is any computer-delivered electronic system that allows
the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation. INTERACTIVE MULTIMEDIA
Interactive media integrate computers, memory
storage, digital (binary) data, telephone, television, and other information technologies. INTERACTIVE MULTIMEDIA
Their most common applications include training
programs, video games, electronic encyclopedias, and travel guides. INTERACTIVE MULTIMEDIA
Interactive media shift the user’s role from
observer to participant and are considered the next generation of electronic information systems. EXAMPLES OF INTERACTIVE MEDIA INTERACTIVE TELEVISION INTERACTIVE TELEVISION Interactive television (iTV) is the integration of traditional television technology and data services. It is a two- way cable system that allows users to interact with it via commands and feedback information. A set-top box is an integral part of an interactive television system. EXAMPLE: Voting programs, where people interact with reality television or register real-time response to debates, are examples of interactive television. Sports programs may allow people to change camera angles and generate instant replays. INTERACTIVE NARRATIVE INTERACTIVE NARRATIVE An interactive narrative is one which is composed with a branching structure where a single starting point may lead to multiple developments and outcomes. The principle of all such games is that, at each step of the narrative, the user makes choices that advance the story, leading to a new series of choices. EXAMPLE: Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. INTERACTIVE ADVERTISING INTERACTIVE ADVERTISING Interactive advertising allows consumers to interpret advertisements in unique ways and understandings, and sheds light on the increasing significance of the consumer's role in determining the value of marketing campaigns in modern society. INTERACTIVE ADVERTISING Interactive advertising uses online or offline interactive media to communicate with consumers and to promote products, brands, services, and public service announcements, corporate or political groups. EXAMPLE: One example of an interactive ad would be an ad for a business that takes the form of a playable game. Another example could be an interactive video that asks the viewer to make choices or answer questions. ALGORITHMIC ART ALGORITHMIC ART Algorithms have been used for centuries in an intuitive way in the form of rule systems, instructions, game rules, plans and scores in architecture and music. In the visual arts as well as in music, algorithms have long been of great importance as instruments of creation. EXAMPLE: As part of live coding, the algorithms are written and performed live and with frequent improvisation in the form of programming source texts. Those who are programming live enter into a dialogue with the audience and also with the process that is underway. VIDEO GAMES VIDEO GAMES A video game, also known as a computer game, is an electronic game that can be interacted with using an input device, such as a controller, keyboard, or joystick. Video games can be used for entertainment and relaxation, but they can also be used for competitions and for computer learning. EXAMPLE: Most Played Games in 2022, Ranked by Peak Concurrent Players • PUBG – 696,704. ... • Dota 2 – 786,118. ... • Counter-Strike: GO – 1,01 Million. ... • Minecraft – 1.4 Million+ ... • Roblox – 'Nearly 4 Million. ... • Crossfire – 8 Million. ... • League of Legends – 8 Million. Most Played Games in 2022. • Fortnite – 12.3 Million. Most Played Games in 2022. SOCIAL MEDIA SOCIAL MEDIA Social media refers to the means of interactions among people in which they create, share, and/or exchange information and ideas in virtual communities and networks. The Office of Communications and Marketing manages the main Facebook, Twitter, Instagram, LinkedIn and YouTube accounts. EXAMPLE: EXAMPLE: The latest statistics show that Facebook continues to reign strong as the king of social media, with 2.94 billion active users in 2022. That means that around three out of every four of the 3.96 billion social media users are active Facebook users. VIRTUAL REALITY VIRTUAL REALITY virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three- dimensional (3-D) visual or other sensory environment. EXAMPLE: AUGMENTED REALITY AUGMENTED REALITY Augmented reality is an interactive experience that combines a real-world environment and computer-generated content using 3D registration of the virtual content and the real world through pose tracking. EXAMPLE: ACTIVITY LET'S TRY AN INTERACTIVE MULTIMEDIA ANSWER THE LINK AND WRITE THE RESULT IN YOUR NOTEBOOK https://personalityatwork.co/free-personality- test THANK YOU FOR PLAYING See you next time! GROUP ACTIVITY GROUP ACTIVITY
presentation in the class. after the presentation, they will conduct a survey on how the interactive multimedia they created affect their audience. GROUP ACTIVITY
10 minutes per group presentation
SURVEY
Rate the interactive media from 1-5, 5 being the
highest. • How much do you like the content? • Did you enjoy? • Did you like the presentation? GROUP ACTIVITY Rubrics: Content: 30 points Quality/ Clarity: 20 points Creativity: 20 points Presentation: 20 points Audience impact: 10 points Total: 100 points. THANK YOU FOR PARTICIPATING See you next time!
Cross-Media Convergence, A Concept Emphasizing How Companies Cooperate and Work For Each Other, Intertwines With Henry Jenkins's Theory of Transmedia Storytelling