Professional Documents
Culture Documents
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1 1 1 2
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2 2 3 3
DRAFT VERSION 1
RISE TO POWER
3 4 4 4
3 4 4 4
5 5 5 6
5 5 5 6
DRAFT VERSION 1
RISE TO POWER
6 6 1 1
6 6 1 1
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1 2 2 2
DRAFT VERSION 1
RISE TO POWER
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3 3 3 4
4 4 5 5
4 4 5 5
DRAFT VERSION 1
RISE TO POWER
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5 6 6 6
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1 1 1 2
DRAFT VERSION 1
RISE TO POWER
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3 4 4 4
3 4 4 4
DRAFT VERSION 1
PRI
SM
POWERPLANT
RESI
DENTI
AL RESI
DENTI
AL RESI
DENTI
AL RESI
DENTI
AL
I
NNERCI
TY I
NNERCI
TY I
NNERCI
TY I
NNERCI
TY
RESI
DENTI
AL RESI
DENTI
AL RESI
DENTI
AL RESI
DENTI
AL
HI
NTERLANDS HI
NTERLANDS HI
NTERLANDS HI
NTERLANDS
RESI
DENTI
AL RESI
DENTI
AL RESI
DENTI
AL
HI
NTERLANDS PARKLANDS I
NNERCI
TY
OFFSHORE OFFSHORE OFFSHORE OFFSHORE
MARI
NA MARI
NA MARI
NA MARI
NA
THEI
SLAND THEI
SLAND THEI
SLAND THEI
SLAND
THEI
SLAND SEAPORT MARI
NA
OUTERSPACE OUTERSPACE OUTERSPACE OUTERSPACE
BI
OSPHERE BI
OSPHERE BI
OSPHERE BI
OSPHERE
OUTERSPACE OUTERSPACE OUTERSPACE OUTERSPACE
SPACESTATI
ON SPACESTATI
ON SPACESTATI
ON SPACESTATI
ON
SPACESTATI
ON BI
OSPHERE SPACEPORT
TECHNOLOGIST
5
DRAFT VERSION 1
Be the first to power 3 Districts with at
least a single Upgrade each.
FRONTIERSMAN
5
Be the first to power the following
Districts: Space Port, Biosphere
and Space Station.
HARBOUR MASTER
5
Be the first to power the following
Districts: Marina, Seaport and The
Island.
URBAN PLANNER
5
RISE TO POWER
DRAFT VERSION 1
RISE TO POWER
DRAFT VERSION 1
RISE TO POWER
DRAFT VERSION 1
RISE TO POWER
DRAFT VERSION 1
RISE TO POWER
DRAFT VERSION 1
RISE TO POWER
DRAFT VERSION 1
RISE TO POWER
Draw 2 PRISM. Gain 1 AP. Draw 3 PRISM. Gain 1 AP. Draw 4 PRISM. Gain 1 AP. Draw 5 PRISM. Gain 1 AP.
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1 2 3 4
Upgrade up to 2 Contracts. Ignore Upgrade up to 2 Contracts. Ignore Upgrade up to 2 Contracts. Ignore Upgrade up to 2 Contracts. Ignore
all PRISM costs. all PRISM costs. all PRISM costs. all PRISM costs.
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4 5 6 7
DRAFT VERSION 1
PRI
SM
POWERPLANT
RISE TO POWER
Draw 4 PRISM and keep 2. Place Draw 5 PRISM and keep 2. Place Draw 6 PRISM and keep 2. Place Draw 7 PRISM and keep 2. Place
the rest on top of the Deck in any the rest on top of the Deck in any the rest on top of the Deck in any the rest on top of the Deck in any
order. Gain 1 AP. order. Gain 1 AP. order. Gain 1 AP. order. Gain 1 AP.
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1 2 3 4
Choose a rival company. Swap Choose a rival company. Swap Choose a rival company. Swap Choose a rival company. Swap
your hand of PRISM with theirs. your hand of PRISM with theirs. your hand of PRISM with theirs. your hand of PRISM with theirs.
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4 5 6 7
DRAFT VERSION 1
PRI
SM
POWERPLANT
RISE TO POWER
Draw 4 PRISM. Only keep PRISM Draw 5 PRISM. Only keep PRISM Draw 6 PRISM. Only keep PRISM Draw 7 PRISM. Only keep PRISM
of one type. Discard the rest. of one type. Discard the rest. of one type. Discard the rest. of one type. Discard the rest.
Gain 1 AP. Gain 1 AP. Gain 1 AP. Gain 1 AP.
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1 2 3 4
Choose a Contract attached to Choose a Contract attached to Choose a Contract attached to Choose a Contract attached to
any company's grid and copy its any company's grid and copy its any company's grid and copy its any company's grid and copy its
Exchange Ability. Exchange Ability. Exchange Ability. Exchange Ability.
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4 5 6 7
DRAFT VERSION 1
PRI
SM
POWERPLANT
RISE TO POWER
CORPORATE
AGENDA
CORPORATE
AGENDA
CORPORATE
AGENDA
CORPORATE
DRAFT VERSION 1
AGENDA