Professional Documents
Culture Documents
Keyshot bip
When saving a project, ZBrush will create a single file that includes all the
Zbrush loaded Tools, canvas document information, Timeline animation and more.
Saving the Document will save the canvas 2.5D content only. This is
used for illustrations.
Saving the ZTool will save the selected 3D object (including all its
subtools, subdivisions, settings, 3D layers, etc.). This is used for
models.
Most users will save the ZTools and not the Documents if they are using
ZBrush only for its 3D features.
QuickSave works different from an AutoSave in that if you press the button
ZBrush will automatically save the Project without asking for a file name or
location. These files can be accessed easily through LightBox where there is
a new QuickSave tab.
Maya
3D Objects
OBJ
STL
MA (Maya's native format)
FBX
VRML (export only)
Web3D (*.x3d - export only)
Mesh (*.mesh or *meshb - import only)
2D Images
PSD (multi-layer images will be flatted upon import into ZBrush)
BMP
JPG
TIFF (export only -- used for displacement maps including 32-bit maps)
mayaAscii
mayaBinary
mayaLT
OBJ
audio
EPS
Adobe Illustrator
Image
FBX
DAE_FBX
For export, Maya LT supports the following:
mayaLT
FBX
OBJ
Note:
Your .mlt scene files cannot be read by any other application.
You can load .ma and .mb files in Maya LT, however any unsupported nodes are removed. If you load
scenes that include file references, the referenced objects are automatically loaded in the scene.