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abide by the terms of the treaty.

Other goblins still hid­ DARGUUL CHARACTERS


den in the mountains-the enigmatic Heirs of Dhakaan
(see chapter 4)-could pose a threat both to the goblins Darguun i s a logical point o f origin for goblin, hobgoblin,
and the rest of Khorvaire. or bugbear characters. When creating a Ghaal'dar char­
Traditionally, the Ghaal'dar worshiped a form of the acter from Darguun, consider the following:
Dark Six. House Deneith introduced the Sovereign Constant Struggle. Among the Ghaal'dar, you must
Host to the region, and some goblins have embraced constantly prove your strength and skill to gain and
this faith, especially the gods Doi Dorn, Doi Arrah, hold the respect of your kin. Ghaal'dar rarely kill in a
and Balinor. casual battle; you might fight to prove a point but kill
only when you must.
INTERESTING THINGS Loyal to Your Clan. Challenge your peers as you like
ABOUT DARGUUN in times of peace, but when blades unsheathe for
war, you stand by your clan-or those allies you have
• House Deneith has a strong presence in Darguun. No bonded with-until death. This loyalty doesn't extend
one will employ goblin armies in the wake of Haruuc's to warriors of other Ghaal'dar clans.
betrayal, but security forces value smaller units of gob­ Muut and Atcha. Your ancestors once forged an empire
linoid mercenaries for their ferocity and skills. even greater than Galifar. Perhaps you believe that
• Darguun is a frontier nation. Although recognized by your people can reclaim this lost glory. The Dhakaani
the Treaty of Thronehold, it doesn't abide by the com­ were renowned for their martial skill and their disci­
mon laws of the treaty nations. Law enforcement is pline. Muut roughly translates to "duty"-your duty to
unpredictable, and acts considered criminal in other your empire, your clan, and your commander. Muut
nations are part of life in Darguun. is expected; if you have no muut, you have no place in
• A number of bugbear-dominated clans known as battle. Atcha corresponds to "honor," especially your
the Marguul inhabit southern Darguun. Some of the personal honor gained by virtuous deeds that tran­
Marguul refuse to acknowledge the authority of the scend the expectations of muut.
Ghaal'dar hobgoblins; these clans are especially dan­
gerous and violent. C ITIES AND SITES
Lhesh Haruuc united the Ghaal'dar clans and seized
control of Darguun nearly three decades ago. If you Thirty years ago, this region was part o f Cyre. The gob­
are a non-goblin from this land, you may have been lins converted towns and villages and raised new set­
born in captivity. Were you forced into bondage, or tlements, but many ruins and abandoned farms remain.
did you adopt Darguul customs and earn a place in The region is also peppered with dungeons dating back
their society? to the ancient goblin empire; these can be found in the
vast Torlaac Moor or beneath the Khraal rainforest.

DHAKAANI RUINS I N T H E
SEAWALL M OUNTA I N S

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C HAPTER 2 I KHORVAIRE GAZETTEER


III

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