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Deep within the deserts of the Realm of Death, a shattered empire stretches from horizon to horizon. Vast
necropolises and tombcities, isolated islands amongst the sands, stand testament to the power of the Tomb
Kings of old. Monarchs of immense influence
and hubris, the Tomb Kings, command entire legions of the dead as they march forth to conquer all before
them.
Heralded by the rumble of bronze-clad wheels, the Tomb Kings visit death and destruction upon any who have
invoked their ire. When the armies of the monarchs of the sands march forth from their tombcities they do so in
legion, an unending column of bleached bone, glittering gold,
and polished stone. Rank after rank of
skeletal warriors, clutching ancient
weapons, are sent forth to enact their
master's will, smiting all before them,
while alongside their phalanxes stride true
behemoths of war, massive reanimant
statues imbued with life by the Liche
Priests of the Mortuary Cult, their stone hides amongst the press of their Tomb Guard.
are all but impervious to the enemy's blows.
While the armies of their foes battle against
the rolling tide of the King's vengeance
made manifest, their flanks are harried by
swift riders on skeletal steeds and bronzeclad chariots. Even the very creatures of the
sands rebel against those who challenge
their lord's will. The Tomb Kings
themselves, never ones to shirk their duties,
lead from the front bringing their
considerable martial skill to bear from atop
golden chariots, gilded Warsphinxes, or
Each Tomb King rules over their own
necropolis and are forever seeking to
expand their domains. Their ambitions not
limited by the boundaries of the deserts
they call home, they often venture forth
into distant realms and have even
established new kingdoms amongst the
foreign lands. It is an ill omen indeed when
the dry winds of the deserts blow through
the realms precipitating the Tomb Kings'
wrath, for few have the resolve to resist the
inevitable march of death.
T he fire duardin scattered before his chariot, some leaping out of the way, while others were
crushed beneath the hooves of his skeletal steeds, or the bronze clad wheels of
the war machine. Lashing out with his flail, Photep, Tomb
Herald to the great and mighty Queen Sati, crushed the skull of
one of those who thought himself safe, the Fyreslayer's helmet
caving in from the impact. His chariot continued to rumble on
across the desert sands while behind him the rest of the chariot
legion ploughed through the duardin berserkers who still stood.
To his right, a colossal Necrosphinx barreled through a
gathering of duardin armed with great axes, their blades merely
bouncing off of its stone hide. In response, the reanimant reared
up before crashing back down amongst the enemy, pulping
several of them beneath its titanic bulk. To his left, one of the
Fyreslayers' magma beasts flailed violently as a phalanx of
skeletal warriors corralled it between their blades. Dozens of
the Tomb Kings' warriors were immolated by its fiery breath
before a regiment of Tomb Guard hacked it apart, its very
lifeblood immolating even more of Queen Sati's forces in its
death throes.
These duardin were tough, he'd give them that, but the city of
Betone was foolish to hire their services. With a spark of
irritation, Photep noticed that his chariot was pulling slightly to
the right, sending him wide of his target - a particularly
belligerent duardin with a rather impressive beard. His rictus
grin hid the mild shock he felt, as he leaned over the side of the
war machine to asses the problem. Imbedded firmly in the side
of his chariot was a duardin ax, and still gripping the handle
was the Fyreslayer himself, spitting curses in his strange tongue
as he was dragged along the rough terrain.
"Be gone fire gnat," he snarled, as his flail came down yet again,
the skulls adorning the ends of the chains swatting the duardin
from the chariot, and sending him sprawling beneath the wheel.
With a snap of his reins, he pulled his war machine around for
another pass, his tireless chariot legion forming up behind him.
As the Age of Myth drew to a close, desert revenants held their realm in an iron grasp. Nothing escaped their gaze
desert's borders, and they guarded its cities and treasures jealously. Despite this, they were not the only inhabitants,
and the
mountain ranges were known to harbor
tribes of orruks and ogors, as well as the
cavernous holds of several duardin clans.
The free people's town of Betone also
stood defiant, little more than an outpost
for an empire from a distant land, a
realmgate fiercely guarded at its heart.
The sands often shook to the sounds of
war as the deathrattle legions fought to
keep these forces in check and repulse
them from their sovereign lands. Numerous
were the clashes between the dead and
those who dared to try and make the desert
their home.
It was not only the living who earned the
ire of the kings however, for the dead are
forever jealous of what is denied to them.
It was not uncommon for entire
necropolises to empty their holds, only to
march upon their neighbor. These wars of
the dead engulfed entire empires, with
centers of power shifting amongst the
victors. Tales speak of massive legions of
chariots and reanimants battling amongst
the sands for years on end, neither side
tiring. Envoys of Nagash were often
forced to fight the Tomb Kings to enact
their master's will. Though the king's
eventual, begrudging, obedience is never the in question, egos must be fed, and appearances maintained. For a Tomb
King within the to bend their knee without defiance is against their very nature, regardless of the futility of it.
AN AGE OF CHAOS:
The Age of Chaos saw many kingdoms fall, and countless civilizations face extinction. Within the Endless
Deserts, the hordes of
the Everchosen sought to crush the Tomb Kings' skulls beneath their heels, but the tyrannical monarchs do
not accept defeat
easily, and will kneel for no one.
SIGMAR'S STORM
All across the Realms the Storm of Sigmar broke, pushing back the tide of Chaos through fierce battle, and
sheer determination.
Within the domains of the Tomb Kings, Sigmar's wrath was slow to come, a mere trickle instead of a deluge,
but come it did.
With the dawn of a new age, the desert monarchs saw new opportunities, a chance to cleanse the desert sands
once and for all.
Despite Sigmar's Storm heralding the new
age, the Endless Deserts continued on
much as they had before. The kings
continued their war against Chaos, only
vaguely aware of the Stormcast Eternals.
No gate to Azyr resided within the sandy
domains, so the changes to the realms
beyond were largely ignored. The nearest
portal to the Realm of Heavens sat within
the Chaos infested ruins of Desert's End, a
once thriving port town on the coast of the
Sour Sea, outside of the king's domain.
Despite this, news still reached the
monarchs of the shifting tides of war, and
many of them set their legions in motion.
Gates flung wide, and row after row of
skeletal warriors marched forth, colossal
stone constructs and gilded chariots
accompanying them. The kings themselves
led their armies, surrounded by their royal
courts of princes, priests, necrotects, and
heralds. The Age of Chaos had come to an
end, and they intended to finally reclaim all
of their lands from the tainted tribes that
still held sway in the wilds. Across the rest
of the Realms, the remaining kingdoms set
about purging their own lands, and drawing
up plans for reconquest and expansion -
some even striving to return to their
homelands within the Endless Deserts.
Regardless of their intentions, all felt the
pull of the one they resented more than any
other. Nagash had awoken, and the kings
knew that when he called, they would have
no choice but to answer.