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wizard(1) paladin(1) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


malcore
dragon born Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH spontanious
17 0 30 stumbon
2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

14 PERSONALITY TRAITS

Hit Point Maximum 17


2
Strength
DEXTERITY to be tiamts strogest soilder

0


0

1
Dexterity
Constitution
17
CURRENT HIT POINTS IDEALS
4
Intelligence
11 2
Wisdom
belzebub my three headed
2
Charisma
CONSTITUTION
pug
SAVING THROWS
TEMPORARY HIT POINTS BONDS

1

0
Acrobatics (Dex) Total SUCCESSES acohloic
12 anti socials
0
Animal Handling (Wis) d6 d10 FAILURES
hatred for dwarfs

4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
2
Athletics (Str)

2

2

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Arcane Recovery
You have learned to regain some of your magical energy by
blade whip 4 2d4slash2 studying your spellbook. Once per day when you finish a
15 ●
2
Insight (Wis) short rest, you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or
2
Intimidation (Cha) dagger 4 1d4pirce2 less than half your wizard level (rounded up), and none of
the slots can be 6th level or higher.
WISDOM 2
Investigation (Int)
short sword 4 1d6pirce2 For example, if youre a 4th-level wizard, you can recover up
0
Medicine (Wis)
0
2
Nature (Int) Number of Attacks: 1
to two levels worth of spell slots. You can recover either a
2nd-level spell slot or two 1st-level spell slots.

Divine Sense
11 0
Perception (Wis) - 1 Bonus Action Breath The presence of strong evil registers on your senses like a
noxious odor, and powerful good rings like heavenly music
2
Performance (Cha) Weapon. Lightning, 5 x 30 ft. in your ears. As an action, you can open your awareness to
detect such forces. Until the end of your next turn, you know
CHARISMA 2
Persuasion (Cha) line, 3d6 lightning damage, the location of any celestial, fiend, or undead within 60 feet
of you that is not behind total cover. You know the type

4
Religion (Int) DC11 dex save. (celestial, fiend, or undead) of any being whose presence
2 0
Sleight of Hand (Dex) whip 1d6 fire damge you sense, but not its identity (the vampire Count Strahd von
Zarovich, for instance). Within the same radius, you also
detect the presence of any place or object that has been
0
Stealth (Dex) consecrated or desecrated, as with the hallow spell.
15
0
Survival (Wis) You can use this feature a number of times equal to 1 + your
Charisma modifier. When you finish a long rest, you regain
SKILLS ATTACKS & SPELLCASTING all expended uses.

lightning resestance
Dragon Hide
11 PASSIVE WISDOM (PERCEPTION) arcane focus explorers pack Prerequisite: Dragonborn
CP 1 A spellbook You manifest scales and claws reminiscent of your draconic
Chain mail and a holy symbol ancestors. You gain the following benefits:

Proficiencies dagger ? Increase your Strength, Constitution, or Charisma score by


Armor: None
SP 2 martail wepons and shield 1, to a maximum of 20.
Weapons: Daggers, darts, slings, quarterstaffs, light
crossbows ? Your scales harden. While you arent wearing armor, you
Tools: None EP prayer book can calculate your AC as 13 + your Dexterity modifier. You
Saving Throws: Intelligence, Wisdom can use a shield and still gain this benefit.
Skills: Choose two from Arcana, History, Insight, 5X sticks of incense
Investigation, Medicine, and Religion set of priest cloloth ? You grow retractable claws from the tips of your fingers.
Proficiencies
GP 830 shadowfell gauntlet Extending or retracting the claws requires no action. The
Armor: light and medium armor claws are natural weapons, which you can use to make
shields
1 hampter unarmed strikes. If you hit with them, you deal slashing
wepons simple and marshal PP + 1 achuned prot ring damage equal to 1d4 + your Strength modifier, instead of
Laguage draconic celastial abisal the normal bludgeoning damage for an unarmed strike.
chill rune stone
3 dragon claw 1 steal if kiled with spell spell levl x2 health x3 if necromancy
halfs time to memorise spells
1 lrage bone chunk

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 6"6 300pounds
AGE HEIGHT WEIGHT
malcore
red black none
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

after being exieled from his


own race for helping injured
poachers he found himself
stumbling from town to town
(south east coast Terran,
Gobolun. Bler-top, Olsar, Kor
castle city) at the age of 18
getting drunk and sleeping
with anyone who was willing,
12 years later after believing
hes at his lowest point he
turns to religon aquiring
knowlidge of magic and
mystic arts and he started to
pray to Tiamat, the origanal ADDITIONAL FEATURES & TRAITS
dragon, and after 6 moths of
thinking it was all in vain he Includes a backpack, a bedroll, a mess kit, a tinderbox, 10
starts to have extremly vivid torches, 10 days of rations, and a waterskin. The pack also has
dreams as if he's being 50 feet of hempen rope strapped to the side of it.
transported to another world
and each time he sees a faint
shadow of a humoungus
beast and every time it gets
near he wakes up in a pool of
his own sweat and tears.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard(12)Paladin(12) Wizard(12)Paladin(12) Wizard(4)paladin(4)
Wizrard (2) Paladin (1)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Ray of Frost
Poison Spray
Fire Bolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 0 7
EPAR
SPELL NAME
ED
PR

Comprehend Languages

False Life
4
Find Familiar

Mage Armor
SPELLS KNOWN

Magic Missile

Shield

ray of sicknes

chromatic orb

magnify gravity

Thunderous Smite
8

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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