Professional Documents
Culture Documents
• An existing market is just like it sounds - • This type of existing market a company
- it has the following: needs is to find a way to re-segment the
existing market –
• customers,
o that is to find some
• competitors,
characteristic of customers in
• products serving the market an existing market that
incumbents are not addressing.
• The size of the opportunity can be
measured by the following: o Entering via a niche strategy or
blue ocean strategy makes
• number of current customers, sense.
• total revenue, growth rate, etc.) • You win in a re-segmented market
• You win in an existing market when when
• Gauge demand by Customer Discovery. • You cannot measure the size of the
opportunity
• Meet potential customers
outside and face-to-face to test Note:
whether anyone other than you
• Getting out of the building and
believes that you are solving a
asking customers what they
problem or fulfilling a need.
want is futile. You’re the
• If potential customers agree visionary, not them
that it is a problem they want
• Getting out of the building and talking
solved, then you can go to the
to future customers is still essential.
• next step and test your
• Your goal is to understand:
proposed solution and see their
level of interest/enthusiasm. • The day in the life of the
customer today
o Testing the waters and gauging • The unknowns are whether the
customers demand same set of business behaviors
will be true in the host country.
New market
Gauging Clone Market
• It has no customers,
• Gauge demand in a clone market by
• no competitors, customer discovery
o Meet customers outside and
test them whether your
product is fulfilling their needs
or solving problem.
1. Development
The product development stage is often referred to as “the valley of death.” At
this stage, costs are accumulating with no corresponding revenue. Some
products require years and large capital investment to develop and then test
their effectiveness. Since risk is high, outside funding sources are limited.
While existing companies often fund research and development from revenue
generated by current products, in startup businesses, this stage is typically
funded by the entrepreneur from their own personal resources.
2. Introduction
The introduction stage is about developing a market for the product and
building product awareness. Marketing costs are high at this stage, as it is
necessary to reach out to potential customers. This is also the stage where
intellectual property rights protection is obtained. Product pricing may be high
to recover costs associated with the development stage of the product life
cycle, and funding for this stage is typically through investors or lenders.
3. Growth
In the growth stage, the product has been accepted by customers, and
companies are striving to increase market share. For innovative products
there is limited competition at this stage, so pricing can remain at a higher
level. Both product demand and profits are increasing, and marketing is aimed
at a broad audience. Funding for this stage is generally still through lenders,
or through increasing sales revenue.
4. Maturity
At the mature stage, sales will level off. Competition increases, so product
features may need to be enhanced to maintain market share. While unit sales
are at their highest at this stage, prices tend to decline to stay competitive.
Production costs also tend to decline at this stage because of more efficiency
in the manufacturing process. Companies usually do not need additional
funding at this stage.
5. Decline
The decline stage of the product life cycle is associated with decreasing
revenue due to market saturation, high competition, and changing customer
needs. Companies at this stage have several options: They can choose to
discontinue the product, sell the manufacturing rights to another business that
can better compete or maintain the product by adding new features, finding
new uses for the product, or tap into new markets through exporting. This is
the stage where packaging will often announce “new and improved.”
1 2 3 4
4. Rework
Examples
as a ») Virgin Airlines
Virgin Airlines is one of the
Overloaded with Cut the key Taking early -adopter 's largest British airlines operating
features functions feedback
internationally that was established,
and is owned, by Richard Branson.
1. Overloaded with features. What was the minimum viable product
a. When MVP becomes for Virgin Airlines? It was just one route
overloaded with features, it just and one plane flying between Gatwick
beat the purpose and increase and Newark.
the cost and risk of the Yahoo!
development What was the MVP product for
2. Cut the key functions. Yahoo? Yahoo was represented as an
MVP website, a single-page website
a. Common mistake is thinking that contained a list of links to other
that basic feature are equal to sites. This was a sufficient amount of
raw product. We should functionality to satisfy the users and
provide users a viable and retain early adopters of the system.
actually working product to Today, the system is the second most
complete their goals. popular search engine in the world.
3. Taking early-adopter’s feedback. Airbnb
Airbnb was started as a
a. Sometimes early user doesn’t
concierge MVP. Back in 2017, there was
represent the majority of the
a great design conference in San
user. Any improvement should
Francisco. The Airbnb team decided to
be based on the proper
offer their cheap accommodations
research and analysis which
during this event and posted the
require some time to do so.
information on a simple website. Within
Building feature based on early
a short period of time, 3 guests were
user might drag you away from
interested in paying for this minimum
the ideal product.
viable service. This supported the
market insight that potential customers
would be willing to pay to stay at
someone else’s home rather than in a
hotel.
Facebook
In late 2004, Facebook was the
definition of MVP on social media.
Users had a simple profile and a great
opportunity to connect with their group
mates. This one feature was enough to
provide an awesome boost and turn a
small project into one of the largest
public tech companies in history.
Product design and development • It is anything that can be offered to a
market for attention, acquisition, use or
6 ways entrepreneurs solve problems
consumption. (by Philip Kotler)
differently
Product Selection
1. They identify problems first.
a. Misconception about • It is the process in which retailer choose
entrepreneurs are creative the shape or material of the product as
b. most successful entrepreneurs per market demand.
Are those who first identify a • A decision process, in which the design
key problem in the market, team selects one or few product
then work to solve that concept for further development
problem.
Product Lifecycle
2. They stay calm.
1. Stage 1. Market Development
a. When you allow your emotions a. This is when a new product is
to get the better of you when first brought to market, before
facing a problem, you subject there is a proved demand for it,
yourself to reactive decision- and often before it has been
making, and lose touch with fully proved out technically in
your logical side. all respects. Sales are low and
creep along slowly.
3. They start with the general and work
toward the specific. 2. Stage 2. Market Growth
4. They adapt a. Demand begins to accelerate
and the size of the total market
a. willing to adapt to solve a
expands rapidly. It might also
problem
be called the “Takeoff Stage.”
5. They delegate and distribute.
3. Stage 3. Market Maturity
a. they aren't the most effective
a. Demand levels off and grows,
problem-solvers on their own
for the most part, only at the
6. They measure outcomes and reflect. replacement and new family-
formation rate.
a. Learning from the approach
they've chosen, whether it 4. Stage 4. Market Decline
turns out to be a success or
a. The product begins to lose
failure, is what equips them to
consumer appeal and sales drift
make even better decisions in
downward, such as when buggy
the future.
whips lost out with the advent
Product of automobiles and when silk
lost out to nylon.
• It is the bundle of satisfaction
• It is the conceptual creation of a Marketing Implications of each stages in
producer approved by the consumer Product Lifecycle
Introduction Growth Maturity Decline
• Develop a unique and superior product
Shake-out * –with better quality, new features and
Saturation
r.
greater value (value for money)
Take-off , • Clear definition of market and product
concept
•Low sales •Increasing sales •Peak sales •Falling sales
Time • Meeting segmented market needs
•High cost per
customer
•Cost per customer falls ]•Cost per customer
•Profits rise lowest
•Cost per customer low
•Profits fai • Senior management commitment
•Financial losses •Increasing No. •Profits high •Customer base contracts
•Innovative customers of customers
•Few (if any) competitors 1 •More competitors
•Mass market
•Stable number
•Number of competitors
fdl
• Relentless pursuit of innovation
•
of competitors
New product planning
Product Launching Challenges • Systematic product design and
development process
• Estimates of Failures at launch
o 35% Crawford FRAMEWORK
o 65% Cooper
•
o 50%-70% most other studies
Attrition
Ay
I
The Product A
Product
^
W Design
Costae
w Needs
Concept Product
Q
W Development w Specification - -
In life
product
r
Position
New Product
•
Development Better Financial
Sales are too low customer
expenence
Rewards
•
• Customer needs and perception
Not new or different • IT delivery capability
• Changes for field force and Operations’capacity to
• Positioning issues /
train
• Process changes in Services
• HR issues
• Product design problems
• Cost of product development Benefits of NPD
• Competitive reaction
• Market position
• Supply changes
• Resource Utilization
• Lack of repeat purchase
• Renewal & Transformation
• Not meeting financial goals
• Financial Rewards
• Forecasting error
• Lack of channel support Product Design Process
• Bad timing
SX 0
:
Decisions
- System
Product
Detailed
Level Design Ijr Design
:
Final design
o Test &
Refine o Production
Ramp-up
Benchmarking ( Mobile Phone )
No . Needs Feature and Rank
should be should be Functionality
The most specification Market Test Mass
based bn the basedbn the
important should be ( alpha and produce and HP iPAQ 112 1 Good user interface Controllability 1
priority, technical A
stage to decided both beta) the ensure Handh
needs of the capacities, 2 Handy Portability 2
successfully by the product and quality
stakeholders available
start or engineering make product 3 Low-cost Affordability 3
or customers resources,
expand a and significant (goods and
in a j and financial 4 Robust design Performance 4
business marketing refinements service)
segmented consideratio
workforces HTC Touch Crui 5 With IP Capability Connectivity 4
market n
B
C
. :
6 Expandable Memory Expandability 5
Analyse Perform
I
Plan
Design Specification
Competitive Economic Remaining
Systems Analysis Development
Design Specification
Customer Needs Concept Development
Need Marginal Ideal
Features & Functionality Imp Unit
No. Value Value
Includes customer needs analysis, concept development and specification 2 Cost 3 A$ >377 <1199
development. Speed 1 MHz >312 >624
RAM 3 MB >64 >128
5 Performance ROM 3 MB >64 >256
Product Design and Development (Ulrich & Eppinger, 1995, p. 58) Battery 1 mAH >1200 >2200
OS 3 list Windows Mobile 6 classic Symbian OS
Display size 2 inches >2.4 >4.00
Video Resolution 2 pixels >240 x 320 >640 x 480
How to determine customer needs 6 Portability Camera 2 Mpixel >0 >32
Weight 3 grams <190 <124
Dimension 2 cm <13.39 x 7.54 x 1 75 <10.6 x 5.5 x 1.7
• Define the scope Integrated WLAN
Bluetooth
2
2
list
list
802.11bh
1.1
802.11bb/e/i
2
3 Connectivity
• 3 list mmi-USB
Synchronization ExtUSB
Gather raw data from customers GPS 2 binary No Yes
Touch Screen Finger scrolling &
• Interpret raw data in terms of customer 1 Controllability
Control Device 1 list
& Stylus Panning
Keypad 1 list QWERTY QWERTY
needs 4 Expandability Expansion slots 2 list SD microSD
Perform
I
Plan b. Search patents
Economic Remaining
Analysis Development
c. Search published literature
Customer Needs Concept Development
"A good concept is sometimes poorly implemented in subsequent d. Benchmark related products
development phases, but a poor concept can rarely be manipulated to
.
achieve commercial success " Ulrich and Eppinger (1995, p.78 )
External searches are primarily to learn about
Product Design and Development ( Ulrich & Eppinger, 1995, p. 58)
existing concepts
• Search Internally a. Is the team confident the
a. Brainstorming in group or solution space has been fully
individual explored
b. Are there any alternative
Internal searches are done to generate new
function diagrams?
concepts
c. Are there alternative ways to
• Explore Systematically decompose the problem?
a. Concept classification tree d. Have external sources been
b. Combination table thoroughly pursued?
c. Catalog Common Problems that limit the
d. Sort (affinity grouping) Concept Generation Process
e. Combine
f. Post on a wall • Insufficient external search
g. Revisit • PDS not well defined prior
to concept generation
Classification Tree
• Existing concepts not
Fuel- Air Systems
leveraged
•
Chemical
Not enough ideas (think
Explosive Systems
100+)
Pneumatic
• Judgment occurs during
Store or
Accept
brainstorming
•
Energy
Hydraulic Going with the first idea
Wall Outlet
Functional Decomposition
£ .) Battery
Electrical Note: This concept will fit in many but not all
Fuel Cell
types of systems.
Nuclear
Exhibit 6-7
"Product Design and Development"
By Ulrich and Eppinger Product,
Process,
Classification Table Problem
System, •••
Convert Apply
Electrical Energy to Accumulate Translational
Translational Energy Energy Energy to Nail
•
Linear motor Moving mass Multiple impacts
Design concepts from concept
Solenoid Push nail generation
Rail gun
• Customer needs and metrics
• Target specifications
-
Exhibit 6 9
"Product Design and Development"
By Ulrich and Eppinger
Concept Selection
• Reflect on the Result and Process • Choose the first concept you think of
• Use the customer or client for external
decision
• A product champion drives their JU tfBII «J »
•
preferred concept through intuition
• List Pros and Cons and make a
1
subjective judgment
• Prototype and test all concepts
• Decision matrices to quantify strengths
and weaknesses of concepts EdgeCAM
Mission Statement
Test & Production
Refine 0 Ramp up -
Davao Mobile Plioue
: A mobile cell phone or a lightweight personal digital assistant
: Product Description •
:
i Key Business Goals
( PDA) that performs specific and usable tasks
Product to be introduced in the fourth quarter of 2009
Final deign 50% gross margin
Decisions should Product
The most be based on the specification
should t% based
on die technical
Market Test Mass produce -- -
5% of state of the art mobile phone market in 2010
important stage priority needs of should be
capabilities,
(alpha and beta) and ensure Primary Market Top level office executive consumer
to successfully the stakeholders decided both by
available
the product and quality product Secondary Markets Business people
start or expand a or customers in a the engineering make significant ( goods and Office workers
resources, and
business segmented and marketing refinements service) Students
financial •
market i workforces
consideration Assumptions Smartphone
Hand-held
Lithium ion or Li-polymer battery
i Internet ready
: : Stakeholders User
. :
Retailer
Sales force
Service Center
Costumer support
Production manufacturing department
Legal department
'
ConcurrentdesignaricT
Planning and Risk Analysis
engineering '
Computer Aided Design (CAD)
Computer Aided Engineering (CAE )
Computer Aided Styling (CAS )
r T T f T
Computer Aided Manufacturing ( CAM)
I Product Data Management ( PDM )
' ' T
\
’
Concurrent'
manufacturing
:
Manufacturing
Resource
T V T T
V V Planning ( MRP)
Quality Control and Project Management
Enterprise services: The economic buyer is the purchase decision maker. This person usually requires your
product to serve a business need in both a secure and cost-effective way. The end-user is the person
operating or using the purchased system – perhaps employees of the company. The end-user needs the
functionality to achieve their work goals efficiently and easily (much like a consumer). They may have little
say, however, in the solution the company purchases. Poor enterprise services pay little attention to the
end-user experience, optimizing primarily on delivering sales. Unfortunately, these products build a
negative reputation, might go unused (shelf ware), and struggle to retain customers when the product is
up for renewal.
Media sites: Consumers of content from media, social media, gaming and other ad-supported products
make up your audience (or readers, traffic, or visitors). They want to be kept interested, informed and
entertained. Advertisers pay for access to and the attention of your audience, usually to promote their
brand or for a direct response (usually clicking on an ad to go somewhere else).
Marketplaces: Buyers want to find, purchase and secure reliable delivery of a quality merchandise or
service at a reasonable cost. Sellers want trouble-free transactions, a good price for their merchandise,
minimal returns, and to receive payment quickly. Marketplaces are everywhere. Think, for example, of a
job search website: it provides candidates the ability to search and apply for jobs, while businesses use
tools to manage applicants and the recruiting process.
Non-profits and Social Enterprises: The end-user receives some service at a discount or for free. But to
make these types of offerings sustainable they require funding from agencies or donors. Agencies and
donors are customers too – they are expecting some value from their generosity (such as recognition or to
achieve a policy goal).
2. Sub-segment target customers, even if you will deliver the same product solution to them
For consumer products, the same product may serve different end-user segments using it to achieve different
goals. GoPro, a light water-proof camera, for example, serves sports enthusiasts, divers, hikers, and travelers.
LinkedIn’s Lynda.com, an online education subscription service, serves hobbyists (such as amateur
photographers), small business owners, self-employed consultants, and creative professionals. While there
may be much in common with these segments, their goals for using the product are different. Create unique
value propositions and messaging for each.
Another way to “slice” consumer product users into segments is to map them into their lifecycle stage. It may
be useful to think about them in this way if you are undertaking specific enhancements to a product designed,
say, for a highly-loyal expert user as well as a first-time novice.
Lifecycle segments might include:
A First-time Visitor is someone considering your product, learning more about what you offer
A Trial User has completed some task that might lead to purchase of your product, perhaps signing up for a
free trial or setting up an account
A Paid Customer is someone who values your service enough to pay you at least once
A Loyal or Repeat Customer is an ongoing payee for your service. They’re happy with the value you deliver,
and are adept at using your product and its advanced features.
A Lapsed or Former User is a user who has stopped using your product for any number of reasons. They
can be a wealth of information and a target for re-acquisition.
Enterprise services can also be segmented. One common approach is by size. However, there is no definitive
classification system for size: some define categories by headcount, others by revenue. The following
segments are proposed by market research and analysis company SMB Research.
Segment Employees
Sole Proprietors and Small Businesses make up 98% of all businesses in the US. They often act more like
consumers in their behavior and product purchasing habits. The larger the enterprise the more attractive they
appear. However, they can also be more demanding, take longer to progress from lead to client, and require
you to build specialized sales and support organization
A second method for enterprise segmentation is by Industry Classification. The North American Industry
Classification System (NAICS) [http://www.census.gov/eos/www/naics/] as of 2017, map industries into 17
top-level and 99 second-level categories.
For enterprise products, your target customer (or market segment) should have the following in common:
1. They buy/need similar products with the same value propositions, benefits, and features. Can you
productize a single solution for them?
2. They have similar sales cycles and decision makers. Can you create a sales process that is largely
standardized?
3. When you gain key customers in a particular segment, others in the same segment view it as a validation
of your product. Are prospective customers likely to respond well to your reference customers? Will they
talk with each other (creating word-of-mouth)?
Keep segmenting until your target customer largely shares these three things in common. Remember that
“Fortune 500” is not as useful a segment as “Financial Institutions in the Fortune 500”. Fortune 500 financial
institutions tend to have the same needs, similar processes for decision making, and want to see you’ve
completed successful implementations for companies like them.
Broad and all-encompassing target customer definitions, such as “students” or “parents with small children”
are usually not useful. To focus on a more specific target, add qualifiers:
Demographics such as Age Range, Gender, and socio-economic factors (education, social, occupation,
income, industry).
Geography if you are focusing on a specific market (country, state, city); or environment (urban, suburban,
rural).
Goals and Values such as their aspirations and interests (relative to the problem you are addressing).
Motivators and Inhibitor – intrinsic factors such as personality, frustrations, incentives, or work culture.
Technology Comfort and Preferences which may inform the kinds of solutions you should pursue.
When defining attributes, resist the temptation to do so in terms of your proposed solution – your solution
isn’t being explored at this point, the market opportunity is. For example: “Lynda.com is for creative
professionals seeking online video content delivered through a web browser” is stated in terms of a solution.
Better – although not perfect – is “Lynda.com is for creative professionals seeking to learn new skills who
prefer a self-guided, self-paced approach accessible anywhere and anytime.”
Personas are intended to describe your target customer as a stereotype or archetypal user. They are designed
so you can empathize with your intended target audience by describing them as a person with busy lives,
competing priorities, and needs, wants and desires. Personas help you look at the world – and your product’s
role in it – through the customer’s eyes.
They also provide a language for effective communication within your team. When designing and
implementing your product, personas are a convenient short-cut to discuss trade-offs. Ask, for example,
“What would Debbie think about that?”. Immediately everyone can reference your persona, Debbie, and
imagine her using your product.
Personas are closely related to but not identical to your target market. Generally, the target market is much
more diverse than the average or typical user. Personas capture many of the common attributes within that
target, but not all target customers will have all attributes. For example, your target market might have the
age range from 24-39 and be 70% women. Your principle persona should be 29 (assuming that is the median
age) and be a woman.
Build secondary personas for one or two others – but only if they represent a large segment of your user-base.
(If they make up a small percentage then you should not make explicit product trade-offs in favor of them.) In
this example, the 39-year-old male in the target may not be representative of the average user but might
warrant their own persona if they exhibit materially different behaviors or needs. Create a persona only
Personas aren’t just for consumer products. You can also them when selling in enterprise environments (as
you sell to people, not companies). Use them to describe both the economic buyer of your product (the
person making a decision to acquire your service, often a senior manager) and the end-user of your product
(the employees who will use your product day-to-day).
End-user personas are particularly helpful in sales-driven enterprise companies where the client relationship
centers on the economic buyer. When end-users have little choice over whether they use your product or not,
product priorities tend to favor the economic-buyer’s needs. End-user requirements might be ignored. Create
an explicit end-user persona and you can raise awareness of their needs, making sure their experience and
satisfaction is considered by your team too.
Internal users can also have personas. Think, for instance, of the people responsible within your organization
for product support, marketing, business operations and development and create personas for them where
warranted.
Finally, when creating personas don’t focus on how they will use your product. Keep specifics of the solution
out of it – especially features. Concentrate on the overall context in which your target audience lives and
works.
You can build your own personas using the framework here.
War story – Using Personas
My ecommerce client had developed a powerful set of personas. One was a detailed definition of the life of a busy mom –
dropping her kids off to school, working full-time, and how she made key purchasing decisions for the family.
Convenience and simplicity were of upmost importance to her.
Another persona described the motivations and values of a comparison shopper – wanting to review options side-by-side,
making trade-offs, and shopping across a variety of online and offline stores (with little loyalty to any of them). Choices
and low prices were of the upmost importance to this persona.
Although both personas used the same ecommerce site, their needs (and the product features required to support them)
were different.
Impressively, these personas were ingrained into the client’s culture. Large posters were displayed on each floor. Rarely
did a meeting go by when one or other persona was not invoked to determine which decisions stayed true to the needs of
the customer. Even though many employees were not similar to either persona themselves, they had developed true
empathy and sensitivity for their target customers.
My ecommerce client had developed a powerful set of personas. One was a detailed definition of the life of a busy mom –
dropping her kids off to school, working full-time, and how she made key purchasing decisions for the family.
Convenience and simplicity were of upmost importance to her.
Another persona described the motivations and values of a comparison shopper – wanting to review options side-by-side,
making trade-offs, and shopping across a variety of online and offline stores (with little loyalty to any of them). Choices
and low prices were of the upmost importance to this persona.
Although both personas used the same ecommerce site, their needs (and the product features required to support them)
were different.
Impressively, these personas were ingrained into the client’s culture. Large posters were displayed on each floor. Rarely
did a meeting go by when one or other persona was not invoked to determine which decisions stayed true to the needs of
the customer. Even though many employees were not similar to either persona themselves, they had developed true
empathy and sensitivity for their target customers.
Target Customer MOTIVATORS AND INHIBITORS
• Health
Customer Customer Customer Customer
• Other Demographics Discovery Validation Creation Building
• Values
Three Types of Market
• Relationships: Family, Friends, Coworkers
New Market
• Vocation/Career
• You vs. Competitive incumbents
• Hobbies and Interests
Re-segmented Market
• How they spend their time
• Finding a niche
• How they spend their money
New Market
• Other Behaviors
• Creating a new product or customer Dynamics of Existing Markets
Type of Market Defines Everything o Current players will defend their turf
• Price wars
Customers
• Shutting you out via relationships
• Customer needs Adoption • Laws and standards
• FUD (Fear Uncertainty and Doubt)
Marketing
o You have to be clever and fast
• Market Size • “They’ll never catch up” is a false
• Cost of entry hope
• Launch type Re-segmented Market
• Competitive barriers
• Positioning Attacking an Existing Market through
differentiation
Sales
o Low-end Resegmentation: New, lower
• Sales model cost segment (Freemium games)
• Margins o Niche: Branding strategy (Starbucks,
• Sales cycle nike)
• Chasm width
Resegmented Market – Complex Sales Growth
Finance
o It takes time for customers to learn
• Capital needs Time of profitability about your Resegmented opportunity
o Then comes growth
Existing Market
Crossing the Chasm
• Faster/Better → High end
•
THE CHASM
Existing markets are fastest for early
growth
Early Market I Mainstream Market
• Timeframe is market dependent( Innovators Early Adopter! Early Majority Lata Majority Laggards
2.5% 13.5% 34% 34% 16%
E
3
u Success as a business
Valley of death
*
Target Market
Market Size
Innovators Early Adaptors Early Majority Late Majority Laggards
In order to stay successful in the face of maturing products, companies have to obtain
new ones by a carefully executed new product development process. But they face a problem:
although they must develop new products, the odds weigh heavily against success. Of
thousands of products entering the process, only a handful reaches the market. Therefore, it is
of crucial importance to understand consumers, markets, and competitors in order to develop
products that deliver superior value to customers. In other words, there is no way around a
systematic, customer-driven new product development process for finding and growing new
products. We will go into the eight major steps in the new product development process.
Product Development Process
Internal idea sources: the company finds new ideas internally. That means R&D, but also
contributions from employees.
External idea sources: the company finds new ideas externally. This refers to all kinds of
external sources, e.g. distributors and suppliers, but also competitors. The most important
external source is customers, because the new product development process should focus
on creating customer value.
2. Idea screening – The New Product Development Process
The next step in the new product development process is idea screening. Idea screening
means nothing else than filtering the ideas to pick out good ones. In other words, all ideas
generated are screened to spot good ones and drop poor ones as soon as possible. While the
purpose of idea generation was to create a large number of ideas, the purpose of the
succeeding stages is to reduce that number. The reason is that product development costs rise
greatly in later stages. Therefore, the company would like to go ahead only with those product
ideas that will turn into profitable products. Dropping the poor ideas as soon as possible is,
consequently, of crucial importance.
Concept development
Imagine a car manufacturer that has developed an all-electric car. The idea has passed the idea
screening and must now be developed into a concept. The marketer’s task is to develop this
new product into alternative product concepts. Then, the company can find out how attractive
each concept is to customers and choose the best one. Possible product concepts for this
electric car could be:
Concept 1: an affordably priced mid-size car designed as a second family car to be used
around town for visiting friends and doing shopping.
Concept 2: a mid-priced sporty compact car appealing to young singles and couples.
Concept 3: a high-end midsize utility vehicle appealing to those who like the space SUVs
provide but also want an economical car.
As you can see, these concepts need to be quite precise in order to be meaningful. In the
next sub-stage, each concept is tested.
Concept testing
New product concepts, such as those given above, need to be tested with groups of target
consumers. The concepts can be presented to consumers either symbolically or physically. The
question is always: does the particular concept have strong consumer appeal? For some
concept tests, a word or picture description might be sufficient. However, to increase the
reliability of the test, a more concrete and physical presentation of the product concept may be
needed. After exposing the concept to the group of target consumers, they will be asked to
answer questions in order to find out the consumer appeal and customer value of each
concept.
The marketing strategy statement consists of three parts and should be formulated carefully:
A description of the target market, the planned value proposition, and the sales, market
share and profit goals for the first few years
An outline of the product’s planned price, distribution and marketing budget for the first
year
The planned long-term sales, profit goals and the marketing mix strategy.
5. Business analysis – The New Product Development Process
Once decided upon a product concept and marketing strategy, management can
evaluate the business attractiveness of the proposed new product. The fifth step in the new
product development process involves a review of the sales, costs and profit projections for the
new product to find out whether these factors satisfy the company’s objectives. If they do, the
product can be moved on to the product development stage.
In order to estimate sales, the company could look at the sales history of similar
products and conduct market surveys. Then, it should be able to estimate minimum and
maximum sales to assess the range of risk. When the sales forecast is prepared, the firm can
estimate the expected costs and profits for a product, including marketing, R&D, operations
etc. All the sales and costs figures together can eventually be used to analyse the new product’s
financial attractiveness.
The R&D department will develop and test one or more physical versions of the product
concept. Developing a successful prototype, however, can take days, weeks, months or even
years, depending on the product and prototype methods.
Also, products often undergo tests to make sure they perform safely and effectively. This can be
done by the firm itself or outsourced.
In many cases, marketers involve actual customers in product testing. Consumers can
evaluate prototypes and work with pre-release products. Their experiences may be very useful
in the product development stage.
The amount of test marketing necessary varies with each new product. Especially when
introducing a new product requiring a large investment, when the risks are high, or when the
firm is not sure of the product or its marketing programme, a lot of test marketing may be
carried out.
8. Commercialization
Test marketing has given management the information needed to make the final
decision: launch or do not launch the new product. The final stage in the new product
development process is commercialization. Commercialization means nothing else than
introducing a new product into the market. At this point, the highest costs are incurred: the
company may need to build or rent a manufacturing facility. Large amounts may be spent on
advertising, sales promotion and other marketing efforts in the first year.
Introduction timing. For instance, if the economy is down, it might be wise to wait until the
following year to launch the product. However, if competitors are ready to introduce their
own products, the company should push to introduce the new product sooner.
Introduction place. Where to launch the new product? Should it be launched in a single
location, a region, the national market, or the international market? Normally, companies
don’t have the confidence, capital and capacity to launch new products into full national or
international distribution from the start. Instead, they usually develop a planned market
rollout over time.
In all of these steps of the new product development process, the most important focus is on
creating superior customer value. Only then, the product can become a success in the market.
Only very few products actually get the chance to become a success. The risks and costs are
simply too high to allow every product to pass every stage of the new product development
process.
Market Research Methods
Important Questions
Rite
Result
Drawbacks of prototyping
Wire frame
• Informal documentation
• Conceptual functionality, layout, and
• Idiosyncrasies with initial users
interactions between pages (sates)
• Ignoring external integration
• Medium: High level sketches
Types of Prototyping • Cost: Cheap, highly iterative,
“throwaway”
• Evolutionary
• Purpose: Validate concepts and flow
• Throwaway options and Communicate options
• Paper
Mockup
Evolutionary Prototyping
• Static, visual design detailing
• Specification, design and functionality, layout and interactions
implementation are inter-twined • Medium: Linked (clickable)PDF’s
• The system is developed as a series of Photoshop, images
increments that are delivered to the • Cost: UX-level designs with rough
customer images and copy
• Techniques for rapid system • Purpose: Validate interaction and visual
development are used such as CASE design and communicate direction
tools and 4GLs
• User interfaces are usually developed Prototype
using a GUI development toolkit
• Simulation of the full user interface,
representing the final planned product
• Medium: Semi-functional front-end
(Design + HTML)
• Cost: “10%” of the code: no back-end,
business logic
• Purpose: Validate usability as if product
is built and Communicate requirements
Throw-away prototyping
WIREFRAME EXAMPLE
• Can use special “prototyping
technologies” to build quick prototypes
• Don’t have to design prototype
carefully
• Coding can be more freestyle and
unconstrained
• Need to redo all the work
marketing, and delivering this value and
relationship capital, to generate
profitable and sustainable revenue
streams.”
• A mature market leader may expand as Chesbrough and Rosenbloom specify six
a result of success. They develop a functions of a business model:
marketplace and/or community for • to articulate the value proposition–
customers and/or service/support value to customer
vendors to offer augmented solutions. • to identify a market segment
• User Community • to define the structure of the firm’s
• ISV or Dev Community value chain
• Enhanced Product Marketplace • to specific the revenue generation
• Examples: Tech Platform, Media mechanisms
Platform • to describe the position of the firm in
Ecosystem Business the valuenetwork
• to formulate the competitive strategy.
• Can monetize from any of the three
resources Osterwalder :a business model describes a
o Product purchasers company’s:
o Service consumers 1. Value propositions: Bundle of products
o Trade beneficiaries & services that creates utility for the
• With proper leverage, can extract customer.
monopolistic rates 2. Customer segments: The customer
• Licensing platforms typically need to segments a company wants to offer
conform to “fair and equitable value to.
treatment” doctrines 3. Distribution channels: how a company
Not the End goes to market. marketing and
distribution strategy.
• This is just a framework 4. Customer relationships: The links
• Many more ways to turn value into between the company and its customer
profit or into social good and be segments.
creative 5. Value configurations: The configuration
of activities and resources.
Business Model’s Place in the firm
6. Core capabilities: The capabilities and
competencies necessary to execute the
business model.
7. Partner network: The network of
cooperative agreements with other
companies necessary to efficiently offer
and commercialize value.
8. Cost structure: The monetary
consequences of the means employed
in the business model.
9. Revenue model: The way a company
Thinking about Disruptive Business Models
makes money through a variety of
revenue flows. • We are used to thinking about
disruptive technologies
Business Model Template
o Internet, SMS, RFID, P2P, VoIP,
WIFI, etc.
• We are used to thinking about
disruptive processes
o Just-in-time, business process
outsourcing (BPR), etc.
• But how do we reason about disruptive
business models?
o E.g. no-frills-airlines
o E.g. online brokerage
Technology Roadmap
Elements of the Business Model–Examples
Customers
Finances
Osterwalder’s BM elements
Infrastructure
Walmart: 1962 Hamlet Aransas
• Value configurations: The configuration
• Giant competitors in big box stores
of activities and resources.
o Observation: overhead of store
• Core capabilities: The necessary
& employees adds to cost
capabilities and competencies.
structure
• Partner network: The network of
o There are big stores in big cities
cooperative agreements with other
o Small city folks have to drive ~4
companies
hours to a big city once a week
Offering to go shopping
• Innovation: New Business model
o Give up personal service in Deconstructing Business Models
exchange for lower prices on
1. Revenue sources
branded merchandize
a. Relative size & importance
o Learn from grocery stores (since
2. Cost drivers
1930s)
a. Fixed, semi-variable, variable
o Cut costs by fewer sales clerks,
3. Investment size
handle larger crowds & cut on
a. Startup needs, working capital
amenities
to sustain
Walmart 4. Critical success factors
• Locate in smaller cities, beat others by • Highest grossing band of the 60s & 70s
being 1st
Formed in 1965 in SF Bay Area
• Configure store for large volume/traffic
• Brand names at lower prices by • Music industry pays musicians semi-
employing: annually after all costs are accrued
o Superior IT infrastructure &subtracted
o Supply chain optimization • Distribution &production takes most of
the profits
Dell Computers
1968-95: 2,318 Shows in 27 Years
• Crowded PC & laptop market in the
1990s • But record labels have no claim on
o Low gross margins concert revenues (paid within 30 days)
o Heavy inventory losses with
obsolescence Cost Drivers: 7-11 Japan
o High cost of sale • COGS reduced cost of product by side-
• Business model innovation: stepping traditional layered structure
o Sell direct (customer intimacy & • Better IT Introduced Point-of-sales cash
no channel cost) registers, electronic order-booking &
o Minimize inventory cost (& handheld scanners. Outsourced key
obsolete inventory) components & asked for 2-year
• Strategy: exclusivity
o No way for competitors to copy
this model without alienating Biz Model of Medical Device Mfg.
channel • Equipment required to perform
o Sell exclusively to business procedure
customers
• Disposable product needed for each
o Sell higher end machines (not
procedure
to first time home user)
• How much to charge for fixed
o Higher profits
equipment?
Dell became the most profitable & largest PC
Cumulative Cash Flow of Medical Device
company in the world in the 1990s
Company
Business Model Examples Let the crowd evaluate
WHERE TO START
• Revenue
o Work from your time line
o Look at proxies
o Look at competition’s pricing
o Look at what people will be
willing to pay
o List assumptions
o Figure out ASP (average selling
price) & units sold OTHER EXPENSES
• EXPENSES
• Per bed
• Per table
• Per city
UNIT ECONOMICS
1. House of Nanking
2. Chinois on Main
SAMPLE P&L
FIXED COST
UNIT ECONOMICS
UNIT ECONOMICS
CHEAT SHEET