Professional Documents
Culture Documents
INTRODUCTION
The annual global job loses hits new highs frequently especially since the advent of Information
and Communication Technology(ICT) notably the internet which birthed social media (Agbawe
2018). Currently, there is a renewed concern regarding the technological advancement that, it
hardship and social disruption (McClure 2018). Some economists have advanced the argument
that government must act to avert the loss of jobs that are likely to be replaced by technology
(Van Roy, Vertesy, and Vivarelli 2018). However, other authors have argued that opposition to
technology stems from a lack of understanding of the economic usefulness of technology (Peters
2017) and such arguments also believe that technology will help to deepen job creation and
youth empowerment.
This can only be possible if the contribution of technology to economic development of the new
technology is diffused and applied. Diffusion results from the individual’s decision in the
As much as the proliferation of ICT created job redundancy in some aspects, considering the
ease and speed of ICT which replaced hitherto some human jobs; it has equally opened larger
opportunities for part and full-time paid employment (McClure 2018). Harrah (2016) contends
that more than job creation, the presence of the internet has specially opened an unlimited
window of entrepreneurial activity large enough to empower any enterprising youth. This unique
dimension of ICT got more prospective with the advent of social media interaction in the digital
space. Many youths are finding it more convenient to exist and reach out to the world in the
digital world than they do within their physical space. In reality, a number of youths have been
able to catch in on this presence for empowerment. Many are taking advantage of the paid
Tiktok is a video sharing app that allows users to create and share short videos on any topic. The
app which started out in 2014 as musical.ly, was later acquired by a China based company and
has now emerged as the 16th most popular social media app in Nigeria. TikTok catapulted into
the lives of Gen Zers and Millenials initially as a form of entertainment and escapism during the
COVID-19 pandemic and over the years it has proven to be a useful medium through which
youths get empowered, people exhibit their art, promote their businesses and even engage in
informal education about so many issues that are of interest to people. From being just a music
video content platform, TikTok has evolved into a social platform that provides a wide variety of
contents, and the process of creating, producing and editing videos was easily provided. Since it
started its service, it has analysed various social phenomena that have appealed to young people
thereby creating platforms and avenues for empowerment for them. By coming up with different
ideas for TikTok videos,they get to explore their imagination and get creative and this will help
in the real world in professions like advertising, digital marketing, social media and so on.
TikTok helps youths through diverse measures like; Income generation, learning valuable
information and skills, discipline training, unleashes creativity,builds confidence and importantly
During the lockdown in 2020, Nollywood actress Iyabo Ojo made millions on TikTok.
According to her, “at first it started off as fun but i was able to get the attention of corporate
‘DIMOFLAGOS’, ‘TEEMANIA’ etc. have also emerged as TikTok influencers and are gradually
making money off the application directly and indirectly in the sense that if you’re not getting
paid by TikTok directly, there are chances of getting noticed by brands through creative contents
Going by the unlimited opportunities provided by TikTok, perhaps there will be more
empowerment among youths who utilise and take advantages of the potency of TikTok to create
profitable contents. This study provides an overview of the functionality of the TikTok
application.
Social media enabled by various ICTs is providing new avenues for job creation that could help
tackle global unemployment (Raja 2013). For instance, the development of the mobile phone
application industries has created new opportunities for small and medium sized enterprises
(SMEs).
A firm that provides a digital application to the Apple app store, for example gains access to over
500 million app store account holders. It is of no doubt that social media connects people to jobs.
Online employment marketplaces are helping estimated 12 million people worldwide find work
by connecting them with employers globally but there has been little or less focus and research
on specific social media platforms and the youth empowerment schemes/channels often
projected which has necessitated this study hence looking into the entrepreneurial aspect of
TikTok, TikTok as a tool for youth empowerment otherwise said to be a Money Making tool.
There has been major attempts by scholars on he uses of general social media platforms e.g.
Alhabash and Ma,2014 studied Facebook, Instagram, Twitter and Snapchat. However, there
seems to be little consistency and concentration on TikTok and this peculiar reason has birthed
this study.
This study provides an overview of the functionality of the TikTok app. It investigates the ways
in which TikTok helps to empower youths. Although, several researchers have been done on
other areas of social media like Facebook, Instagram and Youtube as a tool for youth
empowerment, there has been little or no attention paid to the Uses of TikTok for youth
empowerment so this study will be aiming at bridging the gap by investigating more and
highlighting the benefits of TikTok as a youth empowerment tool and the need for it to be
embraced.
Aim
The main aim of this study is to examine uses and gratification of TikTok as a tool for youth
empowerment.
Objectives
3. To analyse the relevance of the video broadcast material relating to youth empowerment.
2. To what extent are youths aware that TikTok serves as an empowerment tool?
This study will enable relevant agencies concerned with youth empowerment embrace the usage
of TikTok in its approach at sensitising the youths on making good use of social media platforms.
This study would be of immense importance to Nigerian youths who are yet to realise that
TikTok could serve as a money-making tool. This study will help them utilise the application as
an empowerment platform.
This study will be realevant to youths , students, researchers and scholars who are interested in
developing further studies on the uses and gratification of TikTok as a tool for youth
empowerment.
In geographical terms, this study will be limited to the confines of Lagos State and youths
residing in Lagos state. The contextual scope of the study will be limited to the assessment of the
This study will be evaluating the Uses of TikTok and how it empowers the youths alike.
• Social Media: The term social media refers to a computer-based technology that facilitates the
sharing of ideas, thoughts and information through virtual networks and communities. Social
media is internet-based and gives users quick electronic communication of content, such as
personal information, documents, videos and photos. Users engage with social media via web-
• Uses and Gratification Theory: Uses and Gratification Theory explains how people use
media to fulfill their needs. Gratification of needs is the most important roe of media for
humans. People get knowledge, interaction, relaxation, awareness, escape and entertainment
through media which they use for interpersonal communication as well. It is an approach to
understanding why and how people actively seek out specific media to satisfy specific needs. It
• Youth Empowerment: Youth empowerment is a process where children and young people are
encouraged to take charge of their lives. They do this by addressing their situation and then
take action in order to improve their access to resources and transform their consciousness
through their beliefs, values and attitudes. It is the process of enhancing the capability of the
individual youth.
information technology(IT) that stresses the role of unified communications and the integration
necessary enterprise software, middleware, storagee and audiovisual, that enables users to
• TikTok: TikTok known as Douyin in China is a short-form video hosting service owned by
chinese company ByteDance. It hosts a variety of short-form user videos, from genres like
pranks, stunts, tricks, jokes, dance and entertainment with durations from 15 seconds to 10
minutes.
CHAPTER TWO
LITERATURE REVIEW
2.0 Introduction
This chapter is devoted to review literature relevant to this study; it contains various concepts
related to this research, theoretical framework which contains theory that are relevant to this
research work and empirical review that contains past scholarly works that are related to this
study.
The term Social media has been defined in different ways by different authors. According to
Kaplan and Haenlein(2010); Social media are "a series of Internet-based applications that expand
on the theoretical and technological foundations of Web 2.0, and enable the creation and
exchange of user created content. O’Reilly's definition of social media from 2005 is cited by
Sinclaire and Vogus (2011): "Social media is a wide word that includes software tools that create
Ellison, Lampe & Steinfield (2009) stated that “Social Network sites provide simple,
inexpressive ways to organize members, arrange meetings, spread information and gauge
opinion”. As more system emerges, there will be greater capacity for groups to organize and
Ellison & Boyd (2007) defines Social media site as a networked communication platform in
which participants: Uniquely identifiable profits that consist of user-supplied, content provided
by other users, and/or system-provided data, can publicly articulate connections that can be
viewed and traversed by others, can consume, produce and interact with streams of user-
The phrase ‘social media’ is frequently used to describe emerging types of media that encourage
interactive engagement. The broadcast age and the interactive age are two eras that have often
been used to categorise the growth of media. In the era of broadcast media, messages were nearly
always disseminated to large numbers of people by a single organisation, such as a radio station,
television station, newspaper publisher, or film studio. Feedback to media outlets was frequently
impersonal, indirect, and delayed. Mediation was used to facilitate contact between people on a
much smaller scale, mainly through personal letters, phone calls, or occasionally on a somewhat
A new media period when interactivity was put at the heart of new media functions was born as a
result of the advent of digital and mobile technology, which made large-scale engagement easier
for people than ever before. A single person could now address a large audience and receive
immediate feedback. Citizens and customers could now convey their ideas to a large audience
when they previously had a small and somewhat muted voice. In addition, there are now more
options for media consumption than ever before thanks to new technology's low cost and
accessibility. Instead of relying solely on a small number of news outlets, people can now find
information from a variety of sources and engage in discussion about it on message boards.
Social media offers young people the chance to connect with other users who share their
interests, but it also allows for user comparison. This comparison is common among young
people of all generations, but it is somewhat more anonymous on social media. Social media
provides identity for young people without the necessity for face-to-face connection, which is
important for their growth. According to studies on social media usage, teens and young people
mostly use social media for interpersonal and interactive searches rather than for knowledge,
entertainment, or just to kill time. Studies have shown that among young people who use social
media, the primary motivation is to improve upon internal perceived weaknesses (Valerie, 2009).
Social media has grown to play a significant role in our lives. Today, everyone from presidents to
first graders searches social media platforms and adds to the never-ending supply of information,
movies, and image forums. The desire to use social media is referred to as a "Fear of Missing
Out" in a New York Times article, which goes on to say that simple pleasures like a concert, a
hidden beach, or brunch become crucial in feeling like we are a part of a bigger community
(Herman, 2019). Social media has become an integral part of peoples' daily lives, including their
personal and political beliefs. Facebook, Facebook, Facebook! the audience shouted during the
WhatsApp!" they cried, praising the social media sites for helping their favoured president win
(Beauchamp, 2019).
Since their introduction, social network sites (SNS5) such as MySpace, Facebook, Cyworid and
Bebo have attracted millions of users, many of whom have integrated these sites into daily
activities. As of this writing, there are hundreds of SNSs, with various technological affordances,
supporting a wide range of interests and practices, while their key technological features are
fairly consistent the cultures that emerge around SNSs are varied. Most sites supports the
maintenance of pre-existing social network, but others help strangers connect based on shared
interests, political views, or activities. Some sites cater diverse audience, while others attracts
identities. Sites also vary in the extent to which they incorporate new information and
communication tools, such as mobile connectivity, blogging and photo/video sharing (Boyd&
Ellison, 2007).
Social media Sites are web-based services that allow Individuals to: (l) Construct public profile
with in a bounded system. (2) Articulate a list of other users with whom they share a connection
and, (3) View and traverse their list connections and those made by others within the system
(Boyd & Ellison, 2007).Some authors prefer the term social networking sites and point to sites
such as LinkedIn, which are used primarily for networking or building one’s list of personal
contacts (Greenhow, 2011). These terms are used interchangeably, which defines social network
sites as web-based services through which individuals can maintain existing ties and develop
new social ties with people outside their network (Greenhow & Askari, 2016).
To an average user, a social network is a simple application that lives within our desktop or web
browser. It consists of a log-in page, a user account, a profile and a bunch of games and tools to
make the time we spend with our friends fun. However, there is a lot of sophisticated hardware
and software that must constantly run to enable these applications to run. The people who use
social network are called “Users”, and the social network themselves are called “Applications”
(Ryan, 2011).
Social media, such as Facebook and Bebo, are essentially online communities that allow users to
come together, communicate and share things such as photographs, music or other files and most
prolifically to create short messages, often in the style of a mobile phone text message but shared
among a group. People use the sites to ask their friends questions, say how they feel today and
what they are up to, or comment on something they have seen on someone’s page. These sites are
typical of the internet today in exploiting what are known as “Web 2.0 technologies” (Haigh,
2010).
Numerous new applications have emerged as a result of the short video sectors' quick expansion,
which has primarily encouraged the short video to grow. The market for short video applications
in China was opened in the second half of 2013 with the appearance of short video apps
including micro-vision, second beat, and meipai. Then, in 2015, the Kuai app, as well as the
watermelon and volcanic videos that were aimed at all user levels, caused a mobile video frenzy
in China. These apps typically share commonalities and the material is mostly crude amusement.
The short video app didn't get any new life until the 2016 release of the Tik Tok app, and because
to TikTok's distinctiveness, it has quickly amassed a sizeable following of users (Xiao, 2018).
Only at the 2017 Spring Festival did TikTok, which promoted music, gain another 30 million
registered members, bringing the total number of subscribers to 60 million (Qi, 2018).
Zhang Yiming created Musical.ly in September 2016. In November 2017, Beijing Bytedance
Technology purchased the app musical.ly and changed the name to TikTok. This app rose quickly
to become the most popular Chinese-originated app in terms of global distribution (Xiong & Ji,
2019). 800 million monthly users have been reported as of November 2020 (Xiong & Ji, 2019),
while 738 million first-time installs are anticipated in 2022 (Shao, 2018). Use of TikTok is
permitted for people who are 13 or older, although 16 or older is the minimum age for direct
messaging between users (to prevent grooming of young users) (Kaye, Chen & Zeng, 2020). The
majority of TikTok users in China (81.68%) are under 35 years old (Shao, 2018). In the
meantime, TikTok's engineers created a version of the app that filters problematic information for
young users in order to safeguard children and teenagers from harmful content (such as smoking,
drinking, or offensive language) (Shao, 2018). It should be noted that the app currently uses the
names TikTok on the international market and DouYin on the Chinese market (Kaye, Chen &
Zeng, 2020).
TikTok is a social media platform for short videos with music. It is a community for 15-second
music videos made by and for young people. With the help of this software, users can choose
songs and record 15-second music videos to create own content. It has a few advantages over
other programs for short videos. First off, TikTok put a lot of emphasis on music; it was the first
short video app to do so, and its content is considerably more vertical. The content is more
unique and fascinating because it is centred on the music. It is distinct from other kinds of short
video apps that offer repetitive and comparable material. Second, everyone can participate in the
straightforward video making because the shooting procedures are straightforward and simple to
use. Additionally, the user stickiness was boosted by the user-friendly design, which merely
requires users to scroll up and down to choose video material. On the other side, the Kuai app's
UI is complicated and challenging to use. Thirdly, TikTok implemented the big data algorithm so
that it could track users' browsing habits, analyse their content preferences, and then suggest
content to various people. Future development for Tik Tok still has a very wide and far-reaching
potential space.
To mention one particularly notable aspect of the platform, the TikTok application, which is
accessible for Android and Apple smartphones, allows users to create short movies in which they
may perform playback-videos to various hit tunes. These so-called "LipSyncVideos" can be
downloaded for noncommercial use, shared with other users, discussed, and of course liked.
TikTok users watch a lot of videos, in addition to the playback videos that are submitted there. In
"challenges," users can specify which performance should be produced by a large number of
individuals. As a result, users of TikTok copy the material or engage with the original video.
TikTok has been criticised for promoting hate (Weiman & Masri, 2020), data protection issues/
privacy (Neyaz, et al., 2020), representing a global phenomena (high user numbers in a very
2020) (Kumar & Goldstein, 2020). It is especially important to better understand the motivation
to use TikTok, as well as related themes, given the platform's large number of young users
(81.68% of TikTok users in China are under 35 years old and 32.5% of the US users are 19 years
The feature that sets a product apart from similar products, its primary competitive advantage,
and its capacity to facilitate future product development are collectively referred to as its
uniqueness (Arnold, 1998). Uniqueness is the most crucial and competitive quality for the short
Zhi (2018) outlined three characteristics that set TikTok apart from other apps for short videos.
The first uses various forms of background music as the app's main theme to get more young
people to join. The second is big data analysis of user preferences to recommend various things
to them, giving people a good way to select what they enjoy. TikTok was the first short video app
to use big data analysis. The third one is the 15-second time limit, which makes use of the
Focusing on the qualities of music, Garnett (2016) claimed that since ancient times, music has
served as an embodiment of people's spiritual pursuits. Different types of music can provide
individuals with various sensations, as well as aid in body relaxation and stress relief. Today's
youth are more inclined to utilise music to control their emotions. Young individuals can be
observed, for instance, listening to music while wearing headphones on the metro. According to
Rothstein (1975), music is a vital aspect of life and a universal form of expression that
encourages widespread engagement among its audience. According to Chao (2017), music apps
will always have a place due of the qualities of music and the development of different apps.
Large-scale data analysis is referred to as big data analysis. Since the advent of the media era,
media has been a significant conduit and method for doing big data research. For media, there
are many audiences, and it is simple to obtain first-hand information on how they use media,
evaluate the information, and create personalised features to draw in more viewers. Media and
users can develop enduring and solid interactive relationships with the use of big data analysis
(Feng, 2014).
As a result, some media use big data analysis and take some useful action. For instance, in 2012,
Sina (one of China's online media businesses) updated the website and emphasised its social
components based on big data analysis. It is convenient to deliver personalised media content
and microblog content to the user and concurrently address their informational and social
demands by engaging in online social activities and understanding the informational and
Regarding the use of fragmented time, Chen (2017) asserts that due to societal development and
the rapid pace of human life, people's free time is much more dispersed and condensed. It is
crucial to understand how to utilise fractured time to its fullest. Meng (2016) noted that one
method for utilising fragmented time is the short video app. Short videos typically range in
length from 5 seconds to several minutes, making them suitable for viewers' free time. The usage
peruse information in spare moments, such on the metro or during meals. Receiving and
The fact that TikTok has a 15-second duration constraint made "short" the main distinction
between it and other similar apps. It makes production more complex but also improves the
quality of the content in videos. The use case for mobile and fragmentation is likewise adjusted
to the 15-second time frame. According to the audience's viewing preferences, they are more
eager to participate in the evaluation of high-quality content, and their memories are more vivid.
In other words, "short" has emerged as the key differentiator in brand marketing (Zhi, 2018).
Uniqueness is the product's primary competitive advantage and its ability to support its growth.
Uniqueness is crucial for the long-term and sustainable growth of the short video business as
short video apps evolve, and it is also beneficial to build solid and long-lasting relationships with
target consumers.
TikTok is used by many individuals, although youths make up the majority of users, and it has
grown popular among celebrities. It is free advertising for many people wanting to become
overnight celebrity, if TikTok posts original stuff and their viewers are amused and receive lots
of comments and reactions. Iodice and Papapicco (2021) claim that TikTok users invade a
variety of environments, expanding the phenomenon, and that it is the internet that inspires a
theorisation of fun as a new kind of social impact. TikTok is a fantastic resource for making new
friends.
It has grown to be the most popular app since its inception in 2016 by the Chinese technology
company ByteDance, with "2.6 billion active monthly users by the beginning of 2021" and "took
in $17.4 billion in advertising income in the first quarter of 2020 alone." 60% of users are female
and 69% are between the ages of 13 and 24 (D'Souza, 2021). It surpassed Facebook Messenger
Young people love TikTok, which has let many of them express themselves freely and creatively.
The pandemic has also given the youth a way to release their pent-up energy and
boredom. Tiffany Diep, head of public relations for TikTok, claims that "the quarantine has been
a big element that immediately made our numbers soar. It is only natural to observe more
individuals using TikTok and other such platforms to keep themselves engaged, educated, and
connected as more people choose to stay at home (as cited in Mateo, 2020).
The preferred platform for Generation Z's want and interest, which is content creation, is
currently TikTok. This allows young people a platform to showcase their abilities, skills, dreams,
desires, ambitions, hopes, concerns, issues, etc. through the creation of video material. TikTok
has established itself as a leading platform for people to express themselves, serving as "the ideal
channel for escapism to the app to alleviate their boredom or because it's a quick and easy way to
become famous, but it's equally possible to frame TikTok's predictable, lighthearted nature as an
Because of TikTok's influence on young people, they now have a platform to amuse their
audience. According to Dilon's study (2021), TikTok has its fair number of influencers, just like
other social media platforms, and the 15-second video format draws what are referred to as
meme machines. Meme machines are influencers who profit from views, likes, comments, and
shares. It is stated when a user of the app is delighted with how viewers respond by commenting
According to Yang (2020), viewers who ‘like' a TikTok video are expressing their enthusiasm for
the material, while those who ‘comment’ are expressing their desire to engage with and improve
one another's videos. Iodice and Papapicco's study from 2021, on the other hand, shows that they
are theorising a certain kind of social influence, or "fun," that is unique to the social network and
the time. TikTok's contents, according to Jia (2017), as cited by Liqian (2018), come from all
walks of life, and the variety of contents offers users a variety of experiences. For instance,
humorous content can amuse viewers, and users may want to create similar content to bring joy
to others. The "TikTok" content is highly dynamic, according to Xu (2019), with a lot of online
and offline activities catered for young people with imagination and curiosity. Because of the
TikTok has both positive and bad effects, even though it may amuse young people. According to
Fund (2021), TikTok can represent the thoughts of many people in the real world, just like it did
during the boycott effort against the Oklahoma Trump event. However, Fund also noted that
TikTok is incredibly addictive, and many users, particularly teenagers, spend hours on it every
day. As a result, it has become a significant distraction for students. Simrin (2020) acknowledged
that TikTok is a platform for publicity, learning new things, and offering new chances for
volunteering and internship for students. It is also a source of moral amusement for young
people.
She did, however, acknowledge that TikTok is intended to be addictive, stating that "it's really
simple to slip down the TikTok hole and suddenly reemerge hours later having wasted a whole
day." According to Simrin (2020), TikTok has turned into a venue for bullying and public
humiliation, endangering the mental health of viewers and users alike. Additionally, since there
are no entry requirements for using the app, it raises serious concerns about children being
According to Lee (2021), users' pleasure with TikTok was thought to operate as a bridge between
the various reasons people use the app and keep using it. He added that there is no evidence to
support either a positive or negative relationship between TikTok use and wellbeing. The general
significance of uses and gratification theory to comprehend TikTok use was also highlighted by
Lee (quoting Wang et al., 2020), who also offered necessary characteristics in the cognitive and
he held the opinion that "young people utilise TikTok for positioning themselves in their peer
group and to understand where he/she stands in the peer group" (as corroborated by Shao, 2018).
As a result, TikTok is important for young people's identity construction and getting feedback
about oneself.
However, based on internet testimonials and analysis conducted by academics and social media
aficionados, it cannot dispute the fact that TikTok has motivated and assisted numerous
individuals all over the world. TikTok has both beneficial and negative effects on youths, as has
been scientifically demonstrated, but there is no denying that it has fundamentally changed the
social media landscape as we know it today. However, in order to keep a healthy balance in
children's and teenagers' psychological and social lives, there is a need for some form of
There is little doubt that TikTok has changed the social media landscape as we know it, even
though its consequences on teenagers are debatable. In light of this, it's also crucial for users to
control their TikTok usage and have a healthy balance with the outside world.
Social media is a commonplace in this digital age that everyone uses effectively and has access
The business sector of digital marketing is one. It is a phrase used in business and economics to
refer to novel product marketing strategies. With this new approach, social media provides a
forum for information exchange between businesses and customers. Similar to this, businesses
may reach a wider audience by connecting with customers via social media and employing richer
material (Sashi, 2012). Additionally, it can make it possible for customers and marketers to
communicate about the sale of a product. The typical communication between marketers and
Additionally, social media is one of the marketing tools offered by the new media, which focuses
on providing customers with information, images, videos, and other product content (Ashley &
Tuten, 2015). TikTok, one of the most well-liked social media platforms, is now growing
quickly. The number of downloads for this widely used application increased to 1.9 billion in
2019 from over 738 million. It is now available in numerous nations and languages. Additionally,
TikTok users are growing quickly year over year, with more than 800 million active users per
month. Approximately 41% of users are between the ages of 16 and 24 and use this app for 52
minutes each day on average (Ma & Hu, 2021). Due to the large amount of active users,
marketers may find TikTok to be a useful social media platform to reach and draw customers.
TikTok has beneficial features such as videos that anybody can watch, like, and comment on to
The information content may appear with various current trends or podcasts depending on the
findings from TikTok analysis data. In this instance, TikTok has developed into one of the most
successful social media platforms for advertising and disseminating details about campus
registration initiatives.Among other social media platforms like Instagram, YouTube, and
The most affordable and entertaining instrument for producing top-notch marketing content for
use in digital marketing is TikTok. It can advertise and display product activity across a variety
of digital marketing platforms without costing extra money (Yosep et al., 2021). The platform
was made to let both marketers and customers network with other individuals in addition to
promoting the product. As a result, they can interact and talk to utilise tools like comments and
direct messages (Rangaswamy et al., 2020). Additionally, according to Su, Baker, Doyle, and
Yan (2020), influencers and athletes utilise TikTok to communicate with their followers and
TikTok's vast user base and quantity of new users indicate its popularity and its potential as a
digital marketing tool. TikTok's digital marketing strategy benefits both customers and
advertisers. TikTok, however, frequently faces issues. As a result, the challenge of this popularity
requires more specialised supervision and leads to an increase in the most recent security system.
As a result, product marketers may easily produce a content video to promote their goods, and
customers can easily get information about the goods they wish to purchase.
TikTok's potential for marketing has been investigated in some earlier research. According to Li,
Xu, Song, and He (2020), TikTok was used in tourism marketing to advertise its locations.
Marketing techniques like showcasing films of stunning locations and regional cuisine were
made possible by TikTok. Thus, customers responded favourably to these marketing tactics.
Culinary researchers Van der Bend, Jakstas, Van Kleef, Shrewsbury, and Bucher (2022) claimed
that as teens made up the majority of TikTok users, marketers leveraged the platform to draw in
this demographic. They might be exposed to food marketing. The COVID-19 video was then
examined by Li, Guan, Hammond, and Berrey (2021) using a hashtag and coding method with a
quantitative focus on user involvement, video format, video genre, and video content. They
concluded that adding more hashtags would increase the likelihood that the films would
Given the foregoing, TikTok is a relatively new and well-known social media. TikTok is a
relatively new social media platform, yet it already has a sizeable user base. Numerous scholars
have investigated the viability of TikTok in digital marketing in order to take advantage of its
popularity (Peng, 2021; Haenlein et al., 2020; Li et al., 2021). But in addition to examining
INDUSTRY
The Nigerian industry has experienced a significant shift in content distribution and promotion
over the last two years. Artists, record labels, comedians, and music promoters are massively
utilising the Chinese –owned video-sharing platform, TikTok to promote songs to reach a global
audience. As the app has continued to inspire creativity that is reshaping the entertainment
landscape, it is also exposing users to new contents and talents across the continent.
According to a report, the recent success story of a Nigerian fast-rising singer, Chukwuka ‘CKay’
Ekweani, who made headlines around the world with his viral song, ‘Love Nwantiti’ on TikTok,
has convinced many professional entertainers and creators that the app is not just a gag but a
platform to promote creativity and help youths realise themselves. Even though CKay’s ‘Love
Nwantiti’ was originally released in 2019, the song became a global trend last year and has now
hit over 15 billion streams on TikTok, becoming Africa’s most successful pop song ever.
TikTok application has also helped several other artistes and youths to gain a spotlight as
celebrities in the Nigerian Entertainment industry; we have the likes of ‘Joeboy’, ‘Pheelz',
‘Rema’, ‘Asake’, ‘Kizz Daniel’, ‘Fireboy DML’, ‘Simi’, ‘FAVE’, ‘Omah Lay’, ‘AV’, ‘Tems',
‘Black Sheriff’, ‘Ruger’, ‘Yemi Alade’, ‘Ayra Starr’, ‘BNXN’, ‘Falz’, ‘BrodaShaggi’, and ‘Iyabo
Ojo’ amongst many others who are utilising the application to engage their fans.
On the TikTok’s impact on the music industry, Showbiz impresario, Obi Asika told The Nation “I
remember 25 years ago, our traditional music has always struggled to reach a global audience,
but with social media, the music has begun to break the jinx,”
“With these apps, in the next 4 to 5 years, Afro-beat will continue to grow beyond our
imaginations. What we are looking for now – is how we can grow domestically which is to grow
live touring, sold-out shows and ticketing in better venues, better securities because the biggest
While some songs spark off on TikTok without seeking the approval of the copyright owner as
was the case with Pop singer, 1da Banton’s song entitled, ‘No Wahala’, some upcoming artists
are patronising TikTok influencers to promote their songs and this is where the creativity of
youths come to play and in return they get paid in huge sums.
Identifying content creation and distribution as the most important reasons for musicians to
remain relevant, TikTok enables music-lovers to make a short video and lip-sync to any of their
favourite songs, be it old or trending songs. Speaking on the revolution, foremost Nigerian
music executive, Kenny Ogungbe reminisced on the local channel of distributing music in
Nigeria.
“Nigerian music started before the internet. Our marketplace used to be Alaba International
Market but when the internet came, it revolutionised everything,” he said. Ogungbe further said,
“Today, with the use of social media apps like Instagram, TikTok, and Facebook, you can release
your record and the entire world will get to listen to it.”
A 25-year-old respondent from Abuja said: ‘I don’t know what would have become of me if not
for TikTok. When I make videos, I am surprised at the number of likes and comments I receive,
Liquan, (2018) in the study of the perceived popularity of TikTok opined that "With the rapid
development of short video industry, all kinds of short video apps emerge at the right time and
spread quickly. However, there are little study on the short video apps. So, the research chooses
TikTok app to study. Inducting three factors: product positioning, content variety and uniqueness
to explore the relationship between them and perceived popularity of TikTok. The study is a
quantitative research and using questionnaire as data collection tool. Questionnaires are
distributed to Haidian district, Beijing, China and 200 participants who were randomly selected
are age between 1970s to 2000s. Results of Pearson-Moment Correlation showed there is a
positive relationship between product positioning, content variety, uniqueness and perceived
popularity of TikTok.
Mantymanki and Islam(2016) studied Facebook and described the needs fulfilled by users. The
researchers listed the four gratifications to include social enhancement, exhibitionism, voyeurism
and interpersonal connectivity. The four categories could be equated to some of the types of
Lifting Ilyse (2020) explained how brands should use TikTok. TikTok has various advertisement
products such as brand takeovers, in_feed video, branded lenses and a top view video etc.
Yu-Huan Wang, Tian-Jun Gu and, Shyang-Yuh Wang (2019) studied causes and
short video creation platform. Its users are free to create videos with their imagination.
Individuals use this platform to become famous. Organisations use this platform to create
awareness about the organisation & their products. This app is mainly used by young people.
Qiyang Zhou (2019) studied the behaviours of TikTok & Bilibili users. TikTok users provide
comments on various knowledge videos. Most of the comments are positive &
YOUTHS WITH AN EMPHASIS ON TIKTOK” and stated that, TikTok and Social media
provides people with a platform to express themselves. Without a doubt, it has changed people’s
way of socialising, but TikTok and Social media still faces great challenges.
Also, TikTok and Social media could coerce youths to take a break when they’ve been endlessly
using TikTok and Social media for more than two hours. After two hours, the app will
automatically exit the interface and youths will not be able to log in until tomorrow. In a word,
since TikTok and social media is one greatest media software, it should take on the responsibility
of promoting a positive guiding strategy, advocating the advantages of a short video and finally
According to the Uses and Gratification Theory (Katz, 1959), audience members actively
participate in interpreting and integrating media into their lives rather than being passive
consumers of it. The uses and gratification theory was developed by Katz and Foulkes to explain
why and how people actively seek out and use different media to satisfy particular needs (1962).
Numerous media content research projects have used this methodology as their starting point
According to the uses and gratifications theory, people actively choose the media they want to
consume. The theory is based on two ideas: Media consumers are active in choosing the media
they watch, and they are also conscious of the reasons behind their choices. New pleasures have
evolved as a result of social media's promise of greater control and greater choice. Information
seeking, aesthetic pleasure, monetary reward, diversion, maintaining one's personal status,
maintaining relationships, and participating in a virtual community were the seven gratifications
for using the internet that were identified through research on its uses and purposes (Vinney,
2019).
According to the theory, "users/media consumers deliberately select particular media content
according to their needs. If there are any impacts, they are deliberate or at the very least
actionable" (Matei, 2010). According to the theory, media consumers look for a media outlet that
Because UGT offers a cutting-edge model to comprehend consumer media uses of that new
early stages of a new mass communication phenomenon. For this reason, it is a valid method for
examining not only social media but also TikTok in particular. TikTok is still a relatively new
phenomenon, and little is known about it. UGT sheds light on why users have grown to love it.
Only Omar and Dequan (2020) have so far investigated the consumer uses and gratifications of
TikTok, but they did so through a 2019 online quantitative survey where they particularly
investigated whether or not the users' personality qualities affected their motivations to use
TikTok. They discovered that different motives affect distinct usage scenarios. For instance,
users may watch TikTok videos for escapism, social engagement, and archival needs, or they
may interact with TikTok material for reasons like self-expression and social connection (Omar
It is still unclear how and where users archive the films and why that incentive is so crucial,
despite Omar and Dequan's (2020) explanation of what archiving entails across levels of usage
circumstances (saving and compiling videos they viewed or storing and compiling videos they
liked/shared). It is possible to presume that they are saved within the TikTok app, but does this
mean that they can also be saved on the user's phone? Additionally, the report refers to many
usage levels, including content generation, consumption, and participation, although it is still
unclear exactly what is meant by participation (Omar and Dequan, 2020). For instance, when
they mention sharing, do they imply sending films to another platform or only within the app? To
completely comprehend how people share TikTok videos, more information is required.
In order to describe various components of the communication process, David K. Berlo created a
communication, behavioural science, and other fresh perspectives (Hui, 2013). The
communication process is broken down into four fundamental components using this model: the
The Source, Message, Channel, and Receiver (SMCR) paradigm states that the relationship
communication process. The person who initiates communication is the source, the message is
the information to be spread, the channel is any of the methods used to spread information, and
the receiver is the individual who not only gets the information and decodes it but also offers
The message, which connects the source and the receiver and acts as a bridge between the prior
and subsequent, is regarded as the most crucial component of communication. It is clear how
China has entered the era of smart phones, which increase speed and enlarge content, thanks to
the slow but steady advancement of science and technology. To achieve complete and effective
communication, all different types of smart phone applications have emerged with superior
The superior use of this function is Tik Tok, which puts significant effort into the material and
emphasises the originality and participation of the content (Yi, 2017). Every area of life is
represented in TikTok's content, and each type of video offers users a unique experience. For
instance, humorous content can amuse viewers, and users may desire to create similar content to
spread happiness to others. In addition, the educational material itself can impart life skills; for
instance, a short culinary film might teach viewers how to prepare meals before they apply what
they have learned to their everyday activities (Jia, 2017). Other short video formats exist as well,
each having a unique message to convey to viewers. More unique content started to emerge to
In conclusion, TikTok's material is entirely based on user demands, broadens the variety of
videos and raises their quality, adapts to different users' usage styles, and ultimately makes users
more tenacious. In order to offer video material to viewers more effectively and produce
comprehensive and effective content outputs, it ensures diversity and creativity in the
communication process.
CHAPTER THREE
RESEARCH METHODOLOGY
3.1 Introduction
This section explains the method that is to be used to carry out the research; the population and
the sampling size of the study; how the data will be collected; how the data will be analyzed;
tools and materials to be used for the research and the rationale for choosing the method
This study will adopt the descriptive research design. This is a scientific method which involves
observing and describing the behaviour of a subject, it describes people who take part in the
study. This design will be adopted because it will help in the collection of data using a wide
range of instrument from a large population and describing existing phenomena without
manipulation.
The study will employ Survey Research Method. This is a research method for collecting data
from respondents to gain information and insight on various topics of interest. This is considered
to be appropriate for this research because survey research method enables a researcher to
establish the range and distribution of some social characteristics and to discover how those
The population of study covers the entire social media users in Lagos State University and
University of Lagos especially users with at least basic knowledge of the uses of TikTok for
youth empowerment .
Since the whole populace of Lagos State users of TikTok cannot be placed under the study as it
will seem an Herculean task, a purposive sampling technique and convenience sampling
technique will be adopted for this study. This study will cover students of Lagos State
non-probability sampling in which researchers rely on their own judgement when choosing
members of the population to participate in their study while Convenience sampling is a type of
non- probability sampling that involves the sample being drawn from that part of the population
The questionnaire is the most important instrument in survey research. Being a veritable method
of collecting data, the Questionnaire will be adopted for the purpose of this study. The
The questionnaire for this study will be divided into three sections. Section (A) covers the
demographic profile of respondents Section (B) solicits the general information of the
respondents(warm up questions) and Section (C) focuses on the body of the study and asks
questions that determine respondents perceptions on the Uses of TikTok as a tool for youth
empowerment.
The 4-point Likert scale measurement method will also be adopted in the questionnaire. The
SA - Strongly Agree
A - Agree
D - Disagree
SD - Strongly Disagree
The data collected will be scored and coded, summarized and they will be analyzed using
frequency tables, simple percentage and other data analysis instruments relevance to the topic of
focus.
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