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Save file format

Keyshot bip

When saving a project, ZBrush will create a single file that includes all the
Zbrush loaded Tools, canvas document information, Timeline animation and more.

 Saving the Document will save the canvas 2.5D content only. This is
used for illustrations.

 Saving the ZTool will save the selected 3D object (including all its
subtools, subdivisions, settings, 3D layers, etc.). This is used for
models.

 Saving a Project will save multiple ZTools at once. It results in a


much larger file size and so is not a good choice for saving on
multiple versions of a single ZTool.

Most users will save the ZTools and not the Documents if they are using
ZBrush only for its 3D features.

QuickSave works different from an AutoSave in that if you press the button
ZBrush will automatically save the Project without asking for a file name or
location. These files can be accessed easily through LightBox where there is
a new QuickSave tab.

Maya

3D file formats supported by KeyShot

Within KeyShot, we support the ability to import 21 different 3D file formats along


with different versions within those formats. When you
select Open... or Import... from the KeyShot File menu, you'll see the long pull-down
of these supported file types in the file type pulldown. All together, the supported 3D
file formats within KeyShot on both the Mac and PC are:

 ALIAS 2013 and prior


 AutoCAD (DWG/DXF)
 CATIA v5
 Creo 2 and prior
 Inventor 2013 and prior
 Maya 2013 and prior
 NX 8.5 and prior
 Pro/ENGINEER Wildfire 2 – 5
 Rhinoceros 5 and prior
 SketchUp 2013 and prior
 Solid Edge ST5 and prior
 SolidWorks 2013 and prior
 IGES
 JT
 STEP AP203/214
 OBJ
 Parasolid
 FBX including part/camera animation
 3DS
 STL
 Collada

ZBrush supports the following file formats:

3D Objects
 OBJ
 STL
 MA (Maya's native format)
 FBX
 VRML (export only)
 Web3D (*.x3d - export only)
 Mesh (*.mesh or *meshb - import only)
2D Images
 PSD (multi-layer images will be flatted upon import into ZBrush)
 BMP
 JPG
 TIFF (export only -- used for displacement maps including 32-bit maps)

Maya supports the following file formats:

For import, Maya LT supports the following file types:

 mayaAscii
 mayaBinary
 mayaLT
 OBJ
 audio
 EPS
 Adobe Illustrator
 Image
 FBX
 DAE_FBX
For export, Maya LT supports the following:

 mayaLT
 FBX
 OBJ
Note:
 Your .mlt scene files cannot be read by any other application.
 You can load .ma and .mb files in Maya LT, however any unsupported nodes are removed. If you load
scenes that include file references, the referenced objects are automatically loaded in the scene.

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