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MAGIC ie, sur ms: oe me Be ai ee mee mice mee Boe Bt ‘ me s Be 3 mae moe Ba: GE mie oouoooocoogpopooooooo )- Maximum Number of Spells Memorized (1/2 NT rounded up), > wri ©0000 COCDKD:OD0 00000 ™ [ | | | ° ‘NOTES REGARDING THE USE OF MAGIC Beginning skill level: Spel begin ara sl evel equal your INTL. Skit Category Bonuses: Spells are considered Menta sil Readying a spel aes one how to memorize a magic spell Dismissing a pel okes ne for to denis a magic spell. Casting time: Each spl! costs asngle DEX rant to cast per lve ‘Charging a spel: You cn od ational evel toa spel egal o 12 your INT. providing yo have te power points available. Each addon level Towers our DEX rant by one. If sour DEX rank slower belaw fe spell goes ofthe following round POW+s.POW: Eoch tine you suecesfll resistor overcome an opponen's POW check the bx next to your POW Characteristic. A the end ofthe ‘acentre roll 1D3- o beaded to you POW Character: Gaining new spel: Nev spells must be acquired an transcbe into you erimoie, Rll your INTs Fon a DIOO%6 for every spel youn to transrie. Flare indicate that you carmot understand the spl asi writen ad cant atempt again ut sour relevant Bimeuoge silks increased by 5% Alternatively you canst he tet andor pines ofthe ‘desire pl for one mon and make an INT POW % rl. Syecess. Indicates that yr have learned the pel att base INT x 1% evel: and ae ineribed tiny grimoire (Creating new pel Sut principls ofthe desired spel forse moms ‘wad make an INT + POW % roll Sucesidicates tha Sou hare rete the spelt the hase INT 1% lve, and inscribed Cin our grime. Casting rom your grimoire: [tax epmbat rh per lve of spel cast sles: rom your von grime Casting from anther magicians grinire:Yucmust ol your INTs Tom a D100 for every spl ou temp fuse: Fare indicates that you cannot understand the mogican ii. and cao attempt again until your relent Language sil has inca 59%. Fumble (1/20 the chance of failure, sual ranging from 9100) lof he power poins bended to be spent on te magic pl are ls. tonal yo character canna attempt magi pl for 1 combul ronda the ound ‘he spl file Ifthe spell involved doing damage you mat make @ Luck zallesucces indicates ha the magic spel ust fled out and i not work hile jae indices a he mage pel stack an intended target (an moet stander or valuable equip jor example). Normal Failure (greater than your skill but less than 1/20th you chance of ‘Saar: When yl il is, ony ve pee pois last ad he spel ceil. Succes (ral es than your kl but higher than a special or real, succes) Spel works oral a este power pis ar spt. Special Sees (V5 of your sil ee) The pel works wit creased eflesvnes If propre the pl doe apertgent damage ne rushing entangling, mpg, loch, slashing A GM dren some ‘aspect ofthe spell (range for example) may enjoy a LS0% effect. Giitcal Success (1/20 of your skilfeve): The spel works perfectly It causes damage itignores any armgr-and does the miaxianim amount of damage posible the pl doen damage he GM shod debe its “icine If areistanc rl sole he GM shoul debe te powers feel orth character relevance for pase of he resign rl. Fair Binding Rta: Creare SH ott Be moet 1fso0r charac oa POW rnp. This isa Sth process kg nd of whi yo meen permet poi of Pa fee he cere POW os POW peice altho fais th

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