This War of Mine is a board game that simulates surviving in a besieged city during war. Each day players perform actions like scavenging for supplies, managing their shelter, and defending against night raids. Players must carefully assign character tasks each evening like guarding, sleeping, or going on risky scavenging runs. They must also manage resources and character needs to keep their survivors alive another day in the besieged city.
This War of Mine is a board game that simulates surviving in a besieged city during war. Each day players perform actions like scavenging for supplies, managing their shelter, and defending against night raids. Players must carefully assign character tasks each evening like guarding, sleeping, or going on risky scavenging runs. They must also manage resources and character needs to keep their survivors alive another day in the besieged city.
This War of Mine is a board game that simulates surviving in a besieged city during war. Each day players perform actions like scavenging for supplies, managing their shelter, and defending against night raids. Players must carefully assign character tasks each evening like guarding, sleeping, or going on risky scavenging runs. They must also manage resources and character needs to keep their survivors alive another day in the besieged city.
Each character performs 3 actions if possible: 1. Actions on Shelter spaces or Fitting cards 2. Actions on Shelter cards (Rubble, Bars, Closed Door) Pick Lock- Roll d10 (1-3)no effect, (4-10)discard lockpick, resolve door 3. Placing a new Fitting card
· Dusk (faq 400)
Water[optional]- roll d10 if character did not drink (1-5)raise hunger +1 (6-10) raise misery +1 Hunger[optional]- canned food(-2), raw food(-1), veggies(same), no food(+1)
· Evening (faq 500)
Assign each character to 1 of 4 available task: 4. Sleep in Bed (fatigue set to zero) [one character per bed] 5. Sleep on floor (fatigue -2) [any # of characters] 6. Guard Duty (fatigue +1) [Must be at least 1 guard or read 333] 7. Scavenging (fatigue +1) [Up to 3]
· Scavenging (faq 600)
8. Choose Location 9. Choose equipment from storage 10. Set noise marker to 1 (if you roll for noise, equal or lower roll, set back to 1 and draw Residents) 11. Prepare Unknown Deck and Explore 12. Choose Findings (may also add wood, components, and water for 1 weight each) Keep findings in Findings Pile until after Night Raid
· Night Raid (faq 700)
13. Choose weapons and ammo for guards 14. Draw Night Raid and resolve (your Prowness used for re-rolls, Board-Ups subtract 1 wound or 1 damage) 15. Crime Wave (shuffle in 2 cards [night raid/residents])
· Dawn (faq 800)
16. Scavenging Party returns 17. Assign Meds and Bandages 18. Draw Fate Card (exchange location [remove from game, slide down cards, add new location to Far spot]) (Alcohol used before or after resolving Fate card [Moonshine- fatigue +2 misery -1] [100%- fatigue +1 misery -1]) 19. Narrative Action Card (draw 2, keep 1, shuffle other back) 20. Death Among Us ( if any character died or abandoned group today, roll d10 for Empathy for each charcter [result equal or lower, misery +2) Start New Day...