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Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Transforms.

CopyIni
tialTransformFromGameObjectSystem+CopyTransforms,Unity.Transforms.LocalToWorld]
Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Transforms.CopyTra
nsformFromGameObjectSystem+CopyTransforms,Unity.Transforms.LocalToWorld]
Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Scenes.LiveLinkPla
yerSystem+BuildResourceMapJob,Unity.Scenes.ResourceGUID]
Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Scenes.LiveLinkPat
cher+RemoveLiveLinkSceneState,Unity.Scenes.LiveLinkPatcher+LiveLinkedSceneState]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Entity]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Entity]
Unity.Entities.FastEquality+ManagedCompareImpl`1[Unity.Entities.CompanionLink]
Unity.Entities.FastEquality+ManagedGetHashCodeImpl`1[Unity.Entities.CompanionLink]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.DisplayC
rowdEventPoints]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Disp
layCrowdEventPoints]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.PostProc
essData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Post
ProcessData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.VideoDis
playData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Vide
oDisplayData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.VideoStr
eamData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Vide
oStreamData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.WeatherD
ata]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Weat
herData]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Scenes.SubSceneGUID]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Scenes.SubSceneGUID]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Scenes.LiveLinkPatcher+LiveLinkedSc
eneState]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Scenes.LiveLinkPatcher+LiveLink
edSceneState]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Scenes.SceneSectionBundle]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Scenes.SceneSectionBundle]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Bloc
kWithPostProcess]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
BlockWithPostProcess]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Bloc
kData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
BlockData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Land
ChunkIndex]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
LandChunkIndex]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Land
MatrixIndex]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
LandMatrixIndex]
Unity.Entities.FastEquality+CompareImpl`1[Unity.NetCode.GhostTypeComponent]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.NetCode.GhostTypeComponent]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.EntityGuid]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.EntityGuid]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.EditorRenderData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.EditorRenderData]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.SceneTag]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.SceneTag]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.SceneReference]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.SceneReference]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.SceneSection]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.SceneSection]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Rendering.FrozenRenderSceneTag]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Rendering.FrozenRenderSceneTag]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Rendering.LightMaps]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Rendering.LightMaps]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Rendering.RenderMesh]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Rendering.RenderMesh]

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