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Sometimes

the truth is arrived at


by adding all the little lies together

and deducting them from the totality


of what is known.

— Sir Terry Pratchett,


Going Postal
Credits
Authors: Astrid Carter, Kelly J Clark, Astra Crompton, Roman
Lanzarotta, Mike Massiah, Sam Young
Developer and Editor: Sam Young
Additional Editing: Megan Robinson
Artists: Saoirse “Fish” Coogan, Jesse Charles Cowell, Astra
Crompton, Michael William Ilott, and Scott Paisley. Goddamn Plebs
(p. 67) by Alexander Meza.
Art Direction: Sam Young and Kelly J Clark
Design and Layout: Sam Young
Front Cover Artist: hailiiz

Special Thanks
Chris “The Doctor Is In” Handley, for beating us to the punch
on the Architects of the Monolith, and inspiring me to take ours
in a different direction.
Irva “Röck Döts” Seavers, for double-checking White Wolf’s
German.
Neil “Morituri te salutant!” Barney, for historical and linguistic
consultation.
Our noble test readers: Grace Eccleston, Jen Peters, and Christine
Rattray
The team behind Lords Over the Damned: Ventrue, for spinning
pretty little lies and kickstarting a new era of Vampire.

© 2021 Paradox Interactive AB. All rights reserved. Vampire: The Requiem, Werewolf:
The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The
Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The
Descent, Beast: The Primordial, Deviant: The Renegades, Chronicles of Darkness,
Storytelling System™, and Storytellers Vault™ are trademarks and/or registered
trademarks of Paradox Interactive AB. All rights reserved.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction
and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out NMD at: facebook.com/nonedarker. Visit www.storytellersvault.com for more on the Chronicles of Darkness.

2 False Gods: Ventrue


Table of Contents
Where Is My Mind? (Part I) 6 New Merits 48
New Devotions 48
Twists of the Blood: Collapsed Colony 49
Introduction 11
Rotgrafen 50
Theme: Power 11 Bloodline Origins 51
Mood: Corruption 11 In the Covenants 52
Past Masters 11 Rumors 52
What’s in This Book 12 The Commodore 53
Ventrue in the Media 13 New Merits 54
New Devotion 54
Where Is My Mind? (Part II) 68 Typhos 55
Bloodline Origins 56
Chapter One: Dead Dynasties 19 In the Covenants 57
Rumors 57
Adrestoi 20 Margaret Sheldon 58
Bloodline Origins 21 Arthmoic Surgery 58
In the Covenants 22 Arthmoic Surgery Procedures 59
Rumors 23 New Devotion 60
Leta Corazón 23 Twists of the Blood: Conspiracy Theory 60
Blood Tether 24
Warumono 61
Lashes of Blood Tether 24
Bloodline Origins 62
Twists of the Blood: Golden Calves 25
In the Covenants 63
The Brethren of the Hundred Faces 26
Rumors 63
Gottlings 27 Katsuo Nagoshi 64
Bloodline Origins 28 New Merits 64
In the Covenants 28
Rumors 29 Where Is My Mind? (Part III) 68
Virginia Knox 29
New Devotions 30
Twists of the Blood: Shadow Puppeteers 31 Chapter Two: The Malkavia Chronicle 73
Keravnos 32 Wild and Whirling Words 73
Bloodline Origins 33 Secrets 73
In the Covenants 34 Lies 74
Rumors 34 Truth 74
Zahra Davis 35 Pathologies 74
Surge 36 Dementation 74
New Devotions 36 Case Studies 75
Horror: The Powdermen 37 Old Glories 75
Malocusians 38 Appellations 76
Bloodline Origins 39 The Codex 76
In the Covenants 40 Vectors 76
Rumors 40 Possible Worlds 77
Zachery Carter 41 The Network 77
Bloodline Gift: Domus 41 Dominatus Delendus Est 77
New Devotions 42 New Symptom 78
Twists of the Blood: Spreading the Curse 43 Wasted Wisdom 78
Melissidae 44 Sliders 78
Bloodline Origins 45 The Owls 79
In the Covenants 46 Greater Malignancies 80
Rumors 46 Decoding Reality: Malkavian Systems 81
Mary Harlwood 47 Malkavia Conditions 81
Bloodline Gift: Insectoid Kinship 47 Dementation 81

Table of Contents 3
Tuning Out: Bystanders 84 Crassus 124
Tuning In: Infection 84 Where we came from 124
Storytelling Malkavia 85 Who we are tonight 125
The Tiers 85 Three Caesars 125
The Cure 88 DeRose 127
Malkavia and Mental Illness 88 Where we came from 127
Affliction Is (Not) Consistent 89 Who we are tonight 127
The Fools’ Journey: Four Afflicted 89 Three Flowers 128
The Empress: Nadia Lambert 90
Omokage 130
The Hanged Man: Tapper 91
Where we came from 130
The Tower: Lucky Lenny 93
Who we are tonight 130
The World: Widelene Santil 94
Three Stewards 131
Malkovians 96
Bloodline Origins 97 The Architects of the Monolith 133
The Knights of the Moon 97 Sample Mason: Vikki Valente 136
Bloodline Gift: Apophenia 98 Gilded Cage 136
Twists of the Blood: Malkavia Classic 98 Gilded Cage Invocations 137
Inspirational Media 98 New Merits 139
The Legio Noctis 140
Where Is My Mind? (Part IV) 100 Sample Soldier: Luna Ruiz 143
CLOTs 144
Sample CLOTs 144
Chapter Three: Crown Jewels 105 The Faithful 147
Lordly Treasures 105 Background 147
Archetypes 105 Rumors 148
Devotions 106 Argos 148
Merits 111 Systems 149
Heavy Lies the Crown: The Aloof Curse 115 Dread Powers 150
How to Lose Friends and Alienate People 115 Mnemovores 151
Failing Upwards: Playing the Bane 116 Background 151
Common Banes 116 Rumors 152
Jonah Griffin 152
Where Is My Mind? (Part V) 118 Systems 153

Chapter Four: Friends & Other Rivals 123 Where Is My Mind? (Epilogue) 156

Index of Conditions and Tilts


Chronic Malkavia (Persistent) 81 Stolen Memories (Persistent) 154
Directive (Persistent) 113 Subsumed 26
Pareidolia (Persistent) 98 Terminal Malkavia (Persistent) 81
Stampede (Environmental Tilt) 139 Waning Mind (Persistent) 154

4 False Gods: Ventrue


Where Is My Mind?
By Kelly J Clark
Part One: The Resurrection
Where am I?
That was Thomas’s first thought as his consciousness snapped back like an elastic band.
Am I in a fucking coffin? was his second. He ran his fingers along the lid of the wooden box he
was entombed within. It was handmade, lovingly varnished, and lined with a thick, crushed velvet
that smelled of rosewater and rot. The polished wood of the lid was marred by the faint scars of
scratch marks that had been plugged with wood filler. Even in near-total darkness, he could see
the color didn’t quite match.
He had no recollection of how he’d ended up in the coffin, let alone who would’ve put him in it.
He braced himself and pushed the lid, sure it would be locked. Instead, it opened freely.
Thomas didn’t know what he expected, but it wasn’t a bomb shelter. A stylish one, to be sure,
but a bunker all the same. The room was twenty feet square with a ten-foot high ceiling, with thick
white brick walls draped cloth and sconces bearing unlit torches. A wrought-iron candelabra hung
from the ceiling above the coffin, so low the lid nearly clipped one of the lower rungs as it swung
open. The candelabra was filled with candles, and Thomas flinched away with a soft snarl before
realizing they were electric, made to resemble actual, moving flame. Nothing more. Even his Beast
felt a bit silly.
The room was clean of dust but cluttered with mountains of furniture, all covered in ghostly drop
cloths. Am I part of someone’s collection?
collection? Thomas thought as he climbed over the lip of the coffin.
caught? He dropped into a low crouch the moment the soles of
So why the hell can’t I remember being caught?
his shoes touched down on the carpet. He was alone — at least as far as he could see — and that
gave him a moment to think. He patted himself down in search of either weapons or wounds: He
found neither.
A shape moved beside him, barely visible from the corner of his eye. He spun, fist pulled back,
and was met by the same motion from his attacker. A mirror. Huge and framed in opulent gold
trim, bolted to the wall. Its ancient glass was scratched and worn, but it was obviously valuable.
Thomas admired the shadowy outline of his reflection, his Kindred nature concealing his form.
He traced the distorted reflection and focused.
The mirror refused to clear.
thought.
I’m more tired than I thought.
He wondered if he’d fallen into enemy hands. The Acolytes? He’d had a run-in with a Witch a
few months back. This place had definite Witch vibes.
The Beast objected to his lengthy investigation, growling through empty veins. His hunger drew
him to the presence of a metallic scent a few feet in front of him.
Next to a door was a minifridge with a clear glass front. It bore the jagged, angled logo reading
PREDATOR,, promotional swag for an energy drink he’d never heard of. Three bags of blood lay
PREDATOR
within like cold, red slugs. The plasma had settled a bit, but they looked fresh. A sign atop the
fridge proclaimed Drink Me. Me. Thomas’s hunger rose up, and feeling as much like Alice as he could,
he cracked the fridge open and grabbed one of the sacks. He hesitated for the briefest moment,
but his ravenous Beast quashed any concerns over drugs and poisons. He drank all three bags,
leaving the fridge empty.
He dropped the sacks into a nearby trash can and realized he was still hungry. The bagged blood

6 False Gods: Ventrue


was like water, but it would do until he could get out of wherever this was.
The door was locked to the outside world, but it opened at his touch with a mechanical whir. He
pushed it, feeling the whispered protest of cloth as the door pressed into a black tapestry behind
it. He brushed the fabric aside and revealed a broad hallway adorned with a lush scarlet carpet,
running nearly a hundred feet between two sets of thick double doors. A pair of naked bulbs
in caged sconces provided barely enough light to reveal that the bland, gray concrete walls were
punctuated with nine more tapestries. Thomas wondered how many of them also obscured steel
doors with high-security locks.
He stepped onto the plush carpet and considered his options. Of the two sets of doors, the
ones on his right were ajar and emanating a soft orange glow. He walked toward them, and upon
reaching them, saw that the room within was cavernous, lined with long wooden pews and lit by
an iron candelabra and electric bulbs. It was a church, and not just any church: Above the altar at
the head of the room hung the sign of the Dark Messiah.
Thomas was in a Church of Longinus.
He pushed the door open only enough to slip through. The room was well-used and, despite its
underground aesthetics, free of dust or clutter. As he crept down the aisle, ready to defend himself,
he smelled blood. A lot of blood. The heavy scent of iron hung in the air like a sweet, salacious
perfume. It drifted from a thick black curtain hanging behind the altar, accompanied by the gentle
sound of dripping. Thomas scanned the room for a weapon, but there was little to grab beyond
the grim symbol hanging on the wall. It would have to do. He moved forward, keeping his eyes
sharp for any sign of motion or hidden enemies. There was no sound except the liquid staccato.
Suddenly, a digital chime echoed across the chamber. Thomas froze. At his right ankle was a thin
pinpoint of red light, issuing from a black box tucked beneath the pew: an alarm. The sloshing
went deadly silent. He’d been made.
Rather than be caught off guard, he took the initiative and called out, “Hello?”
There was a pause, followed by a deep, calm voice. “Just a moment.” It was familiar, but muffled
and somehow metallic. Thomas heard liquid splashing, followed by the thud of heavy steps. A
figure emerged from the curtain, revealing a sacristy behind the altar. The man was naked, and
wore a golden mask strapped to a pale, bald head. His scarred, muscled flesh was coated with globs
of dark blood. In one hand he carried a white towel, which he used to methodically wipe away the
gore clinging to his body.
The man spoke. “You caught me in the middle of a bath.”
“Solomon Birch,” Thomas whispered, trying to keep the fear from his voice.
“Bishop Birch, thank you.” The man took stock of the newcomer, his eyes shining behind the
golden mask. “And who am I speaking to?”
Thomas averted his eyes, suddenly feeling dizzy. He grabbed onto one of the pews for support
and lowered himself into its hard embrace. Birch didn’t take his eyes off of him.
“Azazel — uh, Thomas.”
“Ah, yes, Mr. Delmar, wonderful to have you awake.” Thomas noticed a hint of disappointment
in the bishop’s tone. “I see you’re still clinging to your gang name. Quaint, though I feel as though
we discussed its intrinsic blasphemy prior to your baptism.”
“We did. It’s just… old habits, I guess.”

Where Is My Mind? 7
“You seem unsure. Doubting, Thomas?”
“No. I’m… confused, is all. Where am I? How did I…”
The bishop reached his strong, calloused hands behind his head and unbuckled the straps of
the mask, revealing a broad face with gleaming eyes and a sharp goatee. Solomon Birch was a
handsome man, but something in the curve of his lips or the crook of his eyebrows turned his
features predatory. With reverence, the bishop laid the mask down upon his altar and reached
into the sacristy, from which he traded his blood-soaked towel for a heavy black robe. He wrapped
it around his waist and tied it with the sleeves, like a samurai relaxing between massacres. As he
did, Thomas eyed the horrible scars criss-crossing the man’s back. They looked like they’d been
painful — and deliberate. The sight raised his Beast’s hackles.
“You remember nothing?” Birch said, leaning against the altar like a professor waiting for his
class to answer a softball question.
“I remember you were missing.”
“I was, for quite some time. Torpor. An attack by the devout followers of my former nemesis,
Sylvia Raines. That was shortly after you joined the faith, I believe.”
Thomas sat up straighter and glanced back at the exit. “I didn’t have anything to do with that.”
Birch raised an eyebrow. A look of performative realization crossed his face. “No. No, of course
not. Coincidence. I remember how you were when you came to us. Damaged, abused. On the edge
of losing yourself. There are moments of darkness even the most gifted infiltrator can’t falsify. That,
and you were very adamant about not abandoning your ‘comrades’ in the Carthian Movement. We
never gave you enough latitude to betray us.”
The bishop stepped back and spread his arms wide, showing off the church. Electric candle flames
licked at the darkness, but the room was as chill as a morgue. “As for where: If it isn’t obvious,
you’re in the Church of the Dark Prophet.”
“It looks different. I didn’t recognize it with all the… candles?”
Birch grinned. “Heatless. Riskless. I even use rechargeable batteries to lower my carbon footprint
when possible. Have to plan for the future. The wax is real, so the look holds up.”
“You really redecorated.”
“Oh, no, Mr. Delmar, this isn’t the same church. That site was sadly destroyed after my
resurrection… along with a false prophet. We moved to this location about three years ago.”
Thomas’s still heart throbbed once in his chest. Years? No. It was impossible. He remembered
just receiving dark communion from one of the deacons before they…
He coughed, clearing his throat. “What year is it?”
“2021.” Birch’s eyes were locked with his. They bored into his soul in search of a reaction. Thomas
didn’t disappoint. He dropped his head into his hands and rubbed his face hard, as if he could
scrub away the truth.
“It can’t be that long. Six years?”
“It is what it is. Do you know why you’re here, Mr. Delmar?” When Thomas shook his head,
still drowning in disbelief, Birch continued. “This isn’t the first time we’ve had this conversation.
You came to us during a dark night of the soul. You wanted help, and so the Church was happy
to provide it.”

8 False Gods: Ventrue


“Why did I come here?”
“You were losing your mind.”
Thomas looked up at the bishop, no longer caring about the man’s cold stare. Reflexively, he
focused his senses, analyzing the Serpent with supernatural force. Is he lying? Thomas asked, and
the Beast replied: He’s not telling the whole truth. It dismays him. He’s regretful. The sudden clarity was
jarring, not the least of which was because he couldn’t remember learning that ability.
“Why?” he finally managed.
“I haven’t the foggiest,” said Birch. “When we speak, you seem quite confused. However, you’re
in luck! I’ve recently taken up studying clinical psychology.” Thomas’s brows bridged. “Don’t give
me that look. It’s only partly inspired by your circumstances, but it does give me an idea. Tell me
what you do remember, and we can work our way forward. Perhaps then we can both uncover the
root of your problem.”
“You’re going to be my therapist?”
Birch laughed. “Why not? Priests and therapists aren’t dissimilar. Indulge me. I swear to keep
your confession in the strictest confidence.”
“I don’t know where to start.”
“The beginning. What’s the first thing you remember?”
Thomas thought back as hard as he could. The smell of weed, old leather, and gun oil flooded
his senses. His mind was drifting back into the past.
“I remember getting ready to kill someone. We did kill someone…”
“Just… someone ?”
someone?”
Thomas closed his eyes. His voice caught in his throat.
“We killed Maxwell Clarke.”

Where Is My Mind? 9
Introduction
It was pride that changed angels into devils.
Augustine of Hippo

The Ventrue are untouchable. narratives. Using others only gets easier with practice, but power
That vampires still exist in the world tonight is due to the is neither easily won nor painlessly kept. It’s dangerous at the
Lords. That’s what they’d have you believe, at any rate, but it’s top — fraught and self-destructive — but for the Lords? It’s worth
a boast they bear no shame in making. Look into their eyes and every drop of blood.
know their truth: They are old money maintaining the manse
on the moonlit hill, the new-world nouveau riche rewriting laws
to suit their schemes, and the hard yet sparkling smile that Mood: Corruption
cannot be denied. Smiles of velvet coax you in as dagger eyes watch throughout
Lords of the Dead, Lords over the Damned — no matter how the crowd. It’s a dance you know well. The ballroom’s heady
decrepit their kingdoms, the Ventrue rule from on high. They with well-practiced laughter, elegant crystal stained with
decide what you should say, do, think, and even be… not that sanguine vintages. You’ll have the melancholic priest, on tap,
you’ll ever know it. That’s how good they are. Power is a font to eyes fluttering. Is that God he’s calling for? He’s in luck, because
be cultured and curated over long centuries, and the Ventrue you’re here, ready to receive his confessions. What a pretty
are nothing if not thorough. After all, they have a legacy to thing, the way he trembles as you fill your glass from his wrist.
uphold: Control. You think it might be useful to have a man of the cloth at your
False Gods is the definitive sourcebook for all things Ventrue disposal. It’s tempting — but, perhaps… expected. Waves of
in Vampire: The Requiem Second Edition. In addition to new knowing snickers break on a shore of anticipation. The others
Lord fiction, systems, and bloodlines, it includes a complete are watching you, as if they can read your thoughts. Well, that
update of the mechanics in their original sourcebook, Lords won’t do. You let your glass shatter on the marble floor, sinking
Over the Damned. your fangs deep in the priest’s throat. Broken prayers bubble
This book is the third in a series that began with Strange into the shocked silence, and you drink deep until the last Hail
Shades: Mekhet and continued with Better Feared: Nosfer- Mary gutters out. Blood spatters your formal wear as you sweep
atu. It isn’t trying to be Clanbook: Ventrue Revised, but them all with a shameless smile. You stand taller than before:
you could call it an homage. It’s also a chance to reexamine Divine. Invincible. Ventrue.
Ventrue material from other first edition sources, some of
which hasn’t been heard from since the very first years of the
Danse Macabre. Past Masters
It’s dangerous to peek behind the curtain, but if your will The Ventrue have always been autocrats, but whereas in
is strong enough, you might just have what it takes to become Vampire: The Masquerade they were magnetic leaders hungry
one of the Ventrue. for adulation, in Vampire: The Requiem they drop the
pretense of noblesse oblige. The Blue Bloods know what’s best
for their Kindred; the Lords release the hounds if you look at
Theme: Power them funny. Indeed, the change from Presence to Animalism
Power takes many forms. A school board deciding what can expanded the clan’s sphere of influence over both Men and
and can’t be taught. A politician presenting self-serving bills Beasts, more recalling the vampiric nobles of Gothic fiction —
to the House. A judge setting a dangerous new precedent. But as well as the not-so-subtle link between parasitic ruling classes
true power is being able to write the story, erasing all competing and actual parasites.

Introduction 11
However, while Ventrue in the Chronicles of Darkness differed from their previous incarnation, they still had room to grow.
With Lords Over the Damned, the clan’s power grabs became far more complex, and maybe just a little weirder. Through a
tapestry of pretty lies and false memories, the Lords made themselves out as bulwarks against rising tides of chaos like the Strix,
all the while drowning in the seductive delusions of Malkavia.
Perhaps most significantly, Vampire: The Requiem Second Edition ended the clan’s link to mental illness. Now as Lords
grow in age and power, they lose the things that ground them to Humanity. Alone at the top, they become increasingly isolated
in both feeling and ideal, until no one’s left to watch them fall.

What’s in This Book


False Gods: Ventrue is for players and Storytellers alike. Inside, you’ll find all the
material you need to give your Lord characters a golden touch, from bloodlines and
covenants to Merits and Devotions.
Throughout, you’ll also sit in on a little therapy session with Thomas Delmar, a young
Lord who came at the King of Chicago and isn’t sure what he’s missing.

Chapter One: Dead Dynasties


This chapter revisits four classic Lord bloodlines and introduces four new
members of the clan’s caste system. In addition, you’ll find Twists of the Blood,
mechanical Shards providing even more options for your characters and
chronicles.
Within the freedom of submission, the Adrestoi become one, and
their lashes will have you begging to join in. (Lords Over the Damned)
For the Gottlings, manipulation is performance art of the highest
caliber. The Requiem is just another stage, and all must play a part.
The sizzling Keravnos have found a new way to feed: electricity. Yet
sap too much, and they risk unleashing charred monsters who would
plunge the whole world into darkness.
Where the All Night Society boils over with chaos, the Malocusians
offer total control… if you don’t mind never stepping a foot outside
your door again. (Invictus)
The Melissidae are buzzing to know you better, but be sure not
to stir their wrath, lest the entire swarm descends upon you.
(Bloodlines: The Legendary)
When the Rotgrafen come to port, you’d best batten down
the hatches. The high seas may no longer offer a golden age
of piracy, but their wicked god plots a course to a very
bright future. (Bloodlines: The Chosen)
The Typhos push surgical pursuits into the realm
of speculative — not pseudo, if you please — science.
Just be sure to read the fine print.
The Warumono rely on tradition to ride
the line between control and calamity. Their
bravado befits their origins in organized crime,
so don’t get on the bad side of their tattooed
souls.

Chapter Two: The Malkavia Chronicle


The Ventrue fear few things, but all of them start with M. The
Affliction has followed the clan since before they were Lords, but
no one really understands it — not yet. This chapter features the
Malkavia Chronicle, a return and reimagining of the Ventrue’s
dirtiest secret for Vampire: The Requiem Second Edition.

12 False Gods: Ventrue


entities. They had all the power in the world yet craved ever
Chapter Three: Crown Jewels more, and they were willing to bribe, seduce, and murder
No clan book would be complete without a toolbox. In their way through Renaissance Europe to get it. All the Lords’
addition to new Masks, Dirges, Devotions, and Merits, we qualities are here on vibrant display: the Machiavellian vision,
update nearly all the mechanics from Lords Over the Damned. the conspiracies, the alliances and betrayals, and the obscene
You’ll also find an in-depth look at the Aloof Curse, as well as wealth that makes it all possible.
other banes common to the Ventrue.
The Count of Monte Cristo, by Alexandre Dumas: Easily
one of the greatest novels ever written, the titular Count would
Chapter Four: Friends & Other Rivals have made a brilliant Lord. He starts innocently enough, but
Finally, we present a dossier of the powers-that-be and when he is wrongly imprisoned, he begins a decades-long journey
soon-to-be. In addition to three ghoul families to pledge their of revenge. He educates himself on the world and the intricacies
undying loyalty, you’ll find two new covenants to antagonize of his enemies, and secures a vast fortune, all to bring about the
or recruit your characters, and two Horrors to keep them from slow, meticulous destruction of anyone who ever wronged him.
resting on their laurels. However, the Count must also grapple with the true nature of
justice. His relentless pursuit of revenge erodes his own happiness,
and ultimately, he must discover a better purpose for his power — if
Ventrue in the Media there’s enough of him left to salvage.
Lady Báthory. Lord Ruthven. Count Dracula. The earliest There Will Be Blood, directed by Paul Thomas Anderson:
pop culture vampires were often nobility — classy, wealthy, and Not just a capitalist fever dream, There Will Be Blood has a bleak
undeniable. Sure, they’re blood-sucking corpses, but they feed austerity to it: Greed, for lack of a better word, is misery. But
with such élan you can’t help but bend to their will. Here are the Lords know big business is power, and they can display a
but a few examples from their ranks. single-mindedness of purpose, ingenuity, and patience to see
their schemes bear fruit. This ruthless drive is reflected well in
Daniel Plainview, a silver miner who sees opportunity in the
Vampire Media early-1900s oil boom. Plainview is willing to climb over friends,
Blood & Gold, by Anne Rice: The eighth book in Rice’s family, and the good Lord Himself to realize his dreams. His
venerable Vampire Chronicles follows the life and death of adopted son also provides a chilling example of a Ventrue
Marius, a former Roman patrician turned vampire by a cult Touchstone, and showcases just how untethered Lords become
of druids. Marius’s Requiem unfolds over millennia as he when those relationships disintegrate: “I’m finished!”
amasses wealth, shapes the covenants of vampire-kind, and
offers patronage to the greatest works of art known to humanity.
Luscious and sensual, this novel details the way Lords can
Requiem Books
influence the turning points of human history, and why they’ll A Hunger Like Fire, by Greg Stolze: Even as she comes into
never let you forget the debts they’re due for it. her own among death’s aristocracy, Persephone Moore can
never quite let go of plain old Linda. While best known as the
Bram Stoker’s Dracula, directed by Francis Ford Coppola:
signature Ventrue from Vampire: The Requiem First Edition
While there have been many interpretations of Dracula since
(p. 113), Persephone’s attachment to her old life fits right in with
1897, this one adds a feverish touch of obsession. Dracula’s
modern Lords and their Touchstones, especially in the way it
longing for Mina Harker showcases the enthralling, dangerous
slips away as she makes ever more ethical compromises. Later
extremes a Ventrue’s relationship with his Touchstone can
in The Danse Macabre, those compromises will finally catch
take. Gary Oldman’s Count exudes allure, charm, and a barely
up to her, just when she starts to lose the one Touchstone she
restrained primal power, attractive and horrific in equal measure.
thought could never fade. (White Wolf)
The sumptuous score and costumes invite viewers into the
“oceans of time” that can so shape a Lord’s isolation and decay. “Four Years, Old John,” by Greg Stolze: Collected in The
Strix Chronicle Anthology, this multi-decade story focuses
Vampyr, by Dontnod Entertainment: Dr. Jonathan E. Reid
on Persephone’s sire, Prince Maxwell Clarke. In addition to
gains power by preying on the very people he’s trying to save in
cracking open Chicago’s secret past, it provides a master class
a disease-ridden London still recovering from the Great War.
on the highs and lows of Ventrue praxis. Sometimes being king
A physician’s influence is vast in times of strife, and Vampyr
means taking a bullet for your people, and sometimes it means
asks players to question the cost of their survival, as well as
feeding the last guy to a meatgrinder. (Onyx Path Publishing)
the abuse of their authority and trust, both issues the Ventrue
tackle nightly. Finally, recommending Lords Over the Damned almost feels
redundant if you’re a Ventrue fan, but if it’s fallen under your
radar, you don’t know what you’re missing. Lords redefined
Non-Vampire Media the game, laying the groundwork for Vampire: The Requiem
The Borgias, created by Neil Jordan: While there are no Second Edition (and, indirectly, V5). In addition to a web of lies
blood-sucking vampires here (at least not literally) the Borgias the Ventrue call history, it brought a new and terrifying version
were one of humanity’s most cutthroat, infamous political of the Malkavians to the Chronicles of Darkness. (White Wolf)

Introduction 13
Part Two: First Confession
Where should I start?
Tell me about the night you killed Maxwell Clarke.
It’s kind of hazy. And don’t you know it all by now anyway? What good will it do?
Minds are complex. It’s not about what I know, but what you remember. Do your best. Give me all
of the details, as if I don’t know anything about the Kindred of the city. It’ll help your memory. Start at
the beginning. What do you remember?
I remember… the SUV. It reeked of bad skunk weed. The smell hung off the ghoul behind the wheel
like an aura, and I was glad I didn’t have to breathe. We had an old mix CD in the stereo that was playing
“Regulate” by Warren G and Nate Dogg. The ghoul’s name was Marvin Van Pelt. He’d tried to rebrand
himself as MVP, but you don’t get to name yourself on the street. Or anywhere. He was from Cicero, a
short kid with a huge head, so we called him Marvin the Martian. He hated it, but that only made it stick.
He was bobbing that giant goddamn head in time to the bass and tried to act like he understood the song,
even though I was pretty sure it was older than he was. Probably never listened to anything harder than
Jay-Z. Anyway, he was our getaway once things got heavy.
Martian turned up the track loud enough that the bass pounded through the seats and shook the windows.
A huge, knotted hand reached over from the passenger seat and turned it down to a dull roar.
“I was just getting into it,” Martian protested.
A grunt from the guy in the passenger seat was enough to shut him up. Romeo Capretti was a thick-
necked Italian in a double-breasted black suit. His dirty blond crewcut was spiked up with a sweet-smelling
pomade that made his hair scrape the roof as he moved. Romeo had been a professional legbreaker in life,
and he looked it. His wide square of a face was flat from years of taking hits to a once-proud Roman nose.
He’d kept the job up after the Embrace and was one of Walt Barowsky’s best bullyboys. A Gangrel and a
certified boogeyman, but I was happy to have him with us. We needed every advantage.
“Easy to hear us coming if you’re shaking the windows. Music down,” Romeo said. He didn’t take his
eyes off the building ahead of us: the Palmer House Hilton, Prince Maxwell’s personal meeting space. It
towered over us like a beacon, its awning all glitter and gold, like a Hollywood marquee beneath twenty-
one floors of looming red brick.
Martian may have been a kid, but he was blessed when it came to parking spaces. The fact that he was able
to find us one with a vantage point in downtown Chicago was a goddamn miracle. Sorry if that’s blasphemy.
Quite the contrary. It may indeed qualify as a miracle.
I felt a nudge from my left. The butt of a huge gun prodded my ribs. It was connected to the hand of
my best friend, Dave Hooper. Hoops. He earned that name playing streetball back in the 80s and was the
fastest motherfucker you’ve ever seen. As a Shadow, he was even faster. I once saw him win a one-on-five
game without using his super speed. He could have played alongside Jordan and Pippin if he hadn’t spent
his life selling ice and running from the cops. He was a tall, lean guy with a Fresh Prince flattop he normally
shaved down, only to have it grow back every day when he went to sleep. He hadn’t shaved it tonight, which
meant he had something more important on his mind.
Like killing a king.
I took the machine pistol and rolled it over in my hands. “You don’t think this is overkill?”
“Can’t be too safe. I’d rather bring a TEC-9 than a nine mil. Output is key. Don’t worry: I made sure it
don’t pull. I know you like to shoot gangsta.”
I grinned. “I shoot like a thug. Like I come from the streets.” I didn’t.

14 False Gods: Ventrue


“A thug from Fool Street.”
He had me there. I’d fallen into the life when my dad died, after my mom moved us to Back of the Yards.
Shooting like that was a dumb habit I’d picked up as a punk trying to look hard. Totally idiotic. If you shoot
anything with ejectable rounds, you’re more likely to take a hot cartridge in the eye than anything else.
The only reason it worked at all for me was because I’m left-handed, so the bullets eject down. I learned
real quick to always wear long pants.
Romeo turned around and changed the subject. “Any updates?”
Hoops shook his head. “He’s out and about. Went into the hotel after sundown to wait for Darcy’s childe.
Littlejohn’s guy saw her go in about ten minutes ago.”
I wasn’t happy about that. “He was supposed to be alone. If Carmelita leaves with him—”
“Then we do what we have to do,” Romeo said from the front seat. I wanted to argue, but he was right. If
the world was down a tyrant by the end of the night, taking one more Invictus flunky out was icing, even
if I’d never had any problem with her personally. It was just business.
Still, I’d heard stories about how tough both of them were. “And it’s just us?”
Hoops could see my nerves. “We’re the only ones Walt trusts to get the job done. Deuce is flipped.”
“Zhoniqua?”
“Zhoniqua is running point on his house right now, just in case.”
“What about Littlejohn? He too much of a bitch to get involved?”
Hoops gave me a look that told me I was starting to act desperate. “Bro, he’s running interference. He’s
how we got the intel. Without him—”
“Yeah, I know LJ doesn’t fuck around. Since Clarke ate the sheriff, he’s got the best info on other Licks.”
“Except Loki Fischer,” Martian offered. It was the only non-Firebrand name he knew, and he was trying
to show off.
“Shut the fuck up, Martian!” Hoops said. The ghoul looked sheepish. “But yeah, next to Loki Fischer,
Fischer, his
info is solid, and he’s keeping people busy putting out fires. Better safe than sorry and — honestly — I don’t
want Zhoniqua anywhere near this.”
“You’re sweet on her,” I said.
“I can and will pistol-whip that grin off of your face.”
I chuckled, but let it go. My chest itched something fierce, and I scratched at my collar. I’d gotten a tattoo
a few nights before and the flesh around my throat still burned. A glorious silver crown chest piece to
represent my Ventrue pride. It was my first tattoo since the Embrace, and I was surprised by how much it
itched. Or maybe I just thought it should itch.
Hoops’ phone buzzed in his pocket. He checked it: one of Littlejohn Roach’s burners. Man was a creepy-
ass Haunt pimp, but his loyalty to the Movement was solid.
You’d be surprised.
Hoops tapped the back of the driver’s seat. “Martian. Go. They’re headed down Wabash.”
“Fuck yes. What’re they driving?”
“Nothing. They’re on foot.”
That made me even more anxious. Too many things were going wrong in too quickly. There was something
off about that night, and when my instincts tell me something’s wrong, they’re usually right. I tried to speak,
but Martian giggled and turned the music back up. “Let’s get this fucker!”
I’d lost my moment.

Where Is My Mind? 15
We merged into traffic, pulling a wide circle down one-way streets at the center of the Loop, and eventually
found our way under the rusted red rails of the L. We cruised down the block, caught up in the crawl of
traffic, which was still steady even in the middle of the night.
“That the guy?” Martian asked, gesturing at a pair walking down the street.
“That’s him,” Romeo rumbled.
Maxwell Clarke wore his hair long, which always surprised me. He was a well-built man, a bit shorter
than six feet, but he parted a crowd like he was twice that height, and he wore a flowing longcoat to match.
Between that, the hair, and the goatee, he’d always reminded me of Eddie Murphy from Vampire in Brooklyn.
Brooklyn.
I haven’t seen it.
The main vampire’s name is Maximillian, if I remember right.
Interesting.
Maxwell was walking with Carmelita Rodan, a former ballerina. Robert Darcy Embraced her back in the
2000s after he’d stopped an assassination attempt on the Prince. Is Darcy still herald?
Darcy is still herald.
Some things never change, I guess. Carmelita had a Castilian complexion that’d paled in the Embrace,
and was dressed in high-end fashion I couldn’t even begin to recognize. The soles of her shoes flashed blood
red as she walked, and her ass was poured into a pair of jeans my mom probably could’ve paid her rent with.
Romeo leaned across to Martian’s ear. “Drive slow. Get caught in traffic.”
“I know. I won’t lose them”
“No,” said Romeo. “Lose them if you have to. If they don’t see us, we can find them again. But if they
do, we’re fucked. And if we’re fucked, you’re dead. I’ll do you myself.”
Martian nodded and tried to act cool, but I could see his left knee bounce. His eyes shone in the half-
light of the cab.
We trailed them for what seemed like hours. Watching. Waiting. Sometimes we’d lose them, other times
they’d surprise us by crossing a street right in front of us. We were sure we were made once, but a car alarm
pulled their attention long enough for Martian to get into a turn lane. Our tinted windows did the rest.
Eventually, we trailed them across the bridges to outside the Loop. They stopped at a nightclub, the words
Century emblazoned above the brick entryway in blue neon. I’d been to the club before. It was a bland,
seedy pit that was a barely passable front for a blood doll mall.
It’s called Station now. Much nicer.
Good to know.
They walked in like they owned the place. It was a Sunday, and from the outside, the place looked deader
than me. The bouncer pulled the velvet rope across the door, standing like a fleshy wall against the few
potentials who wanted in, and waved them away. People began to trickle out of the club. At this point, it
was just after 2 AM, and the place was apparently closing early.
Martian drove through the intersection and started for the curb, but Romeo was already out of the car
before he could pull over. I leapt out after him and tried to catch up, but he was a freight train. As he
approached, the bouncer raised his hands and said, “Hey buddy, we’re closed—”
Romeo didn’t even look at him. He just put his palm on the man’s face and pushed. The bouncer stumbled
backward, hitting the wall behind him with a crunch. Powdered brick fell onto his unconscious form.
“What happened to subtle?” I hissed.
“He’ll live. That’s subtle enough.”

16 False Gods: Ventrue


We pushed past the last stragglers, who made panicky sounds as they climbed over the bouncer and
hurried into the street. Beyond them, the club really was dead. The only other person in the room was a
bartender with an undercut and a dyed fringe. If she hadn’t seen the bouncer go down, she’d definitely
heard it, and had already pulled a shotgun out from beneath the bar. She pumped a shell into the chamber.
“Cash is already dropped in a time release safe. Get out!” She seemed confident, but I wasn’t sure she
could do it. Romeo either didn’t see it that way, or didn’t care; he continued toward the bartender and the
barrel of her gun. His hand dipped beneath his coat and revealed a certifiable hand cannon tucked into
the back of his waistband.
“I fucking mean it.” She was serious. She was going to die if this went on.
I thought that was the point of your excursion.
No. No one innocent.
Presumptive, but go on.
I managed to reach Romeo and grab his arm. “No. I got this.”
The bartender’s eyes and the barrel tracked over to me as I imposed myself between her and Romeo.
There were about twenty feet between us — close enough I could see her eyes were a stormy gray. The perfect
range. Her finger flicked to the trigger, but my mouth was faster.
“Stop.” The voice hit her and I saw her pupils constrict. Her back went rigid and she obeyed, frozen in
place. “Put the gun away.” She did. “Good girl. I’m looking for a guy. Nice looking. Black, goatee, long
hair, long jacket. Came in with a hot chick a few minutes ago. Tell me where he is.” She pointed at a back
hallway next to the bar. “Thanks. Go home. Call in sick tomorrow.”
Without a word, she grabbed a bag from a cupboard behind the bar and walked out the front door, right as
Hoops was running in. He jerked a thumb back at the bouncer. “The fuck happen to subtle?”
“No time,” Romeo said as he stalked down the corridor, still gripping his revolver. Hoops and I exchanged
a look and followed, happy to let the Gangrel take any potential surprise attack. But this wasn’t an action
movie. There weren’t any thugs hidden behind tight corners waiting to pounce, just a back hallway leading
to a barebones office, overflowing with clutter and a pair of storage closets.
Romeo checked the office, grunted, and tried the door on one of the storage rooms. “Locked.”
I checked the other. “Same.”
“I’ll find the key,” Hoops said, then headed back to the bar. I was still pissed at Romeo, but as we stood
in front of those locked doors, we shared a moment. Both doors exploded inward as we simultaneously
kicked the locks in. Hoops reappeared, a huge ring of keys dangling in his hands and a frown on his lips.
“We found a key,” I said with a shrug. He wasn’t impressed. A quick check revealed two storage rooms,
with one major difference — in mine, one of the shelves of cleaning supplies had been pulled from the wall,
revealing an old steel door with a handle lock and three deadbolts. I checked: very, very locked.
“This is why we wait for keys,” Hoops muttered as he sorted through the ring. The door opened and
he shot a look at me. I raised my gun to cover him, and he pulled it open. On the other side was an old
stone stairwell that led down more than two dozen steps into darkness. Dank, moldy air rushed up from
below. It was the smell of the old tunnel system. The Undercity. A vast network ruled over by an eccentric
old monster named Max Maurey. The other Max. None of us had ever spent time down there for a good
reason: Kindred who did, didn’t always come back.
“What do we do?” Hoops asked.
“What else?” Romeo pointed his huge gun down the stairs. “We go after him.”

Where Is My Mind? 17
chapter one
Dead Dynasties
We were born to rule. In death, we claim that birthright. We are the gentle voice, the iron fist,
and the undeniable edict. We are the Ventrue, and in our Vitae flows the divine right of kings.
Here are eight heirs to swear your fealty:
The wolf, the puppeteer, the technophile, the swarm, the recluse, the anarchist, the scientist, the storm.
Some are ancient god-kings, their terrible reigns chronicled in history and legend.
Some are newly crowned, their thrones slick with the blood of the conquered.
All are Lords — so bend the knee, and know your place.

Chapter One: Dead Dynasties 19


Adrestoi
the ones you submit to
Mistress walks through the pulsing lights of the nightclub. Waves of Everyone he anointed found the heights of success, as if they’d
human flesh press against her, euphoria overflowing from the pleasure made a deal with the Devil himself. For this, he called himself
burning bright within. Her invisible threads unspool into the night, Adrestos, the Inescapable, self-named for the son of mighty Midas
connecting to her pack. Each member thrives on their shared desire: who turned all he touched to gold.
the stripper in the club, the life-drawing model at the university, the Except that Midas had no son, only a daughter named Zoë.
porn director adjusting the light on his latest stars. She follows each Was this oversight or misdirection? Such subterfuge was the
thread, glimpsing the smörgåsbord of potential prey fawning for her mark of Adrestos’ business dealings — submission sounds so
pack’s attention. Which worshipper shall they hunt tonight? easy in the abstract — but, in the end, it’s the results that matter.
She tugs a thread: An art student lingers after class, bashful eyes Adrestos was eager to share his gift, but only with those he
stealing glances at the dead model. deemed worthy. To prove their loyalty, he tested his Children of
Yes, she whispers. That one. The pack’s blood sizzles. She smiles, Midas with the lick of the lash, and as they explored the limits
sending the kine in the nightclub into raptures. She will unchain the of their flesh and the depths of their desire, they were rewarded.
Beast, allowing the pack’s combined fury to erupt into the streets. Once they submitted to his will, the inducted were linked to a
They will converge at the university, slipping through the shadowed whole greater than the sum of its parts. Emotion bloomed like
streets to corner the student, to feast, and take satisfaction from the a white-hot flame, burning between these initiates and uniting
shared banquet of beauty and death. their Beasts into one monstrous, undeniable hunger. Exalted and
Sated, Mistress will collar them once more, and the tethers will Unchained, they became stronger together. Within the Blood
stretch out again between them. Separate but ever-linked, her pack Tether, they became transcendent.
will savor emotions far more precious than blood. The Adrestoi haven’t had long since those first fateful nights,
The Adrestoi are Lords who use domination and submission to but they quickly established a hold in the underbellies of several
forge deeper bonds than just blood ties. They know how thin the major cities. Now they hunt together, more like prowling packs
line between pain and pleasure is, and, in death, that both can be of urban wolves than those other, calcified Lords with their
so sweet. Let other Ventrue aim for political mastery; the Children withered passions. The Unchained keep watch from alleys
of Midas have found something far more precious: mastery of and nightclubs and chatrooms, waiting for their master’s com-
the Beast. Some would call them hedonists. Others would say mand to strike. When she gives the word, the Beast’s rage rips
they’re reckless, playing with forces impossible to control. Forces through the entire pack. Together they feast, relishing in the
that ought to be feared. But the Unchained have learned to compounded power of so many hearts beating as one.
harness the monster within, breaking it to their collective will Whatever form it takes, Adrestoi venerate the hunt above all,
and unleashing it in a maelstrom of unified purpose. and their packs prey on the ugly desires lurking behind every
The 80s club scene epitomized the heedless risks Kindred and impulse. As blackmailers, conmen, and even dominatrices, they
kine alike take in pursuit of satisfaction. In bars and backrooms, target those disconnected from their truths, bending repressed
illicit deals were harder to trace, and it’s no wonder this is where and lost kine to their will and teaching them submission must
the Adrestoi found their beginnings. Here a Ventrue hotshot be earned. These “clients” don’t always know what they’ve seen —
named Paul Gordon kept his hooks in every friend and foe, the twisting flesh and the erotic visions and the limits of ecstasy
spinning his web across the Motor City. He offered his clients and pain — but if these supplicants are worthy, they might be
that elusive gold — not bourgeois material wealth, but the gold of inducted into the pack. In exchange for their individual wills,
Vitae’s pure euphoria. All it cost was submission. Total, complete the Children of Midas tether them to the euphoria of unity,
surrender, and the world would open like a treasure chest. seducing ever more moths to the golden flame.

“The pack’s heart beats in my breast


with the fury of a thousand lashes.”
20 False Gods: Ventrue
Why you want to be us
We escape the isolation of our Ventrue cousins by keeping our emotions burning
bright and hot. All together. You will never know belonging like the sharp embrace
of the Adrestoi. We will strip away your masks and self-doubt, break you down until
you attain true self-mastery. Only then can you rise up, beloved of your pack, more
alive than you ever were in living flesh.

Why you should fear us


Other Kindred think their fates hang in the balance between Man and Beast, but
we know true power comes only when the two are bound into one. Domination
does not require voice; it merely requires surrender. Our Beasts are collared
under our collective command, ready to rage when we need them, only to snap
back on their leads when our purpose is served. All the wrath of our darkest
bloodlusts flows between us, connected, aware, and watching. Run afoul of
one and become prey to all.

Why we should fear ourselves


Did emotions burn like this when we still lived? Was passion
always just agony? We look for extremes to feel alive again, and
sometimes that pulls us past our limits. The union with our
packs is a high, filled with understanding and unrestrained
power — but after? When the Beast is back in its cage,
we shake in the dark like fucking junkies. It’s a trade,
this vitality. A gamble. And some night, we won’t be
able to pay off the debt.

Bloodline Origins
• Adrestos may have been the first of his line, but
he wouldn’t be the man he is tonight were it not for
Mistress Avarice. She catered to his needs when he
was still living, one of her many clients among the
justice and political systems. You might say Ava (to
her clients) taught him everything he knows about
the freedom of submission, the worth of pain, and
the strength in self-mastery. Without these tenets,
the Adrestoi would never have come to glittering
light. Unsurprisingly, she was the first he Embraced.
Nothing could have been more natural, and her
transformation into the First Lady of the Adrestoi
was swift and total. The original Unchained pack
masters were all childer to Adrestos and Avarice,
their golden pater and mater. Tonight, Avarice
runs her vast pack in Brooklyn, leaving Adrestos
to run his own in Detroit. She can take on any
form, they say, become whatever you most desire. All it costs is everything you
are, but you’ll never regret it.
• Matthias the Golden, all smiling and shining on the late-night TV screen,
promised life everlasting, an unending state of bliss on your money back.
Some say he was the first mask of Paul Gordan, while others whisper
he was Paul’s sire, or even the miracle childe of both Adrestos and
Mistress Avarice. Whoever he was, he offered to wash away the sins
of his Children of Gold — and perhaps he even did. Each initiate disap-

Chapter One: Dead Dynasties 21


peared little by little, donating all their earthly possessions, their loyalty to the collective and the Crone above any individual.
then cutting off their friends and families, then branding But even a banishing circle can’t excise the Submissive Curse, and
Matthias’s seal in their flesh. They only walked among the blood magic further drains a Child of Midas’s ability to control
sinful to bring in more initiates before disappearing again herself. As such, a higher degree of trust is required for Adrestoi
behind his compound’s walls. When the news captured to function well within the Mother’s Army.
the whole complex aflame, reports of hundreds dead in The Invictus: Adrestos himself is a member of the First
positions of surrender… well. Who could say it wasn’t all Estate, and his own childer run their packs on Wall Street, in
part of the plan? Hollywood, and even through the halls of power in Washington,
• Once upon a midnight darkly, a king longed for power D.C. Invictus packs tend to be ultra-exclusive Hellfire clubs,
without end. He had pleased a god of plenty, one who ensured requiring lump sum payments and demonstrations of forbidden
the fonts were ever-flowing, and this divinity offered the desire in return for membership. Recently, many of them have
king a boon. Thinking himself clever, the king chose a gift been taking that insularity to a whole new level on the dark
that would multiply, asking that all he touched might turn web, bending digital connectivity to their advantage as they
to gold. His wish was granted. However, he could no longer did the Blood Tether. They arrange hunts long-distance and
eat or drink as he once had, for the meals turned to glittering share in the feasting, recorded, uploaded, and tucked away in
chaff in his hands — and oh how he hungered! Delirious with plain sight among more mundane Internet debaucheries. How
famine, he embraced his own daughter, and sent the gold better to keep the Silence than just be another “fake” snuff film?
flowing through her veins. Instead of sating him, the need The Lancea et Sanctum: While Golden Matthias spoke in
between them only multiplied. The ravenous king tainted vaguer terms than Longinus, his doctrines relied on a heavy
his entire court, filling every last servant and courtier with dose of evangelical eschatology. Since his demise, offshoots of
his cursed touch. There they remain, gilded in beauty and the Golden Cult have crept into the Church Eternal, recruit-
bound in blood — blindingly ever after. ing new mortals to their philosophy of godliness through
unity. Otherwise, more “mainstream” Unchained bring
Parent Clan: Ventrue
self-flagellation in pursuit of atonement to the Sanctified.
Nicknames: The Unchained, Children of Midas Since the beginning of time, the desperate and vulnerable
Bloodline Bane (The Submissive Curse): The Unchained have sought salvation, and those cast out by society most of
Beast longs for guidance. All Adrestoi suffer the Blood of the all. In exchange, all the Unchained require from their flocks
Unwilling bane (Vampire, p. 108), but instead of their victims, is total submission — to God. Who else?
they require permission from superiors of equal or higher The Ordo Dracul: Mistress Avarice still works from within
relevant Kindred Status to feed. If the character is part of a the Ordo Dracul, and many Unchained who take mastery-of-self
pack, the highest authority of all is the pack master (see Blood seriously follow her path. Adrestoi Dragons aren’t content to
Tether), who can rescind the permission of other authorities, settle with their natural limits of self-control, instead preferring
even those with higher Status. Otherwise, permission cannot to play with the lines of agency and self-deprivation. Some might
be rescinded once granted. consider it torture, but those Children of Midas who rise in
Disciplines: Dominate, Obfuscate, Protean, Resilience the Order achieve unparalleled mastery over their collective
Beast, especially with access to the Coil of the Wyrm. Defiant
packs are smaller than those among the other covenants, but
In the Covenants they make up for numbers with sheer precision. Some say
The Carthian Movement: Carthian Unchained tend that, for the right price, a Dragon pack provides the perfect
toward authoritarian structures, wherein their pack master is assassination, one that seems like a lone gunman rather than
first among Firebrands, leading under the pretext of “provid- a pack of monsters.
ing” for her followers. Given enough influence, these packs The Brethren of the Hundred Faces: When a pack master
become almost totalitarian states in microcosm. Their ghouls dies and the Unchained fail to agree on a replacement, some
infiltrate court bureaucracies, twisting infrastructures to the find their way to the Maskers (p. 26). Loner Adrestoi function
Children’s needs, and the Kindred carry out the pack’s will with more single-minded ambitions than those in packs, seeking
in exchange for the privileges of being true comrades. The out the perfect high, absolute surrender, or the ultimate hunt,
entire domain centers on the needs of the Unchained, and unbound from some glorified domme. Such obsessions can
all citizens work to their benefit or find themselves enemies be destructive, but with a Pilot, an Adrestoi never needs to
of the people. worry about taking things too far, and she doesn’t have to ask
The Circle of the Crone: Unchained Acolytes call themselves nicely for her meals. Many neonate Unchained have joined
the Order of the Golden Dusk, using high ritual to tether the the Facers, but the Hundred are eager to have a pack master
Beast and performing their bondages within the framework of undergo Alignment, theorizing that the Blood Tether has
pagan rites. A few packs draw on legends of the Rex Nemorensis the potential to stretch a Pilot’s influence over far distances,
and ritually murder their pack master from time to time, proving entangling multiple Kindred all at once…

22 False Gods: Ventrue


Rumors Leta Corazón
“That whole opioid… debacle… upstate was the work of one “I couldn’t find myself until I stopped being ashamed.”
“Doctor” Deanna Belladonna, a pack master with the Dragons. The Burlesque requires craft, and Leta Corazón is a master
way I hear it, it wasn’t just kine she was getting hooked.” craftswoman. When she steps out on stage, audience hearts
Sure, Dr. Belladonna made some bad choices, but she made beat to every pulse of the music. Those that are still living, at
them in the name of science. At first, she just used dope to sweeten any rate. She entrances them with every flash of skin, every
her pack’s prey; said it made the blood sing with emotion, the best flick of hip, every flutter of false lashes. As the performance
feeling you ever had. The whole pack got hooked, even the ones unfolds, she can reach out and feel the desire building, like a
who’d never touched the good stuff. It was like a constant high, leash she’s tightening and tugging. They tease each other until
one that traveled over the entire Tether. Sounds great, doesn’t it? her Vitae boils like honey — then, just as they might find release,
At least until you try to do anything except stare at your fingers. she takes her bow. The applause thunders after her, and the
Several of her packmates exsanguinated themselves trying to wave carries her backstage. Always keep them wanting more.
come back down, falling to torpor and never coming back up. Leta’s satisfied in her growing hunger, but the performance
Belladonna managed to get out while the going was good, but is only an appetizer. Tonight, out beyond the stage lights, Leta
the remains of her pack cannibalized each other in search of caught sight of her mark, the daughter of a conservative lobbyist
their lost connection. Suffice to say, it was an intriguing result, who’s been pushing for gentrification in her pack’s territory. The
and others have started to take up her research. young woman accepted anonymously-gifted tickets to what she
“Being inducted into the Adrestoi is some unleaded nightmare thought was a charity performance on behalf of the local halfway
fuel. If I wanted someone to tell me I’m worthless every night, I’d’ve house. Instead, she took in her first burlesque show, aroused and
stayed with my sire.” empowered and baffled at previously buried sensations.
Half true. Adrestoi initiates often begin as the bloodline’s Leta offers her up to the hunt. Miles away, her pack master
prey, and this experience can lead them to search out extremes nods and the flames blaze between them. The Beast pads to
in the pursuit of belonging. Hopefuls submit to all manner of the fore. Leta gazes out at the pack, feeling the strength rip-
indignities, peeling back strips of flesh, burning off extremities, pling through the bodies of her Acolyte sisters. They will not
or even languishing for days in sunshine oubliettes — but it’s all let their goddess be violated. Tonight, they feast. Tomorrow,
in an effort to master their demons. Torture, after all, is only a photos of the girl’s indiscretion will send a message: This
means to an end. Rumor has it Paul Adrestos encourages such place is ours.
excesses, and reserves a special granite chamber beneath his Clan: Ventrue
estate for true fanatics. He calls his process the Midas Touch,
a second Embrace of agony beyond agony. If you can get out Bloodline: Adrestoi
alive, you’ll be beyond pain… or maybe pain is all you’ll ever Covenant: Circle of the Crone
feel again. Either way, you’ll be ready for the next level.
Mask: Courtesan
“My sister got caught up in the Children of Gold back in the day,
before things went Waco. The stuff that Matthias creep had her spout- Dirge: Spy
ing was serious death cult shit. Like, that her emotions were really his Touchstone: One of Josephine Baker’s fur-lined capes.
emotions, and that she’d never feel anything again without his love. Leta doesn’t talk about how she got it, but she wears it
I don’t like to talk about this, but I felt her— well. I felt the end. All every night before she performs.
of us did, and I don’t think we were supposed to. I know the Blood Mental Attributes: Intelligence 2, Wits 3, Resolve 2
runs deep, but the Lords around here nearly ate themselves alive that
Physical Attributes: Strength 3, Dexterity 3, Stamina 3
night, and it was only me who had any kin behind the wall. Point is,
don’t let Adrestoi anywhere near your turf. There’s something fucking Social Attributes: Presence 3, Manipulation 2,
wrong with them.” Composure 3
Secrets were well-hidden behind the walls of Matthias’s Mental Skills: Crafts (Costumes) 2, Occult 1, Politics 1
compound, and only cryptic phone calls sent in the minutes Physical Skills: Athletics (Contortion) 4, Brawl 2,
before it burned lend any insight into what went wrong. “You Larceny 1, Stealth 1
will never understand grief until you have lost perfect love,” said
one. “We have looked into the heart of the universe and found
Social Skills: Empathy 2, Expression (Burlesque) 4,
Socialize 3, Streetwise 1, Subterfuge 2
it displeased,” said another. “Legion has risen,” is perhaps the
most chilling. Whatever really transpired, when the Children Merits: Circle of the Crone Status 1, Double Jointed,
of Gold went down, every nearby Ventrue almost went with Feeding Grounds 2, Honey Trap, The Mother–Daughter
them. The frenzies that night mostly led to embarrassment, but Bond, Mentor 2, Resources 1, Trained Observer 3
maybe that was luck. No one living or dead can say how big the Disciplines: Blood Tether 3, Dominate 2, Majesty 1,
cult really was, and if a pack ever grew to that size again — or Obfuscate 1
beyond it — who knows what might happen if it fell. Blood Potency: 2

Chapter One: Dead Dynasties 23


Health: 8
Mass Euphoria •••
Willpower: 5 The vampire channels the will of her pack to turn pain
Humanity: 7 and rage into pleasure. If the vampire exceptionally succeeds
Size: 5 resisting frenzy with Pack Extremities, she gains the Ecstatic
Condition. In addition, it only costs a Vitae rather than a Will-
Speed: 11 power to initiate or detect sympathy with packmates.
Initiative: 6
Defense: 7 Beast Mastery ••••
The vampire can draw the pack’s power into herself at the
point of the Beast’s release. The bonus from Pack Extremities
Blood Tether now applies to riding the wave. Furthermore, all packmates are
Blood Tether is the bond that runs through an Adrestoi considered once-removed for the purposes of blood sympathy.
pack, connecting their Beasts and allowing them to more safely
experience extremes of emotion and self-control. The Long Leash •••••
This Discipline is similar to the Coils of the Dragon, but the At the pinnacle of Blood Tether, an Adrestoi owes loyalty
Blood Tether is a collective evolution, not a personal one. Unlike only to the collective. The vampire gains her Blood Tether dots
a Coil, to access these abilities a character must be part of a pack. as a bonus to resisting blood bonds, and if she has an existing
Furthermore, this pack must have a master, the vampire who third-stage Vinculum to a non-packmate, it shatters. Finally,
initiated it. A pack master must be an Adrestoi, have five dots detecting and initiating blood sympathy with packmates now
of Blood Tether, and invest a dot of Willpower into his pack’s exceptionally succeeds on three successes instead of five.
creation. In addition to the benefits of this Discipline, the pack
master gains the Pack Alpha Merit (Vampire, p. 114). Sanctity
of Merits does not apply.
To add members, the pack master must feed an initiate a
Lashes of Blood Tether
Characters with dots in Blood Tether can also learn Lashes,
Vitae and invest them with a Willpower point. Vitae can come
procedures similar to Scales of the Dragon. These ceremonies
from any pack member, but Willpower must come from the
are more akin to group bonding and hazing rituals than the
master. Pack members aren’t required to know Blood Tether,
scientific systems of the Defiant, and unlike Scales, only
or even be vampires, but they gain no special benefits beyond
members of a pack can be subject to their effects. Inducting new
being subject to Lashes (see below).
packmates almost always requires the performance of Lashes.
Should the master meet Final Death, the pack shatters. He
In addition to the following, Adrestoi can purchase Scales of
can also step down by reclaiming his Willpower dot, but if
the Voivode as Lashes (Vampire, pp. 158–159). Prerequisites are
no one else fills his shoes, the pack ends. Leaving a pack only
the same dot level as the associated Coil effects. Storytellers and
requires spending a Willpower point to sever the link, but this
players should work together to define how those procedures
might incur a breaking point (Humanity 3/Integrity –3).
work as ceremonies in the context of Blood Tether.
Unchained with Bloodline Status treat Blood Tether as if it
were their primary Mystery, but they cannot learn it without
a teacher. If an Adrestoi joins the Ordo Dracul, she can keep Iron Joy
this cost break or pursue a new Mystery. She cannot have two Prerequisite: Pack Extremities
primary Mysteries. Ceremony: With this Lash, the Unchained can offer a fleeting
A character can only belong to one pack. sense of their emotional highs to temporarily stun, seduce, or
entice a mortal, while also keeping him safe from the will of other
Bound Awareness • predators. The vampire makes a scratch to draw the mortal’s
blood, then makes a matching scratch on herself, mingling their
To gain mastery over the swell of collective emotions, the blood with clasped hands or bloodied kisses. This costs a Vitae.
Adrestoi must first navigate the distances between her fellows.
Outcome: The blood offering obliterates other thoughts
The vampire treats packmates as twice-removed in terms of
or goals in the subject’s mind. They become compliant and
blood sympathy if they are not already more closely related.
suggestible, eager to obey the pack. In addition to the usual
effects of drinking Vitae, for the next week, any pack member
Pack Extremities •• using mental or social Disciplines on the subject treats a
A burden shared is a burdened lessened. When resisting normal success as an exceptional success. However, the subject’s
involuntary frenzy, the vampire takes her Blood Tether dots as pleasure in submission hardens his will, adding the vampire’s
a bonus if any packmates are in her immediate presence. If she Blood Tether dots as a bonus to all Resolve rolls (except when
exceptionally succeeds, these packmates refresh a Willpower. resisting the pack’s abilities).

24 False Gods: Ventrue


only way to create Utopia is to sacrifice the world entire.
Shared Feast These vampires prepare bunkers that can survive everything
Prerequisite: Mass Euphoria from werewolves to World War III. They curate herds of prey,
Ceremony: To establish this Lash, the vampire and a mortal providing “perfect” lives without want, crime, or suffering.
subject feed from the same vessel of blood. The vessel must With their own special Lashes, they ensure their kine feel joy
include one Vitae each from at least two members of the pack, at all times. All contribute and all are provided a free-run,
including the one initiating the Lash. Performing this ritual free-range, organic food supply.
does not risk blood bonds, but it does risk addiction At first, the Children tested these cooperatives in small,
Outcome: Once a night, the mortal regains a point of rural communities, but since then they’ve advanced to full
Willpower for being fed upon. In return, the pack member who self-sufficiency: hydroponics, low-impact agriculture, renewable
granted this feeding gains double the Vitae she normally would. energy, and credit systems without any exchange of money. But
This effect lasts for feedings equal to Vitae spent into the Lash. as technology advances, a few fanatics are working out ways to
build their society under the sea, or even in space. The Galts
know disaster is coming — whether it’s climate change or some
Twists of the Blood: Golden Calves other errant disaster — and they aim to not only weather that
apocalypse, but thrive in the world to come. If the Kindred
Matthias’s legacy lives on. Some of his Children of Gold still
want to survive, they’ll need to band together and get smart
exist in schisms within the Sanctified, but a few have founded
about protecting their food supply. Otherwise, it truly will be
their own enclaves around the United States, and they may
the end times.
differ enough from Adrestos’ Unchained to qualify as a whole
new bloodline. Nicknames: Children of Gold, Galts, the Golden Cult
(among other Adrestoi)
Unlike most Kindred holding to their urban jungles, the
Golden Cult aims to make a paradise off the grid, separate Bloodline Bane: As above.
from the entrenched systems of society. For the Galts, the Disciplines: Dominate, Majesty, Obfuscate, Resilience

Chapter One: Dead Dynasties 25


The Brethren of the Hundred Faces
The Maskers
There used to be a me, but it was holding us back.
You want to join the Brethren of the Hundred Faces The Hundred Masks
because: You need help. You don’t care if you’re a tool if you
Each Masker has a Pilot, a voice in her head who acts as
get what’s coming to you. You miss your soul and want to
an eternal-life coach. Once a scene, a Facer can spend a Vitae
patch over the void. You’re afraid of what the Beast might
to gain dots equal to her Covenant Status to distribute over
take next. You never want to be alone.
a pre-defined Skill or Skills, representing the Conscience’s
The big picture: The Brethren are a small covenant breadth of knowledge. Covenant Status for Brethren is less
of hyper-individualist Kindred. Libertarian almost to the social standing and more metaphysical attunement; the
point of caricature, Maskers believe vampires owe nothing higher the dots, the better the Pilot can communicate. This
to nobody if it doesn’t serve their own interests. The only boost can exceed the vampire’s usual Blood Potency trait
issues Kindred should concern themselves with are comfort, cap and lasts for the durations below. However, whenever
safety, and blood, not collectivist lies like politics and the vampire activates her Skills, roll Humanity. On a failure,
religion. Do as thou wilt is the whole of their law. Of course, she gains the Subsumed Condition.
politics and religion might be made up, but they’re rather
The Pilot also dulls the Beast’s influence, adding a +1
useful. Fucking off to your own devices is a bit like sending
to all detachment rolls. If that pool is reduced to zero or
up a white flag to the Beast. So, how do the Brethren keep
below, the player still rolls one real die, not a chance die.
the dark side in check? Have they got a deal for you.
In addition, the character is always considered to have one
Where we came from: The Hundred Faces. Our Con- Touchstone when it comes to staving off torpor.
sciences. They figured out you don’t need to play the Danse
However, while the Pilot offers many benefits, it also
Macabre to have a good Requiem. Quite the opposite. They
slowly mutates its host into a creature the Brethren
were even generous enough to share their work with the rest
derisively call a Faxist (“facsimile fascist”), a grotesque
of us schmucks, and now they get to sit back and watch the
almost-duplicate of the original Conscience. As she loses
cash pile up — metaphorically speaking. What they really
Humanity and gains Status, the vampire more and more
get out of all this is their business. No one knows how they
resembles her Pilot physically and mentally. If she falls to
did it or how long they’ve been at it, but who cares? People
Humanity 0, the Pilot consumes the Captain’s personality.
who ask too many questions, that’s who.
The vampire becomes a Faxist rather than a draugr, but is
Our practices: You know how they say, “Jesus, take the no longer viable as a player character.
wheel?” It’s a bit like that, except Jesus is an elder vam-
pire’s personality molding your body and mind in its own Condition: Subsumed
image — but that makes it sound like a bad thing. Look, Your Pilot is in control, whether for your own good
you want to get yours and to hell with the rest. Great. That or on behalf of the Hundred Faces and their mysterious
puts you above 99 percent of other Licks. But! You can’t do agenda. Any action you take out of accordance with its will
it on your own. Via the ritual of Alignment, Maskers use is penalized by half your Covenant Status, rounding up, and
bio-engineered Vitae to imprint members with a backup you do not benefit from the usual bonus to your enhanced
personality, based on one of the Hundred. It’s the Pilot; Skill(s), if applicable. This Condition ends without resolving
you’re the Captain. In addition to new skillsets to get you at the end of the night.
through the night, it keeps the Beast’s growling to a min-
Resolution: Defend an Anchor to the point of
imum. Maybe it’s not quite the liberty you pictured, but
recovering all Willpower. Suffer a breaking point due to
what does identity matter when you can do whatever you
the Pilot’s desires. Follow the Pilot’s directive to the letter.
want, without some useless ideology nagging in your ear?
Sure, the Pilot is definitely using you, but it’s also giving you Humanity Skill Boost Duration
tangible results. It’s an investment in your Requiem, and
8–10 One action
you’ll never get a better return. Act now, before it’s too late!
When we are in power: When are we not? 6–7 Two actions
When we are in trouble: You wouldn’t know if it were 4–5 One scene
staring you in the face. 2–3 Two scenes
Nicknames: The Maskers, the Facers, the Ciphers 1 One night
(derogatory)

26 False Gods: Ventrue


Gottlings
the ones who pull your strings
Some artists, self-proclaimed, believe restraint is an ideal. compromise. All the Directors do is provide a service. For the
These people are cowards. No, moderation is an excuse to make elder who’s seen the Bard a thousand times, what could match
mediocrities feel better about their blandness. Writing, music, the thrill of watching the Scottish Play unravel in real time? Or
and theater are all perfectly adequate mediums for such middle maybe you’re just a jaded Gen-X neonate who misses the time
talents. Like cheap wine — good enough. For true artists, only when “punk show” was a byword for “riot.” The Directors are
one canvas will satisfy: life. Real life, where the actors aren’t aware already queuing up the music.
of the script, and the stage directions are compulsions screaming The Gottlings have honed their craft over thousands of
into their souls. Of course, creating in such a medium means years. They did it in the amphitheaters of Athens, and they
someone inevitably, invariably, gets hurt. A necessary evil. If you do it tonight with starlets on Broadway and silver screens in
want to produce art of value, you must be fearless. Transgressive. Hollywood. They were the original phantoms of the opera: He
Perhaps that doesn’t make sense to you, but art doesn’t need to is an immaculate corpse using stage makeup to cover his lack
make sense, and the Gottlings are true artistes. of complexion as he sweeps some wealthy dolt off his feet, only
Most Lords see manipulation as a means to an end, a way to to use make the fallout of their affair into a paying voyeur’s
keep their subjects in line within their petty fiefdoms. For the thrill; she is a black-clad stagehand waiting in the wings to
Directors, manipulation is the end. They crave control the way hand an unwitting Juliet the knife that’s about to make her
most other Kindred crave Vitae, yet paradoxically, Gottlings famous. When the Gottlings look at a crowded room, they
tend to have very little use for keeping their own accounts in the don’t see people, just countless plot threads, and it’s up to these
black. “Order” is just a word for “squandered dramatic potential.” Dramaturges to weave them into the most intriguing stories
Nobody cares when everything goes according to plan. A baker the All Night Society has ever seen.
goes to work and makes bread every day; who gives a shit? What Nothing is ever really enough for the Gottlings. They have
if, instead, the baker just happens to slip a pinch of arsenic in a pursuit, but no destination. They build on the work that
the morning dough? He can’t say why he did it. Maybe he doesn’t preceded them or struggle to surpass dramatic events that
even remember. That part doesn’t matter. What does matter is unfolded by chance. Boundaries exist to be pushed. Limitations
that people will be talking about the Sourdough Massacre for are only necessary as a challenge. The Directors are far more
months. Years! Just think of all the emotion such a small thing interested in what happens when you cut a thing open and
can generate. The rage, the despair, the hatred… all of it fertile turn it inside out, and nothing will stop them from sating
ground for the Gottlings to do their work. that curiosity.
The Dramaturges get a thrill from creating that sort of cause-
and-effect reaction. All it ever takes is a gentle touch here or a
whispered command there. It’s not a matter of making order
Why you want to be us
from chaos, but rather of choosing the shape chaos takes. They say history is written by the victors. A lie. History is
The stories they produce can be action-packed thrillers full of written by us. We choose who wins and who loses, who’s cast as
murder and destruction, tragedies rife with loss and heartbreak, the hero and who’s remembered as the villain. We decide who
or just twisted and bloody slapstick comedies. Often, they’re all gets their happy ending and how long it lasts. Any rube can kill,
these things; just depends where you’re sitting. Those safely in but it takes talent to turn an innocent into a predator. You want
the audience have brought much profit to the bloodline. They to be us because life could be so much more interesting if you
really are the best show on earth, if you don’t mind a little moral could plot and pace it.

“All the world’s a stage,


and all the men and women are my playthings.”

Chapter One: Dead Dynasties 27


withered. The bodies of these worshipers began to
Why you should fear us stitch back together, piece by piece, and when they
Are you sure those words are your awoke, only the lust for more pain remained.
own? And those odd impulses
• Once upon a midnight darkly, a piper played a
roiling in your belly — are those
tune. His music was enchanting, and anyone who
yours too? We feed your lines and
heard it was compelled to dance. A village plagued by
provide the motivation for whatever
rodents hired the piper to solve their problem, and so
part we need you to play. We craft
he played for them too. The rodents followed the rhythm
the narrative and play the song you
of his song — followed it right off a cliff. The piper
dance to, and if you’re lucky, maybe
returned for his payment, but rather than pay what
you’ll even get to thank us for it.
they owed, the villagers attacked. They beat the
Piper unconscious and tore the limbs from his
Why we should fear ourselves still-living body, then left the remains outside
of town. The following night, a song of hate
We’re the architects of our own demise. and vengeance echoed through the empty
When we scare away or break all of our many streets. The piper’s body parts began to dance
playthings, when we’ve dissected and rearranged beneath the moonlight and put themselves
everything we have, when we’re left alone with back together. When the piper awoke, he
nothing but our drive to create to keep us warm had a new tune, one he played for the
— well, then we need to find a new subject. Art children of the village. His song cursed
is suffering, and our own is often our final them with hunger, and the children
masterpiece. devoured their parents as they slept. The
piper left the village, the still-hungry
children dancing in his wake. They
Bloodline Origins were his now. And they all dance on
• You’ve heard the first Ventrue were — dramatically ever after.
children of Cronus who ate their way out Parent Clan: Ventrue
of their father’s belly. This is true, but
Nicknames: Directors, Drama-
it’s only the first part of the story. When
turges, Drama Queens (disrespectful)
those first Lords rose up as gods, they
spawned more to swell the ranks of the Bloodline Bane (The Curse of the
Pantheon. The first Gottling was one Muse): A Gottling fixates on her awful
of these creatures: Dionysus, the patron works without an anchor to keep her
of wine, sex, and theatre. steady. Whenever a Dramaturge has
no attached Touchstones, she gains the
• At least, that’s how the Gottlings Obsession Condition relating to what-
tell it. Kindred obsessed with telling ever project is currently at the forefront
stories being descendants of the god of her mind. This Condition lasts until
of theatre? They love that shit. The she completes the task, gains Humanity,
truth, as with most things, is more or acquires a new Touchstone. Work
complicated. They did come from with the Storyteller to choose a narra-
him in a manner of speaking. tively appropriate Obsession; long-term
The first Bacchanal in tribute Aspirations are a good starting point,
to Dionysus was a bloody affair but the pettier the better.
with a body count to match. Disciplines: Animalism, Auspex,
The worshippers were so caught Dominate, Obfuscate
up in the throes of ecstasy that
they ripped each other to pieces,
only when not a single one was
left whole. Their blood soaked
In the Covenants
into the earth and scavenger The Carthian Movement: The revolution will
birds refused to touch the meat be broadcast, but that means someone needs
left behind. After seven nights, to hold the camera. It’s not uncommon for
the blood seeped back out of Lords to join the Firebrands for the thrill
the ground, and the plants all of victory, and Gottlings are similar
in that regard. It’s not enough just to

28 False Gods: Ventrue


win, though — Directors want to win with style. They are the
independent reporters, the bloggers, and the influencers who Rumors
decide how the camera frames the action. They are masters of “Way I hear it, they barely count as vampires. How many real
making something from nothing, of turning meaningless drivel Kindred need to be reminded to feed?”
into the next big hit. Firebrand Gottlings feed off outrage, and Obviously not true, but this rumor has roots in the
their weapons of war are sensationalism and scandal-mongering. Directors’ odd obsessions. The bloodline’s curse makes them
“Facts” and “research” are just roadblocks. prone to hyperfixation, and that leads them down some weird
The Circle of the Crone: Ingenuity is borne from adversity, paths if they neglect their feeding. Plans get bigger, messier,
and technology begets lethargy. Directors who join the Mother’s and make a whole lot less sense than usual. Some Kindred
Army use these words as their guiding principle; whereas most say “starving artist” Gottlings can tap into a spiritual core of
Gottlings have an almost fanatical devotion to innovation, their art that vampires can no longer access, creating dramas that
Acolytes view it as an anchor. They believe modernism has left embody truths and ideals beyond the wisest sages — or maybe
the Kindred out of touch with their spiritual origins and seek they just frenzy and call it guerrilla theater. The point is, they
to go back to an earlier time. Directors here excel as organizers don’t need to be reminded to feed. It’s just that Gottlings who
and figureheads within cults, typically working as the driving neglect to have a tendency to make themselves memorable.
force behind various smaller groups under a single banner, and “Gottlings? Shit man, those guys run the whole movie industry. I’m
making sure their rites have sky-high production values. not just talking Hollywood either. Bollywood, Sundance, the damn
The Invictus: Art is the most important thing to a Gottling, Alamo Drafthouse. They’re pulling all of the strings.”
but some are quicker to recognize that resources can make artistic Half true. No major studio is run by Kindred (yet), let
pipe dreams into tangible reality. First Estate Directors are often alone a single bloodline. However, Gottlings do tend to be
looked down upon by others of their blood. To outsiders, joining attracted to the film industry, especially younger Directors
the Invictus is the ultimate act of selling out. It’s a betrayal of every who are still learning the full extent of their abilities. Think
principle they live and bleed for as artists. However, for the ones of it like a student’s sketchbook. They have talent, but they
on the inside, that attitude is a fantastic load of bull. Whoever still need practice. Gottlings tend to be less common on the
said it was necessary to suffer to be legit almost certainly died business side, but like many Ventrue, some see a certain art
alone and smelling of overripe fruit. When you join the First in defeating and dominating lessers in the board room. More
Estate, you get backstage access to the inner workings of the All than a few Hollywood blockbusters feature a Dramaturge in
Night Society. Every aspect of the Masquerade is a performance, the credits as a script doctor or an acting coach, usually under
and no one’s better suited to shaping and pushing that perfor- a pseudonym — but not always. After all, some just love the
mance than the Gottlings. Most Kindred who play the game are thrill of recognition.
trying to win it, but the Dramaturges have no interest in that;
“Couple thousand years ago, some Lord made a deal with a devil
winning just means the game is over.
to be the greatest artist of all time. In return, he sold his mind, and
The Lancea et Sanctum: Sacred orders, religious insurrec- every Lick he sired inherited both the gift and the cost. Makes you
tions, bloody history — it’s all so romantic, isn’t it? Gottlings wonder when it might come due.”
who join the Second Estate see the value in recording the
While Gottlings love to see this rumor make the rounds
present and understanding the past. They also see the utility
(Demons? So dramatic!), there’s only a slice of truth to it.
such stories have in leading a congregation to God, and excel
Demons and Kindred have little in common at face value.
at whipping crowds into a religious fervor, or at spreading nasty
Different goals, different non-lives. A vampire would need
rumors to keep living flocks behaving as they should. Whether
to be off her gourd to risk dealing with the kind of heat the
true believers or jaded parasites seeking a quick path to power,
Unchained pull down. So, it works out that most Gottlings
these Gottlings are charismatic preachers who treat sermons
are pretty off their gourds. Now, they don’t typically work
as their own personal stage.
together directly; that would defeat the point. But demons
The Ordo Dracul: Kindred too often limit themselves have a constant need for new cover identities, and there are
according to what they already believe to be true. In order to few creatures on this ball of dirt better at stealing or creating
grow and innovate, fear of the unknown must be discarded, and personae than the Gottlings. It also isn’t hard to see the value
no one understands that better than the Gottlings. Directors in having something as powerful as a demon in your debt.
in the Ordo Dracul are the kind who see live vivisections as What a show that would make.
performance art. They strive to not only push the boundaries
of their understanding, but to do so in the most visually and
aesthetically compelling way possible. They are the Dragons
most likely to preserve deceased specimens in museum-like
Virginia Knox
exhibits for others to examine. Many Dragon Directors view “It’s just business, hon.”
their own bodies as the ultimate creative canvas, and almost Ginny was always looking for the easy way out. She was the
inevitably turn their scalpels on themselves. How else will kind of person who graduates top of her class thanks to the
everyone see what feeding looks like on the inside? hard work of others, and then gets thank-you cards for providing

Chapter One: Dead Dynasties 29


them the opportunity to be her stepping stone. She could have Social Skills: Empathy (Vulnerability) 4, Expression 2,
had a comfy little life as some rich dude’s trophy wife-turned Subterfuge (Misdirection) 3
professional widow, which is why it was a surprise for everyone Merits: Invictus Status 3, Parkour 2, Resources 4,
when Ginny chose to go into the business world. She couldn’t Trained Observer 3, Where the Bodies Are Buried
help it though. Life in corporate espionage was too interesting
Disciplines: Auspex 2, Celerity 1, Dominate 4,
to pass up. Something about the pageantry of the whole thing Obfuscate 3
just spoke to her; the costumes and characters, the chance to
push wage slaves this way or that to offset blame or make an Devotions: Dream Casting, Quicken Sight, Spotlight,
opening for herself. Or just for fun. She was good at it too. For Talent Scout
a while, at least. Blood Potency: 2
One night a gig took her prowling a little too close to a First Health: 7
Estate money woman. The creature could predict the spy’s
every move, and their chase ended with Ginny backed into a
Willpower: 5
corner with her hands pinned above her head. However, the Humanity: 6
vampire saw something in the poor mortal wriggling against Size: 5
her grasp: potential. That was how Virginia Knox got the
role of a lifetime. Speed: 10
After her Embrace, Virginia’s day-to-day (or night-to-night) Initiative: 6
routine remained mostly unchanged. She kept working as a Defense: 5 (Active Defense 6)
freelance spy, but her new powers came with a new perspective
to match. It was like spending your whole career doing one-acts
in a shitty black box theater then suddenly being cast as the
lead in a Broadway smash. Now she can see the big picture,
New Devotions
the way individual scenes interconnect. She was always good
at getting whatever she wanted, but now she can really know Borrowed Talent
what that is.
Virginia excels at noticing small details and reading every (Auspex ••••, Dominate •)
petty aspect of a person’s demeanor. She knows what they want Gottlings don’t get up on stage very often, but sometimes they
in order to get what she wants. If a situation calls for a delicate like to write up a fun cameo. With this Devotion, a Dramaturge
touch, she’s also not above a little breaking and entering. While can purloin a little talent from her victim. As a treat.
her sire is pleased her investment has, thus far, paid off, she’s This Devotion costs 2 Experiences to learn.
frustrated at Virginia’s lack of direct problem-solving skills. Cost: 2 Vitae
Some jobs are best resolved by slitting someone’s throat, but
Requirement: The vampire is reading the victim’s thoughts
that’s the one thing that doesn’t come naturally to Virginia.
with Lay Open the Mind.
Perhaps it’s for the best. Being a triple threat might endanger
her sire’s position in the First Estate. Dice Pool: None
Action: Instant
Clan: Ventrue
Duration: Night
Bloodline: Gottling
The vampire temporarily steals a Social Skill Specialty the
Covenant: Invictus subject possesses. For the rest of the night, she can play the
Mask: Social Chameleon piano, sing opera, or whatever else her victim might have in
their repertoire, depriving him of his special talent. However,
Dirge: Spy the vampire must have at least one dot in the appropriate Skill
Touchstone: Ahmed Asadi, her friend with benefits. or else the Specialty has no effect. If the victim has more than
He’s another corporate spy, and one of the only people one Social Specialty in his traits, the vampire’s player chooses
in her former life who’d call her on her bullshit. which to copy.
Mental Attributes: Intelligence 2, Wits 3, Resolve 2 The vampire can only use this Devotion once a night.
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 3, Dream Casting
Composure 3
(Dominate •••)
Mental Skills: Academics 3, Computer 2, Investigation
3, Politics 3 Not every actor is right for the part, but with this Devotion,
a Gottling makes sure they can at least fake it.
Physical Skills: Athletics 2, Brawl 2, Larceny (Breaking This Devotion costs 1 Experience to learn.
and Entering) 2, Stealth 4, Weaponry (Garrotes) 1

30 False Gods: Ventrue


Cost: 1 Vitae
Talent Scout
Requirement: The vampire must have inf licted the
Dominated Condition on the victim. (Auspex •)
Dice Pool: None The vampire has a special knack for noticing vulnerabilities
Action: Instant in the people around them, and can guide the Beast in its
Duration: Night snooping.
The vampire imbues her subject with a simple social role he This Devotion costs 1 Experience to learn.
must play out over the course of the night, or until he resolves Cost: 1 Vitae
Dominated, whichever comes first. For example, she could force Dice Pool: None
a subject to behave “hysterically,” or “as a lover scorned,” or even Action: Instant
“like a fool.” Regardless of his acting talents, the victim will play Duration: Scene
his part with gusto, adding the vampire’s Dominate dots to any
Expression rolls, and ignoring any untrained penalty. If the role The Gottling expands their senses to pick up on a specific
involves a Specialty (Acting, Dancing, Singing, etc.) she can imbue vice or vulnerability. This might be an addiction, a harmful
her victim with that quality as well, but only if she possesses that secret, or even a hidden talent. The vampire can be fairly
Specialty herself, or if she stole one with Borrowed Talent. specific here (a heroin addiction, a secret lover, an abandoned
music career, etc.), but the more specific the trait, the less likely
Fulfilling this role is a temporary Anchor; once a scene, the they are to find what they’re looking for. If a person fitting this
subject regains a Willpower for playing his part convincingly, description comes within the extent of their Kindred Senses for
or all Willpower if it leads to serious drama. heart beats, the Beast sends up a signal, and the vampire can
then use Beast’s Hackles to pinpoint their victim.
Spotlight
(Dominate •, Obfuscate •••) Twists of the Blood: Shadow Puppeteers
Instead of fading into the background, the vampire can hang The Gottling talent for exploiting secrets bears a striking
a lantern on her victims. resemblance to the Mekhet, so much so that a few Kindred
This Devotion costs 1 Experience to learn. genealogists believe this lineage was a mutation caused by a
Cost: 1 Vitae mixing of Lord and Shadow Vitae somewhere down the line.
Requirement: The vampire afflicts her subject with the If you want to expand this bloodline to the Shadows,
Touch of Shadow. Gottlings in the Mekhet side of the family are one-person shows.
Dice Pool: None They tend to adopt multiple identities and switch between them
Action: Instant freely; instead of manipulating from off-stage, they play every
role, and treat the people around them as specialized props.
Duration: Scene
Use the system below with the Storyteller’s permission:
The vampire inverts the muted effect of Face in the Crowd
to make a person, place, or thing grab the attention of everyone Nicknames: Phantoms, Masks
nearby. Unlike Majesty, this isn’t a sudden charm offensive; it’s Bloodline Bane: As above, but the Phantoms crave bigger
just that people can’t… stop… staring. It’s almost hypnotic. For audiences to fit their expanded parts. Mekhet Gottlings trigger
the rest of the scene, the vampire exceptionally succeeds with their bane when they only have one attached Touchstone.
a normal success on any action to call attention to her subject. Disciplines: Auspex, Celerity, Dominate, Obfuscate

Chapter One: Dead Dynasties 31


Keravnos
the ones who shock you
He prepares for his transatlantic flight, chair reclined and a working to liberate the means of production for their own
blanket draped over his knees even though he doesn’t feel the chill. hungry ends, while others are tech bros developing the next
He’s made it clear the windows in the first-class compartment are to killer app to wipe out dead and living competitors. A few are
remain shuttered for the duration of the journey. The handsome tip Silicon Valley oligarchs using cryptocurrencies to power their
he plies the stewardess with ensures his will shall be done. bank accounts and corpses. Whenever technology is exalted
He settles his hands upon the armrests, opening his awareness and human flesh is cheap, you’ll find a Keravnos.
to the wiring hidden beneath the plush leather. The pulse thrums Among the Kindred, Shockers have members in every coven­
against his wrists, and, in a moment of pique, he imagines it to ant, as their adaptability makes them both desirable masters
be his own. He presses his thumb against the headphone jack, and versatile retainers. However, most Keravnos retain a link to
the coppery tang of the port so like the flavor of fresh blood. He others of their blood, even continents away. This worldwide web
breathes out, then sharply inhales. calls itself the Technopoly, a union of industrialists, engineers,
A jolt leaps up his arm, filling him with warmth, setting his and dead nerds who keep a constant tab on the power shifts
nerves atremble and bursting stars behind his closed eyelids. His rippling through the All Night Society. Within their circle,
desiccated heart turns over once inside his chest, like an old car they cut deals, exchange information, and share access to new
sputtering to life. technology… for a price. Theirs is no nostalgic fraternity, but
He dares not draw more, not when he’s drinking from engines rather a meeting of like-minds, using one another to mutually
keeping him 31,000 feet up. But the shot of juice will keep him advance their own ends. From code-crackers to bank robbers,
going until he lands in Cairo and can have a proper meal. The vote fixers to corporate spies, the Technopoly’s goals are as
stewardess comes around with her cart, offering highballs. He varied as the mortals they once were. The subtlest among them
flashes an electric smile, the faint acrid smell from the jack already pass unnoticed among the lower ranks of their covenants,
recycling into the filtration system. sabotaging equipment with their sizzling touches, or using the
spark of their blood to gain access to sensitive records on behalf
“Thanks, but I’ve got everything I need.”
of the highest bidder. The more overt stride into combat with
The Keravnos are the bleeding edge of the All Night Society. lightning lancing from their outstretched hands, destroying
First emerging as automation exploded across the globe, it’s anything machine or meat that gets in their way.
a common misconception among Kindred that these devel-
Like all Ventrue, every Keravnos has an angle, and to achieve
opments correlate, but it’s more accurate to say the Shock-
their goals they’ll bend the technological world into any shape
ers thrived because of the boom in electronics. As washing
that serves their power lust. The more they achieve, the more
machines, then TVs, then PCs, then Wi-Fi moved into every
brazen they become. The more they allow the Surge to sweep
home, their food sources multiplied at a geometric rate — as
away Humanity, the more their curse haunts them. Power, as
well as their footholds on power. The Keravnos are unique in
they say, has its price. Those Shockers who lose control of the
their ability to feed from electrical sources, an edge that (as
are swallowed by the dark, becoming ravenous monsters that
they see it) puts them far ahead of their rival Lords, stuck as
threaten to destroy all they’ve worked for. Their outer façades
they are with their fragile, traditional herds.
bursts, their flesh rent and raw, stinking of burnt fat and fried
Industry is a Jovian’s hunting grounds, not the streets or hair, lips peeled back from permanently blackened teeth. Nothing
the clubs or the squalor. Whether she’s the hands-on CEO of of Humanity remains in them, not even the desire for blood.
a hydroelectric concern or just the “lifelong” foreman of the Instead, they siphon electricity with abandon, fearless of being
plant, her influence extends as far and wide as the current spotted, and stripping it out of their former Keravnos brethren
coursing from her lair. Some Shockers are union leaders if given even half the chance.

“Power runs through these veins. Literally.”


32 False Gods: Ventrue
Why you want to be us
Gone are the nights of hiding behind castle
walls. If you want to survive in an increasingly
sleepless, interconnected world, you need to
use modern systems. That includes your food,
and as one of the Jovians, you’ll get your fill
without ever spilling a drop. Our lifeblood
is in the very air, from the smartphone in your pocket to
the satellites in orbit to the socket on your bedroom wall. With
us, you’ll never go hungry again.

Why you should fear us


Zeus with his thunderbolts was most high of the Olympians. Thor’s
thunder made him fiercest of the Norse pantheon. Marduk’s storms
brought glory to all of Babylon. We are their inheritors. A new age dawns,
one defined by steel and the crack of lightning, and it belongs to us. Give
yourself to the new gods and pray they’re merciful.

Why we should fear ourselves


The more we feast on the wires, the more we sink into the belly of the machine, the further
we slip from Humanity’s embrace. We’ve tamed a new monster to help us survive the modern
world and keep the Beast at bay, but it’s birthed a blistering fire within us. Drunk on our
own capacity, we tempt electrocution.

Bloodline Origins
• Ambrosios Keravnos was well-named and well-blessed. A Greek sailor in life, he made
his fortune at first smuggling, then building up a fleet of merchant ships. A bad year
of thunderstorms at sea brought him close to ruin, and so he accepted a trade with a
Ventrue prince, a man of wealth and taste in the worlds of both Kindred and kine.
Ambrosios proved himself and was Embraced, existing as one of the dead another
six decades and adding to his fortunes as he modernized his business holdings.
However, a freak summer thunderstorm redirected the path of his fate. Some
say Ambrosios survived a lightning strike; detractors say he was zapped by his
short-wave radio while calling a mayday. He survived, more vital and resilient
than ever, and with a new spark in his blood. Now his childer occupy every
corner of the world, and he still sends them out like merchant ships of old
to build his fortune further.
• Edison made his fortune on the electric light, and it was a Lord in his
employ who made the discovery that would form a new offshoot of the
Ventrue line. It started one stormy night, as things of forbidden power
so often do, with an unholy blending of science and occult, a planetary
alignment, and the unspeakable names of forgotten gods. Lightning
struck the Lord to mark the ritual’s completion, and he was plunged into
a deep, smothering slumber. There he dreamt of wires and watts, and a
world reborn in the beating of machine hearts. The years crawled by
outside his torpor, and the forgotten gods wove his dreams into reality.
None can say what they demanded in exchange, but he awoke to a
world of autonomous marvels, and the power to take dominion over
them. However, in the spaces between these wonders, a charred
thing began to stalk him like a shadow. Here was a new face for
the Devil to wear, a demon to challenge the Jovians’ ascent as
gods of the machine.

Chapter One: Dead Dynasties 33


• Once upon a midnight darkly, a girl looked into a mirror kine unwittingly gifted the Kindred, extending the Conspiracy’s
and saw a face that was not her own. She’d typed the words love of clandestine innovation to far more grandiose ends,
“Bloody Mary” seven times and kept the lights turned low. purchasing cellphone networks and ISPs, and investing in
She waited, heart beating, as the cursor blinked back, sure interstate infrastructure projects.
the legend was false. The lights went aflicker, her pulse The Lancea et Sanctum: Power can go to anyone’s head,
pounded quicker, and a sick smile was grinning between pixel but perhaps none so explosively as Shockers among the ranks
and code. She tried to scream, but shock stilled her tongue, of the Church. Many of the eldest Keravnos came from Greek
and her reflection warped in the screen. The creature had Orthodox backgrounds, and once put great value in asceticism
listened; it had spoken all that was left to be said. Now she — until they could literally throw thunderbolts. Maybe the
just keeps going and going, click-clacking away waiting for Olympians had a point. By giving in to the Surge, Sanctified
Mary to reclaim her. She’ll stay in her room, caught in the Keravnos slip in their humbleness before the divine, instead
wires — mindlessly ever after. seeing their gifts as an extension of God’s terrifying grace. Some
Parent Clan: Ventrue hone their gifts to restart mortal hearts and perform other
miracles, and rumor has it a few Sanctified Shockers make the
Nicknames: Shockers, Jovians, the Technopoly
rounds in the Bible Belt, “laying on hands” and working other
Bloodline Bane (The Voltaic Curse): For all its advantages, modern-day resurrections.
electricity grounds out a Shocker’s connection to the Man.
The Ordo Dracul: Defiant Shockers believe their thirst for
Whenever a Keravnos incurs a breaking point for harming
electricity is the dawning of a new age for the Kindred. Indeed,
mortals with or because of electricity, her Touchstones are
some think they’re close to achieving what Dracula could not.
treated as if they attach one Humanity level higher than usual.
These Keravnos unravel secrets in the Blood by studying their
In addition, if she’s only fed from electricity in a given night (see
own lineage with advanced technology, painstaking research,
p. 36), all detachment rolls suffer a –2 modifier. Even a blood
and an obsession with Galvanism unseen since Frankenstein.
parasite is more humane than a walking battery.
If they aren’t careful, they may find themselves following too
Disciplines: Celerity, Dominate, Resilience, Surge closely in Victor’s footsteps, making some sort of monstrous
non-life with their processes. A few reports suggest they
already have.
In the Covenants
The Carthian Movement: Technocracy is alive and well
for Keravnos Firebrands, with many controlling access to
Rumors
technology and electricity as social currency among their “That assassination in Caracas last month wouldn’t have been
Kindred. “Power to the People!” is more than a motto among possible with kine forces alone. I heard something took out the
their coteries. Carthian Shockers coordinate petitions and surveillance cameras, and that drones fell out of a clear blue sky.
grassroots movements in support of public works and other It was all over so quickly, and the bodies had such strange burns…”
local industrial projects, or craft protest campaigns for workers’ Los Relámpagos are (allegedly) a mercenary group of
rights, placing their comrades among mortals operating their Carthian Shockers operating in Central and South America.
food sources. They enable coups, facilitate assassinations, and stir up
The Circle of the Crone: Despite their thunder god pre- revolutions among both Kindred and kine. None can say
tensions, the Keravnos came late to the Crone. Most of the what their underlying motives are, or their true ideology, and
Circle’s Jovians are neonates, counterculture pagans who no political powers will admit to harboring them; even the
look up rituals on Wiccan forums, watch The Craft for the Technopoly disavows them, when it acknowledges them at all.
thousandth time, and straddle the line between Kindred Some Keravnos dismiss their existence, claiming it’s a little
tradition and cutting-edge occultism. They’ve got a tarot app convenient to blame Shockers for every technological glitch
and a digital astrology chart, and work “reiki” to feed off that happens to lead to some dictator’s just desserts. If Los
ghouls through a bit of static shock. Many worship old gods Relámpagos exist, their support is as brief as their retribution
with a new twist, seeing various thunder deities in modern, is violent. Attempting to control such Kindred would be like
technological guises. Within the bloodline, Acolytes are the trying to grasp a cut powerline with bare hands.
most likely to eschew the Technopoly and put their lot in with “Never thought I’d see a vegan vampire, but here we are. Shame
other Kindred — just so long as they agree on the same bands. about that burnt-flesh stench, though. Kinda defeats the purpose of
They’ll drag the Dark Mother into the 21st century, even if the whole ‘blending in by not hunting’ thing. Is that just the endpoint
she’s kicking and screaming. for every Shocker?”
The Invictus: First Estate Keravnos are kingpins of the grid. The Charred are an informal movement of Keravnos
They also tend to work alone. If they hold associations with who feast excessively and almost exclusively on electricity.
other Shockers beyond token obligations to the Technopoly, it’s Mainstream Shockers mock these odd cousins as “vegans,”
in the position of electro-pushers to an army of addicts. Among assuming they wish to protect human life through non-vio-
the Invictus, they seek control over the surveillance state the lent feeding. While some do walk this path to avoid harming

34 False Gods: Ventrue


kine, that motive is the exception rather than the rule. Some These nights, thousands of her little stitches are seeded
Charred develop a superiority complex about their capacity throughout countless bits of code. One flick of Zahra’s wrist,
to take in current, while others look at their diets in utilitar- and she can send her current surging along the information
ian terms: Electricity is simply more accessible than blood. superhighways to branch off at specific destinations. For the
However, becoming a glorified electrode disconnects the right price, you can obtain her services. An exploded cellphone
Charred from Humanity and the Beast. Inch by inch, they sink here, a malfunctioning GPS system there, or just a fleet of
closer to becoming electrified abominations, cooking their drones that go off protocol.
flesh and losing any ability to pass for mortal. As the charge The depth of Surge she can access now is thrilling — even
builds, they become ticking bombs — Powdermen waiting to awe-inspiring — a whirlpool of currents she can swirl on
happen (p. 37). her tongue with that battery-acid tingle. It’s also addictive.
“Technopoly isn’t just another name for a bloodline. It’s a global These nights, she hunts kine just enough to keep from going
conspiracy network. Teleporting through power grids? Astral projecting Powder, and hides the char-lines beneath turtlenecks and
into a president’s cellphone? NWO’s got nothing on them.” heavy leggings.
So often technological advancement only asks if it can, not Clan: Ventrue
if it should. That’s the Technopoly at its core, and while they
aren’t as all-pervasive as they’d like their enemies to think, some Bloodline: Keravnos
of its members have access to the fundamental infrastructures Covenant: Carthian Movement
of their domains. That kind of power is sure to corrupt, but Mask: Idealist
the true concern is in how much. Maybe it starts with bailing
out a collapsing state, then installing massive EMP generators Dirge: Questioner
to take it off the grid and letting the Masquerade collapse at its Touchstone: A 1974 Altair computer she learned to
borders. These Shockers would step out into sputtering street type on. It represents a pivotal moment in Zahra’s life,
lights to feed humanity’s addiction to electricity, proclaiming and all the pivotal changes that came thereafter.
themselves modern gods. The Keravnos are everywhere because Mental Attributes: Intelligence 5, Wits 3, Resolve 3
technology is everywhere, but to form an openly Kindred
Physical Attributes: Strength 2, Dexterity 2, Stamina 2
nation? It seems like fantasy or hubris — or something even
more devious: possible. Social Attributes: Presence 3, Manipulation 4,
Composure 4
Mental Skills: Academics 4, Occult 1, Computer 5,
Zahra Davis Science 2
“Sometimes it’s hard to resist the urge to fry all the fuckers at the Physical Skills: Athletics 1, Brawl 1, Firearms 2,
top. But then who could afford me?” Larceny 1, Stealth 2
Zahra Davis was Embraced in the early 1980s, when typists Social Skills: Expression 1, Intimidation 2, Persuasion
in America were making the transition to data entry. Despite 2, Socialize 1, Subterfuge 3
the fact that so many of them were women — and women of Merits: Cacophony Savvy 3, Carthian Pull, Carthian
color — most of the men she worked with didn’t give her the Status 3, City Status 2, I Know a Guy, Library 3,
time of day. Plausible Deniability, Resources 4, Right of Return, Safe
But Zahra was patient (mostly) and hardworking (always) and Place 3, Trained Observer 1
brilliant (exceedingly). Even among the dead, she excelled at Disciplines: Celerity 2, Dominate 4, Surge 4,
developing coding languages, pioneering whole new tech for Resilience 3
her local Movement. All the while, she was writing her own Devotions: Conditioning, Live Wire, Surgical Spark
little nuggets into her programs, little switches that flip with
the right pulse of energy. With just a spark of innocuous and Blood Potency: 3
harmless static, she can access a company’s databases, financial Health: 10
records, and even personnel files.
Willpower: 7
Blackmail is such a dirty word, but it’s lucrative, and Zahra can
gather anything she needs from the comfort of her haven. She Humanity: 4
had lofty goals in the beginning, dismantling the corrupt power Size: 5
structures that made the sort of discrimination she experienced Speed: 9
a thing of the past, but the bastards she toppled always seemed
to be replaced with worse ones. Thus, the infrastructure remains Initiative: 6
as it always has. Zahra didn’t give up, but she’s had to shift her Defense: 3 (Active Defense 5)
focus. If not, she’d lose herself in the magnitude of challenges Notes: Zahra suffers the Face of Hunger bane, but no
she couldn’t solve, even with the right bit of tech. longer suffers breaking points for accidental killing.

Chapter One: Dead Dynasties 35


Active: By spending Vitae, the vampire can expel and control
Surge electricity. For each point of Vitae spent choose one effect from
That prickle that lifts the hair from your arms when the the following list. A vampire may spend additional Vitae to
pressure changes? Multiply it by a thousand and you’ll only invoke multiple effects simultaneously, but no effect of Surge
begin to sense the Surge. Electricity is everywhere, but the may be used more than once per turn.
stronger its concentration, the more it pulls at a Jovian’s dead • Redirect, shape, and move the flow of current. By touching
heartstrings. Surge enlivens the Beast, staving off its natural a source of electricity, the vampire can redirect the energy
hungers and unlocking access to a world of electric power. up to (Surge * 2) meters. The vampire can even shape and
Cost: None or 1 Vitae per active effect pattern it, leaving designs in the burns.
Dice Pool: None • Charge electricity. Each turn the vampire spends charging
Action: None (for persistent effects) or reflexive (for active builds up one level of electricity, but she can only charge for
effects) a number of turns equal to Surge. Releasing the charge only
Duration: Permanent (for persistent effects) or one turn (for requires her to stop building up energy. For example, if she
active effects) wants to use a level 2 burst, she takes two turns to charge,
then releases it on the third. By default, released electricity
Like physical Disciplines, Surge has persistent and active
affects anyone or anything touching the vampire, but she
effects. Persistent effects are always on and have no cost. Active
can use the active effect above to direct this electricity at a
effects are reflexive and cost one Vitae per effect.
distant target. Once she starts charging, a Keravnos must
Persistent: The vampire can sense the presence of electrical expel the electricity. This effect cannot be used to feed
sources in the world around her. This constant hum is an invisible herself or other Shockers.
but tangible friction against her skin at all times, and she can
use the system for finding blood with Kindred Senses to track
current. If she touches a source or endpoint of electricity, she
can draw it out, taking a Vitae per turn of contact. She can safely New Devotions
take (Surge) Vitae per scene, but past that capacity she suffers a
bashing damage for each Vitae gained, with wounds resembling
Lichtenberg figures around her extremities. If a unit isn’t meant
Live Wire
to pump out raw electricity, exceeding its damage potential in (Celerity ••, Surge ••)
Vitae (see below) shorts it out until it can be repaired. With direct contact and uninterrupted focus, a human
body is an effective battery. When other energy sources aren’t
readily available, some Jovians use mortals to bolster their Surge
reservoirs, while still avoiding some of the more damaging
aspects of the Kiss. Subtly done, a Keravnos can pass her touch
Electric Systems off as a warming massage or a bit of reiki work.
Electricity is a boon to the Keravnos but deadly to
others. Electricity causes bashing damage per turn If feeding violently, the vampire must touch her victim for
of exposure. No attack roll is made. a full turn for this Devotion to function (Vampire, p. 177), or
If harm from electricity is more than instantaneous else succeed in grappling him; if she succeeds, she can use this
— if there’s a constant flow such as through power Devotion in lieu of the Feed move.
cables — a victim may not be able to escape. His
muscles contract, which can prevent him from This Devotion costs 2 Experiences to learn.
pulling away. Roll Strength as a reflexive action in Cost: 1 Willpower
each turn of contact. Failure means your character is
still connected to the source and suffers its damage Dice Pool: Dexterity + Medicine + Surge
each turn until a successful roll is made. Action: Reflexive
Worn armor provides no protection against
electrification, although specialized, nonconductive Roll Results
clothing can reduce or eliminate the hazard. Success: The Shocker converts latent electricity in a living
Severity Example Damage body into Vitae. For each success, she deals a point of bashing
Lv. 1 Cattle prod 2B damage to a subject and takes half that amount in Vitae
(rounding up). A victim can only be harvested this way once
Lv. 2 Wall socket 4B per night. Succeed or fail, this Devotion has no further effect
Lv. 3 Electric fence 6B on the same victim.
Lv. 4 Junction box 8B For the purposes of the Voltaic Curse, use of this Devotion
Lv. 5 Mainline feed 10B does not count as feeding from mortals.
Exceptional Success: The vampire feels reinvigorated,
regaining a Willpower point.

36 False Gods: Ventrue


Failure: The vampire’s spark sputters. of more power, they’ll destroy everything in their path without
Dramatic Failure: The vampire takes no sustenance, and remorse — without any thought at all.
causes painful burns, arrhythmia, or an epileptic episode in
her victim. Special Systems
If a Shocker feeds exclusively on electricity for more than a
Surgical Spark week and fails a detachment roll before she next drinks blood,
she begins her transformation. Each night she takes more Vitae
(Resilience •, Surge •) from power than blood, she suffers a Humanity 1 breaking point.
Medical knowledge (or extensive practice) enables a Keravnos If she fails, she gains a free Surge level. Her body also starts to
to hone his skill with electricity to more altruistic ends. With lose integrity, charring even when she feeds to her safe capacity.
this Devotion, he can bring kine back from the brink of death. This transformation continues until the vampire loses her last
This Devotion costs 1 Experience to learn. Humanity, at which point she becomes one of the Powdermen.
Cost: 1 Vitae Her skin is now a black carapace, and most of her hair will
Dice Pool: Dexterity + Medicine + Surge – damage to be have fallen out or turned into burnt stubble. In no way does
healed she resemble a living person in appearance, thought, or action.
Action: Instant Turning away from this transformation is arduous. The vam-
pire must abstain from feeding on electricity and reattach her
Roll Results Humanity 7 Touchstone. This act removes any free Surge dots
Success: The vampire heals bashing damage on her mortal and allows her flesh to heal. While in recovery, the vampire can
subject equal to successes, up to a limit of his Size. If the subject still use the active effects of Surge, but she cannot use it to feed
is experiencing cardiac arrest or arrhythmia, this Devotion also off electricity once she’s regained a Humanity dot. If she does,
puts his heart back into its usual rhythm. she suffers a breaking point as above.
Exceptional Success: Flash! The subject heals all bashing Powdermen are essentially draugr. They operate like Human-
damage. ity 0 vampires with the following exceptions:
Failure: Fizzle. • Charge Capacity: For the purposes of storing Vitae, add Surge
Dramatic Failure: Flatline. The vampire compounds the to a Powderman’s Blood Potency. If this takes the effective trait
emergency, and the subject now requires immediate medical above 10, maximum Vitae is 90. Whenever a Powderman fills
attention. its Vitae pool to capacity, it suffers a meltdown before the end
of the scene, giving off a level 5 blast of electricity in a radius
equal to (Blood Potency) meters. This deprives the creature
Horror: The Powdermen of all Vitae, but also heals any wounds.
If Keravnos are the dazzle of a lightning flash, the Powdermen • Perpetual Motion: Full lethal damage and stakes do not
are the charred darkness left behind. Without feasting on any incapacitate Powdermen. Their bodies are animated by
blood, Jovian flesh becomes charred and warped, making them electricity, not the Curse, and their hearts are black hunks
appear more like walking burn victims than the living dead. of carbon. Instead, submerging a Powderman in water or
Eventually, all their feeling and consciousness burns away with burying it beneath heavy earth will send it into torpor.
the Surge, leaving only a senseless hunger in a blasted shell. Any • Power Sources: Powdermen cannot feed on blood or commit
connections they might have had are sundered, and in search diablerie, except with Keravnos vampires.

Chapter One: Dead Dynasties 37


Malocusians
the ones who invite you in
The door is right in front of you. You take one step toward encounter in the rare moments they can force themselves away
it, then another, unsteady on trembling legs. How long has it from their havens. They keep their victims alive for weeks,
been since you’ve eaten? You can’t remember. Ever since you bleeding them dry while making liberal use of the Lord’s words
came to this place, time keeps slipping away… but you’re so to ensure they can’t even try to leave, no matter how desperate
close now. The door’s even open, just a bit, letting the sweet they are to escape.
sounds of outside filter in with a spring breeze. You reach for However, only old or wealthy Malocusians can operate so
the handle — and shut it. Just like he told you. independently. Lacking the resources of their elders, neonates
The door closes with a soft click, and you turn away. You must rely on the kindness of others for their blood supply,
feel tears trickle down your stretched-out cheeks, dripping over which has pushed these Kindred to become deeply political.
cracked and bleeding lips. He only told you to smile. Didn’t say Driven by the stubborn pride common to all Ventrue, they
anything about not crying. The old clock above the doorway work to prove their worth to the covenants despite their
strikes six, and you start turning back before you even register restriction. The stone-faced keeper of Elysium; the shrine
the action. He’ll be awake soon, you think as you trudge back maiden keeping unblinking vigil over the Dark Mother’s
into the depths of the house. temple; the Invictus notary with an encyclopedic knowledge
He always wakes up hungry. of his vast Oath library — all of these are Malocusians. They
Other Kindred take their ability to roam the night for barter their dedication in exchange for protection and aid
granted. They may be restricted by domain or territory, but from their partisan brethren. The powers they gain while
they’re still hunters on the prowl. Not so the Malocusians, inside their havens make them potent guardians, like Spiders
bound to a single location by a twist of their blood. Unlike most in their webs.
bloodlines, this one isn’t the result of a sanguine evolution, Despite this, Malocusians often face derision from other
but rather a powerful curse placed upon their founder that Kindred, who see them as freeloaders and parasites (which is
spread through the rest of the line. The exact circumstances saying something). For the most part, these Hermits ignore
and nature of this curse are hotly debated, but the practical such whispers. What others say and think doesn’t change their
effect is universal: Every Malocusian is tethered to their haven. circumstances, and they aren’t so helpless as their detractors
It requires great resolve to even step foot outside it, and a believe. Indeed, with no small amount of satisfaction,
prolonged separation provokes the Beast to run rampant. Malocusians will point out that those who refer to them as
Over the centuries, Malocusians have adjusted to their useless Ticks are still loath to ever cross the threshold into
limitations, even developed methods to compensate for them, their homes. This is the flip side of Malocusian existence,
but their cursed blood still defines their Requiems in ways few one they’ve achieved through determination and ingenuity. A
other Kindred could ever understand. Given their difficulty Spider might be spiritually chained to her web, but within it,
hunting in the manner of most vampires, Malocusians are she is the unquestioned master. Hermits have power over their
adept at having humans come to them. The more urbane make sanctums that defy normal Kindred abilities over hearth and
their homes into hotels or lodges, sampling the clientele’s blood home. An intruder in the maiden’s shrine finds himself pierced
at their leisure. An isolated Malocusian might lair in an old by unerring arrow fire, despite being mystically shrouded
service station. Passing motorists always seem to blow a tire or from sight. The frail librarian is unimpressed with the mental
encounter a tree fallen across the road, forcing them to stop commands of a would-be thief, but his own voice crushes the
for assistance. The most degenerate of the line simply kidnap interloper’s will and squeezes out all of his secrets. Guests are
people off the street, snatching whatever unfortunates they always welcome. Intruders are meat.

“You really must stay for dinner!


I insist.”
38 False Gods: Ventrue
former lair. Finally, out of painful loneliness, the
Why you want to be us Bastard Embraced. Intending to simply create
The world outside is chaos, and we offer control. Out a companion in his housebound purgatory,
there, you’re no one, but in here, no one’s more important. the Bastard found that, following the act, he
Absolute authority is rare these nights, but in your home could finally leave the house that had been his
— your castle — you’ll enjoy nothing less. Why would you prison for so very long. It didn’t take him long
ever want to leave? to realize that the more childer he Embraced,
the more he could stretch his leash. That he
Why you should fear us was condemning each of these new Kindred to
the same torment he himself had suffered did not,
You call us cursed, and we are, but
evidently, sway him from continuing the process. As
the struggle has made us strong. You
far as the Malocusians know, the Bastard is still
call us weak, but you do so from a
out there, spreading his cursed blood to avoid
distance. Won’t you come inside to
his just desserts.
air your grievances? I didn’t think
so. You mock us because you know • In the nights of the Roman Empire, it was
you can’t touch us. Any authority you have tradition to offer sacrifices to genii locorum,
outside ceases to be the moment your step guardian spirits of hearth and home. A
under our roof. luckless vampire thought to enrich herself
by impersonating such a spirit, demanding
sacrifices of blood from the inhabitants of a
Why we should fear ourselves grand villa. Her ruse worked, and the rich
Isolation breeds detachment. Without family bared their wrists and necks for her to
examples to emulate, we forget what it sup upon at her leisure. For generations she
was to be human, and the Beast escapes existed this way, taking credit for any good
its cage. We are Lords without subjects, fortune the family experienced, and leaving
monarchs of tiny, empty kingdoms. the villa more and more rarely. Eventually, her
It would be kinder to just stop, to let predations drained the family dry, causing them
our blood die out rather than subject to abandon their ancestral home, forsaking it
others to this lonely eternity — but as malus locus — The Bad Place. The vampire
our hubris won’t allow it. Perhaps tried to follow her prey, but found herself
our real curse is merely pride. bound behind the villa’s grounds. After so long
pretending to be a genius loci, she had become one
in truth, and was now locked within her empty
Bloodline Origins home. The first of her childer would be the last
• When they must refer to him, of the doomed family’s line, returning one last
Malocusians call their founder time only to die at the fangs of what should have
the Bastard, but whether been his family’s protector.
this is a statement on his • Once upon a midnight darkly, a brave knight
parentage or his character was out riding when a songbird begged him for
is uncertain. The Bastard help. The songbird served a beautiful princess,
was a Lord of little means cursed by a witch to sleep for eternity within
but great ambition, one a tower. Only a champion of great virtue
who sought to usurp could awaken the princess with a kiss, and
the powers of a witch by in return, her wealth and body would be his.
somehow committing When the knight climbed atop the tower, he
diablerie upon her. beheld the sleeping beauty, with alabaster
Not content to go quietly, skin and ruby lips. Falling to his knees
however, t he sorcerer beside her bed, the knight leaned down to
cursed the Bastard as she died, kiss the princess, whose eyes fluttered open at
binding him to the site of her his touch. The princess smiled at her savior, then
murder. Unable to leave, the tore out his throat with her sharp, white fangs. She
Bastard was forced to subsist drank down his rich blood and left the corpse for
on whatever sources of blood the songbird to eat in thanks for bringing her
he could command or trick new beloved. The princess sleeps in that
into entering his victim’s tower still — solitarily ever after.

Chapter One: Dead Dynasties 39


Parent Clan: Ventrue a private blood reserve, ensuring they want for nothing — or
Nicknames: Spiders, Hermits, Ticks (disrespectful) so they tell themselves.
Bloodline Bane (The Sedentary Curse): A Hermit’s home is The Lancea et Sanctum: Those driven to isolation can find
the most important place in the world, and to leave its bounds comfort in religion. The role of a lone monk scribbling out
is akin to discarding a limb. If a Malocusian does not spend doctrine in his cell is one a Spider can fit with practiced ease.
a point of Willpower upon exiting his domicile, he can only Indeed, the Sanctified have vast archives of lore and collections
remain outside for (Humanity – Blood Potency) hours before of ancient artifacts; who better to tend to them than a caretaker
the Beast starts clawing at his mind to return. After this time who can’t leave? God is everywhere, and prayer can offer succor
limit expires, and for every additional hour the Malocusian to a Sanctified recluse who might otherwise not talk to anyone
remains separated from his haven, he suffers a cumulative –1 for weeks at a time.
to all rolls to resist frenzy, to a limit of –5 (though this still The Ordo Dracul: Malocusians and Defiant often seek
compounds with Conditions like Tempted). This penalty each other out. The former want freedom from an isolating
remains until the Spider has rested a full day within his home. curse, while the latter want to employ that curse in the study
If Blood Potency exceeds Humanity, Malocusians have a of Wyrm’s Nests. The special insights Spiders gain into their
maximum of one hour before penalties accumulate. havens are invaluable when applied to Nests, and the Order
Disciplines: Animalism, Dominate, Obfuscate, Resilience is happy to provide for the needs of a Hermit in exchange for
round-the-clock monitoring of their most important sites. Of
course, Wyrm’s Nests are often dangerous, volatile places, and
In the Covenants so convincing a Malocusian to bind herself to one can be a bit
of a hard sell. In the end, though, most Hermits can’t pass up
The Invictus once believed the Malocusians owed them the possibility of attaining real freedom one night, and so many
exclusive loyalty, but modern advances in inter-domain take the Dragons up on their offer.
communication have proven that to be untrue; the First Estate
merely lays claim to the wealthiest Spiders. As it turns out, a
group with a pathological reluctance to go outside is good at
hiding their numbers.
Rumors
The Carthian Movement: Not every Hermit has the capital “You want to know why they banned the Ticks? Easy: They’re
to maintain a sprawling manor house or stately castle — some parasites, and not just for blood. The places they settle down in go
need roommates. Malocusians in the Movement transform wrong. Animals get sick, plants die, people go nuts. It’s bad for the
their havens into social hubs and flophouses for their fellow Masquerade, and it’s shit for property values. Don’t know which one
Firebrands. A Carthian Spider offers a secure place to sleep away of those was the deciding factor for Prince I-Own-Half-of-Toronto, but
the day (and to lay low from the Prince’s goons) in exchange same difference, really.”
for maintenance, help with the rent, and a little blood money. True, in part. Malocusians don’t actually curse the area
The Circle of the Crone: Acolytes look down on Ticks, around them, but any vampire forced to feed in a small enough
seeing them as cowardly and complacent, unworthy of the area is going to have a negative effect on the surroundings.
Crone’s gifts. How can one endure the sort of adversity that People become anemic from repeated feedings, unexpected
brings true growth when just walking to the corner store is deaths cause the neighborhood to fall into disrepair, and
a trial? Malocusians who join the Mother’s Army argue the constant use of mental Disciplines on a contained population
opposite, that their curse gives them something to continually can sure seem like mental illness. It’s for this reason Spiders have
challenge them, to rail against in the Dark Mother’s name. a reputation for “poisoning” areas, something they try to offset
Hermit Acolytes often seek to defy their moniker, straining by taking on important custodial roles within their covenants.
at the limits of their tethers and pushing themselves to stray “A warning to all Lords in good standing within the Domain of
farther and farther from their homes. That this behavior Liverpool: Do not accept the hospitality of Lucas Harrington under
inevitably results in bloody rampages through the streets any circumstances. It has been confirmed he is of Malocusian blood,
might better explain why there are so few Spiders in the Crone and thus any Ventrue in close proximity is in danger of conversion.
than any prejudice. Better to burn in the sun than be so confined for eternity.”
The Invictus: This is where the stereotype of Malocusians A persistent rumor among the Ventrue says the Malocusians
holing up in gothic manors and palatial estates comes from. can mitigate their own curse by forcing it onto others. Hermits
Spiders in the First Estate usually have the money to surround cannot escape their blood in this way, but that doesn’t mean
themselves with all the classical décor and cutting-edge some of the desperate among them don’t try it. Spiteful Spiders
security. After all, if you’re going to spend eternity in one are known to inflict their condition as a form of punishment,
place, why not make it comfy? This sentiment is often what tricking rival Lords into drinking their Vitae and inducting
draws Hermits to the Invictus in the first place, where they them into the bloodline without their consent. A new Spider
offer their services as notaries and librarians of the utmost is then forced to either rely on his enemy for information, or
reliability. First Estate Malocusians usually hire extensive risk breaching the Masquerade with a public frenzy while trying
staff, not only to maintain their vast holdings but to provide to understand his curse.

40 False Gods: Ventrue


“There’s no goddamn Lick living in that place, man. It’s fucking Dirge: Perfectionist
haunted, is what it is. Thought I felt something a while back, so I went Touchstone: 3016 Quintas Street. Cozy rooms
in to take a look. Worst choice I’ve made this decade. Doors fucking available for single nights or extended stays. Perfect
vanished, voices everywhere, spiders pouring out of the walls, and a for the traveler who wants to experience authentic city
window fucking bit me! Place is bad news; just leave it the hell alone.” nightlife. Close to transit. Friendly neighbor.
Some Hermits lean into the isolationist nature of their Mental Attributes: Intelligence 4, Wits 3, Resolve 2
Requiems, avoiding contact with other Kindred to evade politics
they perceive as not applying to them. A common Malocusian
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
tactic is to disguise their homes as hauntings, something their Social Attributes: Presence 2, Manipulation 3,
powers are uniquely suited to. This allows more than a few Composure 3
clever Ticks to avoid blood tariffs, territory restrictions, and Mental Skills: Academics 2, Computers (Online
other domain rules. That said, it’s a risky way to exist, as few Finance) 3, Crafts (Home Repair) 3, Investigation 1,
princes are tolerant of scofflaws. One wily Hermit managed to Politics 2
exist this way for over fifty years in Montreal, only finally letting Physical Skills: Firearms (Home Defense) 1, Larceny 2,
the ruse drop when the Nameless took over. Suddenly, there Stealth 3
were no court-imposed restrictions to dodge, so she decided to
finally introduce herself to her neighbors. She finds the Rules Social Skills: Empathy 2, Expression 2, Intimidation 2,
much easier to follow, especially numbers two and three…
Persuasion (Upselling) 2, Subterfuge 1
Merits: City Status 1, Contacts (Carthians, Invictus,
Online) 3, Casual User, One Foot in the Door, Haven 5,
Zachery Carter Resources 4, Safe Place 3
“You know, if you book for another two nights, I can give you a
Disciplines: Dominate 2, Obfuscate 5, Resilience 2
discount on your whole stay. You will? Fantastic! See you then.” Devotions: Bones of the Manor, Steel Shadows,
Zachery (never Zack) is a problem solver. He’s always had a Written Invitation
knack for innovative solutions, a trait he credits for not only Blood Potency: 1
helping him survive the difficult circumstances of his Requiem, Health: 9
but thriving within them. Zachery never knew his sire; he just
woke up dead one night, naked in a basement. He learned what Willpower: 5
he was by gradually contacting other Malocusians online — as Humanity: 6
befits their nickname, the bloodline has a disproportionate Size: 5
web presence.
The Internet also provided his current business model. Not
Speed: 10
long after he was Embraced, the Airbnb phenomenon hit Initiative: 6
the world hard, and Zachery was fortunate enough to own a Defense: 3
decently-sized house in a nice neighborhood. It didn’t take him
long to figure out this could ensure a steady stream of kine, Notes: Casual User and One Foot in the Door can
basically paying him for the privilege of being fed on. Between
be found on pp. 178 and 187 of Secrets of the
Covenants.
Dominate and Obfuscate, his guests never know their host is
still in the house with them, and if they wake up feeling tired,
well, jet lag’s a drag.
Maximizing his income, Zachery also rents out the secure, Bloodline Gift: Domus
windowless basement rooms of his haven to Kindred who Latin for “home,” Domus is the term Malocusians apply when
want a safe place to wait out the sun, or who need to lie low referring to the extraordinary powers they gain within their
from other troubles. For an extra fee or favor, vampires can havens. Most Kindred have havens, but those are merely places
even take a drink from any guests upstairs, as long as they’re to shelter from the sun, or to provide some privacy for feeding.
discrete. Both the Carthian Movement and the Invictus have They are tools, acquired and discarded as needs dictate, and
shown interest in acquiring Zachery’s loyalty and his business, not true homes. Malocusians, however, have an intrinsic tie
but he’s maintaining his neutrality for the moment, not keen to their haven that’s difficult to articulate — and impossible to
to give up his independence. ignore. This binds them to a single location, but grants them an
Clan: Ventrue awareness of its grounds and power over its occupants that other
Kindred can’t match. As such, Hermits gain several additional
Bloodline: Malocusian benefits from the Haven Merit. The more they invest in their
Covenant: None manors, the more spiritually connected they grow to them.
Mask: Courtesan Unless otherwise noted, these perks only apply when a
Malocusian is physically present within her haven.

Chapter One: Dead Dynasties 41


• At its most basic, a Spider’s bond with her haven grants Action: Reflexive
her an awareness of everyone inside it. She always Once per scene, the vampire can re-direct damage meant for
knows when someone enters or leaves, as well as a her onto her haven. For every point of damage the Malocusian
rough idea of their location within it. This effectively would take, instead deal a point of Structure damage to the
makes her immune to being surprised within her nearest piece of her haven, up to a maximum of the Spider’s dots
home. If an intruder has supernatural protection from in Resilience. Windows shatter and floorboards crack as blows
being noticed, such as Obfuscate, this triggers a Clash hammer home, but the vampire’s flesh remains unmarked.
of Wills, with the Malocusian rolling Haven + Blood
Potency. This awareness persists even if the Spider is
outside her home. Steel Shadows
•• In her castle, a Hermit always has the home-ground (Obfuscate ••••, Resilience ••)
advantage. She adds half her dots in Haven, rounding As their Requiems are spent inhabiting such small areas,
up, to her Defense. Malocusians often lack specific tools for the job at hand. This
••• A Spider’s home is a stabilizing influence, calming Devotion allows them to create their own, albeit temporarily.
both the Man and Beast. A Malocusian adds her dots This Devotion costs 2 Experiences to learn.
in Haven to rolls to resist frenzy. Cost: 2 Vitae
•••• A Malocusian is the master of her domain, and draws Requirement: The Malocusian uses The Familiar Stranger
strength from her connection to it. She substitutes her to create an illusion of an object, and must be within his haven.
dots in Haven for her Blood Potency when rolling to Dice Pool: None
resist supernatural powers. Spiders who have Blood Action: Instant
Potency higher than five gain the 9-again quality on Duration: Scene
rolls to resist supernatural powers.
By lending a portion of his enduring nature to phantoms
••••• Just being inside her haven sustains a Malocusian, created with Obfuscate, the Spider can give them substance
reducing her body’s need for Vitae. As long as she enough to affect the environment. An illusory hammer will
doesn’t leave her home, a Hermit does not need to pound a nail, and an illusory knife will cut meat. Steel Shadows
spend Vitae to rise in the evening, up to a number of is limited to making solid only simple objects no larger than the
consecutive nights equal to Resolve. If she leaves her vampire himself, with no more than two moving parts. This
home during a night where she has not expended blood effect can’t mimic chemical reactions. Objects have the same
to rise, she must spend a point of Vitae or accept the Durability, damage rating (if any), and Size as real examples
Lethargic Condition. of their kind, but only ever a single point of Structure, due to
their ephemeral nature.
Furthermore, solid as they might be, objects created with this
New Devotions power are not considered real for any supernatural properties
they might otherwise have. A wooden stake created with Steel
Malocusians are inventors by necessity, forced to develop
Shadows can still stab and cause damage, but will not render
several unique Devotions to better survive their condition.
a vampire torpid if it pierces their heart. The same goes for a
Though these powers are of limited use for those who can
silver bullet and a werewolf.
leave their havens with only minor inconvenience, the Hermits
still guard their knowledge jealously, preferring to keep other This Devotion is particularly deadly when used in conjunction
Kindred in the dark about how far their reach really extends. with an Oubliette, due to the freedom with which the vampire
may use The Familiar Stranger in that environment.
As a special prerequisite, a Malocusian must have at least a
dot of Haven to access these Devotions. A Hermit may only have (Blood Potency) instances of Steel
Shadows active at one time.

Bones of the Manor


Spotless
(Resilience ••)
(Animalism •••••)
The Spider brings her connection to her haven from mystical
to physical, able to have brick and mortar take wounds meant This Devotion allows the Spider to imbue her haven with a
for her flesh and blood. portion of her own Beast’s hunger, letting the building itself
drink up spilled blood, which the Malocusian can then sup
This Devotion costs 1 Experience to learn.
upon at her leisure.
Cost: None
This Devotion costs 4 Experiences to learn.
Requirement: The Malocusian must be within her Haven.
Cost: 1 Willpower
Dice Pool: None
Requirement: The Malocusian must be within her haven.

42 False Gods: Ventrue


Dice Pool: None Action: None
Action: Instant Duration: The message retains its power to command for
Duration: Nights equal to Blood Potency weeks equal to the vampire’s Blood Potency, after which it
Whenever blood spills within the Malocusian’s home, it’s becomes mundane writing.
absorbed into the building, vanishing into tiling, wallpaper, The vampire scribes a piece of writing, traditionally a formal
and even thick carpeting without leaving a trace. A haven can letter of invitation, and imbues it with his powers of Dominate.
store up to its dot rating in Vitae this way, and the vampire can The next person to read the message must roll against the
spend that blood as if it were part of his own Vitae pool. While vampire’s successes on Mesmerize; if he fails, he must follow
the haven can store blood indefinitely, it spoils somewhat being the message to the best of his ability, gaining any associated
kept in timber and brick rather than within a vampire’s body. Dominate Conditions. This command can be as simple as a
Blood stored for less than 24-hours counts as fresh, but after hand-lettered sign that says “Take Next Left” or as complex
that time it counts as cold human blood. a set of directions through the woods to vampire-grandma’s
house. After the words have been read once, succeed or fail,
the power in them fades and the letters flake and crumble, as
Written Invitation if from great age.
(Dominate ••, Obfuscate ••)
The Malocusians are experts at making their food come to
them. Letters written in blood carry the power of the vampire’s
Twists of the Blood: Spreading the Curse
will to her chosen victim. If you want to make the Malocusians even more insidious,
This Devotion costs 2 Experiences to learn. use the following optional rule:
Cost: 2 Vitae Just like their hated founder, Hermits can ease their bonds
by expanding their bloodline. Every time a Malocusian adds
Requirement: The vampire must write out the message
a Lord to their ranks by acting as Avus, they gain a bonus to
himself, mixing whatever medium he uses with his Vitae, but
Humanity in regards to the Sedentary Curse, to a combined
the entire text does not have to be written in blood. The effect
maximum of 10. However, the curse is a powerful thing, and
costs the same regardless of whether the vampire is jotting
each bonus dot fades after a year. Thus, a Spider who wishes
down a short note or painting a road sign. She then rolls the
to increase her own freedom must constantly condemn others
usual activation for Mesmerize, and spends any Vitae required
to the same bound existence she endures… and perhaps adds
for Iron Edict.
more substance to those ugly rumors of forced conversions.
Dice Pool: None

Chapter One: Dead Dynasties 43


M elissidae
the ones who make you theirs
She tells you that she loves you. them too — they could hardly get a thing done without them!
Of course you believe her. What else could this feeling be Everyone is quite pleased with the arrangement. No need to
but love? Her smile is so dazzling you hardly notice the wasp worry. If you’re still curious, you’re always welcome to drop by. Just
crawling from her ear, flitting up to join the others circling mind the flowers on the way in. You wouldn’t want to get stung.
her head like a buzzing halo. The wasps don’t matter. All that It’s all a lie, of course. The need to form a hive buzzes in the
matters is how she makes you feel: perfect. Just like her. Melissidae minds like a thousand gossamer wings. They can
Ask for a story about the Melissidae and you’re likely to no more deny it than any vampire can deny her thirst. They’ve
get a sensationalist answer. They could control thousands of learned from their mistakes though. Oh, yes. They understand
insects at once and transformed into giant bugs! They were all now that their isolated ways made them too vulnerable to
women, and could turn any man who fell in their clutches into attack. While they still maintain their independent hives,
a mindless puppet! Hyperbole is all you’ll get, though, because Melissidae now communicate frequently to offer each other
the Queens are dead. They were wiped out over a hundred years advice, support, and resources. The result is that anyone trying
ago in a carefully orchestrated extermination. to attack a Collector is likely to make an instant enemy of every
What crime the Melissidae committed to deserve this hive for miles. And and their bond with the swarming, stinging,
destruction, and who carried it out, are the source of much buzzing things of the world is just as strong as it was before;
speculation. Did their human drones become too great a they just don’t flaunt it.
threat to the Masquerade? Was the richness of their blood too But don’t be deceived — a Melissid’s haven is literally crawling
irresistible, a delicacy for predators lusting after a taste of honey? with insects, be they swarms of wasps in the eaves, armies of
If anyone remembers, they aren’t talking. For over a century, ants marching between the walls, or perhaps a beehive nurtured
the bloodline was considered extinct, reduced to no more than within the dead flesh of the Queen herself.
a strange footnote in the long history of Clan Ventrue. Even putting aside the insects, Melissidae are never alone. A
However, any exterminator worth her salt will tell you that, Collector surrounds herself with adoring humans, doting on
when dealing with insects, you really have to make sure to kill them as much as they fawn over her. This eerie co-dependence
every last one. Miss even a single larva and the hive will return, isn’t just supernatural bondage, though. It’s a rapport. It starts
smarter and more dangerous than before. with a simple gesture, sitting next to the despondent man at the
Not many Kindred walking these nights have ever met a corner of the bar, or whispering to the lonely girl in the back of
Melissid. They were always isolationists, and while they were the classroom. The Queen makes them smile, makes them feel
numerous in the United Kingdom before the purge, that time seen, feel wanted. They don’t ask anything of them — just the
is long past. This rarity allows the Queens to take control of opposite. That gorgeous dress she can’t afford, or the student
their narrative as they squirm back into the All Night Society. loans she’s about to default on? Gifts! Think nothing of it. That
They present themselves now as family units, and downplay their interview he was worried didn’t go so well? A honeyed word to
mastery over insects in favor of their ability to manage people the manager and it’s his. Anything for the Queen’s new friend.
better than anyone else, a skill that’s always in demand among Once a mortal is enamored, the next step is simple: A drink
the Damned. These are the modern Melissidae — charming and of the vampire’s sweet blood. All Kindred blood is addictive, of
humble. Nurturing, even. They don’t talk about what happened course, but Melissidae blood is to regular Vitae as heroin is to
before. Water under the bridge. They wouldn’t dream of forcing caffeine. The taste is sweeter, the high is higher, and the crash
anyone to stay with them. Perish the thought! Their followers is non-existent, so long as one keeps getting their fix. Once
(“drone” is an ugly word) stay with them in their home (never the drone-to-be has their first taste, their will to leave all but
“hive” — how gauche) because they’re happy there. They need vanishes, and they’re ready for the hivemind.

“I’ll never let them take you away — you’re mine.”

44 False Gods: Ventrue


Being surrounded by the thoughts and feelings of others, all the dead. Bolstered by the Blood, Catherine, now
working in harmony, is an ecstatic experience. Many humans calling herself Melissa after the mythological
spend their entire lives looking for somewhere to belong, nymph, tried again. Instead of a commune,
and that’s what Melissidae offer: complete acceptance Melissa created a bloodline, one that
and unconditional love. All it costs is any remaining could turn entire groups of humans into
notion of autonomy, and a slavish devotion to the mindless drones. Melissa’s childer spread
monster that made you this way. Looking at the blissful, rapidly across the UK, becoming one of
happy faces of a Queen’s drones, it doesn’t seem like the region’s most numerous bloodlines, and
they mind at all. there were even rumors of these Kindred
forming their own covenant. The Queens
were wiped out before that could happen, how-
Why you want to be us ever, and Melissa herself was reported to have
We are love. With us, you will know what been destroyed in the burning of her Edin-
it’s like to be accepted without question, burgh haven. However, the re-emergence of
to be needed by those around you. To be her line in modern nights now casts doubt
one of us is to be surrounded on reports of her Final Death.
by countless friends crawling
beneath the ground or buzzing • This story is true. In the time before
through the air. Be one of us, time, Mother Wolf stalked the Stinging
and never, ever feel lonely again. Queen through realms of shadow. The
Queen led her on a grueling chase,
but eventually, Mother Wolf shredded
Why you should fear us her wings and tore her many legs still
Do not disturb the nest lest you rouse the twitching from her bloated abdomen.
swarm. Our wrath is a thousand piercing stings, Rather than die, however, the Stinging Queen
a million burning bites. No matter how many shattered into countless, buzzing pieces.
allies you think you have, we always have more. Mother Wolf’s children hunted down most
Or perhaps we’ll take your little friends, or of the Queen’s shards, but not all. One
make your loved ones our own. We think found its way to the world of Flesh, and
they’d be much happier with us. there it discovered a dead being of great
power slumbering in the dirt. Burrowing
into the corpse’s heart, what remained of
Why we should fear ourselves the Stinger Queen slept the millennia away
We have evolved, but our need is the within its host, and when it woke, it had
same. We can’t be alone, can’t stop adding changed — no longer two separate beings,
to our family, can’t abide any control other but one. However, its desires were the
than our own. When does love end and same: feed, multiply, control. The shard
addiction begin? We don’t know, and the spread its hungry children across the
answer is building up venom. land, but they were met by the children
of Mother Wolf and culled down to the
last drone — only to have another shard
Bloodline Origins wake a hundred years later to start all over
• The Melissidae began with a failed again. Many shards of the Stinger Queen
social experiment conducted by an have survived, you see, sleeping in the
18th-century Scottish naturalist hearts of the hungry dead. Heaven help
named Catherine Dalrymple. A the world if they all wake up at once.
radical woman for her time, Cath- • Once upon a midnight darkly, the
erine was convinced solving human- nymph Melissa guided the souls of
ity’s ills lay in the imitation of animal those yet born to their bodies as bees.
societies, namely bees. She attempted She delighted in her work, and was beloved by
to form a community where every- all for the life and joy she spread. However, as the
thing — property, relationships, even gods withdrew from the world, she could no longer
identity — was communal. Predict- walk among mortals to guide these souls herself.
ably, it failed, but at least one Lord Inevitably, some were lost. These wandering
was impressed enough to give wraiths, searching for a vessel to hold them,
her a second chance among crawled into the mouths of the dead and bid

Chapter One: Dead Dynasties 45


them wake, so that they might walk the earth. This was not unbeatable talent poachers, and they excel at luring influential
true life, though, and so these deathless beings lured in the mortals into the clutches of the First Estate. Of course, that
living with their sweet red honey, surrounding themselves means a new employee’s first loyalty is always going to be to the
with the life that was denied them. To this night, the bees Collector who “hired” them, a fact the Conspiracy of Silence
continue to prey upon mortals to sate a need that can never finds… troublesome.
be filled — achingly ever after. The Lancea et Sanctum: The Melissidae don’t get the
Parent Clan: Ventrue Sanctified. Why would you want to drive mortals to worship a
being other than yourself? Beyond that, the Spear has a rather
Nicknames: Queens, Queen Bees, Collectors, Melissid
antagonistic history with the bloodline, connected as it is to a
(singular)
Sapphic, atheist naturalist whose values are still well-represented
Bloodline Bane (The Swarming Curse): The hive is all. It’s among her grandchilder. In Amsterdam, where the Church isn’t
the only motive that excites a Queen, and to grow distant from particularly strong, a local Queen makes a game of tempting away
it risks detachment and torpor. A Melissid’s Touchstones must members of the flock in a mockery of the Second Estate’s sinful
all be members of her hive, or else they do not count as attached. tests of faith. In domains with a powerful Sanctified presence,
Furthermore, she must always have at least one attached Melissidae tend to stay out of their way. Having already suffered
Touchstone or she is considered to have none at all. Characters one crusade, they have no taste for another.
who begin play with dots in the Hivemind Merit (p. 48) are
The Ordo Dracul: Melissidae aren’t given to introspection,
assumed to have already inducted their Touchstones into the
but the ones who are often find more questions than answers.
hive. Among other things, this reliance means Melissidae can
How does their hivemind even work? What drives them to
no longer have inanimate objects or places as their Touchstones,
expand it? In addition, most Collectors know very little about
making them completely dependent on their hives for stability,
their origins. Cue the Dragons, promising all the answers.
even as they sap away their drones’ will and blood.
The Defiant, intrigued by the possibilities of combining the
Disciplines: Animalism, Dominate, Majesty, Resilience Coils with the properties innate in Melissidae blood, generally
welcome the bloodline into the fold. This partnership has
In the Covenants resulted in Collectors joining the Dracul en masse, and these
so-called “Dragon Queens” now represent a tiny but influential
The Carthian Movement: Melissidae love the Firebrands. power block within the covenant.
A whole covenant dedicated to communal government and
societal cooperation? Marvelous! The fact that they fail constantly
but never give up? Adorable! Let’s show them how it’s done.
Queens in the Movement are community organizers without
Rumors
peer, forming malcontented rabble into orderly ranks with the “The Hounds finally found Duke Sebastian’s ashes last night, after
precision of, well, a hive of bees. It would be a perfect match, flipping Edinburgh upside down for a week straight — but that’s not
if only the Melissidae were better at curbing their controlling all they found. Sinead is an old friend of mine, and she said sitting
natures, as they often butt in when no one’s asked for their neat-as-you-please in the middle of what remained of the good Duke
help, or even their input. was a dead bee. Yes, of course I know they haven’t been around for a
The Circle of the Crone: On paper, the Mother’s Army century! But who else would put it there?”
and the Melissidae seem like a natural pairing. In reality, The Melissidae are absolutely responsible for the Final
the Collectors’ co-dependence with their hives makes it Death of Duke Sebastian, as well as those of a handful of
difficult to cleave to the Dark Mother’s teachings. They do other Kindred across the United Kingdom. No matter what
make fantastic cult leaders, though, so many Witch Queens they profess in public, the Queens have neither forgiven nor
find success as avatar figures for whatever goddesses the local forgotten those who devoured them, and work behind the
Circle worships. However, their fellow Acolytes should be scenes to even scales when they can get away with it. Of course,
cautious that such would-be divinities don’t get too attached the time of the purge was so chaotic, and so few of them survived
to their roles. A schism within the Acolytes of Portland had it, that who the Melissidae believe were involved is based as
to be put down after a Queen brainwashed the local stable much on conjecture and intuition as any actual evidence.
of mortal worshippers. She convinced them the best way to “You seen the buzz online? A whole suburb was taken over by some
serve her was to turn themselves into living colonies for her kind of telepathic ghouls with black eyes. There’s even some pics, but the
thousands of enthralled bees. quality’s trash. Wasn’t that near the place the Dragons were messing
The Invictus: On the one hand, Melissidae crave hierarchies. around with that weird sinkhole? Man, first the bee-ladies, and now
On the other, they resent any authority that’s not their own. this. Everything those dudes touch goes to shit!”
This conflict can make a Queen’s membership in the First Estate True. An Ordo Dracul chapterhouse outside Dublin went
somewhat fraught, but it can also make her into a ravenous silent a few years ago after installing a Melissid as the caretaker
social climber, bending her every effort into surpassing those of a local Wyrm’s Nest. Just before it went dark, rumors of an
who occupy a higher rung on the ladder. Invictus Melissidae are entire suburb overrun by smiling, black-eyed ghouls filtered

46 False Gods: Ventrue


through Defiant message boards. The last transmission from the Clan: Ventrue
covenant’s holdings was a burst from an old CB radio rig: “Do Bloodline: Melissidae
not let a Queen know the Voivode.” Now that frequency plays
nothing but a constant, cacophonous buzzing. Of course, given Covenant: Carthian Movement
the Ordo’s outlook, these happenings have made some Dragons Mask: Social Chameleon
more eager to seek out those of Melissidae blood, not less. Dirge: Spy
“Upon review, cause of death was confirmed to be poisoning from
Touchstone: Ernest Cooperson, the only remaining
venom identical to Vespa mandarinia, but in concentrations higher
member of Mary’s original hive. Mary dotes on him,
than even a swarm could produce. Furthermore, while most V. though she still expects instant obedience.
mandarinia stingers measure no more than two millimeters in length,
the wound in the victim’s abdomen is 13.2 centimeters deep. Due to my Mental Attributes: Intelligence 3, Wits 3, Resolve 5
findings here, I believe this case to be related to the two other, similar, Physical Attributes: Strength 2, Dexterity 3, Stamina 3
deaths in the Greater Victoria area. It’s also my recommendation Social Attributes: Presence 2, Manipulation 4,
that responsibility for this investigation be transferred to our brothers Composure 4
in the Axe…”
Mental Skills: Academics (Historical Research) 2,
In Victoria, British Columbia, mortals are being murdered Investigation 3, Occult 2, Politics (Kindred) 4
in gruesome ways that seem to involve insects of impossible
size. Shimizu Hitoka, a Melissid who recently immigrated to Physical Skills: Athletics 1, Drive 1, Weaponry
Vancouver Island from Japan, has become the chief suspect in (Fencing) 2
the slayings, but little hard evidence links her to the crimes. Social Skills: Animal Ken (Beekeeping) 3, Expression
Shimizu maintains her innocence, claiming she came to the city 3, Intimidation (Disapproval) 3, Persuasion 2, Socialize
to scout it out as a possible new domain for her sire, currently in (Etiquette) 4, Subterfuge 4
torpor. If Shimizu is innocent, then what sort of monstrosity is Merits: Carthian Status 3, Close Family, Contacts
preying on the locals? To further complicate matters, the city’s (Activists, City Workers, Underworld, Unions) 4, Haven
not-quite-Voivode, Jules d’Entrement of the Icelus, has taken 5, Hivemind 5, Honey Trap, Languages (French, Latin),
a personal interest in these murders and Shimizu’s possible Plausible Deniability, Resources 3, Retainer 3, Safe
connection to them. Specifically, he’s noted that all the victims Place 3, Trained Observer 3
so far shared a phobia of insects… Disciplines: Animalism 5, Dominate 3, Majesty 5,
Resilience 3, Vigor 1
Devotions: Body Hive, Dance of the Honeybee,
Mary Harlwood Enfeebling Aura
“Dangerous? Me? Don’t be silly. I wouldn’t hurt a fly.” Blood Potency: 5
Petite and perfectly-mannered, Mary isn’t anyone’s idea of a Health: 11
relentless killer. But, here we are.
Mary has a list. She doesn’t remember where it came from,
Willpower: 9
but she’s certain somebody calling herself Melissa gave it to her. Humanity: 4
The people on this list have to die because of crimes against Size: 5
her family. Mary can’t recall what crimes, exactly, but they must
have been simply horrible to deserve death. She doesn’t even Speed: 11
know how many people are really on the list, or where they Initiative: 7
are, but when she encounters someone on it, her skull fills Defense: 4
with an overwhelming buzz. The noise doesn’t go away until
she’s “crossed them off,” but it’s only a matter of time until she Notes: After her visit from “Melissa,” Mary was
meets someone who starts it up again… never quite the same. Anyone reading her thoughts
or accessing her mind with Auspex is bound to notice
Currently operating in secret out of Edinburgh’s embattled alterations, as well as her preoccupation with her list.
Carthian Movement, Mary uses their underground network of
connections to gather information on her victims. The Firebrands
suspect what she’s up to, but those she’s targeted are just the sort
the Movement wants out of the picture, so they’re turning a
Bloodline Gift: Insectoid Kinship
blind eye for now. Mary is careful to avoid direct involvement Unlike other Kindred, the Melissidae are adept at
in the murders she orchestrates. She either manipulates existing manipulating insects, specifically swarming insects such as
rivalries or hires outsiders as catspaws. Unfortunately, she’s also ants, hornets, and bees. Queens gain a +2 modifier when using
afflicted by a compulsion that forces her to place a dead bee Animalism upon such creatures. Conversely, they are less able
within her targets’ remains, a habit she’s unaware of, but one to affect “higher” forms of animal life, and must spend a Vitae
that any competent investigator can’t help but notice. to use Feral Whispers on non-insect lifeforms. A swarm of

Chapter One: Dead Dynasties 47


insects counts as a single animal for the purposes of Insectoid Finally, at five dots, your drones now regard your character as
Kinship, allowing a Queen to command entire hives, even if the most important person in their lives, and will risk even the
she can only see a few drones. most painful deaths to protect you, though they won’t engage in
In addition, joining the ranks of the Queens twists the Blood’s blatantly suicidal behavior at your command. If your character
addictive qualities into something more resembling their beloved is in the presence of at least one member of her hive and takes
swarms. All Melissidae gain the Honey Trap Merit for free, as a fatal blow, or one that would send her into torpor, she can
their Vitae tastes of the sweetest ambrosia. Characters who choose to have a drone take it for her, suffering all damage she
already have this Merit are refunded an Experience. would otherwise suffer. However, this is a Humanity 3 breaking
point for your character, with a –1 modifier on the detachment
roll for each drone used in this way after the first in the night.
New Merits
The defining obsession of all Melissidae is the hive, a group Insect Envoy (•)
of minds bound together in thought and emotion. Members Prerequisite: Melissidae, Hivemind ••, Animalism •
(called “drones” within the bloodline) aren’t mindless slaves, Effect: Your character can beguile humans as easily as
but they’re almost completely subservient to their Queen. A insects, provided the former is in contact with the latter. She
Melissid without any dots in Hivemind is considered a favored gains a 2-die bonus to Social actions with any human who is in
member of her sire’s hive; as long as her Touchstones are also physical contact with an insect that she’s successfully affected
members, the conditions of her bane are satisfied. This is with Animalism within the same scene, including Devotions
dangerous, however, as these mortals owe loyalty to the sire, not that have Animalism as a prerequisite.
the childe, and more than a few Collectors have punished their
wayward childer by absconding with the people they value most.
New Devotions
Hivemind (•• to •••••)
Prerequisite: Melissidae Body Colony
Effect: A hive is part social network, part labor force, part
support group, able to take on a wide variety of roles by working (Animalism ••, Majesty ••••)
together under the direction of its Queen. This disquieting power allows a Melissid to grow a colony of
At two dots, Hivemind members eagerly share resources insects within the body of an unwitting victim, blocking their
and information with your character, and are an easy source perceptions of what is happening until the creatures erupt
of blood. Once per story/month, your drones provide support from their flesh.
equal to Allies 3, Herd 3, or Resources 3. They will happily help Using this Devotion on an unwilling victim is a Humanity 2
with any mundane task that poses no significant risk, but will breaking point. On a willing victim, the vampire’s player gains
not endanger themselves or risk breaking points. a +1 modifier to the detachment roll.
At three dots, drones can share surface thoughts and This Devotion costs 4 Experiences to learn.
emotions, allowing for silent communication and coordination Cost: 1 Vitae
as long as they are within about ten meters of one another. In
Requirement: The vampire must inflict the Enthralled
addition to the benefits of a two-dot Hivemind, all members
Condition on the victim.
(including your character) gain a bonus to Teamwork actions
equal to your character’s Merit dots as long as all actors Dice Pool: None
involved are part of the hive. Your character also does not Action: Instant
have to speak to communicate simple ideas and requests to Duration: Special
members of her hive. At this level, drones will do virtually A colony of swarming insects slowly grows within the victim,
anything for your character that doesn’t actively involve causing a point of lethal damage per day, and will automatically
harming themselves or others. emerge from the victim once their last Health box is filled with
At four dots, your character is always aware of the general damage. Layers of euphoria and loyalty prevent the victim
location of her drones, and can take an instant action to focus from feeling any discomfort while being eaten alive, but even
on one in particular, learning their current emotional state, a cursory examination of their body will reveal something is
relative health, and surface thoughts. This connection works deeply wrong.
both ways, and your drones have the same awareness of their Medical intervention can remove the nascent colony and
Queen unless your character spends a point of Willpower to prevent further damage, but will almost certainly require
block it for a scene. Your drones are now wholly devoted, and surgery. When in the victim’s presence, the vampire can spend
while they won’t sacrifice their lives, they will accept committing an additional Vitae to force the swarm to exit, inflicting three
major crimes (including murder) on your character’s behalf if she points of lethal damage as they burrow through the victim’s
can provide a reasonable explanation as to why it has to happen. skin to escape.

48 False Gods: Ventrue


Exceptional Success: The Queen’s authority is absolute.
She can issue a command on the same turn as she mesmerizes
her victims.
Story Seed: Failure: The Melissid’s victims continue to rage.
Will You Raise Good Bees? Dramatic Failure: The victims turn on their Queen with a
When a Queen goes into torpor, she has limited single-minded purpose.
options on what to do with her hive. A few will
appoint their childer as regents, but this is risky, as
Melissidae can be just as cutthroat with each other Honeycomb Heart
as they are with the rest of the All Night Society.
Perhaps even more so. Sometimes a Melissid will (Animalism •••, Resilience ••)
turn a drone into a ghoul to run things while she’s
out (usually called a Dwarf Queen), but it’s rare for The vampire hosts a colony of insects within her body, ready
a Ventrue — let along a Melissid — to trust a servant to pour forth and do her bidding at a moment’s notice.
with that kind of power.
Other Collectors have turned to more extreme
This Devotion costs 2 Experiences to learn.
solutions. One Dragon Queen in Japan is studying Cost: 2 Vitae
hibernation in giant “murder” hornets, but she’s also Requirement: The vampire consumes the live larva of the
testing some interesting hypotheses on age stasis,
using hardened, Vitae-infused honey…
insect she wishes to colonize her body.
Dice Pool: None
Action: Instant
Duration: Special
To represent the Body Colony, use the rules for Swarm Form
found on p. 114 of Vampire: The Requiem with the following The vampire invites a colony of flying insects to nest inside
addenda: The swarm has Health boxes equal to the damage her dead organs, typically from the order Hymenoptera. It takes
it did to its host before emerging, and uses the vampire’s a day for the swarm to become large enough to be of use, and it
Animalism + Blood Potency as an attack pool. The swarm remains within the vampire for as long as she wishes. She can
counts as a single entity created via Raise the Familiar, but its call forth the hive as an instant action, causing insects to emerge
Stamina counts as 1 when determining that effect’s duration. from her mouth and nose in a buzzing hoard.
Outside her body, the swarm has Health equal to the
Dance of the Honeybee vampire’s Stamina, and can attack her enemies similar to
Body Colony (above); these are living insects, however, and
(Animalism ••••, Dominate ••, Majesty •••••) are not subject to Raise the Familiar. The vampire can know
This eerie power allows the vampire finer control over those the direction of any insect from her swarm on an instinctual
she unleashes her Beast upon, imbuing them with insect-like level, allowing her to use them as trackers by ordering them
coordination. cling to unsuspecting targets.
This Devotion costs 5 Experiences to learn. The vampire can recall the colony at no cost, but if it remains
outside her body for (Blood Potency) hours, it dies off.
Cost: 1 Willpower
Requirement: Victims must be under the effects of Feral
Infection.
Dice Pool: Intelligence + Expression + Animalism vs. highest
Twists of the Blood: Collapsed Colony
Resolve + Blood Potency in group If you prefer the Melissidae of Bloodlines: The Legendary,
perhaps a few members survived and still flitter through the
Action: Instant
night. Do they see the new strain as allies or as pretenders?
Duration: Scene Either way, use the system below as you see fit.
Roll Results Nicknames: Queen Mothers, Tyrants
Success: Rather than just steering her mortal and Kindred Bloodline Bane (The Autophobic Curse): Rather than eerie
victims’ feral instincts, the vampire can put them onto more codependency, Queen Mothers treat their drones as disposable
complex tasks. The vampire inflicts the Mesmerized Condition dolls, but they’re no less reliant on them than the new brood. A
on all characters who failed to resist her Feral Infection, Melissid must have at least one drone in his presence during all
allowing her to issue commands rather than just directing their waking hours. If not, his player rolls Humanity at the beginning
rage. Her victims will still be in a somewhat atavistic state, but of each scene. On a failure, he gains the Distracted Condition
they can comprehend simple orders. until he can summon one of his drones.
This Devotion does not work on werewolves. Disciplines: Animalism, Auspex, Dominate, Resilience.

Chapter One: Dead Dynasties 49


Rotgrafen
The ones who light you up
The sails mean it’s too late. Crimson as the tides, their ships bidder, but he’s not above accepting late offers. Money can buy
bring the doom of all things meant to meet the torch. Their anything, and he’ll spend his on the only thing that matters. See
crews lair upon the waters of the world, but fire is their only the anarchist. They know the Lord gave us paradise on earth,
creed, unbound and untamed like their god. Theirs is the but in arrogance Man seeks to command it. Their gunship
crucible and the cleansing flame, a votive candle and a blaze targets oil tankers and aircraft carriers alike, disrupting forces
of Hell. Theirs is the fire at the end of the world. that dare take domain over God’s Country.
The Rotgrafen rule the high seas, brigands for hire or their own Tonight, the Sea Kings are ascendant. Piracy never went away;
piratical interests. Once limited to the frozen reaches of Iceland it just traded in cutlasses for AK-47s. Even the rankest neonate
and Scandinavia, tonight the Fire Lords spread far across the knows to fear the Rotgrafen, and many princes still pay danegeld to
globe. Their floating domains resemble the buccaneer republics keep the bloodline from their domains. However, some of these
of the pirate golden age, where Kindred can live free from the arrangements have broken down in recent years, either after the
stifling mores of their so-called betters. Whether as neo-Vikings, Fire Lords reneged on the deal or demanded impossible prices.
Somali badaadinta badah, or royal privateers, the Rotgrafen have One by one, treaties that stood for centuries burned along with
been pirates since the Vinland, taking plunder in the name of the cities they once protected. The paranoid believe the Rotgrafen
the Norse trickster Loki. Their founder, Sigrún Eiríksdóttir, are making preparations their Third Age, and if that time has
claims the Lord of Lies and Fire saved her from an abysmal fate come, it won’t just be Kindred putting out their fires anymore.
upon the open ocean, and so her childer dedicate themselves
to spreading his influence. By reaping the world’s bounty and
sowing chaos in return, the Rotgrafen make way for Ragnarök,
Why you want to be us
when the gods will fall from their halls and fire shall reign upon You’re a liar if you say you never wanted to be a pirate. Ventrue
the earth. In the ashes, Loki promises redemption, a Valhalla nobility is just a vestige of a warrior past, when social class was
on earth where the Rotgrafen will do as they please ever after. earned with the most throats cut. We’ll cut as many as you like
for enough money — and your Beast wants in on it. Burn the
The Sea Kings believe their creation set three epochs into
titles. Burn the whole gods damned Elysium, and take your
motion, each building up to the time of the gods’ final battle. The
birthright in the flames.
First Age was a time of glorious sagas under Sigrún’s leadership,
when all Rotgrafen fought for her banner. The Second began
with Sigrún’s bloody fall to torpor and the power vacuum that Why you should fear us
followed. Not all Sea Kings accepted her heirs, and their unity Other Lords dismiss us as bomb throwers and anarchists. True
shattered as the age progressed. As for the Third, it’s been close or enough, but our way is a holy anarchy. We’re the vanguard party
here for two centuries. Some Sea Kings point to growing mortal of the world’s rebirth, and nothing will stop us from bringing it
strife as a sign of Ragnarök’s approach, while others say things to the light. And you? You’re just ashes on the seafoam.
just aren’t bad enough yet. Not without some help.
Despite their Norse origins, the Rotgrafen are among the
most diverse bloodlines in the All Night Society. Anywhere Why we should fear ourselves
the sea touches land can be haven to the Red Counts, and any Liberty without structure is bedlam, and among vampires
Lord can be one if she proves her mettle. See the corsair. Her it’s bestiality. We’re always standing on the plank’s edge, an
Berber blood is older than the cities she plunders, and older inch away from our god’s embrace. He doesn’t want to destroy
still than the Eurotrash who anchor their yachts in her waters. us, but he will if it serves his need. He’ll throw us back to the
She uses their bone-white pleasure crafts as salvage to feed her flame that birthed us and wipe the char from his hands without
many childer. See the privateer. He sells his sword to the highest a thought. Remember: Play with fire, get burned.

“Let’s make a toast, mates! Fetch the Molotovs.”


50 False Gods: Ventrue
Bloodline Origins
• Sigrún was ambitious. Whether she was really Erik the Red’s bastard is beside the point. All
she had to do was act like it. But, the other colonists of L’Anse aux Meadows wouldn’t
listen. They scoffed when she foretold their deaths in a harsh winter, laughed
when she said she could lead them from that fate, and drove her out when
she invoked her alleged father’s name. In the end, putting them to the
sword before the cold could take them was a mercy. The elders back in
Greenland disagreed, of course. For her crime, they sentenced her and
her followers to a barge with no food or drink. Soon, Sigrún was alone,
but her will wasn’t so easily diminished. Even death couldn’t block her
ambition, and it raged through the nine realms as her soul fell to
blackest Hel. It turned some heads. Unworshipped among the living,
Loki Laufeyjarson thought he might extract a bargain from
one of the dead, and so he returned Sigrún to Midgard as
his Kindred herald, where she and her blood would
clear the way for the fall of the gods. With
the corpses of her crew as her first childer,
the Fire Lords began their holy work by
burning down the village of her exile.
They haven’t stopped since.
• Bet ween ale-spiked blood and
that Viking tendency toward bull-
shitting, Sigrún’s told more origin
stories about her bloodline
than she’s made members
of it. Yeah, she really did
kill all those fools, but
she knew what they
might’ve done to her
if she hadn’t been
faster with the knife.
As for Loki, well, that’s
more complicated. She
met something out on the
wine-dark sea, but that’s
just the name that fits the
tale. It didn’t make her an offer so much as swallow her whole and rebuild
her from the seafloor up. Perhaps she’s its high priestess, or its beloved, or
its newest plaything (relatively speaking); she isn’t really clear on the details,
or anything else about her place in its designs. She knows what it wants,
though, and that’s anarchy — ruin. That’s the hungry pulse thrumming
through her childer’s Vitae, and every raid is a meal for the leviathan that
plucked her from the depths. One night maybe she’ll understand what it
was all for, and if that’s the end of the world, at least she had a hand in
bringing it about. But for now? Better drink up.
• There was no god. There was no pact. There was only a desperate woman with
a blade making sure bitter men couldn’t finish her off before the sea did. But
that’s the one law of sailors: The captain goes down with the ship. She certainly
doesn’t murder her crew. And maybe Sigrún didn’t set out to eat their corpses,
but she did it anyway. She fucking enjoyed it. Rules have to mean something,
though, and when you break all of them, you don’t get to just die. Damned by
her own bloody will, Sigrún walked off that barge with a new, libertine outlook.
As the flames swallowed her crimes, she finally understood consequences don’t
matter if you never feel shame.

Chapter One: Dead Dynasties 51


Parent Clan: Ventrue
Nicknames: Sea Kings, Fire Lords (literally, “Red Counts”),
Anarchs (derogatory)
Bloodline Bane (The Recalcitrant Curse): The Rotgrafen A Hundred Words for Fire
Beast chafes under authority. When a Sea King bends the knee In a sense, this bloodline doesn’t have a name.
without an equitable agreement or fair compensation, her player’s Rotgrafen is an epithet their enemies gifted upon
them, though most Fire Lords wear it as a badge
rolls to resist frenzy are limited by Humanity for the night. of dishonor. However, many Scandinavian Sea
This bane does not apply to other Rotgrafen, trivial requests, Kings dislike this German label, preferring to
or commands followed in the interest of self-preservation, but adopt surnames like Sigrúnsson, Sigrúnsdottir, or
it does apply retroactively if the Sea King is later cheated out Sigrúnsbur as tribute to their founder. In some
of her price. Due to their curse, Rotgrafen have a strong taboo northern domains, they’re referred to as Sjøkonger
and Vikingahövdingar, or just plain Draug. In a few
against accepting Vincula from outside the bloodline, shunning North American cities, they’re called “Rötgrafen.”
members who accept the leash of other Kindred. Neonate Sea Kings employ this heavy metal umlaut
Disciplines: Animalism, Dominate, Protean, Resilience for a Teutonic mystique, even if their elders think it
makes them look like posers.

In the Covenants
The Carthian Movement: The Rotgrafen joke it was the The Lancea et Sanctum: Sanctified Rotgrafen is almost a
Carthians who joined them. Long before Contre les vampires contradiction in terms. It’s said Sigrún’s torpor followed a battle
patriarcals upended the All Night Society, the Rotgrafen had with Sanctified witchfinders, and no love’s been lost ever since.
figured out the whole equality-among-Kindred angle, but Maybe a handful of Sea Kings have found their way to the
they just called it a þing instead of democracy. Still, the rise Dark Father over the last thousand years, but their names are
of the Carthian Movement refined the bloodline’s ideology lost to the flames. Ventrue deemed worthy of Rotgrafen blood
along a more culturally neutral line (at least in the West), and aren’t likely to have any Road to Damascus moments about the
many Rotgrafen took up E. B. Carth’s cause with the point Lancea et Sanctum and its self-loathing theology, but Christian
of a cutlass. Tonight, most Sea Kings are Firebrands, though Rotgrafen are relatively common. A few Latin American
they still maintain their faith in Sigrún and her god. They fleets follow liberation theology and other brands of religious
view Carthian liberty more as a means to an end, a way of anarchism, recasting their pagan past as a parable with Loki
preparing the Kindred for Loki’s future. More secular Rotgrafen bowdlerized as an angel and Ragnarök as the Great Tribulation.
Firebrands pay lip service to that theology, viewing Ragnarök A handful even practice Theban Sorcery, “reclaimed” from the
in revolutionary terms or as a metaphor for Carthian utopia. heretical fangs of the Sanctified.
The Circle of the Crone: The Mother’s Army drew members The Ordo Dracul: Rotgrafen in the Ordo Dracul are strange
from many Rotgrafen cults when it emerged in the 19th ducks. While the bloodline isn’t really known for its scientific
century, and they’ve had a close relationship with the Sea curiosity, it shares many of the covenant’s views on liberty,
Kings ever since. However, Carthians form the bloodline’s and the Coils of the Ascendant and Wyrm are attractive tools
political core, so most religious Rotgrafen are just “lay” for a gang of Kindred pirates. Most Rotgrafen among the
Acolytes; priests and blood sorcerers are special roles reserved Dragons are coast guards for the Sworn of the Axe, assigned
for only the most devout of Sigrún’s children, and for many to defending remote research stations in derelict oil rigs and
Rotgrafen, the Circle of the Crone is just something you do Arctic hideaways. A few Sea Kings venerate Dracula as another
on Yule. Those who dedicate themselves to the Dark Mother herald of Loki, viewing the Coils as their god’s promethean gift
view her as another guise of Loki, whose gender in Norse to vampires in defiance of the Æsir and their curses.
sagas was far from fixed. They emphasize the trickster and
shapeshifting elements of his myths, deceiving their Kindred
as a form of “evangelical” worship. Rumors
The Invictus: A surprising number of Fire Lords join the
“Rotgrafen talk a big game, but it’s just that — talk. Shapeshifting
First Estate. In the end, Rotgrafen are still Ventrue, and being a
vampire pirates aren’t exactly Masquerade-friendly. Maybe they were
pirate doesn’t always mean you share the plunder. Invictus Sea
a big deal a long time ago, but now they’re just coasting on rep.”
Kings build pirate kingdoms among Kindred thieves, enriching
themselves with loot and maintaining the Masquerade with The Rotgrafen run vast protection rackets across the globe,
threats of vicious reprisal. Maybe the pirates who stole your haul and in some ways their modern successes come as much from
did turn into sharks when your men fell overboard, but maybe repute as spilt blood. But they still spill a lot of blood. The opinion
you should shut the fuck up about it. The sharks know where above is more to do with Sea Kings being selective about their
you live. They’re fair dealers, though — a First Estate Rotgrafen targets, and the habit of rich (white) vampires not looking beyond
won’t screw you as long as you don’t screw her. Just don’t make their own domains. Rotgrafen conduct more traditional piracy
the mistake of owning anything she wants. in the Global South, where they can field landing parties and

52 False Gods: Ventrue


raid ships with less chance of effective military reprisal, or well- since the end of the Cold War, when she and her followers first
funded paranormal investigators. Of course, that doesn’t mean emerged from the waves in a “lost” Soviet submarine.
they never fleece the wealthy in Europe and North America. More than just leader of a coterie, the Commodore is
Rotgrafen can be subtle when it serves their needs, and they can prince of a floating, mobile domain, a pirate republic made
pull off a caper with the best of them. for and by the dead. Don’t assume she’s some tinpot Ventrue
“I met this Shadow once. Real spooky vibe. I know that’s all of them, dictator, though. She’s an elected official. She’s a follower of
but still. Blonder than a sunbeam. Anyway, said he was a ‘Follower of the immortal science of Marxism–Leninism (emphasis on the
Jörmungandr’ or something. Wanted me to tell him about Loki and all immortal part). The Commodore is just first among equals,
the bullshit our Crone contingent like to drone on about. Told him to and has been as far back as anyone can remember. She brings
fuck himself and mind his own business… but something always stuck aid and artillery to whomever needs help resisting tyranny,
with me about that night. See, I saw him again a few years later, in and makes a tidy profit for her efforts — distributed to each
the middle of a raid. He was watching us. Chanting.” according to his needs, natch. The Commodore’s crew is an
The Followers of Seth (Strange Shades: Mekhet, p. 68) have anti-coup navy, protecting Latin American Carthian domains
many common causes with the Red Counts. It might even be from the Conspiracy of Silence and their mortal pawns; they
said that they have similar origins, tasked as they both are by say she can tell CIA agents from the foul smell of their sweat.
gods of chaos with bad raps among their pantheons of siblings. However, she doesn’t just do it because it’s the right thing.
The Sethites are more subtle in tearing down agents of order See, the world’s coming to an end soon, and the Commodore is
than your average Sea King, but the outcome’s pretty much the here to help prepare for it, even if that means killing every last
same. Oddly, the Rotgrafen haven’t had much formal contact person who stands in the way of the revolution. Her odd form of
with the cult, but Sethites sometimes make pilgrimages to the apocalypticism is a patchwork of Norse mythology with a Marxist
sites of Anarch raids, or try to precede them and bear witness bent — the gods are figuratively and literally the embodiments of
to the bloodshed. Whether this is just a confluence of goals or a class warfare. The new world will need someone to guide it in
true spiritual connection is unknown. It’s possible Typhon Seth Loki’s name, and every raid the Commodore leads is training
and Loki Laufeyjarson have stronger ties than a love for chaos. for the night she thinks she’ll take that mantle.
“They’re not just Witches with a Viking theme. They’ve got a whole Clan: Ventrue
cosmology. Have you ever seen one of those evangelical timelines of the
rapture? All the trumpets and seals? It’s like that, but the devil wins.” Bloodline: Rotgrafen
Mortal Heathens wouldn’t find much in common with the Covenant: Carthian Movement and Circle of the Crone
Rotgrafen religion, which seems to owe more to Christian Mask: Jester
millennialism than Norse mythology. Indeed, the real myth
Dirge: Rebel
of Ragnarök ends in a deluge after the fire, and Loki dies long
before that. He’s also not a fire god except in Wagner, as pedants Touchstones: Her mortal grandchildren, living well off
are wont to point out. Rotgrafen maintain that they possess the the money “auntie” sends (7); her faithful gray parrot,
true revelation of Loki the Redeemer, but this only strengthens Loptr Jr. (6); and a spear she believes once belonged to
charges of a Christian undertone. To a degree, it’s true. Sigrún
Sigrún (5).
was savvy in using the language of Revelation to convert her Mental Attributes: Intelligence 2, Wits 4, Resolve 4
first childer, who came from the rapidly Christianizing populace Physical Attributes: Strength 4, Dexterity 4, Stamina 3
of Scandinavia. In recent years the bloodline’s apocalypse has
taken on a new mask to draw modern converts: accelerationism. Social Attributes: Presence 4, Manipulation 3,
Composure 2
Many Rotgrafen believe they have a duty to bring about the
material conditions of apocalypse, emphasizing the new world Mental Skills: Investigation 3, Occult (Norse
they’ll build in the aftermath. This viewpoint is becoming more Mythology) 1, Medicine 1
common among hardliners, and spreading further and further Physical Skills: Athletics 4, Brawl (Drunk) 3, Firearms
as Ragnarök continues to not arrive. 2, Stealth 3, Survival 2, Weaponry (Blades) 4
Social Skills: Animal Ken (Birds) 1, Empathy 1,
Expression 2, Intimidation 5, Persuasion 4, Subterfuge 2
The Commodore Merits: Carthian Status 5, Circle of the Crone Status
“You smell that? That smoke in the air? That’s the fire in my blood. 1, Firefighter 5, Kindred Dueling 4, Mandate of the
Wars of gods and giants and the coals of Hell. That and the napalm.” Masses, Mentor 5, Resources 4, Rime of Salt, Sea Legs,
Names are for thieves who get caught, so the Commodore Touchstone 2, Trained Observer 3
got rid of hers. Didn’t need it, doesn’t remember it. You can Disciplines: Animalism 3, Dominate 1, Protean 5,
call her sir if she lets you call her anything at all, though the Nightmare 1, Resilience 5, Vigor 2
crew refers to her as Shelagh for some reason. A thorn in the Devotions: Face of the Trickster, Foul Grave
side of at least three seaside Invictus domains and one small
Caribbean nation, the Commodore has commanded her navy Blood Potency: 3

Chapter One: Dead Dynasties 53


Health: 13
Rime of Salt (•)
Willpower: 6 Prerequisites: Rotgrafen, Protean ••
Humanity: 5 Effect: Your character’s Protean weapons are imbued with
Size: 5 ocean salt. Her strikes inflict agonizing pain, and anyone she
wounds suffers a –1 modifier on their next action.
Speed: 15
Initiative: 7
Defense: 8
Sea Legs (•)
Prerequisite: Sailing Specialty in Athletics
Effect: Your character knows how to keep his footing in naval
New Merits conflicts. When moving or fighting on a boat in rough waters,
he doesn’t suffer circumstantial penalties to Physical actions
and enjoys +1 Defense against combatants without this Merit.
Firefighter (• to •••••)
Prerequisites: Rotgrafen, Resolve •••, Weaponry •••,
Resilience • New Devotion
Effect: The Rotgrafen don’t fear flame. They respect it,
but it doesn’t rule them like it does other Kindred — at least
as long as they keep their bane in check. This Fighting Style
Form of the Trickster
allows Rotgrafen to better handle their god’s favored element, (Protean •••)
providing techniques to maximize the use of lit and incendiary If Sigrún is to be believed, Loki granted her a fraction of
weapons. It doesn’t let a vampire control flame, but it gives her his mutable nature when he saved her miserable life. With
a better chance of turning its attention on others. his Devotion, Rotgrafen can call upon his infamous ability to
Note: If your character later learns Conquer the Red Fear shapeshift, whether to infiltrate an enemy’s stronghold or just
(Vampire, p. 156), she refunds an Experience for the effect of discard the tyranny of fixed forms. Unlike many bloodline
Playing with Fire. If she already knows that Coil, she treats Devotions, this one isn’t unique to the Rotgrafen, though their
Firefighter as a four-dot Merit, ignoring the first level below. blood takes to it well. A multi-formed god wouldn’t want just
Playing with Fire (•): To handle fire, one must repress base one group to enjoy his gifts, would he?
urges. Handling a lit weapon does not provoke frenzy in your This Devotion costs 2 Experiences to learn, or 1 if the
character as long as its base damage potential is lower or equal character is a Rotgrafen.
to her Merit dots. This also applies to seeing characters with Cost: 2 Vitae
Firefighter dots wielding lit weapons.
Dice Pool: None
Safety First (••): Your character knows how to use fire with
minimal risk. Failures and dramatic failures while wielding Action: Instant
flame never result in burns, as safety is always at the forefront of Duration: Indefinite
her mind. However, you can choose to allow this consequence Once a night, the vampire can transform into another
for a Beat. Furthermore, your character enjoys a +2 on Dodge person. They can be real or imaginary and of any gender, but
rolls to avoid flame. they can’t have any qualities beyond the human limit. To create
Flame Dance (•••): To attack also means to defend, and fire a flawless imitation of a real individual, the Rotgrafen must
is excellent for both. Your character adds her lit weapon’s Size consume their blood within the same night. Otherwise, she
to Defense, applying its damage rating as general armor and takes circumstantial penalties on any Social rolls to fool those
preventing opponents from applying the full force of their attacks. familiar with the original, as defined by the Storyteller. This
Brand (••••): Rotgrafen know where to strike to make their Devotion can bestow Giant and Small-Framed (Chronicles of
flames more effective. If your character is wielding a lit melee Darkness, pp. 47 and 49), and either level of Striking Looks,
weapon and spends a Willpower before attacking a vampire or but Sanctity of Merits does not apply. However, it can also
ghoul with Resilience, treat the victim’s dots in that Discipline temporarily remove these Merits, in which case it does apply if
as one dot lower than usual for both passive and active effects. the vampire permanently redefines her form.
Undiminished Rage (•••••): No one wants to be set Transformation lasts until the vampire chooses to revert
on fire… but a good burn should never go to waste. If to her default, but she can only take on one new face per
your character takes damage from fire, she can choose to night. She can also spend a Willpower while resting in her
automatically enter anger frenzy with a goal of the player’s Unmarked Grave to redefine her default body. Note that the
choice. At the end of this frenzy, fire will have cleansed her vampire’s Physical Attributes and Skills remain the same,
Beast; she’s known the favor of Loki Laufeyjarson, and gains so she should be careful to play into her altered physique if
the Raptured Condition. she’s undercover.

54 False Gods: Ventrue


Typhos
the ones who make you better
The clinic is spotless, all shiny glass and gleaming tile. The Typhos exploit their patients by preying on their fear of
magazines in their little stand are immaculate, like they’ve never mortality, claiming their procedures can extend lifespans,
even been read. Is this your second time here or your third? improve health, and cure illnesses… for a nominal fee. Unlike
Has it been more than three? You know that answer should be many other luxury clinics looking to make money off the
important, but it’s not — not now, anyway. The only important insecure rich, the Surgeons’ methods actually work, but they
thing is getting more. More of those little red pills, more of the also extract a higher price. Arthmoic Surgery makes you better,
feeling they gave you. Every time you’re here (and it’s definitely but what it mostly makes you better at is being a victim. Patients
been more than three) you come away a little… less, but the find themselves losing time, having difficulty thinking critically,
doctor says he can help with that, too. There’s a buzz from the and being very willing to sign up for whatever new procedure
receptionist’s desk, and her gleaming smile mirrors your own their predatory clinician prescribes. All of which would be
desperate one. The doctor is in. alarming for the patient, if they still had the capacity or will to
Kindred are parasites. For all their pretension and personal question their own actions.
power, they’re utterly dependent on the teeming host of humanity, It’s all relatively small-scale for now. The Typhos only have so
and should that willfully ignorant mass ever decide vampires are many members capable of performing Arthmoic Surgery, and
real, they would be consumed in the resulting conflagration. the exclusivity of their clinics means their victims/patients’
Herbert Spencer Cartwright has spent his Requiem grappling number in the high hundreds, at best. Cartwright is always
with this problem, and in the Typhos Institute, he believes he’s looking to the future, however, and with technology like cloning
found a solution: The most successful parasites are the ones that and gene therapy on the horizon, his ambitions to “improve”
alter their host to suit their needs. humanity are global.
The Typhos Institute is an international biomedical research Other Kindred look upon the Sawbones with suspicion,
group, privately owned and controlled by Cartwright’s childer saying they operate too openly and that their ambitions threaten
and grandchilder, and employing hundreds of ghouls and the Masquerade. However, few can deny their effectiveness, as
mortals. Never publicly traded, the Institute is insular and their methods for creating obedient blood dolls are more than
secretive, its human experiments unknown to all but the proven. The fact that they take commissions, and will apply
Surgeons themselves, and perhaps a few trusted (and blood- their techniques to any mortal of a vampire’s choosing (no
bound) employees. The Institute runs several for-profit clinics questions asked) also has a lot to do with the All Night Society’s
in the UK, the Americas, and parts of Asia, where it cultivates continued tolerance of their work. They’re even willing to give a
a list of loyal clients who double as the bloodline’s test subjects. down-on-their-luck Lick a break on their usual prices, so long as
Cartwright himself is still active, and still working toward the the buyer doesn’t mind being a test subject himself, or making
goal that inspired him to found his bloodline in the first place: a few bodily donations. All in the name of science, of course.
— creating a better human… to rule.
The Typhos work to engineer a new breed of mortal, docile, Why you want to be us
unquestioning, and content in their role as the Kindred’s food
You believe in a better future for all Kindred, one in which
source. These efforts have yet to produce satisfactory results,
humans no longer fight their place in the natural order. You
but the techniques they’ve pioneered over the centuries have
tire of the nightly hunt, and wish to learn how to make your
been refined into Arthmoic Surgery, a collection of insidious
food come to you. You enjoy opening people up to see what
procedures capable of enhancing their subjects physically, but
makes them tick.
also of making them more susceptible the predations of vampires.

“Side effects? Those were outlined in the waiver.


You did read it, didn’t you?”
Chapter One: Dead Dynasties 55
to use Kindred to unlock the secrets of true immortality.
Why you should fear us He spent years as their “donor,” subject to cruel and arcane
It’s not us you should fear. Our patients are experiments before finally managing to escape by turning
many, powerful, and ever so loyal. Our work some of his captors against each other. Simply slaughtering
is for the good of all, but we won’t hesitate to his old tormentors wasn’t revenge enough, though. He
remove any who threaten it. Do not stand in subjected them to the same surgical horrors they’d inflicted
the way of progress, lest you be trampled by it. upon him, and gradually discovered methods to craft the
former cultists into obedient puppets. Embracing the most
Why we should fear ourselves promising of his new pawns, Cartwright emptied the cult’s
coffers to establish the Typhos Institute, the better to share
What if, in trying to adapt the host
his gifts of obedience with the world at large.
to our needs, it instead notices us and
crushes us before we’re ready? It’s too • Cartwright had help. Years into fruitless efforts
late to stop now; we’re as addicted to to solve the Evolving Host Dilemma, and almost
control as our patients are to being lost to his Beast, Cartwright received a strange
controlled, and we won’t stop until visitor. This creature, call-
we’ve perfected it — or it kills us. ing itself Vincent, claimed
to be an artificially created
being, once human but
Bloodline Origins now no longer. Whether this
claim was true or not, Vincent
• Herbert Spencer Cartwright displayed strange powers and
emerged onto the domain of an uncanny insight into certain
London in the 1860s, already surgical practices. He proposed a trade, vol-
at the head of a whole brood of unteering himself as both assistant and exper-
childer, and spreading awareness of a problem iment in Cartwright’s research, in exchange
he called the Evolving Host Dilemma. He for the vampire’s aid in understanding his
claimed humanity’s continued growth and own existence. Fascinated and desperate,
technological progression were the greatest Cartwright agreed. A years’ long collabora-
threat to the Kindred, but that he had tion ensued before Vincent eventually left
created revolutionary surgical techniques to to pursue his journey once more. Decades
safeguard against an increasingly advanced spent studying Vincent’s patchwork anat-
mortal population. His practices were met omy gave Cartwright a peculiar insight
with equal parts curiosity and suspicion, into which aspects of humanity’s form
at least until it was revealed he and his were fundamental, and which could be
childer had staged mass kidnappings in “adjusted” to better serve his purposes.
order to “…inoculate the kine of London He applied what he learned from the
against the disease of discontent.” creature’s broken and reformed flesh
Cartwright’s actions were a clear threat into the creation of Arthmoic Surgery
to the Masquerade, but he claimed his and the Typhos Institute. Cartwright
techniques would render the Silence now understood humanity’s evolution
obsolete, so he was morally obliged to could be guided, and he determined
continue. He managed to survive the that it would be by his hand.
ensuing blood hunt, though most of
his childer did not, and he went into Parent Clan: Ventrue
hiding to regroup. Decades later, the Nicknames: Sawbones, the Institute,
first Typhos Institute clinic opened in Surgeons
Manchester, selling surgeries to wealthy Bloodline Bane (The Clinician’s Curse):
mortals rather than forcing it upon them. From Typhos have trouble viewing humans through
there, Cartwright’s clinics and childer have any lens that isn’t a medical one, generally
slowly spread across the world, with the two so viewing them as either flawed creations in need
intertwined as to be indistinguishable from one of improvement or as collections of parts to be
another. extracted and rearranged. As such, Typhos treat all
• Cartwright isn’t a scientist, he’s an experiment. dice pools to relate to humans as one Humanity
After being drummed out of the Ordo Dracul for dot lower than usual. However, this penalty
incompetence and radicalism, he was captured by is permanently lifted with any human a
a wealthy cult of humans who were determined Surgeon performs a medical procedure on,

56 False Gods: Ventrue


as the vampire can better conceive of them as an individual. of personal instruction in special, secret Coils to any Dragon
For example, a thorough physical exam would count, but a who presents them with the staked body of a Surgeon. Needless
simple consultation would not. to say, London is one of the few major cities in England that
Disciplines: Animalism, Auspex, Dominate, Resilience does not sport a Typhos clinic.

In the Covenants Rumors


The Carthian Movement: While the Firebrands aren’t exactly “Do you really think they can just turn people into meat puppets,
scientifically-minded, many Surgeons admire their determination and nobody is going to notice? Oh, the kine know, they absolutely know,
to buck tradition and re-craft domains into new and better but they’re not shutting it down. Hell no, they’re trying to figure out
forms. Some tension might emerge if a Sawbones actually joins how the creepy scalpel-lickers do it! Corporations, deep government,
up, however, as the Typhos Institute is just the sort of old-money, marketing execs — they’d all love to know how to create a better brand
nepotism-ridden organization the Movement typically rails of sheeple.”
against. Still, Carthian Surgeons are more than willing to spend Half-true, in that the Typhos Institute has drawn some
some of that old money on new causes, and activists appreciate human attention, but not the passive kind. The Cheiron Group
a doctor’s services after a clash with authority. Indeed, many a has long been a collector of Kindred, harvesting Vitae to use
Night Doctor has been a Typhos behind the mask. in their own grotesque surgeries. However, the international
The Circle of the Crone: Beyond the usual friction of the conglomerate has taken a different tactic with the Surgeons:
religious versus the secular, the Acolytes view the Surgeons’ scorched earth. Whenever possible, Cheiron hunters seize and
goals as vile weakness. Making things easier for Kindred is destroy Typhos assets, and burn the Sawbones themselves to
not part of the Dark Mother’s plan. A Surgeon is more likely ashes. The Institute doesn’t know what they’ve done to earn
to find herself infiltrating the Acolytes as a spy rather than the wrath of Cheiron, except perhaps for Cartwright himself.
out of true devotion, as it’s well-known Cartwright is keen on Some Surgeons take the antagonism of such a powerful group
deciphering the secrets of Crúac. That more than one of his line as proof their research is headed in the right direction, and
has met Final Death trying to bring him those secrets makes news of a Cheiron attack can imbue them with a work ethic
the Institute’s founder even more covetous of them. bordering on zealotry.
The Invictus: Wealth and medical science go hand-in-hand “Hello? Faheera? Good, I’m glad I got hold of you before the deal
these nights, so many Surgeons find a comfortable home in the was confirmed. Do not buy that property! Yes, I know, but listen: The
First Estate, as long as they’re willing to follow the rules. The development next to it is owned by the Typhos Institute. Don’t you ‘so
Old Man appreciates the ways a Surgeon’s techniques make what’ me! Didn’t you hear about Mumbai? The Institute lab there
the kine more pliable, but not so much their certainty that the went up in a firestorm, took out everything in a block radius — and it
Masquerade will soon become a thing of the past. Still, better wasn’t the only one. The Sawbones are always messing around with
to keep such idealists close; all the better to reign them in when things they shouldn’t be, and you shouldn’t be caught holding the bag
they step out of line. when things go up in flames…”
The Lancea et Sanctum: Typhos don’t understand why the True. Surgeons don’t like to talk about it, but sometimes
Church is so hostile toward them. If the Spear’s goal is more their experiments go very wrong. Surgeries designed to control
humans worshipping God, then one would think they would and subjugate instead twist their subjects in unexpected ways,
laud methods that make the kine more content, not decry them always with violent results. The Mumbai fire was a particularly
as “blasphemy” and other… rudeness. Due to this attitude, destructive example, but eyewitnesses report seeing a figure
Sawbones usually avoid the Sanctified, but some, offended by emerge from the conflagration and stagger away into the night.
their holier-than-thou attitude, go out of their way to antagonize Whoever — or whatever — this survivor was, nothing Kindred
members of the covenant. In domains like Mumbai, where could have survived a fire of that size.
the Institute is quite active, this has led to open conflict on “Do you honestly think the Typhos Institute is going to all this
numerous occasions, prompting the city’s exasperated prince trouble to simply control a few mortals? Hogwash. Their prattling
to impose harsh restrictions on either group even entering the about hosts and parasites is a smokescreen. This is all just practice
other’s territory. until they reach their real goal: Surgeries that give them control of
The Ordo Dracul: If rumors are to be believed, Cartwright Kindred. In fact, if my ears in Manchester are to be believed, old
was a Dragon before leaving the Order to pursue his own great Cartwright’s already done it.”
work, but that doesn’t mean much these nights. Sawbones and This is, perhaps surprisingly, false. Herbert Spencer
the Defiant view each other as hopelessly misguided, and each Cartwright’s goals are exactly what he says they are. He really
laments the great minds going to waste in the employ of the does believe himself to be an unappreciated savior of the entire
other, chasing impossible and ill-conceived goals. Still, in most All Night Society. However, the Surgeons are still Ventrue,
domains, Surgeons and Dragons maintain a mutual respect… and insightful ones at that, giving them an incredible edge in
except for London. The leaders of London’s Ordo Dracul nurse manipulating their fellow Kindred. What some vampires might
a nasty grudge against Cartwright, and have a standing reward mistake for eerie new powers are simply clever applications of

Chapter One: Dead Dynasties 57


the Disciplines carried within Typhos blood. Which isn’t to say Social Attributes: Presence 3, Manipulation 4,
some Sawbones haven’t gone rogue over the years. Cartwright’s Composure 4
brood doesn’t move in lockstep as much as he thinks it does, Mental Skills: Academics 3, Crafts (Bone, Flesh) 3,
and many of his grandchilder have their own ideas about using Computer 2, Investigation 2, Medicine (Surgery) 4,
their gifts on their Kindred. Occult 3, Politics (Big Pharma) 4, Science (Biology) 2
Physical Skills: Athletics 1, Brawl 1, Weaponry
(Scalpel) 2
Margaret Sheldon Social Skills: Animal Ken (Predators) 2, Empathy 2,
“Subject’s fibrous tissue seems to be accepting the grafts with Expression 2, Intimidation (Cold Stare) 5, Persuasion 3,
minimal complications. However, subject will not stop vocalizing Socialize 1, Subterfuge 3
distress at frequent intervals and increasing volume. Removal of Merits: Close Family, Cutthroat, Good Time
subject’s vocal cords should alleviate the problem...” Management, Independent Study, Library (Medicine)
The oldest of Herbert Spencer Cartwright’s surviving 3, Language (Hindi), Resources 5, Retainer 5, Staff 3,
childer, Margaret’s first minutes of the Requiem involved Surgeon, Typhos Status 5, Unnatural Affinity (Deviants) 1
awakening in a bloody pit and having to fight off the attacks Disciplines: Animalism 2, Auspex 4, Dominate 4,
of a “sibling” who’d lost their mind to the mass Embrace. Obfuscate 1, Resilience 3, Vigor 2
She survived, becoming one of the very first members of the
Devotions: Chain of Command, Conditioning, Doctor’s
Typhos Institute. These nights, Margaret practically runs
Orders, Stalwart Servant
the company, having taken over much of the administrative
duties from Cartwright, who’s become increasingly isolated. Blood Potency: 5
Margaret has a complicated relationship with her sire, seeing Health: 10
him as both tormentor and redeemer. If whispers are to be
Willpower: 8
believed, she’s tried to kill him on more than one occasion,
but obviously, it didn’t take. The man himself seems to have Humanity: 3
nothing but affection for his eldest childe, though he treats Size: 5
her with a delicacy Margaret finds frustrating.
Speed: 12
Respected for her imposing manner, cold practicality, and
mastery of Arthmoic Surgery, many Sawbones think of Margaret Initiative: 7
as the true head of their bloodline, an impression she doesn’t Defense: 3
try very hard to correct. It’s unclear whether Margaret believes Notes: Margaret suffers the Open Wounds bane, but
in the Institute’s goal of altering humans to be better prey for no longer risks detachment for torture. She currently
Kindred, but she’s a true artist with a scalpel. Long ago having enjoys the “doctor” benefits of Necrobiological
become bored with the “normal” techniques of Arthmoic Transplant and Sanguine Sensory Enhancement, which
Surgery, Margaret enjoys altering her patients more overtly. are both active on Albert Kessler. Independent Study
The beings she creates have an otherworldly beauty to them, can be found on p. 197 of Secrets of the Covenants.
though that doesn’t mean they’re any less disturbing. She also
takes her role as de facto leader seriously, and, when possible,
makes a point of introducing herself to each new Surgeon who
joins their ranks. Margaret’s also not above reaching outside
Arthmoic Surgery
her line’s relatively small numbers for assistance, often hiring The heart of the Typhos Institute is Arthmoic Surgery, their
local coteries to deal with problems she can’t see to herself and method of altering humans to better suit their role as hosts to
doesn’t want to risk Institute assets on. their Kindred parasites. What makes these techniques more
insidious than simple brainwashing or blood addiction is that
Clan: Ventrue they have clear benefits to the patient. Arthmoic procedures
Bloodline: Typhos can make your senses sharper, your limbs stronger, and your
Covenant: None face prettier… but there’s always a price. The side-effects of
simpler procedures are subtle, small alterations in biology and
Mask: Authoritarian behavior — hardly even noticeable. The more complex ones,
Dirge: Artist however, start to slice away a patient’s free will, altering them
Touchstone: Albert Kessler, her current canvas. She’s to suit the Surgeon’s needs.
altered his mind with Dominate almost as much as she’s To perform Arthmoic Surgery, a character must first purchase
altered his body with surgery. She would never hurt him, the Surgeon Merit. Once acquired, the character can then
though. And she’ll never let him die. perform any Arthmoic Surgery Procedures, as long as she
Mental Attributes: Intelligence 5, Wits 2, Resolve 4 meets the prerequisites and has permission from her superiors
to make use of the local clinic. Each Procedure connects two
Physical Attributes: Strength 2, Dexterity 3, Stamina 2

58 False Gods: Ventrue


participants: the doctor and her patient. The patient must feeds from the patient, she gains three Vitae for every two she
purchase the Procedure Merit to gain its advantages; the doctor consumes. This Procedure lasts two weeks before it requires
does not. renewal, and during that time the patient’s limbs will sometimes
Unless otherwise noted, the patient is always a mortal twitch and spasm in strange ways.
or ghoul, and the doctor is the character performing the Drawback: The patient’s body is now highly reactive to
Procedure. Most Procedures are temporary and must be Vitae. One drink of Vitae counts as two for the purposes of
renewed at regular intervals, as noted in their description. Merit the Vinculum.
dots revert when a Procedure expires without being renewed;
see Sanctity of Merits on p. 109 of Vampire: The Requiem.
Necrobiological Transplant (•••)
Effect: This extensive and semi-experimental surgery
Surgeon (••) implants Kindred tissue into a still-living donor, enhancing
Prerequisite: Typhos Status •, Medicine ••, Surgery the patient’s physical abilities beyond the human limit. The
Specialty in Medicine patient gains a dot of Strength, Dexterity, or Stamina, which
Effect: Your character has been instructed in the esoteric can put them over the normal human Attribute limit of
techniques of Arthmoic Surgery, and can grant her patients access five dots. The doctor now counts the patient as being once-
to Procedure Merits. Due to the intimate knowledge of anatomy removed in terms of blood sympathy. This Procedure lasts a
such practices grant, your character also enjoys the 9-again quality week before it requires renewal, during which time the patient
on any roll where their Surgery Specialty would apply. requires twice as much food as normal, and experiences strong
Drawback: The Typhos Institute guards its secrets carefully, cravings for meat.
and always demands a cut of the profits. Sawbones discovered Drawback: The patient’s blood becomes particularly exciting
instructing those outside the bloodline in these techniques, to Kindred, inflicting the Wanton Condition on any who feed
or trying to go into business for themselves can expect swift from them. Should the patient die while this Procedure is active,
retribution. Furthermore, the Institute prefers not to use their they will rise as a revenant the next evening.
techniques on any old mortal; only those vetted and deemed
fit can undergo procedures (or survive them).
Parasensory Awakening (••)
Prerequisite: Auspex • (Doctor)
Arthmoic Surgery Procedures Effect: With delicate brain surgery, the doctor awakens the
The following Procedures are examples of those developed patient’s latent extra-sensory potential. Once per scene, the
by Herbert Spencer Cartwright, and passed on to his childer patient can gain a burst of psychic insight that replicates the
for further refinement and experimentation. Unless otherwise effects of Beasts Hackles, though, being human, the patient
specified, all Procedures have a prerequisite of being human gains the information through hazy visions rather than the
or a ghoul. Beast’s whispers. The doctor can spend a point of Vitae to
ride the patient’s senses for up to a scene, though she leaves
herself insensate while she does so. This Procedure lasts two
Mass Expansion (••) weeks before it requires renewal, during which time the patient
Effect: Using Vitae and an ample supply of donor tissue, experiences frequent, vivid nightmares of being hunted.
the doctor stimulates the patient’s bone and muscle growth Drawback: The patient’s mind is now easy prey for Kindred.
to increase their size. The patient gains the Giant Merit. The They suffer a 2-die penalty on Attributes to resist or contest the
doctor, having heavily altered the patient’s musculoskeletal effects of mind-influencing and reading Disciplines.
structure, now knows where their weak points are. Any physical
actions the doctor makes against or with the patient gain the
9-again quality. This Procedure is permanent, leaving the Predatory Pheromone (•)
patient with an impressive number of surgical scars. Effect: By injecting an alchemical concoction into the
Drawback: More body, more blood! Kindred can consume patient’s thyroid gland, the doctor alters his hormone balance
blood from the patient at twice the normal rate. in strange ways. The patient begins exuding a subtle odor that
most humans find enticing, granting him a 2-die bonus on
Persuasion, Socialize and Subterfuge when dealing with other
Musculature Limiter Removal (•••) people (including ghouls). When making a roll including one
Effect: By reworking tendon groupings and injecting Vitae of these Skills involving the patient, the doctor achieves an
into key areas, the doctor can enhance the patient’s physical exceptional result with three successes, rather than five. This
capabilities, though doing so puts a strain on a living body. Procedure lasts thirty days before it requires renewal.
Once a turn as a reflexive action, the patient can choose to Drawback: The patient now finds the predatory auras of
suffer a level of bashing damage to use Physical Intensity in Kindred alluring, and such creatures enjoy a 1-die bonus on
the same manner as one of the Kindred. When the doctor Persuasion, Socialize and Subterfuge rolls involving him.

Chapter One: Dead Dynasties 59


While the Surgeon is accessing the thoughts of another,
Sanguine Sensory Enhancement (•) she can activate this Devotion to use her powers of Dominate
Effect: The doctor bathes the patient’s sensory organs in a directly within the mind of her victim, without the need for
diluted Vitae mixture, granting them the effects of the Acute eye-contact or verbal commands. This also overcomes any
Senses Merit. Use the doctor’s Blood Potency to determine the language barrier between the vampire and her victim, but the
bonus the patient receives. As long as this Procedure is active, Surgeon must still roll to inflict the Mesmerized Condition and
the doctor gains bonus dice equal to her Blood Potency to pay any associated costs for other levels of Dominate. Victims
locate, spot, track, or otherwise be aware of the patient. This view commands given to them with this power as coming from
Procedure lasts thirty days before it must be renewed, and the within their own mind, and so will go to great lengths to justify
patient’s eyes take on a reddish, bloodshot appearance while their actions, even if they make little sense.
they enjoy its effects.
Drawback: Kindred can sense the patient’s heartbeat and
smell his blood at double the normal ranges. Twists of the Blood: Conspiracy Theory
Readers with access to Deviant: The Renegades may note
New Devotion the similarities between the Typhos Institute and the grasping,
shadowy conspiracies that hunt the Remade. While this isn’t
their primary purpose, the Institute’s goal of creating a “better”
Doctor’s Orders human could easily result in Divergence. Alternatively, if the
(Auspex ••••, Dominate ••) Typhos discovered the existence of Deviants, they might try
and capture one for study and dissection. After all, what’s
The form of control the Typhos propagate is particularly
more terrifying than discovering the vampires running the
insidious because humans often bring it upon themselves. This
corrupt pharmaceutical company trying to capture you aren’t
Devotion is a natural extension of that philosophy.
just metaphorical?
This Devotion costs 2 Experience to learn.
Used as a conspiracy in the Web of Pain, the Typhos Institute
Cost: 1 Vitae has a Standing of 3–5; Nodes are primarily found throughout
Requirement: The Surgeon must successfully use Lay Open the United Kingdom, India, and North America; Icons relate
the Mind on the victim. to extreme medical practices; and any individual Surgeon can
Dice Pool: None be a Linchpin character. See p. 217 of Deviant: The Renegades
Action: Reflexive for more on conspiracies and their plots.

60 False Gods: Ventrue


Warumono
the ones who give you trouble
You know they’ve arrived before you see them. When you follows. To help contain their overwhelming power, each
do, it’s unmistakable. Loud suits, slicked hair, and an aura of member of the bloodline follows the philosophy of gokudo, the
menace rolling off them thicker than the scent of cigarettes Extreme Path, a set of principles that governs their behavior
and old cologne. Something inside you squirms and makes you and guides their unorthodox existences. Their devotion to
search for an exit. The Warumono are here, and only danger this philosophy is so ardent that it’s written into their flesh,
follows on their snakeskin heels. through ornate tattoos that grant their owners supernatural
The world is a machine that grinds down the weak and feeds powers beyond the ken of most other Kindred.
on the suffering of the vulnerable. The poor, the outcasts, The Warumono have a reputation as being aggressive, brash,
and the ostracized — for those on the bottom, the only way potent defenders of the old and dark customs of their nation’s
out is up. The Warumono bloodline epitomizes strength criminal empires. Their progenitors were yakuza gangsters,
through perseverance, and the will to pull yourself up by gifted the Embrace in order to bolster Japanese Kindred against
blood-soaked bootstraps. The Wild Ones originated on the the influx of foreign vampires, and they soon grew to be an
bottom rung of the All Night Society, but have grown into institution. The Wild Ones thrive even as the mortal yakuza
one of Japan’s most powerful bloodlines. Their traditions of dwindles in influence; the world always has room for the kind
fraternity and courage have united them against their social of violence and control they bring to bear. Whether roaming
betters, and as their influence grows, domains all across the the countryside in biker gangs or stalking the back alleys of
world will soon tremble beneath the pristine boots of these urban sprawls, the Warumono are animate typhoons whose
immortal gangsters. passing brings peace.
The Warumono are a troublesome, but necessary counter- One way or another.
balance to the rigid hierarchies and social stratification of the
Danse Macabre. The services they provide may exist outside Why you want to be us
the realms of haut monde, but they’re always in demand.
You know there’s a right way and a wrong way to do things
Their domain is the shadowy underbelly cast by the light of
— and then there’s the way that actually gets it done. You
society, and within this darkness they thrive. The Warumono
honor what’s come before because the past has value, but the
have no qualms about working with anyone, though they do
path stretches out before you too, and you have to be a bad
have a soft spot for the underdog. And with is the key word.
enough motherfucker to walk it. And who cares what anyone
The Wild Ones work for themselves first and others second.
else says? If you’re tough enough, who’s going to argue with
Consider the leather jacket-clad knight in San Francisco as he
you? Or maybe you just want all the cool tattoos. Can’t blame
runs protection for Invictus businesses; consider the shock
you there.
troop as he fights alongside a pack of werewolves in Myanmar;
consider the firebug as she burns down a prince’s blood doll
brothel. Each of them mercenary in their intentions, and each Why you should fear us
as untamable as a storm. Where we go, trouble follows. We wear the storm like a
As befits their sobriquet, the Wild Ones are anything but fresh-pressed suit, and damn if it doesn’t look good on us. The
subtle. Each member is cursed to wear their power like a Extreme Path is a dangerous one, and our only companions on
mantle, radiating outward and announcing their presence like it are death and despair. Whether we want to be or not, we’re
a trumpet. They refer to it as the mark of the dragon, a sign heralds of destruction with the guts to send the message. No
of their rise against the natural order. Where they go, chaos reason to be afraid if you shut up and fall in line.

“You don’t want a problem? Too bad.


I’m already here.”
Chapter One: Dead Dynasties 61
Why we should fear ourselves
We’re the eye of a storm, but look what happens to the rest of the world when we get
together. It’s hard to build a house when you’re constantly repairing the foundation, so
we keep building empires out of powder. We follow the path to keep ourselves in check,
but maybe it’s just a way to put a leash around our necks. What would happen if we left
the path and made our own way? Would we be stronger — or would we implode?

Bloodline Origins
• Japan’s isolation crumbled when Matthew Perry ordered his iron
ships into Edo Bay in 1853. Though his fleet departed before any
real damage could be done, his promise to a return the following
year sent shockwaves through the Japanese All Night Society, who
had spent two centuries containing contact from Dutch and Jesuit
vampires. When Perry returned six months earlier than expected,
the Midnight Shogunate panicked and, fearing an invasion of
foreign monsters with hungry mouths and grasping hands,
made a terrible bargain. The Kindred turned to the so-called
chivalrous organizations of the ninkyodantai, known in the
west as the yakuza, and offered certain members a deal:
Eternal life in exchange for protection from the shadows.
They never expected the Warumono would find the
darkness so comfortable.
• The end of the turbulent Sengoku Era brought peace
to the empire, but also a great number of ronin. Many
of these disenfranchised warriors became roaming
vagabonds who formed garish mercenary gangs called
Kabukimono. It was such a gang that made the mistake
of awakening an ancient and noble Ventrue from his
slumber with a raucous drinking party one night. The
elder Lord saw the strange dress and crass demeanor of the former
samurai and flew into a wild rage. They fought from dusk till dawn,
and to the vampire’s surprise, the men’s numbers and fraternal bond
proved a match to his dead might. As the sun rose, the elder was so
touched by their display of courage that he called off the fight. He
bade the warriors follow him into his lair, an ancient cave rumored
to cage a demon, where gave them a new life under a new master,
etching their pledge into their skins. The men who emerged were no
longer samurai, but the walkers of the Extreme Path.
• Once upon a midnight darkly, a wealthy man named Sentaro was afraid to
die. His name meant “millionaire,” and he had earned his name and wealth
through gambling, killing, and other unscrupulous means. Yet for all his
wealth, he could not buy more life. He scoured the land for a way to extend
his life, and eventually arrived at a shrine of Jofuku, who was worshiped as
the god of hermits in the south. Sentaro prayed for seven days and seven
nights, and on the final night, Jofuku arrived and heard his prayer. However,
Jofuku knew Sentaro was a wealthy man who had only ever known comfort.
He asked if Sentaro was strong enough to forsake the delight of food, the
warmth of the sun in leisure, the joy of expensive wine, and the touch of
another. Thinking he’d won, Sentaro swore he could live as a hermit.
“We shall see,” said Jofuku, and then he took Sentaro to the land
of unending life, where the food tastes of ash and the drink
does not quench and all is blood. And there Sentaro remains
to this day — impatiently ever after.

62 False Gods: Ventrue


Parent Clan: Ventrue The Ordo Dracul: The Dragons excel at pushing their
Nicknames: Wild Ones, Gangsters followers to the extremes, which fits the Warumono very
Bloodline Bane (The Turbulent Curse): A Warumono’s well indeed. However, the bloodline’s troublesome nature
adherence to extreme action makes it difficult to fly under the often chafes with the Dragons’ structured, pseudo-academic
radar. Whenever a Wild One engages in violent action or draws organization. When the two align, it’s usually over blood, either
blood, including feeding, she exudes an aura that makes her through the ordeals involved in learning the Coils or in the
presence almost impossible to forget. For the rest of the scene, bloody work Wild Ones are willing to do for their covenant. The
the Lost Visage fails. Mortal eyes are drawn to her, and any Warumono’s mystic tattoos are also a great source of curiosity for
mundane rolls to act subtly, stealthily, or to escape notice are Ordo researchers, but as of yet none have managed to replicate
capped by her Humanity. their effects outside the bloodline. This hasn’t stopped them
from rampant experimentation, and that’s led a few Dragon
Disciplines: Celerity, Dominate, Resilience, Vigor
domains to be flooded with tattooed Kindred. The Wild Ones
love being fashion-forward for a change.
In the Covenants
The Carthian Movement: Kicking open doors and flipping Rumors
tables on the status quo is the Warumono’s modus operandi, so
“Listen, those tattoos aren’t just ink. You look at them in the
they’re always welcome in the Movement. Where towers need
moonlight and you’ll see the truth. They move. They shift. They’re
tearing down and power requires seizing, the Warumono thrive,
alive. I don’t know what they are, but it’s not ink.”
which is why a large portion call themselves Firebrands. The
Wild Ones act as frontline soldiers, killers, and thugs, though Warumono tattooing draws on ancient practices and evokes
once a city stabilizes under Carthian control, they often find mystical connections with the spirits of Japanese folklore.
themselves pushed toward another domain — either due to the They’re not living creatures… though perhaps they draw
aura of trouble they exude or their desire to create more of it. their power from them. One Dragon Gangster in Okinawa
conducted decades of research on the tattoos, their meaning,
The Circle of the Crone: Warumono Acolytes are suppliers,
and their origin, and unearthed a shocking discovery: The
organizers, and fixers; after all, someone has to supply the party
symbols that exist today mirror those found in scrolls more
and dispose of the bodies. While most Gangsters are areligious,
than 2000 years ago. What’s more, there was an additional
those who find connection within the Circle often awaken
set of designs from that era that featured what appeared to be
latent abilities that make them passionate spiritualists. Many
a yellow-eyed bird. Unfortunately for the bloodline, shortly
of these Acolytes draw inspiration from Shintoism, evoking
after this discovery both the researcher and his notes vanished
dangerous personae like the thunder god Susanoo, rival and
without a trace.
brother to Amaterasu. The nature of the Mother’s Army gives
Warumono something they rarely receive: encouragement and “I thought the yakuza were drying up, but I was in Seattle last month
support. Within its blood-soaked embrace, Wild Ones find a and came across a bunch of them being led around by some vampire
channel for their darker tendencies, and an outlet for the chaos gangster. He didn’t speak much English, and I didn’t stick around to
burning in their Vitae. find out how long he was staying, or if it was for business or pleasure.
Anyway, it got me thinking: Maybe the yakuza isn’t dying — maybe
The Invictus: The Invictus fit the Warumono like a crisp
it’s just becoming undead.”
white suit and popped shirt collar — a little obvious, a bit
dated, but undeniably iconic. Unlike a typical Lord in the While yakuza activity around the globe is shrinking or
First Estate, most Wild Ones have little time for century-long consolidating — and even going straight — the Warumono
whisper campaigns and webs of political intrigue when a hostile are doing everything they can to expand. The world is rife
takeover or a meat cleaver will do. These Warumono fight the for the kind of trouble only they can provide. The bloodline’s
good fight against, unworthy superiors, rival covenants, and reputation for effective action overshadows the devastation
Kindred who would dare breach the Masquerade. Their blunt, they leave in their wake, so they’re often hired as specialized
brash demeanor also has the side benefit of overshadowing muscle by distant domains, and each new Embrace in new lands
their ability to engender loyalty and create cults of personality expands their power as both a lineage and an organization.
— something their covenant rivals often discover too late. They’re not trying to grow their family nearly as much as the
family business, which could sow the seeds of a new minor
The Lancea et Sanctum: While there’s little room for
covenant with enough time and care.
Sanctified idolatry among most Warumono, some do find their
way to the Church. After all, the Spear’s theology provides the “Typhoons, man. Human-shaped fucking typhoons. And when you
perfect underdog narrative for Warumono to cling to. Rejoice, get more of them together, the storm grows. There’s a reason they keep
for you are motherfucking Damned. When one of the Wild sending their childer off to other domains — it’s not to invade. It’s to
Ones takes up the dark gospel, they’re quick to weaponize it. stop their storms from combining into some goddamn… super storm!
Empowered by ritual and zeal, these Kindred are warriors of True, to a point. The Warumono create trouble just by
faith who seek not conversion, but subservience from their existing, and the more of them that exist in a domain, the
fellow dead. greater the chance of them drawing heat. But there’s nothing

Chapter One: Dead Dynasties 63


mystical about the dangerous auras they exude, right? Of course, Blood Potency: 2
when large gangs of Warumono form, domains tend to go radio Health: 13
silent, so perhaps there’s something to this theory.
Willpower: 5
Humanity: 6
Katsuo Nagoshi Size: 5
“Great. What now?” Speed: 15
Katsuo was always a bit too much. A bit too big, a bit too Initiative: 3
strong, a bit too emotional, a bit too volatile. It got him into
trouble as a kid and would have gotten him even more had he Defense: 5 (Active Defense 6)
not joined the yakuza. He soon became a surrogate son to his
boss, who taught him how to temper his extreme personality
with a sense of duty. New Merits
So when the boss was about to go down for murder, Katsuo Tattooing is a mainstay of yakuza life. Irezumi, the art of
turned himself in and took it like a good soldier. Six years in Japanese tattooing, is an ancient practice that dates back to the
the frozen hell of Abashiri prison would change most people, Ainu people and the Ryukyuan Kingdom before it was outlawed
but Katsuo was still a bit too stubborn. When he made it back, during the Meiji era. It’s an excruciating, sometimes lethal
his boss had died of cancer, but a young man who claimed to process, where the ink is hammered directly into the flesh.
be the old man’s grandfather rewarded Katsuo for allowing his
Gokudo Tattoos are specific patterns that grew out of the
grandson to live his last years as a free man.
bloodline’s desire to wear their dedication to their path on their
As a vampire, Katsuo’s still a gangster, but at heart he wants flesh. The Extreme Path guides the Warumono’s existence and
to be a protector. He believes it’s the responsibility of organized exemplifies the values they prize above all else. Each path ties
crime to both stay organized and out of the way of ordinary to one of the bloodline’s favored Disciplines, reflecting their
people. Unfortunately, Katsuo’s quest for the power to protect deep connection to the Beast.
the innocent pulls more and more of them into his aura of
To receive a Gokudo Tattoo, a Warumono must find a
crime and peril. For every life he protects, he ruins two, and
master specialized in carving dead flesh with long, hollow
the reality of the situation is starting to wear at his Humanity.
knives. The process of receiving one of these tattoos is
When Katsuo finally falls, it’ll be from his Quixotic beliefs,
excruciating, as the pain and suffering help to bind the mystic
not a predator’s fangs.
energies into the skin. Though masters of the art are rare,
Clan: Ventrue the bloodline keeps a small stable of artisans in “perpetual”
Bloodline: Warumono employment back in Japan. By tradition, tattoos must be
acquired in the sequences below, with each new ability said
Covenant: Invictus to be magnified by the last.
Mask: Conformist When a Warumono receives her first tattoo, she must
Dirge: Nurturer decide which branch of the Extreme Path she wants to walk:
Aggression, Duty, Harmony, or Vitality. Once she receives this
Touchstone: The boss’s grave (7); Akane, the daughter
first tattoo, levels in all other paths cost two Experiences per
of an old friend he watches out for (6).
dot, and the total number of out-of-path dots can never exceed
Mental Attributes: Intelligence 2, Wits 2, Resolve 4 her rating in the primary path. As such, it is impossible for a
Physical Attributes: Strength 3, Dexterity 2, Stamina 4 character to bear more than two complete paths.
Social Attributes: Presence 3, Manipulation 2, Unless otherwise specified, Gokudo Tattoo effects cannot
Composure 1 be used in frenzy, and are reflexive actions.
Mental Skills: Computer 1, Crafts (Repair) 1, Medicine
1, Politics 1 The Aggressive Path (• to •••••)
Physical Skills: Athletics 3, Brawl (Holds) 4, Firearms Prerequisites: Warumono, Vigor •
1, Larceny 1, Weaponry 2 Effect: The Aggressive Path solidifies a Wild One’s
Social Skills: Animal Ken 2, Empathy 2, Expression 3, connection to the Beast. Through proper channeling of her
Intimidation (Implicit Threats) 3, Socialize 2, Streetwise 3 rage and Kindred instincts, a Warumono can endow herself
with startling physical prowess.
Merits: The Aggressive Path 3, Indomitable, Invictus
Status 2, Iron Will, Resources 2, Touchstone 1, Where The Snake (•): This writhing mamushi offers a clear warning
the Bodies Are Buried to those who would dare provoke the Warumono. Your character
gains the 8-again quality on all Intimidation or fear-based
Disciplines: Celerity 1, Dominate 1, Resilience 4,
Vigor 4 Persuasion rolls with those she’s injured in the same night.

64 False Gods: Ventrue


The Tiger (••): Like this tattoo, a tiger is beautiful — but
always deadly. Your character can spend a Willpower to inflict
+1L damage with her bare hands for a number of successful
attacks equal to her Merit dots, even to other Kindred. This Story Seed: The Hidden Path
effect expires at the end of the scene if it isn’t used up. The fifth path is said to embody a virtue the
Warumono have long abandoned, and the few
The Tortoise (•••): Genbu, one of the four guardian spirits scholars among the bloodline speculate this may
that protect Kyoto, is a turtle entwined with a snake, and its have been service or subservience — but to whom or
tenacity grants the bearer of this tattoo a deadly shield against what? Perhaps the flesh of a slumbering elder bears
harm. By spending a Willpower, anyone with lower Strength the forgotten designs of this path, and the pacts it
than your character takes a point of lethal damage (bashing for forged in fealty to something… else.
Kindred) after any successful close quarter attacks they make
against her for the rest of the scene.
The Phoenix (••••): The phoenix is a symbol of the imperial
The Samurai (••••): By invoking the symbolic power of
house, representing justice and loyalty. When adorned on a
brotherhood inherent to this tattoo, your character can spend
Warumono, it becomes the symbol of judgment on her Kindred.
a Willpower to gain a bonus to one Resistance Attribute of
Once a night, your character can spend a Willpower to set off
your choice, equal to each Warumono in her immediate
a predatory blaze of glory. All vampires within sight must resist
presence. This bonus cannot raise a trait above its Blood
frenzy as if they had suffered a level of damage from sunlight
Potency cap, and does not add to Advantages like Health,
(commensurate to Humanity). Anyone who succeeds this roll
Initiative, or Willpower. This boost lasts the rest of the
suffers a –1 on all actions against your character for the rest of
night, as long as at least one other Wild One remains in your
the scene as their Beasts recoil in fear.
character’s presence. Drawback: Loyalty can be an Achilles’
The Dragon (•••••): This incredible tattoo depicts a heel. While this ability is active, your character must resist
flowing dragon descending into a dark inferno, representing frenzy each time a member of her bloodline takes lethal or
the power to call on the hate of Hell. By spending a Willpower, aggravated damage.
your character deals aggravated damage with a successful
Ogre Mask (•••••): This tattoo of a smiling devil mask
Brawl attack. Drawback: Each time she uses this ability, your
symbolizes the link between a Warumono and her feral
character gains the Tempted Condition, compounding its
instincts. Your character can bargain with her Beast, granting it
penalty with each subsequent use. If she reaches –5, she must
the carnage it desires while protecting herself from the fallout.
resist fear frenzy, and cannot use this ability again until she
Spend a Willpower and name a specific breaking point, such
resolves Tempted.
as premeditated murder. If your character would suffer this
breaking point before the end of the night, she instead gains
The Dutiful Path (• to •••••) the Fugue Condition. Drawbacks: Should she be forced to
Prerequisites: Warumono, Resilience • confront her actions at a later time, the Beast takes its toll.
Any detachment roll associated with this act made later takes
Effect: The Dutiful Path represents the bonds of loyalty
a –2 modifier. Your character cannot use this effect again until
between all Warumono, and grants incredible power to resist
she resolves Fugue.
temptation and work together against common foes.
Pack of Demons (•): This tattoo depicts writhing, blood-
thirsty demons working in concert. Your character will not
The Harmonious Path (• to •••••)
attack another member of her bloodline while in frenzy. Prerequisites: Warumono, Celerity •
If another Wild One enters involuntary frenzy, their Beast Effect: The Harmonious Path embodies calm and spiritual
instinctively recognizes the presence of this tattoo, and will transcendence. Its tattoos grant the ability to control oneself
not attack her either. and the world around him through harmonious existence.
Hanya Mask (••): The bearer of this horrific demonic mask Immovable King of Wisdom (•): This tattoo depicts the
can empower her fellows through her own intense loyalty. Fudoi Myoo, legendary defender of Buddhism, brandishing a
Once a scene, your character can spend a Willpower to grant sword in one hand and a rope by which he binds evil in another.
another Warumono her Dutiful Path dots as a bonus to a Your character always gains the 9-again quality on the first roll
single roll. in attempting to ride the wave.
Namakubi (•••): Despite its gruesome appearance, this Black Koi (••): The koi is a symbol of luck, but a black koi
blood-drenched severed head represents courage and dignity. is a symbol of misfortune, and with its power, a Warumono
Once a night, your character can spend a Willpower to heal can turn an opponent’s fortune against her with a touch. If
damage equal to her Merit dots, starting with the most severe, as your character makes physical contact with a character, he
long as another member of her bloodline is present. Drawback: can spend a Willpower as a reflex to reduce her next Physical
This effect does not work if the character has any aggravated action against him to a chance die. This applies once per
damage in her Health track. victim in a scene.

Chapter One: Dead Dynasties 65


Lion of Buddha (•••): Foo dogs are guardians of Buddhist least a Good impression with their mark. This effect can only
temples, providing fierce protection against evil. When be used once on any given character per story.
attacked, your character can reflexively spend a Willpower Imperial Chrysanthemum (••): The solar flower spreads
to change the target of the attack to any person within reach. like a flame, symbolizing joy and longevity. Once a night,
This effect must be used before the attack is rolled. Drawback: your character can spend a Willpower to shine with positive
If the victim exceptionally succeeds her attack, she ignores the energy or the wrath of fire, gaining the rote quality on their
effect of this Merit. next Expression, Intimidation, Persuasion, or Socialize action.
Crashing Wave (••••): The crashing wave symbolizes the Falling Blossoms (•••): Falling cherry blossoms represent
strength and power of the ocean. By spending a Willpower, once the fragile and fleeting beauty of life. By spending a Willpower
a scene your character can target all foes within reach with a when they activate the blush of life, your character infuses their
single attack roll, smashing through them like a wave. Apply body with that vitality, ignoring penalties to relate to mortals
the highest Defense to your roll, minus one for each opponent due to low Humanity for the scene.
after the first, and distribute total damage as you see fit. Ascended Lotus (••••): The lotus is a symbol of potential
Divine Wind (•••••): The divine wind is a symbol of and transcendence. With this tattoo, a Warumono can
Japanese legend that protected the nation from invasion. This empower their magnetic personality to nigh-hypnotic levels. By
massive tattoo endows the Warumono with the might of a spending a Willpower, for the rest of the scene, your character
typhoon. By spending a Willpower, your character can take can apply the Mesmerized Condition as an instant action on
a second instant Physical action in a turn. Drawback: Your any mortal they’ve spent at least a few minutes interacting
character must resist frenzy with a –3 modifier after using her with, up to a number of times equal to Dominate dots. If these
second action. characters resolve Mesmerized, they do not gain the usual +3
modifier to resist Dominate.
The Vital Path (• to •••••) Maple Leaf on the Water (•••••): Falling leaves represent
the flow of time and changing of seasons. Once a night, your
Prerequisites: Warumono, Dominate • character can spend a Willpower to gain limited prescience
Effect: The Vital Path exemplifies life and harmony. at a crucial moment. You can choose two different Social
These tattoos grant powerful insight, charm, and disarming actions for your character and roll both, taking the result
magnetism to their bearers. of your choice after the Storyteller describes the results.
King of Flowers (•): The botan flower is a symbol of elegance The other action never happened and is discarded, and any
and masculine energy. Once per Social maneuver, your expenditures, such as Willpower, are refunded. Drawback: If
character can choose to open three doors instead of two on an both actions fail, it was fate. Gain the Confused Condition
exceptional success. Drawbacks: Your character must have at for the rest of the scene.

66 False Gods: Ventrue


Part Three: The Trinity
Chicago’s Church of Longinus was a simple affair from the outside, a long-closed post office in
Bridgeport, just south of the Chicago River. The unassuming building sat in the middle of an acre
of cracked concrete, separated from the old housing across the street and the slow encroachment
of overpriced rowhouse developments. It stood like a relic to a bygone Chicago, a cenotaph to an
era no living soul cared to remember.
Inside, however, it held a secret. Past well-disguised, reinforced doors was a vast and imposing
network of corridors, chambers, and hidey-holes. The post office had been the top layer of a fallout
shelter constructed in the 50s by the now-defunct Office of Civil and Defense Mobilization, and
one of the few to exist outside the Loop. Being built this far south seemed to have been a clerical
error, one that Solomon Birch discovered while sifting through the affairs of the late sheriff, Norris
Kleinspiegel. The man had been a wizard with bureaucracy, bribery, and coercion, and Birch was
more than happy to reap the benefits.
The bishop moved his church here after rising from torpor, and he’d invested considerable time
and money into overhauling it. He’d heard stories of the great Necropolis beneath Rome, where
the Sanctified rose to prominence, and he felt like he was continuing a grand tradition. In secret,
however, his love of the structure grew more from how much it made him feel like a Bond villain.
Sometimes it’s the little things.
In thrall to the bishop’s (mundane) powers of seduction and control, Thomas Delmar poured
his soul out. Birch, to his credit, did his best to stay off his phone during the interesting bits. He’d
retrieved the small black device from the back room while Thomas rambled on about 90s hip
hop, and the man hadn’t missed a beat by the time Birch returned. He wasn’t sure his momentary
absence had even registered.
The phone buzzed; his order had arrived.
He opened his security app, unlocking the main door of the compound and giving the new
arrival a ten-second window. He also paused the security protocols in the hallways to match what
he estimated was a generously slow walking speed. God, he loved technology.
On the pew before him, Thomas concluded. “We began to climb down the battered steps into
the abyss. Our night was just getting started.”
Birch eyed Thomas, amused. “So, you followed Maxwell down into the pits of Hell just like that?
How cavalier.”
“Cavalier nothing. I was terrified. But what else could I do?”
Birch leaned a hip against the pew next to him and shrugged. “You could have waited. There
were only three of you. I don’t doubt your combined might, but three against two isn’t exactly
favorable odds.”
Thomas’s face grew dark. “We… we had a limited window.”
“Oh?”
“Maxwell was going to be at Elysium the next night. We’d heard he was going to do something
drastic — something big.”
“Such as?”
“He was going to outlaw the Carthian Movement.”

68 False Gods: Ventrue


Birch’s jaw briefly dropped. Thomas had told him parts of this story before, but it was the first
time he’d ever mentioned this. Was he making it up? Or was this a sign the regression therapy was
working?
“That sounds a bit farfetched.”
“Yeah, well, a few years ago he extolled the finer points of Amaranth in front of the entire court,
dressed like a mountain man. Nothing about him seemed farfetched anymore.”
“Point taken,” Birch said with a smile that twisted Thomas’s stomach.
The younger vampire squirmed under the bishop’s gaze. There was something wrong with the
look. It was too pleased. Birch noted his discomfort and changed the subject. “Alright, let’s continue.
What happened? What did you find in the tunnels?”
“What did I say last time?” Thomas said, suddenly feeling hot and frustrated. “I’ve told you this
story before.”
“No. I said we’d spoken about your memories before, but this is the first time you’ve ever mentioned
the Undercity.” Thomas’s head throbbed at the mention of the word. A blinding sliver of pain
flashed through his brain.
Birch noticed him wince. “Are you alright?”
“I’m fine.”
“You look like you’re in pain.”
“I don’t remember,” Thomas said flatly. The pain had vanished, but in its wake was a hollowness
that left his mind fuzzy and reeling. A pressure began to build between his eyes. It hurt, but more
in the threat of pain, like the prelude to a migraine.
“Oh, come now. Surely you do. The Undercity. Maxwell. Go on.”
The pain erupted again, this time like binary stars behind his eyes. Each word was a hammer
blow to the soft meat inside his skull. He whispered through gritted teeth. “We went down, but I
don’t remember anything after that. Can’t.”
Birch leaned forward. “Please, tell me about Maxwell.”
Maxwell.” His words dripped with honey and venom.
Compelled beyond his resistance, Thomas continued. “We went down. We… found Maxwell.
We attacked him and…”
“And? Tell me something, Mr. Delmar.”
Delmar.”
The compulsion passed, and the pain tore through Thomas’s head like his eye sockets were being
flossed with razor wire. His Beast rose up, ready to tear the Serpent and his entire church apart if
it had to. His eyes flashed up at Birch, feral and on the edge of frenzy.
The bishop took a step back, all smugness vanished.
Thomas growled through gritted teeth. “I. Don’t. Remember. Ask Hoops or Romeo. Or Maxwell.”
Birch was silent for a long moment. The rage hanging in the air dissipated, but the pain in
Thomas’s head remained.
When calm returned, Birch gently broke the stillness. “Your friends never came back from the
tunnels.” He paused for a moment to punctuate the thought, as if he were presenting a sermon.
“And Maxwell hasn’t been seen since that night.”
Thomas felt the world go sideways. A flash of memory ripped through his mind. Hoops’ dead

Where Is My Mind? 69
eyes looking up at him, the flesh aging as Final Death took him. A scream of rage. Romeo’s. And
something else.
“Eyes. I remember eyes.”
“Go on.”
“Golden eyes. Flashing in the dark. That’s it.”
“Thomas, I can’t help you without—”
Birch was interrupted by someone clearing their throat at the front of the chapel. A beautiful
woman stood at the entrance. She looked to be in her late twenties, her hair in an odd, jagged pixie
cut. Her outfit was an expensive and meticulously-curated blend of neo-gothic high fashion, from
the shoulders of her tailored satin overcoat to the heels of her black leather boots. The Kindred of
Chicago could say what they would, but Persephone Moore knew how to make an entrance.
“Ah!” the bishop said, his tone a touch too chipper. “Just in time.”
“I felt your call.” Persephone stepped into the room. “I couldn’t get away from Elysium. The
Prince was—”
She froze as Thomas looked up at her.
“Linda?” Thomas said. He shook his head. No. Her name was: “Persephone?”
“You’re awake.”
Then it was Birch’s turn to interrupt. “Yes, Mr. Delmar is awake. Awake and having trouble
with his memories. I was hoping you could help me. Help him. Your command over the mind’s
complexities far surpasses my own these nights.”
“I… yes, of course.” She made her way up the aisle and looked down into Thomas’s eyes. Internally,
he shrank from her. Persephone Moore was the Prince’s childe — the Embrace that broke his own
rule and began his path to tyranny. There wasn’t a single vampire in Chicago he wanted to tell
this story to less than her.
She stared at him, the dazzling intelligence in her eyes flashing in the false candlelight. “Where
do we begin?”
“He was telling me about the night Maxwell went missing and his own involvement. There
appears to be some kind of resistance. I was hoping you could turn the screws a bit better than I.”
Persephone made a sour look but didn’t break eye contact with Thomas. Then, another emotion
flickered across her face, but he couldn’t place it. Her dark, painted lips parted, and she spoke with
a voice that echoed in his veins. “Tell
“Tell me what happened to Maxwell Clarke.”
Clarke.”
“He died,” Thomas said. Her will was analgesic in his head, pushing the pain aside so the words
could flow out. “I killed him.”
The stillness that followed was broken by the sudden staccato rhythm of dripping fluid. Thomas
looked down to see his nose pouring old, clotted blood onto his shirt. Persephone’s compulsion
retreated and the pain returned in force. It felt like someone was expanding a vice inside his skull.
He could hear bone crunching and moist flesh squelching inside of him. The blood continued to
dribble.
“I feel wrong,” Thomas said in a shaky voice. “What’s happening?”
Persephone and Birch looked at each other in alarm; as they did, something wordless passed
between them.

70 False Gods: Ventrue


“You said there were gaps in his memory,” she whispered.
“And there are.” Birch shrugged. “I was technically right. I usually am.”
“These aren’t gaps .” Persephone turned back to Thomas. She had the look of a doctor about to
gaps.”
break the bad news to a cancer patient’s family. “You have blocks in your mind. Someone put them
there.”
“Can you remove them?” Birch asked over her shoulder.
“Yes. I think so. But it’s not going to be easy. It’s like his brain is boobytrapped.”
The bishop nodded. “Exactly why I need your assistance.”
Persephone gently raised Thomas’s chin until his eyes were on hers. “I’m going to try to get you
through those blocks. I don’t know if there’s a way to disarm them, and I’m not sure it won’t just
kill you… but I know it’s going to hurt.”
For the first time, Thomas was truly scared. That feeling in his gut — the same one he’d felt in
the SUV six years ago — screamed up at him. “No, I think we should stop. I want to go home. I
don’t want to know.”
“I’m afraid that’s not an option, my friend,” Birch said with a look of pity.
Thomas’s eyes went wide; he tried to stand, but Persephone’s words and will were faster than his
sluggish muscles. “Remember.
“Remember. Tell me what happened to Maxwell Clarke. Remember, and tell me how he
died.””
died.
Her compulsion took hold as the pain flooded back. His wide white eyes filled with blood, the
veins bursting one by one and seeping Vitae into the vitreous humors. As the command wrestled
the writhing, contorting nothing inside his skull, his memory began to appear, fragmented and
missing pieces like a secondhand jigsaw puzzle.
With terrible clarity, and a low, shuddering voice, compelled through the power of Persephone
Moore’s words, he whispered:
“I ate him.”

Where Is My Mind? 71
chapter two
The Malkavia Chronicle
Reality denied comes back to haunt.
Philip K. Dick, Flow My Tears, the Policeman Said

What is Malkavia?
That question haunts the Lords. That one can ask it at all puts lie to their nobility, and it’s a mystery that’s stalked their
Requiems for as long as they’ve grasped at the reins of power. Too often dismissed as Clan Ventrue’s poor relations, or just
plague rats to be purged, the Malkavians are far more dangerous (and cogent) than anyone knows.
Within this chapter, you’ll find the secrets of the Affliction laid bare — even the ones that contradict the others — along with
multiple options for bringing the M into your chronicles, from full-blown epidemics to a shunned bloodline of prophets, as well
as sample Afflicted ready to plug into your chronicles.

Wild and Whirling Words


Malkavia is fluid. Its nature shifts depending on who you You’re not paranoid if people are really out to get you. You’re
talk to and what they’re trying to sell. Does he sympathize not crazy if you can change the world with a word.
with the Afflicted or condescend to them? Does she know Malkavia gives its victims the power to twist causality,
what she’s talking about, or is she spinning bullshit to make a drawing on an extrasensory perception that (for all intents
buck? Maybe they just hate the Lords. You might get a straight and purposes) seems like foresight. The Afflicted see patterns
answer if you go to the source, but who could trust a Ventrue? of probability and magic other vampires simply can’t, and in
Let alone a Malkavian. turn, they can manipulate those forces. With self-fulfilling
What follows is one truth of the Affliction. It doesn’t need prophecies, a Malkavian retunes fate when it displeases her.
to be yours, but maybe it can help you find one. Perhaps it only Nothing is coincidence to the Afflicted. Like finding animals
applies in one place or time or world. Perhaps it’s a hoax to in cloud patterns, a Malkavian experiences meaning in chance.
keep you away from the real answer. An outsider might call that synchronicity, but that implies the
Perhaps you’re asleep, and when you next wake, the nightmare convergence is meaningful only to the Afflicted. The difference
will end. between a Malkavian’s insight and coincidence is that the
Perhaps. Afflicted are right. Raindrops really are forming the face of a
mortal soon to die, and the traffic lights blinking in Sanskrit
aren’t just the pressure finally getting to you. More than a sixth
Secrets sense, Malkavian perception is holistic and piercing, taking in
signals the world normally programs us to ignore. This goes
This is what most Kindred say: Malkavia is a supernatural beyond even a Mekhet’s third eye. Whereas a Shadow’s Beast
form of madness. It spreads like a disease among the Lords, screams obtuse prophecies while she lies paralyzed in a coffin,
laying low their mantle of leadership in the All Night Society. a Malkavian just has to look out a window.
In exchange, the M grants them a kind of second sight, and the
So, why are the Afflicted written off as insane? It’s not that
ability to leverage their instability into powers over a victim’s
Malkavians are delusional, it’s that everyone else is. What others
mental health. This is simple, observable fact. It’s a narrative
think of as intellectual decay is their own minds not processing
that fits well within an easy mortality-tale view of the Ventrue
a Malkavian’s power. The Afflicted know what sages and other
— that they get what they deserve in the end, descending into
creatures of the night take for granted: The world is elastic. It’s a
insanity for their power-mongering ways.
mask you can peek behind and tear if you know the right tricks.
These surface details are correct. Malkavia is a disease, and If you could only see its underpinnings, you could shape it too.
it mostly affects the Lords, but the Afflicted aren’t mentally ill.
But you can’t — and that’s a problem.

Chapter Two: The Malkavia Chronicle 73


The trouble is, reality persists. It does its best to repair the
Lies damage, like blood clotting over an open wound, but more
Malkavia is a lie. It’s the worst kind of lie because it’s built deleterious to your standing in society. The universe gaslights
on a seed of truth. Maybe it’s a cliché that the most effective you, using its occupants to convince you the thing you just
propaganda is based in fact, but it’s an illustrative one. Give said — the thing that came true — had nothing to do with you.
the people just enough truth and they’ll follow whatever cause That you can’t trust your own senses. Or maybe the world just
you pin to it. In this case, the cause is to spread. Malkavia manages to fix itself before anyone else notices, with a split
has no agenda beyond self-propagation, and it sells its victims second of debugging only you can perceive.
all sorts of fantasies about knowledge, beauty, and power to
meet that selfish, viral need. In this way, Malkavia might be
the purest expression of the Lords. It makes you think you’re
Pathologies
in control. Malkavia defies research. It’s all symptom, no disease. You
They say Malkavia is mental illness. Another lie. The biggest can’t take samples because there’s nothing to fill the beaker.
whopper of the bunch. Mental illness has form and depth. It Most studies end in frenzied frustration or results that can’t
has patterns and clinical diagnoses. It’s chemical imbalance and be reproduced, and some investigators say the disease mocks
trauma and the cost of living in this world. Malkavia is none of their analyses, as if the question of its nature were a joke they
these things — yet, to a rational observer, the Afflicted have lost weren’t in on. Blood tests shift each time they’re placed under
the plot. The distinction between a sick mind and professing a microscope. Equipment breaks down for no reason. Measure
Truth with a capital T is moot if everyone else is locked out of the outcome; change the result.
knowing what the hell you’re talking about. Even the few facts are hard to confirm. Many Kindred have
Indeed, many Malkavians believe they really are mentally ill, cottoned on to the link between the Lords’ Discipline and the
wrapped up in an elaborate collective delusion that warps the Affliction, but knowing something is true doesn’t mean you
minds of friends, loved ones, or anyone else unlucky enough can prove it. Powers of the Blood aren’t any more measurable
to cross their paths. That the world sometimes bends to their than a disease with no apparent cause, and there’s no acid test
wills is just further proof of their instability, and they rationalize for Dominate. Concealing one’s ability is as easy as not using it,
their reality editing as post hoc delusions. or erasing memories of its use. The very nature of Dominate is
Yet another lie: Only the Lords catch it. That’s an easy one immune to truth. It’s also the primary source of a Lord’s power,
to debunk; just ask any Shadow who’s infected herself with the and it’s almost always in a Malkavian’s best interest to conceal
M on purpose in the hope of finding “genuine” insight. But this link — if they realize it.
debunking that lie is a secondary concern — and it’s a valuable Not all Kindred with Dominate catch Malkavia after expo-
weapon against the Lords. They really do get it most often sure, and Lord infection rates far outpace, say, larger bloodlines
though, and if you hear about an outbreak, you probably don’t who also favor the Discipline. There are no large-scale Toreador
need to look much further than the local Ventrue. or Oberloch outbreaks, for instance. And sometimes a Lord
Why is that? What about the Lords makes them the perfect who wouldn’t know the first thing about hypnotism catches
vectors? the M. She wakes one night and can command the laws of this
world to break at her bidding. Maybe it’s better to say Dominate
is correlation, not necessarily causation.
Truth Much like everything else about it, Malkavia progresses as
it sees fit. The infection waxes and wanes. Maybe it even lets
Dominate. you think you’ve got it licked — but anyone with a chronic
Malkavia is an infection of the Ventrue’s unique Discipline, illness will tell you that’s nonsense. Malkavia can simmer for
extending their power’s reach beyond its grasp, from minds into decades, or even centuries, and no known case has ever cured
causality. All you need to know are a few of the Lord’s words itself (or been cured, for that matter). Sometimes it crescendos
and you’re vulnerable. That’s why it seems to be attracted to over a matter of weeks after a long dormancy, destroying the
the Ventrue. They just happen to be really good at Dominate. victim in quick, bloody, and improbable death.
The Lords’ power over minds turns inward, breaking
down the self so they might see beyond the ego. In cruder
terms, it rides you, not the other way around. Malkavia Dementation
bolsters a Ventrue’s self-perception as Lord over the Damned. Esse est percipi. It follows that if you can see something, you
What other clan can manipulate reality? Many Ventrue begin might be able to reach out and touch it. Dementation is the
their Affliction thinking they’ve achieved a higher form of ability, just for a moment, to take control of the narratives
vampirism, a state the Ordo Dracul has chased since Vlad passing before a Malkavian’s eyes. This ability is similar to the
the Impaler wanted to be more than King of the Cannibals. fate magic of the Awakened and the Lost, but a far blunter
Malkavia brings the kind of power a Lord lusts for from the instrument than either. Dementation can cause flooding in
moment she died. one instant and produce a winning lottery ticket the next.

74 False Gods: Ventrue


As a Lord’s power over minds grows, so does Dementation. However, as with
every other aspect of the Affliction, it comes at a cost. Each time a vampire
uses Dementation, Malkavia closes its fist just a little tighter around her
soul. Eventually, it becomes a compulsion, one that tears the vampire’s
body apart in the same way she does the world.
The odd name comes from its most obvious side effect, which is also the
only thing anyone ever knows about Malkavians: breaking other people’s minds.
Some Afflicted call it the fallout of witnessing unadulterated truth, but others
believe it’s just the waste heat of their disease. A few shrug and say the name comes
from what Dementation so clearly does — it makes the world insane.
Seeing Dementation in action is brain damage, and it’s in large part
responsible for the Malkavians’ reputation for spreading a certain folk-
definition of madness. It corrupts the hard disk of the mind, forcing it
to either justify the experience or blue-screen out and insert trauma in
place of truth.

Case Studies
In a surprise to no one, the history of Malkavia is obscure. Vampires
aren’t exactly reliable record keepers, even when they don’t have agendas,
and cataloging a disease that toys with cause and effect is a special kind of
hell. From what can be gleaned out of the few unambiguous chronicles,
the Affliction is at least as old as the Camarilla. Classical sources paint
an incomplete but tantalizing picture, that of exposure to the blood of
gods, or a curse laid down for the Lords’ hubris. Mythology is a weed that
tangles around Malkavia, but cutting out the truth often means getting
caught in the vines.

Old Glories
Malkavians have always been perceived as mentally ill, but the
M wasn’t always a stigma or a death sentence. Once, the Afflicted
were respected soothsayers in the courts of the Damned, or
even worshiped as divine beings. Many filled advisory roles
similar to court fools, speaking truth to power without fear of
consequence. The idea of a “brave political jester” was almost
certainly apocryphal among mortals, but sometimes the traditions
of the dead filter into human history. A few Malkavians were
venerated in mystery cults as avatars of divinities like Mithras,
Apollo, Huitzilopochtli, and other sun gods (for reasons Kindred
anthropologists have yet to untangle). Some were priests who
took vows of poverty to work among the destitute, their mental
infirmities the price they paid to bear such grace. Malkavia was
just another facet of Damnation — or at least Ventrue Damnation
— and while the Afflicted were often feared and misunderstood,
they weren’t the boogeymen they are tonight.
Malkavia was a blessing from God in Medieval Europe, especially
where the Sanctified held sway. Early Christians put the idea of mental
illness into two categories: divine and profane. Malkavians were
saints who represented the former to counter the latter. More
than a few Afflicted mendicants made their Requiems traveling
across the continent spreading the word of Longinus… and
their Affliction. But this was seen as a boon rather than
a bane, at least until half the Lords in town were so-
blessed. In East Africa, they were called laibon, similar

Chapter Two: The Malkavia Chronicle 75


to mortal shamans in the Maasai religion. They acted as guides than the account of Grigori Malkav, it travels the world in
to the spirit world and mediated political conflicts, and used a small coterie of ever-shifting Afflicted. This group tracks
their powers to assure successful hunts among their Kindred. infections and collects testimonials in one long, disjointed
This isn’t to suggest Malkavians had it easy. Sometimes manuscript. The earliest accounts date back to the early 1800s,
veneration made the Affliction harder to manage. Who wants and the most recent come from the mid-2010s. Travel being
to hang up on a call from God? And, while overt hostility wasn’t difficult for vampires, some Afflicted have tried to source the
as common as in the modern nights, the disease has always been Codex online, though they’ve yet to find a way of confirming
an easy excuse for witch and blood hunts. Any Malkavian who genuine Malkavian accounts via the Internet.
grew too powerful for the court’s liking soon had to fight off To say the Codex Malkavia is rambling would be like describ-
accusations of heresy from rivals. ing the Pacific as damp. Some of its histories are clinical
While it wasn’t a golden age, the Afflicted had their place. recitations of symptoms and failed therapies, while others are
However, as mortal ideas of insanity changed over the course of heartbreaking accounts of shattered Requiems. Still others are
history, so did the Kindred’s, and when the disease was recast stream-of-conscious recollections of visions and prophecies,
in more scientific terms (and seen as a disease at all) the stigma incoherent even to other Afflicted.
increased. The Enlightenment brought many wonders, but few Conspiracy theorists say the Codex isn’t as benign as its
were reserved for the mentally ill. When pseudosciences like keepers claim. Rather than a chronicle, they believe it’s
phrenology and eugenics had their days among the living, the an attempt to amalgamate the prophecies of all (or most)
status of Malkavians took a commensurate dive among the dead. Malkavians. Once complete, it will contain exact predictions
of the future hidden between its laments. Some Malkavians
even subscribe to this belief, but rather than a power grab, they
Appellations believe the Codex is a prophylactic measure, a way for its keepers
While the term “Affliction” has been associated with to prevent tragic or even apocalyptic events before they happen.
the disease since at least the Dark Ages, Malkavia takes its In either case, if true, this would mean the Codex is a real
common name from its most infamous modern victim. Little version of hoaxes like the Bible code. If one could find the
is known of Grigori Malkav’s Requiem before he became one key to its organic cryptogram, one could possess immense
of the Afflicted; all that remains of him are too-pat records of power. Unfortunately, that might just involve becoming a
19th-century psychiatric barbarism, written in the self-satisfied Malkavian, and if any Kindred are willing to pay that price,
prose of a Kindred physician. For years, Malkav underwent the few have said so.
indignities of his era’s medicine, only escaping when his captor
finally knew enough to be frightened.
This account is suspect, if not an outright forgery or fiction.
Vectors
The few scholars of Malkavia — and Malkavian scholars — One of the only constants of Malkavia is a correlation
question if Malkav existed at all. Even the name is dubious. between larger outbreaks and mortal epidemics. Not every
Sometimes it’s “Malkov” (a real Slavic surname), with the second human plague has the Affliction spreading in the shadows,
A being a poor transcription of the doctor’s florid handwriting. but if there’s a largescale Malkavia outbreak in the All Night
It may also be a clumsy attempt at a cross-linguistic joke, Society, a human health crisis isn’t far behind. It’s said that as
with “mal” being the Latin malus, and kav being a concept of the Black Death ravaged Europe, dozens of Kindred domains
enlightenment in Kabbalah. fell to Malkavia, though the devastation’s true extent may have
These and other inconstancies lead some to suspect Malkav been exaggerated by Clan Ventrue’s many enemies.
was a literary device, an every-vampire meant to illustrate the The most recent major Malkavia outbreak coincided with
doctor’s theories. More esoteric Afflicted believe Grigori was a 2010 cholera epidemic in Haiti. Allegedly, the Prince of
a Malkavian physician’s tulpa, a metaphysical creation meant Port-au-Prince came down with a real bad case of the M and
to guide his own diagnosis. A minority argue the Malkav study spiraled into tyranny. According to accounts, the court
was a hit job against the Ventrue, obvious propaganda meant to proceeded to eliminate him, but beyond that, the details
cement the idea of Afflicted as dangerous, unclean, and insane. grow fuzzy. A few private online records suggest a conspiracy
In any case, if Malkav was a real vampire, no one’s heard to conceal the assassination, but the author of these reports
anything from him since the early 20th century. The last disappeared soon after, apparently gone to ground.
accounts place him in Eastern Europe near the beginning of Other than being one of the bigger outbreaks in the modern
the First World War, still searching for a cure. era, one curious (and alarming) factor of this case made waves in
Kindred circles: It affected mortals. Normally, humans are only
asymptomatic carriers, but according to witnesses, at least a few
The Codex normal people displayed symptoms. Whether this represented
The most famous source of Afflicted history is the Codex a new strain or a fluke of nature is unknown. If the former, no
Malkavia. Sometimes called The Malkavian Testament, this one has confirmed it ever escaped Haiti, but if that provides
journal is a living document of death with the M. Even older you any comfort, the Ventrue have a bridge to offload.

76 False Gods: Ventrue


Possible Worlds
The above goes into the scant documented history of Malkavia, like a dog whistle for vampires. Soon, electronics in the area
but it doesn’t answer the question of where it comes from. Few start to short out, and even humans start to pick up on the
Kindred dig into this particular mystery, and even fewer come sound. As it grows louder, a strange bulge begins to form in
back with anything tangible. There is an answer, though. the concrete where the Malkavians stand.
Several, in fact.
The following are seven possible origin Shards for Malkavia,
including story seeds to help you build chronicles around them, Dominatus Delendus Est
or just to provide a thematic twist to your Afflicted stories. Not all of the Julii fell. This may be the worst kept secret in
the All Night Society, one even conspiracists get right if they
say it enough. Some Founders burrowed deep into the earth
The Network and returned when the heat died down, while others wore their
masks so well they became what they pretended to be. Others
Imagine a fungus. Fruiting bodies emerge from wet earth ready
got lucky, missing the purge in faraway havens and then seeking
to spread their spores. To a casual observer, these mushrooms
out new worlds to conquer.
seem like discrete entities, but in reality, they’re a system, one
that spreads across yards and neighborhoods and whole cities. But some carried on in stranger ways. The last Julian Vatici-
nators, betrayed by the other clans and the Lancea et Sanctum,
A death cap mushroom’s spores can lie dormant in a tree
conspired to have the last laugh. It was vengeance. It was a
for years, and then one day a little green growth pops out of
warning. It was a mistake. These Founders would strike even
the ground. Call the CDC or a mycologist — end of story.
as the Striges closed in, warding off future pretenders to their
Yet soon another pops up in Mrs. Smith’s place five houses
clan’s throne. In a great and bloody ritual, they tried to destroy
down; then another by the school down the road; and then,
Dominate itself, the source of their power and the cause of all
the stretchers.
their problems.
Malkavia is the multi-pronged sensory organ of an extradi-
Perhaps to their surprise, it half-worked. With their own
mensional entity. It uses the disease to reach out from its pocket
bodies as the sacrifice, their forms collapsed into a horrid vapor,
world and through the Ventrue, as their powers over the mind
their hatred coalescing into a malevolent impulse. Now they
are on the same wavelength as its own command over reality.
have no other purpose than torturing those who would steal
It can affect other vampires, but the Lord’s words are like a
their words, giving their victims a taste of true power before
festering wound ripe for infection — Kindred too often place
ripping it away. They target the Ventrue most because, of all
Disciplines into easy categories, as if a Lord’s “Dominate” is
the clans, they’ve learned the least from the Julii’s fall.
the same as a Serpent’s.
In this way, the Ventrue make perfect patsies and victims.
Like a fungus, the being networks through its hosts, taking in
Story Seeds
information and feeding on mental energy whenever they use • An ancient of Clan Julii reveals his heritage to the city. He
their new abilities. welcomes all Kindred to ask about his time in the Camarilla,
and promises to answer any questions truthfully, at least if he
can remember the answers However, he asks a favor before he
Story Seeds makes his wisdom available: Bring him a Malkavian. What he
• One night, every Malkavian in the world gets a message: Feed. plans to do with this tribute is his business, but he warns they
This comes with no context or further instructions, and apart won’t be seen again for a long time. Unfortunately (or not), the
from a few very online Afflicted, no one realizes this was a M hasn’t been seen in the city for decades. Getting this elder
mass event. Not at first. However, soon every Malkavian who one of the Afflicted might mean making one.
heard this message starts to get hungry. Real hungry. Vitae
• The domain is overcome with a Malkavia epidemic. It has the
doesn’t sate them, though. The only way to fulfill their need
potential to become the largest outbreak in modern history,
is to inflict Dementation on others.
and the court struggles to contain it before it spreads to other
• A coterie of Afflicted appears at the center of town, huddled domains. But then, a miracle! The Ordo Dracul finds a cure.
in a crude circle. They don’t bother anyone or impede A mandatory treatment program ensues, and the city is freed
movement. They don’t do anything, though they’ll defend of its blight. However, it takes time for the side effect to
themselves if attacked. Mortals ignore them, as if they were reveal itself — every treated Malkavian becomes a Julii. This
hiding under the shroud of Obfuscate. What they do during affects Ventrue and non-Lords alike. Was this the Dragons’
the day is unknown, as no one has managed to brave the sun intent or is it an unintended consequence? Perhaps it’s just
to see, and, like any Kindred, picking them up on camera the ultimate culmination of Malkavia, to rewrite the reality
is futile. As the days go on, a strange high pitch emanates of its victim. The more pressing concern might be the Strix,
from the circle, detectable only to those with Kindred Senses, who feel their old enemy rising from the grave.

Chapter Two: The Malkavia Chronicle 77


New Symptom
Malkavia is only the next step. Like the Julii, the Ventrue have
fallen victim to a curse — the curse of Dominate. Dominate is All Clues, No Solutions
the primary, and deceptively beneficial, symptom of a hereditary Malkavia doesn’t need a single origin. Any of
disease that attaches itself to Kindred clans, raises them to the these causes could be true, even at the same time.
Maybe the Affliction has a retrograde effect,
top of the heap, then brings them low in spectacular fashion. assuming new forms in different times and places to
All it takes is enough infected in one place over a long period make itself more difficult to study. This might be a
for it to make its meta-progression. defense mechanism, the first step in a greater plan,
Beyond the Julii, antiquity is littered with the corpses of these or just random, self-perpetuating chaos.
Malkavia also doesn’t need an origin at all if you
clans. In Mesoamerica, a lost lineage of Dominate-users once don’t want it to have one. No first cause is required
ruled the living, but the Mexica eventually rose up to destroy their for a supernatural disease, especially one that defies
blood cults. Up north in the Saint Lawrence basin, the Bekaak causality — but if nothing lies hidden at the heart
may have once favored the Lords’ words, ruling the forests and of Malkavia, what does that say about the Lords?
other clans in a dead confederacy. A mysterious entity cursed the
Prophets by taking away their physical immortality, but perhaps
it wasn’t a punishment so much as a command.
altered when he wakes. Which Watchtower is involved isn’t
The Ventrue are the most successful of these clans. They’ve clear. The Leaden Coin is an obvious link for dead things who
held off their doom by not concentrating their power in one can manipulate physics, but a Malkavian’s power is closer to
place, preventing the disease from entering its terminal phase. the fate and time magic bestowed by the Lunargent Thorn. Or
Whether this was the intent of their elders or an accident of his- maybe it can be any Watchtower, or whichever one the vampire
tory is lost to the ages, but a long gestation gave the disease time would have Awakened to in another life.
to mutate, and Malkavia is the result. Eventually, all Ventrue will
Regardless of origin, this link spreads through Vitae, making
be Malkavians. Maybe they’ll even be Clan Malkavian.
blood ties and Vincula into sympathetic magic. As victims grow
closer to the Supernal, their dead natures try to drag them back
Story Seeds to the Fallen World, eventually leading to horrifying ruptures.
• One night, the Dominate of every Ventrue in the city fails.
Edicts break on resisting ears, stalwart servants talk back, Story Seed
and sunken memories flood back to the surface. A violent
• The Tremere are a corrupt order of mages who resemble vam-
reckoning ensues as Kindred and kine alike seek vengeance
pires, much in the way Malkavians are vampires who resemble
against the Lords. Strangely, members of the others clans
Willworkers. The Sixth Watchtower of their mythology is said
find their Discipline works as it always had — maybe even a
to govern monsters, and it could be a catalyst for vampiric
little better. Has the disease grown tired of waiting out the
Awakenings in strange circumstances. Would the Tremere
Ventrue, abandoning them for more diverse victims? And
see Malkavians as just more reapers to destroy or consume,
what happens when the other clans start exhibiting symptoms
or would they recognize the Afflicted as weapons, ones they
of severe Malkavia?
could turn loose on their enemies in the Pentacle?
• If Malkavia is a progression of Dominate, it stands to reason
it’s not the final form. Maybe the next step widens its
effect, and maybe it’s hit that tipping point before. Was the Sliders
Strasbourg dancing plague a Malkavian meeting this phase? Malkavians are dimension hoppers, skipping through
The Tanganyika laughter epidemic? Or how about inexplicable possible probabilities rather than commanding the world to
events unrelated to mass hysteria — like the Tunguska Event. change. The Affliction is less a disease and more a processing
error of spacetime. Whenever a Malkavian uses Dementation,
she shifts into an almost identical parallel universe, albeit
Wasted Wisdom one where what she just said is true. Bystanders get caught
What happens when a vampire Awakens? Malkavia. The in the riptide, momentarily existing in several places at once,
Afflicted are vampires who sign their names to the Watchtowers, and experiencing the aftermath as quantum brain damage.
but unlike humans, this isn’t a voluntary action. The Dominate- Malkavian foresight is just the afterimage of multiple realities
user spreads his curse through multiple minds, tapping into coinciding in her mind.
the Anima Mundi or whatever else might link humans to the Most of these dimensions are the same in all but minor
Supernal. In essence, he crowdsources the human spirit. details, but sometimes a Malkavian notices bigger changes (the
The new Malkavian won’t remember his dreams that day, Golden Gate Bridge is red instead of blue, Vancouver Island is
of dripping his foul blood onto a broken, shattered tree, or a part of Canada instead of the United States, etc.), but this only
soaring gravestone that touches the sky, but his curse is forever serves to cement her social designation as deranged.

78 False Gods: Ventrue


Why the disease attaches itself to vampires with Dominate presence could destabilize the material world. It could also be
is unclear. Maybe it transfers Afflicted minds between parallel they’re just carriers, plague rats that slough off the disease as
selves, much like the effect of Possession. However, one theory they pass through bodies. Or maybe the Strix are Malkavia, and
suggests it’s less dimensional hopping and more commanding the Affliction is how the Birds come into the world, a natal,
the sands of time, splitting chronological streams into alternate primordial form of their life cycle. Their roiling anti-reality
possibilities and allowing Malkavians to step into them. powers coalesce into more specific blasphemies when they take
their adult shapes. It could also be that Malkavia is the vector
they use to escape whatever hell they hail from, stripping away
Story Seed their memories of it as they emerge.
• A Malkavian shows up in town, raving about being from a
As for the Dominate connection, the easy answer may be
different reality. She claims to have escaped an apocalypse,
that the Owls bear a grudge against the Ventrue, operating off
and that the same fate awaits this dimension if no one stops
some genetic memory of their war with the Camarilla. However,
it. She wants to tell the entire world — but even if it believed
that contradicts their usual operating procedure. Strix don’t
her, there’s the sticky matter of the Masquerade. For now, she’s
tend to give a shit about categories like clan — with one notable
kept under lock and key in a secret Invictus facility. The court
exception, but that was personal. The other possibility is more
is willing to bet she’s mad, but not everyone else is…
fundamental: Dominate is like the Strix. The most powerful
Lords can possess their victims, and perhaps the Owls are just
taking back what’s theirs.
The Owls Alternatively, this Shard could combine with the one above
Of course it’s the Strix. Isn’t it always? Much like VII, where (New Symptom), making the Strix harbingers or parasites of
the Strix show up, Malkavia often follows. The Birds of Dis are the Dominate curse. Maybe the Strix are part of that curse,
chaos in shadow form, so perhaps it stands to reason that their inspiring their hatred for whoever bears it.

Chapter Two: The Malkavia Chronicle 79


liking, guiding the Afflicted with unique insights. However,
Story Seed like all things involving the Machine, it’s unclear whether the
• A reclusive Ventrue in the city is behaving more strangely system is still functioning as intended or if it’s gone completely
than usual. Never social to begin with, he starts to avoid off the rails. Or both. Either way, angels and demons alike
major gatherings like Elysium, and other vampires altogether. have a vested interest in keeping a watch on these vampires.
One of the player characters is close to him, and tonight he
shows up at her haven looking a mess. He has to tell someone • Malkavians are vampires marked by the True Fae. Why is
before “they” decide he knows too much. Every Lord in the unimportant; the Gentry mark vampires with the Affliction
city has golden eyes. He can’t stop seeing it. He can’t make for as many reasons as they steal away humans, though they
it go away — and that includes his own… seem to prefer the Ventrue. Perhaps the Lords remind them
of themselves. Whenever a vampire contracts the M, she’s
swept off to Arcadia for… some time, and returned with no
Greater Malignancies memory of the encounter. Dementation forces temporary
Contracts with elemental forces, bypassing the usual rules
The Chronicles of Darkness contain many god-like entities of causality, but anyone witnessing this effect gets a glimpse
who might’ve dreamed up Malkavia. Numerous religions once at the Gentry and their terrors, though they won’t be able
viewed mental illness as a blessing, and the Affliction could be to process it in such concrete terms. Unlike changelings, the
a literal manifestation of that mythic trope. Use whichever story Afflicted have no Clarity to protect them against the True
seed below that best fits the truth in your chronicle. Fae and their lies, but this lack of filter lets in truths as well.
• Malkavia is a side effect of the Contagion. The plague uses
Story Seeds Lords as vectors, spewing viral loads every time they use
• The God-Machine has interfered with vampires before. The Dementation. This helps the Contagion break loose bits
Holy Engineers covenant and the Jharana bloodline are the of reality and God-Machine Infrastructure, making even
best-known examples, but if any clan has a metaphysical the most passive Malkavian a potent weapon. With enough
connection to the tyrannical, impersonal Machine, it’s the Afflicted in one place, the Contagion can spread undaunted,
Ventrue. In this scenario, Malkavia is a piece of Command and faster than the Sworn can track the infection. Even
and Control Infrastructure. It hijacks the Lord’s words in order Malkavians keep a Masquerade, and the Affliction leaves
to alter minds and causality to the God-Machine’s inscrutable no obvious signs of its passing.

A Word of Explanation
Before we get into Malkavia’s mechanics, it might be a good time to unpack the reasons behind some of our design
choices. Indeed, if you’re a longtime Vampire fan, you may be wondering what’s up. Even if you’re new to the game,
you likely came here with a few assumptions about the word “Malkavian.” In Lords Over the Damned: Ventrue,
Malkavia really was a viral form of insanity. It granted Kindred a special Discipline called Dementation, which provided
prophetic insights and allowed the Afflicted to share their shattered insights with the world. So, why the change?
For one, the Revised Storytelling System did away with Derangements. While appropriate to a classical interpretation
of gothic horror, these flaws weren’t accurate to real-life mental disorders. Not to say that verisimilitude is a major
concern in a fantasy setting about blood-drinking corpses, but it’s difficult to justify presenting mental illness — something
that deeply affects real people — as just another game trait. Even a supernatural one. This isn’t to repudiate previous
works or wag our fingers; we wouldn’t include Malkavia in this book if we didn’t find it compelling. However, we were
more interested in finding new ways to explore its themes. This version of the M also lets us more cleanly separate
Requiem Malkavians from their counterparts in Vampire: The Masquerade.
From a mechanical point of view, the original Malkavia didn’t need much updating. Several Conditions can stand
in for Derangements, and the effects of Dementation are easily replicated with Auspex, Nightmare, and the Dream
Visions Merit. Indeed, careful readers may note that many of the updates to Nightmare were inspired by the
Ventrue clan book’s version of Dementation. Disciplines in the current edition are also more streamlined than their
predecessors. Trying to meld together both the oracular and “madness” effects of Dementation into a Discipline
didn’t fit with the way modern powers work, which tend to follow the Unix philosophy: Do one thing and do it
well. That said, see p. 96 if you want a few more straightforward takes on the Affliction.
Our concept isn’t the only way to update Malkavia, but it’s the one we felt we could do justice and have the most
fun with. The authors of this chapter wanted to be true to the setting material in Lords Over the Damned, but
also decouple Malkavia from dated literary tropes. The in-character fiction in Lords still works well as an outsider
view (perhaps even an unreliable insider view), and the perception of Malkavians as mentally ill remains. Personal
horror often comes from stigma, and if that’s a theme you’re comfortable touching on, Malkavia is an excellent
way to explore it.

80 False Gods: Ventrue


Decoding Reality: Malkavian Systems
Malkavia exists in two distinct parts: the Chronic and Ter-
minal Malkavia Conditions, each representing a stage in the
disease’s progress, and the powers of Dementation a Malkavian
TERMINAL MALKAVIA
(PERSISTENT)
gains as his Affliction advances.

Your body and mind have been ravaged by repeated uses of


Malkavia Conditions Dementation, and you’re in danger of being utterly consumed
by the M. In addition to the effects of Chronic Malkavia,
once a scene, the Storyteller can ask you to roll Resolve +
CHRONIC MALKAVIA Composure to resist using Dementation when it could be used
(PERSISTENT) to alter things in your favor. Every time you succeed this roll,
subsequent one take a cumulative –1 modifier, to a maximum
You are a Malkavian. This grants you access to Dementation, of –5. This penalty lasts the rest of the night or until you use
but gravely alters the way you experience material reality. Dementation, succeed or fail.
Once a chapter, the Storyteller gains a dice pool equal to this In addition, your powers over reality no longer respect the
Condition’s progression (see below) that she can choose to roll laws of physics. Whether you want them to or not, they twist
before a non-Dementation action. If this pool would be zero, the world in whatever way your shattered mind conceives,
it’s a chance die. Each success penalizes your own dice pool by but at great cost. Dementation no longer costs Willpower,
two, distracting you with glimpses of the truth behind the world. but every time you successfully use it, you take aggravated
Should the action fail, it always counts as a dramatic failure. damage equal to successes as reality fights back, pelting you
The layers of reality peel back for one horrible moment, and with horrifying, impossible injuries. Maybe you experience
you experience a vision of its underpinnings. This might be spontaneous combustion, or rocks fall from the sky. Whatever
the gears of the God-Machine, a bloody hunting scene in the else Malkavians are, they rarely die quietly.
Shadow, or a glimpse of the horrors awaiting all souls in the You have one last way to halt this downward spiral: the Beast.
Underworld. This vision can also be mundane, but equally A thing of pure, base materialism, you can entreat it to rise
unnerving, like viewing the bacteria and parasites that exist up and fight back against the delirium consuming your soul.
on everyone’s skin. When you must next roll to resist using Dementation, you can
Frequent use of Dementation progresses your disease. instead choose to enter the mother of all frenzies. This frenzy
Except for the first use in a night, each time you spend Will- lasts for the rest of the scene and cannot be ended early by
power to use Dementation, succeed or fail, the Storyteller any means. Your Beast goes on a rampage, feeding and killing
secretly rolls dice equal to your current temporary Willpower indiscriminately to celebrate its freedom. Once the frenzy ends,
points. As above, if this number is zero, it’s a chance die. This you resolve this Condition, but must suffer any subsequent
roll is penalized based on the level of Dementation required breaking points at a –2 modifier. This resets the progression
to use the effect. If it only required Dementation 1 or 2, it of Chronic Malkavia.
takes no penalty. If Dementation 3, it’s a –1, if 4, it’s a –2, and Possible Sources: Excessive use of Dementation.
if 5, it’s a –3. The Storyteller can apply other circumstantial Resolution: Give the Beast its due.
modifiers (for example, the ones found on p. 83) if the final Beat: Alter reality in such an obvious way that witnesses
intent of the effect was particularly profound or subtle. could never hope to rationalize it.
On a success, nothing happens. On a failure, the Storyteller
makes a note, keeping track of the total number of failed rolls
over the course of the chronicle. A dramatic failure counts as two
failures, and an exceptional success removes a previous failure.
Dementation
When this progression exceeds your permanent Willpower dots, Dementation is a corruption (or possibly an evolution) of
you gain the Terminal Malkavia Condition and are in danger of Dominate, and its power is tied to its host Discipline. The more
a fatal meltdown unless you take extreme action. Dominate a Malkavian knows, the more he can do.
The Storyteller can allow you to buy off a level of progression Dementation has two primary effects: prophecy and
whenever you take a Beat for an action that grounds you to reality editing. The former is far safer to Afflicted health
reality, such as completing a long-term Aspiration. and well-being, though it’s one of the primary sources of their
status as mentally ill. Once a night, a Malkavian can try to
Possible Sources: Malkavia.
make an unintuitive leap of logic, rolling Wits + Dominate
Resolution: The cure? to command the world to give her a flash of insight. On a
Beat: Be significantly mistreated or harmed because of your success, the Storyteller must truthfully answer one yes-or-no
Affliction. question about their immediate surroundings and the people

Chapter Two: The Malkavia Chronicle 81


in them, including things she couldn’t possibly know. She
instinctively understands the truth of this new knowledge,
Fateweaving ••
but trying to explain it makes her sound incoherent to even By spending a Vitae, the vampire can now use Lucky Break
the most open-minded people. Any attempt to explain how to affect an area equal to (Blood Potency * 2) meters. This can
she acquired this information is reduced to a chance die. be a broad alteration, such as “All windows shatter,” or more
Note that this only happens when she tries to tell the truth. specific, like, “Those bottom supports will snap under the
She can still lie, concocting an explanation more plausible weight of the next load of rebar.” With this level, Dementation
than “Angels made of radio waves whispered it to me.” The can inflict damage to objects.
Storyteller may answer a question with a maybe instead of a Example: “Better not cross, the ice looks really thin!” Sully calls
yes or no, but if so, the character refreshes a Willpower point; back at the huge thugs chasing him, having just dashed across a frozen
for once, she isn’t burdened with some awful truth. river. The goons, seeing Sully run across with no problem, follow him
The other effect of Dementation is where things get with weapons drawn, only to suddenly plunge through a thin patch of
complicated. Malkavia “gifts” Afflicted with the ability to alter ice hidden under some snow.
the world to suit their needs, ranging from barely noticeable to
mentally traumatic. However, effects must always follow three Schrödinger’s Cats •••
fundamental constraints:
The Malkavian can now affect mundane animals. This level
• The Malkavian must be able to directly perceive whatever or of Dementation can even summon creatures where there were
whomever he’s attempting to affect. No camera feeds, audio seemingly none before, if the circumstances are plausible. Who
streams, or pictures will do. Devices that enhance senses says that cupboard wasn’t full of spiders? Malkavians suffer the
(such as a rifle’s scope or a hearing aid) work just fine. same Size penalties to affect animals as they do to affect objects.
• The Malkavian must state out loud what is to occur. No With this level, Dementation can inflict bashing damage.
one needs to be around to hear these words (reality always Example: Cornered in the sewers, Sully tries to negotiate with the
hears), and victims don’t need to understand what’s being torch-wielding hunter. “You know, we really shouldn’t be down here.
said to have Dementation affect them. What’s said can be as It’s true what they say about alligators in the sewers — and they’re
cryptic or direct as the Malkavian wishes, but it must carry attracted to fire.” The hunter just snorts in disbelief as a huge, scaled
the intent of the desired outcome. form rises from the run-off behind her.
• Dementation can influence the laws of physics and causality,
but it can’t break them. A Malkavian who wants to get through Fortune’s Playthings ••••
a locked door can’t just unmake it. He can, however, declare it Dementation can now affect humans and supernatural
to be unlocked, and no matter how unlikely it might be, that animals (e.g., ghouls), though as thinking beings, they have
door will be unlocked. He also can’t teleport people to his their own perception of how reality should work, and therefore
aid out of thin air, but he could say someone is behind that are more resistant than objects or mundane animals. This is
same locked door. Keep in mind the first rule, however. He control on a more fundamental level than Dominate, as it can
couldn’t specify an exact person; in this case, the subject is the affect nearly any aspect of a character’s existence, and requires
door (though in terms of Chronic Malkavia progression, he’s no eye contact or understanding between the Malkavian and his
effectively using a higher level of Dementation if his intent victim. With this level, Dementation can inflict lethal damage.
is to involve living and dead beings). All things being equal,
Example: “Hey, you wanna know a fun fact?” Sully asks the
the rule of thumb is improbable, not impossible.
legbreaker working him over, between swings of the crowbar. “Men
Each level of Dementation is tied to the equivalent level of your age — ugh — and weight are — ow — at a much higher risk for
Dominate the character knows. A character cannot increase heart attacks. Especially when — fuck, that was a rib — engaging in
Dementation independently of Dominate. strenuous physical activity.” The enforcer just shakes his head, then
frowns at the sudden tingling sensation in his left arm.
Lucky Break •
At its basic level, Dementation can affect a single object, Lord Over Reality •••••
though the Malkavian can attempt to alter it in any way he can At its pinnacle, Dementation can now affect Kindred,
conceive while respecting the above conditions. The vampire human ghouls, and other supernatural beings. In a way, the
can affect objects up to his own Size at no penalty but takes capabilities of such creatures give a Malkavian greater leeway
a –1 on the activation roll for every point of Size in excess. with his ability. While Dementation usually has to at least pay
Dementation cannot cause damage at this level. lip service to natural laws, it can manipulate the powers of
Example: Sully the Malkavian needs some quick cash, so he buys a unnatural beings to great effect. No amount of coincidence
scratch-and-win card. However, he makes sure to choose the seventh one or happenstance is going to allow a helpful human appear out
down the row. “Number seven is always a winner!” he tells the clerk, and of thin air, right when the Afflicted needs a hand. A Mekhet
sure enough, he scratches out a pattern that earns him seventy big ones. with a little Obfuscate, on the other hand…

82 False Gods: Ventrue


With this level, Dementation can inflict lethal damage to
supernaturally tough creatures like Kindred, and aggravated
damage to mortals.
Example: Sully lights a match and watches the fearsome Savage Eye Spy
sent to kill him turn tail and run, as if he’d just ignited the sun next Can Malkavians use their mental disturbances to
to her face. “I told you!” he shouts, wincing in pain from the several pierce veils like Infrastructure and the Gauntlet?
Sort of. Their visions do involve seeing through lies,
new holes in his sides. “The next flame you saw, your Beast would but this is mostly incidental, and it isn’t consistent
see an inferno! Didn’t have to stab me over it though…” enough to be an advantage. A snippet of courtly
If this sounds like the Afflicted have a terrifying amount of chatter from Arcadia isn’t much use if it only lasts a
power, it’s because they do. Dementation is the ability to edit few seconds, and Malkavians can’t choose what they
perceive anyway. However, these fragments can
reality with a hacksaw. As long as the character follows the lead an Afflicted character in interesting directions,
three rules above, almost nothing is off the table. This is why and are good devices for Storytellers to sow esoteric
the Kindred so fear Malkavia, even if they don’t consciously clues into their chronicles.
understand it, and why they’ll often stop at nothing to exter-
minate those who carry the disease.
Of course, this doesn’t mean everything an Afflicted
character tries will work, or that the effect will be what he is higher. Victims suffer damage equal to the difference
intended. Dementation is a symptom, not a tool, and those who between successes on the activation roll and the resistance roll.
use it are never in control. The Storyteller has full latitude to Remember that a Malkavian can’t just cause the sheriff’s head
make strange consequences for characters who tempt such fate, to explode with a snap of her fingers, but she could cause a semi
and has the right to veto effects that violate her interpretation to run off the road and plow through his haven.
of the three rules. If it’s unclear what level of Dementation is required,
determine the primary subject and go from there.
Exceptional Success: As above, but the vampire’s command
System over reality comes as naturally as drinking blood. It behaves just
Cost: 1 Willpower as she intended, and she regains the Willpower she spent into
Requirement: The Malkavian must state what will happen Dementation, avoiding the risk of worsening her Affliction.
out loud. Failure: Reality refuses to bend to the Malkavian’s will.
Dice Pool: Wits + Resolve + Dominate vs. Resolve + Blood Dramatic Failure: The power escapes the Malkavian’s
Potency (for humans, ghouls, and Kindred; mundane animals control, altering reality in a way that is harmful to her, often
and objects have no resistance) via a twisted version of what she stated would happen.
Action: Instant for object and animal subjects, contested
for human and supernatural subjects; resistance is reflexive. Suggested Modifiers:
Duration: Effectively, one turn, but circumstances will Situation Modifier
then play out as they naturally would in the “new” reality. If a The Malkavian is alone. +1
Malkavian specifies something will happen at a later time, it
The desired outcome is likely within +1 to +3
must occur before the end of the scene. the current context, such as ensuring a
Roll Results gambler’s next throw of the dice results
in a loss.
Success: The Malkavian warps reality in the way she desires,
but not necessarily the way she expected. Alterations occur The Malkavian is in a locus, Wyrm’s Nest, +2
haunted house, or any other place where
with little fanfare; to outside observers, things just change.
the barriers between worlds are thin.
To the Malkavian, however, fundamental forces shift before
her eyes. She might see a spirit of the fire she just made bigger The Malkavian is attempting to make a –1 to –3
cavort in the flames, or suddenly become aware of a dozen highly improbable event occur, such as
finding a loaded shotgun in a dumpster.
different near futures, allowing her to slide into the one that
benefits her most. The Storyteller is the final arbiter of how a S omeone the Malkavian trus ts has –1
successful uses of Dementation manifest, but the Malkavian’s expressed doubt about her abilities within
player is encouraged to give suggestions. The bigger the ask, the same scene.
the stranger the result. The Malkavian is using Dementation in a –2
If the vampire is attempting to harm a victim, the level of highly structured or regimented setting,
Dementation necessary is determined by whatever damage type such as a laboratory or prison.
she’s trying to inflict, as set by her Dominate dots, or whatever The Malkavian is using Dementation in –3
level of Dementation the victim would fall under, whichever front of at least a dozen witnesses.

Chapter Two: The Malkavia Chronicle 83


Tuning Out: Bystanders
Dementation does things that shouldn’t be possible,
accomplishing them with an almost casual ease. Witnessing It’s All Relative
fundamental forces of the universe being dissected is damaging Sometimes, plausibility is debatable; people can
be more or less credulous based on any number
to the mind, and can cause violent reactions that (outwardly) of factors. For instance, a vampire might find it
resemble mental illness. Perhaps Kindred denounce the Afflicted trivial that a Malkavian could “know” a lamp will
with such vehemence because they recognize, on some instinctual fall over at the right moment, whereas a mortal
level, that their very presence is a threat to their sanity. would think he’s witnessed something spooky (this
is somewhat baked into the system). Storytellers
can avoid Dementation headaches by going with
Mortals their guts: If an effect doesn’t seem plausible, it’s
not. There will always be edge cases, but in the
If a mortal witnesses a Malkavian using Dementation in a end, the Storyteller defines the bounds of the story
way that can’t be rationalized away as cleverness, luck, or good and its reality.
timing, they suffer a breaking point as their sense of reality is If you have trouble adjudicating whether a use
shaken. Depending on how subtle or blatant the effect was, the of Dementation conforms with the three rules,
witness might take a bonus or penalty to this roll. go with a solipsistic point of view: If the player
characters can’t see something, it could be true.
Roll Results Unless it makes no sense to the plot, what’s
happening off-screen is much less important than
Success: The witness gains the Confused, Shaken, or what’s happening on.
Spooked Condition. They’ve managed to rationalize or repress
what they saw, but it’s affected them deeply.
Exceptional Success: The witness still attempts to rationalize
what they saw, even if their explanation makes very little sense. it bolsters his resolve in the face of further attempts to “trick”
If questioned, she may admit to seeing something otherworldly, him. For the rest of the night, the vampire enjoys a +1 to all
but won’t attempt to quantify it further. rolls to resist Dementation. This is cumulative with other
exceptional successes.
Failure: The witness loses a dot of Integrity and gains the
Delusional Condition for nights equal to the vampire’s Blood Failure: Despite his best efforts, the vampire catches a
Potency. Witnessing reality bending into horrible shapes has glimpse of what all Malkavians see. His mind fuzzes out the
shattered their perceptions and forced them to question the details in self-defense, and he gains the Spooked Condition
world; they’ll need time to recover. Ironically, this delusion is from his brush with the truth.
based on a truth — it’s just a truth no one else can see. Dramatic Failure: For just a moment, the vampire sees
Dramatic Failure: As with a failure, but Delusional behind the lie of reality, and his mind recoils in horror. The
is indefinite, and the witness also gains the Obsession vampire gains the Frightened Condition toward the Malkavian
Condition, focusing on the Malkavian. They’re convinced who invoked Dementation.
she’s an important figure or prophet, holding the secret to
understanding a hidden layer of reality. How this behavior
manifests depends on the individual, but it always results in Tuning In: Infection
the witness trying to get closer to the Malkavian — and getting Malkavia is an insidious, creeping thing. It’s capable of laying
exposed to even more Dementation. whole domains low with a bad enough outbreak, and Final
Death is its only known remedy.
Vampires How does it spread, though? Many rumors and half-truths
circulate among the Kindred on this subject: Feed on the insane
Kindred are less vulnerable to Dementation side effects,
and you’ll become a Malkavian; if you were Embraced during
but they’ll still deny the truths the Afflicted try to show them.
the full moon, you’re doomed to contract the M; destroy the
When a vampire witnesses an overt display of Dementation,
thing you love most, and its damned spirit will make you one
roll Resolve + Composure. Apply any modifiers as above.
of the Afflicted.
Roll Results Like so many things in the All Night Society, the truth
Success: The vampire recognizes what he witnessed as comes back to Blood. Malkavia may be tied to Dominate,
supernatural, but justifies it as just an exotic Devotion, or some but it needs Vitae to spread to other compatible hosts. Both
other twist of the Blood. Unusual, but not alarming. Nothing the living and the Damned can carry the dread infection, but
to see here. Quickly, he just forgets about it, or justifies it as only Kindred are at risk of becoming Afflicted. When a living
the Malkavian being a lucky SOB. He didn’t cause anything… creature or a vampire drinks Vitae from an infected source, or
Exceptional Success: The vampire is so certain of whatever when an infected vampire feeds from a vessel (not just a bite),
rationale he’s invented to deny the power of Dementation that the unafflicted subject must make an extended action to resist

84 False Gods: Ventrue


the effects of Malkavia. The dice pool is Resolve + Stamina, instruction and often aren’t aware of how different they are until
with a penalty equal to the subject’s own Dominate dots. Each they encounter other Kindred. It’s a rare fledgling Malkavian
roll represents a 24-hour period since exposure. To defeat the that survives that first contact.
disease, the victim must accrue successes equal to the infecting Finally, sometimes Malkavia just happens. It’s an infection
vampire’s Blood Potency plus five. If the Malkavian is Terminal, of mind-control that has symptoms of reality-bending,
the number is Blood Potency plus ten. so it should come as no surprise that it can be a little
Failure on this action means different things, depending on inconsistent in its manifestation. Storyteller Fiat can cause
the state of the infected character: a vampire to become infected with the M through unusual
• Humans and Ghouls: Become carriers. The infection or acausal circumstances — or disturbingly mundane ones.
remains in their blood for hours equal to the Blood Potency The Storyteller can also decide that certain characters are
of the vampire who infected them, and during this time they inexplicably immune.
can spread Malkavia to any vampire who feeds from them. Here are two examples of how Malkavia might appear without
the Blood or the Embrace:
• Kindred with No Dominate: Become carriers. They are
not Afflicted, but may spread the disease to others. Kindred • Mental Overload: The Kindred have many ways to warp
remain carriers for months equal to the original Malkavian’s each other’s mind. Sometimes so much strain is placed on
Blood Potency, but this period resets if they consume more a single victim that the only way their brain can cope is by
Affliction-tainted Vitae. If a carrier learns Dominate, they shattering, revealing new truths beneath the shards. The
gain the Chronic Malkavia Condition. Storyteller decides what the limit of this overload is, but
if a vampire reaches it, she must roll to resist becoming a
• Kindred with Dominate: Become Malkavians. They gain Malkavian as if she has imbibed tainted blood. If she had
the Chronic Malkavia Condition, access to Dementation, no dots in Dominate, she gains one.
and unprompted insight into the twisted truths of the world.
• Other Realms: There are myriads of dimensions whisper-
When the chance of infection is unclear, fall back on this rule: close to our own, from bizarre arcane domains to mazes
If the exchange of Vitae would cause either party to fall prey to crafted of thorns and dreams — but Kindred seldom visit
the Vinculum, then both are at risk of exposure to Malkavia. them. Perhaps this is for good reason. Any vampire who
The most consistent way Malkavia spreads, however, is spends too long (again, at the Storyteller’s discretion) in the
through the Embrace. Any victim sired by one of the Afflicted, Shadow, the Hedge, a Supernal Realm, or any other alternate
regardless of clan (even revenants), gains a free dot of Dominate world, risks coming back with an alarmingly expanded
and the Chronic Malkavian Condition as soon as they rise as perspective. Roll to resist Malkavia as if they had fed from
one of the dead. These poor souls don’t usually receive a lot of an infected vessel.

Storytelling Malkavia
Whether it’s a looming threat or a full-blown epidemic, the For each tier, we also provide a few mechanical Twists to tailor
M injects surreal terrors into Vampire chronicles, from gothic the Affliction better into these levels of play. These systems
personal tragedies to cosmic horror stories. This section offers are entirely optional, and might even change over the course
advice on telling Malkavia-focused chronicles, including themes, of the chronicle — never assume what Malkavia will do next.
story seeds, and the possibility of a cure.
Tier One: Index Case
The Tiers Malkavia is an urban legend, or so rare that most Kindred
think it’s passed out of the world. It’s something vampires say
Tiers are tools to help define the scope, themes, and moods you’ll pick up if you bite the wrong person — the unclean and
of a story. In the case of Malkavia, they represent the scope the druggies and the whores. Maybe it’s a morality tale Lords use
and relative virulence of the disease. In some chronicles, the to warn their childer to not be such evil bastards, or else they’ll
M is rare and moves slowly, while in others it represents an lose their minds. Accusations of infection flit about Elysium in
existential threat to all Kindred in the domain. euphemisms and passive-aggressive tones, but never sincerely.
If you’re familiar with other Chronicles of Darkness games, Suggesting a rival has the M is just another move in the Danse
you’ll have some idea of how tiers work, and how they set different Macabre, or a self-serving warning at best. It’s always possible
expectations and boundaries. Tiers were first introduced in someone really does have it, but Malkavia never even needs to
Hunter: The Vigil, but the concept isn’t unique to that game. make an appearance in a tier-one chronicle. Just the threat is
Setting a chronicle at a certain tier gives players an idea of what enough to keep the Damned in paranoid frenzies. Vampires
they’re in for, but it’s also possible for a chronicle to begin at love witch hunts, and the Affliction provides a perfect witch.
one tier and slide up or down into another; Malkavia offers an In the rare cases where someone does become infected,
excellent tool to expand (or contract) the scale of your plots. it’s a lonely existence. Vampires in tier one know little about

Chapter Two: The Malkavia Chronicle 85


Malkavia — not that they would want to. Survival means readies its lab equipment — along with a few strong ghouls.
either keeping it under wraps or becoming too terrifying to Everyone in the domain has a plan or a coup in the making,
confront. Or too useful. Malkavians have strange luck and but no one realizes how long the Affliction has really been
prophetic accuracy on their side, and used effectively, those brewing in their prince. No one remembers they’ve done this
qualities can be a profitable niche. all before.
This tier has the most potential to grow into one or both of
the others, but it’s not hard to keep it self-contained. Malkavia
can be a puzzle all on its own. How do you solve a mystery
Tier Two: Outbreak
that doesn’t make logical sense? When the clues never add up, Tier-two Malkavia spreads among the Lords as an open
what will the characters do to make them? The answer might secret in the All Night Society. This is the default tier for
be one they don’t like. Malkavia. It’s known but misunderstood, rare but not mythic,
and largely associated with the Ventrue. The other clans
Theme tend to think they’re immune, though this frequently leads
Introduce a little chaos. At base, Kindred existence is a simple to nasty surprises.
one: feed, breed, sleep. Vampires dress that up with politics and Not every city experiences the M’s horrors, but the disease
religion to stave off the Beast, but they don’t often go beyond is common enough that most domains have at least a few
the confines of the next meal or power play. Malkavia disrupts records of it. Perhaps the Sanctified curate a collection of
this rhythm, representing an enemy the Kindred can’t just kill Malkavian confessions, or maybe the Ordo Dracul locks up
or command away. At this tier, even a lone Malkavian can set old research data in a hidden archive, fearing that studying
off a domino effect, and just the threat of the disease can upend the disease will cause it to reappear. The Invictus might
entire Requiems. even have a few emergency protocols on the books in case it
threatens the Masquerade.
Mood
At tier two, Malkavia is mostly a Ventrue problem. Many
Acute paranoia. Ventrue elders whisper to their servants just Lords have elaborate laws and rituals about what to do with
out of earshot, hoping no one sees how they won’t stand near Afflicted clanmates, though in many cities having the M is a
their fellow Lords. Even the kine seem rattled, like they’ve death sentence. If a Malkavian is lucky, his fellow Ventrue merely
experienced some trauma they can’t quite recall. Is the M here? shun him, or place him in a position where he can’t do too much
Anyone could be infected, but don’t say that out loud. Don’t harm. In a few, very rare domains, Ventrue consider Malkavians
get caught even thinking it. the next step in Kindred evolution, proof positive that their clan
Twist stands above the rest. These cities are rare for a reason.
Slow Burn. At this tier, Malkavia might be harder to spread. If Malkavia is present in the city and tolerated, it’s limited
Vampires do not subtract their Dominate dots from Resolve to a small group of Lords who shun their Kindred and act as
+ Blood Potency when resisting infection, and asymptomatic prophets or scapegoats when it suits the rest of the All Night
Kindred purge the disease in anywhere from a night or a week, Society. They earn their keep with service to the city, but any
depending on the needs of the story. excuse will serve to kickstart purges.

Story Seeds Theme


• A rash of bank robberies makes the front pages of mortal Rot at the top. The Affliction isolates and divides the Lords,
media and become the talk of the Cacophony. It’s a relatively or provides them another reason to think they’re above their
uncommon crime these days — especially at night. The Kindred. What happens in cities where the Ventrue are the
Kindred think they know what’s going on, but they don’t dominant clan and all of their members come down with
know the half of it. Secret police reports describe baffling Malkavia? How can you lead when the very thing that granted
coincidences, like how the assailant’s plans always go just right your power betrays you?
despite a seemingly amateur skillset. A Kindred authority Mood
decides to draft the coterie into solving this problem, and it’s
Conspiracy. Malkavia invites secrets and lies even as it reveals
right around this time that their Requiems start to unravel
ever more uncomfortable truths. The Ventrue will never let the
in a run of unbelievably bad luck.
others exploit their weakness, and they’ll burn the whole city
• The Prince is more paranoid than usual. At court functions, down even if it means ruling over the ruins.
she gets a far-off expression, as if listening in on a conversation
just out of earshot, and she’s growing less and less interested Twist
in governing. Naturally, whispers of Malkavia circulate. Her Thus always to tyrants. In this scenario, maybe Malkavia
Invictus counselors make plans for mandatory retirement; really does only affect the Ventrue. As such, non-Lords with
the Carthians sharpen their stakes for an opportunistic Dominate are safe from its symptoms, but they still make good
revolution; the Sanctified prepare to take confession; the transmission vectors. Mortals and other Kindred can still
Circle of the Crone casts haruspices; and the Ordo Dracul become asymptomatic carriers.

86 False Gods: Ventrue


rise and fall like mayflies, but that’s just a prelude before the
real fireworks begin. The city will be lucky if it only ends up
with a cadre of Afflicted leaders, deeming what is and isn’t real
The Ventrue Aren’t Special for their subjects.
Don’t make the Lords out to be more than they are. Meanwhile, uninfected Kindred mete out their existences
Even if you decide the Affliction only spreads among from meal to meal. Is this mortal tainted? Is it safe to go
Ventrue, it doesn’t mean they’re fundamentally
different. From a narrative perspective, Malkavia
out? Quarantines and quarantine breaches become a fact of
fits the clan’s themes of corrosive ambition and death. A few Kindred might even want to give the disease
remote humanity, but ultimately that’s an aesthetic what wants, letting it wash away the old world to make a
choice, and any other clan could fit the bill with a path for the new.
little finessing.
In some cities, Malkavia comes in waves, or lies dormant
Indeed, some readers might wonder why
Malkavia isn’t associated with the Mekhet, whose for decades only to reappear out of nowhere. Like the Black
powers of foresight resemble the Affliction’s in Death in Middle Ages, it’s a constant threat, one that redefines
more than a few ways. While the Mekhet and the Kindred culture wherever it goes.
M share some themes, the fundamental difference
is that Shadows are just prophets. Malkavians are Theme
self-fulfilling ones. After all, a Lord won’t be satisfied
Apocalypse. The end times are here. That doesn’t mean
with any outcome she can’t change.
everyone’s going to die, but nothing will ever be the same.
Survival means pushing Humanity and the Masquerade to
their breaking points, but some Kindred may start to wonder
if surviving is just a fate worse than Final Death. However,
Story Seeds note that apokálypsis in Greek means “an uncovering.” Once
• The Ventrue don’t exist in the city. They used to, but then that veil lifts, who’s to say those left standing can’t take hold
something wiped them out. Since then, the powers-that-be of whatever lay behind it?
have used this as an excuse to bar Lords from ever entering
the domain, and this has turned the city into a cloister, cut Mood
off from neighboring domains with Ventrue populations. Doom. Third-tier Malkavia chronicles are fatalistic stories.
Even the Dominate Discipline doesn’t see much use, and The characters can still triumph, but every twist brings some
when it does come up, it’s frowned upon (though regulating new, reality-defying horror. The world is turning upside down
an ability that can erase memories is largely futile). Any before their dead eyes, and each turn of the screw will be more
vampire who arrives in the city must submit to a blood test, painful than the last.
but rumor has it “false positives” are the norm unless you
have cash or blood on hand. What really happened to the Twist
Ventrue? Why does the court fear them, and what might Hypervirulence. If you want to swing for the fences, maybe
happen if they return? the Affliction doesn’t require characters to know Dominate
to manifest. If so, any vampire infected with Malkavia gains a
• Malkavians are allowed some leeway in the city. They
free dot of Dominate if she doesn’t have one already. In a truly
maintain a territory and keep designated herds, and no one is
world-ending scenario, mortals exhibit symptoms too.
supposed to come near them unless it’s absolutely necessary.
While no one is about to get chummy with the Malks, there’s Story Seeds
a tacit understanding among Kindred that the Afflicted • A neighboring domain goes dark. While that’s unusual,
have their uses, and that it’d be more trouble to purge them it’s not unheard of, and not necessarily cause for alarm.
than to let them be with restrictions. Most of these rules are Cloisters form for many reasons, ranging from coup d’états,
honored more in the breach than the observance, on both to xenophobia, to neo-luddism. Most Kindred in the
sides, but there’s only one that really matters: Don’t spread the coterie’s city pay it little mind, and those who investigate
disease. Ever. Now, a new case has sprung up after decades never return. A few years later, barely anyone remembers,
of quiet. Worse, it’s the Prince’s beloved childe, and it’s all but at just the moment this event fades from memory, the
the coterie’s fault… phone calls begin. Thousands of them a night, all to the
Kindred of the city, and all from numbers associated with
Tier Three: Epidemic vampires from the cloister. Silence greets pickups, and only
letting it go to voicemail provides a hint: “Seven.”
If the M comes to town, it’s too late. Domains where Malkavia
runs rampant exist on the knife-edge of the Masquerade. Even • The first Malkavian still exists. Maybe they’re a heavy hitter
the kine know something terrible is happening just out of view like Longinus, Dracula, or the Crone, or maybe they’re just
— if they’re lucky. If they’re not, they’re collateral damage, forced some poor bastard who had the bad luck to be patient zero.
to witness Kindred convinced of their own sacrosanct truths Whoever they are, they dearly want to die, but the disease
duke it out with reality bruising powers. Malkavian factions won’t let them. The harder they try, the more bizarre and

Chapter Two: The Malkavia Chronicle 87


contracting it in return for service. Like Malkavia itself, the
answer could take many shapes, even at the same time. One
story might be of competing cures, pitting Kindred against each
Tier Zero: Munchhausen by Proxy other to end an outbreak fast and at a profit.
Over the centuries, a few Lords have wrongly Some stories of the cure might be about learning to live with
concluded that they’ve contracted the M, whether Malkavia. Not every story has to end with a neat little bow or
after encountering one of the Afflicted, or just due
to paranoid ignorance. Such delusions never last for
fantastic self-destruction. Some Afflicted (more than one would
long, but Malkavia isn’t actually that hard to fake. A think) survive for a long time, careful not to let their powers
vampire (or vampires) with enough Dominate and and insights overwhelm them. Self-preservation might be the
Nightmare could make a victim believe all kinds of strongest driving force in the All Night Society, and the Ventrue
things. Most Kindred don’t know the real effects of are master survivors. Malkavia can remain a chronic condition
Malkavia, and a con artist would just need to fulfill
a victim’s expectations to properly gaslight him.
for the entirety of a vampire’s Requiem. True, existing with the
Maybe an elder Lord’s retainer thinks her master Affliction is very different from being rid of it, but a truce is
has Malkavia, and makes a few adjustments to make always possible, even if flare-ups are inevitable.
sure he finally realizes it too…
Story Seeds
• One of the covenants finds a cure. It passes every acid test and
doesn’t seem to have any side effects. However, the faction isn’t
destructive the fallout of their attempted suicide. Like giving it away for free. No one gets the cure without paying
Cain of the Bible, anything that would strike them down up, and this has forced many Kindred without means into
is returned sevenfold on the source. The first Malkavian predatory blood bonds. It’s not clear what the cure is, only
isn’t really cogent anymore — their perceptions exist in too that it works. Can the coterie steal a sample? Can they reverse
many places at once. But the drive to die is strong, and after engineer it? Or can they take control of the supply?
a lengthy torpor caused by the last attempt, they wake up in
the characters’ city. This time, they won’t give up so easily. • Rumors of the drug Solace sometimes spread through the
Cacophony, with claims that it makes vampires feel human
for just a while — like “liquid nostalgia” for the Kindred soul.
No one really knows where it comes from, but its silver syrettes
The Cure aren’t sold on just any street corner. Even when Solace does
Can it be cured? That’s up to you. Finding a cure for come to a city, it’s rarer still for it to coincide with a Malkavia
Malkavia should be a chronicle or character arc in itself, and outbreak. But it must have happened at least once. If it did,
it might change for each story you tell. Still, nothing says it it stands to reason that one of the Afflicted gave it a shot —
needs a remedy. Many real diseases can’t be cured, and that what would she have to lose? And maybe at the end of this
might be true for supernatural ones as well. Some diseases little hypothetical, the Malkavian found her mind clear of the
have inconsistent cures, with different strains responding visions and the voices. Never mind the thing that escaped her
inconsistently to the same treatments, and a surefire cure has soul. Nostalgia can’t hurt you, can it?
the danger of depriving the M of its power. However, players
shouldn’t have the rug pulled out from under them. If their
characters earn the cure for Malkavia, give it to them, but
remember that the operative word is earn.
Malkavia and Mental Illness
The Affliction isn’t mental illness. It’s an illness, yes, and it
affects the mind, but it’s not insanity. A Malkavian’s visions are
Tales of the Cure more akin to a human suddenly perceiving new, debilitating
Most stories about curing Malkavia begin with a player spectrums of light. Malkavians sometimes compare it to
character’s infection, or an Afflicted vampire of power needing extreme synesthesia: They hear the secrets of colors and see the
someone to do the legwork. That said, such chronicles don’t thoughts of sound. That may seem delusional to an outsider,
require anyone to be Afflicted. Maybe the coterie is a crack team but opinion has very little to do with it.
of paravirologists looking to make a name for themselves, or a Everything a Malkavian experiences is real, even if she
Sanctified exorcist squad on a mission from God — a cure doesn’t doesn’t understand it, but that last bit is the tricky part. The
have to be scientific, after all. Vampires are magical beings, and Afflicted are vampires. They aren’t werewolves with spiritual
dealing with their diseases might require mystical intervention. bonds to the Shadow, or mages carrying around the crib notes
The cure could also be covenant-based. While the obvious of quantum physics. Vampires are the most earthbound of the
option is the Ordo Dracul, the other factions aren’t without night folk who stalk the Chronicles of Darkness, and even
their resources. The Sanctified and Acolytes may have rites mystics like the Acolytes and Dragons tend to be ignorant of
that banish the M at a great cost, but even the Invictus and broader viewpoints. They see occult phenomena through a
Carthians could be the source. A powerful Law might ban it Kindred lens, and while that serves their goals, it’s usually an
from the domain, and an Oath could deny a vampire from endpoint rather than a beginning.

88 False Gods: Ventrue


A new Malkavian may think she really is losing her mind. Even exercise, not a mechanical one. Keep in mind too that chron-
if she does grasp more obscure occultism, what she sees is rarely as ic-disease trauma and mental illness are subjects that affect real
easy to break down as The Underworld, or The God-Machine. Most people. Make sure to be respectful and open with your troupe.
of the time, it’s a wild confluence of phenomena, an overload of
information she would need a computer to disentangle. Some of
these visions might be very subtle, unknown to even the wisest Affliction Is (Not) Consistent
sages in the world. Others aren’t supernatural at all, just qualities The moment the Affliction becomes something characters
of mundane reality that pass beyond human perception. can predict with any accuracy, it loses its power as a horror
All of which is to say, many Malkavians do struggle with device. This isn’t to say Storytellers should be arbitrary, but a
mental illness, albeit as a comorbidity. Seeing what the Afflicted good Malkavia chronicle keeps them guessing. Nothing is ever
see is never pleasant, and these stresses can cause anxiety, quite as it seems, and any patterns that form might just be the
depression, and even real delusions. A Malkavian might develop human tendency to find meaning in random information.
compulsions and coping rituals to keep the visions at bay, Don’t feel constrained by the material in this chapter. As with
rubbing amulets and saying blessings when more materialist anything in the Chronicles of Darkness, your truth will always be
treatments fail. Or maybe she turns to quackery, consuming more interesting than the textbook answer. In particular, Story-
snake oil or bizarre homeopathic preparations, but such behav- tellers should keep a light touch with Dementation’s mind-bend-
ior only confirms what outsiders already think. It might seem ing side effects when it comes to protagonists. Vampires might
obvious, but Malkavians also don’t have access to this book. have to operate under the rules of supernatural diseases, but
Most don’t understand what their visions are, at least at first, players don’t. “Your mind can’t process what really happened!”
and realizing there’s more to them might be a story in itself. won’t be a satisfying answer for long. False and blurred memories
That doesn’t mean all Malkavians become mentally ill. Many are stock and trade of the mystery genre, but at a certain point
humans learn to live with their traumas, and the Afflicted are they become a cheap way of prolonging stories, so reward players
no different. Some find ways to get by, or even thrive, whether who’ve earned the truth, whatever it may be. That might mean
through therapy, spirituality, or stranger means. That usually a player character becomes a Malkavian, or the coterie figures
means only using Dementation once in a blue moon — which out a way to protect themselves from Dementation. It might also
is easier said than done, even when you keep your nose clean. mean they’re just better able to weather its ugly visions. That’s
Trouble loves Malkavia, and Malkavia loves trouble right back. why they’re on the case.
Still, however well-adjusted a Malkavian might be, the Afflic- At the same time, be open with players whose characters
tion goes out of its way to make death difficult. If mental illness contract the disease. A little creative inconsistency is fine to
is difficulty functioning in mainstream society, then Malkavia keep a chronicle weird and interesting, but players should always
more than fits the bill. If a character’s arc is about going from know where their characters stand. And, if they don’t want it,
enlightenment to mental decline, that’s a story you can tell. Sto- don’t give it to them. Malkavia works just as well as something
rytellers and players are free to define the more mundane mental that happens only to Storyteller characters, and it offers plenty of
downsides of Malkavia as they wish, but this should be a roleplay chronicles even if you remove the risk of infection for the coterie.

The Fools’ Journey: Four Afflicted


Malkavia doesn’t discriminate. It infects neonates and elders alike, which is one of the reasons the Lords are so ruthless in
destroying outbreaks. Even those outside Clan Ventrue aren’t safe from its ravages — many Kindred find themselves regretting
the price they paid for the power of Dominate, at least when the world starts unraveling before their eyes. The four unfortunate
Kindred outlined below are examples of the different forms Malkavia takes when it grabs hold. They’re ready to be dropped
into your chronicle as-is, or to inspire your own reality-warping savants.

Chapter Two: The Malkavia Chronicle 89


The Empress: Nadia Lambert
“Hm? No, everything is as it should be. Do not question me again.”
Not even the Baroness remembers if her title is genuine, or just an affectation that
became truth, but it doesn’t matter. What does matter is that she looks the part: Nadia
Charlotte Anne Marie Lambert carries herself with the precise grace of trueborn
nobility, complimented by a razor-sharp fashion sense and long hair black
as pitch.
A true elder of the Invictus, the Baroness survived the fires of
the French Revolution via a combination of careful planning and
raw viciousness, two traits that served her well climbing the First
Estate’s ladder. Unfortunately, neither prudence nor cruelty could
save her from becoming infected with Malkavia during an assault on
her salon. She wasn’t even the target of the wild-eyed vampire who climbed in
through a tenth-story window, but ever since the night he sank his fangs in her arms,
she’s been feeling rather strange.
Nadia keeps catching glimpses of great turning gears and fractal circuit boards out
of the corner of her eye, though nothing seems amiss when she turns to look. She’d
heard of the Affliction before, of course, but she always assumed it was something
that only affected weak-minded gutter-rabble, not society elites like herself.
Still, it’s not without advantages. Prodigious skill with the Lord’s words means
Nadia’s Dementation is already potent, and her autocratic personality can’t help
but shine when the world is forced to bow to her will. All her schemes are paying
dividends, more than they ever have over the long arc of her Requiem. Maybe
part of her is a little less than it once was, but the rewards might just even out the
balance sheet.
However, Nadia’s long climb to the top has earned her many enemies, any of
whom would use her new condition against her without hesitation. Her top priority
is to hide it from everyone she can, and perhaps she’ll start by “silencing” everyone
at the salon that night. After all, the Masquerade must be maintained.

Story Seeds
• The Baroness is a patron of the player characters. She’s always been fair with them,
but lately, she’s been handing our increasingly bizarre tasks as Malkavia takes hold
of her Requiem. Despite the lack of rhyme or reason, these random jobs have
all (somehow) led to increasing power for the Baroness. When one of her rivals
approaches the characters looking for information on her newfound insights, how
will they respond?
• Nadia is desperate to keep her condition secret, and has begun to eliminate
everyone who witnessed the attack on her salon with brutal efficiency. When
one of the coterie’s allies suddenly goes missing, the investigation leads back to
the Baroness, but instead of violence, Nadia offers the characters a deal: Help
her finish her murderous list, and they can have all of the resources and holdings
of those they eliminate. It’s a tempting offer, but Nadia can’t possibly be trusted.
Can she?
• A rival of Nadia’s has discovered her Affliction, but they need the coterie’s help
to prove it. Any accusation coming from the rival, even with evidence, will be
suspect due to their shared history with the Baroness. If the characters are the
ones to level the charges, however, they’ll carry more weight. Nadia is a fearsome
adversary, but the rival promises they’ll protect the coterie from her reprisals.
Besides, they’d be doing the right thing by exposing a Malkavian before she has
a chance to spread her disease.

90 False Gods: Ventrue


Baroness Nadia Lambert The Hanged Man: Tapper
Clan: Ventrue “Don’t you understand? She’s out there, just on the other side! She’s
Covenant: Invictus so close, I can hear her… I just need to break down the right wall,
and she shall be free!”
Mask: Authoritarian
Once, Tapper had another name, but he discarded it. It
Dirge: Survivor was a meaningless collection of letters that fettered him to
Touchstone: The blade of the guillotine meant for her the wrong side of the wall. He earned his current moniker
neck. She keeps it on display in her office as a reminder for the habit of tapping his knuckles or fingers against nearby
of why the Silence must be kept. walls and listening to the resulting sounds. Thin and ragged,
Mental Attributes: Intelligence 4, Wits 3, Resolve 4 Tapper resembles some sort of long-legged bird stalking down
the street, pausing to rap on the walls as if hoping to coax
Physical Attributes: Strength 3, Dexterity 3, Stamina 2
out a tasty grub.
Social Attributes: Presence 3, Manipulation 5, Tapper’s always on the move because he has a mission, given
Composure 5 to him by a man with the moon in his eyes. The Dark Mother
Mental Skills: Academics 3, Investigation 3, Occult 2, is trapped, imprisoned on the other side of an invisible wall,
Politics (French) 5 and it’s up to him to break it down — to make a hole so she can
Physical Skills: Athletics (Horseback) 2, Drive 2, finally be free to join her children in this world.
Firearms 1, Stealth 2, Weaponry (Daggers) 3 Tapper’s not incoherent. He speaks calmly and politely to
Social Skills: Animal Ken (Horses) 3, Empathy 4, anyone willing to approach him, but it doesn’t take a long
Expression (French Ballads) 3, Intimidation (Social conversation to understand something’s wrong with him. His
Superiority) 5, Persuasion 3, Socialize 5, Subterfuge 4 dark eyes never seem to settle on the person he’s talking to,
instead seeming to track something on the ground near their
Merits: Allies (European Nobility) 4, Cutthroat,
feet, or in the air just above them. He’ll tell anyone who asks
Friends in High Places, Haven 5, Herd 5, Invictus
Status 5, Languages (English, German, Latin, Russian), all about them, the creeping, rippling, pulsing things he can see
Oath of Office, Oath of the Righteous Kill, Quick “beyond the wall.”
Draw (Daggers), Resources 5, Safe Place 5, Social Acolytes in the cities Tapper visits often dare each other to talk
Engineering, Ventrue Status 4 to him. Those who humor the strange Ventrue usually just get a
Disciplines: Animalism 2, Celerity 3, Dominate 5, bizarre conversation to gossip with their friends about. However,
Majesty 4, Resilience 4, Vigor 1 anyone who openly expresses disbelief, or worse, implies Tapper
is unwell, is in for a bad night. He has no patience for those who
Devotions: Conditioning, Stalwart Servant,
question his actions, or his mental health. The “lucky” ones
Summoning, Undying Familiar
simply suffer odd accidents, like having a piece of sheet metal
Blood Potency: 6 shake loose from a passing truck to neatly sever an arm. For the
Health: 11 unlucky ones, it’s a more holistic experience. Tapper talks to
them for hours, explaining his point of view. Making them see.
Willpower: 9
They’re never quite the same.
Humanity: 4 Tapper is obsessed with pursuing the flashes of truth his
Size: 5 disease grants him. On top of that, he’s a diablerist, having
Speed: 12 consumed the souls of unbelievers to grant him power to
complete his holy mission. He knows he doesn’t have much
Initiative: 8 time left, but that’s made him all the more desperate to finish
Defense: 5 (Active Defense 8) his quest before the Affliction destroys him.
Notes: Nadia’s Chronic Malkavia progression is 1, Tapper roams up and down the Northwest Coast in his
but only because of her high Willpower rating. She mission to free the Crone, having been sighted as far south as
also suffers a variant of the Bells bane: Nadia cannot California and as far north as Yukon. He rarely stays in one
stand the sound of a cheering crowd (groups of about place for long, which is likely the reason his presence has yet
25 or more), as they remind her of what the Jacobins to cause an outbreak.
were ready to do to her. However, she no longer
suffers breaking points for accidental killing. Social
Engineering can be found on p. 188 of Secrets of the Story Seeds
Covenants. Oath of Office and Oath of the Righteous • Tapper has settled in the characters’ domain, causing unrest
Kill can be found on p. 191 of the same. among the city’s Ventrue. They’re calling for his immediate
destruction before he can spread his condition. Eliminating
Tapper isn’t so easily done, however, as he’s convinced many

Chapter Two: The Malkavia Chronicle 91


of the local Acolytes to follow his vision of freeing the Crone. As sides are chosen, and action
demanded, which way will the coterie’s loyalties fall? Especially if they’re Lords or
Acolytes… or both.
• While it’s unlikely that Tapper will succeed at manifesting his goddess, his
efforts have had some unintentional effects. For one, he’s drawn the ire of
the Uratha. The local wolf-men are howling for his blood, and
are threatening to start hunting Kindred unless the dead put
a stop to Tapper’s meddling. However, the domain’s elders
refuse to give in to the demands of outsiders. Pressed into
helping resolve the situation, the characters must now navigate
a city beset by both enraged werewolves and a Malkavian blood
sorcerer.
• It’s not the Dark Mother, but Tapper has succeeded in
bringing something through the wall, and it’s currently
rampaging through the city. The Malkavian was the
creature’s first victim, and it seems to have absorbed his
ability to spread disorder among mortals, causing more
and more chaos and straining the Masquerade. When this
warped being enters the characters’ territory, the sheriff creates
a quarantine around the area and informs them it’s their problem
now. How will they respond?

Tapper
Clan: Ventrue
Covenant: Circle of the Crone
Mask: Idealist
Dirge: Cult Leader
Touchstone: A bizarre document Tapper calls the Map of Walls.
He carries the only hard copy with him at all times.
Mental Attributes: Intelligence 4, Wits 2, Resolve 5
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Social Attributes: Presence 4, Manipulation 2, Composure 1
Mental Skills: Academics (Theology) 3, Crafts 2, Investigation
3, Occult (Spirits) 4
Physical Skills: Athletics 2, Brawl 2, Stealth 1, Survival (Urban) 3
Social Skills: Animal Ken 2, Empathy 1, Expression (Oratory) 3,
Intimidation (Rants) 4, Socialize 1, Streetwise 2
Merits: Acute Senses, Circle of the Crone Status 2, Danger Sense,
Direction Sense, Indomitable, Iron Stamina 3, Unbridled Chaos 3,
Viral Mythology
Disciplines: Auspex 1, Crúac 3, Dominate 5, Nightmare 1, Protean 1,
Resilience 4
Devotions: Foul Grave
Rituals: Cheval, Deflection of Wooden Doom, Donning the Beast’s
Flesh, Pool of Forbidden Truths, Touch of the Morrigan
Blood Potency: 3
Health: 12
Willpower: 6

92 False Gods: Ventrue


Humanity: 2 with his winnings ever since, quickly achieving with cash the
Size: 5 popularity he’d never achieved on his own.
Things would be pretty much perfect for Lenny, if it weren’t
Speed: 9
for the fact that he keeps seeing the Citadel. Sometimes
Initiative: 3 it’s off in the distance, silhouetted against the desert. At
Defense: 4 others, it’s reflected in mirrored windows, or the surface of
an untouched glass of scotch. It’s making him jumpy and
Notes: Tapper’s Chronic Malkavia
withdrawn, and the one time he tried to talk to one of his
progression is 5; he’ll be going Terminal
any night now. Unbridled Chaos and new friends about it, they just looked at him like he was
Viral Mythology can be found on pp. 183 crazy. Deeply, deeply crazy. Lenny knows he’s
and 182 of Secrets of the Covenants, not, though. He knows the Citadel is real —
respectively. Donning the Beast’s Flesh and that it means something. He just doesn’t
Pool of Forbidden Truths can be found know what. However, he’s starting to get
on p. 184 of the same. the feeling that his luck may be turning
for the worse.

The Tower: Lucky Lenny Story Seeds


“I don’t care what the odds are, you’re • Lenny approaches the characters
gonna want to put all your money on black. with a deal. He’s been winning a
Trust me.” bit too much at the craps table, and
Leonard Kowalski was at a concert now the casinos have sent people
when he hit it big. He was sharing a after him. He hasn’t had a moment’s
drink with an intense vampire he was peace, and if they keep hounding
hoping to take back to his car for some him, he’s afraid he’ll have to breach
more fun. The man with the gleaming the Masquerade to protect himself. If
eyes spoke of strange places beyond the characters keep him safe until
the world, of formless angels passing the heat dies down, he can provide
between humans like a virus, and other them with a surprising amount
things you’d expect a high-as-balls Lick of cash in return. Of course,
to spout during a prog-rock show. Lenny sheltering a Malkavian comes with
was letting him rant, still sort of hoping its own set of complications…
to get in his pants, when it appeared: • In a reverse of the above, a vampire
The Citadel. with deep casino and mafia connections
Clear as forgotten daylight, the monolithic hires the coterie to deal with Lucky Lenny.
structure rose up from behind the stadium Their patron wants proof of his cheating,
to pierce the sky and tear a hole into whatever or to have him removed from the domain
lay beneath its spire — and just as quickly, it in whatever way the characters see fit. Once
vanished, along with Lenny’s would-be hook up. they’re on the case, however, Lenny proves
After he sobered up, Lenny decided to go hit a remarkably difficult to pin down — things
casino to clear his mind of the disturbing vision. always seem to go his way. And then there’s
He sidled up to the roulette table, and instead of the Movement, who aren’t eager to lose their
slowly pissing away whatever cash he had, as per little cash cow.
usual, he started to win. Big. Every number he
• Lenny’s ignorance of his Affliction, as
called came up, and it wasn’t until security politely
well as his rampant (if unintentional) use
asked him to take his winnings and leave that he
of Dementation has had the inevitable
realized it might be something he was doing. Some
consequence, and Las Vegas now has
experimenting at another casino confirmed it: Any
a Malkavia outbreak on its hands. The
results he predicted out loud would occur — didn’t
characters could be trying to hold the
matter if it was craps, roulette, blackjack, poker, or
domain together, taking advantage of the
slot machines.
chaos to eliminate rivals, or they could even
Like many Malkavians, Lenny has no idea what’s be Afflicted themselves. When the Prince
happened to him, but he also doesn’t even realize his starts coming down hard and purging any
new luck can affect things other than dice and cards. Kindred even remotely connected to the
Soon earning the moniker “Lucky” from his fellow outbreak, how will the coterie respond?
Firebrands, he’s been bankrolling the Movement

Chapter Two: The Malkavia Chronicle 93


Due to her area of study, Widelene was part of a team assigned
Leonard Kowalski to study the aftermath of the recent Malkavia outbreak that
Clan: Ventrue claimed several local Kindred, including the city’s prince.
Covenant: Carthian Movement The Defiant’s working theory is that Malkavia affects only
Ventrue, and so the investigation team would contain none.
Mask: Rebel As a Shadow, Widelene was expected to observe any active
Dirge: Follower carriers the team discovered. Her recent induction into the
Touchstone: James, his ex-boyfriend, the one he had Mnemosyne bloodline also ensured she could then store her
to give up when he died. Flush with cash, Lenny’s been experiences and submit them for peer review.
leaving James gifts lately, knowing the struggling actor Unfortunately for Widelene, the Dragons’ theory is wrong,
could use the help. and during the attempted capture of a male carrier with strange,
Mental Attributes: Intelligence 2, Wits 3, Resolve 2 photo-reflective eyes, she was infected. It took Widelene several
nights to understand what had happened, but after some initial
Physical Attributes: Strength 2, Dexterity 2, Stamina 2 panic, she settled on a simple plan. First, tell no one. She’s
Social Attributes: Presence 2, Manipulation 3, seen first-hand what the Dragons have in store for captured
Composure 3 specimens, and she doesn’t want any part of it. Second, do her
Mental Skills: Academics (Poli Sci) 2, Investigation 1, job. Still assigned to investigate the outbreak, Widelene has the
Politics (Local) 2 perfect excuse to spend time researching the dread disease. If
she seems particularly motivated, well, it’s a publish or perish
Physical Skills: Athletics 2, Brawl 2, Drive 1, Firearms
world, isn’t it?
1, Larceny 2
Unlike most Afflicted, Widelene is well-informed about
Social Skills: Empathy 2, Expression 1, Persuasion 3, what’s happening to her, and is determined to use Dementation
Socialize 2, Streetwise (The Strip) 3, Subterfuge 1
as little as possible in the hopes of slowing the disease’s progress.
Merits: Breaking the Chains, Carthian Pull, Carthian If only it weren’t so useful as a research aid…
Status 2, Contacts (Bookies, Event Staff) 2, Haven 1,
Resources 3, Safe Place 1
Story Seeds
Disciplines: Dominate 2, Resilience 2 • Desperate for assistance in her quest for the cure, and unable
Blood Potency: 1 to turn to her covenant, Widelene comes before the coterie
Health: 9 with a desperate offer: Help cure her Affliction and she’ll
teach them Coils of the Dragon (or at least the ones she
Willpower: 5 knows). However, at around the same time, the Dragons
Humanity: 7 put out their own call. One of their own has gone rogue,
Size: 5 and they’ll reward her capture and return handsomely. This
could be a deadly situation for everyone involved, but can
Speed: 9 the characters afford to turn down such a rare opportunity?
Initiative: 5
Defense: 4
Notes: Lenny’s Chronic Malkavia progression is only 2
by sheer luck, but he’s starting to rely on his Dementation Memory Peddlers
for even trivial problems. Widelene is a member of the Mnemosyne
bloodline, a subset of Clan Mekhet who bottle
memories for fun and profit. Her bane causes her
to sometimes take on the recollections of those she
The World: Widelene Santil feeds from, which does nothing to help with her
growing sense of unreality. Her Devotions have the
“If it spreads like a disease, what’s the source? Are the visions a following effects:
symptom or the cause? Can its progression be halted — reversed? I Claritudo: Suppresses the effects of mind-altering
need to know more.” abilities and substances on a subject for the scene.
An up-and-comer in the Ordo Dracul of Port-au-Prince, Memoria Sanguinis: Bottles a memory, allowing
anyone who drinks it to experience it as their own.
Widelene is a Haitian native who was Embraced while study-
This does not rewrite the subject’s memory; imbibers
ing medicine at Harvard. Possessed of open, friendly features, will recognize the implant isn’t genuinely theirs.
Widelene’s easy laugh shrouds a clinical mind. It was this For more information on these abilities and the
curiosity that saw the young Dragon focus her studies on “cryp- Mnemosyne in general, see p. 42 of Strange Shades:
to-pathogens,” diseases of unknown or supernatural origins. Mekhet.
She’s especially keen on those few that can affect Kindred, such
as the Chimera Virus or the Noctuku Strain.

94 False Gods: Ventrue


• Strange things have been happening to the characters of late. They find themselves missing important pieces of information,
things they’d never normally forget, like a Touchstone’s home address or the PIN to a bank card. When they realize this is
a pattern, Widelene contacts them remotely, telling them it was members of her bloodline who stole their memories. If they
want them back, they’re going to have to do some things for her…
• One of the characters has been infected with Malkavia. They’re in the early
stages, but everything they’ve learned about the condition tells them
they’re doomed. It’s at this point that Widelene reaches out, informing
them she believes she’s developed a cure. However, she needs help
assembling materials and with testing it. Signing up to be a Dragon’s
guinea pig is a good way to meet a messy Final Death, but is that any worse
than what awaits the character in the late stages of Malkavia?

Widelene Santil
Clan: Mekhet
Bloodline: Mnemosyne
Covenant: Ordo Dracul
Mask: Competitor
Dirge: Scholar
Touchstone: Her little sister, Tamara. Widelene went
to school in the hopes of supporting her, and still tries to do
so as much as she can.
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 3, Dexterity 2, Stamina 2
Social Attributes: Presence 3, Manipulation 2,
Composure 3
Mental Skills: Academics 2, Investigation 3, Medicine
3, Occult (Crypto-Pathogens) 2, Science (Biology) 3
Physical Skills: Athletics 1, Brawl (Self-Defense) 2,
Larceny 1, Stealth 1
Social Skills: Empathy 2, Expression 2, Persuasion 2,
Socialize 1, Streetwise (Spotting Trouble) 2, Subterfuge 1
Merits: Acute Senses, Library (Science) 2, Safe Place
1, Languages (English, Spanish), Ordo Dracul Status 1,
Striking Looks 2, Trained Observer 1
Disciplines: Auspex 3, Celerity 2, Coil of the Voivode
2, Dominate 1, Obfuscate 1
Devotions: Claritudo, Memoria Sanguinis
Blood Potency: 2
Health: 7
Willpower: 6
Humanity: 6
Size: 5
Speed: 10
Initiative: 5
Defense: 3 (Active Defense 5)
Notes: Widelene’s Chronic Malkavia progression is
0, but that’s making her bold with her new abilities. Her
Mekhet bane is Plague of Purity.

Chapter Two: The Malkavia Chronicle 95


The Moonstruck
Not every troupe will be interested in the Affliction’s reality warping-aspects. That narrative element doesn’t fit in every
chronicle, and some readers might also not be comfortable with stories of disease. They might just prefer something more
in line with the default gothic horror mood of Vampire. To that end, below you’ll find a short update of the Malkovian
bloodline from the original Vampire: The Requiem rulebook. The following assumes Malkovians don’t exist in the same
chronicles as Malkavia, but you don’t have to make that same assumption. Maybe the Oracles are an outgrowth of the
virus, or a more stable form that coalesces in larger outbreaks, or even a post-viral syndrome that manifests in the rare
cases of recovery. Or perhaps the Kindred just confused two different phenomena for the same thing.

Call me “crazy” again. I predict it goes badly for you.


The derelict mumbles as you pass, a verbal ice patch tripping up Ventrue take from that story: Lords rule. They don’t dick
the words as they stumble through the air. “Tomorrow and tomorrow around in what-ifs. Still, only a foolhardy prince won’t at least
and tomorrow…” Just noise. Just the drugs. “Watch your left. Spare humor a Malkovian, and those who dismiss them altogether
some change?” His words drag your eyes to the pavement, a shiny aren’t long for their thrones.
penny gleaming in the sodium light your reward. You almost reply, but However, for all their isolation, the Malkovians are still
a drunk in a black Jag answers instead as the driver jackknifes the Ventrue. They still claw for power wherever they can get it,
curb. “Said to watch your left,” the hobo mutters, and in red riches, especially any they lost in taking up their lineage. They master
he takes his handout. the decayed and forgotten places of the All Night Society,
Something dead approaches. It is not well. It does not seem to digging up truths no one wants out in the disinfecting light.
be in its right mind. It would so like for you to know its plight, They are rat kings of splendid rot and inmates running a great
to share its truth and agony, but its words catch like a fire of and glorious asylum. It doesn’t matter if you don’t understand
the mind. What gets through leaves only smoke, smothering their threat.
the signal into TV static. Is this a dream? You’d better hope They’ll still destroy you.
not, or else it’s just a prelude.
The Ventrue have enough skeletons in enough closets to Why you want to be us
fill a crypt, but the Malkovians might be the only ones they’re
You don’t. And yet? There’s strength in being an outsider.
ashamed of. A Lord with no realm is no Lord at all, and the
The bastards may get us down, but they pay oh-so-well for
only fortunes these Oracles can claim are the landscapes
their fall guys. “It was the Malk! The big one! He did this
of what-may-be. Even then, they don’t have much hope of
to me!” You can find freedom in that, and if they won’t play
turning a profit.
fair, well, fuck ’em. Answer to no one and you’ll never answer
The Malkovians are an obscure and despised bloodline of for anything. And you’ll always be a Lord. They can’t take
Clan Ventrue, doomed to know the truth of the world yet never that away.
able to share it. Their gifts make them valuable to any who wish
to cheat fate, but their bizarre curse makes their insights seem
foolish at best and incomprehensible at worst. Not all Malkavians Why you should fear us
are debilitated by their bane, but those close to the Beast find it You spend your nights obsessing over what other parasites
difficult to relate even to other dead, let alone the living. think, but we bear the bitter blessing of not needing to care.
Other Ventrue say the Malkovians’ founder spurned his That affords a lot of mental space. Lots of time to read your
birthright in giving up the Lord’s words, and for this sacrilege, tea leaves and sell them to your enemies. It’s not personal, but
he was cursed to have every utterance fall on disbelieving ears. there’re a lot of dead folks for whom it deeply is. Don’t like
Who or what cursed him isn’t as important as the lesson the that? Oh no! I’m so scared for all the nothing I have to lose.

96 False Gods: Ventrue


• Once upon a time in America, a man declared
Why we should fear ourselves himself emperor. Maybe that was an extreme reaction
Did you ever need to convince a loved one he to his lot in life, but the pauper knew he’d make
was in danger? Maybe he had an utter monster a more enlightened ruler than the ship of fools in
of an abuser, or an addiction with deep hooks Washington, or the fat cats on Wall Street bleeding
in his soul. Did he listen to you? Ignore you? the common man dry. The people called him a fool,
Or did he call you a lunatic and laugh in your yet his imperial decrees were far ahead of their time in
face. The danger isn’t that people won’t believe their demands for justice and peace. Sadly, those who
us. It’s that we’ll stop giving a damn. speak truth to power in America are meant only for
ridicule or sanitization. His Majesty was no different. He
died penniless, celebrated in a gentle, patronizing
Bloodline Origins way, and perhaps that’s the insult that brought
• What did Anton Malkov know? him back. Now he walks among the dead to
Too much. Once the Ventrue show the people what they might’ve had if
hailed the name Malkov, but only they would’ve accepted his wise rule
none now could tell you — perceptively ever after.
why or when. His past Parent Clan: Ventrue
is lost behind a veil of Nicknames: Oracles, the Moonstruck,
broken memories. Per- Cassandras (among themselves), our
haps he was once the charming cousins (among the Ventrue)
Invictus emperor, or a
Bloodline Bane (The Curse of
saint of the Dark Father.
Babble): Malkovians are privy to
Maybe he was Count Drac-
truths others can’t see, but at times
ula’s lover, or the Dark Moth-
their insights are impossible to
er’s highest priest. Or maybe he
comprehend. At the beginning
was just some unlucky Carthian who
of each chapter, the Storyteller
thought the truth could set him free.
gains a dice pool equal to
In any case, he was possessed of a keen
10 – Humanity, which she
insight, and when he had no more
can roll against any successful
puzzles to solve or worlds to conquer,
Social action an Oracle makes to
he aimed it at his own blood. What he
convince others of a truth. She can choose
saw at the heart of Clan Ventrue terrified
to mete this pool out over multiple rolls. Each
him, and he made it his mission to warn
success reduces the character’s successes by one. If
his siblings. Yet that truth also deprived
this causes the action to fail, it becomes a dramatic
him of his greatest tool. Never again would
failure, and the weight of the vampire’s prophecies
truth leave his lips, so he Embraced childer
collapses in on her. She speaks in a dead language, spews
in the hope one of them, someday, somehow,
glossolalia, or provokes a mind fog in others. Whatever
might spread the word.
it is, it makes her seem deranged. The Malkavian can no
• Cassandra of Troy was the first Oracle, longer attempt to communicate this truth until the next
long before Anton Malkov ever stuck his night. This bane only applies once per truth and does
nose where it never belonged. As a mortal not apply to the vampire’s Touchstones.
damned with the gods’ terrible gifts, death Disciplines: Animalism, Auspex, Nightmare, Resilience
was not to be her end. Her wound still fresh
from Clytemnestra’s knife, she rose under
a black new moon as one of the Kindred. The Knights of the Moon
Stealing into the night, she hoped to find
A few Malkovians manage better in the All Night
peace among the dead in foreign lands, where
Society than their oddball siblings in the main bloodline.
her cousin Aeneas had settled after fleeing fallen
These self-proclaimed Knights of the Moon command
Troy. Yet even as one of the Kindred, Cassandra
far more respect among their Ventrue peers — though
was twice-cursed, for the gods never took away
only just — presenting themselves as a learned order of
her awful burden, delighting all the more in her
scholars, mystics, and advisors to the rich and powerful.
sorrow as one who could not die. For this, her
Some act as infiltrators and spies, competing with the
childer still torment Aeneas’ Ventrue children,
Shadows for blood and intelligence, but they still
who broke the bond of blood in forsaking
think of themselves as Lords. Information is power;
Cassandra to her miseries.
nothing more.

Chapter Two: The Malkavia Chronicle 97


While the Knights regain some respectability (mostly by
retaining an affinity for Dominate), there’s little difference
System
between them and other Oracles. They share the same curse, Whenever a Malkavian exceptionally succeeds using the
but think they’re better at hiding it. Nightmare Discipline on a fellow Lord, there’s a chance
she might spread her curse. This must be a focused use of
Disciplines: Auspex, Dominate, Obfuscate, Resilience
Nightmare, not just a passive effect like Dread Presence. At the
end of the scene, the affected Ventrue rolls Resolve + Stamina
Bloodline Gift: Apophenia minus the Malkavian’s Blood Potency. If the Lord is already
part of a bloodline, she takes no penalty.
When an Oracle finds himself at loose ends, he can pose a
question to the world and read its reactions for answers. Once a Roll Results
story, he can spend a Willpower to gain the Pareidolia Condition. Success: The curse fails to take hold.
Exceptional Success: The vampire becomes immune to
Malkavia.
PAREIDOLIA Failure: The vampire gains the Pareidolia Condition. The
(PERSISTENT) answer to the Condition’s defining question is an important
truth about the infecting Malkavian, as determined by the
Like a radio receiver for coincidences, you experience Storyteller. If the vampire lets this Condition fade without
meaning in a constant string of strange ephemera. A snippet resolving in exactly one week, or she just gives in to the M’s
of conversation contains a secret message on every other word, insights, she becomes one of the Afflicted, using the system
or traffic lights blink out Morse code directing you to places for the bloodline outlined above.
you’ve heard of. Once per night, take a +5 modifier on any Dramatic Failure: The vampire becomes a Malkavian.
Investigation roll to make progress on tracking down the answer
If the new Malkavian was already a member of a bloodline,
to your question. This can happen at any time, coming in a flash
infection overwrites that lineage. Any inherent gifts are
of acausal logic. However, as long as Pareidolia lasts, you suffer
removed, but otherwise, the player and Storyteller should
a –3 on all Social actions to share your discoveries with others.
work together to decide if other exclusive benefits remain.
Possible Sources: Malkovian bloodline gift. Sanctity of Merits applies, but as compensation for any lost
Resolution: Find the answer. Devotions, unique Disciplines, or other powers, characters
Beat: Suffer ridicule for your investigations. can cash in for the equivalent in Experiences to purchase dots
of Auspex and Nightmare.
Storytellers might also decide characters with active
Twists of the Blood: Malkavia Classic bloodlines are immune to Malkavia. If so, an outbreak makes
a great recruitment drive.
Some readers might prefer a more streamlined take on
Malkavia, more in line with the one presented in Lords Over Note that if you’re using the bloodline’s mechanics to
the Damned. If so, the system for Malkovians works well for represent the disease, you’re not obligated to use the infection-
that purpose. Instead of the mechanics presented earlier in by-Nightmare conceit. Adapt the default infection system if that
this chapter, treat the Affliction as a bloodline-like disease that suits your chronicle better.
spreads via the Nightmare Discipline. Early first edition material If the Knights of the Moon exist in this scenario, they spread
suggested the Malkovians could inflict their lineage by cracking their disease through Dominate rather than Nightmare. This
enough minds, but whether the Affliction in this scenario really contributes to their reputation as “safe” Afflicted, as a Lord’s
is a bloodline, or just resembles one, is up to the Storyteller. words are far less obvious than a Haunt’s face.

Inspirational Media
The Malkavian archetype (at least as we conceive it) doesn’t strange, vivid imagery of her visions should inspire Storytellers
show up much in vampire stories. However the idea of scorned and players alike.
prophets revealing the truth and destroying themselves in the Akira, directed by Katsuhiro Otomo: While the aesthetics
process goes as far back as the written word. The following are post-apocalyptic cyberpunk rather than supernatural
are books, films, and other pop culture to help inspire your gothic horror, the Malkavian Requiem is on full display in
Afflicted chronicles. this animated nightmare. Tetsuo’s powers literally consume
Agamemnon, by Aeschylus: No discussion of the Malkavians him, morphing from psychokinesis to a reality-cracking
is complete without Cassandra. Mythology is contradictory conflagration. His lust for power and subsequent fall resembles
about the crime that warranted her curse, to speak the future yet any Ventrue who thinks he can use the M for his own ends.
always be disbelieved, but it made for great drama. Cassandra’s Catch-22, by Joseph Heller: It’s not vampire media, or even
breakdown scene is one by which others must be judged, and the supernatural, but this classic satire helps highlight many of the

98 False Gods: Ventrue


absurdities of Afflicted existence. Obvious truths are lies on the birthright, and seeing past this deception requires mortals to
small island of Pianosa in late World War II, and Yossarian’s sacrifice their minds at the altar of truth.
awareness of his unraveling is merely seen as proof of his sanity. The Legend of Zelda: Majora’s Mask, by Nintendo: By
But the secret he so dearly wants to unknow drives him to reach far the darkest and strangest of Nintendo’s beloved action-
beyond the irrationality of the war, and the illogical brilliance of adventure franchise, Majora’s Mask takes the idea of being
another victim just might save him. moonstruck to a literal and violent extreme. Series protagonist
Dark City, directed by Alex Proyas: A man wakes up in Link must navigate a world both comfortingly familiar yet
a hotel bathtub, a corpse nearby. Did he kill her? He doesn’t bizarrely different from his own, bending the laws of time to
even know his own name, let alone hers. The city outside holds avert a terrible fate. All the while, he fights to maintain his
few answers, shrouded in an endless night controlled by dead own identity as he sees through ever more eyes. Meanwhile,
things with awful powers over mind and matter. Slowly, the the lonely Skull Kid gains more power than he ever dreamed to
man realizes he has these abilities too, and can “tune” this world play tricks on the world that rejected him, seduced by an entity
as he likes. Aesthetically as close to vampires as it gets without that leaves only chaos and despair in its wake.
actually being about vampires, it’s faster to list the ways this The Seven Deaths of Evelyn Hardcastle, by Stuart Turton:
seminal mindfuck isn’t a Malkavian story, so instead we’ll just Few mysteries twist as gloriously as this Agatha-Christie-meets-
recommend you go watch it. Groundhog-Day pageturner. Caught in an inexplicable, sadistic
KULT, created by Gunilla Jonsson and Michael Petersén: punishment, Aiden must relive the same day eight times in a
This iconic horror TTRPG shares spiritual DNA with both race to solve the murder of an enigmatic heiress. His cause-
incarnations of White Wolf’s Mage, but leans into a more and-effect manipulations are more subtle than a Malkavian’s,
explicitly Gnostic cosmology. In the world of KULT, reality is but to outsiders (and even other incarnations of himself), they
a lie created by the Demiurge to keep humanity from its divine may as well be magic.

Chapter Two: The Malkavia Chronicle 99


Part Four: Second Confession
Tell me everything.
We were lost as soon as we set foot in the tunnels, but it was too late by the time we realized it.
You’d think they’d follow some kind of logic, based on the sewers or old train systems or utility
lines, but no. Not in Chicago. The tunnels all wind and blend together like a mass of snakes,
surging out from each other in impossible, eldritch directions.
Eldritch?
Eldritch?
It means weird. I read. I went to college. I’m not just a thug. I have an MBA.
Sorry, it’s just a strange word.
It’s strange, but it fits. Have you ever been down there?
No, not really.
Then you’ll have to trust me. Chicago burned down in the Great Fire back in 1871, but it wasn’t
like the city just went up and vanished. Too much of the soil was malleable from being that close to
Lake Michigan, and the rest was ash. The city’s foundations were always sketchy, and the addition
of heat, and structural damage led to parts of it sinking either from the fire or the weight of the
years. You’d expect it all to be vaulted ceilings and sewers, but it’s just as often walking through
hotels, houses, and old stores that were swallowed up by the earth. Everything worth taking is
gone, but that doesn’t stop the people living down there from setting up traps, and even leaving old
shop mannequins out to spook passersby. It’s all pitch black, and in the thin beam of a flashlight
everything is menacing.
It didn’t take long for us to realize this was a dumb fucking idea. We’d all heard the story that
there were things down there that were older than vampires. Legends that there were ancient
spirits or graveyards from the Native Americans that had been around Fort Dearborn before the
area became Chicago. It sounds silly when I say it now, but in the deep, dark underground it was
deadly serious.
We moved through the tunnels as quiet as we could, but we weren’t a particularly stealthy bunch.
Hoops kept hitting his head every time the tunnels dropped below six feet — which was most
places. At times, the ceilings swept up beyond the edge of our vision. The difference in design
and structure was impossible. It was like a nightmare. You would have thought Romeo would be
the worst at this, but he was pretty stealthy for a big guy. Maybe it’s the animalistic part of being
a Gangrel. Close to the Beast. I asked him about it at one point, and he gave me a shrug and said
it had always been easier to do his job when people didn’t see him coming. Can’t argue with that.
I did okay, but I was nervous and jumping at every shadow. I’m normally a rock, so it wasn’t like
me to be scared. Of course, being aware of that fact just made it worse, like trying to talk your way
through a stutter. The dark didn’t help. Between us, we had one real flashlight Hoops grabbed from
the bar, and a pair of smart phones we knew were going to die if we used them too much. Kindred
see well in the dark, but there’s a limit. We passed the flashlight back and forth to whoever was
in the front of our expedition and relied on our senses to get us over the clutter and collapse. It
worked, but it was slow going.
Sometimes we’d see a shape moving in the darkness and knew our presence had been tagged.
The Undercity is flooded with illegal Embraces and Nosferatu, let alone whatever creepier things

100 False Gods: Ventrue


must go down there to hide. All we could do was hope our brief intrusion wouldn’t bring down the
attention of the other Max: Max Maurey, Prince of the Undercity and oldest Ventrue in the city.
I thought Maurey was a Haunt.
Does it help to interrupt like that?
I’m just trying to help.
No, he’s ugly and decrepit, but he’s a Lord. And terrifying. I heard he’s so old he can’t drink
human blood anymore. That only other Kindred will do.
I’ve heard that too.
Anyway, everyone knows the Undercity is his. Apparently, he doesn’t care if people come down
so long as they don’t cause trouble, but, strapped as we were, it was obvious we weren’t coming
down for a tea party. We made sure to log every potential way back up to the surface as we went,
because once we took Maxwell out, we knew we’d be surrounded by tunnel Licks in no time at all,
and dragged to Maurey’s for a quick bite.
We’d just stepped out of the skeleton of an old drugstore, into a wide-open area that had likely
been a planned subway line, when Hoops threw up a hand.
“You smell that?”
We didn’t at first, but then it came in a wave — blood. A lot of it. More than could ever fill a single
body, or even a dozen. Then we heard the screams, desperate wails of pain and worse, echoing
down the dark tunnel in front of us. Beyond the tunnel mouth, the walls became jagged, pitted,
and eroded. Long ago, someone had tried to bore a tunnel here and found an old cave system.
Whatever they found convinced them not to keep going. And now it was screaming at us with a
river of blood on its breath.
I felt a strange impulse to run toward the sound and smell, to dip my tongue in the spilled
blood, but also to flee from whatever had caused that much pain and never look back. I’ve felt a
lot of things from my Beast over the years, but never ambivalence. A glance at the others told me
I wasn’t alone. So, we took a moment to compose ourselves and then advanced, weapons at the
ready. Me and Hoops with our TEC-9s, Romeo with his impossible revolver. In his other hand, he
held something I thought was a stick of dynamite before I saw it was a road flare.
“You got it?” Romeo asked Hoops, who nodded and pulled a whiskey bottle full of lighter fluid
from under his coat. He must have hidden it with his Shadow touch, because his shirt didn’t even
have a bulge beforehand. Romeo smiled for the first time I’d ever seen, and in the flashlight beam
it was a tight, malicious sight. “Good. Better live up to your name.”
We moved forward for long, silent minutes.
And then, someone was in front of us. The arch of the tunnel loomed thirty-feet high above
him; our meager lights sent the man’s features into stark relief. Framed by the tunnel, he looked
childlike and small. Whether it was a trick of the light or the blood, I steeled myself from thoughts
of anything that would hold me back or slow me down. I prayed my friends could do the same.
Maxwell Clarke was alone. He stumbled toward us over a row of ancient bent and snapped subway
rails that lay like twigs on a forest floor. He was wounded, oozing slow lines of Vitae as he staggered
forward. His hair was a mass of dried blood, his clothes were dirty and torn, and he lacked any
trace of the opulence he once had. This wasn’t the same man from a few hours ago.
“Ah,” he said, smiling too wide and striking an imperious pose. “Mr. Delmar, Mr. Hooper, Mr.

Where Is My Mind? 101


Capretti — wonderful to see you. I feel like this is a serendipitous event. I request your assistance.”
“Of course, my prince,” I said, trying to put him at ease. I tucked my gun behind my back as I
spoke, but I was sure he’d already seen it. “We’re here to help. We heard screams.”
“Oh that?” he said. “A disagreement. Nothing worth mentioning. Come closer; I can’t see you.”
The three of us exchanged a quick look. It was now or never. I nodded. “Yeah, sure thing.”
Hoops had the flashlight and used the opportunity to shine it directly into Maxwell’s face, revealing
how blood-drenched it really was. But as the beam reached his eyes, the normal dark sable pools
reflected gold back at us. His smile was suddenly full of fangs.
“Hooper!” Romeo yelled and struck his flare to life. Maxwell shielded his eyes from the sudden
explosion of light. I was too close to the flare and felt my Beast’s claws squeeze my heart. It urged
me to flee and I hissed in spite of myself. To my left, Hoops was already in motion, and took his
shot just as casually as he would have on any other day at the courts. The whiskey bottle tumbled
through the air and collided with Maxwell’s face, the force shattering both the glass and his nose.
The accelerant rained down on him, soaking into his clothes, flesh, and hair.
Romeo didn’t wait. He rushed forward and fired twice with his pistol, catching Maxwell in the
hip and stomach. The Prince doubled over in surprise and pain, and raised his eyes to Romeo,
ready to issue an undeniable command.
At the very last second, I got hold of myself and swung my gun back around. I squeezed the trigger
and emptied half the clip into the air around Maxwell. They were awful shots, more annoying than
damaging, but the sudden noise was all the distraction Romeo needed to land his hit.
“Been waiting a long time for this!” Romeo roared as he flanked right and thrust the flare against
Maxwell’s coat.
“As have I,” Maxwell replied with shocking calm as Romeo brought the flare to bear on a wet patch.
Clarke’s eyes were bright yellow in the light, and his face was twisted into a mask of satisfaction.
As the lighter fluid ignited, he screamed, and the shadows around him shifted. The light changed
and plunged Romeo into darkness even as Maxwell turned to light. The Gangrel leapt to the side
and rolled in the dirt, avoiding the bulk of the fire.
Things didn’t go as expected from there. Instead of turning tail, Maxwell roared and charged,
ripping his clothes off as he ran at us. The fire climbed up the fuel, but he dove forward and dragged
his face along the dirty, rocky ground, tearing the flesh but extinguishing the flame. All the while,
he kept screaming at us, “No! Stop! Please! Help me!”
I thought he was calling out for aid from people hiding in the shadows, from Max Maurey, or
from whatever loyalists might be nearby. I thought he was begging for his life. I should have known
better. I should have realized why he wasn’t attacking us, but by the time I did it was too late.
Hoops brought his light up on top of his gun and took aim, but as the beam illuminated Maxwell’s
face, his eyes had returned to the familiar dark brown, though wide with hunger and fear. His face
was charred along one side, exposing smoking white bone. Hoops ducked around to the back and
unloaded his clip into the Prince’s back, but the excitement overwhelmed me. I’d watched Maxwell
Clarke commit atrocities, and I couldn’t let this happen easily. He needed to suffer.
I hit him hard across the face with the butt of my gun. The impact snapped his front teeth in
half. Maxwell Clarke was a monster who’d given up even trying to be a man. He’d killed, bonded,
and eaten my friends.

102 False Gods: Ventrue


He needed to know how it felt.
I lunged forward as Hoops emptied round after round into Maxwell’s back. The Prince and I
grabbed each other and spun around in a violent dance. We collided with Hoops and I heard him
go sprawling to the ground, his gun clattering into the darkness. It didn’t matter; only Maxwell
did. He was the only thing in the world. We snarled at each other and I plunged my fangs into his
throat. He tried to bite me back, but he was too wounded, too tired. Elation flooded through me
as I drank from the king’s cup. His Vitae was hot and burned my throat. I could feel his hate; I
could feel his anger; I could feel his desperation. I almost drowned in it. I wanted to drown in it.
I killed Maxwell Clarke. I ate him, mind, body, and soul.
A nd then I ate you back .

What? Who the fuck? No.


R emember , boy.

No, that’s not what happened! No!


Thomas?
NO! NO NO NO NO!
Thomas? Thomas, what’s wrong?
NONONONONONONONONOICAN’TIWON’T!
Let go!
NO I CAN’T GO BACK!
Birch! Get him off of me!
I WON’T GO BACK! I WON’T GO BACK! I WON’T—

Where Is My Mind? 103


Crown Jewels He who dies with the most toys wins.
Malcolm Forbes

The Ventrue want it all. It’s not enough to be good or even great; the Lords need to be best, and they’ll do whatever it takes
to get to the top. Ventrue will exploit anything that gives them an edge, then discard it the precise moment its usefulness comes
to an end. The other clans don’t understand that, while they were busy deciding which piece to play with, the Ventrue went
ahead and bought the whole board. That’s why they win.
This chapter ensures the Ventrue have all the best toys, with new Archetypes, Devotions, and Merits that Lords can use
to stay one step ahead of the game. It also includes a discussion of their clan bane, and how the Aloof Curse has a far deeper
influence on Ventrue Requiems than it may first appear.

Lordly Treasures
Power might corrupt, but it’s a hell of a way to go. Below you’ll Single Willpower: Manipulate or misdirect someone for the
find special Devotions and Merits for your Ventrue characters, sake of your schemes.
as well as new Archetypes to define their Masks and Dirges. All Willpower: Advance your plans at the expense of
Not all of these systems are exclusive to the Ventrue, but at someone who trusts you.
minimum, they’re Lord-focused.

Miser
Archetypes A miser’s wealth (whether that’s riches or something less
The Ventrue are all about control, and control over the self tangible) is the bar by which he sets himself above his peers,
is paramount. By holding themselves to rigid standards, Lords and he’s loath to diminish it in any way. The difference between
propagate an aura of invincibility, that to even look for their misers and the merely frugal is what they’re willing to endure
weaknesses is to waste your time. It’s a lie, of course, but one in order to preserve what’s rightfully theirs.
backed up by a gaze that can make you forget about any cracks Single Willpower: Refuse to diminish your resources, even
in the armor. when doing so would solve a problem.
How others perceive the Ventrue is vital, and it causes many All Willpower: Suffer great hardship or personal danger by
Lords to prioritize their Masks over their Dirges, sacrificing who refusing to part with your wealth.
they really are to strengthen the implacable façade. Reputation
is everything, after all.
Plutocrat
While the following Archetypes are available to characters of
A plutocrat knows money is power, and anyone who thinks
any clan, they’re most often found among the Ventrue.
differently is either a fool or poor. The accumulation of cold,
hard cash is everything, and while Plutocrats are content to
Mastermind spend money to make money, profit is the bottom line.
A mastermind sits at the center of a carefully constructed web Single Willpower: Hurt or cheat someone purely to increase
of influence, maneuvering people like men on a chessboard. your own wealth.
She’s willing to sacrifice others for the sake of her plans, but All Willpower: Betray a trusted friend or sacrifice a useful
if they could only see the whole picture, they’d agree it was all ally for the money.
worth it.

Chapter Three: Crown Jewels 105


Duration: As long as the animal remains a ghoul.
Sycophant
The vampire uplifts an animal to sinister levels of intellect.
A sycophant gains power not through her own ability, but
When creating an animal ghoul, he can split a number of dots
by attaching herself to someone of greater skill and feeding off
equal to Animalism among the creature’s Mental Attributes.
their success. What separates a sycophant from a simple ally are
These dots can be divided in any combination, but they cannot
the lengths she’s willing to go to prove her devotion.
exceed the vampire’s own Attributes, or an upper maximum of
Single Willpower: Support your patron even though they’re five. If the vampire raises his Animalism later in the chronicle,
obviously in the wrong. new dots apply to the animal’s Attributes the next time he
All Willpower: Severely damage your own reputation or feeds it. Uplifted animals often develop strange quirks as the
assets in order to support your patron. Vitae distorts and expands their minds, but the blood bond
will keep them loyal. However, some might become Faithful
(p. 147) given enough time and Vitae…
Devotions This Devotion has no activation cost if the vampire knows
In addition to new powers, the following section updates the Beast King Merit (p. 109).
Devotions found on p. 109 of Lords Over the Damned:
Ventrue, as well as a few from other first edition sources. Blink
All vampires can learn these Devotions, but they’re most
often found among the Lords, and the Storyteller might require (Dominate •, Vigor ••)
a Ventrue teacher as a prerequisite. Lords like to say Dominate requires finesse, but this Devotion
throws that principle out the window, and acts as an emergency
Aegis hatch to get Ventrue out of sticky situations.
This Devotion costs 2 Experiences to learn.
(Resilience •••••) Cost: 1 Vitae
A master of Resilience can heighten their body’s resistance Dice Pool: Presence + Intimidation + Dominate – Resolve
to harm to godlike invincibility. With this Devotion, a Ventrue
Action: Instant
ignores even the direst injuries — at a severe cost. However,
given the circumstances that give rise to the need for Aegis, Duration: Turns equal to successes
the cost is happily paid. Roll Results
This Devotion costs 2 Experiences to learn. Success: The vampire issues a one- or two-word command
Cost: 1 aggravated damage without the need for eye contact. The victim must follow this
Dice Pool: None command for turns equal to successes, or until completion,
Action: Reflexive whichever comes first. If this command would put the character
Once per scene, the vampire can willingly suffer one point of in obvious danger or provoke a breaking point, she can resist
aggravated damage to ignore all damage from a single source. it by spending a Willpower, but otherwise the Ventrue’s Beast
She wills her Resilience to the site of the injury, condensing the is too powerful to ignore. Unlike the usual applications of
harm into a single grievous wound. This Devotion functions Dominate, the victim is fully aware of her body’s betrayal.
against all sources of damage save sunlight, and cannot be A victim cannot be affected by this Devotion more than
combined with other effects of Resilience. once per scene.
Exceptional Success: The Ventrue’s words cut through his
Beast Avatar victim with ease. He refreshes the Willpower he spent into
this Devotion.
(Animalism ••, Dominate ••) Failure: The victim shrugs it off.
A Lord’s dominance over lesser creatures lends her the Dramatic Failure: Not only does the victim ignore the
power to birth terrible intelligence in those beasts she claims vampire’s command, she’s immune to Dominate for the rest
as servants. The unholy creatures elevated with this Devotion of the scene.
are capable of understanding the world almost as a human
does, but with distinctly inhuman perspectives.
A vampire can only have one uplifted ghoul at a time.
Dissociate
This Devotion costs 2 Experiences to learn. (Dominate •••, Vigor ••)
Cost: 1 Willpower (or none) In a perverse echo of the Ventrue curse, with this rare
Requirement: The subject must be the vampire’s ghoul Devotion, the vampire’s powers of Dominate can fray the
Dice Pool: None threads of relationships other Kindred hold dear.
Action: Instant This Devotion costs 3 Experiences to learn.

106 False Gods: Ventrue


Cost: 1 Willpower Duration: Night
Requirement: The vampire must know the identity of at The vampire touches the animal and activates this Devotion.
least one of the victim’s Touchstones. The creature can now feed from mortals as a vampire can,
Dice Pool: Presence + Intimidation + Dominate vs. Resolve using the system for the Assault (Vampire, p. 94), and can store
+ Blood Potency Vitae equal to its Stamina. However, it cannot spend this Vitae,
Action: Instant or add to its reserves if it’s a ghoul. Instead, the vampire can
feed on the animal’s stored Vitae as if it were human blood or
Roll Results Kindred Vitae, depending on the victim. This does not inflict
Success: The victim detaches from her topmost attached damage on the animal.
Touchstone. This lasts the rest of the night or until the victim The Ventrue is still vulnerable to blood bonds and addiction
suffers a breaking point, whichever comes first. The vampire if she drinks vampire blood with this Devotion.
can only use this Devotion on a victim once a night.
Exceptional Success: The victim detaches from all of her Hive Nexus Gestalt
Touchstones.
Failure: The Devotion has no effect. (Auspex ••••, Dominate •••••)
Dramatic Failure: The vampire is confronted with the Ventrue are often attracted to the idea of merging multiple
monstrousness of actively driving her Kindred away from wills into one, so it’s not surprising the following Devotion
Humanity. She suffers a Humanity 1 breaking point. was “discovered” by several Lord bloodlines, as well as a group
within the Carthian Movement. With Hive Nexus Gestalt, a
group of vampires can channel their mental processes into a
Feet of Stone powerful collective.
(Resilience ••) This Devotion costs 5 Experiences to learn, or 4 if the
Never let the bastards get you down. With this Devotion, the character is a Carthian, Adrestoi, or Melissid.
vampire can remain in place and upright when suffering force Cost: 1 Willpower per character and 1 Vitae per night
that should cast her to the ground. Requirement: All members of the gestalt must be willing
This Devotion costs 1 Experience to learn. Kindred participants. The vampire must be touching each
Cost: None participant at the same time to activate the effect.
Dice Pool: None Dice Pool: None
Duration: Permanent Action: Instant
The vampire applies her Resilience dots as a bonus to any Duration: One night per Vitae spent at activation
action to remain standing upright as a result of force. If no roll The vampires form a temporary hive mind, combining their
is required, she always remains standing. This Devotion has mutual brain power into something greater than its parts:
no effect on rolls that strictly represent balance, like walking • Add up the characters’ collective Intelligences, to a limit
the edge of a building. imposed by the highest Blood Potency. For example, three
characters with Intelligence 2, one of whom has Blood
Hounds of Blood Potency 6, would treat their collective Intelligence as 6.
• When a gestalt member makes a Mental Skill roll, use the
(Animalism ••, Resilience ••) highest Skill in the group.
It’s not always possible to feed directly. Ventrue have things
to do, people to kill. Using Hounds of Blood, a Lord can take • All Willpower is pooled, and can be transferred between
care of feeding without ignoring her more important work. characters reflexively.
This Devotion has its origins with the Malocusian bloodline, If a member of the gestalt suffers a breaking point, all
but in recent years it’s slipped into common usage among the characters must roll to resist detachment if they are of equal
clan, particularly in the Invictus. or greater Humanity. Characters are considered to have the
This Devotion costs 2 Experiences to learn, or 1 if the equivalent of a second step blood bond with each other for
character is a Malocusian. the duration, overriding any natural Vincula except a third-
stage bond.
Cost: 1 Willpower
Requirement: The creature must have tasted the vampire’s
blood at some point, whether as a ghoul or a familiar created The Knight’s Example
with Raise the Familiar. (Dominate •)
Dice Pool: None Once nobility was linked with martial prowess and the
Action: Instant ability to field an army, and many Ventrue haven’t forgotten

Chapter Three: Crown Jewels 107


that heritage. By setting the right example for her troops, the This Devotion costs 3 Experiences to learn.
vampire can push them on to greater victories. Cost: 1 Vitae
This Devotion costs 1 Experience to learn. Dice Pool: None
Cost: None Action: Instant
Dice Pool: Presence + Intimidation + Vigor – number of Duration: Indefinite
subjects The Ventrue enshrines a memory in his blood, instantly
Action: Instant placing it at the back of his mind. He doesn’t forget it — not
Roll Results exactly — but he can no longer think of it, protecting it from
Auspex and other memory-retrieval powers. This memory is
Success: The Ventrue barks a few orders or makes an tied to a specific stimulus when the Devotion is first activated,
inspiring battle cry. Allied characters who witness her iron be it a symbol, word, or some other visual or audio trigger. The
glory gain her successes as weapon damage on their next vampire will recall the memory when the stimulus is encountered,
violent actions. This lasts the scene or until the effect is used even if that memory would have been suppressed or overwritten
up, including if the attack is a failure. The vampire can only by supernatural means. The vampire can store a number of
use this Devotion once per scene. memories equal to Blood Potency at any given time. If Blood
Exceptional Success: The vampire’s followers gain an Potency decreases while the Ventrue is at her storage maximum,
additional +1 on their weapon damage. her player chooses which memory is unlocked.
Failure: The vampire fails to inspire. A stored memory can be up to a scene’s worth of information.
Dramatic Failure: The vampire demoralizes her troops, who
suffer her Dominate dots as a penalty on their next attacks.
The Message
Lord of Beasts (Auspex ••, Dominate ••)
Any Lord can force the truth out of a victim, but she has
(Animalism ••; Special) limited options when it comes to her own middlemen. Not every
Some Kindred learn to raise familiars of unusual potency, vampire can tell truth from lies, and a Ventrue’s messenger
creating terrifying, deathless beasts. A familiar raised this way is should be above reproach. On the other hand, sometimes it’s
particularly sinister in appearance, having longer fangs, glowing fun to fuck with liars. With this Devotion, a Lord can bestow
eyes or some other trait that betrays its supernatural nature. an aura of veracity around her victim, making his lies (or truths)
This Devotion costs 1 Experience to learn, and the vampire apparent to all.
must have at least one dot in a physical Discipline. This Devotion costs 2 Experiences to learn.
Cost: 1 Willpower Cost: 1 Vitae
Dice Pool: None Requirement: The vampire must have inf licted the
Action: None Mesmerized Condition the victim.
Duration: As with Raise the Familiar Dice Pool: Presence + Expression + Dominate vs. Composure
The vampire spends a Willpower to grant her new familiar a + Blood Potency
dot each of Celerity, Resilience, or Vigor, though she must have Action: Contested; resistance is reflexive
a dot of the relevant Discipline. Using this Devotion increases Duration: Night
the number of Vitae needed to maintain the familiar’s existence
by one for each Discipline granted.
Roll Results
Success: The vampire curses/blesses her subject so that
anyone he speaks with knows when he’s telling the truth;
Memory Palace anything short of an exceptional success on a Subterfuge
(Dominate ••••, Resilience ••) roll is treated as a failure. This effect doesn’t apply to lies
of omission, and only comes into play in terms of what the
The Ventrue mind grows stronger and stranger with age, subject believes to be a fact. If he really thinks the sky is green,
and some Lords learn to meld their thought patterns with it comes off as true.
their cursed Vitae, carving tunnels and crafting paths through
If you’re using the optional Malkovian bloodline (p. 96), this
a tangle of eternal memories. Valued experiences can be
Devotion does not affect rolls penalized by their bane.
locked away from those who would tarnish them or steal them
entirely. Many Ventrue use these memory vaults to ensure that Exceptional Success: The effect applies to lies of omission, as
they cannot be made to forget memories they deem valuable, others get a nagging feeling they haven’t heard the whole story.
or at least not permanently; young Lords in particular value Failure: The subject can tell as many lies or truths as she likes.
this Devotion, since it lends them some insurance against the Dramatic Failure: The vampire curses herself with this effect
wiles of their elders. for the rest of the scene.

108 False Gods: Ventrue


Messenger’s Blessing Rope-a-Dope
(Dominate ••, Resilience ••) (Resilience •••, Vigor ••)
The vampire instills a servant with her own deathly invul- Brawlers among the Ventrue know they don’t always have
nerability. Ventrue often use this Devotion when sending a to win a fight as long as the other guy loses. This insidious
message that can’t be trusted to phones, emails, text messages, Devotion allows a Lord to sap the strength from her enemies,
or even the printed word, but some just prefer their minions turning their success into their undoing.
not to be harassed. This Devotion costs 2 Experiences to learn.
This Devotion costs 2 Experiences to learn. Cost: 2 Vitae
Cost: 2 Vitae Dice Pool: Presence + Athletics + Resilience vs. Stamina +
Requirement: The vampire must use Entombed Command Blood Potency
on her servant. Action: Reflexive
Dice Pool: None Duration: Scene
Action: Instant
Roll Results
Duration: Night
Success: The vampire leeches vitality through any attacks
Anyone who attempts to harm the vampire’s servant must
inflicted upon her by the victim. Each time she takes injury
first succeed on a reflexive Resolve + Blood Potency roll,
from her opponent, she inflicts a stacking –1 modifier on his
penalized by the vampire’s Dominate
Physical actions as she drives him to exhaustion. At any time,
dots. On a failure, they cannot
or whenever this penalty would exceed –5, the vampire can
attack, wasting a turn. This aura
wallop her opponent, gaining the penalty as a bonus on her
applies a number of times equal
attack. Once she attacks the opponent this way, the effect of
to the Ventrue’s Resilience.
this Devotion ends.
Once the total averted attacks
against the messenger equal Exceptional Success: The victim also suffers the Drained
the vampire’s Discipline dots, Condition.
or the sun rises (whichever Failure: The victim feels a moment of enervation, but
comes first), the effect ignores it.
ends. Dramatic Failure: The victim is energized and takes a +2 on
all attacks against the vampire for the rest of the scene.

Rumor of Dread
(Dominate •••, Nightmare •)
Sometimes it’s better to destroy an
enemy with an idea than a sword.
This Devotion lets Lords seed doubts
about their foes without ever leaving
their thrones.
This Devotion costs 2 Experiences
to learn.
Cost: 2 Vitae
Dice Pool: Manipulation + Intim-
idation + Dominate vs. Composure
+ Blood Potency
Action: Contested; resistance
is reflexive
Duration: Night
Roll Results
Success: The victim becomes
a viral rumor mill. Anyone who
encounters him experiences
an effect similar to Dread

Chapter Three: Crown Jewels 109


Presence (Vampire, p. 135), but the epicenter of this fear is not Dice Pool: None
the victim himself, but rather a rumor of the vampire’s design. Action: Reflexive
Subjects will make flimsy justifications for where they heard The vampire can accept a number of Health boxes of damage
this gossip, or use tortured logic to explain how they came up dealt to their ghoul equal to Blood Potency per scene. This
with/upon it. damage can be negated with Resilience once the vampire
Similar to Dread Presence, witnesses cannot spend Willpower receives it. She can absorb damage from any distance, and
to argue against this rumor until the original victim departs always knows when her servant takes a wound. However, unless
their presence. For the rest of the night, they add the Ventrue’s she can see her ghoul, she won’t know the source, amount, or
Nightmare dots to any roll to spread it as gossip. type of damage prior to accepting it.
The vampire has no control over where or how the subject
will spend his night, though she can easily Dominate him into
taking a particular route.
Unseen Master
Exceptional Success: The vampire’s rumor is particularly (Dominate •••••, Obfuscate ••••)
insidious. The duration lasts for his Blood Potency dots in Sometimes it’s risky to take a victim’s body, but with this
additional nights. Devotion, a Lord assures her theft goes undetected.
Failure: The vampire’s rumor is a nonstarter. This Devotion costs 3 Experiences to learn.
Dramatic Failure: The rumor is about the vampire, as Cost: 1 Vitae
determined by the Storyteller.
Dice Pool: None
Action: None
Soul Transfer Duration: As with Possession
(Dominate •••••) The vampire activates this Devotion when she succeeds in
Rather than submerge the consciousness of a victim when taking a victim’s body with Possession, creating a cloak around
using Possession, with this Devotion, the vampire can now her soul while she controls her meat puppet. Anyone with
move that consciousness into her own body, providing her a supernatural powers of perception or revelation must engage
trusted servant to safeguard her usually helpless form. Dark in a Clash of Wills to reveal her presence, but even then, this
rumors surround this rare ability, of Kindred souls becoming only applies to active searching; passive effects simply fail.
stuck in the bodies of their servants — but if there’s any truth In addition, those who might be clued-in by odd behavior
to these tales, none will admit to it. from the victim suffer the Ventrue’s Obfuscate dots on
Primarily a tool of elder Invictus Lords, knowledge of this mundane Empathy rolls to notice any personality changes, or
Devotion has filtered into the covenant’s general membership, any other out-of-character behavior.
giving rise to a similar practice within dynastic families.
This Devotion costs 3 Experiences to learn. Voice in the Blood
Cost: 1 Vitae
(Dominate ••, Resilience •••)
Dice Pool: None
This subtle Devotion lays a trap for unwary Kindred in the
Action: None
blood of their prey. The Ventrue laces command into the blood
Duration: As with Possession of a vessel, which then compels the first vampire to taste it. Clever
After successfully using Possession, the vampire spends a Lords use this Devotion to guard their herds from unwanted
Vitae to send the possessed subject’s soul to her own body for poaching or to lay traps for specific, difficult to reach vampires.
the duration. All the usual rules of Possession apply, though This Devotion costs 2 Experiences to learn.
the subject cannot return to his body without the vampire
Cost: 2 Vitae
first vacating it.
Requirement: The vampire inflicts the Mesmerized Condi-
tion on a mortal, then feeds them a point of Vitae (included
Treasured Servant in the cost).
(Resilience ••) Dice Pool: None
A king must sacrifice for his people — that’s what it means Action: Instant
to rule. Kindred using Treasured Servant make this literally Duration: The implanted command endures in the mortal’s
true, allowing them to suffer harm that could incapacitate or blood for nights equal to Blood Potency, or until someone feeds
kill a lesser creature. from them, whichever comes first.
This Devotion costs 1 Experience to learn. The vampire implants an Iron Edict into the mortal victim’s
Cost: None blood. The first vampire to feed from the vessel can resist
Requirement: The subject must be the vampire’s ghoul. the command with Resolve + Blood Potency, contested by

110 False Gods: Ventrue


the number of successes the Ventrue gained when inflicting them with a measure of her power. Your character does not
Mesmerized on the vessel. On a failure, the vampire consuming need to spend Willpower to create animal ghouls.
the imprinted blood gains the Dominated Condition.
The Ventrue is immune to her own uses of this Devotion. Best Fiend (•••)
Effect: Your character has an enemy. He hates this foe with
What’s Mine Is Mine the passion of a thousand suns, and she returns the feeling with
gusto. However, this rivalry has its benefits. Treat this enemy
(Dominate •, Resilience •) as an additional Anchor: Whenever your character defends
Some vampires guard their possessions so jealously that his attachment to this relationship, refresh a Willpower point,
their blood twists to support their obsession. Kindred use this and whenever acting on your rivalry harms your standing in
Devotion to weave strands of mystical connection between the All Night Society, regain all Willpower. The Storyteller
themselves and the things they own, fashioning a careful web cannot kill this enemy without permission, but if your character
to watch over. destroys him in a lasting way, you gain an Experience. Sanctity
This Devotion costs 1 Experience to learn. of Merits applies.
Cost: 1 Vitae Drawback: Your enemy has this Merit too.
Dice Pool: None
Action: Instant Born Leader (•••)
Duration: Indefinite Prerequisites: Ventrue or Dominate •, Persuasion •••
The vampire bleeds on an object and forms a pseudo–blood Effect: Some are born with a will to power. Your character
tie with it. The vampire is mystically aware if the object is is one of them, drawing attention to her orders without effort
disturbed from the last place she left it. She can maintain a and speaking as if expecting to be heard. Once a chapter, if
number of connections equal to twice her Blood Potency and she exceptionally succeeds in convincing someone to follow
can remove a connection by creating another. her orders with the Persuasion Skill, she inflicts them with the
Tasked Condition for the rest of the night.

Merits Cutthroat, Advanced (••)


Alongside new Merits, the following section updates those Prerequisite: Cutthroat
found on p. 105 of Lords Over the Damned: Ventrue.
The original effect of Lordly Palette (sic) is covered under Effect: The All Night Society breeds a type of competitor
Distinguished Palate on p. 111 of Vampire: The Requiem. beyond the imagination of most humans. Something in your
character’s blood pushes him to the bleeding edge of any
contest, making him excel even amongst other dead. Once
Bad Breeding (• to •••) per chapter, take a Beat whenever you successfully invoke the
Prerequisite: No dots in Good Breeding Competitive Beast in someone new.
Effect: Your character’s blood comes from the wrong side of Drawback: When lashing out with the Monstrous and
the tracks. Maybe she has an deadbeat sire, or belongs to a weird Wanton Beasts, any failure becomes a dramatic failure.
bloodline, or has to cover for a infamous sibling. In general,
Kindred in the domain treat her with a degree of implicit Designer Suit (•)
disrespect, whether she deserves it or not, and she can add her
dots in this Merit as a bonus to any Social action to cash in on Prerequisite: Resilience ••
that disrepute. Once a chapter, if she exceptionally succeeds Effect: Lords consider it only right that their possessions
on a roll affected by this Merit, she refreshes a Willpower in should also be eternal. Your character applies her Resilience to
addition to gaining a Condition. Note that this Merit indicates all worn or carried items. These items gain the passive and active
nothing about the actual quality of your character’s blood. effects of Resilience whenever they are applied to her person.
Drawback: Sometimes, leaning into stereotypes is a bad In most cases, this is an aesthetic/narrative advantage, but if
thing. The Storyteller can apply dots in this Merit as a penalty a system is required, worn items add Resilience dots to their
on Social rolls where your character needs to be at her best, or Structure the same way a vampire adds them to Stamina. This
treat her impression level as lower than usual. applies no additional protection to your character.

Beast King (••) Eternal Predator (••••)


Prerequisite: Animal Ken •• Prerequisites: Ventrue or Animalism •
Effect: Your character’s unnatural connection to Beasts runs Effect: Your character never truly loses the taste for animal
deep. Her Vitae calls out to wild creatures, effortlessly imbuing Vitae, no matter their age. They always retain the ability to

Chapter Three: Crown Jewels 111


gain easy sustenance from animal blood. They can spend a
single point of Willpower to feed on animals if the act would
Ephor (••)
normally be restricted by Blood Potency, rather than the usual Prerequisites: Ventrue, Clan Status ••
price of one Willpower per Vitae. Effect: A rather archaic position, but one still employed in
more venerable domains, an Ephor is a Ventrue “ambassador”
to the other clans, one for each lineage in the city. With this
Don’t F linch (•) Merit, your character gains an effective dot of Clan Status with
Prerequisite: Ventrue the group she’s assigned to. In addition, she gains the 9-again
Effect: Lords do not suffer the indignity of retreat, even quality on any Investigation, Politics, or Streetwise rolls to
before a superior foe. Once a night, when defending against interpret or track that clan’s activities around town.
another vampire’s Predatory Aura, your character does not need Drawback: Being an Ephor is a job, and neglecting it reflects
to spend a Willpower to react aggressively to an opponent with poorly on other Lords. In addition, when members of her
higher Blood Potency. This does not apply if your character assigned clan have a problem with the Ventrue (or even just a
initiated the conflict. Ventrue), they’ll always come to your character first, whether
or not she can do anything about it.

Favored Servant (••)


Prerequisites: Ghoul, Ventrue
regnant with Status •••
or higher
Effect: Longtime
Lord retainers some-
times gain enough
trust and respect to
speak with their masters’
voices. Once per chapter,
your character can “borrow”
her regnant’s dots in any relevant
Kindred Status to use in a Social
action, or to block the Merits of
another.
Drawback: Vampires resent
being ordered about by ghouls,
and your character’s regnant
will expect an explanation for
invoking his name. A wise ghoul
calls on her favored status only
when necessary, lest she fatally
oversteps her place.

First Rat off the Ship (•)


Effect: Sometimes surviving
another day is the most impor­
tant hallmark of a successful
ruler. Your character has an
instinctive sense of the closest
exit from whatever structure
she is in. This conveys no infor-
mation about the specifics of
the exit, just a sixth sense of the
direction to the fastest route
of escape. This does not apply
to supernaturally concealed
apertures.

112 False Gods: Ventrue


is, but no one really understands how important her advice
Good Breeding (• to •••) has become to the group. Gain a +3 modifier on Social rolls
Prerequisite: No dots in Bad Breeding to manipulate the chosen group subtly. No member will ever
Effect: Your character comes from a prestigious family. She be able to identify your character to an outsider as someone
has an illustrious sire, a respected bloodline, or just a well-liked important.
relative. In general, Kindred treat her with a degree of implicit Open-Source (•••): Your character is dialed in to the
respect, whether she deserves it or not, and she can add her modes and methods of communication within the target
dots in this Merit as a bonus to any Social roll to cash in on group, and can use Social maneuvering on large swathes of
that reputation. Once a session, if she exceptionally succeeds a its membership, changing their outlook to suit her own. Set
roll affected by this Merit, she gains a temporary dot of Kindred initial Doors as one, plus one for every ten members,. Apply
Status for rest of the chapter, relevant to the character or group any bonuses or penalties using the group’s moral values
she was interacting with. Note that this Merit indicates nothing (Vampire, pp. 173–174).
about the actual quality of your character’s blood.
Drawback: Great expectations are a double-edged sword. Lingering Motivation (•••)
The Storyteller can apply dots in this Merit as a penalty on
Effect: Your character has been Dominated by an elder
Social rolls where your character must go against her family’s
of her line to behave or act a certain way. She gains the
sterling reputation.
Directive Condition, and defines a belief or behavior the elder
has implanted within her mind. This Condition cannot be
Kennel Master (•) resolved while she possesses this Merit.
Prerequisites: Ventrue or Animalism •, Animal Ken •••
Effect: Your character has an inherent sway over domes- DIRECTIVE
ticated animals, as they instinctively recognize him as a (PERSISTENT)
power to be obeyed. He gains a free Animal Ken Specialty in
domesticated animals, and achieves an exceptional success You have been implanted with a behavior of belief about
from three successes rather than five whenever this Specialty the world that is not your own. Once per chapter, gain the
applies. Traditionally, this is Specialty is used to hold sway 9-again quality on any action directly related to this directive,
over noble steeds or hunting hounds, but it works just as well but suffer a –1 to any breaking points caused by following it
on house pets and livestock. as you attempt to rationalize a belief that may not logically fit
into your worldview.
Inherited Resistance (•••) Possible Sources: The Lingering Motivation Merit.
Prerequisites: Ventrue, Indomitable Resolution: Remove the Lingering Motivation Merit.
Effect: Your character’s mind is the product of Ventrue Beats: The belief or behavior causes difficulty for you and
contrarianism, and nothing gets in that she doesn’t put there your Requiem.
herself. When resisting powers of mental or social compulsion,
she gains the 9-again quality on any contested action as long Lordly Palate (•)
as she has Blood Potency equal or greater to that of the Prerequisite: Distinguished Palate
aggressor. If the action is resisted, the Discipline-user loses
Effect: Your character is a connoisseur of Vitae. As she ages,
the 10-again quality.
her taste only grows more refined. Add half her Blood Potency
(rounding up) to all Taste of Blood rolls.
Invisible Hand (• to •••)
Prerequisites: Manipulation ••, Subterfuge •••, no more Money Talks (•)
than Status • in the organization. Prerequisites: Kindred, Resources •••
Effect: Your character is practiced in subtly shifting the Effect: Your character is adept at leveraging her wealth
agendas of mortal social groups. This Merit allows her to hide to get her way. Once per chapter, when making a Social roll
within these organizations, using them as cover while also where Kindred Status would apply as a bonus, your character
turning them toward whatever ends she wishes. can instead apply her dots in Resources. This must be
Lingo (•): Your character is aware of social causes and the accompanied by some obvious display of wealth on her part
buzzwords behind them. She will never make a misstep that that will at least partially benefit the other party involved in
outs her as an intruder or spy, and will almost always fly under the action.
the radar even if she wishes the group harm. Drawback: Targeting the same group with this Merit too
Proxy War (••): Your character is skilled at implanting ideas often can lead to resentment, as other members start to
without leaving fingerprints. Everyone sort of knows who she complain about your character buying her way in.

Chapter Three: Crown Jewels 113


Bargain from Strength (••): Your character’s decrees are
Old Money (••) unassailable. Once per scene, she can spend a Willpower to add
Prerequisite: Money Talks a single success to a contested mundane Social roll instead of
Effect: Many Ventrue trace their prestige back to dynasties, the usual +3 modifier. You must spend the Willpower before
and they can leverage these connections to impress their fellows. you make your roll.
When interacting with wealthy Kindred, your character gains the Imperious Gaze (•••): The power contained in your
9-again quality on mundane Socialize and Persuasion rolls, and character’s stare makes the weak hesitate in their words. Once a
treats any relevant Status bonus as one dot higher than usual. scene, when a someone that can see your character’s eyes makes
a Social roll against her, she can impose a penalty on that roll
Owl-Blooded (• to •••) equal to her dots in Dominate.
Prerequisite: Ventrue Make an Example (••••): By cowing an opponent, your
character lets everyone else know that standing against her
Effect: Your character’s connection to the Birds of Dis is
is futile. After making a successful Intimidation roll against
more pronounced than other Kindred. In addition to the effects
a victim, your character gains the 8-again quality on the next
below, minor oddities occur in her presence, her like light frost,
mundane Social roll you make with anyone who witnessed that
overactive shadows, or phantom sounds issuing from thin air.
action for the rest of the night.
Member of Parliament (•): Your character has a natural
Break Their Spirit (•••••): Your character will be obeyed.
connection to birds. Perhaps she used homing pigeons in life, or
She can choose to add her Dominate dots as a bonus to any
fed crows at the park, or just has a way about her that avians find
rolls made to force a victim’s Doors. This ability counts as
acceptable. Add +2 for any use of Animalism on birds. Drawback:
using hard leverage, triggering a breaking point of Humanity 5.
Take a –1 when targeting non-bird animals.
Yellow Eyes (••): Your character’s eyes have a golden hue; not
otherworldly, but definitely unsettling. Gain 9-again on mundane Ruthless Bastard (•)
Intimidation with Kindred. On an exceptional success, you can Effect: Even for a Ventrue, your character is a self-serving
choose to inflict the Shaken Condition. Drawback: Some elders piece of shit. On breaking points incurred due to fulfilling an
may suspect… things about your character. Aspiration, take a +2 modifier on the detachment roll.
Shadow Essence (•••): Your character’s Vitae contains the Drawback: Your character suffers a permanent –1 modifier
discordant resonance of the Owls themselves. This effect on all Empathy rolls, including Disciplines and Devotions.
functions the same as See the Cracks (Vampire, p. 208),
allowing her to perceive the weaknesses of those around
her. Roll Wits + Composure instead of Finesse + Resistance.
Saving Face (••)
Drawback: The Strix are never pleased to discover someone Prerequisite: Composure •••
stealing their tricks. Effect: A Ventrue’s reputation is sacrosanct, and being seen as
weak by one’s peers is unthinkable. If targeted by a supernatural
effect that would force your character to back down, flee, or
Pain Is Power (••) submit to the will of another, she gains a +3 on any contested
Prerequisite: Dominate • rolls, but only if she is aware of witnesses that share a type of
Effect: Kindred aren’t known to wander, especially Lords. Kindred Status with her. If the power is not contested, the
However, a Ventrue with this Merit has an ace up her sleeve aggressor takes –3 to the activation roll instead, assuming the
if she pisses off any strangers too badly. Instead, the vampire above criteria are met.
draws strength from her suffering and turns it into steel resolve. Drawback: Should your character be affected by the power
While bearing wound penalties when using Mesmerize, she despite the bonus granted by this Merit, her shame is so great
adds that modifier as a bonus rather than a penalty. If the that she counts her Status in the group as one dot lower for
damage is lethal, she gains the 9-again quality. the rest of the week.

Proclamation (• to •••••) Show Breed (••)


Prerequisites: Presence •••, Expression ••, Intimidation Prerequisite: Animalism ••
••, Dominate •
Effect: The Lords demand excellence not only from
Effect: By leaning into the authority and confidence that comes themselves, but also their servants — living or dead. When your
naturally to Ventrue, a character trained in this oratory style can character reanimates an animal via Raise the Familiar, rather
crush anyone who dares raise their voice against her. than curse the creature with a corpse-like aspect, her Vitae
Don’t You Know Who I Am? (•): Accomplishment demands transforms it into a paragon of its kind. The animal heals any
respect. Your character can add dots in any Status she possesses cosmetic damage it may have suffered and gains an unnatural
to rolls to improve a first impression, even if your victim isn’t vigor, requiring a medical examination (or supernatural
part of the relevant group. awareness) to reveal its true nature. Furthermore, a familiar

114 False Gods: Ventrue


enhanced in this way gains an additional dot of any Physical Knowing where to find the perfect victim makes you a fixer
Attribute your character chooses, which can be changed each for other Kindred. You know a host of people with different
time its life span is extended, but only once per night. traits and specialize in connecting vampires to the kinds of
Drawback: You can only apply this effect to one familiar. people they want to partake of. As long as a vampire feeds on
the person you indicate before the end of the night, they gain
Silver Spoon (•) the Inspired Condition.

Prerequisite: Mentor •••


Effect: Someone in your clan or lineage has taken a particular Survivor (•)
interest in seeing your character succeed in death. She may or Prerequisite: Resilience ••
may not be aware of the reason behind this interest, but the Effect: Some cling to the Requiem more tightly than others.
benefits come with strings attached, manifesting as tasks or Your character’s curse is especially potent, making them more
favors this patron expects her to accomplish when the need likely to stand where weaker Kindred would fall. Gain one
arises. Count your character’s dots in Mentor as extra dots in additional Health box.
Resources, to a limit of five.
Drawback: Refusing this patron’s tasks causes your character Wine Cellar (•• or ••••)
to lose access to this Merit until she makes amends, which
might require a larger task than what was initially requested. Prerequisite: Safe Place •
Effect: Your character knows the location of a torpid elder
and makes use of them for feeding. For two dots, this elder is
Sommelier (••) part of your character’s clan; for four, he’s of another, allowing
Prerequisites: Ventrue, Bloodhound her to learn a clan Discipline from outside her lineage. She still
Effect: Your character can judge the richness of a person’s risks Vitae addiction and the blood bond, and must occasionally
blood at a glance or with a passing sniff, allowing them to find feed the elder. If this Merit is purchased at the 4-dot level at
the finest vintages when moving among the kine. Add +1 on any character creation, one of your character’s starting Discipline
roll which you use to locate a specific kind of prey in a crowd. dots can be spent on the unique power of the elder’s clan.

Heavy Lies the Crown: The Aloof Curse


The will to domination is a ravenous beast.
There are never enough warm bodies to satiate its monstrous hunger.
Andrea Dworkin, Our Blood
If one word could sum up the Lords, it might be dissociation loves and treasured friends lose their luster, and the Ventrue
— the gradual untethering of the soul over eternal nights, and discovers she struggles to care about anything but her Requiem.
the tormented sundering that follows. The Ventrue don’t lose Some Lords see this as a wake-up call, diving headfirst back
their minds, but they do lose everything else. into their mortal connections and grasping at any tie they can.
This section discusses the Aloof Curse: what it is, how others Even so, many lose themselves at this stage, never managing to
may perceive it, and ways you can use it to inspire drama and find purchase on another foothold.
characters. The Aloof Curse is insidious because it seems so mundane to
those living with it. Perhaps they rationalize the deterioration
of their relationships as the natural wear of time, or convince
How to Lose Friends and Alienate People themselves they were never good with people, or that they’re
The Lords over the Damned claim their clan alone is just too busy. In the constant thrill of the Danse Macabre, it’s
unflawed, that they represent the pinnacle of death, but the easy for a Ventrue to put off visiting an old friend.
truth hiding in their blood tells a different story. From an outsider perspective, the Lord grows distant, and even
The Aloof Curse manifests at first as a kind of inattentive- a little thoughtless, forgetting important dates or never calling
ness. The Ventrue is too busy succeeding to pay close atten- unless she needs something. And if people don’t like doing what
tion to the relationships she holds dear, and fails to register she tells them to do, well, mind control is a hell of a drug. Ventrue
how fast those connections are slipping away. For a Lord, drive people away but force them to stay close — their Beast won’t
holding on to the things she once valued is like clutching a let them have it any other way. That said, take care in portraying
fistful of sand, forever trying to own and control rather than such relationships. It’s one thing for a character to be apathetic,
experience or share. but don’t bring these themes to the table if that’s going to make
The worst part is, she doesn’t even see it happening. Old other members of the troupe uncomfortable.

Chapter Three: Crown Jewels 115


It isn’t just human relationships Lords struggle to maintain. Playing the Aloof Curse this way means making the “bad”
A Ventrue’s connections with places and things have the same choices when it comes to Touchstones. You don’t have to do the
underlying tragedy as those she shares with living people. Over wrong thing every time; Ventrue aren’t (usually) incompetent,
time, the vampire loses any sense of why the thing was important but strive to do so just often enough to keep things interesting.
in the first place, replacing her affection with the fact that it The Beast making trouble for your Lord is no different than
belongs to her. Objects and organizations twist in the Ventrue’s risking a frenzy, and can have consequences that are just as
mind; if they’re important, they must have intrinsic value, and if dire. Use the Ventrue bane to highlight the horror of being
they have value, then perhaps they can be bartered. As the nights a vampire who’s still surrounded by humans. Clans like the
turn into years, a Ventrue finds it easier to trade away the things Gangrel, Mekhet, and Nosferatu highlight their Damnation
she loves for perceived advantage. She gives up old stomping through isolation and othering from mortals, but Ventrue
grounds or abandons aging possessions because newer, shinier can be drowning in humanity and become monsters anyway.
things demonstrate her success and showcase how far ahead she’s This isn’t to say Ventrue are inherently uncaring or distant.
getting in her Requiem. Not only does the Beast make it easier They want to care (they really do), but the Beast ensures a
for the Lord to give up on what she once loved, it ensures those Ventrue’s wants manifest as missed opportunities and empty
things can’t be easily recovered, cleaving the Ventrue further and words. Play one of the Lords if you enjoy this internal struggle,
further from the Man. forever grasping for achievement, but never able to pay the
Lords need a link to Humanity just as all vampires do, but only price of flying high.
Ventrue are cursed with a Beast that assaults this need directly.
It may even be that this struggle is the force that drives the clan’s
constant need for success. What the Lords hold up as a virtue,
Nasty Divorces
the endless striving for dominance, may be nothing more than a Here are some examples of how the Aloof Curse might
need for meaning — marooned sailors drinking salt water because manifest for Ventrue characters.
they’re dying of thirst. • Holly treasures his old pistol, wearing it on his hip as a badge
of office. He cleans and maintains it, but the more he uses it,
the more blood it collects, and the more it becomes part of
Failing Upwards: Playing the Bane the strain of taking lives instead of a reminder of the glory
days it used to be.
Your Touchstone attaches at your seventh Humanity dot.
That doesn’t sound as exciting as custom-tailoring a Nosferatu’s • How long has it been since Pavel spoke with his grandmother?
mutations, but the devil is in the details. Like classic horror, He always sends her gifts and money, but when did he last lay
the Aloof Curse grows more sinister in the contemplation. eyes on her? Why isn’t her name on the mailbox anymore?
Creating a good Ventrue means creating a bad person. And why isn’t she answering her phone?
Something in her personality moves her to be controlling, • Vinnie the Trailer Park King treats his prized Dobermans
neglectful, or to possess another harmful trait that drives her like family (better than his own blood-bound one), but
away from the things she treasures, destroying the meaning as the years go on, it gets easier and easier to sic them on
behind them even as she grips them ever harder. trespassers, even as the scars get uglier and uglier.
Think about what drives your character and how that • Zelda remembers the good times down at Tanner’s Pub on
drive pushes her to sacrifice Humanity to achieve her goals. Fifth. She’s been investing in the area, improving it, but she
Also consider how this distance manifests personally. never bought the bar. She loved it, but it didn’t quite seem
Perhaps your Lord is a big talker, always promising to climb like a good investment. Now the demolitions have started,
mountains and only ever managing to scale a hill. Maybe the ones she funded, and her old watering hole is right in
she uses guilt to sow doubt, gaslighting her Touchstones into their path.
believing they’re the real problem. She might even realize
these are terrible things to do, she just can’t seem to summon
up the courage to change.
The Aloof Curse should drive conflict and character growth
Common Banes
in your stories. Sometimes good drama mean hurting the As they fall away from Humanity, Ventrue tend to manifest
people who care about your character, being callous when banes reflective of their growing dissociation. As such, these
the smallest comfort would have helped, or lying out of hand curses are more behavioral than those of other vampires.
because it’s just instinct — even when it’s the worst option. Neonate Lords are particularly vulnerable to developing
Perhaps she tries to schedule her Touchstones’ lives around sudden, peculiar attitudes early in their Requiems.
what’s convenient for her. Maybe she’s quick to offer assurances Most of following curses originally appeared in Lords Over
to soothe the people in her Requiem, only to break those the Damned as Derangements and Flaws, but are reimagined
promises through forgetfulness or neglect. Some Lords forget here as banes for Vampire: The Requiem Second Edition.
the people around them have lives of their own, and react Any character can acquire the banes below, but they’re most
poorly when that fact inconveniences them. common among the Ventrue.

116 False Gods: Ventrue


Expectations: The way the world works and the way your compulsion, but otherwise it only fades after he’s proven he’s
character’s Beast thinks it should work often don’t match. Define capable of disobeying or when the chapter ends, whichever
an unbending belief when your character acquires this bane. comes first. Note that this bane offers no protection against
His Social actions when dealing with people or situations that actual supernatural compulsion.
run contrary to it are limited by Humanity unless he spends a Hospitality: Your character is a predator, but she has a sense
Willpower to overcome his narrow view for the scene. of decorum. If she purposely injures a welcome guest within her
Favored Prey: Something in your character’s being cries home, who has not also done harm to her, the Storyteller rolls
out for a specific kind of blood, and she doesn’t gain full (10 – Humanity) dice in unavoidable lethal damage.
sustenance from Vitae taken from vessels who don’t match Internal Focus: Your character’s Beast no longer trusts its
that preference. Use the system for Blood of the Unwilling memories. Whenever she’s confronted with a truth that differs
(Vampire, p. 108), but the curse instead applies to vessels from what she knows is right, roll Humanity. Failure causes
who do not fulfill your character’s desired vessel. Work with the vampire to withdraw into herself, trying to examine her
the Storyteller to determine a preference that’s neither too mind and memories to test for consistency. She suffers –2 to
broad nor too specific. all mundane Mental Attribute actions for a scene.
Free Will: Your character’s Beast knows what Dominate Unstoppable: Your character has a Beast with such an
can do to a mind and has developed a defensive response to overblown sense of superiority that it thinks itself invulnerable.
the possibility of its use. If your character receives a direct Your character cannot spend Willpower to boost Defense unless
order from a social superior, roll Humanity. Failure causes he’s have suffered at least (10 – Humanity) damage in the scene,
him to undermine the order however he can, just to prove he’s and he must spend a Willpower to take a Dodge action; the
capable of doing so. He can spend a Willpower to ignore this latter only applies once a scene.

Chapter Three: Crown Jewels 117


Part Five: The Last Temptation
Thomas thrashed in the pew, his fingers curling into claws that tore into Persephone’s face. His
eyes were shut tight, and Vitae streamed out of every other orifice in his head.
Birch was only a second away, but that second was disastrous. Persephone screamed as Thomas
hooked his fingers into her open mouth and pulled the flesh, tearing her lips like wrapping paper.
Fresh Vitae splashed onto Thomas’s face as the bishop pulled Persephone away, pinning the frenzied
Lord to the floor with his unholy strength. As Thomas thrashed beneath the bishop’s broad, muscled
form, Solomon dug his fingers into the man’s scalp and pulled his eyes open. Vitae pooled out, the
eyes beneath fully hemorrhaged into a dull, burnt red.
Birch grunted. “I’m not sure how much more you have in you, but we must finish.”
Persephone stumbled back and clutched a pale hand over her ruined face. The Beast was alive
in her eyes as she wrestled with the choice of whether or not to hurl herself at the man pinned on
the floor. Persephone won out, but as she forced her torn flesh to knit, a coldness settled into her
eyes. Her victory had come at a cost.
“Persephone—”
“I know!” she snarled. “We may not get another chance. Hold him still.” Persephone moved
forward and lay down next to Thomas, her cheek pressing into the pool of blood dribbling from
his face. For a brief moment, she watched her own gaze reflected in that succulent pool and, with
a strange dissociation, saw the hunger forming in her own eyes. She focused her mind and the face
looking up at her was her own again. She turned toward Thomas, her eyes dark and twinkling
with the Beast’s malice.
“Take me back to the tunnel. Tell me what’s happening to you.”
you.”

***
It hurts. Drinking him hurts. Like nothing I’ve ever felt in my life. It hurts like I’m being burned
alive from the inside, and then I drop his body into the dust and it’s like my soul explodes. It hurts
so damn much. Like a heroin high or an orgasm or a gunshot wound or the first time I realized I
was going to die someday. It’s eating me alive. How has he done this so many times?
And then what happened?
Someone’s talking, but not to me. My eyes are open and everything is tinged with red and I
see his corpse and it’s rotting away to ash. But it’s not the only one. Next to him is an old, rotted
body. Oh God. It’s Hoops! Someone’s torn Hooper’s throat out. Someone’s talking and I think it’s
Romeo, but he’s behind me and my body is fighting me. It doesn’t want to let me move and I can’t
make it. I’m panicking. I can’t make out what he’s saying.
No. You’re right there. You hear the words. Calm down. Listen. What did he say?
He… he says: “This will be much more interesting.”
And then he leaves. He fucking leaves me there! He’s moving quick and my legs aren’t working.
I try to turn but my legs give out so all I can do is look back at him. He’s moving away and all I
can see in the darkness is Romeo’s back. He hears me fall and turns back to smile at me and — oh
fuck — his eyes are glowing yellow!
He laughs and vanishes into the maze of tunnels.

118 False Gods: Ventrue


I scream and roar and cry and everything in my body is disconnected. My hands feel around the
ground and I’m climbing over toward the corpses. I want to see Hooper. I want to smash Maxwell’s
husk to dust. But then there’s a noise beside me. Romeo’s back. The fucking traitor is going to kill
me.
A man steps into view to my right and — Oh FUCK! It’s him!
Who?
Max Maurey. He’s kneeling beside me. He’s dressed in a ragged old waistcoat and trousers that
smell of mothballs and I can smell rot on his breath. His face is sunken and pitted and his eyes are
hungry. He’s going to eat me. He’s going to kill me! I deserve this. I deserve to be eaten. I shouldn’t
have done this.
He grabs me. Shakes me. He’s yelling. “What have you done?!”
He’s spitting as he’s screaming and my face is wet. I’m crying. My body is still tingling from what
I did and I feel amazing but I can’t stop crying and it hurts so bad. I can feel clawing inside my
head. It feels like I’m going to tear in half. I shake my head and try to act tough. It’s all I’ve ever
been good at.
“I killed the bastard.”
His face is strobing overhead and his words come out disjointed, like I’m hearing them with
broken ears or like time is stitched together wrong. I can’t really understand what he’s saying. “No.
You’ve lost. Maxwell—”
delicious, I want to say, but a blade of euphoria slices my heart and I giggle as the
Maxwell was delicious,
pleasure rolls over me again. And then I scream. The pain is riding right behind that wave and
it fills my mouth and mind with screams. But they’re not mine. Someone is screaming inside of
me. Someones? My hands start shaking and then they’re clawing at my throat. I try to make them
push Max Maurey off but instead they start to tear open the skin of my neck. I’m going to tear
myself apart.
“Help me!” I beg. I’m sobbing. “Please. Not like this. Don’t let me die like this. What’s happening
to me?”
He’s looking at me. He’s sad.
I’m disappointing him.
“The man is fighting back. The Amaranth… Maxwell… the soul can only contain so much.”
“Just once.” I’m crying. “This was the first time.”
“No,” he whispers. “This was the last time.”
Did I eat them all? All of the others Maxwell ate? Are they inside of me now, trying to claw their
way out? Did I inherit all his sins?
“I’m sorry.” My breath is ragged as I beg. “Please. Save me.”
He says something, but I can’t remember. And then he tells me to sleep, so I do, and then I wake
up in the church tonight. That’s all I remember. That’s all there is.
No. That’s not what happened. Don’t lie to me. Not now.
No. It hurts. Don’t make me. I told you: I don’t remember what he said.
Your mind remembers.

Where Is My Mind? 119


I can’t.
Remember what happened.
I—
REMEMBER.
He grabbed me and shook me. “What have you done?” He wasn’t yelling. He was afraid. It wasn’t
spittle on my face. It was blood.
But I didn’t care. I was elated. I survived everything. I won. I laughed between the screams. “I
killed the bastard!” And then he’s saying something and it’s all jumbled.
Focus on what Max Maurey says. Remember.
He says… “No, you didn’t. You’ve lost yourself. Maxwell, please, you have to pull yourself together.
Before you fall apart.”
What?
Yes. Remember.
I look up at him and smile. “I can do whatever the fuck I want, Max.” But I didn’t say that. “Some
little thug gonna take me out? Aucune chance.”
chance.”
There’s a body on the ground next to me and I spit on it. It’s almost turned to bone, but under
the jacket and tank top I can make out the shape of a silver inked crown on the desiccated flesh
of the throat.
I’m screaming again. Rambling. Begging. “Please. Save me.”
“Maxwell, the soul hungers. The weight… the boy’s will is strong, and you’ve grown weak with
indulgence. How many does this make? Three? Four?”
“…More.”
“You can’t win. He will take control.”
“No. I will. This is my city. This is my body!”
“Not for long. You’ve taken on one too many passengers. The boat is sinking and you are its
captain.”
“Maurey, you have to help me. Please.”
“I should end it and put you out of our misery.”
“I am your prince!”
Maurey looks undeterred. “I’m sorry.” He stands up and puts a boot to my throat and presses me
against one of the railroad ties. I’m too weak to fight. The pressure in my neck builds as he presses
down through my neck and into the steel behind my spine. I can feel my vertebrae beginning to
separate.
“I… no…” I sputter out between gasps of blood. “I am your guest! You are my host!”
He freezes. It’s something I know about him — a secret clause, a mental tic, a bane that binds
the Lord of the Undercity to courtesy under pain of death. It’s why so many relied on him: His
guests were his body and soul. I start convulsing under his foot while he considers me. I’m trying
to scream, in English, in French. It all muddles together.
My mother was a tall Swedish woman with a flat face. She tried to cook carne guisada like her

120 False Gods: Ventrue


mother-in-law. She never got it right, but Dad ate it anyway. He smiled with his eyes and always
laughed loud and hard. His hair was a mess, but his mustache was flawless.
No. My mother was a freedwoman in Quebec. She had a beautiful broad and broken smile.
When she was a child she’d been kicked by a cow that had knocked out two of her lower teeth.
She escaped to Montreal and met my father, a dry goods salesman. They liked to hunt on holidays
for small game. She was a better shot than he was.
Maurey finally speaks: “You will not like it.”
“Anything. Save me. Please, Max. Please!”
His eyes are locked on mine. “I can’t save your mind, but I can trap you in it long enough for
you to heal. For you to fight. Long enough for you to defeat your demons and return to your city
— should you be strong enough.”
He pulls me to my knees and looks at me with those cold, ancient eyes. He could devour me in
an instant and I could do nothing about it. In hundreds of years, I cannot remember ever being
so powerless.
“Forget, Maxwell Clarke. And sleep, sweet prince.”
And I do.

Where Is My Mind? 121


chapter four
Friends & Other Rivals A man with no enemies is a man with no character.
Paul Newman

Authority breeds contempt. Everyone thinks they can do a better job than the guy in charge. The Lords understand this
truth better than most, encountering it on a near-nightly basis, and their backs itch for the knives just waiting to be run through
their dead hearts. Other Kindred resent the Ventrue for their power and success, but often having more just means having
more to lose. So, what does worry the Lords over the Damned? Who makes the All Night Society’s rich and powerful daysleep
with one eye open?
Let’s find out.
This chapter contains a roster of antagonists and allies to seed into your chronicles, beginning with three ghoul families,
followed by two new covenants, and introducing a pair of more disconcerting entities inspired by the Night Horrors series. All
claim scraps of Clan Ventrue’s blood-soaked authority, but they’re more than capable of casting down the so-called Lords — or
anyone else they encounter.

Ghoul Families
• The Crassus might be all cash and no class, but they sure do have a lot of cash. Thieves of fate descending from ancient Rome,
these self-named Caesars keep their wealth by ensuring that every time they lose, someone else loses harder.
• The DeRoses are a franchise of high-class adult entertainers who know family is everything, and that it has nothing to do
with blood. They might peddle in flesh, but their true trade is in the secrets their clients whisper between embraces.
• Perfect servants from an ancient tradition seeking worthy masters — that’s what the Omokage want you to think they are.
Always hustling, these con artists make suckers out of young Lords with more money than good sense.

Covenants
• The All Night Society is broken, but the Architects of the Monolith are here to affect repairs. Civil engineers, bureaucrats,
and data analysts, the Masons pursue their vision of a perfect, mechanistic society with a secular zeal.
• The Legio Noctis is rebuilding the Camarilla one bullet at a time. Since the fall of Rome, the Kindred have become selfish
and secluded, and only by accepting the Last Legion’s guidance will they be restored to former glories.

Horrors
• The Faithful are the product of generations of selective canine breeding, mixed with an unhealthy dose of Vitae. They want
to be good dogs, but they just get so hungry…
• The Mnemovores are right… they’re just… sorry, what were we talking about?

Chapter Four: Friends & Other Rivals 123


Crassus
the ones who play the odds
Call it.
This rich chick’s running a cold streak that’d freeze the tits off a suffered unexpected turns. One might break a finger on the
polar bear. You’ve never seen someone lose with such platonic self- marble table as she pulled in her winnings, or soil fine new
destruction, but the money keeps coming. She’s got bags of it, and clothes in horseshit as they crossed the road from the races. On
you’re happy to take it. You’re also happy to let her flirt with that one occasion, a centurion dropped a dagger through his crotch.
neckline and that trashy perfume. Not that you harbor any illusions Quintus had no control over these retributions, but he enjoyed
— no. It just spices up otherwise facile proceedings. the petty thrill of them, at least until they got him banned from
The river turns, and the ace of hearts sets down beside its every gambling house in the Eternal City. However, it also caught
diamond sister. You’re sitting on jacks. Her poker face is about as the attention of a vampire called Lysander. The elder had laired
subtle as her cleavage, and the fuchsia pout is screaming “Junk!” in Rome for almost as long as the Camarilla, but was not one of
She flicks in the remains of her chips. the Propinqui. The Crassus family chronicle speaks of some ill
You reach for your stack and she stretches with a yawn, running will he held for the Julii, though it’s vague on detail. Quintus’s bad
a finger down your wrist. “How about we call it here? Go get a luck intrigued Lysander, and he invited the fool to come gamble
drink at the bar?” with him at the Circus Maximus. When a brazier fell and almost
Heat fills your chest. Maybe… maybe you do harbor a few burned a hole through Lysander’s chest, right after he’d finished
illusions. Maybe— winning the mortal’s last copper, he knew he’d found an asset.
No. Her money pit’s run dry. She’s begging for mercy. As a ghoul, Quintus’s star rose. The Kindred blood in his
veins put him on the straight and narrow, and he began to win
Hell with it. “All in.”
his gambles. Or rather, others started losing them. Quintus
She smiles and shrugs, and for the first time, you see past the never did improve his talent for playing the odds, but his
soused bimbo. Like she’s a shark finally getting on with dinner. opponents got a lot worse. Maybe the Vitae focused his fortune,
Faster than that thought sets in — faster than your neocortex can or maybe the high just cleared his booze-addled brain enough
ask why in the name of fuck you just did that — she drops a wad of to weaponize it — but Crassus never thought much about the
thousands. cause. As long as he got his fix, anyone he touched fell to some
“Me too.” random blight.
She flips her cards with pink dagger nails, but you already know
it’s the black aces, don’t you?
A name rings out in your mind, the tone resting on the line
between self-loathing and awe: Crassus.
“How about that drink?” she whispers in your ear. “I’m buyin’.”
Ghoul Family Systems
If you don’t have access to Half-Damned, ghoul
families come in two types: biological and social.
Biological ghouls breed true, have natural lifespans
Where we came from of about 150 years, don’t age rapidly when lacking
Vitae, and can learn common Disciplines without
Once upon a time in Ancient Rome, Quintus Crassus was Kindred. Social families are looser associations of
an architect, a drunk, a gambler, and shit at all three. The last humans and ghouls who band together to achieve
one in particular. Apparently he’d made it his life mission to a particular goal, or live under the thrall of a single
squander a vast inheritance; when Quintus wasn’t reneging on regnant. They have no special qualities. Both family
a contract, he was dicking around the circuses, or anywhere else types have an Integrity 6 Touchstone, a Benefit, and
a Drawback.
that would let him throw sesterces at a bad bet. He did have Families in this chapter fall under the following
one talent, though, if you could call it that. As much as the dice categories: The Crassus are biological, the Omokage
mocked him, they reserved a greater spite for those who took are social, and the DeRoses are effectively both.
him to the cleaners. Maybe the Fates saw poor sportsmanship
in fleecing such a loser, but those who beat Quintus too badly

124 False Gods: Ventrue


The modern Crassus downplay this history, exaggerating holds all the trumps, and (not for lack of trying) the Crassus
their founder’s rise to wealth with tales of real canny have never found a way to cash out. The Lords only lend
estate deals and glad-handing with Julius Caesar. their blood, and if the Crassus displease them, they’re
Nonetheless, Quintus’s many children bore the prepared to take it back.
same luck-sapping touch, and it’s still their only With interest, of course.
real talent. As for Lysander? Never heard from
again after the reign of Vespasian, but he got
what he wanted. The night
the Camarilla fell, Crassus
Three Caesars
courtesans passed among the Augusto Bucco puts a genteel mask over
Senex, offering their wrists to the face of his gaudy family. The Mafia
all who desired them. has certain standards. Augusto’s casino
shines in polished white marble, with
busts of imperial greats like Domitian,
Who we are tonight Commodus, Caracalla, and even
Quintus Crassus himself. His particular
Po s t- R om e , t h e Cr a s s u s brood isn’t bound to any one vampire;
rebranded and expanded. No they’ve always preferred to take Vitae as
longer just gamblers and luck vam- payment for rigging tables and letting Lords
pires for hire, they built an empire run up big tabs. However, lately he’s been
on always being able to eke out a win shopping for a permanent arrangement. The
or break even. The All Night Society employs Strix have been paying him visits, upset at his
Crassus ghouls as both hexes to throw at enemies digging into the All Night Society’s Camarilla
and piggy banks for when the Danse Macabre past. Ever since he invested in an archeological
proves a poor investment. With interest, of dig over a ruined temple to Fortuna, the Birds
course. haven’t stopped watching him.
The Age of Discovery only added to the Look up Ugly American in the dictionary
family’s coffers. The Crassus were early and you’ll find a selfie of Leona Crassus. The
investors in the New World’s plunder, and celebutante heiress has been making a name
one of their branches was fortunate enough across gossip pages and DWI courts since she
to be on the right side of the Revolutionary wasn’t old enough to drink. Not even turning
War. These saloon owners watered and grifted 100 has slowed her down, but the Internet puts
Minutemen, set up gambling dens in the far more scrutiny on her scandals than Walter
Dakotas, and made a small foothold in the early Winchell ever did, and her behavior is starting to
stock exchange with uncanny investments. Most alarm the rest of her normally permissive family.
modern Crassus descend from or were members But why would she want to slow down now? They’ll
of this group. Unbound from European class never respect her, and that’s how she’s going to
concerns, they embraced a corrosive American get them. The glitz and disgrace aren’t masks (not
Dream, amassing vast riches without regard to exactly), but Leona’s weaponized them into a
taste or scruples. recruitment program, taking young allies under
Kindred and mortal alike know not to cross the her wing against her family’s calcified elders. She
self-described Caesars, even if they do make tempting got a better offer from some Lords who know
targets. The Crassus are forever nouveau riche, as if the how to really party, and with her numerous
reality of having a millennia-old fortune never quite sank secret children and grandchildren waiting in
in. Indeed, their modern nickname comes more from their the wings, the American Caesars are about to
Vegas interests than their imperial past. The Coolers are enter a new era.
sleazy at best and social blights at worst, tacking their name Trent Crassus is the kind of guy you look
to all manner of tacky projects, from Roman-themed resorts at and think “He’ll get his.” Then, he runs
to American-style plutocracy. And yet, the cash keeps flowing over your foot with a Segway. A mediocre
upward. Consequences are poor people problems, and on the computer engineer by trade, Trent’s upward
rare occasion fate comes knocking, weaseling out is just a failures reached their pinnacle when a major
matter of tapping the right shoulder. political campaign hired him to design
The Crassus do fear one thing, however: the Ventrue. software for their candidate’s website. Or their
The Caesars whore out to any vampire willing to give app. Or their polling… something. Truth is, they
them a taste, but they’re bound to the Lords in a haven’t told Trent to do a single thing since he started
way few other Ventrue ghoul families are. The clan his job. All he does is sit in his office screwing around

Chapter Four: Friends & Other Rivals 125


Story Seed: Murky Genealogy
Ventrue love to say they came up with the Camarilla. Lords brush aside the Julii with flowery rhetoric and dubious
research, either denying the lost clan’s central role or claiming them as an extinct bloodline. Some even spread conspiracy
theories about the Founders being a fiction, dreamt up to blot out Ventrue contributions to the All Night Society.
Self-serving arguments aside, you can’t prove a negative. Maybe there were a few Lords kicking around Rome,
and maybe Lysander was one of them. The Crassus family chronicle takes it as read that he was Ventrue, and the
Caesars’ blood-connection to the clan puts weight to that assumption. Lysander also had a vague grudge with the
Julii, although that doesn’t rule out his being one. If he really was a Ventrue, what was he doing in Rome? And if he
was a Julii, why are the Crassus so bound to the Lords? The relationship between these two clans has piqued Kindred
interest for centuries, and perhaps the Crassus hold a missing link.

with his phone. Occasionally, nameless, humorless people Drawback: Sometimes, fate fights back. At the beginning
in suits drop by to shake his hand, make small talk, ask him of each chapter, the Storyteller rolls a die for a Crassus
pointless questions, then leave. Not the brightest bulb, Trent character in secret. If the result is 2 to 10, nothing happens.
thought it was some new corporate feng shui thing, but ever On a 1, things get interesting. Before the end of the session,
since he found the odd radio receivers behind a false panel in a strange quirk of fate will disrupt the Caesar’s day, often
his desk, he’s wondered what the Vogel campaign might really complicating an important task. This event should be strange,
be up to. Or be. inexplicable, and dramatic: Maybe she succeeds too well,
Nicknames: Caesars, American Caesars, Coolers attracting unwanted attention, or maybe a failure causes a
Touchstone: For all their vaunted loyalty to the Ventrue, the domino effect and leads to fatal consequences. In addition, if
Crassus would roast every last Lord if they could scrape a few a Crassus works against a Ventrue’s interests at some point in
bucks off the char. Greed is the most human thing about them, the session, even unknowingly, roll another die and subtract
and as such, they treat their family fortune as their Touchstone. half of that result (rounding up) from the outcome of the first
roll if the first result wasn’t a 1.
Benefit: The Crassus are richer than Croesus, but not out
of any business sense. They strip the luck from their rivals’ Stereotypes:
souls and know just enough to spend it in all the right places. • Daeva: They don’t “need” luck.
At character creation, Coolers gain the Thief of Fate Merit • Gangrel: It’s nice to meet Kindred who do away with all the
(Chronicles of Darkness, p. 60). Ventrue Kindred are immune hoity toity horseshit. Too bad they live in horseshit.
to this effect, as is any vampire with whom a Crassus ghoul • Mekhet: Don’t. Touch.
shares a third-stage blood bond. Other family members are
• Nosferatu: How do you take from someone who’s got
also immune. In addition, Caesars may purchase Dynasty
nothing?
Membership within their local branch, substituting their
family Status for Clan Status. • Ventrue: Yes, sir. No, sir. Another, sir.

126 False Gods: Ventrue


D eRose
the ones who say they love you
C’mon, you know you can tell me anything.
The air is thick with cigar smoke and perfume, and it hits you for gaining people’s trust, and Guillaume recognized how
hot and heavy the moment you walk past the velvet curtains. useful that could be if he put her in his personal employ. At
You only heard of this place a few weeks ago, when a couple least, that’s how it started. If you were to ask a sober DeRose,
work buddies started talking about some sex club with a vintage she’d recount a tale of true love overcoming the tribulations
Parisian flair. Nothing they could describe did it justice, though. of circumstance and global conflict. However, get one talking
The whole interior is done up in purple and polished gold — and not after a few dozen Dark ’n’ Stormies and you might instead hear
just gilding. about an overconfident regnant who didn’t know when he was
You’re dimly aware of other guys like you, business-types in being played, and the clever servant with a skill for feigning
varying states of undress, but they don’t hold your attention affection. Both versions have the couple fleeing to America
compared to the talent. to escape the Great War, and both end in Guillaume’s ever so
tragic disappearance, not long after he and Madeline started
Each host — the men, the women, everything in between and
to expand their little family.
beyond — is the most gorgeous creature you’ve ever lain eyes on. It
hurts just to tear your gaze away, but then you see another and the Regardless of the truth, a family name was born. Madeline
longing starts all over again. DeRose became the House’s first matriarch, and her “children”
inherited her unique talent for getting others to open up. Over
Someone takes your hand and guides you to a booth. They sit you
time, the family spread to most major metropolitan centers to
down, slide in close so their body presses into yours. They whisper to
ply their particular craft. For those who know where to look
you, asking what you want them to do.
among the darker corners of a city, the House of DeRose is
For a moment, your eyes meet and a voice deep down inside always ready with acceptance and love. For a price.
screams to run and never look back.
But just for a moment.
Then the happy numbness settles back over your brain and you Who we are tonight
start talking about your darkest fantasies.
If you know what to look for, it’s easy to recognize a Flower.
Just one more loyal customer. Are they the sexiest person you’ve ever met? The one you
and you alone have dreamed of all your miserable life? Does
that feeling immediately fade away once you take your eyes
Where we came from off them? If the answer to these questions is yes, you’ve got
The DeRose family originated somewhere around the yourself a DeRose.
Franco-Italian border in the late 19th century, though they’re On the surface, the family’s business is sex work: high-
not exactly a family in the traditional sense. DeRose was once end brothels, exclusive strip clubs, burlesque revues, and
a title granted to favored servants of an elite Ventrue brothel, other hosting services. However, their primary purpose is
many of whose owners had worked as courtesans and procurers intelligence. Each DeRose matriarch (a position that falls
in life. These Lords weren’t interested in the hunt, and their somewhere between den mother, casting director, madame,
living talents in the sex trade taught them it’s a simple matter and spymaster) controls a nest of agents trained in the arts of
to get prey to come to you. Some Kindred keep a regular supply seduction and snitching. For a hundred years, the DeRoses have
of consenting, eager blood bags — and if those bags can handle made postcoital conversation into a whisper network empire.
business during daylight hours? All the better. They don’t sell everything they hear, or even most of it —
A common conceit among Flowers is that their origin they never would’ve got where they are tonight if they were
story differs depending on how well the teller can hold their indiscriminate — but the dirt they do trade is always a cut above.
liquor. What’s known for certain is that a minor Lord among The Flowers have brought down everything from small town
this group, one Guillaume Morceaux, took a liking to one of mayors to state governors, and even a few princes. If you can
these DeRose servants, Madeline. She had a special knack pay, they don’t care who takes the fall.

Chapter Four: Friends & Other Rivals 127


Most DeRose chapterhouses are a collection of know exactly what you want to hear. When they
runaways, vagabonds, deviants, and biological say it, you believe it — and if you don’t? There are
offspring… which isn’t to say they adopt just any always workarounds.
stray who ends up on their doorstep. Prospec-
tive DeRoses go through a
trial period where they take Three Flowers
on the least glamorous jobs
Danielle Eloise DeRose is the center
associated with running the
of attention in any room she enters. Wit
hottest gentle­man’s club in town,
like a rapier, laugh like champagne, and
usually in return for room and
a classic Hollywood fashion sense make it
board. Once they prove them-
all seem effortless. She’s been the matriarch
selves, they’re given a special
of the House’s New York chapter for over
audience with the chapter’s matri-
sixty years, but you’d never guess it looking
arch, wherein they’re officially
at her. If any of her longtime clients ever
inducted into the family with
wondered about that, they haven’t said
the blood of the chapter’s reg-
anything. They’d never say anything to
nant. DeRose matriarchs look for a broad range
jeopardize their relationship with her.
of traits in their initiates. Determination, wit, and
That’s just how Danielle likes it. Those
natural gravitas are sure to catch her attention, but
questions always lead to other questions, and
the most important thing is ambition. Initiates
before you know it, the initiates are dragging a
need to show how badly they want in, and they
body out through the back alley to her regnant’s
need to do it by making themselves useful — and
town car. You only make that kind of mistake
beautiful. The recruits who wash out first are
once. Waste not, want not.
always the ones who get complacent.
Marcus Jensen, now Marcus DeRose,
Family members are quick to promise wavering
was singularly unremarkable. Never the
initiates that it’s only a matter of time before
handsomest or the strongest or the cleverest,
their times come. In reality, it’s not uncommon
Marcus had a face that passed through
for them to be led on for years, and if an initiate
people’s memories like sand through
ever becomes more trouble than they’re worth,
a colander. He was an ambitious boy
one day, they’ll just be gone. Whenever this
cursed to mediocrity, and eventually, that
happens, the family reassures anyone who asks
ambitious boy grew into a transient man,
that their erstwhile companion simply chose to
one who found his way to the House of
leave of their own accord. Strangely enough, these
DeRose. To this day, no one has been an
disappearances are almost always followed by a visit
initiate for longer than Marcus, a total of
from some influential Ventrue client. But that’s
15 years — never quite failing, but never
probably unrelated.
quite succeeding either. It wasn’t until
Most chapterhouses are extensions of a local he happened to uncover a plot by several
Lord’s holdings. They either serve as spies for her other initiates to stage a coup that he
political interests or easy money to fill her coffers. finally earned his place. Who better to
Sex, secrets — whatever. It’s all the same when the keep an eye out for dissidents than the
credit card gets swiped. Some matriarchs make least-threatening guy in the club? Said
arrangements with members of other clans, and traitorous initiates were quietly removed.
indeed, Daeva often covet these ghouls, though They likely wouldn’t have worked out
Flowers tend to see Serpents as the kind of fawning anyway. They had ambition, but they
twits they pretend to be on the job (or maybe they were short-sighted, and Marcus knows
don’t like what they see in the mirror). In the end, ambition is a poison to anyone who can’t
the House gets on best with the Lords. Romantic see the big picture. Like him.
Flowers say it’s the memory of their dear departed
Ever met one of those people who
Guillaume calling out to those of his blood, though the
has everything go their way? Ariadne
more cynical just note that cold bastards tend to work well
Drakos is one of those. They’re the
with other cold bastards. All business; no sentiment. Game
most popular kid in school, a shoe-in
recognize game, as they say.
to be their class’s valedictorian, and
The DeRoses value their family above all else, but who they out-of-state colleges are lining up to
call family and who actually is family are two different offer them full scholarships. They’re
things. A certain amount of deception is integral to the the kind of person whose every
fantasy they sell. That’s why they’ve flourished. They

128 False Gods: Ventrue


ensemble becomes the next hot trend, and they have a bigger Drawback: For a Flower, love is just another transaction.
following on socials than some professional influencers. It’s While he excels at navigating parties, stages, and bedrooms,
not all sunshine, though. Their parents haven’t told Ariadne it’s difficult for him to form deeper connections, even among
they’re adopted. And they never will. The DeRoses know there’s his own. A DeRose treats Empathy rolls to relate to humans
nothing like a little tragedy to get someone’s life back on track. as Kindred do; that is, his level of Integrity sets a penalty (see
Family — real family — needs to stick together, whether they Vampire, p. 106). This drawback applies even to other Flowers.
know it or not. Stereotypes:
Nicknames: Flowers, the House, Rats (disrespectful) • Daeva: Good for a roll in the sheets, if nothing else. I do
Touchstone: The building serving as the local family’s love Egyptian cotton.
chapterhouse is treated as that branch’s Touchstone.
• Gangrel: Predictable and brutish, but no one’s better at
Benefit: The DeRoses have a natural gift for getting people handling dissatisfied customers.
to open up. Whenever a Flower initiates Social maneuvering,
always treat the target’s impression of her as one level better • Mekhet: They deal in secrets; we specialize in pillow talk.
than normal: Poor becomes Average, Average becomes Good, We’re a perfect fit!
etc. This benefit does not work on other members of the • Nosferatu: Poor things. It’s good they know so much.
DeRose family. In addition, all DeRoses gain Striking Looks
• Ventrue: They’re royalty, and what’s a court without consorts?
2 for free, or are refunded any Experiences spent into it.

Chapter Four: Friends & Other Rivals 129


Omokage
the ones who take care of everything
Relax. I’ll handle it.
He’s waiting for your response, face impassive. The unsigned Death, then starved and interrogated by the furious Matsuba-kai.
contract sits between you on the desk, heavy with potential. Eventually, the yakuza learned all about the Kindred and their
A flicker of movement on your right side: Miyuki adjusting one of unique relationship with the human businesses in Tokyo. The
her immaculate shirt cuffs. You press. gang seized Yamaguchi’s assets and discovered the aspiring Lord
“Your terms are generous, Mr. Ryoksuke, but I don’t think you’re was an avid collector of historic Japanese artifacts and literature.
telling me everything.” You manage to keep your voice steady, despite From their new knowledge and stolen wealth, a plan gradually
your anxiety. emerged among the remaining Matsuba-kai, many of whom
“Whatever do you mean? I have outlined the terms very clearly.” Yamaguchi had turned into ghouls in the course of his bid for
His voice gives nothing away, and his gaze is steady. Miyuki control. Now that they knew about this world, they wanted
smooths her creaseless jacket with three fingers: Third clause. a piece of it — but they couldn’t count on finding another
useful idiot. However, they saw how static the Kindred power
“Have you, now?” You force yourself to match the other man’s
structure was, and how hungry younger vampires were for an
polite tones. “So, there’s nothing else I should know about the purity
edge, especially when dealing with the human-run Hototogisu.
of the compound?”
Remembering how Yamaguchi had underestimated them, the
He hesitates. gang realized there was a way they could use Kindred money
“Well…” and power to their advantage. They just had to make certain
Beside you, the corner of Miyuki’s mouth twitches upward in the the vampires thought they were still the ones in charge.
tiniest smile, and you know you’re going to turn a profit tonight.
What would you do without your ghoul?
Who we are tonight
Where we came from The gang chose the name Omokage (oh-moh-KAH-gay), a
word for vestiges and fragments, to evoke an air of tragic mystery.
The Omokage would like the rest of Tokyo to believe they’re Presenting themselves as an venerable family of Stewards seeking
the remnants of an ancient family of vassals, dating back to the worthy masters, the former gangsters use Yamaguchi’s collection
time of Japan’s feuding nobility. Their humbleness and apparent of artifacts, Internet research, and good old-fashioned hustling to
refinement would seem to support this claim, as would the build their reputation. With the Kindred’s reverence for tradition
traditional trappings of their three Houses. In reality, however, turned against them, the family has found fertile ground among
the Omokage have existed for less than two decades, and were the youngest Ventrue of Tokyo, who wouldn’t know an ancient
created almost by mistake, thanks to one young Ventrue’s reach lineage if it bit them.
exceeding his grasp. It’s not entirely a scam. The Omokage might not have any
Hiro Yamaguchi thought he’d found a way to claim some real centuries-old traditions, but they know Tokyo and its
power in Tokyo’s underworld, outside the grasp of the underworld intimately, and can bridge the gap between Kindred
monolithic zaibatsu controlling most of the city. He attempted operators and Hototogisu affiliates like few others. The first
to bond a minor branch of a local yakuza group, Matsuba-kai, deals they broker for a new client are always in the vampire’s
hoping to install himself as the gang’s leader and have them favor, to build trust. The fact that these transactions also bring
spread his influence. money into the family’s own illicit dealings isn’t a detail they
He could hardly have picked worse victims if he’d tried. The “trouble” their regnants with.
gangsters were already well-versed in confidence games and In keeping with their pseudo-feudal trappings, the Omokage
using addiction as a form of control; they didn’t need to know have divided their membership into Houses, each one
about Disciplines and Vincula to notice the same tactics. When specializing in a different service to the Kindred. Houses
confronted, Yamaguchi panicked and attacked, killing a pair provide all manner of servants, from butlers to majordomos,
of capos. In return, he was beaten and stabbed nearly to Final but the following are their specialties.

130 False Gods: Ventrue


Crane House supplies bookies, money-launderers, and crooked lawyers acting as “scholars”
who can expand a Lord’s financial holdings. The wealthy rarely handle their own money; they
have people for that, and Crane House is happy to be those people for a cut.
Fox House makes informants out of escorts and hosts. The sex trade in Tokyo is vast,
ubiquitous, and mostly ignored by mortal law-enforcement. One of the main trappings of
a successful vampire is being thronged by attractive humans to feed from, and so Fox is the
most consistently popular of the three Houses.
Tiger House trains bodyguards, cleaners, and legbreakers, supposedly to safeguard their
masters’ Requiems. In reality, such muscle is almost never necessary, but the image of
being flanked by goons in mirror-shades is one many young Lords crave. Arriving
with protection implies you’re someone worth protecting.
The Omokage have invented histories, founders, and rivalries for their
Houses, all the better to make Kindred think they’re in on something
privileged and secret. Marks are made to feel like the Houses are competing
for their attention and favor, and that the highest prestige an Omokage
can earn is being selected for service. In the beginning, it was just the
best actors in the gang who would get themselves hired, the better to
play the part of the humble, loyal servant. All the Houses would share
resources to ensure the new ghoul would appear hyper-competent,
as the division between the gang members was an illusion.
However, in a case of life imitating art, in recent years the
Houses have actually grown to more resemble the
elite institutions they claim to be. With some
Stewards having worked in their professions
for years, and as various Disciplines becoming
more prevalent among them, the three Houses
are gaining some real bite to back up their bark.
Their put-on rivalries, however, remain just that — at least for now.
All this is to get their Kindred clients, usually neonate Ventrue, to trust the
Omokage with their resources and decisions. As humans (mostly) there are places in
Tokyo Stewards can access that vampires simply can’t. On the mortal side of things,
having Kindred powers provides the family an edge dealing with rival criminal
concerns. Their status as servants also means Stewards aren’t usually invited to the
truly important Kindred-exclusive meetings, but that suits them fine. They want to
avoid situations where they might have to interact with really old vampires, as such
creatures could easily disprove their ancient lineage if they cared to look closely.
However, if something does go wrong, the Omokage are more than willing to cut a
deal to save themselves by selling out their clients.
Ostensibly, the vampire is always in charge of the relationship, but as trust grows and
a Steward ghoul gains more and more oversight over their master’s operation, well…
what’s the difference between representing a vampire’s interests and actually just being
in charge? Exactly.

Three Stewards
Sying Lau of Crane is losing patience. She came out of her House ready to cook books
and fake smiles, but no one taught her how to deal with a complete fucking idiot. She
doesn’t know if it’s because she’s a woman, or if he’s just thick, but Mr. Yamada’s favorite
pastime seems to be ignoring her advice, and then getting pissy when shit goes sideways.
The only thing preventing her placement from being a complete disaster is that she’s has
found a work-around: Yamada’s sympathetic childe, Hoshi, who serves as a filter for her
advice to her twit boss. Of course, now that Hoshi is taking credit for Sying’s words,
Yamada complains that his “elite” ghoul is useless, which isn’t good for the Omokage’s
reputation. Sying is doing her best to save her regnant from himself, but she’s starting
to wonder if maybe it’s time his childe inherited the family business.

Chapter Four: Friends & Other Rivals 131


Hinata Ryo of Tiger doesn’t know what to do. His regnant, Benefit: Due to their research and a bloody-minded will,
Asuma, is newly-Embraced and desperate to prove himself to Omokage can partially deny their regnants’ Vincula — and only
a demanding sire. This would normally be an ideal situation their regnants. If a Steward feeds from a vampire whose Blood
for a Tiger House Omokage, but Asuma is so… earnest. He Potency is equal to or higher than her regnant’s, she is immune
values Ryo’s presence so much that the ghoul is afraid he might to her regnant’s third-stage blood bond for the night. Feeding
be developing feelings for his regnant, ones that go beyond still extends any first- or second-stage bonds.
the blood bond. Worse, he thinks Asuma may return some Furthermore, each House offers a special advantage with
of those feelings in those long glances and lingering touches. regard to Discipline affinities, implying there may be more to
Ryo’s responsibilities to his House require him to exploit the family’s made-up traditions than they realize.
this connection and take Asuma for all he’s worth, but what • Crane: Can learn Auspex without needing to feed from a
happens when you’ve fallen for the person you’re supposed to vampire with that Discipline.
be swindling?
Tanaka Hanako of Fox is poison. She learned this when her • Fox: Can learn Majesty without needing to feed from a
first would-be regnant drank from her and immediately started vampire with that Discipline.
howling in pain, clutching at his throat as her blood burned • Tiger: Can learn Protean without needing to feed from a
like acid. Hanako thought she was dead right then and there, vampire with that Discipline.
but the rest of Fox House managed to cover for her by offering
Drawback: Omokage are driven by a lust for money, power,
the furious vampire a host of special services at a deep discount.
and Vitae. This greed seeps into their souls, making them
Now, however, the Omokage don’t quite know what to do with
hungrier for blood than other ghouls. Stewards must spend two
her. A Fox who can’t go in the henhouse isn’t terribly useful,
Vitae per month to maintain their condition, and age twice as
but some higher-ups have suggested she’d make an excellent
fast if they don’t get their fixes.
honeytrap. Hanako doesn’t like that idea at all. While she’s
fine with suckering vampires, she doesn’t really want to hurt Stereotypes:
anyone. Tokyo is the only home she’s ever known, but Hanako • Daeva: Learn from them, but at a distance. They do our
realizes if she stays, she’s only going to wind up as somebody’s routine as naturally as they used to breathe.
weapon or dead. Or both. • Gangrel: Best avoided. The Savages think they don’t need
Nicknames: Stewards, Lackeys (disrespectful) help, and get testy when you imply otherwise.
Touchstone: The Tree Stump, a dive bar that was the • Mekhet: Never give them a reason to look.
gang’s watering hole before they reinvented themselves as elite
servants. It lets family members unwind and remind themselves • Nosferatu: Flattery doesn’t work. Sympathy, on the other
of who they really are. As a bonus, it sometimes has Vitae on hand…
tap, as Yamaguchi’s staked body is still chained in the basement • Ventrue: Sometimes it’s hard to tell who’s hooked who, but
to this night. as long as the blood keeps flowing, everybody’s happy.

132 False Gods: Ventrue


The Architects
of the Monolith
the new salvation
The Keystone calls the meeting to order. Andy prefers that In ten minutes, they’ll start to raze the worksite till nothing’s
title to clef de voûte, as home office calls it. He considers French left but blood and rebar.
an inefficient form of communication — too many articles — and I let go of the threads, and they fall away back into the paths
he’d run these things in Esperanto if we’d let him. the city set for them. “Done. What was this one about?”
The planning committee is assembled in an abandoned “Came from the top.” Andy smiles like that’s an answer. But
office at the furthest end of the old library catacombs, a room hey, it’s all part of the work.
last seen by living eyes in September of 1978. Unfortunate Just because you can’t see the design doesn’t mean it’s not
black mold incident. Its anachronisms are readily apparent there.
from the various decorative crimes surrounding us: The off-
pink wall paint peeling like a skin rash, and the distressingly
dense carpet that’s absorbed more fluids than I have. You want to join the Architects of the Monolith because
The four of us — Andy, Paula, Steve, moi — each sit one You see imperfection in the world and know you’re the one
meter apart in a square, forming an imaginary yet perfect to fix it. You have plans you need to see in concrete and steel.
pyramid with the ceiling fan, which hangs just above the You know the Kindred are screwing around with tea parties
plastic table I’ve propped up for the meeting. The pyramid when they should be upending the table. You believe in the
is just an aesthetic choice, but a pleasing one. At least to me. Carpenter’s genius and want to help complete her work. You
want to build something no one can ever tear down.
Snapshots of a worksite are splayed before us like crime scene
photos of a poorly lit murder. It’s the kind of skeletal beast that
slips into the background noise of your life and then goes up The big picture
overnight without much rhyme or reason. It’s about ten minutes A city is nothing without its monuments. People remember
to midnight by the look of things. ruined metropoles like Athens, Giza, and Oaxaca because you
“Veronica?” says the Keystone. I nod. Andy pushes the photos can go out and touch their glory days. Step inside the Parthenon
toward me like he’s raking leaves to set on fire. I arrange them and know the wisdom of its goddess. Climb the pyramids (old
in a Celtic Cross, then take my faithful red sharpie to the gates world and new) and despair at your brief time upon the earth.
and various proto-exits around the structure. The others join Architecture is a soft power all its own — the popes knew it, and
hands as Paula chants long division and Steve solves to the the Soviets, and Uncle Sam himself. A well-built city assures
nearest tenth. I feel the ley lines entwine in my grip, twisting peace, order, and good government. It puts the people where
around my fingers like tangled yarn. When the knots are too they need to be. In theory, if you could set every road and home
many to count, I yank, forming one long, shining thread. I tie and business in its objective place, you wouldn’t need brittle
it around my target with a bow. things like leaders or laws. You could form a self-directed society,
In one hour, a couple hundred rowdies will show up at the a social machine that works because you crunched the numbers
site to party. They’ll find liquor in various caches around the better than anyone else. The Architects of the Monolith are
area. They won’t really know what they’re doing there, at least ready with the calculators.
apart from some vague signs with PARTY TONITE scrawled Technocrats to the point of ecstasy, in their calculations the
in red spray paint, imbued with hidden symbols of unbridled pillars of Kindred politics are utter failures: The Invictus rots,
violence. But hey, who says no to free beer? the Carthians burn out, and the other three waste eternity
In 1.5 hours, things will get rough, because that’s what happens modeling the “right” kind of monster. The only thing vampires
when you put random people in small spaces with booze and get right is where they store their corpses. The city forced the
magic signs. A minute later, someone will try to leave and realize dead to be more than prowling beasts; it gave them a muzzle
they can’t. In thirty seconds, everyone will know that. for their bloody maws and a food source packed into easy-

This is our design.


Chapter Four: Friends & Other Rivals 133
access concrete cans. Yet they didn’t take it far enough, say the Masons. The Kindred lost
themselves in the shallow romance of city life, never realizing its structure’s potential as
an avenue of social harmony.
Moving beyond the micro squabbles of the Danse Macabre, the Architects exist in
the macro, working to engineer an All Night Society where no one holds the reins or
cracks the whip. This is not democracy, or even anarchism — it’s mechanism. Masons
believe in total freedom, with no sheriffs, princes, or Traditions to hold back the Kindred
spirit. Instead, their New Salvation will prevent problems before they appear, a well-oiled
urban machine with everything in its right place and everyone in their bliss. This is
the Monolith, the clockwork society they’ll build atop the obsolete ruins of the old ways.
Like the Sanctified, Masons believe in their cause with a religious fervor, treating
their founder as a nonspiritual prophet of the modern nights. Like the Dragons,
they’re tinkerers par excellence, using Kindred administrative roles to experiment
on and within the All Night Society. Via advanced and mystical sciences, they retune
cities to exact specifications, redirecting emotional energies and moving the very
pavement beneath the people’s feet. Their efforts have been mixed successes so far,
but that’s the point. One death is a tragedy; a million, a statistic. All the more data
for a better world.

Where we came from


The Carpenter. She calls herself Ermenjart, but even she doesn’t remember who
she was. It doesn’t trouble her. Sanctified heretic? Dragon apostate? Lady in the court
of Louis IX? Some say she was a woman out of time, masquerading as a man to put
her architecture into a world of patriarchal nobility. With her design for the Sainte-
Chapelle, she became one of the king’s favorites at court. Idle speculation, no doubt.
Such tales imply a fealty to labels she would dismiss as grossly immaterial. No. The
Carpenter is all of us, and we are the needlepoints of her compass.
When she rose from a long torpor at the end of the 17th century, Ermenjart
returned to the Kindred with a dream. In torpor visions, her beloved Paris spoke
to her, exposing the lie of the All Night Society. Vampires could never be trusted to
rule one another, so new mechanisms of praxis would need to constructed, immune
to political and personal agendas. The city revealed this new design through the
secret language of ley lines, the energies that flow through urban paths and secretly
guide human lives.
Ermenjart’s dreams revealed these forces to be malleable, and that if she could
tune them to just the right frequency, the cold logic of architecture — math, steel,
and objectivity — might guide the Kindred race, not the passions of the Beast or
the ego of the Man. Within her Monolith, every vampire shall be their own
master. Those who seek power over other Kindred will find no purchase,
for the city itself will not allow it. Like antibodies, the perfected social
forces of future domains will purge bad actors, using their destruction to
inoculate against similar disruptions.
To put these principles into practice, Ermenjart designed the science of
Gilded Cage, a way of manipulating not only ley lines, but the city’s
physical form. She recorded these revelations in her seminal work, La
Société autonome, the most important book ever written by a vampire.
In a clear, sober style, she outlined her plan down to the exact year
of the great work’s completion: 2600 CE. However, as with many
geniuses, she wasn’t appreciated in her time. The Parisian Kindred
called her a fool and a thief, claiming she plagiarized the rites of
the Sanctified and Dragons. However, knowing she was too
powerful to mark for Final Death, they instead shunned her
from the discourse of polite Kindred society. They burned her
work and dubbed her la charpentière, failing to see the truth
within their mockery. A carpenter mends, and so does she.

134 False Gods: Ventrue


Their derision only served to prove her point. If they would
reject her faultless logic, they were unfit to rule. Therefore, logic
dictated she should destroy them. But, war is costly. It’s also
shortsighted given an eternity to work on perfection. Instead, the The Dominate Dilemma
Carpenter gathered followers, Embracing then recruiting like- The Architects have a fraught relationship with
minded Lords. Her Architects would work in the backrooms of the Lord’s words. A majority of Masons are Ventrue,
the All Night Society, bending it to her faultless design. but the covenant tends to stigmatize Dominate use
on other Kindred. Whatever outsiders may think,
the Architects completely sincere in their beliefs
Our practices about total freedom and self-directed societies.
Dominate deprives a vampire of her liberty, and
Like the Carthian Movement, we adapt mortal organizational that won’t stand in the New Salvation.
schema to our needs, but where the Revolution looks to radicals, Still, it’s expedient. All the city planning in
we turn to the bureaucrats. If you’re looking for a Kindred deep the world won’t move certain Kindred, so set in
state, you’ve found it. We are unelected and eternal, performing their archaic ways. Sometimes, they need a push.
the tasks others push down the line, and incorporating our sacred Masons justify this sin in the name of hurrying the
Carpenter’s timeline, but they also don’t enter it
designs into things as simple as letterheads or as complex as the in their logs.
harmonic resonance of Elysium. Some call it ghoul work; we call
it keeping our heads down. There’s nothing duplicitous going on,
of course; it’s all in the damn book if you’d read it. We just don’t
volunteer the finer points. The other covenants find us useful
as bookkeepers, city planners, seneschals, and Elysium masters, when we make our dreams take form, she is the final arbiter on
and they’ll even suffer a few pitches if we serve them well. We any issue pertaining to what is logical, ethical, or virtuous — a
never coerce or manipulate converts. Reason is our greatest tool, necessary evil in a world of needless ones.
though it’s always a matter of finding those who recognize it. Like the Carpenter, most of us are Ventrue, but over the
We seed our design through quality work. After all, an centuries, Kindred of all stripes have realized her singular
incompetent Mason is a contradiction in terms. Efficiency comes brilliance. The others came in a trickle, skeptical of an institution
before politics, and our organizing principles more resemble founded on a Lord’s big idea. But clan is not a meaningful unit
planning committees than ideologies. We eschew the pomp of of measurement. Ventrue may have set the foundation, but the
the other covenants, though we admit to a love for clean lines others have the tools we need to finish the job.
and jargon. Our philosophy does attract a certain type. Nicknames: The Masons; the New Salvation, sometimes
Members who display exceptional ethics and aesthetics the New Salvation of Steel, Concrete, and Blood (within
become our Keystones. Not so much political leaders as upper the covenant, formally); the Eye of the Pyramid (within the
management, Keystones decipher the signal hidden within the covenant, informally, but often as an epithet for the Carpenter
noise, deciding how best to focus our work in service to the New herself); the Technocracy; the Bureaucracy (derogatory)
Salvation. They have a direct line to home office, as represented Concepts: City planner, Objectivist architect, real estate
by the Carpenter’s three eldest childer. If she is the Eye of the agent, anarchist geomancer, holistic mapmaker, campaign
Pyramid, they are her Hand of Glory, secular messiahs of our manager, hippie political strategist, eccentric engineer,
design who shall one night form the capstone of the Monolith. demolition man, feng shui gardener
For now, la main de gloire coordinate our global efforts and
entrust us with their projects, but they aren’t above fieldwork. When we are in power
You’re just as likely to find one of them renovating the halls of
power as you are searching through the hall of records. A handful of princes call themselves Masons, but all too often
control softens resolve, and our design has little to do with
Then there’s the Carpenter herself. Every mark of our pencils authority. That said? Never turn down a chance to experiment.
is an extension of her genius. Sometimes she even reaches out If our test subjects even know our names, we don’t waste time
to us, sending emissaries to guide our designs or put an end to on court soirées and notarized diktats. Ours is a show-don’t-tell
pointless diversions. Not all of our plans fit into Ermenjart’s, kind of praxis. That market is in new location; don’t forget. This
and we consider her corrections as much an honor as her street is blocked off; don’t pass. The docks are up in flames;
approval. How many Kindred can claim Longinus knows their they’re no longer part of the plan. Be glad you still are.
deeds? The Crone? Dracula? If you impress her, she might even
invite you to her hidden Parisian haven to critique your work.
Make no mistake: We do not worship the Carpenter. She When we are in trouble
isn’t a deity, and the Monolith isn’t a structure she’ll rule over When the enemies of freedom conspire to stifle our work,
when we finish doing her dirty work. She would reject anyone that’s when we brainstorm. Nothing unites Masons like an
who comes to her theories without due diligence. However, obstacle, and if you would threaten our work, that’s all you’ll
through that same reasoning, we also recognize her as the most be — a rock in the road. A blight on our view. Shall we clear
important Embrace in the Common Era. Until the night comes you out with dynamite or détente? Up to you.

Chapter Four: Friends & Other Rivals 135


Mental Skills: Academics (Law) 2, Occult 1, Politics
Sample Mason: Vikki Valente (Policy) 5
“We’re up three points on the East Side. Grab the amulets — we’re Physical Skills: Athletics (Gymnastics) 2, Firearms 1,
doing a press conference.” Larceny (Locks) 2
Young, beautiful, and a shameless wonk, Vikki Valente is the Social Skills: Empathy 1, Expression 2, Persuasion 3,
kind of recruit Masons fantasize about. Embraced into a typical Socialize 4, Subterfuge (Spin) 4
Invictus Ventrue line, Vikki’s disgust at the First Estate’s neo- Merits: Allies (City Hall) 4, Architects of the Monolith
feudal trappings pushed her to seek out a modern ideology. The Status 1, Contacts (Contractors, Public Works) 2,
Carthians made sense in the abstract, but the local Firebrands Cutthroat, Dowser, Professional Training (Politician) 5,
struck her as the types who’d throw show trials for each other if Resources 2, Striking Looks 1
they ever got what they wanted. Even then, she might’ve settled
Disciplines: Dominate 2, Gilded Cage 2
for less if not for a Mason in the domain’s records department.
He lent Vikki a copy of La Société autonome, and that night she Rituals: Crowdsourcing, Red Light, Semiotics
stayed up past sunrise to read the Carpenter’s magnum opus Blood Potency: 1
cover to cover.
Health: 7
Since then, Vikki’s dedicated her Requiem to bringing about
the Monolith. She makes herself available to any vampire who Willpower: 5
requires her services, hoping to cover as much ground as she Humanity: 7
can for the New Salvation. Fortunately, her specialty is in Size: 5
high demand. Vikki is a logistics consultant of the cutthroat
variety, with data-driven systems that do away with unreliable Speed: 10
elements like emotion, empathy, or ethics. That it involves Initiative: 5
magic doesn’t deter her belief in its objectivity. Need votes
Defense: 4
for your ghoul pawn at city hall? Better call Vikki. Want an
“accident” to take care of the development threatening Notes: Professional Training is on p. 46 of Chronicles
to uncover your hidden haven? Better call Vikki. Have to of Darkness. Vikki’s Asset Skills are Expression, Politics,
downsize your herd without alerting the police? She’s on line and Subterfuge.
one. Vikki’s campaigns have a reputation for ripping out the
roots of problems, and they’ve had remarkable success… where
they’ve worked out. Gilded Cage
Vikki is as much a thrall to numbers as she is their mistress. Gilded Cage is the Ritual Discipline of the Architects
Math can’t be everything, and she’s never found the courage to of the Monolith (la cage dorée in Continental domains). Its
admit that to herself, or to see beyond her personal vision for invocations channel a vampire’s force of will to manipulate ley
the Monolith. That the world could be more complex than its lines, ambient emotional resonances, and physical structures.
component parts is anathema to her new philosophy, and she’ll The only limitation of Gilded Cage is that it cannot directly
double down on a project even if the stats say one thing and the affect sapient beings. It can lure, move, reward, and confuse
results say another. There’s always an excuse. An unforeseen them, but it has no direct power over minds or bodies. Unless
variable changed the outcome. The circumstances changed. otherwise noted, use the systems for Theban Sorcery starting
Someone else fucked up. However, the more she explores the on p. 150 of Vampire: The Requiem. Instead of Humbled,
secrets of Gilded Cage, the better she can account for any blips Masons take the Competitive Condition if they dramatically
in the data. fail a ritual.
Clan: Ventrue Rather than sacraments, invocations employ Ways and
Covenant: Architects of the Monolith Means, architectural and cartographic elements that help focus
their invocations. Unlike sacraments, these are not used up at
Mask: Conspirator a ritual’s completion.
Dirge: Competitor Unless noted otherwise, the radius of effect for Gilded Cage
Touchstone: Her sister, Valerie. Valerie found a is defined by the boundaries of the target neighborhood or
place in radical activism where Vikki took joy in the building. The exact extent is based on municipal records (i.e.,
establishment. They’ve been on opposite sides of several however the local government defines it), or what most locals
issues, yet are fiercely loyal to one another. would say if no official opinion exists.
Mental Attributes: Intelligence 4, Wits 2, Resolve 2 Dice Pool: Intelligence + Occult + Gilded Cage
Physical Attributes: Strength 3, Dexterity 2, Stamina 2 Suggested Modifiers: The vampire incorporates mathematical
equations into the Ways and Means (+1), the vampire casts the
Social Attributes: Presence 2, Manipulation 2, ritual in the center of a neighborhood (+2), the vampire casts
Composure 3

136 False Gods: Ventrue


the ritual in the center of a municipality (+3), the vampire has
never been to the target location before (–1), the area to be
Green Light (•)
affected is larger than a block (–2), the area to be affected is Target Successes: 5
larger than a neighborhood (–3), the area to be affected is larger The vampire adds efficiencies to an urban landscape, shifting
than a ward/county/riding (–4), the ritual is cast in rural or and shortening alleys or smoothing out footpaths to better
natural environs (–5) align with traffic. Even crossing lights sync up. Until the next
sunrise, rolls to travel through the area gain the Advanced
Action quality (that is, roll twice and take the better result).
Convergences This architectural warping is subtle, though a person familiar
Invocations are most effective when cast in Convergences, areas with the area might do a double take at all the pristine concrete.
the Ordo Dracul calls Wyrm’s Nests. If a character performs Ways and Means: A high-detail map of the area, with its
a Gilded Cage ritual in a Convergence, her player’s casting various paths traced with a straightedge and pencil.
rolls exceptionally succeed with three successes instead of five.
Convergences aren’t as important to Masons as they are to
Dragons, but the Architects still seek them out, often coming
Red Light (••)
into conflict with the Order over their administration. Target Successes: 5
More details can be found on p. 202 of Secrets of the In a variant of Green Light, the vampire adds inefficiencies to
Covenants, but in short, all Convergences embody an idea, an area, lengthening crosswalks, short-circuiting traffic lights, or
emotion, or vibe called a Resonance, and are rated from one adding uneven surfaces to trip people up. For the rest of the night,
to five dots. Dots determine both the upper limit of the area’s rolls to navigate or travel quickly through the area automatically
size and the overtness of any supernatural effects. Convergences fail. Triple the amount of time it would normally take to move
often overlap with other occult phenomena, such as spirit through the area by any means of transportation. The vampire
loci, hauntings, and verges into the Supernal Realms. For the herself is immune to this effect as long as she remains on foot
Masons’ purposes, they almost always appear where powerful or has control of her own vehicle, and she can provide others
ley lines overlap (hence the name). with geomantic symbols of protection to extend her immunity,
up to (Potency) people.
As with Green Light, changes are beneath the notice of
Gilded Cage Invocations random passersby, but a local might wonder what’s up with all
the new potholes — and where they went once the effect ends.
The following invocations are examples of those taught by
If an area is subject to both Green Light and Red Light, only
the Architects of the Monolith.
the vampire or her allies benefit from the effect of Green Light.
Areas subtly move into alignment as the vampire passes, then
Crowdsourcing (•) fall into disrepair as she leaves.
Target Successes: 6 Ways and Means: As with Green Light, but the vampire must
The vampire focuses errant emotional energy to attract also damage the map so it’s no longer usable
people with a specific “energy” to a particular landmark. She
might fill skid row with yuppies, or pull drunk frat kids into Semiotics (••)
the financial district. This isn’t a supernatural compulsion, just Target Successes: 6
a sense that the affected area is the place to be; anyone who The vampire hides an empowered symbol of her covenant on
heeds the call refreshes a spent Willpower. These energies can an object, fostering certain kinds of behavior. This should be
be as specific as the vibe a certain group puts out, or as general fairly specific: “Adherence to the law” would work, but not just
as an emotion. The only limitation is the Ways and Means. “Adherence.” The symbol must be visible to the naked eye, but
For the rest of the night, the vampire exceptionally succeeds it can be hidden within other symbols or as a practical object
on three successes instead of five on rolls to seek out people (a watercooler with a strange logo, for example). If the ritual is
of this ilk within the surrounding area, roughly the size of a successful, all actions made within visual range of the object
large city block. This includes supernatural powers like Beast’s gain the 8-again quality if they further its emotional resonance.
Hackles. Architects often use this ritual for hunting, though This invocation lasts a month, but the Mason can renew the
many employ it more indirectly, causing strange disruptions or effect by spending a Willpower and touching the object again.
conflicts between juxtaposed social groups. A different Architect can renew it as long as he also knows
Ways and Means: The vampire walks to the target area, Semiotics. If the object is removed or destroyed, the effect ends.
starting from a place frequented by the kind of people she Ways and Means: A basic diagram of the area where the
wants to attract. As she walks, she must use a polished piece symbol will go, with the placement marked in pen. The vampire
of quartz to capture and direct the desired energy. She then must also create the symbol herself, which might require a
places the quartz at the epicenter of her target. Crafts or Expression roll depending on its utility.

Chapter Four: Friends & Other Rivals 137


All rolls to act against this tide of change automatically fail
Cordon (•••) without spending a point of Willpower, which does not add +3
Target Successes: 10 to the roll. This effect lasts one month.
With this invocation, the vampire can detain a victim within Ways and Means: A pint of blood sourced from several
a section of city. In theory, this could be as small as a block, but residents of an area. She must then use this blood to create a
she is limited by the Ways and Means, and the subject must be detailed drawing of area.
within that area at the time the ritualist completes the ritual.
If successful, the victim cannot escape the area through any
means — the city won’t let him. Bizarre coincidences plague his Synopticon (••••)
attempts: A car smashes into a wall out of nowhere to cause Target Successes: 10
an impassable fire, or a wall collapses over the only exit. The The vampire imbues a building with multiple perceptions
Storyteller is encouraged to keep a few of these in her back using several mirrors and reflective surfaces attached to several
pocket. All mundane actions to escape automatically fail. characters. For one hour, plus one for each additional Potency,
This effect lasts 24 hours from the time of the casting. If the her eyes record everything they see and hear. By smearing
victim has supernatural means of escape, a Clash of Wills occurs. another mirror with a point of Vitae, she can tune in to one of
Ways and Means: The vampire makes the invocation in a these feeds for minutes equal to Potency. After that, she must
legal building with direct jurisdiction over the area she intends spend another Vitae to regain the feed. If one of the eyes exits
to lock. She must also smear a point of Vitae on an official the building, its feed ends.
record (e.g., a police file, a library card, a tax form, etc.) relating Once the duration expires, the vampire can review the
to her subject. recordings by lapping up any blood she used in the Ways
and Means. She can review this data selectively, picking and
choosing feeds, but by default she must do so in real time, and
Gerrymandering (•••) she can only review each feed once. She can choose to review
Target Successes: 9 material all at once and instantaneously, but this inflicts the
The vampire gathers a mass of people in a predefined space. Distracted Condition for the rest of the scene as the echoes of
By default, she can bring up to a hundred people, and a hundred so many experiences reverberate in her brain.
more per Potency, but she is limited by the physical space the Ways and Means: The vampire gifts small reflective objects
location occupies. on at least two or more people, whether overtly or covertly.
Traffic, subways, road work, and the like conspire to corral She then spills a point of Vitae at the four cardinal directions
these people in varying degrees of improbability. These around the building these individuals occupy.
coincidences can be as simple as a rerouted train, or as drastic
as a gas leak. In any case, this process takes one hour from the
moment the vampire finished casting the ritual. If she uses this
Rapid Transit (•••••)
invocation in conjunction with Crowdsourcing, she can also Target Successes: 8
define the type of people who gather. The vampire uses the city’s ley lines for travel, collapsing
Nothing compels people to remain in the area once they two distant lines on one other for a fraction of a second, and
arrive. However, any attempts to leave for the rest of the scene then moving with the interposing point back to its original
are penalized by the vampire’s Gilded Cage dots, minus one location.
for every hundred people in the crowd. If enough people try After successfully casting this ritual, the ritualist can teleport
to escape at once, the area suffers the Stampede Tilt (p. 139). once before the end of the night with a reflexive action. She
Ways and Means: An area that could reasonably accommodate will appear exactly where she marked on the map in the Ways
a large number of people, with photos or detailed schematics and Means. Anything or one she was touching at the time will
marking off all possible exits. move with her if she desires, but she can only take a number of
objects or individuals larger than Size 2 equal to Potency. She
also can’t take any one thing larger than herself.
Rezoning (••••) Ways and Means: The vampire marks her destination on a
Target Successes: 9 physical map using the point of precious gemstone. She must
The vampire alters the essential character of an area. For keep this gem on her person until she activates the effect. It
example, she can imbue skid row with a few positive vibes, both then remains at her original location when she teleports.
physically and metaphysically. Buildings rotting from neglect are
suddenly sturdier and free of mold, and residents starts to get
a little bit wealthier as time goes by. Conversely, she could also
Remise à neuf (•••••)
blight a well-to-do area with a downturn. Suddenly, suburban Target Successes: 10
homes are filled with black mold, and the neighborhood’s With this invocation, the vampire can shift architecture and
residents find the bank a lot less forgiving about mortgages. even streets. She is limited to a rough radius of a large city block,

138 False Gods: Ventrue


or a single building. She can move around streets, alleys, rooms,
shift paths, or alter the layout of entire buildings. However, she New Merits
can only alter spaces a la carte; she can’t merge rooms or create
impossible architecture. This alteration is indefinite, lasting as
long as the vampire chooses.
Comrade Card Index (•)
This invocation is intentionally open-ended. The Storyteller Prerequisite: Architect of the Monolith, City Status •
has a final say of what’s possible, but she should err on the side Effect: Your character is a public servant for the domain,
of saying yes rather than no. working on behalf of the New Salvation. This position affords
Ways and Means: The vampire makes the invocation over her a great deal of influence despite its innocuousness, allowing
the original blueprints or similar documents relating to the her to act as a barrier to projects she or her covenant deems
target area. Alternatively, she can use any plans filed with a unworthy. Other Kindred tend to pass her over in purges and
government property assessor. She must also perform the coups, as she’s viewed as too valuable/inconvenient to get rid of.
ritual within the bounds of the target area. Furthermore, Treat your character’s City Status as one dot higher than usual
rather than a Willpower point, she must spend a full dot. when it comes to blocking Merits. This can take her effective
She regains this dot when the invocation ends, or a Beat if Status for this purpose above the usual five-dot maximum. In
she has already repurchased it. addition, her job comes with lackeys: Each level of City Status
grants a dot of Retainer or Staff, whichever you prefer.
Drawback: Your character should be very careful not to get
STAMPEDE caught throwing red tape where it doesn’t belong. A Mason must
(ENVIRONMENTAL TILT) always balance her ideals with her professionalism.
Description: Hundreds of human bodies clump together,
moving as one and crushing anyone caught underfoot. Dowser (••)
Effect: A character caught in a stampede halves Speed, Prerequisite: Architects of the Monolith Status •
rounding up, and must succeed a reflexive Strength + Dexterity Effect: Your character is adept at identifying ley lines. She
roll each turn to stay upright, –1 for every hundred people in always knows when she’s in the presence of a line, and with a
the crowd after the first hundred. On a failure, they fall beneath successful Wits + Occult roll, she can dowse the area to identify
the mass, taking a lethal damage each turn they remain on the its major emotional resonances. This takes 15 minutes. For
ground. Getting back up takes a Strength roll with the same each success, she learns one aspect of the resonance, from
penalty. Other personal Tilts may result from being crushed. most general to most specific. With three successes, she might
Causing the Tilt: Mass panic in an enclosed space. The learn that a line embodies Anger, Resentment, and Family Feuds.
Gerrymandering Invocation. If your character performs a Gilded Cage invocation on this
Ending the Tilt: Escaping the crowd ends the Tilt for ley line before the end of the scene, she gains her successes as a
individuals. Dispersing the crowd ends it entirely. bonus on the first roll in the extended action, to a limit of +5.

Chapter Four: Friends & Other Rivals 139


THE LEGIO NOCTIS
THE L A ST LEGION
I hate Elysium. “I’m serious. I’m sworn to protect you.”
It’s not the façade or the pageantry; it’s not even the hair- “You have, from the very first moment I was accepted into
trigger tempers and poison-tongues. No, it’s that you’ve never the First Estate. And for that, I’m eternally grateful.” I kiss
got enough Licks around to cover you. The game’s rigged five- his cheek, and if his flesh could blush of its own accord, he’d
to-one, so no matter who you bring, you’re always outnumbered. be cherry-red. I change the topic to something more pleasant,
It’s enough to put a girl on her back foot as the knives come and despite my distaste for Elysium, the rest of the night goes
out — figuratively, of course. No blood at Elysium. Not until well. I cut out early due to a scheduled commitment and say
New Year’s, anyway. my appropriate goodbyes. As I head for the elevator, however,
We’re in the third tallest building in the city — the best the someone is already in line. I can hear the rest of Elysium go
Master of Elysium could get — and as much as I hate to admit it, quiet as Lorenzo and I stand beside each other and wait.
the view is better than what the taller ones could’ve provided. “Maybe you should take the next one,” he growls.
The entire world glitters at me like earthbound stars. “Why?” I say, loud enough for everyone to hear. “Are you
I’m minding my business, enjoying the view with a glass going to kill me in the elevator?”
of red when trouble finds me: Fabian Lorenzo, the Bloody The doors open before he can answer and we both step inside.
Dragon, seizes me by the elbow. He’s two heads taller than me As I look back out at the sea of predatory amusement, I see
and outweighs me by at least a hundred pounds, but I won’t Charlie’s earnest concern. He tries to dash for the elevator, but
let myself be moved, even if it costs me. its doors shut too soon. My finger is on the button.
“You learn your lesson yet, Invictus bitch?” he snarls in And then we’re alone. As the elevator descends, Lorenzo’s
my ear, loud enough that the conversations around us die dark eyes scan the car, searching for invisible stowaways. He
in undulating waves. “The dockyards are mine. And if you waves his hand; there’s no one else here.
ever—” he squeezes, and the bones of my arms grind together, “You’ve done well with Davenport,” he whispers. “He’s like
“—ever try to take them from me again, I’ll do more than a pet.”
torch your car.”
“You get what you put in,” I say with a smile. “But it’s been
“You forget where we are, Lorenzo,” I say calmly through the a fruitful friendship. And he’ll make a fine regent when the
pain. “People are watching.” time comes.”
“I never forget.” But his grip loosens as he realizes we’re the He returns my grin, and I can’t help but think how handsome
center of attention. He drops my arm with a twist and stomps off he is when he’s not threatening to kill me. “Well done, legate.”
to take the rest of his anger out on some unfortunate neonate.
“And you as well, soldier.”
My arm’s a mass of bruised flesh and bone, so I drain my glass
and put it to work. Charlie — Baron Charles Davenport of the “Victoria et mors,” he says.
First Estate — my Almoner, guide, and patron to the world “Victory and Death,” I reply.
of the Invictus, watches from the fountain with a rage barely The doors open, and we’re enemies once again. At least until
hidden behind a trained mask of civility. He’s been asking me the New Year’s Eve revolution, when our forces will step in to
for days if I’ll let him duel Lorenzo. I haven’t yet, but I may. As keep the peace after the Prince and his council — sadly — fall
Lorenzo stalks off, Charlie approaches. to “Carthian” knives. Then Lorenzo and I will just have to put
“Please, Diana. Let me show that rogue what for.” aside our differences and work together to rebuild this domain,
“What for?” I tease. “Dear Charles, we must update your better than it ever was before.
dialect. Your bard is showing.” We only need to tear it down first.

No terms. No quarter.
140 False Gods: Ventrue
of their regime-change tally. If you know where to look,
You want to join the Legio Noctis because and you need to be rid of the upper echelons (or just the
You were made for war. You crave loyalty no matter weird shit), the Legion is ready, armed with centuries
the cost. You need something worth fighting for of war profiteering. They’ve invested in weapons
— worth dying for again. You want to punish. technology, purchased politicians, brokered arms
You want to recreate yourself. You know deals, and made a buck off conflicts ranging from
the Camarilla had it all figured out. You the American Revolution to the Cold War. When
think you’re strong. in doubt, always bet on red.
Officially, they’re apolitical, and they’ll lend
The big picture their might to any Kindred who can pay their
Once, there was a nation of the dead that price. Their forces have backed militant col-
stretched the length and breadth of the lectivists, suppressed revolutions for absolute
Roman Empire, a secret underbelly of monarchs, spread vampiric perversions of
pallid gods that glutted themselves on neo-liberal democracy, and propped up
stolen blood as mirror to the imperial pagan theocrats whose sole ethos is watch-
debauchery above. They called ing their enemies burn in pleasing ways.
themselves the Camarilla, and the Ideology has little to do with their work.
underworld belonged to them. Its Whatever else a Soldier might believe, the
secret network stretched from Legion demands dedication to its own
the shores of the British Isles philosophy above all others: Victory and
to the halls of Byzantium and Death. The one should sacrifice for all; the
the tip of Africa at the Strait war never ends.
of Gibraltar. And when it fell, But that’s the thing, isn’t it? It’s all well
it took with it a depth of power and and good to be perpetually at war, but what’s
influence the Kindred would never know the victory condition? The Legio Noctis has
again. The Danse Macabre was theirs, and an answer — change. And once that change
it was paid for in the bloody works of their comes, the Legion can usher in utopia.
Legion of the Dead. Every puppet prince they place, every
The Camarilla may be gone, but few know coalition government they build, every
its army carries on. At least, its ideals do. The “new” political movement they usher
original Legion devolved into an organized into power is another tick on their
crime syndicate, raiding medieval domains timeline. The true goal is to become
on the principle of pay or die. The All Night obsolete. The Last Legion.
Society didn’t tolerate that for long, and by Under the lens of a bellicose
the 1100s this holdout had seemingly met its yet big tent philosophy, the
Final Death. However, as time passed, the idea All Night Society is fractured,
of the Camarilla and its Legion became a useful narrow-minded, and impotent,
bit of affectation, one many Ventrue became forced to hide from humanity
fond of donning to advance their agendas. Call because they’re too selfish to
upon the Camarilla as you behead a debtor. work as one. The modern world is
Invoke the Dead Julii as you suck the life a miracle of connection and commu-
from your rival. Gain legitimacy with a Latin nication, yet most Kindred are afraid
rank. Perhaps you gather your fellow Lords in to ever leave their tiny domains. They’re
gleaming uniforms to perform your “ancient” given eternity and spend it trapped in city-
military duties. Maybe you start to think those shaped tombs. The Legio Noctis wants to fix
Romans had the right idea. that. Behind its secretive veil of blood money,
The Legio Noctis is an organization of Kindred it works to build a New Camarilla, a global
mercenaries and black ops specialists. They would Kindred empire forged by the might of the first’s
say they’re merely Soldiers, but they work more self-appointed heirs.
like surgeons to remove threats both external and
internal. It’s their duty to protect, whether that Where we came from
means icing werewolves or committing regicide.
We call him the Nameless Soldier. Oh, we
The Army of Night deploys globally, funded by
have dozens of epithets and titles for him,
their work as operators and professional ratfuckers
but none have ever been confirmed. The
to the All Night Society. The CIA can only dream
most popular story says he was a Ventrue

Chapter Four: Friends & Other Rivals 141


— perhaps the first — calling himself Lucius Romanicus Nox, Our overarching structure is similarly martial. Each project
a patrician who fought his way through the Julii’s doom and is assigned a leader, usually known as a legate, who organizes
came out the other side different. But the truth isn’t important. and directs the op. Each legate defers to a praetor, a general
He is the king who walks among the rank and file. He is the who oversees multiple missions in a larger territory, such
general on the front line. And he saved us from ourselves in as a state or even a country. The praetors come from all
our darkest hour. political stripes, but whatever final form they believe the
For more than a thousand years, the Legion of the Dead New Camarilla should take, they work in lockstep to ready
was a shield against barbarism. For the Kindred of Rome, its foundation — which isn’t to suggest they don’t conflict at
it enforced the law and stood tall against forces no one else times. But, if a praetor falls to the fangs of another, it means
was brave enough — or capable enough — to fight. Indeed, the his devotion to the cause was secondary to his personal beliefs.
humblest of the Camarilla’s Wings limped on after the rise of Better he be purged now than later, when it would matter.
Christianity and the fall of Rome, but it wasn’t enough. After Each Soldier belongs to a numbered legion beneath their
Rome fell, some of the Legion regrouped in Constantinople praetor. There are presently 19 legions, but for the rank and file,
and restructured its ranks. It kept the peace between hundreds that information is strictly need to know. And they don’t need
of Kindred refugees and the Lancea et Sanctum, who hoarded to know. Much of our greater structure (and even some of our
wealth and blood from the starving Roman masses. It was a true ends) is hidden from the lowest ranks, including whether
cruel, grueling duty, to ignore the pleas of friends and kin, the Last Legion is governed by a senate or a sole consul. Only
but a duty nonetheless. the praetors know for sure. Many believe a grand imperator
Yet we were betrayed. Not by barbarians or spies, but by guides our operations, and some say this is the Nameless
the Sanctified and our own leaders. They shattered our unity Soldier himself.
to create a “Legion of the Damned” made up of our most Outwardly, we’re exactly what we seem to be, an elite band
formidable and devout, then left the rest of us with little but a of professional mercenaries and secret agents that takes care
burnt offering. Divided, we could not save the Camarilla as it of problems other vampires can’t deal with on their own.
died a Final Death, gasping in the gutters through a slit throat. Is your prince’s mind infirm with the weight of ages, yet
We would have fallen too if the Nameless Soldier had not still all-too-powerful? Have the Acolytes gone too far with
arrived. their unholy perversions? Are the Dragons doing anything?
As riots grew and oceans of Vitae flooded the streets, he If you have the coin, you have our swords. Or rather, our
appeared and took command of the shattered ranks. For the Counter-Kindred Logistical Operation Tactics (CLOTs). These
first time, the Legion defended not an empire, but itself, and strategies endow our squads with the ability to overpower even
because of that, we triumphed. This was the first lesson we the most terrifying powers of the Damned with our deadliest
learned from the Soldier, and we shall never forget. asset: Teamwork.
From the ashes, a new Legion was born. They called us the Inwardly, we have bigger fish to fry. The New Camarilla
Grim Battalion — assassins, killers, mercenaries, and worse. isn’t going to build itself, and the Kindred require a strong
Perhaps we were, but we were free. Under the Soldier’s Laws, hand to guide its construction. Once the fighting’s done, the
we reorganized and revitalized. We built our strength until our operation’s only just beginning. Sometimes we leave behind
power grew enough that we posed a threat to the new covenants. a force for “peacekeeping,” or to make sure elections run the
They sought to enslave and destroy us, but that was the second right way. More often, we’ve been in a domain for decades,
lesson. The foolish fear the righteous; the liar hates the truth. engineering whatever crisis required our services in the first
So, we vanished into history. We were not gone, though. We place. We love a false flag.
merely adapted. Apart from our more overt work placing loyalists to fill
in the political vacuums we create, our field agents position
themselves in their domains so they can become not just
Our practices useful, but linchpins to their courts. To a member, infiltrators
The Last Legion is designed for war, and we’re always are trained to hide in plain sight: The sheriff’s deputy who
preparing for it. Like any military, we organize around four keeps a ledger of the edicts his boss ignores. The wide-eyed
pillars: loyalty, strength, discipline, and hardship. Recruits are convert who asks earnest questions of the bishop to sow
expected to serve unto Final Death, and to survive everything unease among the flock. The beautiful courtier who guides
else until that night. Service begins with a simple oath, sworn guileless hunters to her hit list. These are Soldiers, one and
in blood before your new peers. From there, recruits are run all, and they’re ready on the frontlines before our ground
through the wringer to test their dedication and reveal their troops ever touch pavement.
weaknesses, their flaws purged away like smelting iron into Vae victis, as the Romans say.
steel. And the burnouts? Well, we’re nothing if not utilitarian,
Nicknames: The Last Legion (within the covenant, formally);
and wayward recruits make excellent inaugural hunts for new
the Army of Night, sometimes Night’s Army (within the
Soldiers. We may have little love for the Sanctified, but we agree
covenant, informally); the Soldiers; the Legionnaires; the
on the merits of crucifixion.
Company

142 False Gods: Ventrue


Sample Soldier: Luna Ruiz
“Target neutralized. Sleep tight, motherfucker.”
Storytelling the Legio Noctis Luna never had a chance in Chicago. She was destined for a
As with any content in your chronicles, check life of crime in her father’s gang, the notorious Spanish Claim,
that your players are comfortable exploring this
covenant’s themes if you plan on bringing it into play.
but that changed when, at 14, she knifed a “hero” cop during
Militarism is a difficult subject, and being vampires, a drug bust. She was sent to live with her uncle in Kansas City
the Soldiers tend to embody its worst qualities. No till the heat died down. Uncle Luis had escaped the Claim by
covenant of Kindred is good, but the Legio Noctis is joining the army, gaining something Luna never had — a good
imperialist in a way even the Invictus would find a life. At 18, she chose to follow in his footsteps and enlisted with
tad crude. Be upfront with the troupe about who
they’re up against, and more than anything, make
the Marines. She served two tours in Iraq and was about to re-up
sure everyone’s having fun with it. for a third when she got the call: Her father had been gunned
While the Legio Noctis is intended as an antag- down by a rival gang. She returned to Chicago for the funeral
onist, a player might want to portray one of its and never made it out alive.
agents provocateurs or undercover operatives. If so,
Since then, Luna’s been pulled back into the life, so to speak.
confirm that they know the chronicle’s acceptable
thematic spaces, and that everyone else at the table Her revenge led to her to being Embraced by an enterprising
is on the same page. young Lord hoping to expand his street-level influence. Luna
And who says the Legion doesn’t have its own went from a gangland exile to its queen, but secretly, she
moles? Behind a front of unity, its praetors are would’ve done anything to escape again. And she did. Her
more often bickering warlords than loyal officers. opportunity came when she discovered a Legionnaire snooping
Ironically, some even outsource spies from other
covenants to collect dirt on their peers. Going into around her sire’s blood dolls. His noble words about putting
deep cover to discover the Legion’s true motives her power to constructive use and building a better All Night
would make an excellent story hook — and if the Society were everything she needed to hear.
coterie comes away with a few CLOTs as their ill- Luna now acts as a mole within the Carthian Movement,
gotten reward? So much the better.
feeding intel up the ladder while she waits for the day when
Chicago can be a place Kindred like her can prosper. She’s
installed new, blood-bound leaders in the Spanish Claim and
its connected gangs, guiding them from the shadows.
Concepts: CIA psyop, ex-KGB, naïve recruit, military Luna is a woman of contradictions. She hates the gang life, but
historian, lone gunman, future dictator, overly friendly neonate, can’t let go of it. Young by vampire standards, she’s seen enough to
Rome LARPer, man in black, double agent, Tom Clancy fangirl be jaded, yet she’s still driven by ideals like honor and service, and
loyalty means more to her than even she realizes. If the Legion
When we are in power hadn’t got its hooks in her first, she would’ve made one hell of
a Firebrand. She still might, but only if she can ever see past the
The Army of Night is an army. It’s not meant to rule, only
story she tells herself about who she really is.
to usher in those it deems worthy of that role. We specialize in
shadow diplomacy, installing Kindred best suited to make our Clan: Ventrue
ultimate goal a reality, whether that’s a Carthian politburo or Covenant: Legio Noctis (posing as Carthian)
a Dragon voivodeship. We restructure the city’s hierarchy and
Mask: Idealist
fill it with those willing to work toward the second empire,
and allow them their personal ideologies as long as they don’t Dirge: Survivor
become meddlesome. After all, the Camarilla had its Wings; Touchstone: Uncle Luis, who she still talks to every
so will the new one. However, sometimes we must remain to Sunday. Luis suspects Luna’s got herself into something
help steer the ship, to nation-build, and we pride ourselves on dark, and hopes to guide her back to the light.
being fair — if firm — in our guidance. Kindred may cower Mental Attributes: Intelligence 2, Wits 3, Resolve 3
under our harsher verdicts, but they also prosper, if they have
eyes to share our vision. Physical Attributes: Strength 3, Dexterity 3, Stamina 3
Social Attributes: Presence 2, Manipulation 2,
Composure 3
When we are in trouble
We do what we do best. A cornered Soldier has nothing to Mental Skills: Computer 1, Investigation 1, Politics 2,
Science 1
lose but her Requiem, a price she’ll gladly pay if it means her
Final Death contributed to the greater good. That said, we Physical Skills: Athletics (Pursuit) 3, Brawl 3, Drive 1,
rarely pay it. Even if they do take one of us down, it’s only a Firearms (Pistols) 3, Stealth 2, Survival 3, Weaponry 2
matter of time before the next Legionnaire finds her dead drop Social Skills: Empathy (Motives) 1, Expression 2,
file and avenges her. Intimidation 2, Persuasion 2, Socialize 1, Streetwise

Chapter Four: Friends & Other Rivals 143


(Gangs) 3, Subterfuge 2 • To complete a tactic, the secondary actors first assemble their
Merits: Allies (Gangs) 3, Carthian Status 1, Danger dice pools and roll. Any successes add to the primary actor’s
Sense, Languages (Arabic, Spanish), Legio Noctis Status dice pool. Once all dice are assembled, the primary actor rolls
2, Marksmanship 2, Quick Draw (Pistols), Resources 2 their pool. If successes provide a die-bonus to other actions,
it cannot exceed +5.
Disciplines: Celerity 1, Dominate 1, Resilience 4
CLOTs: Suppressing Fire • All participants must act simultaneously. In combat, this
might mean someone with higher Initiative must hold their
Blood Potency: 1 action to act alongside the rest of the team.
Health: 12
Willpower: 6
Humanity: 7
Sample C L O T s
Size: 5
Speed: 11 BANE HUNTER
Initiative: 6
As vampires grow more powerful, so too do the restrictions
Defense: 6 (Active Defense 7) of death. Through careful analysis, the team is able to deduce
Armor: 1/3 (Kevlar vest) its target’s banes.
Notes: Danger Sense, Marksmanship, and Quick Draw Prerequisite: Auspex ••
can be found on pp. 44, 49, and 63 of the Chronicles Primary Actor: Wits + Occult – Composure
of Darkness Rulebook. Secondary Actors: Intelligence + Investigation
Requirement: The team must observe the target for a
minimum of one hour per attempt.
CLOTs Roll Results
The Last Legion has specialized in fighting other Kindred for
Success: The team learns one of the target’s banes per success.
centuries, and that experience has been condensed and codified
into tactical methods of overcoming their supernatural powers. Exceptional Success: The team digs up even more dirt than
Used effectively, these strategies make Legionnaire hit squads intended; the primary actor gains the Informed Condition
formidable opponents for even the most potent elders. One about the target (Chronicles of Darkness, p. 289).
Soldier is merely deadly; a team is unstoppable. Failure: The subject’s inner workings remain a mystery.
These protocols have had many names over time — Gambits, Dramatic Failure: The team gives itself away and loses the
the Lessons of Nox — but tonight they’re known by a more 10-again quality on all Stealth rolls to escape its target’s notice.
functional appellation: Counter-Kindred Logistical Operation
Tactics, or CLOTs for short. Every member of the Legion is
taught the fundamentals of these tactics, but each CLOT CONTROLLED BURN
requires specialized training to lead in the field.
New tactics are granted through service, assuring raw recruits Sometimes you’ve got to light ’em up. Even the sturdiest
can’t just steal a few proprietary secrets and make their escape. monster won’t stand up to a tactical application of fire.
Legion characters with Status start play with one tactic if they Prerequisite: Resilience •••
meet prerequisites, and gain more when they complete missions, Primary Actor: Dexterity + Science – Resilience
usually ones suitable to their next op. Secondary Actors: Composure + Firearms
Each CLOT has a linking Discipline of which all participants Requirement: The team must employ an accelerant.
should possess at least a dot. The primary actor must fulfill the
printed prerequisite. To use a tactic, each member must have Roll Results
Legio Noctis Status to represent their training, but only the Success: For a turns equal to successes, the victim cannot use
primary actor needs to possess the CLOT in their traits. the persistent or active effect of Resilience to reduce damage
Using a tactic is a Teamwork action. This means: inflicted by fire.
• A tactic requires multiple participants, to a minimum of two. Exceptional Success: The burn is so controlled that all
actors gain +3 to resist frenzy provoked by the fire for the rest
• Each tactic has primary and secondary actors. The primary of the scene.
actor is the leader; the secondary actors are support. Each tactic
Failure: The CLOT goes up in smoke.
has its own dice pools, which are different for the primary and
secondary actors to reflect their roles. Dramatic Failure: Someone catches fire, but not the target.

144 False Gods: Ventrue


Roll Results
HAMSTRING Success: Anyone in the immediate area hiding in Obfuscate is
revealed. This Discipline cannot be reactivated for turns equal
It’s hard to escape when your legs don’t work. This tactic to the primary actor’s Auspex dots.
impairs a target from using supernatural speed to escape the Exceptional Success: The target is incapacitated by the
team. materials spread around and gains either Blinded or Leg Wrack.
Prerequisite: Vigor •• Failure: Nothing happens, apart from a huge mess.
Primary Actor: Dexterity + Medicine – Celerity Dramatic Failure: The target avoids detection and the team’s
Secondary Actors: Strength + Weaponry cover is burned. All rolls to escape lose the 10-again quality.
Roll Results
Success: The primary actor damages the victim’s dead nerves. SHUTDOWN
For turns equal to successes, they cannot use the active effects
of Celerity. It’s almost always best to make sure your opponent can’t
Exceptional Success: The tactic is so successful that the target weasel out with his mind tricks before you put him on ice.
also suffers the Leg Wrack Tilt. Prerequisite: Dominate ••, Majesty ••, or Nightmare ••
Failure: Nothing happens. Primary Actor: Manipulation + Persuasion – (Discipline)
Dramatic Failure: The target is slippery. So slippery, in Secondary Actors: Resolve + Empathy
fact, that in addition to not being deprived of their speed,
Requirement: The team must spend a minimum of ten
they can apply the Knocked Down Tilt to a team member of
minutes per secondary actor psyching themselves up.
their choice.
Roll Results
Success: For the next scene, the team adds successes as
HEADSHOT a bonus to resist the target’s directed Dominate, Majesty,
or Nightmare powers, and members are immune to passive
The movies always say aim for the head, and sometimes effects. Only one Discipline can be resisted at a time, and the
they’re right. By directing their fire, the team can obliterate primary actor must choose at the time of activation.
even the toughest Lick. Exceptional Success: Each team member gains the 9-again
Prerequisite: Celerity •••• quality on their first roll to resist the Discipline.
Primary Actor: Dexterity + Firearms – Composure Failure: Well, this is awkward.
Secondary Actors: Resolve + Firearms Dramatic Failure: The target is incredibly charming. Or
persuasive. Or scary! The intended victim gains the 9-again
Roll Results
quality on attempts to manipulate the team through the chosen
Success:  For turns equal to successes, the team inflicts lethal Discipline.
damage on the victim with firearms.
Exceptional Success: The target also suffers the Knocked
Down Tilt. SUPPRESSING FIRE
Failure: The team misses.
Dramatic Failure: The target survives a barrage of gunfire It doesn’t matter how fast an enemy is if the air’s full of lead.
unharmed and is emboldened by the experience. They regain The Legionnaires fire tactical shots to pin down their target,
a point of Willpower. denying her the advantages of superhuman speed.
Prerequisite: Celerity •
Primary Actor: Dexterity + Firearms – Celerity
INCREASE VISIBILITY Secondary Actors: Composure + Firearms

You can run, but you can’t hide. By covering an area in a highly Roll Results 
visible material, the team can locate targets hiding in plain sight. Success: For turns equal to successes, team members apply
Prerequisite: Auspex •• their full Firearms pools to the target regardless of Celerity dots.
Primary Actor: Wits + Occult vs. highest Obfuscate + Blood Exceptional Success: Firearms attacks against the target take
Potency in a group a +2 modifier for the CLOT’s duration.
Secondary Actors: Intelligence + Stealth Failure: And… she’s gone.
Requirement: The team takes five minutes to spread around Dramatic Failure: The target is much faster than expected.
a substance like talcum powder, flour, or paint. She applies the Stunned Tilt to a team member of her choice.

Chapter Four: Friends & Other Rivals 145


Form Your Own CLOTs
Prerequisite: CLOTs are built to counter specific Discipline powers or features of Kindred physiology. As such, every
tactic has a core Discipline as its prerequisite. Disciplines are countered with either opposite or complementary Disciplines,
and innate traits are countered with powers that thematically link with those qualities.
Dice Pools: Choose a dice pool for the primary actor that represents the strategic side of the equation, generally
involving a Finesse Attribute. Dice pools for secondary actors should focus on implementation and heavy lifting, usually
with a Power or Resistance Attribute. Tactics are contested with Resistance Attribute/Discipline + Blood Potency, or resisted
with Resistance Attribute/Discipline. If a CLOT’s efficacy is based on successes, it’s resisted; if it’s based on Discipline dots,
or more broadly effective, it’s contested.
Requirement: Some tactics require the team to first prepare the environment or their target.
Success: The CLOT succeeds, with efficacy usually based on successes rolled or the primary actor’s Discipline dots.
Exceptional Success: The tactic succeeds and grants an additional benefit, such as a Condition or Tilt. Conditions usually
apply to the primary actor.
Failure: The tactic doesn’t work.
Dramatic Failure: Apply a disadvantage to the team or an advantage to the target.

Roll Results
WAKE THE DEAD Success: The target must emerge from his hiding place and
suffers the primary actor’s Animalism dots as a penalty to
Not even the cold embrace of the grave can protect a target Initiative.
from the team. Exceptional Success: The victim gains the Knocked Down
Prerequisite: Animalism •• Tilt for the first turn after he emerges.
Primary Actor: Wits + Survival vs. Protean + Blood Potency Failure: That sure is a chemical spill.
Secondary Actors: Resolve + Science Dramatic Failure: The site becomes so polluted that further
Requirement: Once a vampire using Unmarked Grave attempts to use the tactic or unearth the target through
(Vampire, p. 139) has been located, the team spreads caustic physical means automatically fail. He’s coming out when
chemicals on the ground above him. he’s ready.

146 False Gods: Ventrue


The Faithful
biting the hand that feeds
Oh, a doggie. Good boy? OH GOD—
AKA: Hellhounds, Canis lupus dominorum
Humans and dogs have shared a connection for tens of Bloodhounds
thousands of years. The domestication of wolves created a deep As Faithful age, time takes its toll on their bodies, and the
and resounding bond that’s provided humanity with friends, only thing that slows this is the consumption of Vitae. It begins
companions, and loyal protectors ever since. slowly — hunting animals, then mortals, then a less favored ghoul.
Scientists believe the first dogs may have been tamed by Perhaps the Hellhound tries stalking one of its master’s blood
accident through careless feeding, and the same can happen dolls to see it craves the taste or the hunt. Step by step, the dog
to the pets of vampires, with far more sinister results. Humans tests the limits until it grows bold and hungry enough to hunt
love dogs, and, being once-mortal, Kindred are no exception. Kindred. Once that step is complete, the Faithful is empowered
When this bond is strengthened through the iron resolve of a to continue its predation in secret, loyally serving its master all
Ventrue’s Vitae, something magnificent emerges. the while. But, if no one’s left to feed from save their Lords,
loyalty may not be enough.
It’s a little different each time. Sometimes an animal has a
sudden flash of insight; sometimes a puppy is born with too- It almost sounds funny: A dog raised by monsters turns on its
human eyes; and sometimes a battered pet denies its master’s masters. The reality is less amusing. Hellhounds are thinking,
voice. In all cases, the result is the same, an animal’s body intelligent beasts. They’ve paid dutiful attention, and know
imbued with a human’s intelligence — and a vampire’s hunger the Kindred better than they know themselves. Some gain a
for blood. hunger for a particular type of Vitae, or turn on abusive masters,
murdering them and swearing bloody vengeance on the clan
that birthed them. Others are left alone through the vicissitudes
Background of fate, and others still remain at the sides of powerful elders
capable of feeding their inhuman appetites.
The Faithful are products of centuries of selective breeding, As such, patterns start to form. There are three distinct
Vitae, and exposure to Animalism. A portion of a Lord’s blood “breeds” of Faithful:
and intellect infuses a Hellhound with a new spark of life,
The Unleashed are rogue Hellhounds whose masters
and it becomes self-aware at the level of a human being. The
have cast them away. The tenacious old dog that survives
resulting creature is cunning, strong, and either very useful or
euthanasia; the abandoned puppy who’s grown too hungry
very dangerous to the vampire who created it.
for a young Lord to feed; the mother about to bring a litter
This awakening can be a painful, isolating process, leaving of monsters into the world. The Unleashed survive and take
many of these animals broken-hearted or alone among the revenge on their masters by targeting their mortal families,
feral minds of other beasts. Desperate for connection, they ghouls, or childer, before finally taking a bite out of their
seek comfort with other intelligent creatures, often forging betrayers.
a single-minded, obsessive bond with their chosen masters.
The Strays were once proud servants whose loyalty survived
Their heightened mental capacity lets them surpass any
the Final Death or torpor of their owners. The dutiful watcher
expectation, read subtle intentions, and react in a precise,
at the master’s grave; the black dog following the descendant
strategic manner to threats, making them ideal guardians
home from school each day; the former lapdog living matted
and companions.
and filthy in a dingy alley. Without a regular food source, these
Sometimes Lords are wise enough to see what they have Hellhounds survive on their wits and prey on anything with
in front of them, breeding entire bloodlines of Hellhounds. Vitae to prolong their lives. Some are lucky enough to become
However, this can create unforeseen dangers, as hidden within the companions of other Kindred, but most starve to death or
each of these beasts is a hunger for the sticky-sweet Vitae within die on the hunt.
a vampire’s veins. Even the most intelligent dog is still a beast,
The Companions are the most unsettling breed. These
and sometimes, good dogs go bad.
rare creatures have achieved symbiosis with masters who can

Chapter Four: Friends & Other Rivals 147


provide them with the vast quantities of Vitae needed to keep The Faithful can be trained to prey on things that aren’t
them alive. The sleek, growling shadow at the Lord’s side; the Kindred. An ancient bloodline of Shadows known as the
hunting dog with a knack for finding escapees; the massive Khaibit bred a lineage of Hellhounds for the specific purpose
bear-dog bred to hunt down draugr — these are pets worthy of of hunting down the Strix. This particular line has been all but
a king. Such creatures are nightmare beasts to their masters’ exterminated through unusual accidents, but a handful survive
enemies, but remain true so long as their bowl is full of warm, in Spain, Morocco, and Portugal, where, coincidentally, there
sweet blood. But as their hunger grows, how long can even a are very few sightings of the Owls.
powerful Lord keep them fed? “Feral vampire dogs? No such thing. That said, I heard some Lords
are powerful enough to just mind control or bribe werewolves into being
their guard dogs. Either that, or their powers are strong enough that
Rumors they can make you think you’re a dog so hard that you become one!”
“A dog? Yeah, I hear it every night outside Elysium too. Except it’s While it’s not unheard of for vampires and werewolves to
not one — it’s dozens. These things are starting to run in packs. I heard come to mutually beneficial arrangements, it would take a
they swept through Calgary and killed two — no, three — Carthians strange and specific set of circumstances to lead a werewolf
before sweeping west across the border into BC. They’re not just packs to serve as a vampire’s watchdog. As for the latter assumption
of wild dogs. They’re raiding parties, man.” above, there’s no way a vampire’s powers of Dominate are so
Hellhounds are rare, and are often loath to work with lesser powerful that they could change the world around them. That’s
canines unless absolutely necessary. This even includes wolves. impossible, right?
However, sometimes a pack of Faithful forms, and once its
members establish its hierarchy in bloody fashion, the hunt
can begin. Presently roaming the Pacific Northwest is a pack Argos
of nine Faithful on the hunt for a steady source Vitae. This “Grrr…”
pack, which calls itself the Shadow of Sirius, is led by a mated Argos is an old dog with a lifetime of grudges. Once, he was
pair named Daisy and Duke, who are expecting a litter of very the favored pet of Emilia Antonio, a powerful San Francisco
hungry mouths within the next few months. Ventrue. Emilia rose to prominence and gained both fame and
“The Faithful? Yes, I know of them. My notoriety in the local court, and under her loving care, Argos
bloodline has raised them for thousands of sired many pups and served her as a steadfast companion for
years. Since the nights of the pharaohs, more than seventy years.
in fact. They have an uncanny ability That all changed a few months ago, when a coterie of young
to obey our commands and find specific Kindred raided her haven with mortal aid and murdered her
quarry — ours have been trained to in her bedchamber. Argos fought until he was forced to feign
hunt Kindred whose eyes flash yellow death, and as he limped away, the house burned behind him,
in the darkness. Just like your friend its halls thick with the ashes of his master and his pups.
there. Good boy.”
The Hellhound has sworn revenge on the
ones who destroyed his life. Since
that night, he’s already
killed the weakest of
the assassins. He’s now
hidden among mortals,
and is currently taking up
residence with the Stones, a well-to-do
family in the same apartment building as
his next target. The vampire feels a strange
sense of déjà vu about the dog across the
hall, but he’s convinced himself it’s just
paranoia. After all, he’s certain he saw
the dog at the Antonio Estate die on
the wrought iron spikes of the manor
wall. Still, there’s something about
the animal that sets him off each
time they cross paths in the hall.
Argos is a handsome if scarred
Doberman Pinscher in his
twilight years. He appears to
be around twelve years old,

148 False Gods: Ventrue


Speed: 17
Health: 9
Story Seeds Initiative: 6
• The Invictus Judex is demanding harsher Defense: 8
punishments in the form of blood payment…
and severed body parts. Secretly, he’s doing Dread Powers: Hunter’s Senses, Hypnotic Gaze,
everything he can to keep a fresh litter of Mournful Howl, Play Dead, Puppy Dog Eyes, Resilience 2
Faithful fed and cared for, but he’s being
outpaced by their rabid hunger. Worse,
the mother has become nearly feral with
protectiveness, and he’s losing control. He
Systems
needs to offload these puppies quickly, The Faithful are a special form of Horror (Chronicles of
before their diets cost the entire court an Darkness, p. 140), with some alterations for use in Vampire.
arm and a leg.
Instead of the usual Horror traits, build an average Hellhound
• A dog is following the coterie everywhere
they go. It seems friendly, but there’s with the ones below. Unless otherwise noted, Advantages are
something strange about the animal. Is calculated as with mortals and other Horrors.
it willing to become part of the gang in Anchors: Faithful have a Virtue and a Vice.
exchange for shelter and Vitae, or is it just
stalking its next meal? Attributes: 7/6/5 (Physical Attributes cannot be tertiary)
• The Prince is dead — or so everyone believes. Skills: 11/7/4 (Mental Skills cannot be primary); two
Her love of dogs was well known, as she fed Specialties. Hellhounds are incapable of using certain Skills, such
many defiant Kindred to her hounds over as Drive, Firearms, and Weaponry for their intended purposes.
the years. However, her experiments into the
soul’s alchemy were less public. The Prince Merits: 7 (typically Physical or Fighting Styles)
may be dead, but her soul was transferred Blood Potency: 0 (cannot be raised)
into the body of a Faithful. Now she’s out for
Size: 3 or 4, depending on the breed
revenge against her killers.
Speed: Strength + Dexterity + 7 (Species Factor)
Defense: Higher of Dexterity or Wits + Athletics

but is in actuality nearly eighty due to Emilia’s care. He’s become New Tricks
desperately attached to Addison Stone, the eight-year-old
daughter of his newly acquired cover family. This will soon be a Faithful gain the following inherent abilities:
problem, as one of her parents serves the Invictus Kindred who • Animalism Immunity: Faithful are immune to Animalism
commanded the assault on Emilia’s house, and may become commands and compulsions, though a vampire can use
the target of violence. Pity the poor bastard who tries to enter Feral Whispers to communicate with one without human
that house with ill intent. language. Hellhounds understand when Kindred attempt to
use this Discipline and can play along.
Virtue: Methodical
• Blood Lust: Faithful can feed on vampires via the Assault,
Vice: Cruel
and can choose to spend Vitae in place of Willpower for
Mental Attributes: Intelligence 3, Wits 4, Resolve 4 Dread Powers.
Physical Attributes: Strength 4, Dexterity 3, Stamina 3 • Prey Drive: Each Faithful has a drive to harm a certain kind
Social Attributes: Presence 4, Manipulation 3, of vampire, such as a clan, a covenant, or even a particular
Composure 3 coterie. All Faithful start play with the Hunter’s Senses Dread
Mental Skills: Investigation 2, Medicine 1, Occult 1, Power (Chronicles of Darkness, p. 145), attuned to a specific
Politics 1 group of Kindred or related entities. If a Hellhound kills a
vampire of this type, it gains a Dread Power or a dot in a
Physical Skills: Athletics (Running) 4, Brawl 4 Physical Discipline.
(Grappling), Stealth 3, Survival (Tracking) 2
• Rending Teeth: A Hellhound’s bite deals lethal damage to
Social Skills: Animal Ken 4, Empathy 3, Intimidation 4,
Persuasion 2, Subterfuge 3 Kindred.

Merits: Acute Senses 1, Fleet of Foot 3, Indomitable, • Universal Language: The Faithful can understand the local
Parkour 3, Trained Observer 3, True Friend human language. As they age, some gain the ability to talk.
Blood Potency: 0 • Unnatural Lifespan: The taint of Kindred Vitae has gifted
the Faithful with prolonged lives. The average Hellhound
Willpower: 7
ages half as fast as a normal dog, or not at all if they consume
Size: 4 Vitae once per month.

Chapter Four: Friends & Other Rivals 149


Dread Powers PUPPY DOG EYES
Excluding Hunter’s Senses, average Faithful characters have
Dread Powers equal to Intelligence. In addition to those listed Prerequisite: Hypnotic Gaze (Chronicles of Darkness, p. 145)
in Chronicles of Darkness (p. 144), they also have access to
The Faithful can ensnare a mortal or vampire with its
the powers below.
animalistic charms, spending an additional Willpower to
extend the effect of Hypnotic Gaze to a month.
MOURNFUL HOWL
SNARL
The Faithful’s howl can shatter sensitive materials. Roll
Strength + Athletics. If successes exceed the Structure of items
By spending a Willpower and rolling Presence + Intimidation
within the Hellhound’s Strength in meters, the item shatters.
vs. Resolve + Blood Potency, the Hellhound can deeply frighten
The Faithful can also use this power offensively, inflicting
a character, preventing him from spending Willpower for turns
victims with the Deafened Tilt. The Hellhound can exclude
equal to its Presence dots.
targets from this effect if it chooses.

PLAY DEAD WOUND LICKER


The Hellhound appears to be dead for all intents and Prerequisite: Regeneration • (Chronicles of Darkness, p. 147)
purposes. When the Faithful suffers lethal damage in its last The Hellhound can provide others with limited healing by
three Health boxes, it can spend a Willpower to feign death licking their wounds. It spends a Willpower and rolls Wits +
until the end of the night. Animals, humans, and even Kindred Survival, with each success healing a point of bashing damage
will generally ignore it from that point on, and even a medical or downgrading a point of lethal damage into bashing. Start
examination will confirm its up in doggie heaven. with the most severe injuries.

150 False Gods: Ventrue


M nemovores
in search of lost time
Why am I here? Do you know? Please, God, tell me why I’m here!
Why do you keep calling me “prince?”
AKA: Mind Eaters These insidious creatures look like ordinary vampires at
a distance, but up close, the differences become horrifically
Vampires are powerful creatures, with eternal bodies and
clear. Their skin is papery and dry, their eyes are foggy and
withered, monstrous souls that (theoretically) last forever. Yet
dull, and their bodies are frail and hollow. Once fed, these
despite their power, their minds remain human, finite, and
creatures return to a semblance of their former lives and
fragile. Their bodies become predators; their minds remain prey.
appearances, their minds now muddied and mingled with the
Some Kindred adapt to the times, reinventing themselves as stolen memories they’re in the process of digesting.
the ages turn and discarding who they once were. Others go into
long torpors and wake different, changed in the sleep of ages to
prepare for a new world. But some aren’t so lucky. Sometimes The Forgetful Mind
the weight of the Requiem breaks a vampire, collapsing her mind If you haven’t heard of the Mnemovores before, it wouldn’t
under the weight of more memories than the human brain was be surprising. Such stories are rare due to their potent
ever meant to bear. defense mechanism, an aura of amnesia that affects anyone
From this terrible fracturing, a hungry thing emerges from who witnesses their feeding. Only the most resolute can
the wreckage, a being with an insatiable hunger for the lives resist forgetting whole encounters with these creatures once
of others. they’re out of sight. After all, how can you hunt what you
can’t remember?
The rare few Kindred who escape a Mind Eater’s attack
Background with their memories intact become targets of ridicule, their
Throughout history, these creatures have been called many accounts dismissed out of hand as delusions or lies. However,
names — Glawackus, Baku, and even Mind Flayers — but they’re as technology advances, the Mind Eaters are facing new
most often referred to as Mnemovores, or just Mind Eaters. threats. While even vampiric memory is pliant, those of digital
They do exactly what that name suggests. devices are immune to their fog. Their powers of amnesia
Where they come from is unclear. Most evidence suggests still affect those viewing the recorded media, but each watch
the Mnemovores are the result of torpors gone wrong, but how offers another chance to overcome the creature’s influence.
this happens is unknown. Most rumors say a vampire’s mind And once you remember, you’ll never forget again.
becomes detached from the body if she doesn’t prepare for the
sleep of ages well enough. However, a few say the Mnemovores
are the result of Dominate abuse, and that when a Lord pushes
Nightmare Makers
too hard, or edits a mind one-too-many times, something Let it never be said that the Mnemovores only take. Some-
breaks, destroying the original personality and creating a times, when the conditions are right, one of these entities
hungry vacuum. takes a perverse shine or enmity to one of its victims, choos-
ing to seed them with its pilfered memories or fragments of
Mnemovores store memories like water in a sinking boat,
stolen minds.
and must expend their minds just to keep going. To this end,
like the Kindred they once were, they thirst. However, instead And sometimes, when a Mind Eater drinks a bit too greedily
of blood, they hunger for the raw, untouched, and eternal or regularly from a Kindred victim, he succumbs, dies, and
memories of immortal minds, which are far more succulent rises as fresh Mnemovore. However, the Beast is tenacious,
than the mercurial brains of mortals. In order to feed their and in very rare cases, strong-willed vampires can cling onto
needs, the Mnemovores seek out Kindred in daysleep and the broken pieces of their minds and exist in a torturous and
torpor, and then dismantle them, stripping away their liminal state, not wholly Kindred or Mnemovore, and doubly
memories until nothing remains but a hollowed-out husk. damned until they can restore their minds.

Chapter Four: Friends & Other Rivals 151


“It’s a fraud, every part of it. The Mnemovores are just a cover
Rumors for when a Lord goes too far and lobotomizes someone with
“Those things are a mistake. A cataclysmic his mindfuckery.”
miscalculation by this Shadow bloodline called the Mnemovores make a convenient excuse for
Mnemosyne, who swallow memories along with Vitae. when Dominate goes awry. This occurred most
We call them ‘Mind Thieves’ for a reason: They’re recently in Sydney, Australia, where a respected
able to physically drain secrets right out of your head. Ventrue ancilla accidentally destroyed the mind of
Well, one time one of them pulled too much from an an MP while trying to overpower his will. To save
elder and left something hollow in place of a mind. Or face and placate the politician’s other controllers,
maybe something else got in… Either way, now we have the Lord spread rumors of a Kindred fable he’d
these things roaming around and— wait. What was heard in passing. This may have been a bad
I talking about? idea, however, as he soon found himself
The Mnemovores have existed since suffering from similar symptoms to
before t he Mnemos y ne bloodline his prey…
(Strange Shades: Mekhet, p. 42) bore
the same name as a sobriquet, but
there are too many intimate connec- Jonah Griffin
tions between the two to be ignored, “Are you my son? I’m waiting for my
and among those few who know the son.”
Mnemovores exist, theories are begin-
Jonah Griffin was once a powerful
ning to develop. A dedicated Voivode
member of the Mother’s Army, but that
researcher believes she has evidence that
time is long gone. Embraced in the mid-
Mnemosyne are immune to the Mind
18th century, he was the inheritor of the
Eaters’ powers, and is eager to acquire
Griffin House Hotel, a sprawling estate
test subjects to prove her hypothesis.
near Falstone, England that was given to
Hushed rumors among the Mekhet
his family for service to the crown. The
say these creatures are the result of a
royal and the wealthy often frequented
Mnemosyne creating a revenant, or
the location, and Jonah’s sire realized the
when one falls to the Beast. There are
building and its access to the clientele
also unsubstantiated reports that the
would be a boon for the Acolytes.
bloodline keeps a stable of Mind Eaters
as hunting dogs. Little changed for Jonah upon Embrace.
He was a night owl anyway, content to work
“Yes, I know all about the Mnemovores.
in the quiet hours away from guests. The
However, we call them a different name in the
hotel had always been staffed by his large
Church: Angels of Things Past. Do not fear them.
extended family and a few loyal servants,
God has sent them to balance the scales, for only His
and it remained so for another 400 years.
memory is eternal. Accept your fate.”
A strict paterfamilias, Jonah shepherded his
Some Sanctified believe the Mnemovores are dynasty and kept his descendants alive through
divine retribution for the sin of vampirism. In careful Vitae use, and “encouraged” marriage
their view, Mind Eaters are angels sent to earth between his people and the local townsfolk
to devour unnaturally long Kindred memories, through strategic use of Dominate and con-
which they see as an affront to God’s laws. siderable wealth. For a long time, his family
However, a few hellfire preachers in the Deep was secure, healthy, and happy under his
South have a slightly different interpretation. To iron grip.
them, these creatures are a warning trumpet for
Then, it all crumbled to dust. Jonah’s
a coming flood of amnesia that will soon wash
favorite great-granddaughter tried to
over the All Night Society, erasing centuries of
elope with a man beneath her station.
knowledge and plunging the Kindred into a new
Many of his plans would be for naught
dark age. These preachers have begun to assemble
if he allowed such a thing, but in the
every iota of Kindred lore possible and place it
ensuing argument, he lost control
in a doomsday vault of digital databases which
of his Beast. After so many years of
(unfortunately for the Masquerade), includes
unbending control, his resolve proved
the cloud. If left unchecked, a flood of may
brittle. He killed his granddaughter,
be coming in the near future, but not the
and then his entire family as the rage
way they expected.
became bloodlust.

152 False Gods: Ventrue


Too craven to live with his crime, Jonah sought out a
desperate solution, one that would avoid accessing the services
of his fellow Lords. The creature he found took this memory
and so much more, cursing him with its powerful thirst. But Story Seeds
Jonah’s will was too strong; his sense of order prevailed, albeit • The Mnemovores can be bargained with if
at the cost of his mind. you have something they want. A neonate
can learn thousands of years of history,
Jonah’s power grows with each passing year, but he’s a child instantly gain a black belt, or become a world
mentally. He’s attended by his ghoul Elias, who was meant to class safecracker in a single day’s sleep if she
marry Jonah’s great-granddaughter prior to the tragedy. Elias is can trade something more valuable. However,
no heartbroken fool, however, and though hopelessly addicted no one who’s ever made this bargain can
to Jonah’s Vitae, he sees the power in his position. As the eldest remember negotiating with the creatures,
or came out of it quite the same.
vampire in the domain, Jonah’s words carry immense weight,
• The Mnemovores don’t just steal memories:
and Elias whispers them in his ear. Tonight, the old monster They trade them between their victims. They
is little more than his ambitious ghoul’s marionette. delight in tinkering with minds for some
Jonah has never been able to break his curse, no matter how self-satisfied reason beyond comprehension.
many memories he steals. However, neither has that curse been Given the opportunity, they’ll selectively eat,
steal, and redistribute the memories of their
able to take hold completely. He is locked in a half state between prey. This can lead to a vampire to forget their
Kindred and Mnemovore, but soon his growing Blood Potency own darkest secret even as an entire domain
won’t allow the masquerade to continue. wakes up remembering it.
Clan: Ventrue / Mnemovore • The Mnemovores can be saved. It takes
sacrifice, but if they consume just the right
Covenant: Circle of the Crone combination of memories, they can fill in
the holes they’ve lost and return to being
Virtue: Trusting normal Kindred. The cure may be worse than
Vice: Unbending the ailment for some, however, as it usually
involves devouring the minds of their most
Touchstone: Elias cherished friend and allies, or at the very least
all their memories of who the Mnemovore
Mental Attributes: Intelligence 1, Wits 3, Resolve 5 was before. You are what you eat, after all.
Physical Attributes: Strength 4, Dexterity 2, Stamina 4
Social Attributes: Presence 3, Manipulation 3,
Composure 3
Notes: Effectively, Jonah is both Mnemovore and
Mental Skills: N/A vampire. He retains his Humanity and the ability to feed
Physical Skills: Athletics (Riding) 2, Brawl 2, Firearms on blood, and is still vulnerable to sunlight. He steals
2, Survival 2 memories through Vitae and can spend it like Memoriae.
He can also maintain ghouls and blood bonds, and could
Social Skills: Animal Ken (Horses) 2, Empathy 1, Embrace, but what such a childe might be is unknown.
Expression 3, Intimidation (Authority) 4, Persuasion 4,
Socialize (Hosting) 4, Subterfuge 3
Merits: Feeding Grounds 4, Haven 5, Herd 3, Systems
Resources 5, Retainer 5, Safe Place 5 Unless otherwise noted below, Mnemovores have the same
Disciplines: Animalism 3, Auspex 2, Crúac 1, traits as normal vampires.
Dominate 5, Majesty 2, Resilience 4, Vigor 5 • Mnemovores have Intelligence 1 and no Mental Skills.
Devotions: Conditioning, Summoning • Mnemovores replace Mask and Dirge with Vice and Virtue.
Rituals: Pangs of Proserpina
• A Mnemovore no longer tracks Humanity or suffers clan
Blood Potency: 6 and common banes. If a Humanity trait is needed for
Health: 13 supernatural powers or other effects, treat it as zero. The
creature is also not vulnerable to sunlight. However, its
Willpower: 8
skin turns papery and dry, like old vellum, blighting it with
Humanity: 2 a hollow, drawn appearance. As a consequence, all Social
Size: 5 rolls with humans are capped by the creature’s Intelligence.
Speed: 16 • Mnemovores replace Vitae with Memoriae. A Mind Eater can
spend Memoriae to heal and fuel Disciplines, except those
Initiative: 5
that require it to spill blood. It can also spend Memoriae to
Defense: 4 gain Mental traits: one per Skill dot, three per Intelligence.

Chapter Four: Friends & Other Rivals 153


These traits last (Blood Potency) nights. Temporary dots don’t
need to correspond with the Skills of a Mind Eater’s victims;
Out of Sight
the Storyteller has wiggle room as it suits her chronicle’s If a Mnemovore can stay out of sight, characters who
needs. The size of the creature’s Memoriae pool is determined witnessed its feeding must succeed a reflexive Wits + Resolve
by Blood Potency. – Blood Potency roll or forget the creature was ever there,
filling the gaps in their memories as best they can. This roll
• Mnemovores have little sense of their original identities, is further penalized by the number of times the victim has
instead taking on whatever thought patterns they gain from failed to resist this effect in the past night. If a witness suffers a
their victims. Even then, these memories don’t last for long. dramatic failure, they also gain the False Memories Condition,
Each night a Mnemovore is not in torpor, it must spend a concocting an entirely different set of events.
Memoriae to wake. If not, it crumbles to dust.
If a witness succeeds this resistance, they don’t need to
roll to remember the Mnemovore for the rest of the scene.
Mind Eating If they exceptionally succeed, they’re immune to this effect
for the night.
A Mnemovore must prey on sleeping victims or grapple active
ones to feed. Once it controls a grapple, the Mind Eater presses
its mouth against its victim’s and sucks their memories away STOLEN MEMORIES
via Mental Skills. This works like a Damage move, in that the (PERSISTENT)
Mnemovore gains a point of Memoriae and inflicts a bashing
damage for each success. For every three Memoriae consumed, Your memories were stolen by a Mnemovore, whether you
the victim gains the Stolen Memories Condition, noting a Mental realize it or not. Every time you would receive this Condition,
Skill each time (highest first, or Storyteller’s choice if equal). note a Mental Skill. Whenever you’re in a situation where you
Victims also gain the Amnesia Condition, with the extent of would normally rely on a missing Skill, roll the dice pool as
their memory loss depending on how well the Mind Eater fed. normal. If you succeed, the roll is treated as having accrued
If Stolen Memories applies to all of a victim’s Mental Skills, a single success, regardless of the actual number achieved. If
the Mnemovore can consume her Intelligence in the same you fail, you suffer a dramatic failure. This Condition ends
way, completely refilling its Memoriae pool, or granting it a without resolving if you buy a dot of a missing trait, but you
temporary dot of Intelligence if it’s already full. Once a victim must do so for each one you’re missing.
suffers Intelligence loss, she dies of an apparent aneurysm if Resolution: Suffer great personal harm or loss as a result
mortal or falls into torpor if Kindred. The Mnemovore can of this Condition, such as a breaking point. If you also have
choose to diablerize vampire victims at this point. the Waning Mind Condition, Stolen Memories can only be
Kindred victims rise the next night as Mind Eaters, lost to an resolved using that system.
unthinkable hunger. However, as an optional rule, if a vampire Beat: Cause injury to another through inaction due to fear
would suffer Intelligence loss, they can keep a desperate hold of failure.
on Humanity for a short time by expending a Willpower dot.
They then gain the Waning Mind Condition.
Mnemovores prefer to feed on Kindred. Memoriae stolen
WANING MIND
(PERSISTENT)
from mortals only last 24 hours if the creature fails to use
them, whereas those from vampires are permanent until spent. The curse of the Mnemovores has taken hold of your mind,
but it’s still your own for now. As such, you still function as a
Changing Minds normal vampire, but you must restore your memories before
it’s too late, feeding on victims as a Mnemovore would. Every
A Mnemovore can trade thoughts between victims, or even three bashing damage you inflict with mind eating restores
Skills. These new traits bring with them surreal, dreamlike a stolen Skill (starting with your highest if the victim shares
memories that are disorienting to the new owner. more than one with you), or grants a Willpower if the victim
To do this, the Mnemovore simply spends Memoriae during lacks any of your traits. Once you completely resolve Stolen
feeding: one point to grant a memory, two to grant a Skill Memories, Waning Mind resolves as well, but in its place you
dot. Gifted memories can inflict great insight or trauma, and, gain the False Memories Condition, and must sort out what is
depending on the circumstance, might grant Conditions like and isn’t part of your Requiem.
Guilty or Inspired at the Storyteller’s discretion. A Mind Eater If you fail to restore all Skills in one lunar month, this
can choose which memories to gift, but it cannot alter them, Condition ends without resolving, and you become a
though it can be selective about which portions to omit. Mnemovore.
Skills gained in this manner are added to existing totals and Resolution: Restore all the traits stolen from you. Join the
cannot exceed Blood Potency limits. New dots fade after one Mnemosyne bloodline. Diablerie.
week. When a recipient successfully uses one of their augmented
Beat: Be discovered for what you’ve become.
Skills for the first time, they gain the Confused Condition.

154 False Gods: Ventrue


Epilogue: False Gods
The electric candelabra’s dim orange glow reflects on a pool of blood at the center of the room.
Above it, Solomon Birch holds the man to the ground with all of his might, and doesn’t hide his
relief when the convulsing ends. Next to them, Persephone Moore rises from the puddle with
painful effort, sitting back on her heels — no small feat given the height of her boots. The frigid
look in her eyes begins to thaw, replaced with something gentler.
“Are you there, my friend?” says Birch.
The man on the floor nods and the bishop stands, adjusting his loose robe to cover his nudity
once more. The man looks at his hands: The pale flesh recedes like a mirage, showing larger,
stronger ones beneath them. The skin is brown and taut. A king’s hands.
The man rises to his feet, his long hair matted with his own blood. He still manages to look
regal, in spite of everything.
“Welcome home,” Birch says with a smile. Persephone smiles as well. They’re both exhausted.
Maxwell Clarke looks at his two closest friends in the world, his previously uncertain gaze once
again steely and measured. He speaks and is startled by the deep timbre of his voice. “Yes. How
long? How… many times?”
Solomon smirks. “Years. And many, many attempts. But this is the first time you’ve ever made it
back through the looking glass.”
“Glad you made it,” Persephone says with genuine relief.
Maxwell collapses into a nearby pew. It groans in protest beneath the sudden weight, but his
strength is spent. His hunger is beyond measure, and his mind is possessed of but a single thought;
the sudden sense of internal isolation comes as a shock. For the first time in a long while, his mind
is his own, devoid of a choir of screaming voices vying for control.
“I can’t express… I… thank you. Both of you.” Maxwell raises his face to look at Solomon and
Persephone. “I need to eat. My hunger is still potent. Tonight, I need something strong.”
“That can be arranged,” the bishop says.
“And tomorrow…”
Persephone frowns. “Tomorrow?”
Maxwell Clarke curls his fingers into a fist. His smile is awful, and proud, and full of sharp,
sharp teeth.
“Tomorrow, we take my city back.”

156 False Gods: Ventrue


We’ve met before — you just don’t know it.
You’ve walked these halls,
you’ve sipped my wine,
you’ve let me peel back the layers of your mind.
You wouldn’t believe the things I learned
or the things we did.
It’s coming back, isn’t it?
The fear, the hate, the broken will?
Perfect.
Now we can do business.
— Zachery Carter, Malocusian entrepreneur
The Ventrue make a famous boast: They win. They always win.
That’s the party line, at least, but other Kindred have their own
maxim: Never trust a Lord. Now, for the first time in 13 years,
revisit t he beautiful lies of Clan Ventrue.
False Gods is a complete guide to the Ventrue for Vampire: The
Requiem Second Edition, with updates and expansions to their
original clan book, Lords Over the Damned. It includes:
• Eight Lord bloodlines: The Adrestoi, Malocusians, Melissidae, and
Rotgrafen, back in the black and ready to cash in, along with upstart
go-getters like the Gottlings, Keravnos, Typhos, and Warumono.
• The Malkavia Chronicle, a surreal reimagining of the Lords’ greatest fear
and a complete guide to its mind-bending terrors.
• Ghoul families, covenants, and other horrors to obey or betray your Lords:
Play a hand or two with the sleazy Crassus, but make sure to keep your footing
as the Architects of the Monolith move the world beneath your feet.
• Exciting new fiction from the Chronicles of Darkness: Chicago setting,
picking up where The Danse Macabre left off.
• New Devotions, Merits, banes, and more tools for players and
Storytellers alike!

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