Professional Documents
Culture Documents
Arms Law For BX and 1e Games
Arms Law For BX and 1e Games
DB Defensive Bonus = 0 + DEX AC Bonus + Shield Bonus + additional AC bonuses you may
have
9 4 1d8 = +2
10 5 1d10 = +4
11 6
12 8 Against Armor Types
13 9 damage modifier:
14 10
AT 0 / No Armor = 0
15 11
16 13 A AT 1/ Padded Armor = -1
17 14 A AT 2/ Leather Armor = -2
18 15 A
19 16 A AT 3/ Studied Armor = -3
20 18 B AT 4/ Ring Mail = -4
21 19 B
AT 5/ Scale Mail = -5
22 20 B
23 21 B AT 6/ Chain Mail = -6
24 23 C
AT 7/ Splint Mail = -7
25 24 C
26 25 C AT 8/ Banded Mail = -8
27 26 C AT 9/ Plate Mail = -9
28 28 D
29 29 D AT 10/ Plate Armor = -10
30 30 D
31 31 D
32 33 E
33 34 E
34 35 E
35 36 E
When you roll a critical (Those that had a letter next to their damage), roll d20 twice, one time to
indicate the location and the other for it’s effect (where you will use the values below if called)
A B C D E
Rounds Stunned 1 1 2 2 3
Bleed per round 1 2 2 3 3
+Hits 3 6 9 12 15
Location
1-3 Head
4-8 Chest
9-12 Arms
13-17 Abdomen
18-20 Legs
HEAD
1-5 +hits. If no helm, KO.
6 -10 KO for 4 hours. If no helm, +hits*4
11-15 +hits and stun. Knocked Back 3 feet. If no helm, KO.
16 -20 If helm, +hits*2 and stun. If no helm, coma.
CHEST
1-6 +hits, if AT0, stun
7-13 +hits, if AT0 ribs broken and stun.
14-20 +hits, stun and bleed.
ARMS
1-5 +hits, if AT0, stun
6-10 breaks shield, if no shield, arm broken.
11-13 +hits, stun. If AT0, arm broken
14-20 +hits, stun and bleed. If AT0, arm broken
ABDOMEN
1-5 +hits, if AT0, stun
6-10 +hits and stun
11-13 +hits, Knocked Back 3 feet
14-20 + hits and stun, Knocked Back 5 feet
LEGS
1-6 +hits, if AT0 bleed
7-13 +hits, if AT0 stun
14-20 +hits, if AT0 stun and bleed