Professional Documents
Culture Documents
Semester 1, 2021/2022
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
WORKSHOP
MOBILE PROGRAMMING USING
THUNKABLE
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
PERSEDIAAN SEBELUM
a. Para pelajar boleh memuat turun aplikasi “Thunkable Live” di App Store atau di Google
Student can install the application “Thunkable Live” through App Store or Google Store
b. Para pelajar boleh memuat turun gambar bola, dinding dan gol di dalam laptop masing-
Student can download the picture of ball, wall and goal in your laptop.
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
PANDUAN PENGGUNA
1. Para pelajar boleh membuka laman sesawang aplikasi Thunkable dengan melayari
https://thunkable.com/#/
2. Untuk mendaftar akaun Thunkable, para pelajar boleh menekan butang “Sign Up”.
To sign up for a Thunkable account, students can press a button “Sign Up”
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
3. Anda boleh mendaftar akaun menggunakan Akaun Google, Apple atau email.
You can sign up for an account using a Google Account, Apple or email.
4. Selepas mendaftar, pelajar perlu “sign in” akaun yang telah didaftar.
After registering, students need to "sign in" the account that has been registered.
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
5. Pelajar perlu menekan “Create New App” untuk membuka projek baru.
6. Pelajar dikehendaki untuk mengisi maklumat “new project name = Maze Game” dan
“category = Games”
Students are required to fill in the information "new project name = Maze Game" and
"category = Games"
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
8. Halaman ini ialah tempat untuk mereka bentuk yang akan menunjukkan grafik dalam app
nanti.
This page is a place to design that will show graphics in the app later.
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
"Drag" the "Canvas" component out to the center of the white spot.
11. Type in “button” dalam Search komponen dan drag keluar ke tempat seperti gambar
Type in "button" in the Search component and drag out to the place like the image
shown below.
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
Modul ini adalah untuk My School #digitalmaker Carnival dan Service Learning, FSKTM, UNIMAS
12. Type in “group” dalam Search komponen dan drag keluar ke tempat seperti gambar yang
ditunjukkan di bawah.
Type in "group" in the Search component and drag it out to the place like the image
shown below.
This training module is for limited use only which has been agreed upon by the university/faculty, co-
organizer SDEC, students, and the community involved in this Service Learning project. Any use beyond
the original purpose must obtain consent from all parties.
13. Type in “button” dalam Search komponen dan drag keluar ke tempat seperti gambar
Type in "button" in the Search component and drag out to the place like the image
shown below.
14. Drag empat “button” itu dalam bentuk seperti gambar di bawah
Drag the four "buttons" in the shape like the picture below
15. Tekan “button” dan namakan semula nama butang itu di “text” seperti gambar di bawah.
Bagi butang lain, ulangkan langkah yang sama sehingga ada “up”,”right”,”down”, “left”.
Press the "button" and rename the button in the "text" as in the picture below. For
other buttons, repeat the same steps until there are "up", "right", "down", "left".
16. Tekan “Add Sprite Type” untuk create “Sprite_Type2” seperti gambar di bawah.
18. Tekan “Add Sprite Type” lagi untuk create Sprite3, drag dan letak Sprite3 seperti gambar
di bawah.
Press "Add Sprite Type" again to create Sprite3, drag and place Sprite3 as shown below.
19. Pilih sprite1 dan namakan semula "sprite_Type_ Ball."
20. klik pada muat naik fail untuk memuat naik imej bola.
click on the upload file to upload a wall image as shown in instruction No 20.
26. klik pada muat naik fail untuk memuat naik imej tiang goal.
27. Sprite2 bernama "tiang gol" berubah kelihatan sebagai "tiang gol"
di sepanjang laluan.
Arrange the ball at the starting point and the goal box at the end. Then start a maze
29. Klik pada pendua. Gandakan dinding seberapa banyak yang anda mahu lakukan
Click on the duplicate. Duplicate the wall as much as you want to do the maze and sort
32. Klik pada Motion dan drag sprite_Ball ditonjolkan bawah gambar.
Copy the block highlighted in red below and in the math section, drag the red box the
the y= 1 change to 5
35. tambah komponen sebagai "alert"
ditulis.
Add blocks like the image below, those blocks can be found in those written places.
For the duplicated block, change “Sprite_Type_Wall” to “Sprite Type_Goal” and “You
41. Seterusnya, Drag ketiga-tiga blok ini dan jadinya satu blok.
43. Para pelajar boleh melihat dan mencuba permainan dengan menggunakan aplikasi
Student can view and try the game using the application “Thunkable Live” trough
your smartphone.