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Doodad

A Wondrous Item (requires attunement)


Background Usage
Long ago, there was a great Wizard named Ala-kazam. The Doodad requires attunement, and it’s picky about
His love and devotion to his children was so great that who can attune to it. Nobody knows what the
the Gods themselves noticed. For his good heart the requirements are to attune to it. Luckily You haven’t had
Godess of Magic herself, gifted Alakazam a child’s top. a problem attuning to it and succesfully attuned to
Which he appropriately name Doodad. While this toy overnight.
seemed normal at first, when spun by a father whose
heart is pure and love for his children is great. The top The Doodad recharges after you take a short rest or a
does something magical! It spins and spins and long rest. Alternatively; expending a level 6 spell slot
unleashes a bolt of energy granting the father a boon to recharges the Doodad as well. The Doodad can only
reward him for all that he does. have one charge, and recharges while it’s charged are
wasted.
Heritage
Whenever the Doodad has a charge, you may use your
Ala-kazam is your great-great grandfather. The Doodad has
bonus action to spin the Doodad. The Doodad spins for
1d4 minutes or until stopped. After a Doodad has
been passed down as a family heirloom. Today, you recieved
it as a father’s day gift from your father as it’s time to pass
on the legacy. stopped after it’s been spun, it loses it’s charge and a
bolt of colored energy beams directly into the person
who spun it. The boon depends strictly on what face the
Doodad has face up.
Faces of the Doodad
Depending on the face of the Doodad the outcome can change drasticly. Consult the table below to find out what
boons come out of the Doodad whenever it’s spun.
1d12 Name Boon
Due to your energy conservation efforts, you gain another charge of Action Surge. Roll on this table
1 Turn off those lights!
again.
Until your next long rest, you may use your reaction whenever a non-legendary creature damages you
2 Stern Looks. to force that creature to be frightened of you for 10 minutes. Once a frightened creature takes
damage from you or your allies, it becomes immune to this effect.
Until your next long rest you can use your action to heal 12d8 split up among as many creatures that
3 Caring Heart.
can see or hear you. You may do this once.
4 Dad jokes. As an action you may deal 6d6 psychic damage to a creature. You may use this ability 1d4 times.
You gain 1d6 charges. Whenever someone attempts a check, before it's revealed whether it
5 I'll do it myself. succeded. You may spend a charge to make the same roll yourself and take either roll. If "your" roll
was chosen and succeeded, you regain the expended charge.
Regain all your hit dice For each hit die spent on your next rest you gain temporary hitpoints equal to
6 Bathroom break
the amount it healed AND you gain that many inspiration charges.
for the next 1d4 hours, you gain +5 to your dexterity modifier or strength modifier. Choose which one
7 Gamer Fingers. when you gain this ability. If this effect is active and you roll this again, you may choose to refresh the
duration or re-roll.
For the next 1d4 days, you gain +5 to your intelligence modifier or wisdom modifier. Choose which
8 Happy wife, happy life. one when you gain this ability. If this effect is active and you roll this again, you may choose to
refresh the duration or re-roll.
For the next 3d4 hours, you gain +5 to your constitution modifier or wisdom modifier. Choose which
9 Dad bod. one when you gain this ability. If this effect is active and you roll this again, you may choose to
refresh the duration or re-roll.
10 Disciplinarian You gain an additional extra attack until your next short rest.
11 Handyman You gain the ability to cast Leomund's Tiny Hut 1d4+1 times before you take a short rest.
Re-roll on this table two additional times. Any additional rolls of 12 until your item is recharged will
12 Father
instead allow you choose the result of the roll.

   

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