Professional Documents
Culture Documents
ENCLAVE Scarcities
NAME
Population
Foraging for Supplies Spending Gear
When you forage for supplies, Spend gear to get something.
draw three cards from the Survivor ◆◆ 1 gear: useful, but disposable
deck. For each hit, take +1 gear. (flare, a few rounds of ammo)
Spend it to say what you find while ◆◆ 2 gear: useful, but small
foraging. A Triumph counts as +2 or limited (flashlight, keys,
gear instead of +1. clothes)
When you push your luck while
◆◆ 3 gear: useful, but difficult or
bulky (lots of ammo, medical
Surroundings
foraging, draw a bite card to forage
supplies)
again and draw another three cards.
◆◆ 4 gear: valuable or useful (a
car, construction materials)
◆◆ 5 gear: extremely valuable
and useful (sniper rifle, high
tech gear)
ZOMBIE MOVES
Fight the Dead Flee the Dead Rescue an NPC
When you try to fight a swarm of When you try to flee a swarm of When you try to rescue an NPC
zombies, draw Savagery. On a hit, zombies, draw Survival. On a hit, from the dead, draw Steel. On a ◆◆ If it’s a plan about being tough,
you greatly reduce their numbers you escape and choose one. On an hit, you pull them to safety. On an strong, pushing through,
and choose one. On an Edge, the Edge, the GM chooses one as well. Edge, draw a bite card or suffer implacable, use Steel.
GM chooses one as well: ◆◆ You run into another danger harm for your bravery, your choice.
◆◆ You attract the attention of a or crisis. Take +1 if the plan is supported by
Barricade a Place
third party. ◆◆ You leave something valuable plenty of resources and people.
When you barricade a place
◆◆ You end up in a bad spot; draw behind. Take +1 if you’re basing the plan on
against the zombies, draw
a bite card. ◆◆ You draw a bite card or suffer accurate, current information.
Survival. On a hit, the location is
◆◆ You mark stress or suffer harm, harm, your choice. Take -1 if there’s significant
mostly secure. On an Edge, mark
your choice. Go On Point stress or suffer harm, your choice. opposition that would interfere
Fool the Dead When you take point against the with the plan.
Make a Plan
When you try to fool a swarm dead, draw for the group and suffer Take -1 if there’s significant
When you make a plan, use the stat
of zombies, draw Steel. On a hit, alone. Draw +1 for each member of the person who proposed the plan.
disagreement about what plan to
your efforts to mislead them work; of the group that draws a bite card follow.
◆◆ If it’s a plan about taking
choose one. On an Edge, the GM before your draw [max+4]. violent, dangerous, destructive On a hit, you arrive in the middle
chooses one as well. Dispose of the Dead action, use Savagery. of your plan in decent shape. On
◆◆ Your deception is brief or When you dispose of the newly ◆◆ If it’s a plan about being an Edge, some part of your plan
incomplete. deceased, draw Savagery. On a careful, safe, stealthy, and encounters unexpected difficulties
◆◆ You attract more zombies to hit, you do what needs to be done, smart, use Survival. or your party splinters, your choice.
the scene. quickly. On an Edge, mark a stress ◆◆ If it’s a plan about talking, On a miss, you find yourselves in
◆◆ You mark stress or draw a bite or draw a bite card, your choice. persuading, manipulating, or over your head or under fire as your
card, your choice. lying, use Soul. plan falls apart.
PAST PRESENT TRAUMA