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Level 10 Pugilist Athlete Zio

CLASS & LEVEL BACKGROUND PLAYER NAME


Gauntlet
Warforged Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
Iron-willed, confident, and a bit of a jokester. For an automaton, he seems to have
STRENGTH quite a personality. He has an ego, he can be reckless, but he seems to have a

18
19+1
ARMOR
+2 30ft steel mind and focus in a fight. He may not know too much about himself or where
he came from, but he likes where he is in life. Gauntlet seems be an upbeat and
positive metal entity that enjoys a good laugh, a good drink, but most importantly, a
good brawl. He loves living life in the moment and never looking back upon anything
in the past. However, he can sometimes find moments where he dwells. But one
CLASS
+4 PROFICIENCY BONUS INITIATIVE SPEED thing stands true for him. He may be down sometimes, but he is never out.

+4 PERSONALITY TRAITS

Hit Point Maximum 109


● +8
Strength He's in it to win it. Gettin' Ws and adding another notch to his fists is what he lives
DEXTERITY for, but he likes to settle down sometimes and really consider what he is and how

14




+6

+8
Dexterity
Constitution
109 he got to where he is. He believes that he was unwanted, but he made himself into
something he wanted to be, He lives a life with no regrets and is proud of himself.
He may be rowdy, but he's proud of it. When he fights, he fights with the intention to
prove himself. Not only so, but if he's going down he'll go down swinging.

CURRENT HIT POINTS IDEALS


+1
Intelligence
+2 +1
Wisdom
His adoptive father, an artificer, is a one of
+1
Charisma the only bonds he has. He hopes he is
CONSTITUTION alright wherever he is.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 10

+6
Acrobatics (Dex) Total SUCCESSES He seems to not be too wise in terms of knowing much about the world he lives in
due to him living in his own comfort zone and not really exploring too much about
his surroundings. He also seems to be easily angered when he doesn't get his way
+4
Animal Handling (Wis) 1d8
+1 when it comes to a fight, but he's never a sore loser. Also, he seems to hear voices
FAILURES in his head, which could be seen as a sign of warped sanity, but he could actually
hear them.

+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+8
Athletics (Str)

12 ●
+5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) Racial:
Spectrocutioners +10 1d8+6+1d6 b/s/p/n/l
- Constructed Resilience:
+1 +1
Insight (Wis)
- Poison Resistance

+5
Intimidation (Cha) Shockgun +8 2d4+2 lightning - Disease Immunity
- No need for food, breath, or drink.
WISDOM +1
Investigation (Int)
- No need for sleep. Cannot be put to sleep
+1
Medicine (Wis) by any means.
13 +1
Nature (Int)
- Sentry's Rest
- Integrated Protection
+1 +1
Perception (Wis)

+5
Performance (Cha) Background:
- Echoes of Victory
CHARISMA +1
Persuasion (Cha)
+1
Religion (Int) Class - Pugilist:
13 +2
Sleight of Hand (Dex)
- Fisticuffs
- Iron Chin
+2
Stealth (Dex) - Moxie
+1 - Street Smart
+1
Survival (Wis)
- Bloodied But Unbowed
SKILLS ATTACKS & SPELLCASTING - Dig Deep
- Extra Attack
- Haymaker
11 PASSIVE WISDOM (PERCEPTION) - Moxie-Fueled Fists
CP Dungeoneer's Pack - Fancy Footwork
Playing Cards - Shake It Off
- Down But Not Out
Gauntlet is proficient in simple weapons, SP Dice - School of Hard Knocks
improvised weapons, whips, and firearms. Lucky Gear - Psychic Resistance
- Adv against stunned and unconscious
He is also proficient in light armor.
EP
Map
Invisible Ink Fight Club | Hand of Dread:
Dread Power - ???
He seems to be proficient in playing cards, GP 1648 - Black Magic
dice, as well as brewer's supplies. - Dread Hand
PP - Deal With The Devil: Devil's Sight & Tomb
Gauntlet knows Common, Undercommon, Of Levistus
Goblin, and Deep Speech.
Feats:
Tough
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Unknown 6'10" / 7'6" 306 lbs
AGE HEIGHT WEIGHT
Gauntlet
Blue None. His metal body is grey. None
CHARACTER NAME EYES SKIN HAIR

A literal underground fighting ring NAME


within the Underdark that he found
The Undercut
an interest in after he was brought
into the Underdark by an artificer
that fixed him up. He's made many
allies in and out of the ring and
everyone takes pride in their craft.
He may be a bit new to the bizz,
but he has good fightin' talent. A
rough place that's not kids, yet a
simultaneously warm place for all
fighters of the fist. If you wanna call
people beating the tar out of each SYMBOL
other until the red stuff comes out
warm. There's a least a respect
that comes from the games.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Gauntlet is a warforged that was built by an unknown creator, thrown away Functionalities of Gauntlet's Body:
into a land of trash and debris after being dubbed a "failure". When he was
found, he was rusted, damaged, and pinned under copious amounts of
trash and scrap metal. The one that had found him was a traveling artificer
Gauntlet's body is, for the most part, capable of doing things that
that had took an interest to the "trash" that was left here to use for his
various magical inventions. He was recovered and taken into the caverns biological beings are capable of doing. Gauntlet, despite not
of the Underdark by this artificer and was repaired and even improved upon
by the inventor. The artificer was cold towards the warforged, treating him
like a machine rather than one with emotions or sentient thought. Despite
having a mouth, is capable of speaking through a strange piece
that, this artificer became a "father figure" towards this warforged, even if
he was not given a name yet. It was a relationship of mutual benefit. The of technology that allows him to project a voice. He is capable of
artificer studied the metallic man while the metallic man had a place to stay
and could get fixed up whenever he was injured, which was going to be
common within their place of residence. The unnamed metal man
eating food and drinking through some sort of supernatural force
respected his father figure, but did not particularly like him. It was mostly
indifference as the artificer paid no heed towards whatever emotions the that puts the contents of his meals or drinks inside of his body.
warforged displayed and often uttering that "No wonder you were left in the
landfill." They lived in Gracklstugh deep within the Darkwater District where
crime was great and survival was slim if you messed with the wrong
When he drinks, he just puts the liquid to where his mouth would
people. Gauntlet took an interest into this side of the Underdark, feeling as
if it called to him. It made him feel more at home for some reason. Gauntlet be and the liquid seems to disappear. When he eats, he does the
made many enemies and allies while living in these parts, even venturing
out to the other darker caverns of this underground world to look for a bit of
danger. Often coming back to the artificer with heavy damage, it was a wild
same thing and a "bite mark" is made. The contents of the food is
ride for this metal man. Despite that, he held no regrets whatsoever.
turned into energy and there is no waste. Due to this, he is
His life took a turn for the best once he had discovered a fighting syndicate
where there were bloody brawls with no swords, no casters, just your
knuckles and a penchant for giving pain and enduring it. These games
capable of becoming intoxicated. He seems to also possess a
were called "The Undercut" and it was everything that the metal man was
lookin' for. He wanted trouble? He'll definitely get it here. Want an excuse mind of sorts via some sort of supernatural force. Due to this, he
to mop the floor with someone in gruesome ways? You betcha. Aside from
only using your fists, there were no rules. Only winning. Gauntlet watched
these games with great interest and within one of them, he looked to his
has very clear emotions.
fists and clenched them. He was inspired and found a calling of his. He was
forged for war, after all. But he liked to think he was put on this world for ADDITIONAL FEATURES & TRAITS
another reason. To go down punching, kicking, and breakin' bones. To be
with like-minded people and enjoy that same goal. To drink after a victory.
To live. With each game he watched, he learned how to fight and practiced
every day. It resonated in his core as if it were calling to him. He started Attunement Slots: 3/3
more fights with people and, even if he got broken down, he still got back
up. After some time, hard work and effort, he made his mark in his first Spectrocutioners: Upgraded Fists - Attuned
match by punching the head right off of his competitor within the first attack +1 Gauntlets, +2 AC, +1 Grapples
he made. He was accepted into the Undercut and made his mark. After Bludgeoning, slashing, piercing, necrotic + lightning damage.
that, he became known as the hand that silenced and roared the crowd, Can hit all lycanthropes, ethereal, and undead enemies as if they had no immunity or resistance. Also has more articulate fingers.
"Gauntlet". Bolt Touched - Gives additions 1d6 lightning damage to weapon attacks/unarmed strikes.
Curse: Cannot be removed unless replaced by a higher rarity magic item of similar type.
After that moment, he partook in the games for a long time and built up a
good reputation. It was a bloodsport, yes, but you earned respect within S.I.N. (Synthetic Intelligent Nucleus): Attuned - Activated as a bonus action
these willing deathmatches. before he decided that he needed look for +1 AC, +2HP Regen per turn, +1 Necrotic Damage
bigger challenges to give him the experience he needs to come back to the Gives: D4 Bite Attack, Double Carry Weight, Higher Cold Tolerance, Dragon's Breath - Acid, One Per Day +2 HP Revival, When in shadows gain proficiency in Stealth,
Undercut a trained professional. He wanted to explore this vast world to
Armor of Sobek | Studded Leather Armor - Attuned
see what other things he could crush with his fists. He was given these fists
The wearer gains a swimming speed equal to walking speed. They can hold their breath for 30 minutes. They can consume food and drink just by placing it against their
for one thing, and it wasn't to construct, but to destroy. He was deathly chest. The wearer can make a strength based d10 bite attack as an attack action within 5 feet. Once per long rest, they can transform into a giant crocodile with its statblock
curious, in fact. A voice urged him on to commit acts of violence, which he aside from intelligence (you retain yours) for up to 5 minutes as a bonus action (If you hit 0 hp, you revert to normal and carry over any extra damage or conditions). It was
always did wonder. Deep inside of his soul, he had another goal or two. He similar to Wild Shape (85HP).
wanted to become more than what he is now. To go above and beyond and
truly live. To expand his horizons to kick ass while doin' it. Not only so, but Shrike Armor: You can activate shrike armor as a bonus action. You take 15 damage with no reductions. Every enemy that hits you with an attack or grapples you from within
he was going to search this world for his real creator and give him a piece 10 feet in melee takes 3 magical piercing damage automatically. You have advantage to escape grapples. You can use a gore attack if you run at least 10 feet and ram into a
of his mind. To throw him away like that, he'd oughta beat 'em to death, but target using your Strength mod and you may perform a grapple as part of the same attack action. Deals 3d6 + STR mod damage. You cannot use this with extra attack action.
he wasn't so petty. Gauntlet wanted to just ask why he was created, why he
hears these voices, and just what the hell were they thinking by throwing Shockgun | 2d4 lightning damage
away a lean, mean, ass-kicking machine like him. Range | 20/40ft, Reload | 4, Scatter (1d4)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Pugilist - Hand of Dread CON 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast
Blade Ward
Prestidigitation

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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