You are on page 1of 3

Strike Class 8 Sage Michael Downey

Tamarlin the Night Void CLASS & LEVEL BACKGROUND PLAYER NAME

Night Fury (Large) Neutral


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I love curling up in sunlight and
20 +5
STRENGTH
35, fly 40
sleeping. I always tuck Aleo under my
15 ARMOR
CLASS wing when I do.
PROFICIENCY BONUS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 110


+2 Strength
I must protect Aleo with my life.
110
DEXTERITY +8 Dexterity

20 +4 Constitution
CURRENT HIT POINTS IDEALS
+3 Intelligence

+5 ● +2 Wisdom
I was gravely injurd when I was very young, but

CONSTITUTION
+6 Charisma

SAVING THROWS
10 Aleo brought me back from the brink. I owe him
my life.
TEMPORARY HIT POINTS BONDS
20
● +5 Acrobatics (Dex) Total SUCCESSES Sometimes I get restless and go flying for
+5 +5 Animal Handling (Wis)
8d8 FAILURES a while. Occasionally I go too far away.
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +5 Athletics (Str)

8 +3 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+3 History (Int) RETRACT TEETH:
Bite +5 1d8 + 2 piercing
-1 +2 Insight (Wis) As a bonus action, you can retract your teeth,
● +3 Intimidation (Cha) Plasma Blast +8 1d10 + 5 fire or push them out again. This enables you to
+3 Investigation (Int)
grapple with your mouth without doing
WISDOM
damage. Any other natural weapon attacks do
14
+2 Medicine (Wis)
normal unarmed strike damage.
+3 Nature (Int) Breath Weapon Uses: Dex+Prof.: 8 BREATH WEAPON/SONAR:
Perception (Wis)
Damage Resistances: fire Your breath weapon is a plasma blast. To hit,
● +2
+2
+3 Performance (Cha) make an attack roll using your dexterity
+3 Persuasion (Cha) modifier. Your damage die is a d10, the range
CHARISMA
+6 Religion (Int) is 40/120 ft., and the damage type is fire. You
17 +5 Sleight of Hand (Dex)
can expend one use of your breath weapon to
cause fire to burn inside your mouth for up to
+5 Stealth (Dex)
+3 1 hour. This sheds bright light in a 20-ft.
+5 Survival (Wis)
radius, and dim light for an additional 20.
SKILLS ATTACKS & SPELLCASTING Black as Night. In dim light or darkness, you
can hide as a Bonus Action. If you can hide as
PASSIVE WISDOM (PERCEPTION) a bonus action from a class feature, you
CP instead have advantage on checks made to
hide in dim light or darkness. You can also
expend one use of your breath weapon to gain
Armor: Light & Medium (Barding) SP
Blindsight out to 120 ft. for 1 round. When
Languages: Draconic EP
you gain legendary actions at level 20, you
Tools: Saddle. can use your sonar as a legendary action.
UNCANNY DODGE:
Weapons: none, natural weapons, GP
7th level species feature. Beginning at 7th
breath weapons level, when an attacker hits you with an attack
Senses: Darkvision 60 ft.
PP
that you can see, you can use your reaction to
halve the attack's damage against you.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 14 +6
Innate Spellcasting
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 per day use each 7


EPAR
SPELL NAME
ED
PR

Ray of Sickness

Sense Emotion
4
SPELLS KNOWN

2 1 per day use each


Rime's Binding Ice

Hold Person

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like