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LEC

8) Mail
8) Mail Room / 8 x 8 / (Square-Shaped) 12) Boss’ Office / 4 x 4 / (Square-Shaped)
Do not generate an Entity for this room. Do not generate an Entity for this room. This
room is divided by a wall down the middle
A huge mail room with wooden walls and orange and a wooden door containing a frosted glass
carpeted flooring fills the room. A walkway up window. On the door is the word ‘Boss’ and a
the center of the room is flanked by troughs small metal flap. It is locked. On the entry inc.
of letters and packages, tumbling from pipes
above in a seemingly never-ending stream. side is a 70s waiting room complete with old
The walls of the room are lined with pigeon- magazines and a potted monstera. Any attempt
holes, each with a different name. A creature to open the door fails unless a player has the
clambers around the room, seemingly just a Red Application.

Red Application At which point the flap opens
torso wearing a yellow shirt and red tie with and a player may post the item, unlocking the
many long spindly arms and fingers extending door.On the other side is a yellow and green
from every hole in the shirt. The creature office with a wooden desk. Behind the desk is
sorts all the mail into the holes, clambering a man in a dark mustard suit. He smiles the
around the room in a frenzy. The only other entire time he interacts with the players,
thing of note is one of the pigeon-holes is unblinking. He simply asks the players 3
painted bright red. Inside is a red folded questions:
envelope labeled Application. It appears to • Why do you want to work for LEC
LEC?
be a job application to LEC
LEC. The room becomes • What is your greatest strength?
Hostile if a player attempts to take anything • What is your greatest weakness?
and the Entity attacks.
If any player refuses to answer any 
question
or does not answer properly, one of his shiny
9) Hallway
9) Hallway / 2 x 6 / 
(Square-Shaped) white teeth detaches from his mouth and flies
Do not generate an Entity for this room. at the player, turning into a small winged
creature and burrowing into their skin causing
A long hallway made of yellow walls and a 8+D8 Fatigue.
Fatigue Once every player in the room
cream carpet that is slightly sodden with has answered he simply states, “Welcome
water. Sitting on the left side of the hallway aboard” before the floor falls away to a void
is a single vending machine. The glass is only and every player in the room is Displaced
Displaced,
translucent, vague shapes can be made out now 
suddenly wearing a black suit, tie and
inside. ‘LEC’ is printed on it and there are carrying an empty briefcase. After a player
6 buttons under an LED display. The display leaves this way they cannot 
re-enter any LEC
reads ‘Speak your choice and offer equal rooms via doors that might connect to them as
value.’ they appear locked.
A player may ask for anything (except an exit) Roll 1D8 for an item in the briefcase:
from the machine and it will deliver it but
will always take something of equal value 1) A manuscript for a play called ‘The King in
from the player. What this is is up to the Yellow.’ If a player reads this they make
Architect. It could be an item of clothing,
Architect a Fatigue Test.
Test On a failure they attack
something they carry or even an organ. Fatigue another player savagely before snapping
must be raised if a body part is taken out of it, dealing 1D8 Fatigue to them
however. before the player snaps out of the stupor.
2) A yellow rubber duck.
10) Stairwell / 2 x 2 / (Square-Shaped) 3) Several yellow pamphlets. The language is
unrecognisable except for the words LEC on
The only other door is at the top of a the cover.
spiraling staircase. D100+100 for step count.
For each 50 steps, a player takes 5 Fatigue.
Fatigue 4) A rotting goat head, covered in writhing
maggots.
11) Janitor Closet / 1 x 1 / (Square-Shaped) 5) Several vintage looking Halloween masks. A
mummy, a werewolf, a zombie and a vampire.
Do not roll doors for this room.
6) Several cut-off fingers. They’re slowly
A Janitor’s closet with mops and cleaning moving.
materials. A large freshly cut goat head 7) A small ham sandwich, still fresh.
hands from a hook and rope in the centre of
the closet, the eyes rolled back, warm blood 8) Embedded in the base of the case is a
flowing freely onto the floor. When a player large smiling mouth with yellowed teeth.
enters, the Architect generates a copy of this It talks in a whining voice and demands
room elsewhere, attached to an LEC room (can flesh, constantly berating the player’s
generate a new door.) The player exits the choices.
copy. (Max 6 Janitor Closet’s per map.) A LIMINAL_ EXPANSION
OFFICE HORROR
LEC is an office horror themed expansion for 3) Cubicle
3) Cubicle Office / 8 x 8 / (Square-Shaped) 5) Printing
5) Printing Room / 1 x 4 / (Corridor-Shaped)
LIMINAL_. 
LIMINAL_ The following 12 room prompts have
extra mechanics outside of the rules of the Do not generate an Entity for this room. This room only contains 1 other door at its
base book. Architects may follow these rules end.
This room contains several office 
cubicles on
to create a full expansion to the game or use green carpet. As the players step into the The printing room is a short c
orridor made up
their favorite rooms to add to the Liminal room the carpet beneath them shifts parts entirely of giant dot matrix printers, stacked
Space.
Space as though it were liquid, causing them to 4 high and all printing sheets of information
Exploring players should always start with fall in, the furniture and objects somehow rapidly in streams. The loud squeaking noise
Room Prompt 1: Reception when 
entering this impossibly staying on top as they wobble of the printers, like fingernails on vinyl
expansion. 
Afterwards, the Architect rolls a and roll with the moving carpet. The liquid fills the room with a cacophony of irritance.
D12 to determine a new room. 
If an already carpet has no bottom and any attempt to swim Players must make a Fatigue Test to make
existing room within the LEC expansion is under the surface coats the player in thick it to the other side. Upon a failure they
rolled, the Architect should re-roll or choose green cotton, dealing 7 Fatigue.
atigue If a player are swallowed by the streams of paper and
a room not 
already picked. attempts to swim to any of the other doors, must remain in the room till their next go.
they must make a Fatigue Test.
Test If they fail, The printers cannot be switched off and any
something unseen grabs them and drags them attempt to generates an Entity
Entity.
1) Reception
1) Reception / 3 x 2 / (T-Shaped) under, dealing 7 Fatigue to the player. Every
turn that player must make a Fatigue Test to
Do not generate doors for this room. Every struggle to the surface and takes 7 Fatigue 6) Lunch
6) Lunch Room / 4 x 4 / (Square-Shaped)
wall contains a door. before they test. If the player struggles This room’s walls are solid wood, the floor a
When a player or players enters Reception free, they must then try to swim to a door or cheap white vinyl. A simple k
itchencovers one
they physically cannot return the way they climb onto the furniture. wall, complete with gas stove, microwave and
came. Any attempt to leave that way causes If a player wishes, they can climb onto the blue fridge. The middle of the room contains
the player to be thrown back into room. Any furniture which seemingly acts as if the floor a foldout white table with foldout plastic
further attempts after the first deals 1D8 were solid whilst they stand on it. The player chairs.
Fatigue to the player. may then make a Fatigue
F
atigue Test to hop to any of The microwave contains something black and
The room is a 70s style drab office 
reception the doors. A failure causes them to fall into smoking, the door ajar. Most of the floor and
containing a few potted plants and a bright the liquid carpet. furniture is entirely covered in flies and
red modular desk with an old computer and the cupboards are bare. Any Entity generated
telephone. The ground is carpeted in shaggy 4) Human
4) Human Resources / 5 x 5 / (Square-Shaped) in this room emerges from the fridge amidst a
off-white, 
slightly soggy carpet and the cloud of flies and c
ockroaches that pour from
letters LEC are emblazoned on the bright Do not generate an Entity for this room. it in a wave.
orange wall behind the desk. This room is made up of gray filing 
cabinets
Sitting at the desk is an old shop 
mannequin, that extend upwards into a dark void, the room 7) Security
7) Security Room / 3 x 2 / (T-Shaped)
its blank cloth face has been crudely painted lit only by several ornate glass standing
lamps placed around it. The cabinets have Do not generate an Entity for this room.
with makeup and long fake eyelashes around
features that are not there and a small grubby names on every single drawer and each of the This T-Shaped room has wooden walls and a
green dress has been haphazardly stretched players have a drawer around the room. carpeted orange floor. One entire wall has
over it. The mannequin does not move. In the center of the room are 4 orange felt a rounded workstation, covered in various
chairs arranged in a circle. In the middle of dials and buttons and instructions. The wall
The computer contains nothing but a single above it holds several monitors that all show
text document with “I AM REAL. I AM REAL.” the chairs is a plinth holding a large bronze
statue made to look like an exquisite corpse a haggard man sitting in what seems to be
repeated over and over again. a cell. He is slumped, clearly unhappy and
of body parts. Arms and eyes and legs all
Each door out of this room is a wooden office clumped 
together in a tall mass. occasionally shouts silently at the camera
door with a frosted glass window. Several have before slumping again.
letters still pasted to them but most of the If a player attempts to open any of the filing
cabinets or touch the statue, it slowly comes If a player interacts with the workstation
wording has been scraped off. they roll a D4.
D4
to life, jerking itself like an old animated
monster. 
This statue becomes an Entity and upon 1) The monitor shatters, a rolled Entity
2) WC
2) WC / 2 x 6 / (Square-Shaped) a failure of a Fatigue Test with this Entity, clambering out of it.
Do not roll doors for this room. instead of regular Fatigue it rips a random
limb off of the player, inflicting 30 Fatigue.
Fatigue 2) The man in the room is killed by a rolled
A multi-sex toilet with some urinals and Entity that then moves off camera.
cubicles. A sink at the end is blocked by Roll a D4 to determine a limb. 3) The man in the room clutches at his
a mass of ginger hair and water pours into 1) Leg throat, gasping until he dies.
the bathroom, creating ankle deep water. The
tap is rusted open and any attempt to remove 2) Arm A door off camera opens, light s
treaming onto
the hair causes it to pierce the skin of the 3) Eye the man and he gets up, tentatively leaving
player, travelling through their skin and the cell.
being absorbed by their body causing 10+1D8 4) Ear 
Fatigue.
Fatigue

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