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Alicia; Cauayan; Santiago; Sta. Ana; Roxas; Solano; Ilagan


“School of the Future”

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COMPUTER 7-10
NETWORKING
Network - created by connecting two or more computers using cables or wireless devices.
◍ Ethernet cable
-most common medium used to connect computers
-Connected to network adapter
-Known as LAN (Local Area Network) cable
-Located at the back panel of the CPU
◍ ETHERNET - Networking standard commonly used today
◍ Hub – device needed to connect 3 or more computer
-makes sure that the signal in the ethernet cable is maintained over long distances.
- also known as the repeater
◍ Switch - device needed to connect 3 or more computer
- More popular nowadays due to ability to direct traffic over the network
◍ PROTOCOL - Set of rules or standard being followed for computers to communicate.
- Set of rules on how to format/read data.

INTERNET

Internet
● Publicly accessed network of interconnected computer networks worldwide.
● Consists of smaller variety of networks(academic, business, government, etc.) which offer
different services such as:
◌ Mail, Chat, File Transfer, Etc.
Router
● Specialized computer needed to connect to a network to the Internet.
● Connects the network to another
● Directs traffic of messages or data packets to make sure that data is transmitted and received correctly
by the recipient computer

IP(Internet Protocol) Address:


● Unique identifying number given to a computer or device while it is connected to a network.
2 Types of IP Address:
1. Static – assigned manually
2. Dynamic – generated automatically

DOMAIN NAME SYSTEM

Domain Name System


● automates the process of mapping the IP addresses to their respective names (as maintained by NIC)
Domain Name Server(DNS)
● Database containing map information of a particular name and its corresponding IP address.
Nameserver
● Computer server that resides in a network implementing the DNS.
Examples:
◌ 1. http://www.facebook.com : 31.13.82.36
◌ 2. http://www.google.com.ph : 216.58.228.238
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GRAPHICS
◍ Pixel(picture element): single point that makes up a graphic
◍ Resolution: number of pixels that your monitor can display
■ Setting the monitor to a higher resolution enables to display more at once
◍ Anti-Aliasing - makes the image smoother by improving the blocky patterns seen around a drawing
or image

Online Image File Formats

BASIC WEB PROGRAMMING


Programming Language
◍ Computer programming requires that commands or statements are written using different language
other than English language.
Example:
English Language: If the numeric value stored in the variable named N is less than or equal to zero,
then display a message that says “You have to enter a number greater than zero.”
Programming Language: if (N<=0){print(“You have to enter a number greater than zero”)}

Marked-up Language
◍ Almost similar with programming languages
◍ Use tags to tell how data is displayed in a page
◍ Used to give extra information about the data
◍ Without this, data is displayed as plain text

Different Marked-up Languages:


◍ HTML (Hypertext Markup Language) - Most common markup language used to instruct the
browser how to display the page being predefined markup tags.
HTML Tags
-HTML Documents are Text Files containing HTML elements created using HTML tags
-<!DOCTYPE html> - placed at the very beginning of the document is a document type declaration
that tells the browser that the document is using HTML 5.

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◍ XML (Extensible Markup Language)
- A markup language used to describe data.
-Focuses on the data rather than the presentation.
◍ XHTML (Extensible Hypertext Markup Language)
-A markup language aimed to replace HTML.
-Stricter and cleaner version of HTML
-Use of closing tags is required

● Cascading Style Sheets (CSS)


– Added to HTML to solve rendering consistency problems – With CSS We can specify how to exactly
display HTML elements.
– CSS can be applied to XML documents as well.
-Used to design web pages

DEVELOPMENT OF WEB THROUGH THE YEARS


World Wide Web (WWW)
-Discovered by Tim Berners-Lee
-System of interlinked hypertext documents (or hypermedia) contained in the Internet.
-A document in the Web is called a web page
-Group of related web pages OR a single location in the Internet where web pages can be
accessed from is a web site.
▹ Web 1.0 – 1989
-Contains static or “as is” web pages that cannot be manipulated by the user
▹ Web 2.0 – 1999
-Evolution of Web 1.0 by adding Dynamic web pages wherein users can interact with the page
-Users can see differently than others
▹ Web 3.0
-Also known as “Semantic Web”
-Its aim is to have machines(or servers) understand the user's preferences to be able to deliver
web content specifically targeting the user.

CLIENT-SERVER ARCHITECTURE
Client-Server
● describes the relationship of cooperating programs in an application
● The model assigns one of two roles to the computers in a network: Client or server.
SERVER -The server component provides a function or service to one or many clients, which initiate
requests for such services. A server is a computer system that selectively shares its resources; a client is a
computer or computer program that initiates contact with a server in order to make use of a resource

REQUESTS

CLIENT SERVER

RESPONDS

DATABASE
• Database consists of logically related data stored in a single repository
• Provides advantages over file system management approach
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Queries
▪ commands used to retrieve and update records stored in the database
Database Management System(DBSM)
▪ Application used to manage the database

REQUESTS

CLIENT SERVER

RESPONDS
QUERIES SENDS MATCHING
RECORDS

DATAB
ASE

FLOWCHARTS AND PSEUDCODES


• Flowcharts and pseudocode are two commonly used tools to help document the logic of the code.
• Pseudocode is an artificial and informal language that helps programmers develop logic of the codes.
Pseudocode is very similar to everyday English.
• A flowchart is a graphical representation of the code’s logic.

FLOWCHART SYMBOLS

Example: Write a pseudocode to determine a student’s final grade. The final grade is calculated as the
average of three marks.

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