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Control: Helm

Sailing Ship (Ibrow Move up to the speed of its sails, with


Jorgeee) one 90-degree turn. If the helm is
Gargantuan vehicle (100 ft. by 20ft.) destroyed, the ship can’t turn.

Creature Capacity 30 crew, 20 Armor Class 18


passengers Hit Points 50
Cargo Capacity 100 tons
Travel Pace 5 miles per hour (120
Movement: Sails
miles per day)
Move up to the speed of its sails, with
STR DEX CON INT WIS CHA one 90-degree turn. If the helm is
20 (+5) 7 (-2) 17 (+3) 0 (-5) 0 (-5) 0 (-5) destroyed, the ship can’t turn.

Damage Immunities poison, psychic


Armor Class 12
Condition Immunities blinded,
Hit Points 100; -5 ft. speed per 25
charmed, deafened, exhaustion,
damage taken
frightened, incapacitated, paralyzed,
Speed (water) 45 ft.; 15 ft. while
petrified, poisoned, prone, stunned,
sailing into the wind; 60 ft. while
unconscious
sailing with the wind.

Actions
Weapons: Ballista
On its turn, the ship can take 3 actions, Armor Class 15
choosing from the options below. It can Hit Points 50
take only 2 actions if it has fewer than
twenty crew and only 1 action if it has
Ranged Weapon Attack: +6 to hit, range
fewer than ten.
120/480 ft., one target. Hit 16 (3d10)
Fire Ballista. The ship can fire its
piercing damage.
ballista.
Fire Mangonel. The ship can fire its
mangonel. Weapons: Mangonel
Move. The ship can use its helm to Armor Class 15
move with its sails. Hit Points 50

Hull Ranged Weapon Attack: +5 to hit, range


Armor Class 15 200/800 ft. can’t hit targets within 60
Hit Points 300 (damage threshold 15) feet of it), one target. Hit 27 (5d10)
bludgeoning damage.
Ship Upgrades (pick 2) Armor Class 15
Hit Points 50
Hull: Reinforced Design
Armor Class16 Ranged Weapon Attack: +6 to hit, range
Hit Points400 (damage threshold 15) 200/800 ft. can’t hit targets within 30
feet of it), one target. Hit 33 (6d10)
bludgeoning damage.
The hull can be repaired with supplies
and time during off time, with
15hp/hour spent on the repairing
Optional: Bola Launcher
process. Armor Class 15
Hit Points 50
Control: Advanced Helm
Design Ranged Weapon Attack: +6 to hit, range
120/480 ft., one target. Hit 11 (2d10)
Move up to half the speed of its sails,
bludgeoning damage.
with one 90-degree turn. If the helm is
If the target of this attack is a ship
destroyed, the ship can’t turn.
weapon or helm, on a hit, the
mechanism will be deactivated so long
Armor Class 20 it is tied up. For the mechanism to
Hit Points 50 resume function, creatures must use an
action to remove the bola.
Movement: Reinforced Sails If the target of this attack is a
Move up to the speed of its sails, with creature, the creature needs to make a
one 90-degree turn. If the helm is DC:16 dexterity saving throw or be
destroyed, the ship can’t turn. considered grappled and restrained
Armor Class 14 until the bola is removed by another
Hit Points 150; -5 ft. speed per 25 creature, or escaped via an strength
damage taken (athletics) check or dexterity
Speed (water) 60 ft.; 15 ft. while (acrobatics) check at the end of their
sailing into the wind; 80 ft. while turn.
sailing with the wind.
Optional: Fire Bola. The ship can fire
Travel Pace 6 miles per hour (144 its bola Launcher.
miles per day)

Weapons: Enchanted Ballista


Armor Class 15
Hit Points 50

Ranged Weapon Attack: +7 to hit, range


120/480 ft., one target. Hit 22 (4d10)
piercing damage.

Weapons: Enchanted Mangonel

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