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Original Title: Symbaroum - Andriks.pdf Alkarsilverblade
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에어마에
ANDRIK
ew rules: Andrik
trai ts
Document 20 pages
Andrik
DIMINITIVE
DIMINUTIVE
Andriks are small, delicate and often miserable with ruffled
plumage and flaky beaks. It is simply difficult to see them as Blade
serious threats, even if they have weapons in their paws. Enemies
will first choose other targets, at least until the andrik is shown to
properly fight (i.e. doing damage to a enemy). If an andrik is the
Alkarsilverblade
only target the enemy can reach they'll attack it anyway.
Diminutive is immediately thwarted if the andrik uses
Provocative .
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PAWS
PAWS
Andriks have poorly developed hands, and thus have a hard time
OFALLTHEWORLD'SCREATURES
OF ALL THE WORLD'S CREATURES the andrik is probably the most peculiar. performing delicate tasks such as creating something with their
These descendants of common ducks have by dark powers been made into a hands, pick a lock or similar. As soon as a test requires sleight, or
dexterity, of hand the andrik rolls twice and pick the worst result.
caricature of other cultural beings, a fact that haven't escaped other the races nor
the Andriks themselves. Whoever created andriks acted regardless of natural PROVOCATIVE
PROVOCATIVE
Andriks have a talent for being provocative, in part due to their
order and through black arts expressed a rare contempt of the higher laws, racial feathered appearance and associated hoarse voice - in the eyes of
boundaries and general good taste. The average andrik is well aware of how many just those being crimes against nature - but also through a Document 6 pages
delicate talent to annoy and disturb others. For some andriks this
others view their genus and treat heckling - real or imagined - with a spiteful mix
Gr Ungni
comes only as a burden, but many andriks puts a remarkable
of arrogant pride, obstinate rebellion and tearful victim mentality. pride in their ability to shake enemies and cause them to lose
composure - an ability that andriks have learned to exploit to
their advantage.
If the enemy already is in a berserk rage no need to roll is Alkarsilverblade
ANDRIKS FIRST APPEARED as far as anyone knows, ANDRIKTRAITS
ANDRIK TRAITS necessary, the andrik automatically succeeds taunting the enemy
in the city of Sanctuary, west of Alberetor. If they
arrived by boat or were actually created in the nearly
All andriks have the Diminutive , Pariah and Paws
traits. Many also have the Provocative trait (costs as
to their wit's end. Enemies with the Steadfast ability will be able
to roll resistance every round to regain their senses. When using
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lawless city is unknown. Clear however was that they an ability). Provocative the andrik immediately loses the advantage of the
were there to stay and taking their place in the city trait Diminutive .
lumpenproletariat. From Sanctuary andriks spread ANDRIKNAMES
ANDRIK NAMES
along the coasts in east and west directions, in search Andriks have a lax approach to proper names and usually Novice Free The andrik can with a successful [Resolute←Cunning] roll
of a more dignified life. When Alberetor was evacuated provide each other with nicknames based on appearance; get an enemy unduly provoked, allowing the andrik a second
the andriks followed the crowds to Ambria. A majority Widepaw, One-Eye, Grayfeather, Bare Back, Raggy, Blacky, chance to succeed in all Defense and resistance rolls against
of Ambria's andriks live their entire lives on the move, Mohawk. In at least a couple of major andrik families the use this enemy. Only one target at a time may be thrown off in this
in single family gatherings engaged in peddlery or of names have been completely abandoned in favor of a way. The effect persists for the rest of the battle without
large congregations of multiple families working simpler system with numbers, where lower numbers further rolls, but if the andrik wants to provoke another enemy
together as river traders. The most talked about, indicate previous births than higher numbers. this will require a new roll.
however, are the andrik buccaneers using fast skiffs,
sailed row boats, to make Ambria's waters unsafe.
Adept Free The andrik's ability to infuriate the enemy gives them not Document 21 pages
Amongst these flippered outlaws ideas about andrik
ANDRIKSASADVENTURERS
ANDRIK AS ADVENTURERS only a second chance to successfully roll Defense and resistances
Invisible War
An andrik leaving their family and joining the ranks of but the enemy also becomes careless to incoming attacks; a
superiority have been growing increasingly, as the
adventurers will have good reasons for doing so, often successful [Resolute←Cunning] roll gives the andrik a second
most recent race - using pirate logic - is the one most
mandatory ones; their family is probably dead or has chance to succeed with attack rolls against the offended enemy.
naturally adept. They have even taken on a new name
for their genus; Andrake. The andrake pirates are not
very numerous, but particularly active, and these
banished the andrik as a punishment for crime or
severe misdemeanors. Andriks with a background
This in addition to the effects of Level I, against one enemy at a
time and for the rest of battle unless the andrik wants to change Alkarsilverblade
among traders are usually thieves, those working as the target of their heckling.
feathered corsairs are a priority target for the ambrian
galleys chasing pirates in the kingdom waterways. This
pirates are usually warriors. The there are no known
cases of andriks being mystics or even able to learn
Master Active The andrik is a supreme mocker and can with quacking
singing and obscene dance bring an entire group of enemies off No ratings yet
has pushed andrik freebooters towards the country
rituals. There is however a reputation telling of a balance with a successful [Cunning] roll. This turns all the
outskirts. Not infrequently they're taking refuge at
clairvoyant andrik living in the Sanctuary, a story enemies vermilion with unreasoning anger and the andrik gets a
elusive ends up in the no man's land in southern
actually giving its name to an inn within the town of second chance on Defense and resistance, as well as attack,
Davokar, where the dense river vegetation and many Kastor, "The Duck and the Crystal Ball". rolls against all affected enemies for the rest of the battle.
tributaries provide excellent conditions for piracy.
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