Professional Documents
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*Aspect includes Consequences, Conditions and Posession Aspects etc., if in play, on the PCs sheet, or an Advantage Created by them, or something defined by the GM as a Situation/Scene Aspect.
The Fate Point Economy
Example: There’s a e.g. You roll Ride … [rolls and e.g. You need to keep control e.g. Huginn & Muninn agree e.g. Huginn & Muninn agree
creak from the axle of fails] ... and it looks like you’re of the wagon but … Huginn & sometimes, so it makes sense sometimes, so it makes sense
the wagon with Huginn going to lose control of the Muninn sometimes agree … that, even before leaving the that their confused shouting
& Muninn with you wagon but … Huginn & the GM spends a FP from his stable, their arguing attracts forces you to pull up and risk
race towards a sharp Muninn agree sometimes and pool to represent that this unwelcome attention from the the pursuers catching you.
turn in the road. You give you some clear advice for time, they don’t, and distract Lord’s men. Damn your luck! Damn your luck!
have the Aspect … once. You spend a FP, invoke you with their shouting … +2 You can agree to this and take You can agree to this and take
Huginn & Muninn the Aspect, and either add +2, to the difficulty of controlling the GM’s FP, or spend a FP of the GM’s FP, or spend a FP of
sometimes agree. or re-roll the dice. the wagon … roll against +4 to make this go away. to make this go away.
instead of +2.
Example: You need to e.g. You decide to look for e.g. You’re looking for people e.g. I was dragged up on the e.g. I was dragged up on the
find Jamys, the people who might know him who might know him … but I streets, so it makes sense that streets, so it makes sense that
disreputable trader, in and roll Contacts … [rolls and was dragged up on the streets your rough accent means a you’d waste the morning by
the busy town on fails] ... and it looks like you’re … the GM spends a FP from group of apprentices pick on checking all the roughest
market day. You have coming up dry but … I was his pool to remind you that you. Damn your luck! taverns first, and find nothing.
the Aspect… I was dragged up on the streets so while disreputable he is quite You can agree to this and take Damn your luck!
dragged up on the you spend a FP to have swiftly rich … +2 to passive the GM’s FP, or spend a FP of You can agree to this and take
streets. made friends with members of opposition due to the need to to make this go away. the GM’s FP, or spend a FP of
the underclass … add +2, or mix with better off locals who to make this go away.
re-roll. don’t like your accent.
Example: An NPC put e.g. You want the NPC to think e.g. You’re defending against e.g. You’re Stunned, so it e.g. You’re Stunned, so it
the Consequence (or you’re no longer a threat so their attacks … but you’re makes sense that you don’t makes sense that you give up
Condition) Stunned on you play dead and roll Deceive Stunned … the GM spends a notice the arrival of more you hide even though it will
you when they hit you … [rolls and fails] ... and he FP from his pool to represent a enemies until they have cut off put the other PCs at greater
very hard but their turns towards you but you’re touch of concussion and they your escape. Damn your luck! risk. Damn your luck!
friend used up the free still … Stunned … You spend get +2 to their attack roll. You can agree to this and take You can agree to this and take
invoke that earned to a FP to add +2 to the failed the GM’s FP, or spend a FP of the GM’s FP, or spend a FP of
hit you again! roll, or re-roll. to make this go away. to make this go away.
Example: You are in e.g. You want to beat the NPC e.g. You want to beat the NPC e.g. There’s a Fire, so it makes e.g. There’s a Fire, so it makes
an area where the to the door using Athletics … to the door using Athletics ... sense that, unfortunately, you sense that, unfortunately, you
Situation Aspect Fire [rolls and fails] ... and it looks but there’s a Fire … the GM don’t notice the arrival of hit the auto extinguisher, even
has taken hold like he’ll get there first but spends a FP from his pool to reinforcements until they have though it may cause the synth
there’s a … Fire … You spend represent that how much this cut off your planned exit. to malfunction. Damn your
a FP to say the NPC is stimulates them and they get Damn your luck! luck!
distracted … add +2 or re-roll. +2 to the opposition to their You can agree to this and take You can agree to this and take
roll. the GM’s FP, or spend a FP of the GM’s FP, or spend a FP of
to make this go away. to make this go away.
*Aspect includes Consequences, Conditions and Posession Aspects etc., if in play, on the PCs sheet, or an Advantage Created by them, or something defined by the GM as a Situation/Scene Aspect.