in
this form. You must succeed on a caster roll of 10 to com-
plete this ritual.

4 - Communicate with Monsters


Casting this ritual gives you the ability to speak with
monsters for the rest of the scene. For purposes of this
ritual, monsters are defined as creatures with 4 or less
INT that are not animals or members of a playable spe-
cies. It should also be stated that creatures with limited
INT scores are likewise limited in what they may discuss.

6 - Call to Monsters
When you cast this ritual a monster of a sort chosen by
your FT will make its way towards you. This monster will
most likely have an association with your goddess. The

108
was forged by T’Hool itself. He had four children be-
fore he died but put out a false prophecy stating he
would have a trinity of children and through them be
reborn. The first was with a kitsune, the second was
with a dragon, the third was with a typhon, and the
forth is a freyaen girl named Hayla. After Loptif killed
him, his body crashed into the Spire, making a crater
where it fell. Loptif then descended and ate his soul.
The crater eventually filled to become a lake of dark
blood on top of the Spire. Four streams of foul-smell-
ing water flow down from the Spire. The ogres of the
badlands that surround the Spire claim this water is
cursed. The meehan-ghes who became redcaps were
born through bathing in this lake which is filled with
his blood.

Image
Thogqalix looked like a regal red-furred kitsune.

Avatar
Thogqalix’s avatar, Xeghi-Zibahalia, also known as Zib
Thogqalix (God-deceased) the Eater of the Dead, still lives. He guards the lake where
his god’s body fell. Zib is being courted by A-Ya Doon the
Lying Fox avatar of Luk-Coo to join Luk-Coo’s faith.

Spirit Level
Six (6)

Dominions
Disinformation, False Prophecy, Foresight, Foxes, Kit-
sunes, Lies, Manipulation, Suspicion, and Worry.

Parents
Ahriman and Opiate.

Number
Fourty-Two (42)

Weapon
Garrote Wire

Symbol
A fox’s head.

Name of Day
The Day of the Fox

Holy Text
What Will Come

Notes
Thogqalix once had a helmet of great power that

109
Sacrifices
Every lie said is a sacrifice to her. Loptif’s followers of-
ten ritually give themselves to vampyrs on her holy day.
Vampyrs have begun to refer to such individuals as “san-
guine puppets,” or “sanguinets.”

Prayers
Said during dusk and phrased as lies.

Omens
Of all divinities, Loptif is by far the most likely to actu-
ally appear to her followers.

Typical Followers
Goblins, vampyrs, freyaens, ogres, ferrums, and hu-
mans. She detests and is detested by meehan-ghes and
will not accept their worship nor have any attempted to
give it to her. She greatly prefers female freyaens and
freyaen vampyrs as followers. The majority of high of-
ficials in her church are from these ranks. Her clergy is
composed of extremely ambitious individuals.
Loptif (Apotheosis)
Savior of the Subjugated Ceremonial Dress
Loptif’s followers wear outfits of black, red, and yellow
whenever it suits them.
Spirit Level
Six (6)
Church
Loptif’s followers are making a concerted effort to
Dominions establish themselves as a mainstream religion and are
Change, Chaos, Coercion, Cold, Deceivers, Deicide,
Disinformation, Guile, Lies, Manipulation, Pears, Slander, currently claiming the churches of Nif, Thogqalix, and
Strife, and Suspicion. Eish-Mee, especially those in Trade. In the process, they
distance themselves from any divinities which the local
populous finds distasteful.
Parent
Loptif was the second freyaen created by Dazazya.
Name of Day
The Day of the Fox, or The Day of Pears, as her follow-
Number ers call it.
Fourty-Two (42)

Weapon Holy Text


Spiked Flail A Time for Change. This text paints Loptif as the wis-
est of divinities who simply wishes to bring about a
utopian tomorrow free of ignorance, hate, and pain. It
Gift trumpets her as understanding the plight of the people
Pear Trees of K’Vega-Thale having once been one of them. It states
that by giving her your worship you can help create an
Symbol age in which all peoples can become divine. After all,
A pear split into three pieces, one black, one red, and she has no desire to be truthful with her followers or
one yellow. These are never made of gold. explain her true goals to them. She merely wishes them
to go forth and convince others of her inherent good-
Servitors ness. Her aims are furthered by converting others to her
Loptif has no natural servitors; however, a small group cause and sowing as much dissent as possible within
of hrimthurs have flocked to her banner after the death other faiths. People have much more reason to lie when
of their creator, Nif. they are turned against each other.

110
Dogma Loptif achieved apotheosis by devouring Nif. She has
Every lie ever told, no matter how small, is a prayer to also eaten the souls of Thogqalix and Eish-Mee. She is
Loptif. Do all you can to make others think there is noth- the only mortal ever to have become divine.
ing wrong with lying – especially if they are only little
white lies or lies designed to not hurt someone’s feelings. Image
Her power grows bit by bit with each falsehood uttered. Loptif is a mid-morning freyaen with light blond hair
To be considered for her clergy, you must first realize that and bright green eyes.
A Time for Change . . . is a lie.
Court(s)
The Nine Acts of Irreverence Darkness
• Laziness
• Believing the lies of others. Avatar
Thela Thorn, a freyaen who is her last living female de-
• Refusing to use any means to bring another into scendant, has recently become her first avatar. Loptif be-
the faith. lieves Thela to be the chosen one of Ahriman, She Who
• Fulfilling promises when they do not aid you. Dances as the World Ends.
• Refraining from causing strife when given the
opportunity. Divine Relationships
Nearly all gods fear and despise Loptif. After her apo-
• Refusing to kill or discredit a meehan-ghe when the
theosis through devouring Nif, Loptif did not understand
opportunity presents itself.
how to claim dominions, so Zikieniss was able to claim
• Speaking of Loptif in a way which causes others to snow, and Ibikyne was able to claim ice. Loptif feels they
view her negatively. stole essences which were rightfully hers and utterly
• Openly discussing any concerns you might have hates both deities. There is great tension between her
about any part of A Time for Change not being truthful. and Ajyra. A god she has detested since her mortal days,
whom she plots to devour. She is greatly jealous of Hystyr
• Refusing to corrupt purity whenever the chance
and covets her position. Her major focus is currently on
presents itself.
weeding out the remaining followers of Luk-Coo, recruit-
ing those that will leave, and killing the rest. Although
Notes she works directly for Ahriman, it is difficult to qualify
Loptif; also known as Eater of Souls, Mother of Gob- their relationship as an alliance. Loptif is simply useful
lins, Savior of the Subjugated, The Gentle Lie, and Lady to The Shadow King. Loptif’s greatest ally is Azi Dahaka.
White Lie; is the younger sister of Freya and was the Their relationship is based on mutual disdain for the oth-
second freyaen created by Dazazya. Amongst the origi- er divinities of darkness. Weendigo and Mool are also on
nal freyaen (of which she is the only one left) she was fair terms with her.
known as the deepest thinker and many came to her for
her council. It was this position which led her to Luk-
Clergy [Nightstalkers]
Coo. At the time this was the closest any freyaen had
ever come to attempting to study darkness – and by ex- Requirement(s): Academics 1, Chains and Whips 1, Guile
tension their enemies the meehan-ghes. So interested 1, Hate 1, Insight 2, Piety 1 and Theology 1.
did she become in this faith that she eventually became
the god’s avatar. When she removed herself from her Rituals: Nightstalkers are handled differently than other
deep contemplative studies, she noticed the ever-grow- clerics. Instead of gaining the benefits of the druid, priest,
ing wonder of the country Freya was building. Jealously or shaman they gain 3 Precepts: Air, Cold and Darkness.
slowly began to consume her. She delved deeper into Loptif acquired these powers by consuming souls of oth-
the darkness in her quest to gain power through knowl- er divinities. Many nightstalkers become vampyrs.
edge. As her morality faded, she began to commit more
and more horrific acts. Finally, after Loptif had commit-
ted an act of demonolatry through blood sacrifice, Luk-
Coo could tolerate her acts no longer. So greatly did her
blasphemy offend him that he cursed her to become
what she hated the most: a meehan-ghe. What resulted
was a creature stripped of tranquility cursed to shun
daylight and crave blood, the first vampyr.

111
Prayers
Said at any time. Most sailors pray to her before
leaving port.

Omens
Unknown

Typical Followers
Several mystery cults dedicated to her have begun in
port cities. However, she grants the members of these
cults no greater than Caster Status 2. This means that
none are higher than acolytes. Her only true followers
are the turso-thalattes.

Ceremonial Dress
Many tend to wear robes with her symbol.

Church
Nothing is known to the surface world of this entity
other than it exists.
Kraken (Goddess)
Name of Day
Aphotic Ruler The Day of Drowning. On this day no ships leave port
and many return the day before to avoid the most likely
Spirit Level day to be sunk at sea.
Six (6)
Holy Text
Dominions Unknown
Cephalopods, Drowning, Ocean Trenches (and all which
lives there), Seaweed, Sinking Ships, and Turso-Thalatte. Dogma
This is largely unknown. All the cultists know is she of-
Parents fers a mysterious new world and requires victims to be
Ahriman and Leviathan drowned in her name. They believe she will allow them
the power to strike out against their enemies.
Number
Fourty-Three (43)
The Nine Acts of Irreverence
Weapon • Refusal to obey any order from the cult’s leader
Bite (the other eight are unknown, assuming they
even exist).
Gift
The several edible kinds of seaweed. Notes
There is no deity that the sirens fear more. Any siren
Symbol caught worshiping Kraken the Aphotic Ruler will be exe-
A cone with a disc on top of it. It is covered in strange scrawl. cuted. This sentence is carried out on the traitor’s friends
and family as well, just to be safe. The nature of this reli-
Servitors gion is meant to be a mystery and FTs are encouraged to
Husjerovika (demon) find their own dark motives for it.

Sacrifices Image
Drowning surface dwellers in the sea and then leaving An enormous, terrifying looking squid usually depict-
their bodies. ed in gold.

112
Court(s)
Darkness

Avatar
Unknown

Divine Relationships
It is thought she is loyal to Ahriman, otherwise nothing
is known of her feelings towards other divinities.

Clergy [Priests – Cleric of Kraken]


Requirement(s): Hate 2, Intimidate 1, Spelunker 1 and
Waterman 1.

Caster Checks: INT + Hate + a Hate Forte in the given rit-


ual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. Non-turso-thalattes can go no
higher than Caster Status 2 in this faith.

2 - Hide Phoenix (Goddess)


You gain a Hide Rating of +1. The Lady with Flaming Wings
4 - My Word is Your Command
As the ritual detailed under Xancero. Spirit Level
Seven (7)
6 - Hide
You gain a Hide Rating of +1. Dominions
Ash, Desert, Drought, Firebirds, Glass and Glass Work-
8 - Bleeding Eyes ing, Rebirth, Sand, and Smoke.
When you cast this ritual, your subject must roll Condi-
tioning (Life Force) against your Caster Check. If you win, Parents
the subject’s eyes begin to bleed, causing them 1 point of Igvale and Morghul
damage and making them blind for 1 day. One Boost will
double the damage and duration of the blindness. Two Number
Boosts will cause 3 damage and inflict permanent blind- Fourty-Four (44)
ness. The pain accompanying this permanent blindness is
so great that the subject is likely to rip their own bleeding Weapon
eyes from the sockets. Saber

10 - Disintegrate Gift
When you cast this ritual, your subject must roll Ac- Glass
robatics (Reflexes) against your Caster Check. If you win,
the subject takes 40 points of damage. The subject takes Symbol
another 40 points of damage for every Boost you roll. Blown glass with a symbol of a phoenix etched into it.

Servitors
Bennus (daemon)

Sacrifices
Foes of the faith killed in honorable combat. Also al-
ways carrying yourself with respect.

113
Prayers spect you. It must be what your presence commands.
Said from morning to noon. Death is not to be feared. Like Phoenix, you will rise from
the ashes to destroy your enemies. Be assured you are
beloved by the Lady with Flaming Wings.
Omens The desert is our holy land. Guard it as if it were your
In the form of clouds suddenly clearing above or the
honor. Let none take it from us. Oppose the divinities of
air around you suddenly becoming warmer.
water, darkness, and magic. They are loathsome things
without honor. Above all, oppose the Rainmaker, F’Tash,
Typical Followers for she would take our home and drowned the honor of
Freyaens, hibbens, and humans. She will not accept our flames.
the worship of sirens and has only ever had one meehan-
ghe worshiper.
The Nine Acts of Irreverence
Ceremonial Dress • Exhibiting fear of dying.
Fabrics of red, yellow and orange are preferred. Liquid • Disobeying a superior.
glass, feathered cloaks and helms with long red or orange
• Breaking your word.
plumes are also favored.
• Refusing to extend hospitality.
Church • Failing to accept an honorable surrender.
Phoenix’s greatest church lies in the Desert of Ash. • Refusing to allow someone you have defeated to
convert to the faith.
Name of Day • Allowing your items of mystical liquid glass to fall
The Day of Rebirth
into another’s hands.

Holy Text • Refusing to battle a siren or other follower of F’Tash.


Through Flame and Ash: The Journey to the Life Beyond. • Keeping company with those who have no honor.

Dogma Notes
You must be a beacon of virtue upon the ground as The reason deserts suffer such long droughts is be-
Phoenix is upon the wind. Look to her as an example of cause Phoenix chases away the thunderbirds when they
all that is honorable, just, and good. Then internalize this attempt to bring rain. This is also why rain storms are so
within yourself so others may look upon you as such. violent in the desert. They are the result of the battles
While your enemies may hate you, even they should re- between Phoenix and the thunderbirds.

114
Image 4 - From Fire and Flame
A massive red-orange feathered bird of fire. When you gain this Caster Status, you undergo an
elaborate ceremonial initiation into the Heavenly Order
of the Burning Knighthood. This ceremony involves sa-
Court(s) cred oaths and being bathed in the goddess’s burning
Order
breath. At the conclusion of this ritual, if you have not
been consumed by the flames, you become known as a
Avatar Plume of the Phoenix
Nessanca, a freyaen, is the leader of the Heavenly Or- As a knight, fire no longer inflicts damage upon you.
der of the Burning Knighthood. Instead, you will heal one HG for every point of damage
you would ordinarily take from flame. Once you gain this
Divine Relationships power you can no longer be healed by any other source,
Phoenix’s greatest enemy is F’Tash. Though she loathes including Light Rituals and rest. Additionally, you no lon-
all divinities of water. The divinities of darkness and ger need to drink, but you will now have to eat ash for
those of magic are also her sworn enemies. Nogus slew sustenance. Drinking any form of liquid deals 5 damage
her during the Gods’ War as she attempted to prevent to you. You suffer 2 points of damage per round in which
him from entering the mirror and escaping the chains of you are openly exposed to rain. You take 4 points of dam-
He Who Has Many Names. However, 40 days later she age per round you are underwater and you will drown
was reborn from the immolated ashes of her corpse with twice as quickly as any other member of your species.
flaming wings that were brighter than before.
While Phoenix respects the Enforcers, she considers 6 - Liquid Glass
their tactics to be dishonorable. Due to the worship she Glass will turn to liquid under your touch once you
has gained from freyaens her relationship has become have casted this ritual. It also gives you a bonus to all
strained with Dazazya. Her greatest ally is her brother, Glassblower rolls equal to your Caster Status for the rest
Kyrleef. Though she would never admit it, she is extreme- of the scene. Additionally, it allows you to create a suit
ly jealous that he ended up with dominion over honor. of armor forged from glass. Even though it is forged from
Despite being of opposing courts, she has always been glass, this armor is as strong as steel platemail, though
friendly with Cinder. Even having gone so far as to pro- it incurs no Skill Penalty. If the armor is damaged, it will
vide services for her. She has been lovers with both Pel- repair itself by the next scene. The armor can also sprout
gan and Kyrleef. She always shows great respect to both wings of flame a number of times per day equal to your
her parents. PRE Rating. These wings last for the scene and allow you
a bonus to your flight speed equal to your Caster Status.
The glass itself becomes like living liquid, morphing and
Clergy [Priests – Cleric of Phoenix] reshaping around your body. It is capable of changing
Requirement(s): Conditioning 1, Jeweler 3, Light Blades 1 form or color into anything you want. You may execute
and the advantage Basic Armor Training. this change every round, as an Accelerated Action, if you
so desire. You may not wear this and another suit of ar-
Caster Checks: VIG + Piety + a Piety Forte in the given mor at the same time.
ritual, if possessed. This ritual also enables you to make a saber of glass. It
is as strong as steel and has an extra point of Armor Sur-
Rituals: Clergy gain the below-mentioned rituals at the pass. It is capable of producing burning flame – the high-
Caster Status indicated. er your PRE Rating is, the greater the glow of this fire will
be. As an Accelerated Action, you may cause this blade
2 - Endure the Desert to burn with fire a number of times per day equal to your
The subject you cast this ritual upon will no longer ENL Rating. Once this has been activated, the flame deals
experience any adverse effects from being in the desert. 1 extra point of Fire damage per point of your PRE Rating.
This means that they need not make any Conditioning It also glows brightly, allowing you to use it as a torch.
rolls regarding Heat or thirst. This ritual guides their body The creations you make with this ritual are mystical
into oneness with the desert. The FT should describe odd items. The creation of each of these items drains you of
feelings at the way this ritual changes your body’s natu- 1 permanent point of Zeal. While it is possible to make
ral needs and responses. The effects of this ritual last for such items for other individuals, it is considered disre-
1 day. While you can cast this ritual on any target you spectful, because if Phoenix had wanted the individual
desire, you only ever need to cast it on yourself once be- in question to have this power, she would have granted
cause its duration upon you is permanent. You must have it to him or her. The above-mentioned armor and saber
Conditioning 2 to cast this ritual. are the two most common items created with this ritual,

115
though the FT is encouraged to allow players to create
other items along this power level. However, it must be
noted that all such items cost 1 permanent point of Zeal,
as you are literally investing your mystical energy into the
glass in order to contain these powers within. Of course,
you may use this ritual simply to gain a bonus to your
Glassblower roll without investing mystically in the item.
All glass armor and weapons made by the character
are melted over their body at their death. It is consid-
ered a great disgrace to lose these items, and their loss
or destruction will likely lead to the loss of Piety. To cast
this ritual you must have Jeweler 8 and the Jeweler Forte
(Glassblower).

8 - Firebird Mount
This ritual summons a firebird. This spirit will forever-
more serve as your flying mount. The FT is encouraged to
give the spirit a dramatic entrance when it first appears.
If the spirit is not within calling distance, you merely
need to cast this ritual and it will be called back to you.
The amount of time this will take depends on where the
firebird is located. These spirits are detailed in The Book
of True Names. F’ Tash (Goddess)
10 - From the Ashes Rainmaker
The first time you die, you burst into flame. This flame
deals 10 damage to anyone within 10 feet of you, unless Spirit Level
they roll at least 20 on an Acrobatics (Reflexes) roll. From Seven (7)
these ashes a worm is born. In 4 days’ time the worm
(which is nearly indestructible) will become a child of the Dominions
species and gender of the knight who died. In 40 more The Coast, Clouds, Hurricanes, Lightning, Opportunis-
days, the child will become a fully grown young adult who tic Behavior, Rain, Sharks, Singing, Sirens, Storms, Thun-
looks strikingly like the original knight. This individual has der, Thunderbirds, and Weather.
all the abilities and memories of the knight. This new char-
acter is given over to the player. This power will only work Parents
one time, and once it has been gained, the knight can nev- Igvale and Leviathan
er again benefit from the Resurrection Ritual.
Number
Fourty-Five (45)

Weapon
Dokimby

Gift
Singing

Symbol
An etched carving of a thunderbird, usually done on
silver. This is occasionally made on a medallion on which
the edges form a shark’s open mouth.

Servitors
The trinity of cloud spirits, consisting of: gentle doves,
shower swans, and thunderbirds (all daemons).

116
Sacrifices not necessarily be fought well.
Alcohol which is left outside during violent storms and • Refusing to lie when it would benefit you.
making war in her name.
• Thinking about the goddess in a sexual way.

Prayers • Refusing to engage in a battle of any kind when it is


Said whenever a storm is threatening or early in likely you will win.
the morning. • Not taking advantage of an opportunity.
• Refraining from bullying those weaker than you.
Omens • Allowing anything to stand between you and what or
F’Tash’s omens come in voices within thunder or car- whom you love.
ried upon the wind of storms. Storms that suddenly ap-
pear can also be viewed as omens.
Notes
A thunder goddess who embodies both the war and
Typical Followers trickster archetypes, F’Tash is constantly at odds with
Sirens, meehan-ghes, satyrs, freyaens, and hibbens. someone. F’Tash disdains her soft, beautiful exterior,
as her appearance often leads to her being sexualized,
Ceremonial Dress which makes her uncomfortable. Despite her gender, she
Brown, blue, and red colored outfits decorated with prefers the members of her clergy to be male, although
feathers and bones. there are many within it that are female. F’Tash is also
known as F’Tosh, Rainmaker, Rain Lady, Lady of Rain,
Church Mother of Sharks, and Thunderer.
Most of her churches are in siren grottoes.
Image
Name of Day A tall, powerfully built, yet voluptuous siren with
The Day of Storms. It often rains on this day. bright red feathers. Many consider her to be the second
most gorgeous goddess behind Cinder.
Holy Text
Words Spoken within Thunder Court(s)
Freedom
Dogma
Make war upon your enemies. Do not forget that every- Avatar
thing is a weapon. The strongest can be defeated by a clev- Godi the Thunderstruck, who some call the Mad King
er tongue, while the smartest can be defeated with a thick in hushed whispers. He is an extremely tall and power-
club. Advance yourself by using every tool you have. Sirens fully built siren who moves freely between siren com-
must never forget that they are better than all other spe- munities. His role is that of overlord. He makes certain
cies. Never practice magic. Its power was exposed as false that no colony moves too far from the goddess’s will.
in the glory of lightning, when the trolls were defeated. Although Godi the Thunderstruck is generally disliked,
Make war upon those that follow the trolls. Defeat them his mental acumen and power as a warrior causes few
as the goddess F’Tash had defeated their masters. to challenge his word. Those that question him will
Only a coward allows those that are weaker than them- feel the power of thunder for at least several moments
selves to have what they desire. Do not be the coward. Take before they die.
what you want. If you will not, do not begrudge it to some-
one stronger when they take it from you. Regret is for those Divine Relationships
that miss opportunities. Never miss an opportunity. Make F’Tash is an arrogant goddess who looks down
all you come in contact with feel ashamed of the inferiority upon the other divinities, considering none her equal.
of their divinity when compared to your goddess. Though as hard as the sound of thunder, she also has a
playful nearly childlike side. This often manifests itself
The Nine Acts of Irreverence in the tricks she plays on other divinities, which is her
• Being a coward. favorite pastime. Her target is either those she thinks
won’t fight back or her current infatuation. She is a
• Trusting anyone whom you do not love. passionate and volatile lover, prone to mood swings,
• Showing honor – battles are to be won, they need and losing interest. Quillicalian and V’Lex are her great-

117
est friends and have both been her lover on numerous tion within the next 1-8 days – your PRE Rating. You must
occasions. Bacchus and Dazazya have also both held have at least 1 Grade in Sing to cast this ritual.
her affections, which has helped lead to better rela-
tions between their peoples. After the Wind Jackal’s 8 - Quiver of Lightning
began to worship her, she was attacked by Ajyra. The Before casting this ritual, you must first make a quiv-
two battled for five days before filling the sixth day er for the lightning from the skin of a shark. To make
with love making. C’Tetaqwez’s attempts at wooing this quiver, you must roll a 25 or better on a Leath-
the goddess amuse her, as she considers herself vastly erworker (Skinning) roll. Once you have made the
superior to him. quiver, you must wait until F’Tash’s day and beseech
Since her birth, F’Tash has found herself locked in a a thunderbird to breathe its electrical breath into the
bitter war with her mortal enemy Phoenix. Though she skin. Once this is done, you then cast the ritual, which
fought against the divinities of darkness in the Shadow causes you to permanently expend 1 point of Zeal.
Purge, she has had many more battles with the gods Upon completing the above, you create a quiver
of order and considered them to be greater enemies. that makes occasional buzzing sounds. From this quiv-
Many bits of ancient cryptic writing hint that all three er you may produce living bolts of lightning which you
types of cloud spirits were created by the trolls long may throw or use as melee weapons. These bolts deal
before the goddess existed. These rumors fuel her ha- damage as the ritual Bolt of Lightning, but instead of
tred of the trolls even more and any mention of them using Piety, you use Spears (Javelin) to Attack. These
is considered blasphemy. So strong is her hatred of attacks are against the subject’s Defense. You may
trolls that only it can cause her to tolerate the gods produce an unlimited amount of these bolts. You must
of order. F’Tash was one of the great heroines of the have at least Leatherworker 8 to be able to create the
Gods’ War. Her followers constantly hurl this as an in- item which this ritual is cast into.
sult at those that worship Phoenix, who fell to a troll.
10 - Fulmination’s Chorus
Clergy [Druids and Shamans – Cleric of F’Tash] This ritual summons hurricane-level winds. This ut-
ter chaos affects all before you. Indiscriminately hurl-
Requirement(s): Athletics 1, Crushing 1, Guile 1, Intimi-
ing subjects and objects into the air (and then to the
date 1 and Sing 1.
ground!), it is even powerful enough to topple build-
ings. While you are immune to these effects, no one
Caster Checks: PRE + Piety + a Piety Forte in the given
else is. Everyone caught outside in the area of the
ritual, if possessed.
storm must roll Acrobatics (Balance) against your Pi-
ety roll. Subjects that weigh 300lbs and over gain a +1
Rituals: Clergy gain the below-mentioned rituals at the
bonus to this roll and an additional +1 bonus for every
Caster Status indicated.
100lbs they weigh above that. Circumstantial bonuses
should also be awarded to anyone near large objects.
2 - Thunderclap
If your roll is greater than the subjects’, they will be
Casting this ritual gives you a bonus to damage equal
lifted into the air and take an amount of Blunt damage
to 50% of your Caster Status to your Brawl (Striking) at-
equal to your Caster Status + PRE Rating when they fall
tacks for the rest of the scene. This extra damage is Sonic.
to the ground. They also take 1 point of extra damage
You may buy a 1-point advantage that allows you to cast
per Boost. Otherwise, they will be immobilized on the
this on other subject’s or Blunt weapons.
ground or against a large object and will be unable to
4 - Bolt of Lightning take any action until the winds have stopped. The wind
When you cast this ritual, you immediately hurl a bolt lasts for a number of rounds equal to your ENL Rating
of lightning at a target of your choice. Your subject rolls or 1, whichever is higher. This ritual may not be cast
their Acrobatics (Reflexes) against your Piety. If the subject inside or underground. You must have at least Sing 8
is wearing metal armor you gain a +4 bonus to your roll. to cast this ritual.
If you win the roll the lightning deals Electricity damage
equal to your Caster Status + your PRE Rating and ignores
Armor Rating. It also deals 1 extra point of damage per
Boost (this means 2 points of damage for every Boost).

6 - Song of the Rain


This ritual causes spirits of rain to arrive at the loca-

118
Prayers
Said during the middle of the day or after a rainstorm.

Omens
These come in the appearance of rainbow light, the
whispers in the wind, or in odd behavior from birds.

Typical Followers
Chezari, freyaens, and sirens.

Ceremonial Dress
Blue, pink, and pearl white colors are favored.

Church
The Abbey of Wind on the edge of the Jungle of Shi is
his largest temple. His temples are usually on cliffs on the
sides of mountains where there is a lot of wind. The build-
ings usually have large open windows and doors. There are
often many birds that roost nears these buildings.

C’ Tetaqwez (Absolute Dragon) Name of Day


The Day of Wind
Feathered Rainbow
Holy Text
Spirit Level Wind and Feathers
Six (6)
Dogma
Dominions Be loyal to me, those who trust you, and to yourself.
Birds of Prey, Chezari, Chickens, Cockatrices, Loyalty, Be free like the birds. Do not imprison yourself literally
Rainbows, Wind, and Wyverns. or metaphorically. Make K’Vega-Thale better where and
when you can. Respect yourself and others.
Parent
Igvale The Nine Acts of Irreverence
• Showing disloyalty to others.
Number • Being disloyal to yourself.
Fourty-Six (46) • Imprisoning others.
• Failing to enjoy life.
Weapon
Lance • Acting out of anger.
• Failing to pursue love.
Gift • Refusing to kill your enemies when you can.
Chickens • Failing to show respect to everyone.
• Showing disrespect to your superiors in the faith.
Symbol
A Rainbow
Notes
C’Tetaqwez aided Dazazya by bestowing her children
Servitors with immunity to the breath of the cockatrice. He has fa-
Ziz thered two species the ornezes, a bird-like people, which
were exterminated during the Shadow Purge and the che-
Sacrifices zari. It is his job to signify to the peoples of the world that
All he asks for is the loyalty of his followers. F’Tash’s rage has subsided by bridging a rainbow in the sky.

119
Image damage. These claws are retractable. It costs an Acceler-
An enormous wyvern with rainbow striped wings and ated Action to grow or retract them.
a head full of feathers.
5 - Wings
You gain the ability to grow retractable wings, allowing
Court(s) you to fly. Growing these wings is a Normal Action. For
Dragon
every Caster Status you gain above 5, you gain a +1 bonus
to your flying speed.
Avatar
Trengixxond, a thin chezarus, serves in this position. 6 - Hide
He lives in the Abbey of Wind. You gain a Hide Rating of +1.

Divine Relationships 7 - Invulnerability to Electricity


C’Tetaqwez has been courting F’Tash for a long time. He You gain Invulnerability to Electricity.
was once involved romantically with Dazazya and gifted
her with the cockatrice. He also disdains Phoenix, partly 8 - Breath of Lightning
because of his love for F’Tash and partly because he finds This power grants you the ability to spray a stream of
her insufferably arrogant. He enjoys the gods and relates lightning from your mouth. Your subject must roll their
better towards them than the other dragons. During the Acrobatics (Reflexes) against your Brawl (Breath Weap-
Gods’ War, he took the side of the gods against the trolls. A on). If you win, the subject takes an amount of lightning
lover of air and light, he has only negative feelings towards damage equal to your Caster Status. It also deals 1 extra
those that align themselves with darkness. point of damage per Boost. This power Boosts on 2. If the
subject is wearing metal armor you gain a +4 bonus to
Clergy [Cleric of C’Tetaqwez] your roll.
Requirement(s): Academics 1, Acrobatics 1, Diplomacy 1, 9 - Hide
Farmer 1, Love 1, Meditation 1 and Piety 2. You gain a Hide Rating of +1.
Caster Checks: INT + Love + a Love Forte in the given rit- 10 - Fast Flying
ual, if possessed. Your flying speed increases by 100 times.
Rituals: Clergy gain the Air Precept and the below-men-
tioned rituals at the Caster Status indicated. You also
spend 3 instead of 4 points on the clergy advantage at
character creation.

0 - Mystic Auras
This ritual is identical to that described under the
Priest Calling.

1 - Electricity Tolerance
You also gain Electricity Tolerance equal to 2 + your Cast-
er Status and Invulnerability to the breath of the cockatrice.

2 - Reflexes Resistance
You gain a bonus to Reflexes Resistance Rolls equal to
your Caster Status.

3 - Hide
You gain a Hide Rating of +1.

4 - Claws of Lightning
You gain claws of lightning which deal 4/1/5 (of Elec-
tricity damage) and are capable of inflicting damage on
earth spirits. Earth spirits have Hypersensitivity to this

120
Prayers
None

Omens
In the form of the ground trembling and images of
massive carnage.

Typical Followers
Only the brutally insane would worship her.

Ceremonial Dress
None

Church
The only church to her in the world is in Trade. It is
simply an empty building that is cleaned by the city.

Name of Day
The Day of Carnage

Behemoth (Goddess) Holy Text


None
Thunder Underground
Spirit Level Dogma
None
Six (6)

Dominions The Nine Acts of Irreverence


Carnage, Cataclysm, Corpses Left Behind by War, • The only rule is that everything must be destroyed.
Destruction, Disasters, Earthquakes, Elephant, and
Hippopotamus. Notes
Behemoth is imprisoned within the soil, beneath the
Parents orc lands. She was forced there by the trolls during the
Demar and T’Hool Gods’ War. The other gods have thought it best to leave
her there.
Number
Fourty-Seven (47) Image
A creature nearly a mile long and half a mile high,
Weapon her image is drawn from an elephant, hippopotamus,
and crocodile.
None

Gift Court(s)
Elephants (which are used as prized mounts) None

Symbol Avatar
An graven image of a monstrous elephant. None

Servitors Divine Relationships


Haage (daemon) None, she has the mind of an animal.

Sacrifices Clergy
Brutal Killing She supports no clerics.

121
Sacrifices
Causing others to change their points of view or oper-
ate for a time in a fashion that contradicts their goals.

Prayers
Usually alternated by saying them one day in the
morning, then the next in the evening. Prayers to him are
said to be the most glorious when said in front of other
divinities’ shrines or temples.

Omens
None, he simply appears to you, although some say he
is less of an idiot than he acts. They claim there is wisdom
interlaced with his foolish ramblings.

Typical Followers
Raxsol largest followings are amongst ogres and humans.

Ceremonial Dress
Light purple and green clothing as well as yellow and
black hats.
Raxsol (God)
The Wit Church
They are universally small and terribly built. Many
have collapsed with worshipers inside.
Spirit Level
Five (5)
Name of Day
The Day of Fools
Dominions
Assumptions, Boasting, Contradictions, Opposites, Holy Text
Paradoxes, Confusion, Giving Up, Gloating, Incompe- The Mystery of Obvious Paradoxes. The scriptures
tence, Surrender, Perspective, Half-wits, and Idiots. contain 19 chapters, but the 10th chapter, titled “The
Rings of Intuition,” is the most famous. This chapter is a
Parents grouping of simple contradictions to be meditated upon
deeply to enlighten the practitioner. They were collected
Nif and T’Hool
from the various recordings of encounters with this god
by the male freyaen sage Tromu.
Number
Fourt-Eight (48) Dogma
The dogma of this god was collected from his various
Weapon ramblings. There are people who claim the work he in-
Scimitar spired is an enlightened way to live. Through this work,
he teaches his followers to embrace different ways of
Gift thinking to gain greater perspective. He states that it is
Viewpoints his followers’ duty to force others to attempt to solve
problems by means other than those they would nor-
mally attempt. Raxsol’s holy text states that all must view
Symbol the world through many different sets of eyes – only then
Infinity Symbol can one truly live or understand life. Enlightenment is
said to be gained by unraveling the great mysteries of the
Servitors coexistence of simplistic oppositions, such as: Fire in Ice,
Manea (daemon) Truth in Lies, Life in Death, Carnality in Chastity, Noise in

122
Silence, Clam in Storm, Starvation in Gluttony, Poverty in
Wealth, Winning in Losing, and Emotion in Apathy. Clergy
who claim to have mastered these understandings state
that when the moment of clarity arrived, it brought with
it blinding light that has forever realigned their harmony.

The Nine Acts of Irreverence


This god is both lazy and extremely touchy. The FT should
feel justified in giving or taking away Piety from the charac-
ter for nearly anything. He has no list of acts of irreverence.

Notes
Raxsol is known to appear to random people, claiming
that they are evil and forcing them to look upon him, stat-
ing, “Evil creature, look upon me for I am so good that I’ll
kill you!” He is also as likely to challenge the people he ap-
pears before to games. If he wins, he will gloat terribly. But
he will concede immediately if the other shows the slight-
est chance of winning. Often throwing games to the ground
or engaging in other forms of poor sportsmanship. It is also
well known that he considers himself the god of illusions,
often boasting, “My illusions are so real they’ll kill you!”
Zikieniss (Absolute Dragon)
Image The Humble Dragon
A malformed, slightly stooped large ogre-like man
with dark brown hair and brown eyes. He always has a
hateful look in his eyes. Spirit Level
Six (6)
Court(s)
None, although he was in the Court of Freedom until
Cinder banned him. Dominions
Azadajas, Duty, Formality, Guardian, Guarding Secrets,
Humility, Preserving, Protecting the Important, Protocol,
Avatar Sentries, Snow, and Supplication.
Raxsol’s avatar is the Unknown Wizard, a strange crea-
ture he created that resembles a purple anthropomor-
phic unicorn. It is contended by some sages that Raxsol Parent
captured a unicorn and some humanoid or fey during the Nif
Shadow Purge and combined the two.

Divine Relationships Number


Fourty-Nine (49)
Raxsol has been romantically involved with San. The
other gods treat him poorly at best, and he scorns them
for it. Several religious texts hint that Raxsol is not a god Weapon
at all but a giant king. Long sword

Clergy [Cleric of Raxsol] Gift


Requirement(s): Artist 1, Hate 2, Perception 1, Piety 2, Humility
Swords 1 and Theology 1. You spend 3 instead of 4 points
on the clergy advantage at character creation or when it Symbol
is first selected. Opal azdaja head on a ring, broach, or pendant.
Caster Checks: Hate is used instead of Piety for any ritual
his followers cast. Unlike many divinities Raxsol does not Servitors
grant his followers special rituals. Inerva (daemon)

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Sacrifices • Drinking alcohol.
The duty performed. • Placing any want above duty.
• Abandoning your post.
Prayers
Said during the dawn. • Failing to show humility.
• Revealing a secret (including discussing the truths of
Omens this religion with anyone not of the priesthood).
In the form of gut feelings. However, these are rare as • Failure to show supplication to your leaders.
the knighthood is very much in contact with each other.
They know what their lord wants from them.
Notes
Followers’ greatest duty is to the church. The truth of
Typical Followers what their organization is protecting is a greatly guarded
Humans, freyaens, and azdajas. secret which they will not discuss with anyone else.

Ceremonial Dress Image


Heavy armor and long white robes of fur. A great dragon with immaculate white hide, six elec-
tric blue eyes, and a mouth filled with serrated teeth. He
Church has great wings and a long tail sharper than a sword.
There is a cult of humans in Bale that worship Zikien-
iss. It includes many of the king’s guards. Most of his
churches are further towards the center of the world.
Court(s)
Dragon and Order.
The selection process is very difficult and this is a very
small religion.
Avatar
This role has been filled since the beginning by his first
Name of Day
The Day of Duty child, Lexvetian-Hunrotaza, an azdaja and founder of the
church. She wears the visage of a freyaen with icy blue skin.
Holy Text
White Words of Zikieniss Divine Relationships
This dragon deals with all members of the courts to
which he belongs in a formal, honorable, and polite man-
Dogma ner. Zikieniss is generally viewed as harmless and use-
The Tridea Radondis, or Knights of the Dragon, watch,
ful, though none of the other divinities know the closely
wait and protect that worth saving. Often what they ap-
guarded secret of his true purpose.
pear to be guarding, such as a person, may only be a ruse
to mask the true purpose of their presence. This secret
society allows no one to gain information about their Clergy [Cleric of Zikieniss]
purpose. Chain of command is extremely important to Requirement(s): Diplomacy 1, Conditioning 1, Meditation
these knights, as is protocol. Knights are always expected 1, Piety 1, Speak Language: Nifan, Swords 2 and Theology
to carry themselves in a manner that commands respect. 1 and the advantage Basic Armor Training.
While knights will not betray their vows, it is a common
practice to promise their true purpose, while making the Caster Checks: ENL + Piety + a Piety Forte in the given
promise seem as if it is something the one they swear ritual, if possessed.
it to would prefer. It is known by outsiders that a knight
will swear no vow they have not created themselves. The Rituals: Members of this clergy gain the Cold Precept and
knights’ reputation is so great amongst those that know all the powers listed under this description at the level in-
of them they are often indulged in their ways. dicated. These are not rituals and are always active, unless
the description says otherwise. You also spend 3 instead
The Nine Acts of Irreverence of 4 points on the clergy advantage at character creation.
• Laziness
0 - Mystic Auras
• Pointless violence or destruction. This ritual is identical to that described under the
• Failing at a duty. Priest Calling.

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1 - Cold Tolerance
You also gain Cold Tolerance equal to your Caster
Status + 2.

2 - Mind Control Resistance


You gain a bonus to Mind Control Resistance Rolls
equal to your Caster Status.

3 - Hide
You gain a Hide Rating of +1.

4 - Claws of Ice
You gain claws of ice which deal 4/1/5 (this is Cold
damage) and are capable of inflicting damage on fire
spirits. Salamanders and fire spirits have Hypersensitivity
to this damage. These claws are retractable. It costs an
Accelerated Action to grow or retract them.

5 - Wings
You gain the ability to grow retractable wings, allowing
you to fly. Growing these wings is a Normal Action.

6 - Hide Foosha (God)
You gain a Hide Rating of +1.
The Brutal
7 - Invulnerability to Cold
You gain Invulnerability to Cold. Spirit Level
Six (6)
8 - Ice Mark
Casting this ritual produces the blade known as Ice
Dominions
Mark. These blades look like long icicles and deal an ad-
Brutality, Crucifixion, Forests in Nifland, Freezing to
ditional amount of damage equal to 50% of your Caster
Death, Genocide, Maple Trees, Massacres, Pain, Sadism,
Status. They inflict normal damage on fire spirits. Sala-
Slaughter, and Wolverines.
manders and fire spirits have Hypersensitivity to this
damage. Otherwise they function as iron long swords in
every way. If this blade is out of your sight, you automati- Parents
cally are able to sense how far away it is and in what di- Ahriman and Nif
rection. You must elicit a cold spirit to inhabit this blade.
You must at least roll a 10 on your Caster Check to cast Number
this ritual. Fifty (50)
9 - Hide
You gain a Hide Rating of +1. Weapon
Hammer
10 - Know Your Ward
You always know where your charge (the person that is Gift
your ward) is, if they are afraid, and when they are injured. Maple Syrup

Symbol
A frozen crucified body.

Servitors
Isiljow (demon)

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Sacrifices Notes
Victims are to be ritually crucified. The greatest holy site in this faith is the Forest of Bod-
ies in Nifland, where nearly every tree has a body cruci-
Prayers fied to it. Many who fear Foosha call him The Crucifier.
Said during dusk or when killing someone.
Image
Omens A massive bluish-white-skinned ogre.
These only come when you are near someone who is
close to death. An orange glaze will fill their eyes as he Court(s)
speaks through their mouths. Darkness

Typical Followers Avatar


Ogres, meehan-ghes, and humans. Apollyon “The Destroyer” Offeringtree, a fourth gen-
eration human who brutally murdered his whole tribe to
Ceremonial Dress ascend to the rank of Most Brutal. He also hunted down
Dark green with inlays of bone white are preferred. the former avatar of Foosha. Upon capturing the ten-
foot-tall ogre Kahhnban, Apollyon crucified him and ev-
ery member of his household.
Church
Foosha’s temples have massive trees (often maples)
inside them with exactly 50 bodies crucified to them and Divine Relationships
preserved through ritual. Foosha has respect for Ibikyne, Ajyra, Mool, and Lop-
tif. In the Court of Darkness, he reports to Ajyra. Often
he fantasizes about how long each of the other divinities
Name of Day would scream if he crucified them. Other divinities are
The Day of Slaughter
wary of him, as it is clear he has no loyalties and would
happily kill any of them. V’Lex is his greatest enemy.
Holy Text
The Journal of Screams
Clergy [Druids and Shamans – Cleric of Foosha]
Requirement(s): Carpenter 1, Conditioning 1, Crushing 1,
Dogma Hate 1 and Outdoorsman 1.
The screams of tormented feed the father. Do not finish
them off quickly. Instead, let the life ebb slowly from your
Caster Checks: ENL + Hate + a Hate Forte in the given
sacrifices. Choose strong sacrifices so that they may scream
ritual, if possessed.
longer. Keep the body displayed, as it is offensive to those
who will find it. Their distaste is relished by the father.
Rituals: Clergy gain the below-mentioned rituals at the
Caster Status indicated.
The Nine Acts of Irreverence
• Showing respect to anyone. 2 - Death Forever
Casting this ritual enables you to permanently prevent a
• Removing or allowing a body to be removed after it body from decaying by encasing the body in a thin layer of ice.
has been crucified.
• Showing mercy. 4 - Invulnerability to Cold
You gain Invulnerability to Cold.
• Refraining from crucifying someone when the
opportunity presents itself. 6 - Massacre
• Cowardice This power allows you to attack any Extra within melee
range. Your round will only end once you fail at killing an
• Preventing someone from freezing to death.
Extra you attack. You may take no action other than at-
• Letting suffering end quickly. tacking an Extra. You are able to determine who is and is
• Starting a fire. not an Extra, but only after you have cast this ritual.

• Keeping slaves (you are to do your own work and 8 - Whalebone Hammer
never be lazy). When you cast this ritual, you invest a point of per-

126
manent Zeal into a hammer you carve from the bones Number
of a whale. After you carve this hammer, you must Fifty-One (51)
insert it within a still-living subject whom you are in
the process of crucifying. The mystical ritual is com-
pleted as soon as this bone is coated in their blood.
Weapon
Club
This hammer has a bonus to Attack equal to the bonus
of your Forte Hate (People). This hammer Boosts on 1
less than normal and has an Armor Surpass of 1 more Gift
than normal. As long as you have it on you, you ad- Compassion
ditionally gain a +1 bonus to your Intimidate roll. You
always know where this hammer is if it is out of your Symbol
sight. You must roll an Artist (Scrimshaw) check of 20 A hand reaching down towards another hand.
to make this hammer.
Servitors
10 - Star Strike Shenghuph (daemon)
This power is just like Massacre, but can be used on
Stars and Extras.
Sacrifices
Your time, wealth, and love to those in need.

Prayers
Said at any time and often.

Omens
In the cries of the sick.

Typical Followers
Humans, ogres, and ferrums.

Ceremonial Dress
Her priests are barefoot and dress in rags.

Church
Their temples are simply functional buildings that ap-
pear in leper colonies, dumps, and shanty towns.

Name of Day
The Day of Outcasts

San (Goddess) Holy Text


None; her teachings are simple, for they are the truth,
The Compassionate Mother so few words are needed.

Spirit Level Dogma


Six (6)
Everyone has worth. Do all you can to ease suffering
Dominions in all its forms and never give up on yourself. Give all
Charity, Compassion, Easing the Pain of the Diseased, you have to others. No one is less important than you.
Forsaken, Impoverished, Outcasts, Those that are Heart- Therefore you have no right to own anything until all
broken, Those that have had Everything Taken from poverty is gone. Ownership is the beginning of greed.
Them, Trash, Ugly People, and Unloved. Materialism enslaves you. It is better to own yourself
than to own all the treasure in K’Vega-Thale. Unfetter
Parents yourself from the ties of this world and give yourself
Nif and T’Hool over to the love of San.

127
The Nine Acts of Irreverence Rituals: Clergy gain the below-mentioned rituals at the
• Refusing the aid those in need. Caster Status indicated. You also spend 3 instead of 4
points on the clergy advantage at character creation.
• Willfully causing suffering (to people or animals).
Members of her clergy cannot own anything more than
• Not showing compassion. rags. Whenever you acquire items, you are honor-bound
• Refusing to forgive someone who seeks to atone to figure out how best to use them to alleviate poverty.
with you.
2 - Hide
• Wearing jewelry or fancy clothing. You gain a Hide Rating of +1.
• Wearing shoes.
• Judging based on appearances. 4 - Invulnerability to Disease
You gain Invulnerability to Disease.
• Giving into despair and acting vain (forgetting that
beauty is only the reflection of the soul, not the form 6 - Invulnerability to Poison
of your skin). You gain Invulnerability to Poison.
• Owning anything other than rags.
8 - Complete Sufficiency
Notes You no longer need to drink, eat, or sleep.
San’s clergy give all they have to the poor.
10 - Heal the Broken Mind
When you cast this ritual, you roll your Caster Check,
Image which must be at least a 20. If you succeed on this roll,
An overweight, dirty-faced, blonde-haired woman with your subject will be mentally repaired. This means that all
brown eyes who appears as a member of any species. phobias and derangements they possess will be healed.
It also fills the individual with love, healing the trauma
Court(s) caused by mental abuse or heartbreak.
Freedom

Avatar
Huyinga, a nocnitsa, serves in this position. In contrast
to others of her kind, she decided to turn from vanity in
the face of her curse and embrace those who have noth-
ing. Knowing that these people have been abandoned,
she wishes to help them find salvation.

Divine Relationships
San respects and sees value in each of the divinities.
However, she dislikes the careless way they inflict harm
upon the world and the people within it. That being said,
she thinks with her help, none of them are beyond recti-
fying the harm they have done.
San dislikes Cinder most of all, but also fears her and
secretly wishes that Cinder would turn to her to help
Cinder mend her opulent and wasteful ways. F’Tash is
the most difficult divinity for San to deal with, as F’Tash
greatly enjoys making sport of her and playing tricks
upon her. Raxsol was formerly her lover.

Clergy [Priests – Cleric of San]


Requirement(s): Conditioning 1, Love 2 and Streetwise 2.

Caster Checks: ENL + Love + a Love Forte in the given rit-


ual, if possessed.

128
Sacrifices
In the form of forgiveness through death of his ene-
mies. This is usually done by burning them alive.

Prayers
Usually said early in the night.

Omens
These come as sudden flashes of inspiration which of-
ten include the faces of terrible creatures.

Typical Followers
Freyaens, viagyshes, ogres, satyrs, and humans.
Oliss does not accept cyclopes, meehan-ghes, orcs, or
typhons worshipers.

Ceremonial Dress
Acolytes wear the color green, while full members
of the clergy are given a bright red cloak in a ceremony
upon having proven themselves worthy of this honor.

Oliss (God) Church


The Burning Absolution Oliss’s most renowned church, named the Church of
Saint Plov, is located to the west of Bale. It lies in a small
Spirit Level valley in the middle of an unnamed farming colony.
Six (6) This austere building is a large flat-roofed, one-storied,
white square made of wood. It sits in the middle of a
large cherry orchard. Inside are many trophies from
Dominions the grim exploits of Saint Plov, an ogre who was the
Bounty Hunting, Bringing Rule to the Lawless, Burn- world’s most fearsome monster hunter. On 48-3,002
ing Enemies to Death, Cherries, Constables, Forgiveness Saint Plov’s ashes were scattered around the church, it
through Death, the Iron Maiden, Magi Hunting, and is said the next morning the valley which was previously
Monster-Hunting. devoid of plant life was filled with cherry trees. It is said
these trees ward the area against monsters. The cher-
Parents ries are large and tart.
Ahuramazda and Morghul
Name of Day
Number The Day of Burning Death
Fifty-Two (52)
Holy Text
Weapon My Tribulations
Nothing specific, followers’ weapons are often highly
stylized and exotic. Dogma
The only love you can show the sinner is a release
Gift from their sinful flesh. Take delight in this release. Their
Cherries screams are the first sign their soul is being saved.

Symbol The Nine Acts of Irreverence


A stake with kindling at its base, usually inside a square.
• Allowing the guilty a quick death.

Servitors • Suffering a monster to live if it is possible to kill it.


Atar (angel) • Suffering a magus to live if it is possible to kill it.

129
• Allowing the guilty a trail, never allow the Clergy [Priests – Cleric of Oliss]
silver-tongued monsters to escape justice, your
Requirement(s): Blacksmith 1, Hate 1, Intimidate 1, Out-
judgment upon them is enough.
doorsman 1, Streetwise 1 and the Advantage Basic Ar-
• Failing to use torture when needed, as it will likely mor Training.
bring you the names of other sinners.
• Disobeying a cleric of Helena. Caster Checks: ENL + Hate + a Hate Forte in the given
ritual, if possessed.
• Failure to follow up on any information regarding
trolls (the greatest enemy). Rituals: Clergy gain the below-mentioned rituals at the
• Failing to capture a bounty you pursue. Caster Status indicated.
• The greatest shame is losing Your True Face, guard it
2 - Enforcement
with your life (losing this costs you at least 1 Piety).
This ritual fires a bolt of mystical energy at the subject
(up to 30 feet away). You are encourage to choose any
Notes form you would like for the appearance of this energy
Oliss is one of the Enforcers and is derogatorily called attack. It inflicts damage equal to your VIG Rating + 1 per
Helena’s Fetch Boy. He instructs his followers to burn Caster Status. However, this ritual has Armor Surpass 0,
evil-doers at the stake or in the Burning Calderon. which means this damage is reduced normally by Armor
Rating. There is no roll associated with this damage – it is
Image inflicted automatically.
There is no recorded description of Oliss’s face, though
his helmet looks like a cross between an insect and the 4 - Your True Face
bleached white skull of a hollow troll. He is typically Before this ritual can begin, you must fast for several
depicted wearing a long orange-lined red cloak, spiked days while in secluded isolation. During your contempla-
leather jerkin, and wielding a polearm. tive prayer if Oliss is pleased by you, you will be granted a
vision of your true face. The description of this can either
be created by the FT or (at the FT’s option) the player. The
Court(s) inspiration for this face is held within your greatest fears.
Order The experience of its revelation should be traumatic. No
two true faces look the same.
Avatar After gaining the vision you will become obsessed
Ornsaxa, a middle-aged female freyaen, has served as with casting your true face into metal. The type of
his avatar for nearly 2,000 cycles. Though she has lived in metal it must be created from will be part of the vi-
many places around the world pursuing her prey, she cur- sion. The helmet must be full-faced, regardless of the
rently is based out of Trade. Here she heads the local tem- type of metal the helmet is forged from. Its mystical
ple The Hall of Hunters. An imposing figure in her cherry properties grant you the following: +1 Armor Rating,
red cloak, long quilted jerkin and steel full-faced helmet +1 Intimidate, +1 Perception and +1 to Tracker rolls.
which resembles a demonic-looking lion, with her signa- In addition, the FT should add some additional mi-
ture khopesh and net fighting style, Ornsaxa is considered nor power to this list, as each helmet is unique. You
the world’s greatest bounty hunter. She was preceded by will always know the exact direction your helmet is in
Saint Plov, the only other avatar Oliss has ever had. whenever it is not in your possession. While your hel-
met may be damaged, it will reform itself within a few
Divine Relationships days. Only great power may truly destroy it. This ritual
The most loyal member of the Enforcers, Oliss serves is casted through the process of forging the helmet,
Helena’s every whim. While his greatest respect is re- which takes five days. The creation of this helmet costs
served for Helena, he also reveres Morghul. He dislikes you 1 permanent point of Zeal. You may never create
but trusts Zhaust. Xancero is viewed with distrust but another one. To perform this ritual, you must have at
respect. The prison made by He Who Has Many Names least 5 skill Grades in Blacksmith. Additionally, you
fascinates him and he actively works towards helping his must have the Advanced Armor Training advantage to
fellow Enforcer to fill it. wear this helmet. Those who lose their helmets are
Oliss’s enemies include the trolls, divinities of dark- referred to as men or women without faces (by their
ness, Mother Yurgha, and all who create cursed. The order) and they are looked down upon because of it.
relentless hunting of monsters by his clerics has caused This item is referred to by those not of the faith, as the
Kihea to vow to devour him. The two have battled twice. Hunter’s Helmet or the Face of Oliss.

130
6 - Binds of Oliss
This ritual creates a mystical restraint which wraps
itself around the subject. This restraint may look like
anything you desire. It does not cause the subject to
suffocate, though it may cause the subject to fall to the
ground, depending on how you create it. This ritual has a
STR of 8 + your Caster Status, which means a subject with
a STR higher than this may break free of it by expending
all their actions on their next turn, or they may attempt
to break free from by rolling Sleigt of Hand (Escape Artist)
against the binds STR. It requires 10 rounds -1 round per
Boost to escape binds by using Sleight of Hand. A Sleight
of Hand roll to escape may only be made once.

8 - Extraction of Secrets
You may force your subject to reveal their secrets to
you by taking them to the verge of death through horrid
torture. This ritual is a combination of skill and mysticism,
but allows you to force your subject to reveal even their
most closely guarded secrets. You roll Barber (Torture)
contested by their Meditation (Mind Control). If you win
the roll, they will answer your questions truthfully. Of
course it should be noted that the Catalyst will not know Ril’ Usk’ Od (Absolute Dragon)
if they have won the ritual or not. This allows a subject to
lie to you if you do not out-roll them. This ritual takes a The Gatekeeper of Dreams
great amount of time to cast, as it is part of the torture.
You must have Barber 2 and Insight 2 to cast this ritual. Spirit Level
Six (6)
10 - The Power of a Name
By uttering the name of a subject and forming an im-
age of them in your mind, you are able to discern how far
Dominions
Ayida-Weddos, Butterflies, Dream Quests, Enigmas,
away they are and their exact direction. You are able to
Guidance in Dreams, Lucid Dreaming, Remembering
maintain this location until you lay eyes upon them. It is
Dreams, Sprites, Trance, Visions, and Wonder.
impossible for them to hide from you.

Parent
Opiate

Number
Fifty-Three (53)

Weapon
Rapier

Gift
Remembrance of your dreams.

Symbol
A pair of butterfly wings, usually on a ring.

Servitors
Somnus (ephemeral)

131
Sacrifices The Nine Acts of Irreverence
Inspiring wonder in the world, especially within a cyni- • Ignoring the importance of a dream.
cal heart. Creating new enigmas and getting others to try
and solve them. • Admitting limitations (all is possible).
• Refusing to work against cynicism.
Prayers • Forgetting that the dream world is as real as the
Said before going into trance or sleep.
waking world.
• Refusing to attempt to solve an enigma.
Omens
These usually come in the form of a follower sponta- • Revealing the answer to an enigma (show them it
neously falling asleep and then receiving visions. exists then allow them to solve it, for within that is
wisdom and joy).
Typical Followers • Refusing to teach someone how to go on a
Sprites, du’ k’ sits, hibbens, satyrs, freyaens, and si- dream quest.
rens. There is also a group of typhons that have created
a heretical cult to this dragon in hopes of gaining greater • Driving wonder from anyone.
insight into the secrets of the Dreamlands. • Killing a butterfly.

Ceremonial Dress Notes


Ril’Usk’Od’s followers favor bright-colored loose-fitting Ril’Usk’Od is known as the Gatekeeper of Dreams, as
clothing and often go barefoot. it is her job to provide the transition from sleep into the
dream state. She is also in charge of The Trance which
Church fey enter to bring their minds to the astral. It is her job to
These are brightly painted places with all sorts of art- allow them access to secret lore or bar them from it. She
work. It is common to see devotees sleeping within the decides whether you will remember your dreams. She is
main chambers of these buildings, as this is the easiest the mother of Ayida-Weddo dragons and sprites.
way to communicate with this dragon. Music fills the
halls and opium use is rampant. Image
Ril’Usk’Od is a grey-skinned dragon about the size of a
Name of Day cat, with gloriously colorful butterfly wings and antenna.
The Day of Butterflies. It is on this day when all butterflies
emerge from their cocoons, most dying on the 75th day.
Court(s)
Dreams
Holy Text
The Bottomless Basket, a book of inspiring riddles and
puzzles that exists only in the world of dreams. Avatar
An old female sprite named Ky serves in this position.
Dogma
Believe, for nothing is impossible within the Divine Relationships
Dreamlands. Do all you can to make the waking world As the Gatekeeper of Dreams Ril’Usk’Od is a highly im-
as glorious and beautiful as the Dreamlands. Be a portant member of the Dreamlands and spends all her
walking dream within the waking world and inspire time there. This means her only relationships are with
all that see you. It is within your power to bring the other members of the Dream Court. She is most involved
smile of innocence to even the most jaded face. Do with Opiate, whom she serves gratefully, Dazazya, whom
it and each world will become better. Challenge your- she loves greatly, and Ajyra, whom she dislikes but re-
self with enigmas, mysteries and riddles reveal them spects for the vast amount of enigmas he creates. Less
to others, but never their meaning. Along with the than pleased with Cinder’s attitude of exclusivity, she has
joy, wonder, and wisdom that come from them, their decided to decline offers to join the Court of Freedom.
meaning must be discovered by the individual for it However, she does love the exciting new outfits and
to have any true value. bright garbs Cinder adorns herself with.

132
Clergy additional level of the Attractive advantage. This does
not count towards the amount of times you may pur-
Caster Checks: PRE + Piety + a Piety Forte in the given
chase this advantage.
ritual, if possessed.
6 - Hide
Rituals: Clergy gain the Dream Precept and the below-
You gain a Hide Rating of +1.
mentioned rituals at the Caster Status indicated. You also
spend 3 instead of 4 points on the clergy advantage at
7 - Form of the Butterfly
character creation.
This ritual enables you to turn into a butterfly. If you
are damaged while in this form, you will immediately turn
0 - Mystic Auras
back into your normal form. In this form you have a +4
This ritual is identical to that described under the
bonus to Defense and a -4 penalty to your Hide Rating.
Priest Calling.
Additionally, when in this form the Hide Rating granted by
this calling (such as at Caster Status 6) do not affect you.
1 - Resist Dreams
You gain a bonus to your Resistance Rolls against ritu-
8 - Incarnation
als from the Dream Precept.
As the ritual described under Opiate.
2 - Attractive Advantage
9 - Hide
You gain an additional level of the Attractive advan-
You gain a Hide Rating of +1.
tage. This does not count towards the amount of times
you may purchase this advantage.
10 - Reinvigorate Wonder
When you cast this ritual, your subject must roll Medi-
3 - Hide
tation (Astral) against your Caster Check. If you win, you
You gain a Hide Rating of +1.
reshape their astral body into that of a child’s. The sub-
ject becomes filled with wonder and a thirst for experi-
4 - The Language of Butterflies
ence. This ritual lasts for one scene. If you score a Boost,
This ritual enables you to call all butterflies within a
it lasts for a day. Two Boosts it lasts for a chain. Three
mile per Caster Status to you. They arrive at their nor-
Boosts the power of this ritual is permanent. This ritual
mal rate of flight. Those with this ritual know that special
should cause a major change in most individuals.
butterflies contain souls. These are souls newly forged by
T’Hool that have been sent into the world to gain their
first experiences in the simplistic life of a butterfly. It is
these special butterflies that you are most likely to look
for with this ritual.
These butterflies are capable of relating much more
information to you than others. That being said, you
are still able to gain information from normal butteries,
though it is more limited. The nature of butterfly souls
is of such great importance that educating anyone on
this subject who is not capable of learning the entirety
of these secrets (meaning they must be of this faith and
have Caster Status 3 to discuss this with them) is a crime
of such magnitude that it will likely result in the cleric be-
ing ejected from the faith and losing all their Piety. The
reason for this is that new souls like this are so coveted
that it would lead to many corrupt creatures harvesting
and enslaving them.

5 - Wings of a Butterfly
After gorging yourself for many days, you spin a semi-
translucent pale green cocoon around yourself. When
you emerge from this cocoon you have large butterfly-
like wings. The color and pattern of the wings is up to
you. These wings allow you to fly, and also give you an

133
Sacrifices
Working wood into things of beauty and obeying the
Code of Valor. Also leaving wine in the woods for the god.
The greatest offering is to ritually slaughter an oak troll to
him on his day.

Prayers
Wood is usually whittled while prayers are said. Most
prayers are said during the day.

Omens
Nyjakkthi’s communications come in strange designs
upon icicles hanging off trees or in the sounds made by
the chopping of axes against wood.

Typical Followers
Ogres, freyaens, satyrs, hibbens, kitsunes, and humans.

Ceremonial Dress
Nyjakkthi’s priests dress in light clothing, even in cold
Nyjakkthi (God) environment. They believe that enduring these hardships
Honest Jakk will strengthen them.

Spirit Level Church


Six (6) Always made from wood, they are generally extreme-
ly well-crafted and located in or near forests. There are
Dominions always wonderful carvings in the temple, brought by
Aid to those Traveling in Nifland, Carpenters, Carpentry, many different worshipers as signs of respect.
Discipline, Exercise, Fitness, Fortitude, Honesty, Land on
the Edge of Nifland, Lumber Jacks, Melting Ice, Orphans, Name of Day
Thaw, Tundra, Valor, Wood Working, and Woodcraft. The Day of Melting Ice

Parents Holy Text


Ahuramazda and Nif The Code of Valor

Number Dogma
Fifty-Four (54) The Code of Valor teaches the way of the true warrior.
The code is developed around making the user com-
Weapon pletely self-reliant. Trust in your maker, as they gave you
Axe a mind capable of inflicting and resisting great damage.
Challenge yourself every day. Do not back away from
Gift a challenge, but have wisdom enough to know a fool’s
Carpentry challenge. Do not allow someone to use your valor to
back you into a situation that is unwinnable.
Symbol The forests are there to produce wood. Use this gift
A melting sickle made of ice. but do not lumber the forests until they are no longer
there. Orcs are cowardly creatures who pray to trolls
of wood. Splinter their false idols before them. Beware
Servitors their witchcraft. Make them fear your axe. Then chop
Uzakuzun (daemon)
their heads off.

134
The Nine Acts of Irreverence In the Gods’ War, Mool and Nyjakkthi battled against
the oak trolls and chopped five of them into uncon-
• Laziness
sciousness. This allowed the descendent angels to im-
• Attacking someone incapable of defending prison these trolls in The Pit of Hell. Ylinnok battled
themselves. Nyjakkthi and broke his spine, damaging the left side
• Killing when it can be avoided. of his body. He has never healed from these wounds
and now is deformed from them. Ylinnok is regarded
• Refusing to defend those in need of aid. as his greatest enemy, and hunting oak trolls has be-
• Failing to show respect to anyone (especially come the greatest proving ground for his clerics.
an enemy). The deforestation his priests engage in has caused
• Refusing a challenge (other than a suicidal one). Ajyra to become a major opponent of his. His other
enemies include: Foosha, Ibikyne, Lamora-Ferang,
• Neglecting to attempt to learn more about Loptif, Raxsol, and Weendigo.
woodcraft.
• Tolerating the presence of a witch. Clergy [Priests – Cleric of Nyjakkthi]
• Failure to follow up on any information about Requirement(s): Axes 1, Carpenter 2, Conditioning 1 and
oak trolls. Outdoorsman 1.

Notes Caster Checks: VIG + Piety + a Piety Forte in the given


Nyjakkthi is known to the orcs, who loath him, as Zev- ritual, if possessed.
Hondof, which means “profaner of the forests” in Thraxa.
Freyaens view him as an enemy of trees and thus respect Rituals: Clergy gain the below-mentioned rituals at the
him greatly. He has never had a meehan-ghe cleric. Some Caster Status indicated.
call him the orphan god, as both of his parents are dead.
2 - The Tools of Nyjakkthi
Image When you cast this ritual, it grants you a bonus to one
A large man the color of melting ice, he has no facial of the following: Cold Resistance, Handle Animals (Bears),
features. The left side of his body crippled long ago, he or Carpenter rolls equal to your Status. Alternatively, you
walks with a limp and lurching motion. He is usually car- can gain a +1 bonus to your Hide Rating. These bonuses
rying an axe and sometimes accompanied by a bear. last for the scene.

4 - One Blow
Court(s) Casting this ritual upon an axe enables you to cut down
Order a tree with a single strike. This ritual causes oak trolls to
become Hypersensitive to the damage of your axe for the
Avatar rest of the scene.
Meab-Tyhapa Vikor, an ogre, serves in this position.
He has killed over 100 oak trolls and organizes a troll hunt 6 - Triumph of the Valorous
every 100 cycles. This power may only be used once per game session
and only in a situation in which valor is greatly needed.
Divine Relationships As an Accelerated Action, you gain a bonus equal to your
The relationship between Mool and Nyjakkthi often Caster Status to your next roll (as long as it is in line with
strikes scholars as odd. These divinities from opposite the above).
courts that fought on opposing sides during the Shad-
ow Purge, are the best of friends. Such are the bonds 8 - Wooden One
formed during battle. During the Gods’ War these two This ritual may only be cast upon a carving you have
gods fought side by side. They saved each other’s lives made. When you successfully cast this ritual, you cre-
many times in battles against the oak trolls in Nifland. ate an Extra whose Status is equal to your Caster Sta-
Ogres call Nyjakkthi “Old Uncle” to this day. tus. The Stats may be determined by the FT or by you,
Nyjakkthi also has positive feelings towards the fol- but the Stats should reflect the idea behind the carv-
lowing divinities: Dazazya, Dingen, He Who Has Many ing. To prepare an acceptable vessel you must spend at
Names, Oliss, and Zikieniss. He attempted to court least 4 days working the wood and make a Carpenter
Dazazya, who rejected him gently, and Phoenix, who roll of at least 20. Each Boost you get grants the ves-
savagely rebuffed his advances, nearly killing him. sel a +1 bonus to a Stat of your choice. The image you

135
choose may be that of a person, animal, monsters, or Gift
whatever else you like. Mirrors (the reflection in them).

10 - Ageless Symbol
Achieving this Caster Status will render you ageless. A mirror.
Ageless means that, while you may still be killed, you no
longer age, will not die from old age, Disease or Poison.
In addition to being ageless, you will no longer require
Servitors
None
any form of rest and do not sleep.
Sacrifices
Performing ritual sacrifice on followers of gods and
committing their souls to the mirror on the 55th day.
The greatest sacrifice possible is the capture of a de-
scendent angel.

Prayers
Said any time and while looking into a mirror.

Omens
None, Nogus appears to those he wishes through mirrors.

Typical Followers
Orcs, cyclopes, rstholows, typhons, chezari, sirrushes,
kalfars, humans, and hibbens.

Ceremonial Dress
Dark green robes trimmed with white are typically
worn for holy events.

Church
Those outside of orcish lands are hidden. These build-
ings vary greatly in design, but often are filled with mir-
Nogus (Hollow Troll) rors and reflecting pools.
The Living Reflection
Name of Day
Spirit Level The Day of Reflection
Eight (8)
Holy Text
Tsveta’Dezrntilpk, which vaguely translates as “My
Dominions Family’s Freedom.” This text is actively changed and add-
Defiance, Forbidden Secrets, Immortality, Intelligence, ed to, as Nogus actually writes and rewrites this tome of-
Necromancy, the Other Side of the Mirror, Orcs, Reflec- ten, adding any new information his worshipers give him
tions, Relentlessness, and Unbondable. relating to this grand goal of freeing all the trolls from
Hell and lifting the curse placed upon the trolls’ children.
Parent Mirrors are highly useful in performing necromantic rites.
N’Thraxu
Dogma
Number Nogus teaches his followers to seek out lore on He Who
Fifty-five (55) Has Many Names and the gods, especially the ones who most
actively oppose the trolls. This includes killing their priests
and prying the secrets from their imprisoned ghost. Necro-
Weapon mancy is the most sacred art and must always be practiced
Quarterstaff with honor.

136
The Nine Acts of Irreverence
• Aiding a follower of the gods in any way.
• Revealing your nature to those who might harm you.
• Treating honorable ghosts with disrespect.
• Failing to bind every ghost you find (unbound ghosts
may eventually increase the strength of The Pit).
• Harming a troll.
• Not pursuing information regarding the trolls in the
Pit of Hell.
• Aiding a Descendent Angel (they are the greatest
enemies).
• Losing your sacred mirror.
• Teaching the secrets of necromancy to any not
initiated into the mysteries of Nogus.

Notes
Nogus; also known as The God Slayer, The Living Reflec-
tion, The First to Rise, and The Father of the Orcs; stepped
through a mirror at the end of the Gods’ War to avoid be-
ing imprisoned in The Pit, and created a new world beyond
the reflection. It is believed that the gods have since sealed
Ameles (Goddess)
him in there. However, he still appears to necromancers to The Washer of Souls
teach them dark secrets. He is the king of the trolls and
considered to be the smartest creature to have ever exist-
ed. It was from his first dream that Opiate was created. The Spirit Level
stillborn death of his first child with Urseti created Death, Seven (7)
which was taken by T’Hool. Nogus slew 55 gods during the
Gods’ War, which was the reason N’Thraxu selected that Dominions
number for him. He was the first to have the idea of creat- Animals in Underground Water, Eels, Forgetfulness,
ing lesser species to inhabit the world. The 44 trolls helped Forgetting, Mantises, Memory Erasing, Preparing the
to augment his original design for a humanoid, which they Soul for Reincarnation, Salt, Subtlety, Underground Wa-
decided to name “orc.”
ter, and Washing.

Image
Nogus is a hollow troll. Parents
Leviathan and T’Hool
Court(s)
None Number
Fifty-Six (56)
Avatar
None Weapon
Chakram
Divine Relationships
All gods are considered Nogus’s enemies. His greatest Gift
hatred is reserved for He Who Has Many Names. Among Salt
the gods he ranks Zhaust as his greatest enemy, followed
by Helena, Oliss, Xancero, and Pelgan. N’Thraxu holds his
greatest loyalty. He otherwise has no interest in the elder Symbol
creators. He has made recent inroads towards develop- A metallic sphere.
ing relationships with some of the dragons.
Servitors
Clergy [Necromancers (magi)] Etemmu (daemon)

137
Sacrifices Image
Unknown A large grey watery mantis.

Prayers Court(s)
Unknown Order

Omens Avatar
Unknown Unknown

Typical Followers Divine Relationships


Ameles’s followers are an enigmatic people known as Ameles is an aloof goddess who only keeps relations
archons, or the archons, they appear generally humanoid. with Amberah, T’Hool, and Zhaust.
Mysteries shroud the truth of what these people truly are.
There are no verifiable accounts of anyone having encoun-
tered one without the ceremonial mask they wear.

Ceremonial Dress
Ameles’s priests wear full-faced masks that are white,
grey, or bright red with accompanying high collared
cloaks and tight-fitting clothing that leaves no part of
their bodies exposed.

Church
It is unknown whether or not any of these structures
exist apart from the one in Trade, which usually sits empty.

Name of Day
The Day of Salt

Holy Text
Unknown

Dogma
Unknown
Eish-Mee (Goddess -deceased)
The Nine Acts of Irreverence Hope
• Unknown

Notes Spirit Level


Those who delve into the secrets of this goddess dis- Six (6)
appear, often being found years later as gibbering fools
with no memory of their former lives. It is whispered that Dominions
her priests themselves have the power to steal thoughts Empathy, Hibbens, and Hope.
from anyone they come across. Some say they guard
information too horrible for man to understand. Oth-
ers think they hoard some dark power which they are Parents
fiercely protecting. The theories are many, the truth is Igvale and Opiate
unknown. This mystery cult is intended as a tool for the
FT. Not as a vehicle for Catalysts. Ameles is also known as
Number
The Right-hand of T’Hool, The Washer of Souls, and The
Fifty-Seven (57)
Washer Woman.

138
Gift Number
Hope Fifty-Eight (58)

Symbol Weapon
A chest with an owl carved on it. Flail

Name of Day Gift


The Day of Hope Beer

Notes Symbol
Eish-Mee was killed by Loptif. Her death caused the sky The head of a goat.
to rain blood for many days. This turned a fertile area into
the Blue Ocean and transmogrified the largest tribe of hib- Servitors
bens into goblins. This was the birth of the goblin species. Cottytus (daemon)

Sacrifices
During Bacchus’s holy day, many satyr followers con-
duct a sacred act known as Hanal. This is the eating of
goat flesh, which is otherwise a great taboo in satyr soci-
ety. All followers are expected to engage in wild revelries
on his holy day.

Prayers
Said during the early evening.

Omens
These come in the sounds of voices emerging from
the cacophony of speakers at parties. They also come
in the form of goats which suddenly appear or in im-
ages which appear during blackouts. They may also
manifest themselves in the form of a cleric’s sudden
mood swings.

Typical Followers
Satyrs, bacchaes, ogres, sprites, and humans, kitsunes
greatly dislike this god and thus there is much strife be-
tween them and satyrs.
Bacchus (God)
The Touch of Ecstasy Ceremonial Dress
Ceremonies often consist of nude masked worshipers
Spirit Level cavorting in orgies.
Six (6)
Church
Dominions While beautifully crafted, these temples are sites of
Beer, Dark Moods, Drunkenness, Ecstasy, Euphoria, utter depravity.
Festivals, Fun, Goats, Grain, Grapes, Hysteria, Ivy, Lust,
Mood Swings, Orgies, Parties, Revelry, Satyrs, Surprise, Name of Day
and Wine. The Day of Wine

Parents Holy Text


Demar and Opiate The Horned Tome

139
Dogma Clergy [Priests and Shamans – Cleric of Bacchus]
Do not hold back your expressions for the sake of oth- Requirement(s): Diplomacy 1, Culinary 1, Farmer 1, Guile
ers. Everything you feel is legitimate. Do not constrain 1 and Love 1.
yourself. Life is to be enjoyed. Celebrate, love, and live as
best you can every day you draw breath. Every day con- Caster Checks: PRE + Piety + a Piety Forte in the given
tains new opportunities, joys, and experiences. Sample ritual, if possessed.
them all. Repeat those you enjoy.
Rituals: Clergy gain the below-mentioned rituals at the
The Nine Acts of Irreverence Caster Status indicated.
• Refusing to engage in a new experience.
2 - Water into Wine
• Restraining yourself for the benefit of others. This ritual turns 10 gallons of water into wine or beer
• Killing for reasons other than defending yourself or per Caster Status. To successfully cast this ritual you must
others, unless it is a crime of passion. roll 10 or greater on your Caster Check. The higher your
roll the better the wine or beer.
• Basing actions on reason instead of emotion.
• Failing to give into your lust. 4 - Hysteria
• Failing to encourage others to give into their lusts. When you cast this ritual you roll your Caster Check
against the subject’s Meditation (Mind Control). If you
• Failing to attempt to convince others to try new succeed on this roll the subject’s passions become ex-
experiences. tremely heightened. This leads to erratic behavior, vio-
• Showing humility. lence, and uncontrollable outbursts of emotion. The sub-
• Being afraid to experience sorrow. ject will perform their darkest desires. These acts often
lead to the subject being shamed and shocked at the
deeds they have committed. It is common practice to use
Notes this ritual on individuals at parties.
The maenads (nymphs) whom he renamed the bac-
chaes where a gift to him from Cinder. Wine was original- 6 - Lust
ly created by the oak trolls, but Bacchus chose to take it When you cast this ritual, you roll your Caster Check
as his own after the Gods’ War. Orcs disdain this divinity, against the subject’s Meditation (Mind Control). If you
considering him a great usurper. succeed on this roll, the subject becomes filled with car-
nal desire. They also completely lose their inhibitions.
Image
A good-looking satyr with dark brown hair usually 8 - Euphoria
dressed in fox furs. When you cast this ritual, you roll your Caster Check
against the subject’s Meditation (Mind Control). If you
Court(s) succeed on this roll the subject becomes utterly filled
Freedom with bliss. During this time they are completely unable
to act at all, as they are completely consumed with their
own happiness. This ritual is highly addictive to those not
Avatar of the faith. Many addicts become so enslaved by this
Sorva, a bacchae, fills this role.
ritual that they are willing to do anything for the caster
to earn the ecstasy of this ritual.
Divine Relationships
Bacchus has been romantically involved with a large 10 - Mass Hysteria
number of goddesses, including: F’Tash, Dazazya, Kretara, This ritual is identical to Hysteria except it affects ev-
and Cinder. Once he actively pursued Pelgan, who rebuffed eryone within 100 feet of you. You roll once and each
Bacchus’s advances, this rejection combined with the rise subject rolls against you.
of cities has led to uneasy feelings between the two.
Bacchus has little interest in the political machinations
of other divinities. Although he mostly associates with
members of the Court of Freedom, he associates freely
with divinities of any court. The only divinities he dis-
dains are trolls.

140
Sacrifices
An intelligent creature is to be stripped naked and left
upon the great ocean of ice, in Nifland, for her.

Prayers
These are said anytime and often.

Omens
In symbols in dripping ice.

Typical Followers
Freyaens, ogres, and kitsunes. Ibikyne has gained a large
freyaen cult which has relocated into the center of the world
to fully study her dispassionate ways feeling they comprise
the most perfect philosophy for living a tranquil life. This
freyaen settlement has gained a small minority of ogres.

Ceremonial Dress
They dress in furs and bright white robes.

Church
Ibikyne (Goddess) These structures are made fully of ice. Many are grand
The Goddess of Emptiness structures with otherworldly architecture.

Spirit Level Name of Day


Six (6) The Day of Frost

Dominions Holy Text


Apathy, Breaks in the Ice, Calm, the Center of the The Symbols of Ice, a strange ice sculpture kept in New
World, Cold Breath, Dispassion, Emptiness, Frigidity, Freyaheim which contains the words of the goddess.
Frost, Frostbite, the Frozen Ocean, Heartlessness, Ice, In-
difference, and Shrimp. Dogma
Life is not to be enjoyed. Strip from yourself the distrac-
tions of so-called “fine things,” there is no need for them.
Parents Comfort is a crippling weakness disguised as a blessing.
Leviathan and Nif
You do not need material possessions or people. Such will
only cloud your mind from the true peace of emptiness.
Number You shall own only what you need for survival in Nifland.
Fifty-Nine (59)
The Nine Acts of Irreverence
Weapon
Lucern Hammer • Losing your temper.
• Owning more than you need for survival.
Gift • Showing love.
Calm • Curing someone of frostbite.
• Holding a grudge.
Symbol
Icy breath carved into a cone shape. • Feeling pleasure.
• Showing enthusiasm.
Servitors • Creating friendships.
Frizdoful (daemon)
• Failing to embrace the peace of emptiness.

141
Notes Clergy [Druids (The Order of White)]
Ibikyne is also known as The Queen of White, Lady Caster Checks: ENL + Piety + a Piety Forte in the given
Frost, The Ice Girl, and The White Lady. ritual, if possessed.

Image Rituals:
A young woman or girl in a blinding white, hooded
robe. She is said to walk about the frozen ocean looking 2 - Ice Running
for travelers to share her kiss with. Your running speed doubles on ice or snow. You also
do not leave tracks on ice or snow.
Court(s)
Order 4 - Hide
You gain a Hide Rating of +1.
Avatar 6 - Frostbite
Ystera, a freyaen, serves in this position. She lives When you cast this ritual you are able to add your ENL
near Freyaheim. Rating to any melee attacks you make. This is in addition
to your STR Rating. This ritual lasts for a scene.
Divine Relationships
Unconcerned with divine relationships, Ibikyne has 8 - Hide
no love or grudges towards any of the other divini- You gain a Hide Rating of +1.
ties. Loptif hates Ibikyne and hunts her. Loptif is wait-
ing for the right time to strike and take the parts of 10 - Ageless
Nif’s dominion Ibikyne took before Loptif was able to Achieving this Caster Status will render you ageless.
understand how to seize them. The growing increase Ageless means while you may still be killed you no longer
of freyaens and frost giants that are joining Ibikyne’s age, will not die from old age, Disease or Poison. In addi-
faith angers Loptif, who believes all these individuals tion to being ageless, you will no longer require any form
should be hers. of rest and do not sleep.

142
Nif (Elder Creator) Ulgnus (God)
Wraith Wind He Who Has Always Known

Spirit Level Spirit Level


Eight (8) Six (6)

Dominions Dominions
Cold, Ice, and Snow. Boulders, Contempt, Curmudgeons, Faultfinders, Mal-
contents, Opposing Views, Opposition, Pessimist, Second
Number Guessing, Scorn, and Underdogs.
Sixty (60)
Parents
Servitors Demar and Nif
Hrimthurs (daemons)
Number
Name of Day Sixty-One (61)
The Day of Ice
Weapon
Divine Relationships Metal Rod
Nif was killed by Morghul. Even if they are destroyed,
the elder creators still retain their numbers and the thrones
associated with them. Many have tried to take these num- Gift
bers, and thrones, but none have succeeded so far. Opposing Views

Symbol
A moss covered boulder.

Servitors
None

143
Sacrifices
Ulgnus draws strength from one person causing an- Court(s)
other to doubt themselves or lose self-confidence. Pub- Freedom
licly ridiculing the faults of others is another act that em-
powers him. He is especially pleased when the haughty Avatar
are brought low. Gifts of alcohol and written scrolls are None
left at small roadside shrines typically about three miles
south of a city.
Divine Relationships
Ulgnus is friendly with Bacchus and Kretara. Other-
Prayers wise, he is largely contemptuous towards the divinities.
To speak Ulgnus’s name is to draw his attention. If
you succeed at amusing him, it is possible he might
grant you aid. Clergy
None
Omens
Ulgnus typically works directly and overtly so as to re-
ceive the credit, he will later scorn.

Typical Followers
None

Ceremonial Dress
None

Church
The House of Malcontents in Trade is Ulgnus’s only
church. Although he has a few followers, he refuses to
grant them aid and looks contemptuously upon anyone
who would worship him. On occasion he has even cursed
people for worshiping him. This is often done by draining
their intelligence.

Name of Day
The Day of Scorn

Dogma
None Hob-Aepofis (God)
Divine Steel
Notes
Ulgnus has been known to lend his aid to one side in Spirit Level
a conflict with furious tenacity, only to tire of the effort Six (6)
and often leave halfway through the conflict. This has
led to many sudden reversals in battle for massively out-
matched forces. Such people have learned that you must
Dominions
Military, Skill at Arms, Social Castes, Stability, Strategy,
work quickly if fortune is favoring you. He is an aggressive
Steel, Tactics, Viagyshes, War, and Werewolf Hunting.
god who is interested in the world and watches it closely.

Image Parents
A rotund man who vaguely resembles a rhinoceros- Morghul and T’Hool
like humanoid. He has a large moss-covered boulder
growing from his left shoulder. He is typically attired in Number
sandals and a robe of orange and blue. Sixty-Two (62)

144
Weapon The Nine Acts of Irreverence
Awl Pike • Teaching outsiders about your faith.
• Profaning your god’s name or allowing another to do
Gift
so and live.
Steel
• Working against the order of the ordained caste
Symbol system.
A medallion with all viagysh house symbols embla- • Refusing to accept an unconditional surrender
zoned upon it. (a slave has value).
• Allowing a follower of Ajyra to live.
Servitors
Pallas (daemon) • Disobeying your father or a superior officer.
• Allowing a ghul to live.
Sacrifices • Using a bow, scimitar, or nightmare whip (these are
Heads of enemies left on pikes in front of the Cold Cave. the tools of darkness).
These are either blasphemers or enemies taken in war. • Showing disrespect to his parent divinities Morghul
and T’Hool.
Prayers
Just before dawn.
Notes
Hob-Aepofis helped forge the ferrums’ souls and set his
Omens children, the viagysh, upon them for the disrespect they
In the form of shaking from under the ground. paid T’Hool. During the Shadow Purge, Hob-Aepofis gath-
ered as many goblin souls as he could. He later used these
Typical Followers souls to forge the viagysh. It is said each viagysh soul was
Every cleric of Hob-Aepofis’s is a viagysh. He will only forged from the souls of two goblins. The greatest of his
accept viagyshes from a house. Usually the first born son, children become known as the Saints of Steel. All of them
but about 2% of the clergy is female. Long ago he had a are viagyshes. Hob-Aepofis is nearly spirit level 7.
small cult of ferrum that worshiped him. They have all
since been enslaved. Image
A tall, powerfully built magma orange-skinned viagysh
Ceremonial Dress wielding a steel awe pike and wearing platemail.
Colors of ash black or magma orange over spotless
platemail with ornate yet perfectly functional weapons. Court(s)
House symbols are always displayed as well. Order

Church Avatar
Hob-Aepofis’s greatest church is inside the Cold Cave.
Agaza, who was formerly of House Circen, serves in
this position. Currently residing in the Cold Cave, he is
Name of Day subtle but extremely political.
The Day of Steel

Holy Text Divine Relationships


Hob-Aepofis has a close relationship with T’Hool and
The Rules of Steel. The original copy, a book forged of respects Morghul. He has recently begun courting Daza-
steel, sits within the Cold Cave. zya, who has begun to express interest in him. Despite
being leery of dragons, he has developed an alliance with
Dogma Iarothoquat and, to a lesser extent, Golgyth. Some com-
This religion is only for my children, no others are wel- mon ground exists between him and Helena, Oliss, and
come. Do not teach them more of our ways than they will Zhaust over their mutual hatred towards magi. Even this
naturally learn at the hands of our armies. Steel is your hatred is not enough to bring him close to Xancero, who
birthright; take care not to allow it into the hands of our he wishes to kill for her power.
enemies. It is right that you be set into houses and casts, The creation of the werewolves made Ajyra, Hob-Ae-
this gives life order and discipline and these lead to victory. pofis’s greatest enemy. This has helped with Hob-Aepo-

145
fis’s courtship of Dazazya. As it gives the two excellent You gain the mystically granted Fortes Diplomacy (Talo) and
common ground and a shared opponent. He also has Intimidate (Talo). The Melt Steel ritual will not work on you,
a great distaste for the trolls, Foosha, Risurah, Mother although other powers which affect metal will.
Yurgha, and Weendigo.

Clergy [Priests – Cleric of Hob-Aepofis]


Requirement(s): Blacksmith 1, Diplomacy 1, Spears 3 and
the advantage Basic Armor Training.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

2 - Fire Tolerance
You gain Fire Tolerance equal to 2 + your Caster Status.
This stacks with any other Fire Tolerance you have.

4 - Melt Steel
Casting this ritual enables you to melt steel. There is
no roll needed. With a single casting, you are able to melt
an amount of steel equal to a large suit of armor and sev-
eral steel weapons.

6 - Hide
You gain a Hide Rating of +1. Disronnon (Goddess -deceased)
8 - Scar Steel Virus
When you cast this ritual, you invest a point of perma-
nent Zeal into a steel weapon which you have forged. This Spirit Level
weapon must be forged within the Face of Morghul within Six (6)
the Cold Cave. After the weapon is forged, you must lay it
against your exposed chest or back for at least 62 seconds.
The weapon becomes enchanted as it permanently scars
Dominions
Disease, Illness, Pestilence, Population Control, Roaches,
your flesh. This scar is viewed as a badge of honor.
and Rodents.
When attacking with this weapon, you add not only your
DEX Rating but also your INT Rating to your Attack roll. If
your subject is wearing armor, your weapon will lower their Parents
Armor Rating, by one for every Boost you gain on this roll. Igvale and T’Hool
If this weapon is out of your possession but within sight,
you can call it to your hand as an Accelerated Action. You Number
gain a +1 bonus to Cold Resistance Rolls as long as you have Sixty-Three (63)
this weapon on your person. This weapon is also capable of
striking cold or water daemons. It requires 3 days to forge
this weapon and a Blacksmithing roll of 22. If this weapon is
Weapon
Dagger
out of your sight, you will always know where it is.

10 - Body of Steel Gift


Casting this ritual permanently changes your body into Population control.
steel. You gain an additional +8 to your Hide Rating and your
Brawl attacks deal a base damage of 4/4/4. This Armor Rat- Symbol
ing does not stack with armor (meaning you cannot wearing A rat’s face.
armor anymore). You no longer need to eat, drink, or sleep.

146
Name of Day Number
The Day of Rats Sixty-Three (63)

Notes Weapon
On the day of the first cycle when the divine thrones Cutlass
were named, Azi Dahaka became enraged when Disron-
non was given dominion over Disease. During the Shad- Gift
ow Purge, even though they were on the same side, Azi Smuggling
Dahaka sated his anger towards Disronnon by brutally
raping and eating her. After Azi Dahaka was finished, he
claimed dominion over portions of Disronnon’s power.
Symbol
Whitened crab shells or rodent skulls are often used as
Shortly after Azi Dahaka’s followers exterminate the
are the skulls of people.
khrana, a species created by Disronnon.

Court(s) Servitors
Insafhal (daemons)
Darkness

Sacrifices
Part of the take of every raid is dumped into the sea
while songs are sung to Nisnockthage.

Prayers
These can be said at any time, but are always said be-
fore a raid or before boarding a vessel.

Omens
These come upon the ocean wind or in the form of
odd behavior in rats or crabs.

Typical Followers
Nisnockthage will happily accept worship from any-
one. Most of his worshipers are ogres, freyaens, typhons,
and satyrs.

Ceremonial Dress
There is no uniform dress, but each clergy member
brings a skull with them to events.

Church
Nisnockthage (God) Nisnockthage’s largest temple is in the Cataclasite Isles.
The God that Came After
Name of Day
The Day of Rats
Spirit Level
Five (5)
Holy Text
The Raider’s Code
Dominions
Cliffs, Crabs, Pirates, Raiders, Raiding, Rodents, and
Smuggling. Dogma
The Raider’s Code commands: never give your word. If
you give your word, do not break it . . . unless you need
Parents
to, in which case it is all right. Always treat other pirates
Leviathan and T’Hool
with respect and never betray them, unless it is in your

147
case with Nisnockthage. By gaining the worship of sev-
eral groups of pirates and raiders, he was able to gain
enough spiritual power to ascend to this vacant throne
during cycle 1,698.
It has taken Nisnockthage thousands of cycles to gain
the dominions he possesses. He craves more power and
works to cultivate new dominions.

Image
A sea-green skinned, brown-eyed ogre made of water.

Court(s)
Freedom

Avatar
Chieftain Navasov Zhetako, an ogre, currently serves in
this position. He lives on the Cataclasite Isles, where he
leads the faith.

Divine Relationships
Nisnockthage has begun to work for Mother Yurgha,
thus gaining her protection and support. Kasadur is the
only god he is friendly with. Most of the gods consider
him a bottom feeder, as he ascended to divinity later
than the majority of them. Dingen is his most active op-
ponent. F’Tash and Kraken are hated for the danger they
best interest. Be like water and change as you need. All pose towards his followers. He has great respect for all
that matters is that you survive. However, it is always bet- the elder creators. It is rumored Nisnockthage hid during
ter if you can also line your pockets in the process. the Gods’ War.

The Nine Acts of Irreverence Clergy [Shamans – Cleric of Nisnockthage]


• Bravery Requirement(s): Intimidate 1, Light Blade 1 and Water-
• Giving your word easily. man 3.
• Not breaking your word when it is in your best Caster Checks: ENL + Piety + a Piety Forte in the given
interest to do so. ritual, if possessed.
• Not taking advantage of an opportunity.
• Neglecting to learn the seas near where you live. Rituals: Clergy gain the below-mentioned rituals at the
Caster Status indicated.
• Refraining from taking an opportunity to raid a
poorly guarded area. 2 - Expeditious Ship
• Failing to pirate a poorly guarded ship. Casting this ritual causes the ship you are on to double
its speed for the duration of the scene. You must make a
• Failing to pay tribute whenever you take plunder.
Caster Check of 10 to successfully cast this ritual.
• Neglecting to work in your own self-interest.
4 - Call Penkul
Notes This ritual summons a penkul which will serve you. If
Only the 77 entities which hold Thrones of Divinity your penkul dies, you must wait 1 full cycle to summon
are divine. Gods are a spiritual species thus there are still another one. You must make a Caster Check of 10 to suc-
some gods that exist that are not divine. Though many cessfully cast this ritual.
of them were killed during the Gods’ War, others still A penkul looks like a cross between a lizard and a
persist. Many of these gods attempt to acquire worship, rat with crab-like eyes. Penkuls are bright-colored and
building cults in an attempt to gain divinity. Such was the striped. This creature is an Extra with a Status equal to

148
your Caster Status. It has the following Stats: STR 4, DEX
13, VIG 10, INT 2, ENL 9, PRE 8. It has a Species-Granted
+1 bonus to its Defense and a Species-Granted bite which Amberah (Goddess)
deals 3/0/7; after STR penalty, it deals -1/0/7. You are ca-
pable of understanding this creature, but others are not. The Pale Walker

6 - Locate Ship Spirit Level


Casting this ritual enables you to find the closest non- Six (6)
allied ship. You must make a Caster Check of 10 to suc-
cessfully cast this ritual. Dominions
Corpse Gatherers, Finding Lost Ghosts and Taking
8 - Perfect Navigation Them to the Kingdom of T’Hool, Jackals, Mummification,
Casting this ritual makes it impossible for you to get lost. Scavengers, and Vultures.
You will then possess perfect spatial awareness. You must
make a Caster Check of 10 to successfully cast this ritual.
Parents
10 - Your Ship Igvale and T’Hool
When you cast this ritual you invest a point of perma-
nent Zeal into any ship you have served upon for at least Number
1 cycle, during which time you must have taken part in a Sixty-Four (64)
successful raid. If you are not the owner of this ship when
you cast this ritual, events will slowly conspire to make it Weapon
yours. This ship now moves 20 times faster than normal. Flail
Additionally, no other ship will be able to catch your ship,
no matter how fast it is. It will also be impossible for your
ship to capsize. This ship will also regenerate all damage
Gift
Passage to the next life.
done to it within 1 round. Your ship will quickly gain a
reputation, which allows you to add an Intimidate bonus
equal to your Caster Status to Intimidate rolls you make Symbol
on the open seas while another crew can see your signet A piece of onyx to remind them what could happen to
upon the sails. souls which are not saved in time. The onyx is often set
You must roll at least 18 on your Caster Check. If you into sun-bleached bone.
fail this Caster Check, you can never again attempt to en-
chant this ship. Whenever this ship is out of your sight, Servitors
you will always know where it is. Jatayu (daemon)

149
Sacrifices ones must receive the same respect as those you love.
Souls brought safely to T’Hool. Necromancers and the Contaminated are perversions.
Their words are lies. Do not listen to them. Simply release
them from life.
Prayers
Said at dusk or during the night.
The Nine Acts of Irreverence
Omens • Allowing yourself to be corrupted by your wants.
In the form of circling vultures. • Binding or otherwise hindering a ghost on its journey.
• Allowing a ghost thief to take a soul.
Typical Followers
Meehan-ghes, arawns, ogres, kitsunes, viagyshes, ch- • Allowing a member of the Contaminated to continue
thons, humans, and sprites. Of all species, meehan-ghes to exist (although this does not mean rushing blindly
are most preferred for her priesthood. Their natural bru- into an unwinnable fight, - but learning of the
tality and bravery make them her preferred weapons in creature and gathering other righteous individuals
the war against the horrors which prey upon the souls to help you slay it).
of the helpless. During the Shadow Purge, Amberah was • Tolerating a necromancer.
amazed with the characteristics of these people and be- • Failing to provide aid to a ghost.
gan to actively court them. This led to the creation of the
Tribe of the Jackal. • Failure to follow the chain of command within
the church.
Ceremonial Dress • Failing to show respect to T’Hool, Ameles or Zhaust
Circlets of color offset the tight white wraps worn on or their servitors.
the rest of their bodies. The color of the circlets indicates • Allowing passion to dominate your clarity (in game
the standing of the cleric. The lowest is black, followed terms any time Hate or Love becomes higher
by grey, brown, silver, and bright blue, which is only worn than Piety).
by the avatar. Many also wear a piece of onyx or bone
jewelry in the shape of their animal.
Notes
Onyx is rock with a soul trapped in it. Souls produce
Church white or black depending on their level of sin. Her followers,
Amberah’s greatest church is known as the House of known as scavengers of souls, perform the mummification
Blue Stone, which is a flat-roofed, long building masoned ritual. Acolytes are taken into a forsaken area, smeared with
from bluish-grey stones. It sits upon the sand of the Des- the blood of an animal, which has been dead for one chain,
ert of Ash. The majority of her temples are in forsaken and sent upon a vision quest. During the quest, acolytes are
places, such as deserts or badlands. to refrain from eating or drinking and always watch both the
sky and ground. Those lucky enough to be accepted into the
Name of Day clergy receive a visitation from a spirit in jackal or vulture
The Day of Onyx form. Those that are not so lucky feed the land they die in.
The spirit whispers a word to them which contains the truth
Holy Text of the individual’s greatest weakness. This word becomes
Why We Walk with the Dead. The original copy is their new name. This truth is meant to strengthen the indi-
carved on the petrified bones of some great beast. vidual. It forces them to confront themselves in a way that
makes them stronger. The animal which chooses the initi-
Dogma ate determines which sect they join. From that point on, the
It is the job of the scavengers of souls to bring the final acolyte will be either a white vulture or a pale jackal. This
end to both flesh and soul so the dead may rest. Beware, guide determines which forms they take as a shaman. Am-
for there are many fiends who seek to subvert the system berah is known as The Pale Walker, Lady Psychopomp, Lady
of death. All souls not properly claimed by a divinity must Savior, and The Onyx Lady.
be taken to Ameles for preparation for the next journey.
You must understand the dead will be confused and an- Image
gry. Never hold this against them. It is your job to help Amberah has the head and wings of a vulture with the
them. Your feelings towards them are irrelevant. Even body of a jackal, her feathers are white onyx and her fur
those that have attempted to harm you or your loved is black onyx.

150
Court(s) This ritual was originally created as the ultimate pun-
Order ishment for those that transgress the law. The subject
rolls Conditioning (Life Force) against your Caster Check.
If you succeed on this roll you carve out one seventh of
Avatar the subject’s soul. Every Boost you gain on this roll carves
A male meehan-ghe named Vushal, who serves both
out another seventh. If you take their entire soul, their
as her avatar and the king of his tribe. He is married to a
body dies. Those who die without a soul are doomed
nyxad. They live in the Desert of Ash and have seven sons
to wander K’Vega-Thale for eternity, as their souls are
and one daughter.
incomplete. This means that they cannot transcend to
sainthood or reincarnation. You lose 1 point in a Stat for
Divine Relationships each part of your soul you lose. The Stat you lose is differ-
Amberah works with Ameles, T’Hool, and her twin ent for each part of your soul you lose. Casting this ritual
sister, Zhaust. They are often referred to collectively as transfers the subject’s soul into a mirror or shard of glass.
Death’s Square. Ajyra bitterly hates Amberah for support- There is no act that is more traumatizing than this ritual.
ing the Tribe of the Jackal, a group of meehan-ghes who Alternatively, you may use this ritual for an effect known
forsook their creator after the Shadow Purge and made a as “Reforging the Soul.” This ritual enables you to repair
life for themselves in the Desert of Ash. a soul that has been severed by this ritual. You are only
Once great friends with Phoenix, she shared the mum- able to return parts of a subject’s soul in your possession.
mification rites with the fire bird. The conflict in the Des-
ert of Ash has caused great tension between the two 10 - Mummification
since then. This has caused Amberah to strip the power This ritual also works like the necromancer spell of the
of mummification from Phoenix’s followers. These same same name (this spell is detailed in the Book of True Names,
events have caused her to become closer to F’Tash. Her a modified version is included below), as these techniques
greatest enemy is Nogus. She also has enmity towards were stolen from the trolls during the Gods’ War. The only
Luk-Coo for turning Loptif into a vampyr. While she pities difference is that the heart is placed into the Ghostlands.
Loptif, Amberah works towards Loptif’s destruction. This ritual requires eight days of preparation to cast. Dur-
ing this time the corpse of the recently dead is prepared,
Clergy [Priests or shamans – Cleric of Amberah] embalmed, dried with salt, wrapped in carefully treated
Requirement(s): Occult 1, Outdoorsman 2 and Percep- cloth, and otherwise readied for their eternal preservation.
tion 2. When the corpse’s heart is removed it is placed into a jar.
Additionally the corpse’s soul is divided into seven parts
Caster Checks: ENL + Piety + a Piety Forte in the given through use of the Severing the Soul ritual. Each are placed
ritual, if possessed. into small slivers of silver. These slivers are inserted into
the corpse’s body. These are inserted into the throat and
Rituals: Clergy gain the below-mentioned rituals at the navel and into the spaces where the heart, kidneys, and
Caster Status indicated. eyes were. Though difficult it is also possible for a cleric to
cast this ritual on themselves through careful preparation.
2 - The Face of Amberah Upon completion of this ritual the caster expends one
This works the same as the Light Ritual Glare of the Sun. permanent point of Zeal and the subject becomes a mum-
my. The subject becomes ageless and no longer needs to
4 - Fast eat, sleep, or drink. Powers such as Glare of the Sun have
Your running speed is doubled. no effect on a mummy. This is because the ritual that cre-
ates a mummy infuses their flesh with positive energy.
6 - The Recently Deceased This ritual was created through study of light energy.
This ritual makes you aware of the location of ghosts The subject of this ritual gains Invulnerability to Cold,
within 1 mile per Caster Status of you. You are also aware Disease, Fear, Poison, and Silver. The subject also gains a
of the location of any subjects close to death. You must bonus to their Mind Control Resistance and a Hide Rat-
make a Caster Check of 10 to successfully cast this ritual. ing equal to the Caster Status of the cleric casting this
ritual. They are also able to regenerate 1 HG per round.
8 - Severing the Soul Additionally, they gain Hypersensitivity to Fire and they
This ritual works like the necromancer spell of the are tied to a specific site which they cannot leave. If their
same name (this spell is detailed in the Book of True heart (which they either hide or carry with them) is de-
Names, but is also included below), as these techniques stroyed, they will lose their ability to regenerate, which
were stolen from the trolls during the Gods’ War. means they also do not naturally heal.

151
Notes
Hurflun was killed and his soul was eaten by Elsam. His
blood lives on within many kalfars.

Image
A hairy bat-faced man with very large ears.

Hurflun (God-Deceased)
The Uncompromising

Spirit Level
Six (6)

Dominions
Bats and Ruthlessness He Who Has Many Names (Seraph)
The Prince of Hell
Parents
Igvale and T’Hool
Spirit Level
Seven (7)
Number
Sixty-Five (65)
Dominions
Bargaining, Bartering Souls, Betrayal, Contracts, Cor-
Weapon rupting, Corruption, Damnation, Deals, Doors, Door-
Hanger ways, Elevating Yourself, Exploitation, Flies, Forcing
Others to Compromise Their Morals, Imprisonment,
Symbol Locks, Lying, Meritocracy, Misleading, Oubliettes,
Bat’s Head Pride, Prisons, Ruthlessness, Sin, and Temptation.

Typical Followers Parent


Hurflun is still worshiped by a dwindling cult of kalfars. Ahuramazda

Church Number
Those few that remain are crumbling. Sixty-Six (66)

Name of Day Weapon


The Day of Bats Military Fork

152
Gift of irreverence. Their goal is to weaken others’ Piety. The
Contracts and Prisons (Houses of Hell) lower someone’s Piety when they die, the longer it takes
the servitors of their divinity to come to claim their souls.
This gives the followers mundane or spiritual of He Who
Symbol Has Many Names time to collect the individual’s soul.
A blue star.
These followers also offer deals to people for the
rights to their souls. Once someone has contractu-
Servitors ally given their soul to a priest of He Who Has Many
Satariel (descendent angel) Names through spiritual governance, they have en-
gaged in what is called a Soul Pact. This leads to a Soul
Sacrifices Boon. Simply meaning the agent of He Who Has Many
The only sacrifice he desires is in the form of souls. Names owns their soul as long as all conditions of their
The souls of magi are considered the greatest sacrifices, contract are met. Discover every secret, weakness,
though he also greatly enjoys the souls of those who and flaw your quarry possesses and find ways to use
were once highly pious to another divinity. it against them. Use your skills at bargaining to get ev-
erything you need. Not every deal need lead to a soul
Prayers if an individual is of more use in another way or their
These are said during the hour immediately following continued existence will lead to even more souls, then
the end of dawn. take advantage of them for all they are worth.
True worshipers of He Who Has Many Names lay
their hearts open to him and may be rewarded with
Omens an exalted position of becoming low angels through
These are sent in the form of messages from flies or
odd behavior from flies. He communicates with his true a process of spiritual metamorphosis. They often
worshipers far more than most divinities do. Strange establish and lead false cults. The purpose of these
feelings or brief visions while walking through a doorway cults is to find people willing to serve and allowing
are another form of omen. those truly worthy to find their way into the priest-
hood while getting all you can out of the unworthy
before consigning them to The Pit of Hell. Once they
Typical Followers begin to develop Piety in He Who Has Many Names,
Viagyshes, ogres, tuils, satyrs, kalfars, kitsunes,
their souls are already lost. Do not allow others to
and humans.
pull members of this flock from your clutches.
The public, or false, doctrine of this religion states
Ceremonial Dress that its purpose is to act upon the surface of K’Vega-
The followers of He Who Has Many Names tend to Thale as wardens for the justly imprisoned, as their
dress in blue and silver with gold jewelry. They wear the Lord does for the souls of antitheists, non-believers,
finest, most stylish clothing they can afford. magi, and the bodies of trolls within The Oubliette.
Members of this faith are expected to immediately
Church kill anyone who learns their true purpose. Which is
The angel’s most holy church the House of Black Steel in to enslave every soul in existence thus consigning ev-
Atramenurga guards a passageway that leads to the Oubli- erything to The Oubliette (the Pit of Hell) to increase
ette. His church in Bale is a great prison for deserters, thieves, the power of Legion and protect the precious souls
and those who have spoken out against their betters. from the unmaking of Ahriman. The true followers of
this faith consider themselves to be the true protec-
Name of Day tors of existence.
The Day of Flies, also called Devil’s Night, or The
Devil’s Day. The Nine Acts of Irreverence
• Showing mercy.
Holy Text
The Damnation Equation • Slothfulness
• Refusing to corrupt a soul.
Dogma • Educating anyone on the true purpose of Legion.
The followers of this divinity wage a secret war. They
actively attempt to turn the faithful away from other di- • Failing to exploit any secret you gain knowledge of.
vinities (all divinities) by convincing them to commit acts • Refusing to consign a soul to The Oubliette.

153
• Allowing someone to get the better of you in a deal. Prince of Hell believes that bathing in a large enough
• Refusing to end the life of anyone who owes you a amount of gold will help him gain great power. There are
soul boon as quickly as possible, unless they are three circles of Hell. The middle one contains a molten
more valuable to your cause alive. lake of gold and more treasure than can be comprehend-
ed. The shades of the greedy are damned to the task of
• Not conducting yourself as an elite member of society. polishing this gold. This is particularly difficult for them,
as they are forced to be so close to treasure that will nev-
Notes er be theirs. Envy wafts through the stale air.
He Who Has Many Names is also known as The 66,
The King of Hell, Legion, as well as by the names of each Image
angel that he once was: Agares, Alloces, Amon, Andro- A beautiful golden-skinned seraph with six feathery
malius, Ariel, Asmodeus, Azazel, Baal, Bathin, Beelzebub, wings, circular solid black eyes, and long platinum hair.
Beleth, Belial, Belphegor, Berith, Bifrons, Caim, Carreau, Like all angels, his ears are extremely small and do not
Chemos, Cimeies, Crocell, Dantalion, Decarabia, Eligos, extend from his head.
Focalor, Foras, Forneus, Furcas, Furfur, Gäap, Gremory,
Gressil, Gusion, Haagenti, Ipos, Leraje, Lucifer, Malphas,
Mammon, Marax, Marchosias, Mulciber, Murmur, Nis-
Court(s)
Order
roch, Orias, Orobas, Paimon, Phosphorus, Raum, Ramiel,
Rimmon, Ronove, Sabnock, Sallos, Samigina, Shax, Son-
neillon, Stolas, Thammuz, Valac, Valefor, Vapula, Vassago, Avatar
Vepar, Verrine, Vual and Zagan. He is the ruler of the Ou- Duke Astaroth, “The Adversary of Darkness,” one of
bliette, also known as The Pit, The Pit of Hell, or Hell. He the last remaining azzandara (light dragons), is the only
created this place at the bottom of the world during the individual to have ever held this position. He splits his
Gods’ War to contain the absolute trolls, which are im- time between The Pit and the surface churches of He
possible to kill and 38 of them lie in The Pit to this very Who Has Many Names.
day in a death-like dream.
After the first War of Light and Darkness, a battle be- Divine Relationships
gan between the 66 greatest angels, the seraphim. Each He Who Has Many Names is a member of the Enforc-
believed that he or she was the most suitable to become ers. Oliss and Helena are his closest allies. His relation-
Ahuramazda’s new avatar. During this battle, the winners ships with Zhaust and Xancero are a bit strained. He
began to eat the souls of the losers. The devouring of each also has fair relations with Pelgan and Hob-Aepofis. He
other’s essence left the winners with the memories, pow- considers Elsam to be the only challenger to his ultimate
er, and identity of the losers. When this gruesome battle plan to become the new divinity of the sun and thus
was finally over, only one angel of the highest spiritual cast works against her. With the trolls enslaved or driven from
was left. Ahuramazda was horrified by this brutality and K’Vega-Thale, he views Ahriman as his greatest enemy.
refused to consider this creature that was once 66 of its
children for the position of its avatar. This rejection greatly Clergy [Priests and Shamans – Cleric of He Who Has
angered the prideful angel. He has since elevated his aims Many Names]
to become the new divinity of the sun.
The power gained from enslaving souls within Hell Requirement(s): Diplomacy 1, Guile 2, Insight 1 and In-
makes He Who Has Many Name’s chance of realizing this timidate 1.
goal more likely any of the others that are attempting to
become the new divinity of the sun. He contends that by Caster Checks: PRE + Piety + a Piety Forte in the given
combining his ruthlessness with this power, he will be able ritual, if possessed.
to forever end Ahriman.
Veyeais, the first lampad, is his consort. By his decree, Rituals: Clergy gain the below-mentioned rituals at the Cast-
she wears a golden vale when walking through Hell. This er Status indicated as well as their Clergy Calling and those
is to deprive the prisoners of the joy of her beauty. He is granted by the Light Precept. You also spend 3 instead of 4
secretly in the process of attempting to catch one of the points on the clergy advantage at character creation.
gods, or Loptif, so he may attempt to eat them. He hopes
this will allow him to gain their power. 2 - Your Soul is Mine
There is more gold in Hell than the other two layers When you cast this ritual, you roll your Caster Check
of K’Vega-Thale (the surface and the Underworld) com- against the subject’s Piety roll. You cannot use this ritual on
bined. The minions of The Pit have collected gold (the anyone whose Piety is equal to or greater than yours. If you
blood of Ahuramazda) at their Lord’s command. The win this roll, you are able to take their soul. It is thought

154
best to avoid those with high Piety, as they are likely to at-
tract unwanted attention from powerful spirits seeking to
reclaim the souls. You need a dedicated receptacle in which
to place the souls you take with this ritual. The subject must
be dead in order for you to use this ritual.

4 - Invulnerability to Fire and Hellfire


You gain Invulnerability to Fire and Hellfire.

6 - Hellfire
This ritual mimics the Fire Precept’s rituals: The Flickering
Arts and Pillars of Flame. Hellfire is not real fire. Though it
does shed light, it provides no warmth and is not affected
by anything that prevents or reduces Fire damage.

8 - Psychodrama
When you cast this ritual, the subject must roll Medi-
tation (Mind Control) against your Caster Check. If you
win, the subject is trapped in their own mind and forced
to confront their greatest shame or guilt. This lasts for 1
round. If you gain a Boost, it lasts for the entire scene. If
you get 2 Boosts, it lasts for a day. The mental prison lasts
for 1 additional day for every Boost you gain beyond that. Weendigo (God)
It is possible for the subject to starve to death or oth-
erwise be killed during this time. The images within this The White God
prison are so traumatic that they typically lead to insanity
– if the subject endures them for a day or more. So hor- Spirit Level
rific is this experience that those who have undergone Six (6)
this state are typically willing to do anything you want to
avoid being forced into it again. Dominions
Avalanches, Being Trapped in the Cold, Cannibalism,
10 - Angelic Transfiguration Ghuls, Self-Loathing, Survival, Valleys, and Wraith Wind.
When you cast this ritual, you undergo a transforma-
tion so extraordinarily painful it reshapes your world Parents
view. At the conclusion of this ritual, you will become Igvale and Nif
a flesh angel. You will grow feathery wings which allow
you to fly at 6 times your normal rate and claws which
deal 4/2/5 damage. These claws are Gold and capable
Number
Sixty-Seven (67)
of inflicting damage on ghosts and spirits. You gain a +6
Species-Granted Hide Rating. Your eyes are now capable
of seeing equally as well in darkness and light. You gain a Weapon
Species-Granted Forte Conditioning (Life Force). Brawling

Gift
Survival Skills

Symbol
A disembodied gnawed arm.

Servitors
Witiko (daemon)

Sacrifices
The act of cannibalism.

155
Prayers mean having to kill – simply refusing to eat an
Said at night, typically right before going to sleep. already dead body that is not putrefied).
• Allowing another to dominate you.
Omens • Cooking your food.
In the form of something abnormally cold within your-
self. This often occurs when one awakens from a dream.
It is a sign the god has visited you and attempted to warm
Notes
Weendigo’s first organized cult came from a group of
itself within your flesh.
lower-caste viagysh who sought to escape the terrible
constraints placed upon them by the viagysh nobility.
Typical Followers Fleeing the Cold Cave, they found themselves stranded
Viagyshes, ogres, and meehan-ghes, he has few wor- on the mountain slopes during a terrible snowstorm.
shipers that are not ghuls (sometimes called ghouls). They were trapped for many days. After they had run out
of food, a small group of them turned on the others, kill-
Ceremonial Dress ing and eating them. The day they committed this ter-
A hooded white fur cloak and a horrific carved Ween- rible act happened to be the day of Weendigo. He took
digo mask which is worn by the cleric. Some clerics make notice of them and plucked the ghosts of those they slew
their masks out of the flayed faces of their victims. which he consumed.
Weendigo elevated the cannibals to become the first
Church ghuls. It is said that eating the brain and heart of one
There are few churches and they mean little, as the of your parents, a sibling, or your child on the icy slopes
god dislikes his own followers. He sees them as a reflec- after dark on Weendigo’s day will begin a transformation
tion of what he hates the most: himself. that will lead to you becoming a ghul. Demar cursed all
who become ghuls to grow the tail of a cow so that the
wise may notice, avoid, or destroy them.
Name of Day After the first ghuls were created, they increased their
The Day to Starvation. On this day, his faithful perform
numbers and then attacked the Cold Cave, seeking to ex-
hideous and unwholesome dances. They chant loudly to
act revenge upon their former masters. This has led to
carry their voices upon the wind.
the creation of viagysh ghul hunters, who are relentless
in exterminating their prey. While ogres cannot become
Holy Text ghuls, they are highly likely to worship Weendigo. He is
None also known as The White Spirit and The White God.

Dogma Image
Live as high upon the food chain as you possibly can. A unique smell of decay announces the presence
Do not allow your wife, brother, or child to stop you from of Weendigo. Its emaciated body, so gaunt it is near-
being an apex predator. You will become a scavenger, as ly skeletal, is covered in irregular blotchy patches of
all predators must do during hard times. Never concern off-white fur, the skin beneath is an ash-grey color. Its
yourself with the suffering of others and never refuse to mouth, which is full of broken grey teeth, is ringed in
satisfy your own greed. Greed is natural and should be blood and gore. Its eyes are yellow and dark circle en-
fully embraced, as its excesses will lead to your contin- compass them.
ued well-being and dominance.
Court(s)
The Nine Acts of Irreverence Darkness
• Generosity.
• Allowing yourself to starve. Avatar
The King of Ghuls, a young viagysh boy (or possibly girl)
• Refusing to eat the flesh of another. known only as Mormo, the first ghul, severs in this role.
• Denying yourself the pleasure of excess.
• Refusing to eat to your fill. Divine Relationships
Weendigo is far too deranged to be able to maintain
• Putting the wants of another before your own.
any form of relationship with the other divinities. How-
• Choosing to eat another kind of food when the flesh ever, the divinities of darkness do find him to be a highly
of your people is available to you (this does not useful weapon and thus support him.

156
Clergy [Druids]
Caster Checks: VIG + Hate + a Hate Forte in the given rit-
ual, if possessed.

Rituals:

2 - Scent
You now add your Caster Status to all smell-based Per-
ception rolls and you are able to see as well in darkness
as you are in light.

4 - Claws of Ice
You gain claws of ice which deal 4/1/5 (Cold dam-
age) and are capable of inflicting damage on fire spirits.
Salamanders and fire spirits have Hypersensitivity to this
damage. These claws are retractable, and require an Ac-
celerated Action to grow or retract them.

6 - Invulnerability to Cold
You gain Invulnerability to Cold.

8 - Armor of Horror
When you cast this ritual, you invest a point of perma-
Zhaust (Goddess)
nent Zeal into a leather jerkin which you have fashioned Watcher of the Dead
from the flesh of people of your own species. This leather
jerkin has an Armor Rating of 6. Wearing this armor gives Spirit Level
you the Fortes Conditioning (Life Force) and Intimidate
Six (6)
(your own species). You must make a Leatherworker
(Armor) roll of at least 20 to create this armor. When-
ever this armor is out of your sight, you will always know Dominions
where it is. Arawns, Burial, Eternal Rest, Granite, Gravediggers,
Graveyards, Hunters of Contaminated, Protection of
10 - Form of the Weendigo Graves, and Undertakers.
Casting this ritual enables you to turn into a creature
of double your size. You gain +4 STR and a bite attack Parents
which deals 6/1/5. Your Hide Rating increases to 10, but
Igvale and T’Hool
your Defense decreases by 1. As long as you remain in
this form, you will be possessed by an overwhelming de-
sire to eat the flesh of others, especially your closest kin. Number
Mangy greyish-white fur and scabs will cover your body Sixty-Eight (68)
and your jaw elongates. Many in this form are mistaken
for Contaminated. You must make a Caster Check of 10 to Weapon
successfully cast this ritual. Axe

Gift
Dignity for the dead.

Symbol
A gargoyle’s face.

Servitors
Gallu (daemon)

157
Sacrifices The Nine Acts of Irreverence
Protecting graveyards and destroying the Contaminated. • Refusing to protect a graveyard.
• Allowing your actions to be dictated by fear.
Prayers
Said at night. • Refusing to destroy followers of divinities who
create contaminated.
Omens • Refusing to destroy followers of divinities who create
In the form of odd smells on the wind or strange feel- Contaminated.
ings in graveyards. • Feeling sympathy for the guilty.
• Refusing to destroy a necromancer.
Typical Followers
Arawns, chthons, freyaens, satyrs, humans, and • Allowing the body of an offender to be buried in a
ogres. Zhaust will not allow any species created by trolls righteous cemetery.
to worship her. • Refusing to destroy grimoires or other magical
accoutrements.
Ceremonial Dress • Allowing someone to live whom you think is guilty
Non-arawns wear wide-shouldered cloaks of grey or even if they might be innocent.
black, with silver trim and jewelry.
Notes
Church Zhaust created the arawn in her image.
There are two divisions within this church which main-
tain fair relations. The Order of Eternal Rest is made up of Image
wardens of graveyards, gravediggers, and presides over Zhaust appears as a massive stone grey arawn with
funerals. The Assembly of the Grey is a group of loosely large bat-like wings and jet-black eyes.
connected cells which relentlessly hunt the Contaminat-
ed and those that create them. They are known to be ex-
tremely unforgiving and uncompromising in their quest. Court(s)
Order
Name of Day
The Day of Grey Avatar
Karharti; an ancient, winged arawn; serves in this posi-
tion. This silver-clawed creature wanders the underworld.
Holy Text
The Headstone Skull, an arawn skull that speaks the
12,001-word decree. These holy texts are created from Divine Relationships
the skulls of saints which are placed within shrines to en- Zhaust is a loyal yet aloof member of the Enforcers.
lighten the faithful. She is closest with He Who Has Many Names, view-
ing him as wise and trustworthy. Her relationship with
Xancero, however, is strained. She also closely associated
Dogma with Ameles, Amberah, and T’Hool. Her followers have
The doctrine is expressed in a total of 12,001 words recently begun hunting followers of Luk-Coo, attempting
which fully explain the goddess’s position on why the bodies to exterminate the religion. They view it as a bastion of
of the dead must be allowed to rest in peace and why those necromancy. Azi Dahaka is her greatest enemies. Their
who animate bodies or exploit ghosts must be removed followers constantly clash in the underworld.
from life. It speaks of necromancy as a vile abomination, a
temptation too great to be allowed to exist. It is better to let
a thousand innocents die than to allow one necromancer Clergy [Priests – Cleric of Zhaust]
to live. Just souls will receive the reward of another life and Requirement(s): Conditioning 1, Intimidate 1 and Mason 3.
another body, so no true harm is done. If it is the rare soul
of a magus, you have eliminated a terrible threat. Capture Caster Checks: ENL + Piety + a Piety Forte in the given
the soul and remand it to the clergy of He Who Has Many ritual, if possessed.
Names. He will know if it is guilty or innocent. If you have
reason to doubt the innocence of a subject, it is better to err Rituals: Clergy gain the below-mentioned rituals at the
on the side of caution and end their life. Caster Status indicated.

158
2 - The Face of Zhaust
Casting this ritual turns your face into the terrifying
image of Zhaust herself. This allows you to add your Piety
score to your next Intimidate roll made against a demon
or a Contaminated. This roll is made as part of the cast-
ing of this ritual. It does not require an additional action.
If you succeed on this Intimidation roll against a subject
which falls into one of the previously mentioned catego-
ries, then they will flee from you. They will take 1 point of
damage for each Boost you gain.

4 - Your Soul is Mine


This is the same as the ritual listed under He Who Has
Many Names.

6 - Resist Disease, Fear and Life Force


You gain a bonus to your Disease, Fear, and Life Force
Resistance Rolls equal to 50% of your Caster Status.

8 - Grotesque
When you cast this ritual, you invest a point of per-
manent Zeal into a granite statue you mason. You must
make a Mason (Statues) roll of at least 20 to create this Kretara (Goddess)
statue. These creatures will obey any orders you give
them, but otherwise function under the orders you whis- The Trickster
per into their ears while you are crafting them. The num-
ber of grotesques you can craft is equal to your ENL Rat- Spirit Level
ing. Grotesques are minions that only have an INT of 3. Six (6)
They are otherwise identical to arawns. Their Status is
equal to your Caster Status. Dominions
Boredom, Dancing, Du’ K’ Sits, Embarrassment, Gam-
10 - End Mockeries of Life
When you cast this ritual any Contaminated near you bling, Gossip, Fate, Hares, Humor, Laughter, Listening,
must make Conditioning (Life Force) rolls against your Luck, Misfortune, Rabbits, Rumors, Sloth, and Trickery.
Caster Check. All Contaminated within 10 feet of you that
you roll higher than are destroyed. Parents
Nif and Opiate

Number
Sixty-Nine (69)

Weapon
Bolos

Gift
Dancing, humor and gambling.

Symbol
Pair of white rabbit’s feet on a black background.

Servitors
The young (daemon).

159
Sacrifices • Refusing to trust in your luck.
What pleases her the most is creating gambling games, • Failing to spread gossip.
spreading gossip, and the laughter of others. She finds
• Refusing to embarrass someone else.
jokes at the expense of talos most entertaining, as they
have a very poor senses of humor. • Failing to eavesdrop on conversations you could
easily overhear that might contain interesting gossip.
Prayers • Refusing to create comedy out of consideration for
Usually said before gambling. someone else’s feelings.
• Failing to challenge the norms of the society you are
Omens currently in.
In the form of laughter which you cannot trace the
• Holding a grudge.
source of, or carefully hidden in the midst of several piec-
es of gossip. Gossip is how the goddess communicates
with her followers, only viewing the cleverest as being Notes
worthy of hearing what she has to say. Also known as The Trickster, The Laughing Lady, Vare-
ma, and Ahmackay, she is a goddess that wants nothing
Typical Followers more than to enjoy herself.
Du’k’sits, kitsunes, ogres, satyrs, sirens, freyaens,
and hibbens. Image
An attractive full-figured du’ k’ sit with dark red hair usu-
Ceremonial Dress ally being followed by dozens of the young (rabbit-like spirits).
Kretara’s followers choose the most outlandish and
ridiculous-looking outfits, which make them easy to spot Court(s)
as they set out to never blend in. Freedom

Church Avatar
There are two purported groups within her church. A female du’ k’ sit named Europa who generally resides
However, many scholars believe this is simply a ruse to within her great temple in Numede, which is named the
mislead those attempting to learn about this faith. The Mouth within the Wood.
two groups are The Laughing Hare, which is tasked with
spreading laughter, and The Listening Rabbit, which is
tasked with spreading gossip. Scholars have noted that Divine Relationships
her priests will claim to be of either group depending on Kretara is friends with Ajyra and Cinder, as she is said
how they are feeling at that moment. to be the only individual to ever make the goddess laugh.
Although she has taken many gods and goddesses as lov-
ers, Bacchus is her most constant companion. F’Tash and
Name of Day Kretara have a love-hate relationship. They are the best
The Day of Fortune of friends but constantly have extreme fallouts. These
have been over tricks they have played on each other
Holy Text or jealousy over shared lovers. Elsam hates her, as she is
Ssss’ssss’sssssss’Ka, which translates as “Always Laugh constantly playing tricks on her. Most divinities of order
at Others.” This text is extremely confusing to read, espe- are too rigid for her to associate with. Despite her capac-
cially in translation, as it constantly contradicts itself. ity for playing vicious tricks on anyone that annoys her,
this goddess does not hold grudges.
Dogma
The amount of differing doctrines which followers of Clergy [Priests and Shamans – Cleric of Kretara]
this religion adhere to are vast and most outsiders con- Requirement(s): Acrobatics 1, Diplomacy 1, Guile 1, Love
clude that the religion is far too difficult to attempt to 1 and Streetwise 1.
learn, if it is even possible.
Caster Checks: ENL + Piety + a Piety Forte in the given
The Nine Acts of Irreverence ritual, if possessed.
• Working harder than you have to. Rituals: Clergy gain the below-mentioned rituals at the
• Taking life seriously when you don’t have to. Caster Status indicated.

160
2 - Better Lucky
You reroll a number of 1s each game session equal to
your Caster Status.

4 - Hexcraft
When you cast this ritual, the subject must roll Medita-
tion (Body Control) against your Caster Check. If you win,
then the hexed subject must reroll any 8s they roll for the
rest of the scene. These 8s do not explode, nor are they
added to the subject’s total. It is as if the subject did not
roll the 8 and instead rolled whatever the lower number is.
You can cast this ritual upon anyone you can see.

6 - Gossip
When you cast this ritual, you will become exposed to
all the latest gossip in the area. You will also be able to
discern which elements of the information are true and
which are false. You must make a Caster Check of 10 to
successfully cast this ritual.

8 - Calumny
When you cast this ritual, one slanderous statement
you make is believed by all who hear it. Additionally, all T’ Hool (Elder Creator)
who hear it will spread it to all they know. This ritual can
cause the subject to lose their position, reputation, hon- Forger of Souls
or, or even their family. You must make a Caster Check of
12 to successfully cast this ritual. Spirit Level
Eight (8)
10 - Jinx
When you cast this ritual, the subject must roll Medi- Dominions
tation (Body Control) against your Caster Check. If you
Blacksmithing, Catacombs, the Dead, Death, Ham-
win, the subject will be cursed and will experience ter-
rible luck for the rest of the day. If you score a Boost on mers, Iron, Judgment of Souls, Reincarnation, Scales, Sil-
this roll, the duration will be extended to a chain. With 2 ver, Stone, the Underworld, and Worms.
Boosts, the duration will be extended to a cycle. 3 Boosts
will make the duration permanent. Those cursed by this Number
power will experience miserable times. You can alterna- Seventy (70)
tively use this ritual to remove a jinx which was casted by
you or by another caster.
Weapon
Hammer

Gift
Blacksmithing

Symbol
A white burial mask with hammers for eyes, nose,
and two for the mouth. This is often a full-faced helmet
crafted out of iron with a silver face plate. Alternatively, a
crown made out of worms.

Servitors
Vipunen (daemon)

161
Sacrifices The Nine Acts of Irreverence
Sacrifices are made by interring the dead into the ground. • Cowardice
• Putting your own interests before your duties.
Prayers
Said at dusk or night. • Fearing death.
• Not keeping your word.
Omens • Taking life when it is not necessary.
In the form of near-death experiences.
• Losing your temper.
Typical Followers • Neglecting to learn about death when the opportunity
Chthons, viagyshes, arawns, dawons, sirens, ogres, presents itself.
ferrums, and humans. • Refusing to work against those who steal souls.
• Failing to show the proper respect towards your
Ceremonial Dress superiors in this faith.
Death masks of favored friends and ancestors are often
worn during T’Hool’s day or at high religious gatherings. Notes
There is a schism between followers regarding the use of sil- T’Hool was created when the first troll pregnancy
ver. There are those who consider the act of wearing silver to terminated in miscarriage. This marked the creation of
be a great blasphemy deserving death and those who view it Death. T’Hool created the ferrums from the souls of dead
as an indispensable religious rite, adorning themselves with orcs. It tests all souls upon the scales of judgment, weigh-
the blood of their lord and thus becoming closer to T’Hool. ing the quality of their character against a plate of iron to
determine what their next life shall hold. This is not a test
Church of right or wrong but of how much one took advantage of
There are three divisions within this ancient religion. The opportunity in life. T’Hool does not favor the timid.
Congregation of Bone is dedicated to building vast cata- Followers of T’Hool surround dead bodies with stones.
combs beneath the land for the dead to be interred. They They believe that an unbroken circle of stones will pro-
also seek out Contaminated and terminate them. The Be- tect the person’s ghost from unwholesome entities. This
lievers in Iron are the remnants of the old ferrum church gives psychopomps proper time to retrieve their soul.
and nearly all members are of that species. This church T’Hool is also known as The Forger of Souls and The Lord
seeks to make the ferrums repent for the wicked deeds of of Death. Silver, which is mined in the underworld, is said
their fathers in hope that one day T’Hool will again acknowl- to be the blood of this divinity.
edge the ferrums as its chosen people. The Ghosts of Silver
are an ancient order dedicated to helping ghosts find their Image
way back to T’Hool. There is also a shian cult named the A stout blue-grey hairless creature of stone always
Ammit which handles the funeral rites of these peoples. holding a hammer.

Name of Day Court(s)


The Day of the Dead. On this day, many contemplate None
and reflect upon the friends and family they have lost, as
well as upon their ancestors.
Avatar
No one currently holds this position.
Holy Text
Beyond Life. This text, usually carved in stone (either
tablets or on cave walls), details the journey the soul Divine Relationships
takes after death and how it will come to be born again. Ameles, Amberah, and Zhaust are all close to this divinity.
It has even been speculated by some sages that the three
goddesses are actually merely aspects of T’Hool. Hob-Ae-
Dogma pofis long served in T’Hool’s foundry of souls and is greatly
Respect that which is of the underworld. It does not loyal to T’Hool. There is much respect between them.
matter what someone has done in life. Once they are T’Hool is bothered by the presence of He Who Has
dead, it is your responsibility to make sure they do not Many Names in the Underworld but tolerates the angel.
continue to wander the world. Help them find their way The long wars between the ferrums and freyaens have
to the underworld so that their next life may begin. left poor feelings between T’Hool and Dazazya. The inter-

162
ference in those wars by succubi has led T’Hool to view the Underworld to work into the hammer’s silver inlay. You
Elsam with contempt. Demar and Leviathan are viewed can either use iron or T’Hoolian Blood Iron to forge the
as wise allies while Igvale is viewed with suspicion and hammer. This hammer deals damage as if it was Iron, but it
Ahriman with fear but respect. affects anyone that has Hypersensitivity to Iron or Silver.
It is thought there is some relationship between T’Hool For every Boost you roll on attacks with this hammer,
and Nogus. The details, if any, are unknown. An old or- the subject also takes 1 point of VIG damage. This VIG dam-
cish writing, Ulit-N’Gaj, points towards hidden agendas age heals at a rate of 1 per day. This hammer is capable of
by T’Hool and a desire for domination of K’Vega-Thale striking ghosts or underworld daemons. When you hold this
by the younger elder creator. These same writings claim hammer, you gain an additional Conditioning (Life Force)
roll. You also gain a 50% bonus to Blacksmith rolls when us-
Nogus once instructed T’Hool, teaching the elder creator
ing this hammer. You must roll at least a 20 on a Blacksmith
the arts that become the base for what is now known as
roll to successfully cast this ritual. Whenever this hammer is
the Mystical Precept of the Underworld. out of your sight, you will always know where it is.

Clergy [Druids, Priests, and Shamans – Cleric of T’Hool] 10 - Rend from Flesh
Requirement(s): Blacksmith 3, Crushing 1 and Mason 1. When you cast this ritual on a subject, they must roll a
Meditation (Astral) check against your Caster Check. If you
win, you will be able to rip the subject’s soul from their flesh.
Caster Checks: ENL + Piety + a Piety Forte in the given
Once removed, you may send their soul to the spirit world
ritual, if possessed. or manipulate it in any way you please. This kills their body
if you do not return their soul to it within seven minutes.
Rituals: Clergy gain the below-mentioned rituals at the
Caster Status indicated. You also spend 3 instead of 4
points on the clergy advantage at character creation.
Shamans are able to turn into large worms or large clus-
ters of worms.

2 - Circle of Stones
Casting this ritual prevents any soul thief from claim-
ing a corpse’s ghost. You must place a circle of stones
around the person’s body to cast it. The circle of stones
must be unbroken.

4 - Body of Iron
This ritual turns your skin to iron for the remainder of
the scene. The bonuses from this ritual do not stack with
Armor or Hide Rating. You gain a bonus of +4 to your Ar-
mor Rating + a bonus equal to 50% of your Caster Status.
Your Brawl (Striking) deals 3/1/7. This damage is Iron.
This ritual requires a Caster Check of 10.

6 - Death-like
When you cast this ritual on someone, your subject
must roll a Conditioning (Life Force) check against your
Caster Check. If you succeed, the subject enters a lifeless
state. The duration is one round + 1 round per Boost. If Shi (Goddess)
you gain 3 Boosts, the subject will be lifeless for the scene.
Flame in Darkness
Subjects within this state are killed by any attack. This ritu-
al is not only meant for offensive purposes – you can use it
on yourself. If you do so, it will last for one scene. Spirit Level
Seven (7)
8 - Soul Hammer
When you cast this ritual, you invest a point of perma- Dominions
nent Zeal into any kind of hammer you have made yourself. Cats, Curiosity, Enigmas, Guardians, Jungles, Killing
When forging this hammer, you must bleed into the iron as Vermin, Puzzles, Quickness, Rat Catchers, Riddles, Speed,
you work it. You must also pull fragmented soul stuff from Stealth, and Storing Food.

163
Parents Typical Followers
Ahriman and Morghul Dawons, ubastis, nergalis, mafdets, freyaens, kalfars,
ogres, viagyshes, and humans.
Number
Seventy-One (71) Ceremonial Dress
During events her clergy wear long white hooded
Weapon robes with veils over their faces. They leave only their
Tulwar hands, feet, and eyes visible. The head of the temple
wears a flame red robe.
Gift
Domestic cats. Church
Though most prominent in Millika, Shi’s temples have
Symbol spread across K’Vega-Thale. They are used as places of
The head of a cat. rest for her faithful who hunt Darkness’s minions during
the night. These buildings are as grand as her followers in
Servitors that area are able to make them. It is known she favors
Rakshasa (demon) her houses of worship to be as remarkable as possible.

Sacrifices Name of Day


Ritual sacrifice of the followers of the divinities of the The Day of Cats
Court of Darkness. Vampyrs have become a favored tar-
get for these sacrifices.
Holy Text
Fire in the Night
Prayers
Said after dusk.
Dogma
Omens My children, you are better than all others who draw
Shi sends messages in the form of strange behavior in breath. Remember this when deciding between yourself
cats, including odd calls in the distance. They may also come and the children of other gods. You must survive, for you
are the only hope K’Vega-Thale has against the forces of
in the form of fires in the night sky. These omens are always
darkness. Many of your cousins have died in the wars
cryptic, requiring a great degree of thought to figure out.
which have been waged. Do not allow their sacrifices to
go without whispered thanks on dark nights. Show no
fear to the moons of the night. Let them watch only your
defiance. Dominate the children of the trolls and drag-
ons. Their place is within chains.

The Nine Acts of Irreverence


• Allowing snakes or vermin to live.
• Feeling remorse.
• Fear of death.
• Failing to kill a servant of darkness or magic when
you have the chance.
• Foolishly putting yourself at risk.
• Failing to make a profit on a deal.
• Failing to take control when you have the opportunity.
• Submitting to the authority of those less able than
yourself.
• Failing to show respect to those closer to Shi than
yourself.

164
Notes Clergy [Druids and Shamans – Cleric of Shi]
Also known as Queen of Cats and Flame in Darkness, Requirement(s): Athletics 1, Acrobatics 1, Guile 1, Insight
this goddess is detested by typhons and sirrushes. Shi 1 and Stealth 1.
will not abide the worship of either.
Caster Checks: PRE + Piety + a Piety Forte in the given
Image ritual, if possessed.
Shi is always depicted as an anthropomorphic cat, but
the type and color of cat varies greatly. Each statue of her Rituals: Clergy gain the below-mentioned rituals at the
within a single temple might appear with different fea- Caster Status indicated.
tures. She is always shown as being beautiful and glorious.
2 - Feline Finesse
Casting this ritual gives you a bonus to your Stealth and
Court(s) running speed equal to your Caster Status. You must make
Freedom a Caster Check of 10 to successfully cast this ritual.

Avatar 4 - The Flame in Darkness


Sphinx Rukanthon Kelun, an ubasti, currently serves in Casting this ritual sets your eyes ablaze with fire. This
this position. She lives in the Jungle of Shi. Sphinx is the allows you to add your Piety score to your next Intimidate
title of her avatar. roll made against a demon or Contaminated. This roll is
made as part of the casting of this ritual. It does not re-
During the Shadow Purge, Mother Yurgha leapt from
quire an additional action. If you succeed on this Intimi-
the sea and bit Shi, injecting lethal poison into the Cat
date roll against a subject which falls into one of the previ-
Queen. In an effort to save her, her first avatar Qumin ously mentioned categories, the subject will flee from you.
conducted an unknown ritual which transferred the poi- They will take 1 point of damage for each Boost you gain.
son from the goddess’s body to the bodies of all the da-
wons. Though it saved Shi’s life, this ritual killed Qumin. 6 - The Shadow of Flame
The effects of that poison were so powerful that they still When you cast this ritual you call upon the shadows
linger in the veins of all dawons until this day. produced by the first fire. For the rest of the scene you
can decide to instead deal black flame damage from any
Divine Relationships Fire Precept rituals you cast. Black flame damage is not
Considered a traitor by the divinities of darkness, Shi prevented or reduced by abilities which prevent or re-
is regaled as one of the greatest heroines of the Shadow duce Fire damage. However, subjects do not catch fire if
reduced to The Quick by damage from this ritual. You must
Purge. Being of Darkness herself, Shi knows the night
make a Caster Check of 10 to successfully cast this ritual.
well and that knowledge drives her to action. Those ac-
tions have thwarted the plans of many members of the 8 - Call Fr’Han
Court of Darkness. She has recently developed an active When you cast this ritual you summon a fr’han (shadow
distaste for Loptif and is considering how best to hunt tiger). You can only summon 1 fr’han per cycle, but you
her. The pain from Mother Yurgha’s poison still burns can simply recast this ritual to call the same fr’han back to
within her. It is a constant reminder of her need to work you at any point. The fr’han should have a Status equal to
against the plans of her archrival. While Shi actively at least 50% of your Caster Status. This fr’han will stay with
works against the divinities of magic, she has been ac- you permanently if you so choose. If the fr’han is not in
tively collecting all the information she can on Nogus. the area, you must prepare a triangle from ash and place a
This often involves sending her clergy to far-off lands in small candle at each point.
search of rumored information. She is equally obsessed
with finding Iarothoquat’s hoard. Her wish is to take it 10 - Demon’s Horn
from him both for her own glorification and because When you cast this ritual, you invest a point of perma-
nent Zeal into any kind of weapon that you have made
she despises dragons.
yourself. You must place part of a demon’s essence into the
Great jealousy exists between Shi and Helena due to heart of the weapon while making it. This weapon is ca-
their feelings for Pelgan, a god who has been both of their pable of striking demons, and deals an additional amount
lovers many times. She has also taken Bacchus as a lover. of damage equal to your Forte bonus from Hate (Things)
Shi is a fickle, contemplative goddess who vacillates against demons and warlocks. Additionally, you gain a +2
between being aloof and gregarious. Quillicalian and bonus to Life Force Resistance Rolls as long as you have it
V’Lex are favored friends of hers. She also has great re- on your person. You must make a Caster Check of 20 to
spect for Morghul and Zhaust. The divinities of water are successfully cast this ritual. Whenever this weapon is out
distasteful to her. of your sight, you will always know where it is.

165
well. If you are a whore, your sacrifice is made by being
as loving and pleasing as possible to your client.

Prayers
They are said at night.

Omens
Ess’Ati warns her follower through sudden urges or fears
or calls from just around the corner. If you hear them, run!

Typical Followers
The majority of her followers are female though there
are some species were males are as likely, or more likely
to live the life of prostitution. When this is the case it will
be included in the text following the species: kalfar (both
genders), mafdets, freyaens (mostly male), kitsunes, sa-
tyrs (mostly males), ferrums, du’ k’ sits, baobhan siths,
viagyshes, chezari, sirens, and humans.

Ceremonial Dress
At religious events, her clergy wear elaborate and ex-
Ess’ Ati (Goddess) pensive, often bejeweled, clothing that draws the eye.
The Whore
Church
This religion is very strong in Trade as well as First-
Spirit Level port and Newport. Ess’Ati’s church in Trade is called the
Six (6)
Temple of One Night’s Love. All members of the formal
church are trained in the art of companionship. To this
Dominions end they learn to sing, play music and are well read and
Comfort, Companionship, Escorts, Relieving Inhibi- capable conversationalists. Those who advance in this
tions, Sex Trade, Sexual Skill, and Whores. faith are smart, hard-working, and ambitious.

Parents Name of Day


Ahriman and Igvale The Day of Comfort

Number Holy Text


Seventy-Two (72) The Tale of Comfort. This is a book of detailed sexual
acts and positions.
Weapon
Dagger Dogma
Sex is the expression of a need for companionship. Ev-
Gift eryone needs to feel safe, loved, beautiful, and accepted.
Easing loneliness and sexual technique. Provide this for others and you have done all that is asked
of you. Use your sexual talents for your own advantage
Symbol to better your lot in life. Seek to ease suffering through
A red scarf. your actions, but make sure you are paid for it. Always
remember you only sell love for one night – the client’s
love for you should last longer than that.
Servitors
Meretrix (demon)
The Nine Acts of Irreverence
Sacrifices • Refusing a client for any reason other than your
Performed by treating whores kindly and paying them own safety.

166
• Making a client feel bad about their sexual desires. Court(s)
• Engaging in sex with no form of compensation Freedom
in return.
• Refusing to tithe 20% of your income to the church. Avatar
Oszetis, a freyaen with haliad’s blood, serves in this
• Falling in love with anyone who has purchased position. He lived in Freyaheim, but now resides in Trade,
your services. where he runs her temple.
• Not being loving toward your client.
• Ignoring your instincts (doing so can get you killed). Divine Relationships
Once a member of the Court of Darkness, Ess’Ati slow-
• Failing to enjoy sex as much as you can. ly began to disdain its philosophy. Gradually she became
• Failing to remember your job is more than being a the guardian of those who work the streets at night.
simple whore – you sell companionship on all levels. Eventually this led her to become the patron of whores.
The motivation for this shift occurred after witnessing
Notes the nightly struggles and sacrifices life forced harlots to
Although most of Ess’Ati’s followers are female, there are endure without protection. Seeing that no other deity
a surprisingly large amount of males that perform in the sex placed value on them, she claimed them as her own.
trade. The majority of these are kalfar, satyr, and freyaen. Ess’Ati is close to Elsam, viewing what happened to her
as a horrible thing. She attempts to be friendly with Cinder
and Shi, though both of these goddesses look down upon
Image her. She is also popular with many of the male deities. She
Ess’Ati appears as the ideal desire of her beholder. If has been the lover of many divinities, as one might expect.
she is observed by more than one person, they will each
see her as someone totally different.
Clergy [Priests – Cleric of Ess’Ati]
Requirement(s): Acrobatics 1, Guile 1, Light Blades 1,
Love 1 (or Hate 1) and Stealth 1.

Caster Checks: PRE + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. Her clergy are referred to as la-
dies and gentlemen of the night. All Piety rolls to cast
rituals use your PRE Rating.

2 - Sexual Soul of Ess’Ati


This ritual encompasses the whole of the secret sexual
training of this faith. This ritual is usually only cast be-
fore a seduction attempt or just before sexual contact be-
gins. It grants the following abilities in sexual situations:
greater stamina, quicker recovery, greater ability to give
pleasure, greater ability to understand your partner’s de-
sires, the ability to prevent pregnancy, and the ability to
prevent the transfer of diseases. This ritual also allows
you to see every sexual encounter a subject has had. To
do this, you must make flesh-to-flesh contact. All abilities
granted by this ritual increase in proportion to your Cast-
er Status. You gain a bonus equal to your Caster Status on
Seduction and Emotion rolls. The abilities granted by this
ritual allow high Status casters to be the most talented
sexual performers in the world. It should be noted that in
order to seduce someone, they must first possess at least
the slightest level of sexual attraction towards you.

167
4 - Pheromone
When you cast this ritual, anyone within 10 feet of you
that would be sexually attracted to your gender must roll
Meditation (Body Control) against your Caster Rating. If
you win this roll, they will attempt to gain your attention by
whatever way would seem natural to them. The higher the
number of Boosts you roll on this check, the greater their
attention. This ritual causes the subject to be far more in-
terested in you than anything else around them. It does not
mean that they will stop attempting to defend themselves,
but they will do what they can to receive your favors.

6 - Who Would You Like Me to Be?


Casting this ritual allows you to assume a form which
your partner would find appealing. The higher the roll you
make on your Caster Check, the more your new form excites
your partner. While you cannot change your size by more
than 50% either way, you can take on a great number of ap-
pearances, even those of specific individuals. Some mem-
bers of the clergy find this amoral. Others are happy to do it.

8 - Sex with Spirits


This ritual enables you or a subject you touch to have
sex with a spirit or ghost. If you cast this ritual upon your- V’ Lex (God)
self, you also gain the benefits of Sexual Soul of Ess’Ati
without having to cast that ritual. Lord of the Harvest
10 - Enrapture Spirit Level
This allows you make anyone that has the slightest level
Seven (7)
of sexual attraction towards you utterly obsessed with you.
After you cast this ritual, you roll your Caster Check against
the subject’s Meditation (Mind Control). If they fail this roll, Dominions
they will be obsessed with you for the rest of their lives. Animal Husbandry, Farming Villages, Feasts, Gener-
Those so obsessed with you will do anything to have you. osity, Harvesting, Harvests, Herders, Late Afternoon
This grants you an enormous amount of control over them. (the time before dusk), Pumpkins, Ranches, Rural
You can only cast this ritual on any subject once per day. Communities, and Shepherds.
They gain a bonus of +1 for every time they resist this ritual.

168
Parents Dogma
Demar and T’Hool The harvest is life, nothing is more important than de-
fending and preserving the crops of the field. As long as
Number this is accomplished, the village will thrive. If it is not, the
Seventy-Three (73) villagers will starve. Work to make sure they learn how
to care for themselves. Work to keep urban civilization
at bay, as it has advanced past its ideal form (the farm-
Weapon ing village) and has become corrupt. Listen to the beasts
Scythe or Sickle you herd when you are in the field, for they sense things
which you cannot.
Gift
The harvest. The Nine Acts of Irreverence
• Greed
Symbol
Pumpkins or Scarecrows • Failure to be self-sufficient.
• Wasting food.
Servitors • Failure to pray to V’Lex before each meal.
Reapers (daemon)
• Disrespecting Quillicalian or F’Tash.
• Failing to teach farmers how to make the proper
Sacrifices sacrifices so that their crops will grow.
V’Lex requires that part of every harvest be buried be-
neath the soil so that he may enjoy the offering. • Tolerating the diseased, that which is unclean must
be separated from the herd.
Prayers • Failure to obey those closer to V’Lex than you.
Said in the late afternoon or before meals. • Tolerating witches or other occultists.

Omens Notes
V’Lex’s messages are sent through strange behaviors V’Lex is known as the second father of the satyrs.
in domestic animals, odd patterns in crops, and disfig-
ured pumpkins. Image
V’Lex looks like a scarecrow with the head of a pumpkin.
Typical Followers
Satyrs, freyaens, hibbens, ogres, and humans. Court(s)
Freedom
Ceremonial Dress
During religious events, his followers wear long grey or Avatar
green robes with masks of animals or pumpkins. Harvestmaster Thangotti, an ageless satyr, has served
as V’Lex’s avatar for over 5,000 cycles. He and his boread
Church (nymph) wife Sylhavnif have recently moved to Ifoupum.
V’Lex’s anti-city stance has caused an unexpected He now runs the temple of V’Lex there.
growth in his religion over the past 300 cycles. Many
new churches have been established in this time. Most Divine Relationships
of his temples are built in a style similar to other local The story of V’Lex’s romance of Quillicalian is recount-
buildings. This can make them hard to find or easy to ed through both of their faiths as one of the most touch-
overlook by non-locals. ing love stories ever told. This story culminated in their
marriage. Quillicalian, F’Tash, and he are known as the
Name of Day Trinity of Agriculture. He requires his followers to also
The Day of the Harvest pray to both these goddesses. V’Lex is closer to both of
them than any others, but he is also friendly with Shi,
Holy Text Bacchus, Lassadarnya, Demar, and Luk-Coo, whose cause
A Time for Reaping he has now joined.

169
V’Lex lost a battle to Foosha during the Shadow Purge. 8 - Invulnerability to Disease and Life Force Drains
This led to V’Lex being crucified from the side of a moun- This power makes you completely immune to all
tain in Nifland which now bears his name. He hung there effects from any kind of Disease or Life Force attack.
for nearly a cycle, ravens picking at him the whole time,
before F’Tash spotted him from above and freed him. The 10 - Watch Through the Herd
following divinities are also counted amongst his enemies: When you cast this ritual you are able to see through
Ahriman, Azi Dahaka, Phoenix, Hystyr, Mingser, Nogus, the eyes of any goat or sheep which you have previous
and Morghul. With the spread of cities, he and Pelgan put your hand upon its head. You roll your Handle Ani-
have become increasingly hostile towards each other. This mals, the better your roll the quicker you are able to find
hostility has also been directed at Helena. Having recently the animal you are looking for. Though you are not in
embraced Luk-Coo’s cause, he may well be headed to- control of the animal, you may force it to look in any di-
wards war with the Enforcers. He also gets along poorly rection you like or even move several feet. You are only
with Dingen due to this god’s hatred of F’Tash. His relation- able to see through its eyes.
ship with Demar is much better than with T’Hool.

Clergy [Druids and Priests – Cleric of V’Lex]


Requirement(s): Farmer 3 and Handle Animals 2.

Caster Checks: ENL + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated. Quillicalian and V’Lex may be
worshiped collectively. Those that do must select ei-
ther druid or priest and gain all the additional abilities
listed under each of these divinities and can cast ritu-
als from the following Precepts: Earth, Light and Un-
derworld. To be a cleric of both, you must pay 1 extra
Advantage Point at character creation and 1 extra on
each a Caster Status gained.

2 - Eye of the Shepherd


Casting this ritual gives you a bonus to Handle Animal
rolls equal to your Caster Status for the rest of the scene.
You can also use this bonus when constructing scare-
crows to keep the blackbirds from the fields.
Luk- Coo (God)
4 - Ward Against Disease Prince of the Dying Light
This ritual forces diseased people or creatures from
your presence. They must roll Meditation (Mind Control) Spirit Level
against your Piety + ENL Rating. Each diseased individual Six (6)
you roll higher than is forced to flee from you and cannot
come near you for the rest of the scene. Dominions
The Dusk, Dying, the Elderly, Moths, Mourning, Romance,
6 - Guardian Pumpkin and Truth.
When you cast this ritual upon a pumpkin it trans-
forms into a humanoid creature much larger than its Parents
normal size. This creature is an Extra with a Status equal Ahriman and Ahuramazda
to your Caster Status. It has the following Stat Modifica-
tions: +2 STR, -1 Dex, +1 Vig, -2 INT, -1 Enl. It also has a Number
Species-Granted Hide Rating equal to your Caster Status. Seventy-Four (74)
Its claws or bite deal 4/1/5.
Alternatively, you can use this ritual upon a scarecrow Weapon
you have created, with similar results as above. Mace

170
Gift Holy Text
Romance Through the Eyes of Your God

Symbol Dogma
A white moth sitting on a purple rose. Formerly this Those who have lived long enough to become old,
symbol was a skull. have much to teach those wise enough to listen. Always
show them the highest respect. Do not compromise your
Servitors beliefs in the face of a hostile world. Through loyalty and
Cyrm (demon) faith this church shall be greater than before. In this sea-
son we build towards a war, cultivate the goodwill of all
you can. Do not aid the cause of those aligned against us.
Sacrifices We are not monsters; show this through your respect for
Refusal to lie under any circumstances is viewed as
those that are old, dying, or mourning. While we must
a sacrificial austerity. Ritual sacrifices of followers of
the Enforces or Loptif are also sure to increase a clergy prepare for war, we must not forget to live. If we do this,
member’s renown. we have already lost. For life is sacred but means noth-
ing when it is devoid of happiness. Loptif grows stron-
ger with each lie told. Give our enemies no strength. Not
Prayers from your words. Not from your actions.
Said at dusk.
The Nine Acts of Irreverence
Omens
Hidden within the rustling of leaves in the wind, in • Lying
strange behavior of moths, cracks in masonry, the face of • Failing to cultivate romance.
a flower, or the mutterings of the elderly. • Falling to the lure of darkness.
• Failing to comfort mourners.
Typical Followers
Meehan-ghes, baobhan sith, satyrs, humans, kitsunes, • Refusing to balance life (life cannot merely be war, if
du’ k’ sit, freyaens, kalfars, and hibbens. it is, it is already lost).
• Showing disrespect to the dying.
Ceremonial Dress • Failing to study your enemies.
In ceremonies the acolytes wear white robes. Orange
is worn by the Twilight Preachers, who are full members • Aiding the Enforcers in any way.
of the temple. Red is worn by the temple’s second in • Tolerating the presence of a vampyr (these
command and purple is reserved for the highest ranking loathsome things cursed by Luk-Coo must not
of the temple. The titles ‘Dusklord’ and ‘Sunset Lady’ are be abided. It is their lot to live away from others).
reserved for the highest ranking members. It is custom-
ary for the cloaks to be presented to members of an or- Notes
der by the highest ranking clergy member. This is done as Luk-Coo; also known as: Prince of the Dying Light,
part of an elaborate ceremony which is usually followed The Eyes of Truth, The Resurrected, The Guardian of the
by life affirming activities such as a festival. Gates of Dusk; was a level 7 spirit, but has lost a great
deal of his power after the attacks from the Enforcers.
Church
Many of Luk-Coo’s churches have been leveled in re- Image
cent cycles by the Enforcers. Others, such as the Church A pale-skinned man with a large, lean, toned frame that
on the High Hill outside of Trade, have been overtaken by looks vaguely similar to a handsome human with slightly
followers of Loptif. This nearly eradicated his church, but pointed ears. Long black hair trails halfway down Luk-Coo’s
the faith has been reborn atop the mysterious troll-built back. No features of his are more striking than his eyes
Spire. Here A-Ya Doon and his redcaps have launched a which shift through the colors of dusk. The exact color de-
holy war against those that slew their god. pends on his mood. This has led some to call him The Eyes
of Truth. Those that do are wary of him when his eyes are
Name of Day red. Recently made depictions of Luk-Coo show him wear-
The Day of Ever Dusk ing fashionable clothing and expensive jewelry.

171
had ever seen. This act was what granted him dominion
over mourning, for no one understands this state better.
Finding the world beautiful despite its ugliness, he can-
not abide Ahriman or his parent’s plan. No god works
more actively to defeat Ahriman through recruiting The
Shadow King’s followers than Luk-Coo. Unfortunately this
recently adopted strategy has merely given his detractors
more ammunition when claiming Luk-Coo himself is in
league with darkness.
Tensions have always been high between Luk-Coo and
Ajyra, but they have grown far worse with the changing
of the Tribe of Ravenous into the redcaps. Ajyra has de-
clared war upon Luk-Coo for the theft of these loyal wor-
shipers. This has exacerbated animosities between Luk-
Coo and Hystyr. Believing the death of Hystyr is the only
possible way to stop the plans of Ahriman, led Luk-Coo to
make an attempt on the goddess’s life.
Convinced that Luk-Coo was in league with both the
forces of darkness and magic, the Helena-led Enforcers
launched a brutal pogrom against this faith. Having no
knowledge of his resurrection, they believe Luk-Coo to be
dead. Despite his many enemies, Luk-Coo views this group
as the greatest threat to his new faith. He has taken great
steps to prevent them from learning of his resurrection
while gathering allies at the same time. It is his plan to
launch a holy war against these murderers. His anger is es-
Court(s) pecially great towards Zhaust, who was once a respected
Freedom ally of his. Unbeknownst to the god of dusk, Nogus watch-
es, carefully planning the time when he will approach Luk-
Coo – with an offer that will change everything.
Avatar Loptif’s only passion is her utter hatred of Luk-Coo. No
Devout followers of Luk-Coo whisper that it was A-Ya
divinity works harder against him than his former avatar.
Doon’s unwavering believe in their god that granted Luk-
Her followers ruthlessly target his churches and she con-
Coo resurrection. They say that A-Ya would not allow Luk-
verted many of his priests during the time he was dead.
Coo to die. They also note that their god is more passion-
Nothing has pleased her more in her cold existence than
ate, romantic, and artistic than before. His cold demeanor
the return of this god, the reason being that she desires
seemingly has melted away. Some speculate that this has
the joy of taking his life.
more to do with the new avatar than the god. Some even
Though he has great respect for Opiate and T’Hool,
think that Luk-Coo is dead and that which is masquerad-
the divinity he is closest to is Cinder. Long had he loved
ing as their god is simply something conjured up by A-Ya
Cinder from afar. With his return he found his increased
or perhaps even the avatar himself. A-Ya Doon is a human
power over romance made him irresistible to her. Con-
who underwent the transformation into a revenant after
summating their love, she has become his greatest ally.
his murder at the hands of his former followers. This hap-
Surely there shall soon be a war which rips the world
pened when the priests under him converted to Loptif.
apart as Darkness watches and waits.
Luk-Coo’s first avatar was the second-born freyaen, Lop-
tif. His second was Hycro, the progenitor of this human
line, who was slain by the avatar of Helena. Clergy [Druids, Priests, and Shamans – Cleric of Luk-Coo]
Requirement(s): Crushing 1, Diplomacy 2, Love 1 and
Divine Relationships Insight 1.
Anger and pity are all that is left of his relationship
with Elsam. Nothing saddens him more than thinking of Caster Checks: PRE + Piety + a Piety Forte in the given
his twin sister and her betrayal. Being a scholarly deity, ritual, if possessed.
he knows that with Ahuramazda dead, the world has lit-
tle hope against the next tide of darkness. His mourning Rituals: Clergy gain the below-mentioned rituals at the
for his murdered parent was the greatest K’Vega-Thale Caster Status indicated.

172
2 - Twilight-Touched
Healing rituals can only be performed by taking life
force from someone or something else. This means that
to heal 1 HG, you must take 1 HG from somewhere else.
This is a channeling effect. You touch the subject you want
to damage when you cast the ritual the subject rolls Con-
ditioning (Life Force) against your Caster Check. For every
point of HG you take, you are immediately able to heal
yourself or another for 1 HG. You are still limited by any
other healing limitation of the ritual, such as not being
able to heal a subject who is in The Quick. Your healing
rituals otherwise work normally. Additionally, when you
produce or weave light, it appears as the colors of twilight.
You are also granted a ritual which allows you to stop the
process of decomposition on a corpse for 1 cycle.

4 - Arm of Dusk
When casting this ritual, you produce an arm of purple
glowing light which is capable of delivering your rituals as
if you were touching the subject. You are able to attack
with this arm. It deals damage equal to your Caster Sta-
tus, has an Armor Surpass equal to your PRE Rating and
Boosts on 7. Attacks from this arm are Strikes and you roll Hystyr (Goddess)
Brawl normally. It can strike spirits of light and darkness,
and it gives off light. This arm can stretch 20 feet plus 20 Raven Wind
feet per Caster Status plus your full PRE and full ENL. It
lasts for a scene or until dissipated by the caster. Spirit Level
Six (6)
6 - Through the Eyes of the Moths
Enables you to see through the eyes of any moth you have Dominions
formed a bond with. To form a bond with a moth you must Ambushes, Assassins, Corvids, Counter Intelligence,
spend 1 minute carefully looking into its eyes. Once you have Espionage, Infiltration, Intrigue, Meadows, Night Wind,
done so, casting this ritual will enable you to look through the Spies, and Traitors.
eyes of every moth you have a bond with. You are then able
to cut through this sea of information with supernatural ease. Parents
Demar and Igvale
8 - Casting through Moths
Enables you to cast any ritual through a moth you have Number
established a bond with using Through the Eyes of the Moth. Seventy-Five (75)
Casting through a moth will kill the moth, so you may only
use this power once on each moth. The moth must physi- Weapon
cally touch your target for this ritual to take effect, even if Dagger
the ritual would not otherwise require you to do this.
Gift
10 - The Baptism of Blood Intrigue
This ritual creates redcaps from meehan-ghes. It is im-
possible for a meehan-ghe to become a redcap without
it. You must be on top of the Spire to perform this ritual,
Symbol
A raven without a head.
as it requires the great lake of blood.
Additionally, when you gain this Caster Status you
gain a power which makes it impossible for you to be- Servitors
come a vampyr. Also, you have Invulnerability to any Naberius (daemon)
ritual cast upon you by a follower of Loptif. You also gain
a +1 bonus to Resistance Rolls against rituals cast by fol- Sacrifices
lowers of the Enforcers. The targets of your assassinations.

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Prayers Dogma
Said at night. Never put yourself at more risk than you have to.
There are many you must kill in this life. Make sure your
Omens kills are subtle. You do not want to have them traced back
In the form of odd images in a field of black birds. to you or risk your life in face-to-face combat. Do not be
saddened by the things you do. They must be done. Re-
gret helps no one. Be loose in your mind as you must
be willing to be anyone at any time. Your mind and body
are Hystyr’s, not your own, and you must be willing to
give them to anyone for any reason if it helps you achieve
your goals. Hold no regrets for what happens to you or
for what you do to others.

The Nine Acts of Irreverence


• Telling the truth when a lie would be better.
• Refusing to seduce someone if it will help your goals.
• Getting caught in a lie.
• Being discovered when you are spying.
• Aiding a troll in any way.
• Aiding a follower of Pelgan.
• Failing to kill a target when you have the chance.
• Believing another member of the church is better
than you (each follower is supposed to strive
towards becoming her avatar).
• Attacking an opponent face-to-face when you could
dispose of them more subtly.
Typical Followers
Kalfars, meehan-ghes, freyaen (she greatly loves to have Notes
members of this species as followers and actively tries to Hystyr was once a kind goddess of youth, meadows, and
recruit them, as she relishes their betrayal of the light), hu- cheer. During the Gods’ War, she was savaged by a troll
mans, and hibbens. The vast majority of Hystyr’s followers who cut her head from her shoulders at dusk. As night fell
are female and she teaches them to use seduction. an enormous raven came to the dying goddess. It vomited
onto her neck and then thrust itself inside her body.
Ceremonial Dress Hystyr was filled with rage towards Pelgan, the god who
Raven-feathered cloaks with jet-black hoods without had been tasked with keeping her safe, but instead left her
any holes in the face. They wear yellow or dark orange to find glory on the battlefield. The newly rising moons be-
boots and usually a belt made of the bones of slain foes. gan to speak to her through the whispering night wind. This
Some weave corvid feathers into their hair. filled her with prophecies and promised her a place of impor-
tance with a master who cares. She stood, with a cold broken
Church heart, and embraced the night. Ever since her betrayal of the
The largest order of her faith is known as the Creeping Court of Order she has severed Ahriman unquestioningly.
Death. This group contains many of the most dangerous She’s been rewarded with great and terrible knowledge. Ah-
female assassins in the world. riman believes Hystyr is the body of She Who Dances as the
World Ends. She has been forbidden to take an avatar as it is
Name of Day thought the person who will fill this position will become her
The Long Night of Black Feathers new head. This is the first sign of the end of the world.

Holy Text Image


The False. The holy books are usually bound with a ra- Hystyr appears as a raven headed freyaen girl in the
ven’s skull on the front. bud of puberty.

174
Court(s)
Darkness

Avatar
None, she has never had one. But it is believed that
one day there will come a person known as She Who
Dances as the World Ends who will become her avatar
for a short while to usher in the end of K’Vega-Thale.

Divine Relationships
Hystyr truly loves Ahriman. Ajyra is her greatest alley
and she has great affection towards him. Her greatest ri-
val is Loptif, though her greatest hatred is reserved for
Pelgan. She also detests all trolls and commands her chil-
dren to kill their descendants whenever possible.

Clergy [Priests and shamans, her clerics are called


talons – Cleric of Hystyr]
Requirement(s): Guile 1, Hate 1, Light Blades 1, Stealth 1
and Streetwise 1.
Ajyra (God)
Caster Checks: INT + Hate + a Hate Forte in the given rit- Living Nightmare
ual, if possessed.
Spirit Level
Rituals: Clergy gain the below-mentioned rituals at the Seven (7)
Caster Status indicated.
Dominions
2 - Hystyr’s Grace Fear, Horror, Kidnapping, Meehan-ghes, Nightmares,
Casting this ritual gives you a bonus equal to your Cast- Pine Trees, Terror, and Wolves.
er Status to Stealth, Fakes, and Seduction rolls. You must
make a Caster Check of 10 to successfully cast this ritual. Parents
Ahriman and Opiate
4 - Poisoner Advantage
You gain the Poisoner advantage. Number
Seventy-Six (76)
6 - Through Blackbird’s Eyes
Casting this ritual enables you to see through the eyes Weapon
of any raven or crow. You can see and hear anything as if Nightmare Whip
you were them. You are able to quickly go through a large
number of birds. You must make a Caster Check of 10 to Gift
successfully cast this ritual. Pine Trees

8 - Shadow Play Symbol


This is identical to the ritual from the Darkness Precept. Wolf’s Head

10 - Night Wind Servitors


When you cast this ritual, you become the wind. This The Tall Men (ephemerals)
ritual lasts for the scene and you can only cast it at night.
Only your body changes; all items worn or carried are left Sacrifices
on the ground. You must make a Caster Check of 15 to The fear that is emitted from the terrorized, especially
successfully cast this ritual. kidnapped children.

175
Prayers Notes
These are said at night, usually before one goes to Ajyra grows more proud of his creations with each
sleep or enters meditation. passing cycle. There is perhaps no god that views his
people as more deserving than Ajyra. What would hap-
Omens pen if Ahriman decided the meehan-ghes were not
Through nightmares. worthy of continuing?

Typical Followers Image


Meehan-ghes, greys, ogres, viagyshes (werewolves), A horrific creature with the head of a horse, long
goblins, humans, and chezari. He will not accept freyaens curved claws, hooves, a hairy body, and bat-like wings.
or kalfars as followers.

Ceremonial Dress Court(s)


Dreaming and Darkness
This varies greatly but often focuses on elaborate, large,
fashionable costumes that are meant to inspire fear.
Avatar
Church The Planter, a grey who was said to have planted his
Midnight’s Children is the name of Ajyra’s orthodox great Forest of Fear by hand long before the meehan-
church. This is largely composed of meehan-ghes. There ghes were created. He is said to punish any meehan-ghe
are serious problems between this branch and Ajyra’s who turns away from Ajyra’s teachings. The first sign of
werewolf followers. his presence is the clanking of glass bottles. These black
bottles contain demons who willingly serve him.
Name of Day
The Long Night of Fear Divine Relationships
Ajyra’s half-sister Dazazya is his greatest rival. His great-
Holy Text est wish is to capture and terrorize her before drinking her
The Codex of Terror blood. He detests the way she profaned his vision of the fey
by inverting his design to create the freyaen. His enemies
Dogma also include his former lover, Elsam, who attempted to kill
The mind of your quarry is the greatest weapon you pos- him, and Loptif, who is attempting to usurp his position.
sess. Turn it against them. Let it know the danger of death is Despite his dark aspect, he has an extremely positive
near, but not the way in which it will come. With the proper relationship with Opiate. Many theologians speculate that
manipulation, your quarry’s mind will conceive of you as even Ajyra is actually Opiate’s favorite child. Ajyra has certainly
more horrific than you are. Use distance, sound, and dark- honed his skills in the Dreamlands to a degree greater than
ness as your tools. Torment them as long as you can. This any of his siblings – something Opiate seems very proud of.
game is the food of your god. Feed him well. When they are Ajyra has never denied Opiate in any way and commands its
at the height of their fear, close in and have your way with followers to show the same degree of respect.
them. If you are powerful enough, you may even plague the A constant adviser and lieutenant to Ahriman, Ajyra’s
dreams of your quarry before making yourself known in the loyalty to this parent was shown in the Shadow Purge. Dur-
flesh. Like the wolf, you are a thing of nightmares. ing this time, Ajyra greatly aided in the near destruction of
K’Vega-Thale. Mool and Foosha report to Ajyra in the hier-
The Nine Acts of Irreverence archy of Darkness. Though they do get along, he makes cer-
• Showing fear. tain they know he is their better.
Ajyra’s favorite divinity is Hystyr. Though Ajyra doesn’t
• Sparing a freyaen.
realize it, he has fallen in love with this goddess. He looks
• Easing someone’s fear. forward to nothing more than aiding her in planning covert
• Failing to show others your true fearsome nature. operations. However, it troubles him how hard it is to con-
centrate on the task at hand while he works with her. Since
• Refusing to savor a kill. he has begun to feel this way, thoughts of unraveling the
• Failing to enjoy the terror you cause. world fill him with sadness – a feeling he never knew before.
• Failing to learn all you can about the world of dreams. Ajyra is in awe of Cinder. The Queen of Freedom’s beau-
ty is so great it is the only thing that actually makes him
• Cutting down a tree. nervous – a feeling he finds most unpleasant. This being
• Using gold. said, he has no romantic interest in her whatsoever.

176
Clergy [Druids and Shamans – Ajyra’s clerics are called
Drude (plural Druden) – Cleric of Ajyra]
Requirement(s): Athletics 1, Chains and Whips 1 and In-
timidate 3. Werewolves cannot be shaman, but unlike
others, they have developed a priesthood and may select
that calling.

Caster Checks: PRE + Piety + a Piety Forte in the given


ritual, if possessed.

Rituals: Clergy gain the below-mentioned rituals at the


Caster Status indicated.

2 - Night Terror
This ritual may only be cast within the Dreamlands.
When cast you gain a bonus to Intimidate rolls for the
rest of the scene equal to your Caster Status.

4 - Pine Skin
When you cast this ritual you gain a bonus to your
Hide Rating equal to 50% of your Caster Status. This bo-
nus cannot be combined with any other Hide Rating bo-
nuses. This bonus lasts for the scene.
Ahriman (Elder Creator)
The Shadow King
6 - Nightmares
This ability allows you to cause everyone asleep within Spirit Level
1 mile per Caster Status of you to experience terrible night- Ten (10)
mares. Those who awaken from this experience often com-
plain of having had a monster sitting upon their chest.
Dominions
8 - Whip of Nightmares Annihilation, Apocalypse, Corruption, Darkness,
By sculpting darkness you can create a weapon of spiri- Deer, Entropy, Extinction, Hunting, Killing, Moons,
tual energy. This weapon is capable of inflicting damage on Night, Nihilism, Oblivion, Perfection, and Shadow.
physical creatures as well as spirits of darkness. It can also
affect any form of spirit that you possess a, Non-Species- Number
granted, Intimidate Forte against. It deals an amount of Seventy-Seven (77)
damage equal to your Grades in Intimidate, has an Armor
Surpass equal to any Intimidate Fortes you have against the
Weapon
species you are attacking, and Boosts on 6. The damage it
Moonbow or Scimitar
deals is in no way affected by your STR. It is treated as a
nightmare whip for all other reasons such as calculating At-
tack, Fortes, etc. You may create this weapon as a normal Gift
casting which dissipates at the end of the scene. Or you may Hunting
make this weapon permanent by permanently expending
a point of Zeal. If you make it permanent, you will always Symbol
sense where it is. Artist 3 is required to make this weapon. Black glass with two points of orange light.

10 - Shadow Pack Servitors


When you cast this ritual you tap into the spiritual
Melodists (demon)
essence of wolves. It allows you to create a number of
wolves equal to your total PRE. These wolves can be large
enough to ride. They are Extras of your Caster Status who Sacrifices
are also spirits of darkness. In tune with you, they react In the form of innocent creatures sacrificed under the
as you’d likely wish them to without command. watchful moons.

177
Prayers The Nine Acts of Irreverence
Said during the night or in the shadows. • Failing to work towards your own perfection.
• Aiding a follower of light or order.
Omens
In the form of moving shadows, seeing shadowy crea- • Failing to work towards this world’s eradication.
tures as you awaken from dreams, in the light of the • Helping others when you have nothing to gain.
moons or upon the night wind.
• Failure to spread the world of night or convince
others to accept the darkness within them.
Typical Followers
Meehan-ghes, goblins, ogres, kitsunes, humans, si- • Aiding the weak.
rens, satyrs, sprites and vampyrs. • Failing at corrupting others when you have the
opportunity.
Ceremonial Dress • Disobeying your superiors.
Black fur capes with two large red circles on the back. • Falling prey to your own petty agenda (your time is
The colors of dress are dominated by black and dark Ahriman’s, not your own).
grey but white, yellow, orange and red are also common.
Clothing woven of shadow is seen as a sign of power and
those who have such are respected. Notes
Ahriman; also known as The Shadow King, Spirit of De-
struction, Oblivion, Ender of the Imperfect, The Liege of
Church Orange Hours, and The Annihilator; created deer, which
The Orange Army, Night’s Army, the Army of the are devoid of the typical simple soul animal’s possess,
Moons, The Black Cult, The Cult of Annihilation and The from the flesh of unicorns. There are rumored to be crea-
Children of a New World are only a small number of the tures that existed in a world before K’Vega-Thale that
many splintered factions of its faith. Many of these have through pleasing Ahriman gained its favor and became
differing interpretations of its doctrines. The only publi-
part of its perfect plan. This means these living relics still
cally known temple of Ahriman’s outside the Forest of
exist today. What this place that preceded modern day
Fear is in Trade. The Church in Trade is named The Church
reality might be is unknown. Numerous mentions of such
of a New World.
a place fill the black texts of Ahriman’s faith.

Name of Day
The Long Night of the Hunting Moons Image
It is said the two twin full moons which hang in the
night sky are Ahriman’s eyes and that all of darkness is
Holy Text its body. Sometimes it is depicted as a black dragon with
The Doctrine of Entropic Adversarial Illumination
two huge white or orange eyes.

Dogma Avatar
That which is, is imperfect. That which is imperfect
Since Azi Dahaka’s ascension to divinity, no one has
is offensive. That which is offensive must be destroyed.
With patience perfection will be attained. Annihilation served in this position.
has been foretold. Only N’Thraxu may know the time of
the unraveling. This world (as the three before it) shall be Divine Relationships
undone so that a new world may spring forth in its place. Ahriman killed the sun in the second War of Light and
This is the promise of Ahriman, who is infinite, to a finite Darkness. This caused an entire cycle of darkness which
world. Court the favor of Darkness by obeying its laws, led to the extermination of many species. Ahriman se-
which will lead you closer to your own perfection. Realize duced its daughter Elsam and impregnated her.
that perfection and you may hope to live eternally. The Believed by many to be the most power of the elder
power of your presence will strengthen the strong and creators, the other divinities either serve or fight against
destroy the weak. Ahriman. Nothing is more universally described as evil.
Reason, order and light are lies meant only to bring As Ahriman’s power grows, it is feared nothing will be
suffering. Know that those who embrace the lie of light able to stop the eradication plan of this divinity.
are in pain – it is up to you to end their suffering. In time
all sinners shall be eradicated. Perfection shall follow in
the wake of their demise.
Clergy [Warlocks – Cleric of Ahriman]

178
Requirement(s): Academics 1, Hate 1, Intimidate 1, Piety feel so natural. While it is possible to fight against this, it
2, Occult 1, Speak Language: Ahrimanian and Theology 1. is not in your nature to do so. Those that do not become
Saints of Darkness are doomed to journey many lives
The road of the anti-magus warps and twists the flesh, of horror. It does not matter how many lifetimes have
mind, and soul. Through granting knowledge not meant passed. The demons will always come for you. There is
for men. While a warlock is perfectly capable of pre- no known way to remove this taint. It should be noted
forming benevolent actions, regardless of what they do that the above process of the melodists only needs to be
it is nearly impossible for others to ignore the inherent performed once upon any soul. The ghosts of warlocks
wrongness of their being. Warlocks are also referred to are considered demons.
as: anti-magi, oath breakers, lords of the broken oath, di-
abolists, unweavers, unravelers, adversaries, followers of Caster Checks: PRE + Piety + a Piety Forte in the given
the left-hand path, and a number of less kind names. ritual, if possessed.
Unlike the clergy of any other divinities, warlocks cast
both rituals and spells. Magi consider warlocks to be a Rituals:
perversion of their esoteric paths and claim to have been
recorded in the books of N’Thraxu before warlocks. War- 0 - Aura Reading
locks claim that in truth their art is far older than magic. You can see the life energy of a subject. This allows you
Their magic works by unraveling the spiritual energy of to know whether a subject is close to death, diseased,
the universe. They attack the energy which holds a thing has had its life force injured, possesses magical or mysti-
together, the energy which keeps the forces of decay cal abilities as well as its general mood. This also grants
away from it. you the Insight Fortes (Emotions and Lies). If you already
Warlocks are horrendously unnatural creatures. You have 1 or both of these Fortes you gain twice the normal
do not naturally regain your powers. Instead, you must benefit. This spell requires no roll. You are able to use this
rip the essence which fuels your macabre arts away spell without cost. At this Status you are called a cultist.
from reality itself. This is accomplished using Nihilistic
Caress. The energy you steal with this power is known 1 - Nihilistic Caress
as your Thread Count. Your maximum Thread Count is The subject rolls Piety against your Occult. The subject
your Caster Status + PRE Rating. Unlike other casters you gains a +1 bonus to this roll if they have any gold upon
cannot expend VIG points for additional casting powers. their person. If you win, the contested roll you drain 1
Status 0 rituals and spells cost you nothing. All other ritu- VIG point + 1 VIG point for each Boost you gain. This
als and spells cost you 1 thread unless otherwise stated. VIG only returns through the restorative powers of light-
Warlocks gain access to the following spells, at the Caster based mysticism. If the subject does not possess Piety
Status listed below, and rituals from the Darkness Pre- they automatically fail this roll. This power can also auto-
cept. You also have a number of maledictions listed after matically be used on objects that are not made of gold,
your spells. To cast rituals, you must have a Piety score silver, copper, or diamonds. Afterwards, the object looks
equal to 2 + the Caster Status of the ritual you wish to monstrously defiled and projects an aura of wrongness.
cast (you must of course, at least, be that Caster Status). One of the many ways hunters track warlocks. Whenever
To cast spells you must have an Occult score equal to 2 + this power is successfully used you gain 1 point in your
the Caster Status of the spell you wish to cast. Thread Count, up to your Thread Count maximum. The
You are merely a cultist until you reach Caster Status damage inflicted by this spell leaves horrific occult sigils
3, at which time a melodist from the Outer Darkness ap- upon the subject’s flesh. These sigils ache, bleed, ooze
pears and offers to perform the Song of Obliteration for pus, and occasionally move. So unclean is their presence
you. If you decline, you can never again gain Caster Sta- that they slowly wear away at the subject’s sanity, lead-
tus as a warlock. The demon is also likely to attack you ing to depression and often suicide. You are able to cast
and carry off your soul. If you accept, then the notes of this spell a number of times per day equal to your Occult
the song slide inside you and rewrite your essence, for- + your VIG Rating.
ever annihilating the beauty of your soul and replacing
its harmonious sound with a warped pitiful hollow song 2 - Regenesis
that no mortal creature should ever hear. This begins a By spending 1 point from your Thread Count, you are
spiraling descent into utter evil. able to create a simple object up to the size of a weapon
The process that changes you into a warlock is not and no more complex than a sword. Regardless of the
simply one of flesh and thought. It is a transmogrifica- type of object you create it has an appearance of utter
tion of your soul. Even when reincarnated the demons of wrongness. The object has a mist-like composition to it
Darkness know you are one of their own. They will come and will slowly taint anything (other than you) it holds
for you and force you back to the path – a path that will or touches for a prolonged period of time. If you create a

179
weapon, it deals an amount of damage equal to your PRE complete, you gain a bonus to Disease Resistance Rolls
Rating and automatically bypasses armor and shields; equal to your Caster Status (demons do not like the share
however, it does not bypass Species-Granted Hide Rat- – even with each other) as well as Fire Tolerance equal
ing. This weapon Boosts on 5. No bonus damage is add- to your Caster Status. You also gain 1 additional ability as
ed from STR or ENL. These objects last until you dissolve decided by your FT to reflect the nature of your physical
them, which requires an Accelerated Action. You may change. Casting this spell costs 3 points from your Thread
purchase a 1 point Advantage that allows any weapon Count as well as 1 permanent HG and it can only ever be
created by this spell to also be able to damage ghosts cast once. All effects from this casting are permanent.
and spirits. You may purchase a 1 point Advantage that
allows you to create Bows and Projectile weapons with 5 - Call on the Dark
this spell. Casting this spell allows you to whisper into primordial
darkness itself. Answers to your questions are returned
3 - Breaking the Law by the demons within the night. Upon casting this spell,
This spell should only be acquired at the end of a great you roll Occult the higher your success the better the in-
ritual. This should involve terrible sacrifices to your de- formation you learn. Whenever you roll 1/1 on your Oc-
monic patron. This ritual culminates in your undergoing cult roll, something particularly bad happens. There is a
a transmogrification which unravels and rewrites your price for calling upon things which are best left alone.
soul. You become an abomination in the eyes of reality.
Once this deal is made, you will no longer be a mere cult- 6 - Unlawful Knowledge
ist, but a fully realized warlock. Learning the secrets of You are capable of casting any magus spell of caster
this spell elevates the cultist to the ranks of warlock as level 5 or less, you’ve witness today for the rest of the day.
the use of this power officially breaks the sacred oaths Casting such a spell costs 2 points from your Thread Count.
that N’Thraxu laid down for the use of magic.
You may now devour the Prana or Zeal of any magus 7 - Repulsion
or clergyman within melee attack range. The subject When you cast this spell, Extras of lower Status than
must roll Meditation (Body Control) against your Occult. you will flee, other subjects must roll Meditation (Fear) +
If you win, you drain an amount from their Prana equal to Piety against your Intimidate to avoid having to flee from
your INT Rating + 1 for each Boost you roll. After reducing you. So great is the force of your wrongness that it trig-
a caster’s Prana or Zeal to 0, you tap into their vitality as gers the animal instinct in those around you. However,
if they were casting beyond their capabilities. This means all those that make their Resistance Roll gain a bonus of
you take points from their VIG score at an equal amount +1 to their Hate score against you and will do all they can
as you did their Prana or Zeal. VIG points taken in this to end you. You can choose to allow this not to affect any
way are regained at a rate of 1 per day. At any point if cultists working under you. Warlocks of equal or higher
the subject reaches 0 Vig, they die. Prana and Zeal are Caster Status are immune to this spell. This spell does not
regained normally. Due to the nature of a warlock’s en- affect demons.
ergy this spell does not work on them nor does it work on
individuals without 1 of the caster advantages. 8 - Chronos Slaying
You heal 1 point of HG for each point you siphon from a Casting this spell damages the flow of reality around
caster. As you cast this spell, your aura actually slides over you so badly that you no longer age, nor are you subject
the caster, parasitically feasting upon their soul. This act to the effects of anything magical that would age you. Its
is completely visible to anyone capable of reading auras. effects are permanent. You can cast this spell on others,
but it twists them in unpleasant ways and costs you 1
4 - Demonolatry permanent point of VIG. You must first eat a living toad
To cast this spell, you must surrender your flesh to in order to cast this spell.
your demonic master. Once finished, your body will be
forever altered as a portion of your demonic master is 9 - Renunciation of Life
infused into your skin. You can feel the thoughts of this Extras within the sound of your voice whose Status is
creature when it chooses to allow you. The nature of the less than yours will be slain immediately. You can choose
change to your appearance is left to the creativity of the to make any of your followers immune to this spell. Other
FT but should be severe enough to mark you as a demon’s subjects (such as Stars or monsters) each make a Life Force
thrall. Some examples include an eyeball on the palm of Resistance Roll against your Occult roll. Each subject you
your hand, a face on your tongue, or tentacles which defeat in this roll loses all their actions on their next turn.
grow from your back. While your mark may be readily
noticeable, it may also be concealed well enough that it 10 - The Equation of Unmaking
can only be seen when you are nude. Once the fusion is When these mathematical symbols are drawn in the

180
air the subject of your spell must roll Meditation (Body 4 - Milk curdles, wine beings to sourer, food rots, and
Control) against your Occult roll. If you win, they lose an bread will not rise in your presence.
amount of VIG equal to your entire PRE score + 1 for every
Boost you roll. The visual effect of the spell is their body 5 - Your eyes become pure black orbs.
actually unweaving before you as you uncreate them.
6 - You no longer cast a reflection. The mirror is Nogus’s
realm. He will not abide your trespass upon it.
Maledictions
In addition to their spells, warlocks gain the following 7 - For your crimes of breaking the path of magic, you are
maledictions at the level indicated. subject to having your own path broken. Golden spikes
can be driven into your footprints. These attacks are se-
3 - You have now fully entered the left-hand path, this verely painful but cannot reduce you to less than 7 HG.
causes you to become Hypersensitive to Gold. No longer
can you touch it or carry it. Animals will no longer go near 8 - Time does not pass within several feet of you pres-
you, except: ravens, crows, wolves, and swine. You gain a ence, causing space around you to ripple and take on a
bonus equal to your Status to Cower rolls against animals. mirage like characteristic.
You no longer cast a shadow. It is thought the reason for
9 - Plant life withers and dies as you tread near it.
this is you no longer have a soul. Light mysticism no longer
heals you as you are a creature of darkness and may only 10 - Animals and people become sick in your presence.
be healed through entropic energy. It will not be possible If you were to walk through a town, you would leave a
to resurrect you and you will no longer heal naturally. plague in your wake.

181
3. Advantages
“As twinkling lights that soon expire, we can no more understand The Void than a cricket can understand the
making of a clock,” — Urkor Morikesh, morot summoner and explorer.

The following advantages are designed to aid in the cre-


ation of divinely focused Catalysts. Advantages (2 Points)
Blight
Advantages (1 Point) Requirement(s): Warlock Caster Status 3
Brighter Glare Description: You may add your Caster Status to any attack
Requriment(s): One of the following: Light Precept, Fol- made against a plant or plant-like creature.
lower of Shi, or Zhaust.
Description: Rolls with Glare of the Sun or similar rituals Advantages (3 Points)
Boost on 4 instead of 5. Spending 2 additional points (for
a total of 3) allows you to purchase this advantage a sec-
Nihilistic Attack
Requirement(s): The ability to cast Nihilistic Caress and
ond time, causing that ritual to Boost on 3 instead of 4.
Warlock Caster Status 3
Description: You can now transfer your Nihilistic Caress
Heal Self through melee attacks. This power requires the use of
Requirement(s): Light Precept
an Accelerated Action. After casting this spell, the melee
Description: You can use any of your Healing Light rituals weapon you choose gains the ability to inflict Nihilistic Ca-
on yourself as an Accelerated Action. ress on any individual. Once you hit, the spell is cast. If you
miss, the spell remains until cast or the scene is finished.
Slow Heart
Requirement(s): Meditation 6 and Nifling Vile Assault
Description: Enables you to make yourself appear dead Requirement(s): Warlock Caster Status 3
or lifeless by lowering your metabolic processes. You roll Description: Attacks you make with weapons made with
your Meditation (Body Control) against the subject’s Per- your Regenesis spell gain a bonus to damage equal to ½
ception (Touch). your Caster Status rounded down.

182
Advantages (4 Points)
Dual Totems
Requirement(s): Acolyte (Shaman) and must be bought
at Catalyst Creation.
Description: This advantage can only be bought by the
clergy of divinities which possess more than one spirit
animal or plant. You gain two of these spirits as your to-
tems and are able to use all future shaman powers for
each type of spirit, such as shape shifting. You may pur-
chase a 3rd totem spirit for 1 additional point.

183
Fantasy and fiction dance with truth as the dogma,
facts, and myths of the divine are revealed. Learn
the names and secrets of those that sit upon the
Thrones of Divinity. Witness the political games the
Divine Courts play upon the stage of K’Vega-Thale
as they via for control of existence. Learn their
rules and serve them well.

Included within:

• The elder creators, gods, dragons, trolls,


and other spirits which sit upon K’Vega-Thale’s
Thrones of Divinity.

• The nine Precepts of Mysticism as well as


unique rituals.

• Details on how to role-play divinities and


their avatars.

• Secrets of apotheosis.

• A divine genealogical chart.

• Full rules for creating divinely focused characters


such as: druids, priests, shamans, and warlocks.

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