You are on page 1of 2

1d10 Dreams had on expedition

Signal

All the teammates dream the


Mud Flats
same dreams.

Ashes
0. You are alone in a gray muddy plane. A
thunderstorm begins and blood rains from the sky.
EXCLUSION
ZONE
1. You are huddled in a small hut, you hear
something flying overhead and you know it wants
you dead. A Paranuclear
Hex Crawl
2. You go back to see your family, something is Stella Condrey
wrong, all of their heads have been replaced with a
pale white heart.
In 1962 the term Mutual Assured Destruction
3. You are somewhere in a cave, fire lights the holy was coined by Donald Brennan. He argued that
Woods paintings upon the walls. You take a large stone holding weapons of war such as nuclear weapons
and bash in the skull of someone in front of you. was madness that would lead to both sides of a
nuclear conflict being utterly destroyed with no
4. You are inside an early experimental tank, you victor. During that era the end of human
are passing over the trenches as a noxious gas habitation on a planet was seen as something
City begins to fill the tank. It is too late to put on your beyond what anyone could stomach.
mask.
Drop Ship It is now the space faring future. The nuclear
5. There is nothing in this dream but darkness and weapons of the 1960s are a quaint memory and
voices. There are so many voices in so many the warpigs who light the fires of Armageddon
languages. Of the ones you can understand you will never have to be bothered to set foot on the
pick out talks of glory and victory. planet they destroyed ever again. By the time the
button has been pressed they are not even in the
6. You find yourself at your childhood home. same system if they strike first.
The Mudflats (Level 4 Radiation) Everything is burning.

7. You find yourself in front of your loved ones at Phonoi 1 was made uninhabitable 25 years ago.
Nothing but the mud remains. It is featureless in The evacuation was a rushed and painful
every direction. The only thing you can rely upon to home, you cannot control yourself, you tear them
apart with your bare hands. operation. No signals have been sent from the
tell you are moving is the signal getting stronger. planet in 23 years until now. A distress signal has
8. You find yourself inside a bomber plane, your been sent. No language just a solid tone.
The Heart of War (Level 4 Radiation) body is frozen you see the crew preparing to drop
the bombs and can do nothing. The Arnell Corporation has thrown together an
This is the source of the signal. It is deep inside a extraction team to locate the source of the
giant crater. When in front of the crater you feel in a 9. A massive white heart beats, it is connected to distress signal and escort the survivors back to
way your conscious brain cannot articulate that no veins and simply spews blood. Sirens blare all the drop ship.
there is something WRONG in that hole. Peering around.
into the crater you will find a giant pure white heart.
It pumps blood into the mud below it.
It takes 8 hours to travel one hex. While one hex
If a teammate gazes upon the heart they must This product is based on the Mothership® Sci-Fi might be geographically much larger than
make a Sanity Save to avoid being filled with the Horror Role Playing Game, published by Tuesday another they all take roughly 8 hours to traverse.
desire to bash in the skulls of their fellow Knight Games. This product is published under license. The crew is provided with ten days worth of food.
teammates. If only one teammates remains the heart MOTHERSHIP® is a registered trademark of Tuesday They are also provided all with hazmat suits, a
will fly towards them. They will feel the pain of Knight Games. All rights reserved. For additional Geiger counter, and a tracker that points to where
everything ever inflected by war and the heart will information, visit www.tuesdayknightgames.com or the distress signal is strongest.
contact contact@tuesdayknightgames.com.
embed itself in their skull and fuse with their
consciousness. The team is not to return without survivors
The City (Level 1 Radiation) The Woods (Level 2 Radiation) The Ashes (Level 3 Radiation)

An empty place, the skeletons of vehicles litter With humanity having left this place long ago Despite all of the nature surrounding it the ashes
the streets waiting for riders that have long left. the nature brought here has flourished. Reds and are barren. Spikes of charred trees jut out from a coal
Nature has reclaimed most of the city; grass grows oranges ignite the canopy above while the bull brown black mud. For the first time on the planet it doesn’t
through the thin worn pavement, what were once earth sits calmly below. While the city was feel like you are being watched. If you listen long
proud buildings are now scaffold for vines. While in surprisingly devoid of life, signs of it are all around enough you can hear the pain of the landscape,
the city you have a distinct feeling that you are being you in the woods. While in the woods it is clear that scared and yearning for a better world that it has
studied. whatever was watching you earlier still is. been denied.

1d10 city events 1d10 woods events 1d10 ash events


0. A choir of screams that surrounds you from 0. The mostly rotted corpse of a deer floats gently 0. The team stumbles upon what looks to be their
every direction. It comes to a crescendo and stops northbound a meter and a half a meter above the dropship sunk in at a broken angle. A close
as abruptly. ground. inspection of any of the electronics will find that
behind the panels are pulsing human organs
1. After stopping moving for some time you begin 1. A massive mutated beast is spotted 1d10x10
to realize something. A silhouette of your body is meters away. It superficially resembles a bear. If 1. A bunch of medium sized concrete cubes hover
burned onto the north facing side of any structure you make yourself look smaller it will not attack above the ground in a tight huddle. Touching any of
you are near. you. W: 3(15) C:40 I: 35 the cubes will cause them to try and crush the
offender. Body Save to avoid being crushed to pulp.
2. Small pebbles begin to float aimlessly just 2. The earth under the team's feet begins to shake
centimeters above the ground. in violent heart beats. 2. The team finds a bundle of barbed wire sticking
out of the mud. Following the wire will lead to
3. The crew stumbled upon a perfectly smooth 3. A pack of six hairless and hungry looking finding the corpse of a teammate wrapped in it.
concrete cube roughly 3 meters across. It is in wolves attempts to attack the party. They will run
perfect condition with no signs of either flora or off in fear once a single wolf has been killed. 3. Sirens blare out from no apparent source, it is
fauna having touched it. W:2(10) C:35 I:45 suddenly night, the trees are ablaze once more.
After a few minutes the team awakens in the mud.
4. An old telephone pole finally falls. Body Save to 4. The crew stumbles upon a set of many remains
avoid 3d10 DMG Blunt Force. in hazmat suits. They look like they have been here 4. Gravity suddenly shifts, everything not secured
for decades to the ground begins to fall northward. Anyone
5. A cry not dissimilar to a baby begins to wail. who falls is separated from the group by 1 hex.
Following the source of the sound will lead to a six 5. A massive cacophony of birds erupts from a
foot tall patch of grass. Exploring through the patch of grass. Inspection of the grassy area will 5. Two men appear on the horizon on horseback.
grass will reveal a giant hairless rodentine creature find the corpse of someone who appears to be in They wear army fatigues and wear a rusted iron
that was bitten in half. 1600s Prussian military garb. The birds have mask of a swine. They both carry flame throwers.
pecked out their eyes. When they get close they speak with many voices
6. The tone being transmitted on the emergency and ask if the team has ever felt this good.
frequency stops for a few seconds. It comes back 6. The team finds a massive tree wrapped in barbed W:3(30) C:50 I:20
with two short bursts followed by a pause. This wire. It leaks a death red sap.
continues for a few minutes and then goes back to 6. The team stumbles upon red splattered concrete
normal. 7. The feeling of being watched here is so strong. statues of soldiers standing at attention in the mud.
Walking through the area has a 4 in 10 chance of
7. After stepping in a patch of grass a teammate setting off a land mine (as frag grenade). 7. The team stumbles upon what appears to be an
hears the sound of a skull crushing under foot. assortment of their loved ones in the mud. The
8. A massive chunk of smooth concrete suddenly loved ones will beg to be killed and if killed will
8. One teammate suddenly finds themselves crashes down from the canopy just centimeters in burst into ashes.
surrounded by a world frozen in time. While they front of the person leading the pack.
can still move their compatriots cannot. 8. The team stumbles upon an open mass grave.
Eventually things will normalize. None of the rest 9. An amalgam of flesh is seen 1d10x10 meters
of the team can recall this event. away. It looks like a human torso spiking out of the 9. The group spots a massive commotion
back of a horse, the head of the creature has a cast happening roughly a kilometer away. Surveying
9. A three antlered deer eats grass next to a iron mask that displays the face of both a swine what is happening will reveal warriors from across
partially destroyed anti war mural. Any approach and a hound, in its arms is a SMG. If it spots the all cultures and time frames killing each other in
will cause the deer to flee. team it will attack. W:3(30) C:50 I:20 an endless bloodbath.

You might also like