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HIT CONFIRM j.MK, s.mp, c.

MK xx qcf LK *

c.LK, c.LP xx HP-Dragon Punch * j.HP, s.mp, c.hp xx HP-Dragon Punch *


c.LP, s.LP, s. LK xx qcb LK/MK

c.MP, s.LK xx qcb LK/MK (standing only) AIR TO AIR

j.mp xx qcb k
s.MP, s.MP xx HP-Dragon Punch *
j.mp, qcf k *
s.MP, s./c.MP xx qcb K (standing only)
qcb k (air), CA
s.MP, s./c.MP xx qcf MK
CRUSH COUNTER
s.MP, c.HP xx qcb K
s.hk CC (walk) s.mp, c.hp xx HP-Dragon Punch *
s.MP, c.HP xx HP-Dragon Punch *
s.hk CC s.hk, s.LK xx HP-Dragon Punch *
s.MP, s.MP-HP-HK (standing only)
(far) s.hk CC (walk) c.MK xx qcb hk
s.MP (walk), s.MP, c.MK xx qcb K (standing only)
(very far) s.hp-hk CC s.hp CC, CA
s.HK, s.LK xx qcb LK/MK (standing only)
EX COMBOS
s.HK, s.LK xx HP-Dragon Punch * (standing only)
s.mp, s.mp, c.MK xx qcf PP (only crouching)
b.HK, s.LK xx qcb LK/MK
s.mp, c.hp xx qcf KK, HP-Dragon Punch
b.HK, s.LK xx HP-Dragon Punch *
s.mp, c.mp xx qcf KK, HP-Dragon Punch
f.HP, c.HP xx HP-Dragon Punch *
b.hk, s.LK xx qcb KK
f.HP, c.HP xx qcb K
j.mp, b.hk, EX Dragon Punch

JUMP IN CORNER

j.LK, c.lp, c.lp xx HP-Dragon Punch * s.mp, c.hp xx qcb KK, PP-Dragon Punch
s.hk, s.LK xx qcf PP, PP-Dragon Punch j.mp, HP-Dragon Punch *

j.mp, b.hk xx HP-Dragon Punch *

j.mp (first hit), j.mp, HP-Dragon Punch *

CORNER
UNIVERSAL V-TRIGGER COMBOS s.mp, s.mp-hp-hk xx VT, lp dp, dp PP (standing only)

V-Trigger Activation s.mp, s.mp-hp xx VT, s.hk, s.LK xx qcb LK, dp PP (standing only)

s.mp-mp xx VT, s.hk, s.LK xx qcb LK/MK (standing only) (VT active) s.mp, c.hp xx qcf p, HP-Dragon Punch *

s.mp, s.mp-hp-hk xx VT, qcb k (standing only) (VT active) s.mp, c.MK xx qcb KK, HP-Dragon Punch *

s.mp, c.MK xx qcf PP xx VT, dash, dp PP Guard break


qcf P (charged), f.hp, c.hp xx HP-Dragon Punch *
s.mp-hp-hk xx VT, HP-Dragon Punch (standing only)
qcf P (charged), dash, s.hp xx HP-Dragon Punch *
s.mp, c.hp xx VT, s.hk, s.LK xx HP-Dragon Punch *
qcf P (charged), qcb hk

b.hk xx VT, f.hp, c.hp xx HP-Dragon Punch * qcf P (charged), CA

f.hp, c.hp xx VT, s.hk, s.LK xx HP-Dragon Punch * V-TRIGGER II


V-trigger active
s.hp-hk CC xx VT, HP-Dragon Punch *
s.hp CC xx VT, qcb LK/MK HP+HK, dp PP

s.hk CC xx VT, f.hp, c.hp xx HP-Dragon Punch * HP+HK, HP-Dragon Punch *

V-TRIGGER I
V-Trigger Cancels COUNTER HIT non vTrig
s.mp, c.MK xx qcf PP xx VT, dash, HP-Dragon Punch * s.lp CH, s.mp, s./c.mp xx qcb k (standing only)
c.lp CH, s.mp, s.lk xx qcb lk/mk (standing only)
s.mp-hp xx VT, s.hk, s.LK xx HP-Dragon Punch (standing only)
c.mp CH, c.mp xx qcb k (standing only)
s.mp-hp xx VT, s.hp xx HP-Dragon Punch c.mp CH, s.mp xx qcf mk *

b.hk xx VT, f.hp, c.hp xx qcb LK, dp PP c.mk CH, s.lk xx hp dp *

f.hp, c.hp xx VT, s.hk, s.LK xx qcb LK, dp PP s.mk CH, s.lk xx qcb lk/mk (standing only)
s.mk CH, CA
V-Trigger Active
s.mp, c.hp xx qcb LK, dp PP

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