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Starter Set Dragons of Stormwreck Isle
Starter Set Dragons of Stormwreck Isle
GA M E D I C E
The game ses dce wh dieren numbers of sdes
In hese rules, the derent dice are referred
referred to by
he leer d owed by the nmber of sdes d4 d6
d8 dO (wh 0 standing r 10)
1 0) d2, and d20 For
nsance, a d6 is a sxsded
sxsded de
When you need o roll dce, the res ell you how
many
modiersdce(posive
to rolve
(posi ofor
a certain ype,
negative) as we
to add
add Foras what
exampe,
"3d8 + 5 means you rol an an eighsded de three
mes, add the rolls ogether, and add add 5 to he oal
oa l
Percenle dice, or dOO work derenty
derenty You
generate a nmber between 1 and 100 by roing a
ensided de twce The rst roll gves the ens dgt,
and he second ro gives he ones dgt For F or exam-
pe, f you roll a 7 and a 1 the nmber rolled is 71
In ha example, three
t hree man steps are present, and and f yo rol a 0 and a 5 the number rolled s 5.
hose seps occr in every D&DD& D enconter,
enconter, whether Two s represen 100.
is a peacef
p eacef enconter or a ght:
EM S TO R EM EMB E
1: The DM describes the environment. The DM
els the players
playe rs where
where ther adventurers are and adventure. An adventue s a sees of encountes that help
te a soy
soy and p resent the pl ayes
ayes'' chaaces wi th im -
whats arond hem, presenng
presenn g the basc scope
of options (how many doors
doo rs ead o of a room, poant choces.
wha's on a table, whos in
in the avern, and so on) character sheet A chaacte sheet is a piece of pape r or dig-
2: The players decide what their characters do tal recod tha beas a chaacte's game staistics
A characters sheet conans varos things ha ceature Any lving beng n the game, nclu din g a pl aye ayer's
r's
he characer can do When decdng what your chaace i s a ceatue. Each creaue belongs to a type:
chaace
characer does, yo may choose somethng on Abeato, Beas Celestal Construct, Dragon Elemen·
he shee, or yo may make something p WhatWhat tal Fey
Fey Fi ed Gan, H uma noid, Monstos
Monstosity,ity, Ooze
Ooze
ever yo decide, descrbe the intended acon to
Plan t, o Undead Som e rules in the game aect
aect ceatu
ceatues
es
the DM and he other payers. Somemes al he
of cetan types n di eren ways For exam p e, the ext of
characters dodo the
th e same thing, and
an d other times,
dierent adventrers do dieren things; one the cure woun
woundsds spe species hat the
the spel l doesn' wok
advenrer might search a treasre ches whle on a creature hat has the Undead type
a second examines a symbo engraved on a wall, dungeon A dungeon is any indoo adventeadvente location
r exampe Oside combat, he charact
charactrs
rs don whether und egregroun
oun d i n a casle o in a city
city
need o ake trns, bt he DM lsens o every encounter An encounte is a scene in an advenue inco-
payer and decides how o resolve those actions poratng a ntasy
ntasy loca io and ofen
ofen fie
fie nd s or es
In combat, everyone takes rns n order, as ex- ex- monster A ceature controlled by he DM s a monste, even
planed in the "Comba secon (page 9) E if he creaue
creaue s benevolen A mo nser with with a pesona l
ther way, the DM
D M ells yo what happens next. nam e is s ometimes call ed a n N PC (no n p aye chaacte
chaacte)
)
3: The DM narrates the results of the action.
especi aly f t isn' combative
Someimes, resovng a ask is easy If an adven-
adven-
object An obect s a non livng, di sin c thng Composite
urer wans to walk across a room and open a
hngs, ike buildngs compise moe than one object.
door, he DM
D M might js
js say that the door
doo r opens
playe chaacte A playe character"chaace
and describe what lies beyond Bu the door
might be locked, he oor migh hde a deadly sho rt
rtis
is an advenure contoed
contoed by a paye
rap, or somefr
challenging oher circmstance
an adventrer
an migh make
to complee t
a ask
stat bock At's
monster. stat bock conans
eecively he gamecaace
he monste's stat sicssheet
of a
WE LCOME TO DUNGEONS
DUNGEONS & DRAGON
DRAGONS
S
CHAPTER
6 -7 2 22-23 +6
Six B ILII 89 1 2425 +7
Six abites bey descbe a ceatures physcal 10-11 +O 26-27 +8
and menta chaaceistics These ables appea 12-13 +l 2829 +9
on an advenurers chaacer shee and n a mon- 45 +2 30 +0
se's sat block:
Strength measurng physical powe D20 OLL
Dexterity measuing agiiy, reexes, and baance
When he oucome of an acon is unceain, he
Constitution measuing enduance
game reles on a d20 roll o deermine success o
Intelligence measu
measung
ng reasoning and memoy
alue Ability checks saving throws and attack
Wisdom measuing perceptveness and nuion
rolls are he hree main kinds of d20 ros, and
Charisma measurng rce o pesonaliy
whenever
whenever you make one, he rol s assocated
assoc ated with
ach
ac
mosth advenures.
abiity has a score, ranging
The highest from 3 s18score
a charace
characes r one o he sx ables The oll follows hese seps:
1: Roll a d20, and add the relevant ability modier.
can reach is 20. Monses can have scoes as low low as
The est of his ruebook species whch abily
1 o as high as 30
modie to use deen ypes of d20 olls.
An abiiy scoes mos imporan uncion
uncion s pro
relevant Each
2: Add your prociency bonus if relevant
vidng
vidn g an ability modier- posive or negaive
character has a pociency bonus, a numbe you
numbe added o o ably checks, savng hows, and
add when makng a d20 d 20 roll tha uses somehing
aack os, as expained in he res o this chapter
n which your chaacer has procency See he
The Abiiy Scoes and Modies tabe shows he
Prociences"
Procienc es" secion f moe nrmaton
mode hat each score provdes
SKILL
Abity kill Example Uses
Strength Athetics J um p frthe
frthe than norma sta
stayy aoat
aoat n ou
ough
gh water,
water, o beak someth
someth ng.
exterity Acrobatics Stayy on you
Sta you feet
feet in a tric
tricky
ky sit ation or perrm an acrobatic stunt
Seight o Hand Pick someone's pocket concea a handhed object, or perrm legerdemain.
Steath Escape notic
noticee by movng silenty and hi ding behi nd thin gs.
Intelligence Acana Recall lore about spes magc items and the p an es of exstence.
Histoy Reca lo
loee about hstorica
hstorica events, people, natons and c ltures
Investigation Find obscure inmation n boo
books,
ks, or deduce clues about how somethi
somethi ng works.
works.
Nature Reca oe about
about teain, p ants, an mal s, and weather.
weather.
Region Recall lore about go
gods,
ds, reigious ritua s, a nd holy symbols
Wisdom Anmal Handling ntuitt an animal's ntento
ntui ntentons
ns cam an an mal, o tain an anima l.
I addt
addtion
ion to roleplayg, ablity checks can be
b e key OB SCUR
SCURE
E D REAS
determg the outcome of a socal teraction A area might be ightly or heavly obscured. I a
Your roleplayig eorts ca alter a NPC's atti- lighty obscured area, such as dm ight, patchy fg,
tude, but there mght stil be an eement of chace or moderate flage, creatures have disadvatage on
the stuaton For example, your DM can call fr Wisdom (Percepton) checks that rey o sght.
a Charsma check at ay pot durg a interacto A heavily obscured areasuch as darkness,
if they want the dice to play a role determg an opaque fog, or dense lageblocks vsion wthin
NPCs reactions. Other checks might be approprate t. A creature eectively suers the blded cod-
certan situatos, at your DMs dscretio to (explaed in the appe�hen tryg to see
Pay attention to your skll procences when something that area
thikg of how you
you want to teract wth
wth a NPC,
ad stack the deck your fvor by using a ap LGHT
proach that reles on your sklls. For example, if the The presece or absence of ght an environmet
group needs to trck a guard to lettg them into creates three categories of llumation:
a castle, the rogue who is prociet Decepto s Bright light ets most creatures see normay. Even
the best bet to lead the dscusso gloomy days provde brght ight, as do torches,
aterns, res, ad other sources of ilumnato
H E NV IR ONM EN T withi a specc radius
Adveturing involves delvg into places that are Dim ight, aso called shadows, creates a ightly
dangerous
danger ous and full of mysteres The rues n ths obscured area. A area of dm ight s usually a
secto cover some of the ways adventurers teract boudary betwee a source of brght lght, such as
wth the eviroment in such places a torch, and surroundng darkess. The soft light
AS SI VE ERCE PT
PTO
O N In most cases, you need to describe whee you
When you hide, thee's a chance someone will no- are seacing. For example, a key is hidden beneat
O MBAT TE
TE P BY TE
TE P
1: Determine surprise. Te DM determines
weter anyone invoved in te combat enconter
is supised.
2: Establish positions. The DM decides where a
te caacters and monsters are ocated Given
the adventues marching orde or teir stated
positions in the oom or othe ocation, te DM
gres ot where te adversaries areow far
away and in what direction
direction..
3: Roll initiative. Everyone involved in the combat
encounte ols initiative, determining the order
of combatants tuns
4 Take turns. Eac paticipant in the battle takes a
tun in initiative ode
5: Begin the next round. When eveyone involved
in the combat has had a trn, the rond ends. Re-
peat step 4 and 5 ntil
ntil the gting stops
CH APTER 1 \ PLAYING
PLAYING TH E GAME
GH you
When jUMPS
make a high jump you leap into the air a
number
numb er o feet equal to 3 + your Strength modier
modier
(minimum of 0 eet) if you move at least 0 feet on
ot immediatey bere the jump When you make a
standing high jump you can jump ony haf that dis
tance. Either way, each ot you clear on the jump
j ump
costs a ot o movement In some circumstances,
your DM might aow
a ow you to make a Strength (Ath- W1AROS FTEN
TAKE HE CA T A
letics) check to jump higher than you normally can
PEL ATI.
You can extend your arms hal your height above
yoursef during the jump Thus, you yo u can reach above
yoursel a distance equa to the height of the jump
j ump
pus V2 times your height
heig ht
TIONS IN COMBAT
When you take your action on your turn, you can
take one o the actions presented here When you
describe an action not detaied here, the DM tes
what kind of ro you need
nee d to make, i any
any to deter-
mine success or iure
TTACK
The most common action
action to take i n combat
combat is the ELP
Attack action. With this action you make one at- You can lend your aid to another creature in the
tack
tack wit
with
h a weapon or an unarmed
unarme d strike See the completion of a task When you take the Hep ac-
"Making an Attack section r the rues that gov- tion, the creature you aid
a id gains advantage on the
ern attacks. next ability check it makes to perform the task you
are helping with, provided that it makes the check
A ST A P
PELL
ELL befre th start of your next turn
Most spes require an action to cast. See chapter 3 Alternativey you can make it easier to hit a crea-
r the rules on casting a spell. ture within 5 feet o you by distracting the target,
such as with a eint You thereby give advantage to
ASH the next attack ro against the target that is made by
When you take the Dash action, you gain extra one of your allies bere your next turn
movement fr the
the current turn. The increase equals
your speed, after applying any modiers With a ID
I DE
speed o 30 eet, r example you can move up to 60 When you take the Hide action you make a Dexter-
feet on your turn i you take the Dash action ity (Stealth) check in an attempt to hide llowing
the rues on page 8 fr hiding I you succeed, ou
ISSE NG
I NGAG
AGE
E gain the benets described in the "Unseen Attack-
I you take the Disengage action, your movement ers and Targets section ater in this chapter
doesnt provoke opportunity attacks (see page 14)
r the rest o the turn. READY
Sometimes you want to wait r a particular circum-
ODGE stance bere you act To do so, you take the Ready
When you take the Dodge action you cus on action on your turn, which ets you act using your
avoiding attacks.
attacks. Unti the start of your next turn, reaction bere the start o your next turn
any attack roll made against you has disadvantage First you decide what perceivable circumstance
i you can see the attacker
attacker and you make Dexterity will trigger
trig ger your reaction. Then you choose the t he
saving throws with advantage.
advantage. You lose this benet action you wil take in response to that trigger, or
if you receive the incapacitated condition (explained you choose to move up to your speed spee d in response
in the appendix) or if your speed is reduced to 0 by a to it. Examples
Example s include "I the cultist steps on the
condition or another eect. trapdoor, I' l pul
pu l the lever that opens it
it and "If the
zombie steps next to me, Il move away.
Whe you ready a spell, you cas i as omal bu 1: Choose a target. Pck a age wihi your a
hold is enrgy,
enrgy, whch you reease wih your eacion acks age a creaure, an objec, or a ocaon.
whe he rigger occus To be
b e eaded, a spel mus 2: Determine modifers The DM deermes
have a casing ime of 1 aco, ad holding on o whehe he arge has
ha s cove
coverr ad whehe you
he spell's magic requies conceaion (expaed have advaage o disadvanage agains he ar-
in chape 3) If your coceao is broke, he ge. In addio, spells, specal abiies, and ohe
eadied spell dsspaes wihou akg eec. eecs ca appy pealies or bouses o your
aack ro
EARCH 3: Resolve the attack. Make he aack oll. On a
When you ake h Seach acio, you devoe you h, you o damage, uless he pacua aack
aeon o ding somehing, and he DM migh
has rues ha specfy ohewse Some aacks
have you make a Wisdom (Percepo) check or a cause speca eecs i addion o or isead
Ineigence (Ivesigao) check. of damage.
SE A AGI C EE M A C K OLLS
If you have a magc iem ha requires a acio o When you make a aack, you aack oll deer
use, you ake he Use a Magc Iem aco. mines whehe he aack hs o misses. To make
an aack ol, o a d20 ad add he approprae
SE A N BJE C
modes. If he oa of he oll pus modes
You ormaly neac
neac wih a objec
obje c whe dong
equas or exceeds he arges Amo
Amo Cass (AC), he
somehig ese, such as whe you draw a sword
aack hs
as pa of an aack. When a nonmagical objec
When a chaace makes an aack oll, he wo
requires you aco, you ake he se a Objec
mos common modiers o he o ae a abiy
acon. You can aso ake his acon o inerac wh
modie ad he charace's procecy bous.
moe han one objec on you un.
Whe a monser makes an aack oll, i uses wha-
SE A PE CIAL BI
BILIY
LIY ever mode s povded i s sa block
May clas
classs feaures give you speca ways o use Abilty Modifer. The abiiy mode used fr
your acio Monses also have heir
he ir own speca
speca a melee weapo aack s Sregh, and he abl-
acos, as dealed in heir sa blocks. iy modier used fr a raged weapon aack s
Dexey.
MAKING AN TTACK Some spels also equie an aack oll The ab
When you �ke he Aack aco, you ca make a iy modie used a spell aack depeds o he
weapon aack.
aack . f you ake he Cas a Spel acio,
ac io, specasig ably of he specase, as specied o
some spells vove
vove makng a spell aack, and he he spellcase's charace shee or s sa bock.
Use a Magic Iem, Use a Objec, ad a d Use a Specal See chape 3 f more rmao on · specasig
Ably acios somemes ivove a em or a feafea Profciency
Profcienc Bonu s. You add your pociency
y Bonus.
ue ha requires an aack. bous o your aack oll when you aack usg a
weapon you have pocecy wh, as wel as when
Two
A A C K TYPE
TYPE S you aack wh a spel.
Thee are wo ypes of aacks in he game: weapon
OLLING 1 OR 2 0
attacks ad spell attacks The ules e you an I f a aack o ges
ges a 20 on he d20, he aack hs
aack'ss ype ad wheher he
aack' he ype
y pe maes a
pacula suao Weapon aacks ae geealy egardless of ay modes o he age's AC. Ths
physica aacks wh weapos (ised in chape 2) is caled a cical hi, whch s expaied ae in
ad he ike. Spe aacks nvove spells and ohe hs chape
ms of magc If a aack oll gets a 1 on he d20, he a-
Rgadess of an aacks ype, fows he rules ack misses egardess of ay modes o he
in his seco, and f hee's ever ay queson age's AC.
wheher somehg youe doing cous
cou s as a a N SEE N
A CKCKE E RS A N D TA RGES
ack, he ue is simpe f you're making an aack Whe you make an a n aack ro agas a age you
ro, you're makg a aack. ca' see, you have dsadvanage
dsadvanage on he oll Ths s
A C K RUCURE
A ue wheher youre guessing
guessing he arge's locaon or
Whehe you're
you're srikg wh a melee weapon,
weapon, ng
n g you're ageig
agei g a ceaure you ca hea
h ea bu o see.
se e.
ANGED TTAKS
When you make a ranged attack, you re a bow or
a crossbow, hur a handaxe, or otherwse send pro-
jectles to strke a oe at a distance Man
Manyy spes also
invove making a ranged attack.
A NG
NGEE
You can make ranged attacks only aganst targets
wthin a speci
specied
ed range. If a ranged attack, such as
one mad with a spe, has a singe range, you can't
attack a target beyond this range
Some ranged attacks, such as those made with
a longbow or a shortbow have two ranges. The
smaer number is the normal range, and the arger
number is the ong range Your attack roll has dsad-
vantage when your target
tar get is beyond norma range
and you can't attack a target beyond the ong range.
A NGE D TTAC
TTAC KS IN L OSOSE E OMB
OMBATAT
Amng a ranged attack is more dut when a e
liALF
liALF C ovER AND T HRE-Q U ARERS C ovER
is next to you. When you make a ranged attack with
When a creature can't see you, yo youu have advan-
advan- a weapon a spell, or some other means you have
tage on attack
att ack rols against t. dsadvantage on the attack roll if you are wthin
If you are hddenboth unsen and unheard 5 eet o an enemy who can see you and who isn't
when you make an attack
a ttack you gve away your
yo ur oca- ncapactated.
action, o eaction. For example, you don't provoke DAMAGE & HEALING
an opportunity attack if an explosion hurs you out
o a foe's each o if you all past an enemy. nury and death are constant theats in D&D, as
detailed in the llowing rues.
GRA PPL
PPLI
I N
IT OI
OI NTS
When you want to gab a ceature o wreste with it,
Evey creature has hit points
points,, which represent a
you can use the Attack action to make a special m e
combination o physical and mental durability, the
lee attack, a gapple.
will to ive, and uck. Creatues with moe hit points
Starting a Grapple The target of you gapple
ae moe dicut to ki Those with ewer hit points
must be no moe than one size arge than you, and
ae more fragie.
it must be within you each Using at least one free
A ceature's curent hit points (usuay ust caled
hand, you ty to seize the target by making a grapple
checka Stength (Athetics) check with a DC set hit points) can be any numbe from the creature's
hit point maximum
maximum down to 0 and it never goes
by a Stngth (Athetics) o Dexteity (Acrobatics)
ower than 0 This number changes frequenty
frequenty as a
check the target makes in response (the taget
creatue takes damage o receives healing.
chooses the abiity to use). You succeed automati
·
CLERS AN ghte 8 h ponts of heang f the ghte has 4
PAADINS STRIVE T curent hit pois ad has a hi poit axum of
RTET ANO HE
20, the gher
gher egais
egais 6 ht
h t ponts o 8.
HEIR FREN.
A ceaue hat has died can' egan hit points u
t a gc has resoed t o lie
AMAG
A MAGE E SI ST
STA
A N CE A N D VU
VUNNE RA
RABI
BIITY
ITY ness eds i he chaacte regans
regans ay hi poits.
Death Saving Throws. Wheever your characer
Soe ceatures and objecs ae exceedingly dcul sas her turn wth 0 hit poits, you must ake a
or easy o hurt wh cean
ce an types
type s o daage I a speca savg throw, caled a deah savng thow,
ceaue o an obect has resistance o a daage o deterie whethe he characte creeps cose
y pe, daage of hat type s haved agaist it (round to deah Unlike ohe
o he savng thows, ths
t hs one st
st
dow) I a creaure o a objec has vulnerability ied o any ability
abi lity scoe the chaacer
chaacer is now i he
o a damage type, damage o thatha yp e s doubled hads o fte.
agas . Roll a d20. The save
save succeeds o a oll o 0 or
Ae all oher oders
od ers o daage, resstance highe.
high e. Othewise, it ails A success or failue has
s appled and he vulerabiity
vulerabiity Fo exaple, 2 5 o eect by sel On the hid success, the charac
bludgeonng
blud geonng daage is dealt o a ceatur
ceature e hat has ter becoes
becoe s stable (see beow) O he thrd faure,
bludgeonng ressance. The ceature s also withn he chaacte dies. The successes ad fues don't
a agica aura ha reduces all daage by 5 The 25 eed to be cosecuive; keep tack o boh unt you
daage s rs reduced by 5 ad the haved, so he coec three of a kid. The nuber o both s eset
ceaue takes 10 damage o zeo whe he chaacer egais any ht pons or
Muiple
Muiple isances o resisace or vunerabiliy becoe stable.
that aec he
h e sae damage ype
y pe count
co unt as oy
o y one Whe you ake a death saving how and ro a 1
_ nstanc
nstance.
e. Fo
F o exaple, f a creaue has ressace on the d20 couns as wowo falues If you oll a 20
to re daage as wel as resistace
resistac e to all oag
oag-- o he d 20, your chaacte
chaacte regains
regains 1 hit point
ical daage, he daage of a nonmagica e s Damage at 0 Hit Points. I a chaacte akes ay
reduced
reduce d ony by hal agains he creaue daage while at 0 h ponts, the chaacer sues
one death savng thow ailure. I he daage s
HEAL
HEA LI NG
ro a cica hit, is two ailues nstead.
nstead. If the
Uness resuls n deah,
deah, daage sn't peae
pea e
daage equas or exceeds he chaacers h pont
Eve death is reve
revesibe
sibe hough poweful magic
axiu,
axiu , he chaac
chaacer er dies nstanty
nstanty
Res ca restore a creaure's ht points (see page
Stabilzing a Creature. The bes way o save a
17), ad agca methods, such as the cure
wounds spell, ca reove daage n an instant ceature wthhe
0 hi points can
is toathea it be
I heang s
unavailabe,
unavai labe, ceaue east stabed
When a ceature eceives heang of any knd, ht
so hat it isn't ked
k ed by a faled deah
dea h savng throw
throw
points reganed ae added to its cuent h ponts
As an acio, you ca admnster st aid o a cea-
A creatures hit points can't exceed its hit pont
tue wth 0 h
h pons,
pon s, which equies a successu
axum so any h ponts reganed n excess of
DC 10 Wsdo (Medcne) check. O a success, success, the
his number ae los. For example, a cerc gras a
ceaure is stable, which means the ceaure doesn on the un ha you moun i. In conrast, an in-
make deah saving thows, even hough
ho ugh it has 0 dependen moun eains is pace in the iniiative
hit poins, bu it does remain unconscious The ode, and i moves and acts as i wishes
ceaue sops being stabe, and must sat making Opportunity Attacks against You. I he moun
death saving hrows again, i it takes any damag
damage e youe riding provokes
provoke s an opporunit
opp orunit y attack, he
h e
A sabe creatue
creatue that isn healed egains 1 hit
hi t attacker can age you o he moun
point ater d4 hous
NDERWATER COMBAT
NOCKING A REATURE U A gh undewater ows these rues
When an atacker educes
educes a ceature
ceature o 0 hi poins
poin s
with a melee attack, he aacke can knock
kno ck he cea Impeded Melee. When making maki ng a meee weapon at
ure out The atacker makes
makes this choice the insant ack, a creaure ha acks
acks a swimming speed has
the damage is dealt The creaue sues hehe uncon-
uncon - disadvantage
disadvantag e on he atack rol unless
un less he weapon
scious condition (see he appendix) and is stabe is a dagger,
dagger, javein, shoswod
shoswod,, spear, or tiden
ti den
Reduced Range. A anged weapon attack auto-
HARMING
HA RMING B
BJE S maicaly misses a tage beyond he weapons
Creaues can damage objects with weapons and nomal range Even agains a targe within normal
spells
spells The D M deemines an obects Armo Ca Cass
ss range, he attack oll has disadvanage
disadvanage uness
and hit points Obecs ae immune to poison and he weapon is a crossbo
crossbow w o a weapon wih he
psychic
psych ic damage, and he DM migh decide
decide ha cer- thown poperty
tain obecs have resistance o immuniy to ohe Fire Resistance. While fully immesed, creaues
ypes
ype s of damage (its had o cut a ope with bud- and obecs have resistance to re damage
geoning
geoni ng damage, r example) Objecs always
always fail
Sengh
immune o and Dexeity
eecs saving hows,
ha requie and they
othe saves Whenae
an R E S T I in
Nthe
G game can take sho ress in he
Creatues
objec dops o 0 hi points, i beaks.
midst of a day and a ong es o end it
A creaue can also make a Srength check o ty
to break an obec, wih a DC se by he DM SHORT ET
OUNTED COMBAT A sho es isis a peiod of downimeat least 1 hour
longduing which a ceaue does nohing moe
A wiing ceaue hat is a least one size age
srenuous than eaing, drinking, and reading
than a ide and that has an appopriae anaomy
A ceatue can spend one or moe Hi Dice a he
can seve as a mount, using the owing ues:
end o a short rest, up to the ceatures maximum
Mounting and Dismounting. During you move, number o Hit Dice (noted in i n the chaacter shee o
you can moun a creaue that is within 5 ee o sat block) Fo each Hi Die spen in this way, the
you o dismoun Doing so costs
cost s an amount o paye ros he die and adds he creatues Consti
paye
movement
For exampe, equa
equa o hal
if you your
speed is speed
30 feet,(ound down)
you mus ution modie
equa o o (minimum
the toal i. The ceatue egains
of 0) The hi poins
playe can
spend 15 fee of movemen to mount a hose decide to spend an addiiona Hi Die afer each o
Falling Of. I an eec moves you mount against
is wi whie youre on it, you mus succeed on a LONG ET
DC 0 Dexeiy saving how o be dismouned, A long res is a peiod of extended downimea
landing pone in an unoccupied space within 5 east 8 hous ongduing which a ceaue seeps
fee of i If youre knocked prone while mounted, at leas 6 hous and pems
pems no more han 2
you must make the same save I your mount hours o igh acivity, such as eading, alking, eat eat
is knocked prone, you can use your reacion o ing, or sanding wa
wach
ch If the es
estt is interuped by a
smoun i as it fs and land on your ee Oth- peiod of stenuous aciviya least 1 hour o wak
erwise, you ae dismouned and all all pone in an ing, ghing, casting spells, or similar aciviyhe
unoccupied space within 5 feet it ceature must restar the es o gain any benet
Controlling a Mount. You can conol a moun ony At the end o a ong est, a creatue regains a los
if i has been tained
ta ined to accep a ride
ride.
. Domesti hi points The ceaure also egains spen Hit Dice,
caed hoses, donkeys, and similar ceatures are up to hal of he ceaure's tota numbe of o f them
assumed o have such taining The initiaive
initiai ve o a (ound down; minimum o one die)
conroled mount changes to mach yous when A ceature cant bene from more han one ong
you mount it It moves as you diect i, and it has est in a 24hour period, and
a nd a creaure mus
mus have
o ly ee act o op o s: as , se gage, a d at leas 1 hi poin at he sat of he
he rest o gain
Dodge A conolled mount can move and ac even is benes
ben es
CHAPTER 2
QUIPMENT
DVENTURERS ACQUIRE MY KDS OF EQPMEN
on ther joureys Ths chapte
chapte descrbes equpmet
BUYING & SLLING
that appeas on a chaacte sheet ad that can be Ths chapte ists the prces o weapos, amor, and
added to the sheet late Characters ga most o other knds o adventurg gea
gea The DM lets you
the equpmet by buyg t n a shop o dng t n know f a shop has a patcua tem sale ad
a dungeon Adventures aso sometmes nd magc whether ts avaable r the standad
standad pce.
tems, the detas of whch the DM povdes I you want to sell somethg, equpment fetches
hal ts cost whe
when
n sold Weapo
Weapos s and amor used
by mosters ae raely
raely n good eough condton to
OIN sell cotast, gems, ewely, ad art objects re-
Characters d cos on ther advetues ad ca
Characters ta ther
th er u vaue n the marketplace, and
nd n most
spend those cos n shops, nns, and other bus paces, magc tes are prceess ad theee
theee d
esses they vst Cons come n deent denomna cult to sell
tos based on the eatve woth o the materal.
The Con V � lues tabe lsts the cons ad how much
theye woth elatve to oe aothe For example, t
QUI
UIM
M N
OFIC I
IN
N C I
shows that a gold pece s worth 100 coppe peces Anyoe can equp the tems n ths chapte,
chapte, but the
A con weghs about a thrd o an ounce, so fty owg tems requre you to have pocecy wth
cos wegh a pound the tem to unlock all of the tem's unctonat
unctonaty:
y:
Armor. Ayon
Ayone
e can don
do n a sut of am
amo,
o, but oly
COIN VALUES those pocent wth t can wea t eectvey
oin cp sp ep gp pp You chaacter sheet lsts you character's armor
Copper (cp) /10 /50 1/100 /000 poceces If you wear amor that you lack pro
pr o
Slve (sp) 0 / 5 1/10 1/100 cecy wth, you have dsadvatage o ay abty
check savg thow, or attack rol that volves
Electrum (ep) s 5 1/2 1/20
Stength or Dexterty, and you can't cast spells.
God (gp) 100 0 2 1/10
Weapons. Ayoe can weld a weapon, but you
Platinu (pp) ,00
,000
0 00 20 0 must have pocecy wth t to add your pro-
cecy bonus to a attack roll you make wth t.
CH APTER 2 I E QU PM EN
ENT
T
RMOR
Amor Armor Class (AC) Strength Stealth Cost Weight
Light Armor (1 m
mnut
nutee to don or dof
dof
Leaher 1 1 + De
Dexx mo di e r 1 0 gp 10 l b
Stued eate 12 + De x mo d er 4 gp 1 3 lb
Medum Armor (5 minutes to don an d 7 minute t o dodo
H e 12 + De
Dexx mo e (m ax 2) 1 0 gp 12 lb
Can shrt + Dex mo di er (m ax so
3 2 gp 20 lb
Scale mal 14 + Dex modier (max 2 Disadvaage sogp 4 l
Breastplate 1 4 + Dex m od e r (m ax 2) 00 gp 20 lb
alf plae + Dex moder (ma (maxx 2 Disavantage O gp 40 b
Heavy Armor 7 mnutes to don and
an d 5 mnutes to dof
R g ma 14 Dsavantage 30 gp 40 b
C hain mal 16 S 1 3 Dsavantage 7 gp lb
Spint 1 Str l S Disadvaage 200 gp 60
Plae 18 Sr Dsavanage , OO
OO g p 6 lb
WEAPONS
ame Damage roperties Cost eight
Simple Melee Weapons
C ub d4 bud geoing ight sp 2 b
Dagge d4 pecing
pecing Finesse, light, hrown (age 20/60) 2 gp
Greatcl d8 bludgeong wo-handed 2 sp O lb
adax d6 s as
as hg igh , th own (age 20/60
20/60)) gp 2
Javelin d6 pecig how (ange 30/20) sp 2 lb
Lightt haer
Ligh d4 bdgeoing gh t, th ow (age 20/60
20/60)) 2 gp 2 b
Mace d6 bludgeon g s g p 4 lb
Quartestaf d 6 dgeoig Ver
Versat
satile
ile ( d8) 2 sp 4
Spear d6 piecig Thow (ange 20/60), versate (d8) gp 3 lb
Simple Ranged Weapons
Cossow,
Cossow, ght d8 pecing Am untio (ra
(rage
ge 80/320
80/320),), oadig , twoaded 2 gp s lb
Dat d4 piercg esse, t how (rage 20/60
20/60)) cp 1/44
1/
Sortbow d 6 pe
peci
ci ng A u ton (range 80
80/320
/320).). two-ha ded 2 gp 2 lb
Sl i g d4 bl dgeoing Amm u itio (age 30/
30/ 20) sp
ridet d 6 piercg
piercg ow (ange 20/60), versatie (d8) gp 4 lb
Warhame d8 bdgeoing Ver
Versa
satle
tle ( d O) gp 2
Marial Ranged Weapons
Crossbow,
Crossbow, had d6 piercg Amuito (age 30/120), igh, oadig 7 gp 3
Cossow, heavy d O pe
pe cing
cing Am un ti on (range 10
100/40
400
0) heavy, oadi g, two-hade d o gp 18 lb
ongow d8 pie rcg Amm u iio (rage 0
0/60
/600
0), heavy, two-han
two-han ded o gp 2 b
Range. A weapon that can be used to make a the weapon s a meee weapon, you use he same
ranged aack has a range shown n parenheses abily moder r ha atack ro and damage
aer the ammunion or hrown propery The roll that you would
woul d use r a melee attack with the
range liss wo numbers The rs s s he weapons weapon For exampe, if you hrow a handaxe, you
normal range n fee and he second indcaes use your Strengh, bu you hrow a dagger
dagger you
the weapon's ong range When atackng a arge can use eher your Srengh or your
y our Dexterity,
beyond norma range, you have dsadvantage on since he dagger has the nesse
nesse propery
prop ery
he attack roll
roll You can atack a arget beyond he Two-Handed. Ths weapon requres wo hands
weapons long
long range when
whe n you attack wih i
Reach. A reach weapon adds 5 ee to your reach Versatile. This weapon can be used wth one or wo
when
whe n you atack wth t, as wel
wel as when
when deermin- hands. A damage value in parentheses appears
ing your reach r opporunty attacks wh with the propery Thats he damage deal when
Thrown. If a weapon has the thrown property, you he weapon s used wth wo hands to make a me-
can throw the weapon o make a ranged attack I ee atack
CHAPTER 2 I EQUPMEN
M PR
PROVISED
OVISED WEAPONS IFTING
IFTING AN AR RYIN
RYING
G
An improvsed weapon
weapon s an object welded as a Here ae the es how
how mu ch a ceatue can cay
makeshft weapon, such as broken glass, a table leg, Carrying Capacity. You cayi ng capacity s yor
or a frying pan Even a smpe or martial weapon Stength
Stength scoe mutip ied by 1 5 . This s the weght
weght (n
counts as an mprovised weapon f t's welde n pon ds) that yo can cay
cay which is h gh enoug h that
most chaactes
chaactes dont sa y have to worry
worry abot it
a way contrary to ts desgn; f you use a ranged
weapon to make a meee attack or throw a melee Push, Drag, or Lt You can us h, d agag or l f
ftt a
weght n pond s u p to twce your cayng capacty (o (o
weapon that acks the thrown proper
property,
ty, the weapon 30 times your Stren
Strength
gth score).
score). Whi e p ushi ng or d rag-
counts as an improvised weapon or that attack g ng weght in exce
excess
ss o you cayn g capacty, you
Here are t he rules for an mprovsed weapon:
weapon: speed dops to 5 feet
Size and Strength Lager creatres can bear m oe
Profciency. You dont add your prociency bonus to weight wheeas Tny creatues
creatues can cay less. For each
attack ros wth t. sze categoy
categoy above Med iu m d ob le the creatre's
creatre's
Damage. On a ht, the weapon deas d4 damage of cayng capacty
capacty and the amount t can ps h d ag, or
a type the DM thnks is approprate
approprate to the object t For a Tiy creatue, halve these weights
Range. If you throw the weapon, t has a normal
range of 20 feet and a ong range of 60 feet feet, shattering t on mpact. Make a ranged attack
aganst a target, treating the o as an mprovised
mprovised
If an mprovised weapon resembes a weapon on
weapon On a hit, the target
targe t is covered n ol If the
the Weapons table,
table, the DM may say t functons
functon s as
target takes any re damage bere the ol dries
that weapon and uses that weapon's rules For ex- after 1 mnute), the target takes an addtona 5
ampe, the DM could teat a table leg as a cub
re damage from the burnng oil. You can aso
pour a ask of o on the ground to cover a 5 ot
ot--
DV EN TU
TUR
R IN GEA
EAR
R square area that is level If lt, the oi burns r 2
Here are some speca tems wth their prces and rounds and deas 5 re damage to any creature
weights)
weight s) that adventurers nd useful that enters the area or ends ts turn there. A crea
Candle (1 cp, 0 lb). For 1 hour ths candle sheds ture can take ths damage ony once per turn.
brght ght in a 5 ot radius and
and dim lght r an Quiver (1 gp, 1 lb). Ths quiver hodhods
s up to 20 ar
addtona 5 feet rows or bots
Disguise Kit (25 gp, 3 lb). Ths pouch of cosmetcs Rations (5 sp, 2 lb). These ratons are enough r
and props ets you create dsguses. Prociency one person fr one day and include jerky, dried
with ths kit
ki t ets you add your
you r procency bonus to fruit, hardtack, and nuts.
any abiity checks you make to create a disgu
disguise
ise Rope, Hempen (1 gp, 10 lb) or Silk (10 gp, 5 lb).
Healer's Kit (5 gp, 3 lb). Ths kt s a pouch contain Ths rope s 50 feet long, has 2 ht ponts, and can
ing bandages, saves, and splnts It has ten uses be burst wth a DC 17 Strength check
As an acton, you can expend one use of the kt to Shield (10 gp, 6 lb). Ths shield s made of wood
stabiize a creature that has 0 h t points, without or meta Equppng t requres an acton. Whle
needing to make a Wisdom (Medicine) check. equpped, the shed increases
increases your AC by 2 f you
Holy Water (25 gp, 1 lb). As an action, you can have shield prociency You can benet from ony
spash ths water onto a creature withn 5 feet of one shield at a tme
you or throw
th row it up to 20 feet
feet,, shattering
shatte ring t on m
m Thieves Tools (25 gp, 1 lb). This set of toos n-
pact In either case, make a ranged attack against cudes a smal e, lock pcks, a sma mrror with
a target creature, treating the holy water as an a metal handle, a set of narrowbladed scissors,
improvsed weapon If the target is a Fiend or an and a par of pers Prociency wth these tools
Undead, it takes 2d6 radant damage on a hit. lets you add your prociency
prociency bonus to any abity
Lantern, Bullseye (10 gp, 2 lb). Ths antern casts checks you make to dsarm traps or open locks.
bright light in a 60fot cone and dm light r an Tinderbox (5 sp, 1 lb). This contaner hods nt,
addtional 60 feet t burns fr 6 hours on a ask re stee, and tinder used to kndle a re. Usng it
(1 pnt) of oi to lght a torchor anythng ese wth abundant,
Lock (10 gp, 1 lb). A key is provded wth this lock. exposed fueltakes an action Lghting any other
A creature procient wth thieves tools can pick re takes 1 minute
the ock with a successful DC 15 1 5 Dexterit
Dexterityy check. Torch (1 cp, 1 lb). Ths torch burns r 1 hour,
Oil (1 sp, 1 lb). Ths oil comes in a ask that holds providng brght ght in a 20fot radus and dm
1 pint As an action, you can splash the ol onto a ight r an addtiona 20 feet If you make a me
creature withn 5 feet of you o r throw t up to 20 ee attack with a burnng torch and ht, it deas 1
re damage
CHAPTER 2 I EQUPMENT
CHAPTER 3
PELLS
AGI C PERMEATES THE WORLDS OF D&D AN D MOST SPELL EVEL
often appeas in the m of a magic spell. This
Evey spe has a le
Evey level
vel om
om 0 t o 9,
9 , which is indi
chapter provides the ules fr casting spells which
cated in a spells desciption A spe
spe's
's level is a gen-
can ceate many sorts o wonders.
wonders. The chapte also
eal indicato of how poweru it is. Cantipssim
incudes a collection o spes use by spellcasters ple spes that can be cast almost by oteare eve
such as the ceic the wizard and the paladin.
0 The rues f each spellcasting class
class (shown on
the chaacte sheet) say when members o that cass
GA ININ SLL gain access to spes o cetain evels.
Befe a spelcaster can use a spel they must have
the spe rmly xed in mind o must have access to PE
PE LL LOTS
the spell in a magic item. Membes o a few classes Specasting is taxing so a specaste can cast only
(such as the sorcee in the Payer's Handbook ) a limited number o spels befre resting Spel sots
have a limited list o spes that ae always xed in ae the main way a spellcasters magical potentia
mind The same thing is true of many magicusing is repesented and each spelcasting cass gives its
monsters. Other specastes such as ceics and membes a limited numbe of spe sots of cetain
wizards undego a process of pepaing spells spe levels. Fo exampe
exampe a 3devel wizad has fu
This pocess varies o dieent casses as detailed steve
steve spe sots and two 2ndev
2ndevel
el sots.
When you cast a spe you expend a sot of that
in the desciption of thei Spellcasting eatures spe's evel or higher
higher eec
eectivel
tivelyy "ing a sot with
wi th
A IN A SLL the spell You can think o a spel sot as a groove o
Whenever a creatue casts a spel the same basic a cetain sizesma r a 1stlevel sot age f a
ues are owed and the desciptions o al spes spell of highe eve. A 1stleve spe ts into a sot o
ae structued alike. Each spe desciption begins any size but a 2ndevel spe ts on in a slot that's
with the
th e spells name leve school of magic castin
castingg at least 2nd leve. So when a 3rdev
3rdevee wizad casts
time ange components and duation The est of a magic missile, a 1stleve spe that wizard spends
spe entry describes the spe's eect. The owing one o fu 1steve sots and has three emaining.
sections expain each pat o a spel desciption Finishing a long est restores any expended spe
sots (see page 7 the ues on esting).
A ST
STI
I NG AT A IGHER
IGHE R LEVE
LEVE
CSTING IN
IN ARMOR
When a spelcaster casts a spell using a slot that is
Because oth
oth e mena cus and pecise gestues
of a higher leve than the spe the spel takes on equi ed spel lcasti ng, you must be procent with
the higher evel r that casting For instance, if a the amo r you ae wea
wea ng to
to cas a spell (as noted n
wizard casts magic missile using a 2ndleve sot, cha pe 2) You are othewse
othewse oo
oo di sac
saced
ed and phys-
that magic missil
missilee is 2nd level Eectively, the spe cally ha mpered y you amor specastng.
expands to the slot it is put into.
Some spels, such as magic missile and cure CATING IM
IM E
wounds, have more powerful eects when cast at a
Most spels require a singe action to cast, but some
higher eve,
eve, as detaied in a spes description
spels reuire a bonus action, a reaction, or much
AST
ASTI
I NG WITH OUT OTS more time to cast.
There are severa ways to cast a spell without ex
ex--
BONU S CTION
CTION
pending a spe sot:
A spel cast with a bonus action is especially swift
swift
Cantrips A spe of 0 level (aka a cantrip) can be You must use a bonus action on your turn to cast
cast without a spe sot. the spel, provided that you havent aready taken a
Rituals Certain spes have a special tag: "ritua. bonus action this turn You cant cast another spell
Such a spe
rues r can be cast
spellcasting, or owing the normal
the spell can be cast as a during
castingthe same
time of 1 turn, except fr a cantrip with a
action
ritua The ritual version of a spe takes 10 min
utes onger to cast than normal It aso doesnt ex ex E ACT
ACTIO
IO NS
pend a spell sot To cast a spel as a ritual, a spe- Some spes can be cast as reactions These spels
caster _must
must have a feature that grants the abiity
abi ity take a fraction of a second to bring about and are
to do so The ceric and wizard, or exampe, have cast in response to some event.
event. If a spe can be
b e cast
such a feature The caster must also have the spell as a reaction, the spell description
descrip tion tels you exacty
prepared unless the characters ritua feature when
whe n you can do so
species otherwise, as the wizards does
LONGE R AST
ASTI
I NG IMES
Special Abilities Some characters and monsters
Certain spells (including spels cast as rituas)
have special abilities
abilit ies that allow them to cast spe-
require more time to cast minutes or even hours
cic spes without a spe sot This casting is usu-
When you cast a spell with a casting time longer
lo nger
ally limited in another way, such as being able to
cast the spe a imited
im ited number of times
time s per day than a single action or reaction you must spend
your action each turn casting the spel, and you
Magic Items. Spe scrolls and some other magic
must maintain your concentration whie you do so
items contain spes that can be cast without a
(see "Concentration
"Concentration later in this chapter).
chapter). If your
spel slot. The description of such an item speci-
concentration is broken, the spel is, but you don't
es how many times a spell can be cast from it.
expend a spel
spel slot. If you want to try casting
castin g the
SHOOL OF AGI spell again, you must start over
Each spell is part of a magical category, which is RANGE
caled a school of magic. The
Th e schoos of magic are
A spes range indicates how fr away from the
isted in the Schools of Magic table These catego-
specaster the spels eect can originate
originat e and the
ries hep describe spes but have no rules of their
own, athough some other rues refer to them spels description species which part of the eect
is limited by the range Once a spe is cast, its ef
CHOOLS OF MAGIC fects aren't
aren't restricted b y its range uness the spels
choo Typical Efects description says otherwise
A range typically takes one of the flowing rms:
Abjuaton Pevens
Pevens o r negates hamul e
eects
ects
Distance The range is expressed in feet
Conjuraton Trans
Trans pors creaues o objects
Touch The spels eect originates on something
Divination Reveas
Reveas thoughts, places, and times
the spellcaster must
must touch, as dened in the spe.
Enchantment I nuences ot
othes'
hes' mnds Self A spell with a range of "Self can be
b e cast only
Evocaion Chan nel s mag cal en ergy to cea
ceaee de on the spellcaster.
suctive or h ea ng eects
eects Self(Area of Eect) A spel with a range of "Sef
"Sef
Iuson Deceve
Decevess the min d o senses fllowed by an area of eect in parentheses, such
Necoma ncy Ma ni pu lates li fe and death as "Self (15ot cone), creates an area of eect
ans
ans mutaton
ansrms
ansrms ceaures o objects that originates
ori ginates om the specaster (see "Areas
"Areas of
Eect ater in this chapter)
CHAPTER 3 I SPELS
CO MP O N E N T S P E L L C A ST
ST I N G F O C U S E S
A spel's compoets
compoets are he physica reqiremes
reqiremes ocus Usage ost Weight
he spellcaster must meet i order to cas i. Each Arcane Focuses (Wizards)
spells descripio indicates wheher it reqires ver Cysta Held 10gp 1 lb
ba (V , somatic
somatic (S, or maeria
maeriall ( M ) compoens
compoens If Ob Held 20 gp 3 lb
he spellcaster ca't provide oe o r more of a spell's od H ed 10g 2 b
componets, the spelcaster can' cas he spel
Staf Held 5 gp 4 lb
VE RBAL (V) Wand Held 10gp 1 b
A verba componet is the chatig of mystic words. Hoy Symbols
Symbo ls (Cercs and Paladins)
Paladins)
The words hemselves aren't the sorce of the Amet Held o wor
wor 5 gp 1 lb
spel's power; raher, the particar combiaion of Emblem Held or worn 5 gp
sods, wih specic pich ad resonace, ses the
Reliquary Held o wor
wor 5 g p 2 b
hreads of magic
magic i moion Ths, a creature who is
gagged or in a area of magical silece can' cast a
DURATION
spe with a verbal componen.
A spel's dratio
dratio is
i s the legh o f time he spe per-
SO MATI C (S) siss afer
afer i is cast A duraion typically takes oe of
Specasing gesres migh iclde a rceful he owig frms:
gesticaion or an itricate se of gesres If a
Concentration. A dratio that reqires concenra-
spel requires a somatic compoet, the caster
tio fllows the concetratio res below.
mst have free use of at leas oe hand o perrm
Instantaneous. A dratio of "Insanaeous
these gesres
means he spe appears oy r a momet and
ATE
ATE RIAL () can't be dispee
dispeed
d
Casing some spells reqires particar maerias, Time Span. A draion ha provides a time spa
as specied i parenh
parenheses
eses i he Compo
Compoents
ents e- species how log the spell lass i rouds, min-
try These maerials aren't cosumed by the spell, es, hors, or he like For examp
exampe,
e, a Duraion
ness the spe's descripio saes otherwise The enry might say "1 minute, meaning the spell
spelcaster ms have a had free to access hem, eds afer 1 mite has passed.
bt i ca be the same hand sed o perrm so-
maic componets, if ay ONCENTRATION
Some spels require he specaster
specaster o concenrate
concenrate
stead of providig the materials specied i a
o keep the spells' magic acive If the spelcaser
spell, a spellcaser can se a compoen poch or a
oses cocenration such a spel ends If a spe
spelcasing cus (boh described beow as he ma
mst be mainaied wih cocetraio, hat fct
eria compoet This opio is available ony when
appears in is Draion enry, and he spe species
a spe does' cons
consme
me is maerias ad does'
how long he specaster ca concenrate on it The
specify a cost fr them
spellcaser can end cocenration at any time (o
Componen
Compon entt Pouch
Pouc h (25
(25 gp, 2 Jb)
Jb).. A componet
acion required.
poch is a smal, waeright leather bet poch tha
Norma activiy, s
sch
ch as movig and atackig,
has compartmes hodig a of a specaster's free,
does't inerfere with conceraion The fllowing
nonconsmabe maeria componets The pouch
fcors ca break cocetraio:
ca be used by any specaster
Spelcasting Focus Some specasers have the Casting Another Concentration Spell The spe
specialasabiiy
cus to use an
their spes' objec compone.
materia called a specasing case
caserr loses
casting coceratio
another o a spe
spel tha reqires i f they sar
if
cocetraion.
The Spellcasting Focses table lists cuses avail Taking Damage. Whenever a specaser takes
abe o wizards (arcane cuses as wel as clerics damage whie conceratig on a spe, hey mst
ad paadis (hoy symbols The tabe's Usage co scceed on a Consituion savig hrow to main
m idicaes wheher the specaser has o hold o_ tain concetraio The DC equas 10 or haf he
wear a fcs o use i damage taken (rond down whichever is highe higher
r
Being Incapacitated or Killed. A specaster loses
cocenraion o a spell if hey die or ser he
icapaciaed coditio (see he appendix
REAS OF FFECT C UB
UBE
E
A cube's ceao selecs s point of orgin, whch es
Spes such
such as thunderwave cover an area called
anywhere on a face of he cubc eect The
Th e cube's
an aea of eec, which uses the speca ules here
size s expessed as he ength of each sde
Some othe game features, such as a dragon's
A cube's pont of ogin sn't ncluded n the cube's
beath, aso use these rules
area of eect, unless its ceaor
ceaor decdes otherwise
The descrpton of a spe o another feaure spec
ies whehe i has an aea of eect which ypcay CYI
CYI N DE R
has one of ve dierent
dierent shapes: cone cube,
c ube, cyinde,
c yinde, A cylnde's pont of ogin is he cene of a ccle
lne, or sphee Every aea of eec has a point of of a patcular adius, as given in he eect's de
orign, a locaton from whch the eect's enegy scrpton The ccle must ethe be on he gound
erups The rues r each shape specfy how to pos- or at he op of the eect The enegy n a cyinder
ion s pont of orgin
orgi n Typcally, a pont of ogn
o gn s a expands n straigh lnes from the pont of oign to
pon n space bu some eects have an area whose he pemete of the cce, rmng the base of the
orgn is a ceaure o an object cyinder The eect then shoos up from he base or
An eect expands n sragh lnes from the pont down from the top, to a dstance equa o the height
of orign
orign If no unbocked
unbo cked sragh lne exends rom rom of the cylnder
the pon of orgn
o rgn to a locaion whn
w hn he aea of ef A cylnde's pont of ogn
o gn s ncluded n the cylin-
fect, that ocaion sn't incuded n he area. To bock der's aea of eect
one of hese imaginay lnes, an obsucion must
provide otal cover LINE
LI NE
A lne exends fom s poin of orgn
org n n a straight
C ON
ONE
E
pah up to s engh and covers an area dened by
A cone exends in a direcion ha s creato ts wdth
chooses from s pon of orgn A cone's wdth a a A lne's pon of oign sn' ncuded in he ine's
gven pont along s ength is equal o that pont's area of eec, uness its ceaor decdes oherwise
distance from he pon of orgn A cone's aea of
eect species its maxmum lengh SP HE RE
A cone's pont of ogn sn' ncluded in he cone's A sphee's ceao
ceao selects its
its point of orgin,
orgin , and
aea of eect unless s creato decdes ohewise the sphere extends outward fom hat pon The
sphee's size is expessed as a adus hat exends
om the poin
A sphee's pont of orign s ncluded in he
CHAPTE R 3 I SPELS
TAGE SPELL
SPE LL D ECRI PT
PTIO
ION
N
A ypical spell requres he caster o pick one or The spells are presened in alphabetical order A
more targets o be aected by h e spells magic
magic A spells caster is he you" addressed in the spells
spells descrpon says wheher he spell targes descrpon
creaures objecs a poin o orgin r an area o
eec or somethng else BLE
Unless a spell has a percepble eect a creature 1s t-Level Enchantment
migh no know t was argeed by he spell
spell An Casting Time: 1 acton
eect lke lightnng s obvious bu a more subtle Range: 30 ee
eec such as an aemp o read thoughts typically Components: V, S M (a sprnklng o holy waer)
goes unnoticed unless a spell says oherwise Duration: Concen
Concenraon
raon up o 1 minue
CL EA R PA
PATH TO TH E ARGET
ARGET You bless up to hree creaures o your choice wihn
To arge something wih a spell a caster must have range Whenever a arget makes an attack roll or a
a clear pah o so t cant be behind toal cover savng hrow bere the spell ends the arge can
I a spellcaster
spellcaster places an area o eec at
a t an roll a d4 and add the number rolled to the atack roll
unseen pont and an obstruction such as a wall or savng hrow
is beween he caser and ha pon he poin o At Higher Level s. When you cas this spell using
Levels.
orign comes no beng on he near side o tha a spell slot o 2nd evel or hgher you can target one
obstruction addtional creaure r each slot level above 1s
ARGETING YOURS ELF C OM M AN D
I a spell argets a creature o your choice
choice you can 1s t-Level Enchantment
Enchantment
choose yoursel unless the creature must be hosle Casting Time: 1 action
or specically a creature oher than you you are Range: 60 eet
n he area o eec o a spell you cas you can ar- Components: V
ge yoursel. Duraton: 1 round
CHAPTER 3 I SP LLS
FL
LAAMING SPHERE
COMPREHEND ANGUAGES For he duraion, you
y ou sense the presence of magic
magic
1stLevel Divination (Ritual) wihn 30 eet o
o you you sense magc in ths way,
way,
you can use your acion o see a n
n aura around
Casting Time: acton
any visble creature or object in he area that bears
Range: Sel
magc, and you earn its schoo of
o f magic, i any
any
Components: V S, M (a pinch of soot and salt)
The spel can penetrae
penetrae mos barrers,
barrer s, but it is
Duration: 1 hour
blocked by 1 o o sone, 1 nch of common meal,
For o
ing heany
duration,
spokenyou
yanguage
ou understand thehear
ha you liera
You mean-
aso a thn sheet of ead,
ead, or
o r 3 ee of
of wood or dir
undersand any wrten anguage that you see, bu FLAMNG
FLAMNG PHERE
you mus be touching he sur
surce
ce on which he 2nd-Level Conjurtion
words are written I akes about 1 mnute to read Casting Time: 1 acton
one page of ext Range: 60 ee
Ths spell doesn' decode
d ecode secret messages in a Components: V S, M (a b of taow, a pinch of
ext or a gyph, such as an arcane sigi,
sigi, tha
tha sn brimstone, and a dusing of powdered iron)
par o
o a writen anguage Duration: Concenraton, up to minue
CURE WO
WOUN DS A 5otdameter sphere o re appears n an unoc
1s t-Level Evocatio
Evoca tion
n cuped space of your choice whin range and lass
r the duraion Any creature ha ends s urn
Casting Time: 1 acion
withn 5 feet o he sphere
sphere must
must make a Dexerity
Range: Touch
Components: V S savng throw The creaure akes 2d6 re damage
Duration: nsananeous
on a ied save, or half as much damage on a suc-
cessful one (round down)
A creaure you ouch regans a number o hit ponts As a bonus acon, you can move the sphere up to
equa o d8
d8 + your spellcastn
spellcastng
g abiy modie
modier r 30 ee. If you ram the sphere nto a creaure, that
Ths spe has no eec on Undead or Constructs creaure mus make he save agains he spheres
At Higher Levels. When you cast his his spel using damage, and the sphere sops moving ths urn
a spe slo o 2nd
2nd leve or hgher, the heaing
h eaing n When you move the sphere,
sphere, you can direc over
creases by d8 r each slo evel above 1st barriers up to 5 feet ta and jump across ps up
to 10 feet wide The sphere ignes ammable ob-
ETET AGI
jecs
jec s no being worn or carred,
carre d, and it sheds brigh
1s t-Level Divina
Divina tion (Ritual
Ritual)) lght n a 20 ot radus and
and dim lgh r an addi
Casting Time: 1 action tonal 20 eet
Range: Sel At Higher Levels. When you cast this spe usng
Components: V S a spell so of 3rd eve or higher, he damage in
Duration: Concentraton, up o 10 minues creases by d6 r each slo eve above 2nd
GUIDIN B OL
OLT
T NV
NVI
I SI
II
I LITY
1stt-Level Evocation
1s Evoc ation 2ndLevel Ilusion
Casting Time: 1 action Casting Time: 1 acon
Range: 120 fee Range: Touch
Components: V, S Components: V, S M (an eyelash encased in
Duration: 1 round gum arabc)
Duration: Concentration, up to 1 hour
A ash of lght sreaks oward a creaure of your
choice wthin range. Make a ranged spe aack A creaure you touch becomes invsble untl the
agains the arge On a hi he arge akes 4d6 ra- spell ends Anythng he targe is wearng or car-
diant damage, and he nex atack rol made agans ryng s nvsbe
nv sbe as long as t s on he
h e targe's
hs arget befre the end of your nex urn has ad person The spell ends fr a arge tha aacks or
vanage hanks o the mystcal
myst cal dm lgh
l gh gitering
gi tering cass a spell
on the targe unl hen At Higher Levels. When you cas this spe using
At Higher Level s. When you cast this spell usng
Levels. a spel slot of 3rd evel or hgher you can arge one
a spell slo of 2nd leve or higher
higher the damage
damag e in addional creaure fr each slo leve above 2nd
creases by 1d6 for each slot evel above 1st
E SS
SSE
E R E STOR
STORAT
ATIO
IO N
EA
EA LI N WORD 2ndLevel
2ndLev el A bjuration
1st-
1s t-Level
Level Evocation Casting Time: 1 acon
Casting Time: 1 bonus acon Range: Touch
Range: 60 feet Components: V S
Components: V Duration: Insananeous
Duration: Instantaneous
You touch a creaure and can end eher one disease
A creature of your choce that you can see wthin or one condtion acting i The condtion can be
range regans
regans h poins equal o 1d4 + your spell- bnded deafened parayzed or posoned
The
or betarget mustr
parayzed succeed on a Wisdom
he duraon A the saving throw
end of each again orarge
f you dismss
antobject
as anheld
action
or worn by a hose
of ts urns he arget can make anoher Wsdom creaure ha creaure mus succeed on a Dexerty
savng hrow On a success the spe ends on savng hrow o avoid the spel
he arge.
At Higher Levels. When you cas ths spe usng AE RMO R
a spell so of 3rd evel or hgher you can arge 1st-Level Abjuration
one addional Humanod r r each sot eve above Casting Time: 1 acon
2nd The Humanods must be wthin 30 feet of each Range: Touch
oher when you targe them Components: V S M (a piece of cured eather)
Duration: 8 hours
You ouch a wiing creature who isn't wearing ar-
mor and a proecive magical frce surrounds un-
lis
+ heDexterty
spell ends he arge's
moder baseends
The spell AC becomes 13
if the target
dons armor or if you dsmss he spe as an action.
CHAPTER 3 I SPELLS
Range: Self V
Components: Evocation Cantrip
Casting Time: acon
Duration: Instantaneous
Range: 60 ee
Brey suounded by silvey mst you elepot up to Components: V, S
30 fee o an unoccuped space ta you can see Duration: Insananeous
CHAPTER 3 I SPELLS
CHAPTER 3 I S P E L L S
SLEEP HAUMATURGY
1stt-Level Enchantment
1s Tnsmutation Cantrip
Casting Time: 1 action Casting Time: 1 action
Range: 90 feet Range: 30 et
Components: V S M (a pnch of ne sand rose pet Components: V
als or a cricket) Duration: Up to 1 mnute
Duration: 1 minute
You manfest a minor wonder a sign of supernatura
This spel sends creatures
crea tures into a magical sumber.
sumber. power withn range. You create one of the owing
Roll 5d8; the tota s how many hit points of crea magca eects withn range:
tures ths spe can aect. Creatures withn 20 feet
SPIRITUAL WEAPO
WEAPO N HUNDERAVE
2ndLevel Evocatio
Evocation
n 1st-Level
1st-L evel Evocation
Casting Time: bonus acton Casting Time: acton
Range: 60 feet Range: Sef (15 fot cube)
cube)
Components: V S Components: V, S
Duration: 1 mnute Duration: Instantaneous
You create a oatng spectra weapon wthin range A wave of thunderous frce sweeps out rom you.
that asts r the duration or untl you cast ths spe Each creature in a 15fot cube orignatng om you
agan. When you cast the spe you can make a me must make a Constituton savng throw. On a faled
lee spell attack aganst a creature within 5 feet of save a creature takes 2d8 thunder damage and is
the weapon. On a ht the target takes frce damage pushed 10 feet away fro you On a successu save
equa to 1d8 + your specastin
specasting
g abty mod
mode
er.
r. the creature takes haf as much damage (round
As a bonus action on your turn you can move the down) and snt pushed.
weapon
weap on up to 2 0 feet
fee t and repeat the attack
atta ck aganst a n additon unsecured objects that are completey
creature withn 5 feet of t. within the area
a rea of eect
e ect are automaticay pushed 0
The weapon can taketak e whatever rm you choose. feet away from you by the spells eect and the spe
Cerics of deities who are associated with a partic- emts a thunderous boom audbe out to 300 feet
uar weapon (as St. Cuthbert s known fr his mace At Higher Level s. When you cast ths spe usng
Levels.
and Thor r his hammer) make this spel's eect a spe sot of 2nd evel or higher the damage n
resemble that weapon. creases by d8 fr each slot leve above
above 1st.
1s t.
At Higher Levels When you cast ths spell
usng a spell sot of 3rd leve or higher the dam-
age increases by 1d8 r every two slot leves
above the 2nd.
APPENDIX: CONDITIONS
'
A CONDITO
CONDITON N EMPORARLY ALERS A CREA URE S he pupose o hdng he ceature s heavily
capabltes. The deni
denions
ons on hs page specy obscued The ceaue's locaion can be deteced
wha happens to a creatue
creatu e while it is aeced by
by a by any noise i makes o any tacks t leaves.
condon Atack ros agans he creaue have dsad-
Duration. A condton asts eithe uni t s coun vanage and he ceatue's aack ols have
eed (he prone condon s countered by standng advanage
up r exampe) or a duaion speced by he
eect ha imposed he condion A RA LYZE D
No Stacking I muipe eecs mpose the same A paalyzed creatue s ncapactated (see he con-
condon on a ceatue each nstance of he cond- don)
don) and can' move or speak
ton has its own duaon bu the conditon's eecs
eecs The ceatue
ceatu e automai
automaicay
cay als Sength and
don' get wose. A ceature eithe has a condtion Dexety savng hrows
o doesn'. Atack olls aganst the creatue have advanage
Any aack hat hits he creatue is a cical hi if
BLI
BLI N DE D he attacker s wihn 5 ee
ee o he creatue
A bnded ceature can' see an d automatcay
automatcay
OISONED
is any ably check ha eques sgh.
Attack os aganst the ceaure have advantage A posoned ceaue has dsadvanage on attack
and the ceaure's attack olls have dsadvantage. ros and ablty checks
HARMED RON
RONE
E
A chamed ceaue can't atack the chamer o A pone ceatue's only movemen opon s o
aget he chame wh hamfu abltes or mag- craw uness t sands up and heeby ends he
cal eecs. condion
The chame has advanage on any abiity check The creature has dsadvanage on atack olls
o neact socay wh he ceatue An atack oll aganst
aga nst the creatue has advanage
advanage
the atacke s whin 5 eet o the ceatue Oth
EA E NE D ewise the aack oll has dsadvanage.
A deaened creatue cant hea and auomatcally
s any ably check hat reques hearing E STR
STRAINE
AINE D
A esrained creatue's speed becomes 0, and it
FRIHT
FRIHTE
E NE D can' bene om any bonus to s speed
A rightened creatue has disadvantage on ablity Atack olls aganst he ceature have advanage
checks and atack rolls whle he souce o ts ear and the ceature's attack olls have dsadvanage.
is whn lne of sght. The creature has dsadvanage on Dexey sav-
The creaue can't wilingy move close to he ing thows.
souce of s ea
TUN NE D
GRA
GRA PPLE D A stunned ceaue is ncapacaed (see the con-
A gapped
gapped ceaue's
ceaue's speed becomes 0 , and dion) can'
ca n' move
move and can
ca n speak ony terngy.
can' bene om any bonus to ts speed The ceaue auomaicay as Stengh and
The conditon ends i he gapple s ncapacaed Dexety saving hrows.
(see he condion). Aack olls aganst he ceature have advanage.
The condion also ends if an eec removes the
grapped
grappe d creature
cr eature om the reach o the grappler NCONSCIOUS
o gapping eect such as when a ceaure s An unconscous
u nconscous ceaue s incapactaed
incapactaed (see he
hued away by he thunderwave spell condion) can' move or speak and is unaware o
s suroundngs.
N CA PA CITAT
ATE
ED The ceaue drops what
whatever
ever 's holdng and
An incapactated creaue
creaue can't ake actons bo als pone
nus acons o reacions. The creature automaically als
als Sengh and
The creaue's concentraton s boken. Dexeity savng hrows
Aack rolls aganst the ceature have advanage.
N VI SI
SI
LE
Any aack hat hits he creatue s a ciica h i
• An invisbe ceature
ceature s impossible o see
se e the atacker s wihin 5 eet o the ceature.
wthou the aid
a id of magc or a specia sense.
se nse. Fo
Running the Adventure Entering te Caves 7 Appendix A: Magic Items 6
Overview Interacting with Mycoids 7 Using a Magic Item 6
Getting Started .... Seagrow Caves Locaions 8 Item Descriptions 6
Number of Players ... EndingThis
Ending This Chapter Appendix B: Creatures . 7
The Forgotten Realms Gai a Level
Creature Sat locks 7
Adventure Background Ch 3 Crsed Shipwreck Creature Descriptios . 9
Adventure Outine Shipwreck Overview
Adventure Maps .. Shipwreck Features CREDITS
The Dungeon Master Running This Chapter Lead esigner James Wyatt
.
DMTips . 4 Shipwreck Locatios esgners Sydney Adams Makezie
Ch. 1 Dragon's Rest 6 Harpys Reurn 7 De Armas, Da Dllo
ules evelopers Jeremy Cawfd Be
Welcome o Dragon's Rest 6 EndingThis Chapter 7
Petrsor
Additional Encounters Approaching by and 9 it Byn etheney David Ade
Ch 2 Seagrow Caves 6 Approaching by Water 9 Nash, Hetor Orti Ryan Paoast, Jenn
Caves Overview 6 Sparkrenders Kobold Allies 9 Ravena Aex Stoe
artographer Mike Shey
Seagrow Caves Features . 6 Observatory ocatios 0 Graphc esgner Bob Jorda
RunningThis
Running This Chapter. 7 Sparkrenders Ritual
Approaching at Sea Level 7 Ending e Adveure. 5 dtors Judy Bauer Miee Carter
Approaching from Above 7 Prodct Manager ataie Ega
Producer Rob awkey
names; an d invent
invent he detas of their
their characters' If youp layers
some h av
avee ewe
tae
eweon
than
theur
o epoayers you ca ners
two characters
charact h ave
so the
personaity and appearance Encourage he payers
payers
goup h as at least u cha rac
racters
ters A player wth two
to write on he characer shees to make these char-
characters
charact ers shou ld treat
treat one o them as ther m an cha
acters heir own. acte
acterr an d the other as a sde kck, there to
to he lp out bu t
probably
probably not engaging n a lot o dalogue
D
DVENTUR
VENTUR E BA
BAC
C KG
KGRO
ROUN
UN D DVENTURE OUTLINE
According to egend, two famles of dagons came n Dragons of Stormwreck Isle, the chaacters expe
nto being n the very st days of the wold's cre- ence the magcal scas left behnd by the death of
ation Bahamut, the nobe Platinum Dragon, made dragons Faced with the evil schemes of one iving
the metallc dragonsgod, sive, bonze, bass, dagon and the ghteous anger of another, they'll
and copper Cue, veheaded Tiamat made the have the chance to expoe whethe peace between
chomatc dragonsed, bue, green, back and the fuding dragon fmilies s possibleor f they
whte The metaic and chromatic dagons shae a must esort to voence to esolve the conct on
mutua anmosity
mutua anm osity that orginates n the enmt
enmtyy be ths se
tween Bahamut and Tiamat This adventure has ur chaptes:
The oign of Dragon's Rest s rooted n that an Chapter 1, "Dagon's Rest, intoduces Runara's
mosty. Ages ago, a rebeathng ed dagon caled closter and ts nhabitants and povides the char-
Sharuth ampaged up and down the Sword Coast actes the opportunity to earn about the problems
Three metaic dragons joined ces to battle Sha- fcing the sland It aso descrbes addtonal
uth and imprsoned her beneath the ocean oor, encountes you can use in the couse of the adven-
beieving
beievi ng seawate
seawate woud quench her re and keep tue ncluding a magcal
m agcal hot sping wth myste-
myste-
her bound fever But Sharruth's fuy legend says, ous guadans at the ste of a brass dragon's
dragon's death
caused the undersea
unde rsea volcanc actvity that med Chapter 2, Seagrow Caves, descbes how the
Stormweck Ise grave of Sharuth spawns magcal connectons to
n a keihood Sharuth
Sharuth s ong dead and en- the Elementa Plane of Fire that theaten a com
tombed beneath the isand, but chomatic dagons munty of mushroomike myconds
whspe that she still ves and wi one day emege Chapter 3 Cused Shipwreck, detais a shp that
from he prison One fctfct s undenable the pow- cashed aongside the bones of a god dragon and
erfu
erf u magc emb odied in i n such an ancent dagon the horble cuse wthn the shp's hold
has eft a pemanent mak on Stomwreck Ise Chapter 4 "C
"Ctop
top Obsevatory,
Obsevatory, bings the cha-
That magic has drawn othe dagons dagons to the sland acters to the ste whee Runaa klled a bue
thoughout the centuies, makng t a ecuing dragonand whee that bue dagon's grandson
battleed n the conct between chromatc and has made hs lair There they' aso nd a bronze
metalic dagons Severa of these dagons hav havee wymlng who ejected
ejected Runara's teachings of
died thee each leavng behind a spitual sca that peace , now hed
hed pisone in the bue dagon's
dagon's a
causes unpredictabe magical eects
A hunded yeas ago, a bue dagon tried tri ed to ha DVENTURE MAPS
ness ths destuctve
des tuctve magc A bonze dagon named
The maps i n ths booket ae fr the DM's eyes only
Runara peaded wth hm to abandon hs schemes
When he refused, Runaa kled him, addng one hese maps show secret doors and othe eements
the players aen't meant to see
moe dragon gave to to the sland
sl and
When the chaactes arve at a ocation marked
Runaa has gow
gown n weary of strf
strfe,
e, and Stom-
on a map, descrbe t to give them a clea mental
wreck Isle's wounds are a constant emnde to
pctue of the ocation. You can
c an as o draw what
what they
he of the
the cost
cos t of such
such conict
co nict Devotng hesef to
see on pape copyng
c opyng what's on you map whie
peace and reconciiaton, she estabshed the clois
omitting secet detais It's not mpotant that you
you
te of Dragon's
Dragon's Rest as a sa haven rom voence
handdawn
handdaw n map pe rf
rfecty
ecty match what's n the
Lving in human guse Runaa now seves as the
prnt ed adventue Ty
Ty to get the basic shape and
leader of a tny
tny group of hermits and ascetiascetics
cs
dmen sons coect and leave the est to the playes'
But the ageess conct between chomatc
chomatc and
imagnations
metaic dragons threatens to disupt the serenty
of Dagon's Restand this s s where the adven
tue begns!
STORMWRECK ILE
A P , : 5T OR MWRE C K l sL
sL E
KIG IST
ISTKES
KES
Dungeo n Masers are aible ust ik e everyone
everyone
ese and even experienced DMs make mistakes.
If you ovelook
ovelook rge or misrepesen somehing
somehin g
corec yousef and move on No one on e expects you
o memoize evey part of his adventure and al the
ules in
i n he ul ebook
ebook As ong as you player
playerss ae
having fun everyhing wi be just ne.
R UN
UN N I N G T H E A D V E N T U R E
CHAPTER 1
DAGON'S REST
THE ADVENTURE BEGINS AT A TNY CLOSTER CALLED
A la ge
ge op enai templ e comes nto vew,
vew, perched
Dagon's Rest, a haven where wordweay people
come to seek peace econcliaton, and enghten- on the edge of a cli high above you. The shp d rops
ment Thee the charactes lean about the dangers anco at he mou h of the h aor, an d two salors
fcng Stomweck Isle ow you a shore You have ple nty of
of time to adm ire the
Each chaacter has a specic reason f comng toweng
toweng statue at the cente
centerr of the temp e, depicting
to the coiste as shown on the chaacte sheets. a wzened man suounded y seven songbirds. A
You
Yo u ca n also let playe
players
rs invent their own easons
easons
ong path wnds p h e sde of the ci o the tempe,
the chaacters to seek out Runaras wsdom and
assistance. doted
doted a ong the way wh doorways
doorways cut i no he rock
he sa lors se you ashore on a rckety doc whe re
WELC OME TO
TO D RA
RAGON'S
GON'S EST a large owoat is neay tied. They pont o te base
of he path and wsh you g ood uck be
bere
re they ow
ow
Read the llowng text when youre
youre eady to
to stat: bac o
o the
the s hi p. Your vs to Dragon's Re
Rest
st egin s!
Your journey
journey was u neven
neventf
tfu
u u t the isl and no
now
w
vis il e o h
hee ow poms es are wonders Seaweed Bee contnung wth the adventure, encourage
shi mmers n countless rl lant coos below
below you
you and the playes
playes to intoduce the charactes to each
othe f they havent
havent done so aeady They mght
rays
rays of su nli ght defy
defy he overcast
overcast sky o il l mnate the
want to dscuss their easons fr vsiting Dagons
lush gass and dark basal t rock
rock of
ofthe
the island. Avod-
Rest o they mi ght pefe to
to keep the reasons
reas ons se
ng the roc
rocks
ks utting
utting up from
from the ocean yor sh p cet now If they have any questons about what
maes ts way tow
towad
ad a ca m haro on the isla nds they can see of the coster fom the boat, use map
nothh sde .
not
2 (on page 1 1) and he inmation in "Dagon's the ceaure o, bu it efuses o stop moving!
moving! On
Rest Locaions to answer hem. the ip side, any time a zombie takes radian
radian dam
Ask the payers to give you the paty's maching
mac hing age (suc
(such
h as fro
fromm the cleic's sacre
sacred fame canrip),
d fame
ode as hey stat ow
owad
ad he cloiser. Who's in you might descibe he creaure howing in agony. agony.
fron,, and
fron a nd who's bringing up he rea? Make a noe This can
c an help he payes
payes reaize that radian
ra dian dam-
of this maching ode
ode.. age is a way to ge aound Undead Foiude. f the
When you're eady, coninue with he "Drowned players
playe rs ask whehe thei characters know anything
Saiors secion. abou ghting
ghting zombies, have
have them make DC 0 In
elligence checks. Those who succeed migh eca
ROWNED AILORS that a paicuary
pai cuary powefu
powefu blow (a citical hi) o
Read he fowing text to sat he encounter
e ncounter radiant
radia nt damage can ca n help nish o a zombie.
Runara's
Runara 's Aid. In he un ike
ikey
y event ha
ha he zom
bies defeat he adventures, Runaa comes to heir
As youe about to
to leave the beach and stat you
rescue. The chaacters wake up in he emple (area
cli mb, yo hear a ruckus of spa shi ng and a wet, g-
g- A in Dagon's Rest). Runara explains tha she
gli ng moan beh ind you Three
Three gu e
ess ae sham b ng heard he sound
soundss of combat and aived just just in ime
ime
up from the water's edge, ab out th rty feet
feet away.
away. o prevent
prevent the zombies
z ombies from dragging he characes
They're dessed as sailos, but their sin is gray and into he sea.th e Zombies.
Avoiding Zombies. f the characes decide
the y look drowned Sea wate drools from
from the sl ack
not to ght the zombies,
zombies , they easily escape fom the
mouths as they l urch toward you.
sow, shambling monsters. The zombies don't flow
flow
them up he path towad Dragons Res. The cha-
The hree shambling saiors ae zombies, the an- aces will have
have anoher oppotunity
oppotuni ty to dea with
mated corpses of saios who died in a ecen ship the zombies lae (see "Coise Quess ate in his
weck. The chaacters fce a choice: hey can turn chape).
and ght he zombies, or hey can continue up the
pah and eave the sow, shambling zombies behind. MEETING THE NHABITANTS
f he characes urn and ght, his is he rs Read this text when he charactes rst climb the
comba encoune in he advenure. Here are he pah o Dagons Rest:
seps you should flow to un it:
1 . Review
2. Use he the
the zombie
initiai
initiaive sain
ve rules bock
bock in appendix
appendi
ok ox de
t he ulebook
ulebo B. Your ariv a qu ick y daws the attention
attention of the entre
pop ation of the p acewhich consists mostly of
emine who acs rs, second, hird, and so kobods These sma , ep
eptia
tia n lk
lk eye
eye you
you curiou sy
on. Keep rack of everyone's
everyone's iniiaive coun on
whil e a cou pe of hu mans watch
watch fom
fom a d stance All
you notepad.
3 On he zombies iniiaive
iniiaive coun, they move
move o-
o- the cloisters
cloisters esidents are dressed
dressed in smp le clothes,
ward he charace
characes.
s. f hey get close enough, they and no one carries a vsbe weapon.
weapon. One o the ko-
make melee atacks. The zombies' stat bock con bods pipes up with, "What's you name?
tains the inmation
inma tion you need o esove hese At that,
that, a the kobods begn baagng you
you wth
attacks. f all the chaacers ae more han 2 0 feet uestion s"Where ae you f
fom ? "What's that?
away
aw ay,, he zombies
zombie s use the Dash acion so they
"Why ae yo here? an d more that ae
ae ost n the di n
can move frher. Fo more infrmation on what
he zombies can do on hei un, see "Comba in
he rulebook. Visios o the cloiser are are, and
an d the kobods' cu
4 The zombies gh unil hey're
hey're all defeaed.
defeaed. iosiy s insaabe;
insaabe; hey keep
keep asking
askin g quesions unil
the chaactes insist hey stop.
Tip: Undead Fortitude. The zombies' Undead
When the chaacters quie the kobolds (or if the
Fotiude ai reects how had t s toto ki hese
players
playe rs start showing
showin g signs of exasperation), the
waking copses.
co pses. When his
hi s tai pevents
pevents a zombie
eade of he cloister appoaches to welcome he
eade
fom
fom dying, give
g ive he payers a hint abou
abou what
what hap
chaactes. Read the llowing tex
pened. You might say, "That should have nished
C H A P T E R 1 I DRAGON'S REST
C H A P E R 1 I DRAGON'S REST
VER SI NCE AN
AN U NFORTUNATE INCDENT
INCDENT N THE
lITCHEN, AYE IS NO LONGER AOWED O
HANDLE Y
YA'S
A'S ACHE
ACHE MICAL F RE. TARAK
Tarak is a human man in ate mdde age. He
has pae skin
ski n tanned darker
darke r wth many freckes,
freckes,
auburn hair and a bea rd that is mostly gray gray,, and
graybu
gray buee eyes Fade d tattoo
tattooss in an abstract design
peek up the side of his neck from from beneath his dirt
stained robes
An avid botanist,
botani st, Tara
Tarak k tends the cloister's garden
pots, growing owers, herbs, and vegetabes He is
softt spoken and hepful, eager
sof ea ger to share his know-
edge of herbaism But his kindly demeano demeanorr beles
hs past as a ruthless posoner
poso ner fr
fr a thieves' guild
After his work led to the th e death of his lover,
lover, he ed
the guld and pans
p ans to spend the rest of hs i fe aton
ing fr hs past evls.
Tarak is ntally fiendly toward vsitors, but if a
character pries nto hs past, his atttude shifts
rst to indi
ind ierent,
erent, then to hostie f the character
contnues to push When he's he's hostie, his demeanor
becomes cod and cipped, and he avods the charac-
ters if he can
A god hangman's noose s worked nto the desgn
of Tarak'
Tarak'ss visibe tattoos. A character who
who studies
the tattoos and succeeds on a DC 15 Intellgence
(History) check recognizes the mark as a symbol symbol
associated wth the Gided Galows, a thieves' guid
that operates n a country r to the southeast caed ca ed
Elturgard A character
character wth the criminal
crimi nal back
ground automatcay succeeds on ths check. Tarak
Kilnip has terrble nsomnia
nsom nia and sleeps ony
o ny a few
few does not wllingy dscuss the details of hs past
hours each day. She s aways tired but an eager with anyone but trusted friends.
friends.
conversationalist Tarak freque
frequenty
nty vis ts the sea caves on the south
Laylee has a curious mnd and a talent r toos and sde of the sand to acqure heart cap mushrooms
buidng
buid ng She serves as Myla's
Myla's helper
helper fom
f om the myconids
myconids that lve there He uses the
Mumpo is so audaci
audaciousy
ousy courageous that he stoe a mushrooms to make potions of healing healing.. But the my
copper pece from Runara's hoard He's convnced conds hahave
ve installed
install ed a fearsome guardian at their
she has no idea (He s wrong, but Runara nds cavesa funguscovered octopus monsterthat has
the stuation amusng and lets Mumpo contnue to turned h m away
away on his atest vists,
vist s, and he s wor
wor
believe n her ignorance) ried
ried (see Coster
Coster Quests")
Myla (awfu good kobold tinkerer) is a winged VARNOH
kobod whose brothers, Mek
Me k and Mnn,
Mnn , now fl
fl Varnoth is a human woman whose frame, once
ow Sparkrender the bue wyrmlng n Cltop
tghtly muscled, has thinned
thi nned with age Her
He r back
Observatory (see chapter 4 When Mya's wings hair s cropped cose to her scap, and her ight
were bady njured n an attack by stirges (whch
brown
bro wn skin bears many scarsone of which runs
she describes
descri bes as hungry
hun gry,, icky, boodsucking bat-
across her left eye, whch s miky and bi nd An ele-
things"), Runara helped in her recovery Now Myla
gant prosthetc made fom wood and metal replaces
spends her time experimenting wth achemy, en her rght leg below
below the knee
gineerng, and magic Varnoth was a feared general at the head of a mer-
Rix is pious and tends to the temple, actng as cenary company caled the Azure Woves. Age and
Runaras assstant She adores puns Rx recenty battle have taken a toll on her, and she s spending
witnessed a shp crashing on the rocks to the her twilght years n reective contempaton at
north (see Closter Quests" later n this chapter)
chapter) Dragon's
Drag on's Rest Her demeanor
demea nor is gru, but she is ob-
Zark s rude and fnd of coorful insults Hs fa
servant and empathetc
empathe tc Above
Above a,
a , Varnoth beieves
vortes are Eat my sword, bugbear breath" and in second chances and redempton
Your ather was a gas spore!" He s inderent
Varnoth has a set of mason's tools that she uses to
toward vsitors.
maintain
maintai n the tempe and other areas of the closter.
C H A P T E R 1 I DRAGON'S RES
MAP 2: DRAGON'S EST
A5: TEM
TEMPLE
PLE O F BH
BHM
MU Depressions in the statues pedestal at the ur
cardinal directions hold oeri
oerings
ngs of incense made
to Bahamut Runara spends about half her her time
The h igh est poit of the co ster s cowned by an
here tending and maintaining the temple oering
open-ai temple that overhags the ci supported prayerss and incense
prayer incens e or in quiet contemplation
contemplation
by arched stoe strts anch ored to the cli ce. The
The Other residents of the cloister help her most often
north wall of the temple is carved drecty into the Varnoth and the kobold Rix
rock, while the rest s ope to the sea ai Heav
Heavyy pi ars The feeling of serenity that pervades the temple
mark the three open sides sup poting the wo
woode
ode is the result of protectiv
protective
e magic A nonevil creature
who makes a saving throw within the temple can
oo
oo I th e center of the tem
tem ple s tands a stone statue
roll a d4 and
a nd add the number rolled to the saving
of a kid -ooking old ma with canaries perched on
throw f a character casts detect magic in the tem-
his hands, s houd ers, and head A feelng
feelng of serenit
serenityy ple the spell reveals a faint aura around the statue
suses the place Runara is the only inhabitant of Dragon's
Dragon's Rest who
knows that this is a lingering eect of the death of a
dragon on this siteher father, Astalagan
The temple is very simple with the statue (repre
(repre--
About Bahamut. Known as the Platinum Dragon
sented by the starinacircle symbol on the map) as
Bahamut is the patron and progenitor
progenitor of metallic
its only furnishing The statue depicts Bahamut the
dragons Adventurers
Adventurers and dragons alike pray to
Platinum Dragon in mortal disguise surrounded
Bahamut to uphold honor and justice or when they
by seven canaries that represent gold dragons who
need courage to fce a great threat He seldom in
accompany him on his travels A character who
terferes in the aairs of mortal creatures though he
examines the statue and succeeds on a DC 10 In
makes exceptions to help thwart
thwar t the machinat
machinations
ions
telligence Religion)
Religion) check recognizes Bahamut
of Tiamat the Dragon Queen and the t he evil dragons
and any resident of Dragon's Rest identies
identie s the
that serve her.
god if asked
the wreck
choose of Compass
where rsRose
to go rst (chapter
t After theyve3). They can
expored chaenge
both of those sites,
sit es, they shod
sho d be ready to face EA A
AVES
VES
Sparkrender n the Ctop Observatory (chapter 4) Tarak ss eager t o reestabish contact with the myco-
Each character sheet ncldes a persona goal r nids of the sea caves. He asks the characters to vist
that character Some of those goas are concrete the caves, nd ot whats wrong with with the myconids,
the wzard, fr example, s eager to to earn the secrets and brng hm back some some heart cap mshrooms He
of Citop
Citop Observatory.
Observatory. Others are more general warns them abot the fngal octops the th e myconids
and mght be uled
ule d gradally over the corse have created as a gardian and tells them they
of the adventreboth the paadin and the ghter g hter probaby have to ght the creatre
cr eatre to gain access
acces s to
ganng a better nderstandng of their roe n the the caves He also gves
gves them a lsmeing
lsme ing sack of
word, r exampe Use those goals (described n- ood scraps they can gve the myconds
myconds as a gestre
gestr e
der ndivida
ndiv ida Qests"
Qest s" beow)
beow) to hep the players of riendshp
riendshp Finally, he gives
give s them two potions of
bring their characters to fe as they nteract wth healing (described in appendix A)
Rnara and the other residents of Dragon's Rest
HIPWRECK
ZOMBIE ESURGENCE
Severa ships have recenty crashed on the rocks
f the adventrers did not ght the z ombes when north of Dragons Rest and snk wth
wth no srvvors,
they rst arrived on the isand, the zombies case and a few days ago both Varnoth
Varnoth and the kobod RixRi x
trobe ater. After the characters
character s have spent some witnessed the mos t recent wreck. They saw the shp
time at the
th e coster, they hear cres r
r help Read
Re ad abrpty
abr pty veer o corse and crash into the rocks,
the owng text: and they sggest the characters might help
hel p the s
land by dscovering what
what cased the crash f the
wo residents of Dragon's Res
Restt are ru nn in g fr their characters ask Rnara abot t, she sggests that
lvess up the l ower path,
lve path, their shing equipment dis- the answer s key to be nd on an oder
ode r wreck
wreck
the wreck of Compass Rose.
carded behind them. Blood and di rt stain their obes.
obes.
Three gures samble afte thembloated corpses NDIVIDUAL UESTS
dressed as saiors, moaning and gurgling. As descrb
descrbed
ed o n the chara
character
cter sheets, the characters
characters
have ther own reasons r vsitng Dragons Rest
The characters have another opportnity to ght
THE CLERI
the three zombies, ths time with the
t he ives of two
The clerc was led here by a recrrng dream invoinvov-
v-
new acqaintancesBlepp the kobod and Tarak
ng the shadow of death f the character talks to
the hman gardenerhangng n the baance
baance See
Rnara abot the dream or their qest, Rnara ls-
Drowned Sailors" fr help getting the encon
tens cosely,
cosely, then pases to think
thin k W
Well,"
ell," she says,
ter started.
am no expert on interpreting dreams, bt perhaps
Bepp has 2 hit points left after a zombe hit him,
the zombies yo ght are the hnger of death
and he i s convinced that his goo d ck and hs mag
mag
yo spoke of" She ponts the character toward
toward the
ca" dagger saved him from certain death Tarak is is
wreck of Compass Rose (see Shpwreck" above) to
narmed,
narm ed, and the zombes
zombes overpower
overpower both him and
investigate frther
Bepp if
i f the characters dont hep.
THE FIGHER was to assassinate a traitor, who was his over The
The ghter has come to Dragon's Rest in the hope two tried to ee Elturgard together, but his lover was
that Runara can help the character understand the killed by another
another assassin.
assas sin. Tarak escaped,
escape d, but no
sense of desti
destiny
ny that weighs on their shoulders I f treasure was invoved If the rogue asks him about
the
th e character talks to Runara about
about this
thi s on rst it, he expains he has left the i of crimeand sug
arriving
arrivi ng at the coister,
coiste r, Runara invites the character gests perhaps it's time fr the rogue to do the same.
sa me.
to consider how their reaction to the zombies on the
THE WIZARD
beach might reect their destinyor
de stinyor not f the char
acter talks to Runara after having competed one or The wizard carries a etter from a coeague about
more of the adventures
adventures quests,
quests , she encourages the ost knowedge hed in the Cli
Clit
top
op Observatory (see
(see
character
chara cter to c onsider whether their hero ic actions chapter 4) If asked about the observat
obs ervatory,
ory, Runara
might be the rst
rst manifestations of that destiny says, " Many have sought the knowledge contained
taking shap
shape
e At the end of the adventure, Runara in that place I can direct you there, but rst you
encourages the character to continue on their path: need to show me you are worthy
worthy She promises
"f your destiny is not cear to you yet, I'm condent
conde nt to direct the
th e wizard to the observatory after the
it soon wi be characters
chara cters help dea with the other probems on
the island
THE PALADIN
Disi lusioned with the corruption
co rruption of Neverwinter,
Neverwinter, LOST WYRMING
the paadi n comes to Dragons Rest seeking rest When the characters have proven
proven themseves trust-
and new resove Runara wecomes the character worthy and competent by dealing with the zombies,
zomb ies,
and encourages them to tak to Tarak and Varnoth, the myconids, and the shipwreck, Runara decides
who both know about escaping lives of corruption it's time to conde in them She summons them to
and violence She also encourages the paadin the temple (area A) Read the owing text when
when
to spend time i n the temple of Bahamut At the the characters arrive
end of the adventure, she asks the paladin
pal adin i f they
have earned anything
an ything about how to live in a world
Elder Ru nara smil es as yo
yo a pproac
pproach
h " I ha
have
ve some
pagued with such corruption.
corrupti on. If the character has
thing to show you, sh e says.
says. The re's a ash l ke a
no answer she suggests, "Perhaps your advenadven
tures here have shown you a way to combat evil on sile nt strok
strokee of igh tning, an d the hu man woman
your own terms Perhaps other such adventures s gone. In her place is an enomous d rago ragonn with
await you bronzecolored scales. "Now you see me as truly
am, she says, tltng her head wth a n expession
expession that
THE OGUE
mght be a smile on her scaled ace.
The rogue comes to Drago
Dragon's
n's Rest in search of a
ost frtune
frtune supposedly secreted away on on the isand "Ass you
"A you hav
havee discovered, thi s isl and has many old
by a member of the Gided
Gid ed Galows The thieves'
thie ves' wounds. And I 'm afafraid
raid the cycle of violence is star
start
t
guild member i n question is Tarak,
Tarak , who
who did
di d in fact ng again. I have one moe vor to ask you.
betray the
the gui d, though the story has been twisted
in the reteling Taraks ast assignment r the guid
Runara
Runa ra outines
out ines the histo
history
ry summarized
summar ized in the "Ad
"Ad
venture Background section and explains that each
U NARA SAVE SAVE T H E DAY
DAY!!
site the characters visited is inked
inked to the death of a
Run ara is a powerful dragon, but she is ded icated to to
the cause of peace. She s no nott ntere
nterested
sted in ghtng the dragon. Then she tels them that a bronze wyrming
battes that the cha racte
ractes
s m ght get themselves nto named Aidron cameca me to the isand
is and a few
few months ago
but she keeps an eye on them, and she can rescue and studied
studie d with her at Dragon's Rest. Five days
them if things go badly r them on the isl and. bere the charact
characters
ers arriva,
arr iva, he argued with
with her,
If any encounter on the sla nd en ds with a the angrily rejecte
rejectedd her teaching of peace, and stormed
chaactes uncon scious, yo u can have the chaactes
chaactes away from the cloister She fears he went to the an
awaken n the tempe (ar (area
ea A), with some of of the ko-
cient observatory on the southeast side of the island,
bold s tendin g to
to their wounds . Run aa prefers
prefers not to to
explain how she rescued the chaacters which is another dragon's
dragon's nal resting pace. She
f this ha ppens m oe than
than once, the characters mght suspects some evi has arisen there, but says she
need extra assistance. If you haven t already, consider dares not go there hersef, est her presence reopen
askng one or moe playes to pay an additional char-
acte as a sidekick. You can explan that these addi- od wounds 1inchwide
3inchong, She gives them a moonstone
hexagonal keya
keya
prism made
io nal c haacte
haactes
s have jst aved at Dagon's Rest from moonstone, with a dragon's head engraved on
and a re eage to help.
one endand expains that they need it to access
.
the observatory
CHAPTER 1 I D R AG
AG O N ' S R E S T
he kobods'
kobods' check result
result is surprised and oses
os es WHAT LIES BENEATH
their urn during he rs round of combat (see As described in he "Advenure Background
"Surprise
"Surpr ise in the rulebook
rule book)
) Read this text when he section in
i n he introduction, Stormwreck Ise was
kobolds atack: frmed from
from magicfueed vocanic activiy in the
tomb of a monsrous red dragon named Sharruth
Some legends and rumors suggest Sharruh is
l A yipp ig sound erupts around you
emerge fro
fro
you as agry kobods
hei id ing places ad atta
attac!
c!
not acuay dead merely imprisoned beneah he
island
isla nd and the aciviy in Seagrow Caves suggests
tha a is not well beneath Stormwreck IsIse
e
Four kobolds and one winged kobold (all lawful You can devise your own adventures arou nd char
evil)
evil) paricipae in his ambush These crue
c rue vicious acters invesigating Sharruh's tomb. Characers
kobods reject
reject both
bo th he peaceful teaching
teachi ng of Runara might scour the isand uni they nd hidden vens
and the yrannica rule of Sparkrender and they they can use o access winding unnels eading
ea ding deep
prey on traveers
traveer s who sray away
away from Dragons ino the earth More fume drakes and re snakes
Res They haven't had muchmuch success and are des- might urk beow Perhaps there's even a group of
perate, so heyre hosie and gh o he death kobolds who serve mighy Sharruh
Their desperaion means tha they can easiy be Such an advenure is yours to devise, and you
persuaded o sop ghting wih an oer of money or can pu your unique spin on wha he characters
character s do
fod
ion orOther wise they're not interested in conversa-
negoiaion and
to dis cover
discover
craft there Ofinto
an expediion course if you'rebeneath
the caverns not ready
he
2nd-Level Characters If the chaacters are 2nd island then he characters simply don'
don' discover
leve, use six kobolds and wo winged kobods hose suberranean passages no mater how much much
3rdLevel Characters. f he characters are 3rd they search
evel use eigh kobolds and hree winged kobods.
CHAPTER 2
EAGROW CAVES
T CHAPTER ASSUMES THE CHARACTERS COME caves and i s poisoning the myconids twisting their
caves
here bere going to the wreck of o o o gardens and even aying low their eader Sinensa.
and they are still 1st evel It aso incudes sim- The source of the blight is the tomb of the red
pe instructions to scae up the danger in combat dragon Sharruth deep beneath the island. Noxious
encounters if the characters complete chapter 3 fumes from the dragon's tomb normay ter up
"Cursed Shipwreck befre coming here and are through the rock and vent to the surfce through a
now 2nd evel cavern at the back of Seagrow Caves that the myco-
nids avoid but the vent has become bocked, and th e
CAVES OVERVIEW fumes have spiled into the myconids caves
The sea caves on the southwest side of Storm Besides this insidious poison, visitors to Seagrow
wreck Isle are inhabited by an unusual coony of Caves must face
face one additiona threat: the stirges
myconidsfungus
myc onidsfungus peope who norma normally
lly live deep that nest in the caves These boodsucking mon-
underground. Though they cant abide sunlight, sters arent much of a threat individuay and dont
don t
these myconids used to welcome visitors now and bother the bloodess myconids but they can be
then. In particuar they
the y traded with Tarak from
from deadly in large numbers
Dragon's Rest giving him rare fungi that grow in
EAGROW
EAGROW CAVE
CAVE S FEA
FEATUR
TUR ES
their caves in exchange rr fod scraps and other
The caves have the fllowing
fllowing features
waste from the coister, which nourished th e fungi
in the caves Recently,
Recently, thou gh the myconids have
have Ceilings. Unless noted otherwise the ceilings in the
rejected Taraks visits and placed a monstrous caverns are 20 feet high, and the tunnels connect
guardian at the entrance
entr ance to their caves that keeps ing the caverns are 5 feet high
a visitors
v isitors awa
away
y Light. The inter
interior
ior caves are illuminated by bioumi
The reason r this sudden shift in the myconids nescent ngi which provide dim light throughout
behavior is that a bight has spread through
thr ough the the area. See "Vision in the rulebook
CHAPTER I SEAGROW CAVES
Walls The cave walls are frmed from hexagonal NTERING THE AVE
coumns of dak gray basaltvolcanic
basaltvolcanic ock oigi-
nating fom Sharuths
Sharuths undesea tomb. The walls At high tide
tid e the 40 f
fothigh
othigh tunne (area B ) is
povide hand and fothods, so cimbing the walls ooded a the way to aea B2. The natural stair-
doesnt requie an abiity check. ways
wa ys which are not shown on the map of Seagow
Seagow
Fumes Toxic vocanic fumes from deep beow be ow the Caves, descend the cis into the sea. The chaac
isand are slowly
slowly poison
poisoning
ing the fungi in the caves. ters can eithe wait ow tide or ow or swim into
A fint sme of sufur pervades the pace
pace gow
gow the tunnel. At ow tide, a 5otwide pathway is
ing stonger the closer one gets to aea B6 If the exposed
expo sed along the base of thethe ci
ci s and the edge of
characters take a ong est inside
i nside the caves befre
befre the tunne
opening the vent in B6, each chaacte must suc- The tides shift every 6 hous as summarized on
ceed on a DC 1 3 Constitution saving throw throw or be- the Tides tabe.
come poisoned (see "Conditions in the ulebook).
TIDES
The lesser restora tion spell ends this eect as
restoration
does nishing
nis hing a long rest in fresh air.
air. ime ide
Mid night to s nrise Low
UN NI NG HI
HI S CHAPTER S nrse o noon High
Once the chaactes decide to visit Seagrow Caves Noon to snset ow
they have two
two options reaching the site: Sunset to
to mi dnght High
By Boat. Dragon's Rest has a owboat the charac-
ters can take aound the western end of the is NTERACTING WITH
WITH YCO
YCO NID
and.
to ( This isCaves
(This
Seagrow Tarak's
is 5pefered
pefered
mile
miles method.)
s which takesThe
abouttip3 The myconids initial
initia l attitude toward outsides is
hostie (see "Social Inte
Interactio
raction
n i n the ruebook).
hous and 20 minutes to row. They aent maicious, though and they don't resort
Aong the Coast Waking aound the coast coas t of the to violence immediately. Aduts use their Rapport
isand isi s a little easier than owing even though Spoes to telepathically warn visitors to leave. (See
its frther because the characters have to wak "Rapport Spores beow r details about this rm
around the bays instead of o f owing across them. of communication.) Spouts ee toward the nearest
The 7mile tip takes only 2 hous and 20 minutes adults to warn them of intuders. If the chaactes
at a norma waking pace. The chaacters can attack the myconids defend themseves.
choose whethe they want to wak on the clis c lis o convince a hostile
hosti le myconid to converse or to
high above the sea o pick their way among the allow the chaactes to do anything othe than eave
tide pools
pool s at the base of the the cis.
ci s. The lowe route the caves, a character must succeed on a DC 20
is availabe ony at ow tide (see the Tides table) table).. Charisma check. Depending o n the character's
character's ap-
proach the Deception, Intimidation, or Persuasion
PPROACHI
PPROA CHI NG AT AT E A LEVE skil can
ca n appy to the check. Mentioning Tarak's
f the characters arrive at Seagow Caves at sea name or presenting
presenti ng the oering he sent the myco myco
leve
lev e ead the fowing text: nids gants advantage on this check.
An ind i
ierent
erent myconid
myconid i s willing to explain what
A cli of dar k gray ston e towers
towers two hu nd red feet
feet is going on in Seagrow Caves. The spouts know
ony that thei
thei eader Sinensa
Sine nsa has fal
falen
en iand
i and
above the
the cash in g waves,
waves, which rsh in and out of a
that a nasty sme pervades their the ir caves Adut my
yawning cve moth. A swiring sick of coos dances
coids know that
that the "crysta cave (area B6) is the
on the wate's su ra
race,
ce, ema natn g fro
from
m the cave. souce of the ul odo and that Sinensa fe i afte afterr
going into that cave to investigate the issue. The
myconids nomally avoid that cave because sunight sun ight
PPROA
PPROACHI
CHI NG FROM BOVE ters into it by way of of the vent at the western end of
the cave and even diuse sunlight is unpeasant
unpeas ant to
If the party approaches fom
fom above, read this text:
these cav
cavedweing
edweing creatures.
An ope nin g gapes in the cli ce two hun dred feet
feet APPORT
APPORT PORES
beow you, ike a mouth din kng in the cashi
cashi ng A myconid's
myconid's Rappot Spoes abiity alows a in
i n
waves. Tw
Two natua stai rwa
rways
ys rmed of stone
stone col -
teigent ceatues in the area
ar ea to communicate tele
pathicaly with
with each other. The characters and the
m ns o
oer
er ways down the c is
myconids ae eectivey speaki
speakingng thoughts at each
other. This eect dosnt aow any ceatue to pobe
EAGROW (AVES
MAP 3: 5E A GROW CA V E S
invasvey int
invasvey into
o anoher creaure's mind.
mind . Bu i tra- E AGRO
GROW
W AVE
AVE S L OCATIONS
scends anguage
an guage barriers and you ca play around
The llowing locaions are keyed to map 3, whch
wih he kind of communicato that the spores a
showss he layout of the Se agrow Caves.
show
ow Myconids' fcia expressos migh be dcut
ow
to read but heir eepathc communicatio
communicatio might Bl : N
NRANC
RANCE
E TUN
TUN NEL
carry a drect
drec t expresson of he myconids emoional
sate. For example, when the my myconids
conids alk
al k abou
ther ailing eader, he characters migh feel a deep Mu ticoloed ungus covers
covers the wall s of thi s tunn el , its
sadness anda nd a sese of anxety much more cleary biou mi nesce
nescent
nt gow
gow ll ng the caver
cavernn w
wth
th di m l ight.
ad poweruy ha mere words ad fcal expres- The surf
surfce
ce of the water swirls with colorf l aintly
colorfl
sios can communica
communicae. e. glowing spo es
es-perhaps
-perhaps reac
reacting
ting to the movement
The eec of Rappor Spores lass r 1 hour so of somethi ng u ne r the suce.
suce.
characters migh be eepahicaly iked to each
oherr whenever
ohe whenever they're
they're wih 30 fee of each other
even afer they eave
eave the cave. Ecourage the pla play-
y- A hgh de, he tunne s oo ded so vistors must
ers o hink abou how his might aect heir charac- approach by boat or swim.
swi m. At low ide,
id e, walk
walkways
ways
ers. Does it make them fee fee closer o their
thei r frends?
frends? rmed by he tops of stone coums ine he sdes
Does it ease any suspcos hey mgh have had of he unne, leadin
leadingg o a igh of natural
natural seps up
abou each oher? to area B2. A spor
sporee ser vant octopus urks in he
waer and aacks any creatures (other than myco
DIRE SPORE
When myconids
myconids ake damage they reease spores ids)
of thewho
wh
tdoes
eter
tdes he
B ef
efre unn
unne
re he e regardless
r egardless
myconid leaderof the sae
apsed no
ha aler all other mycods wih 24 0 feet of uconscousness, it created his guardian o keep
them A mycoids in he cave are in range of each outsiders away.
ohers Disress Spores Mycods areas B2 ad As described
describe d on he prevous page, he water
water leve
B3 move o area B f they deect Dstress Spores.
Spo res. here vares by up to 10 feet wth he tdes. A hgh
tde, he water s abou 8 fee deep alog the edges
ed ges
of the une and 25 fee deep the mddle
mdd le At ow
Running the Combat BecausBecause e he violet ung Three myconid sprouts named Bsp o, VaupVaup and
move so sowly, it's easy fr he characters o stay Poppe work
work her e gahering feri
feriizer
izer r use in
ou of their reach and kll he fungus monsters area B 2. Th e bubous objec
objec is a sirge nes which
with ranged aacks. The ineresing
ineres ing par of his en characers can identify
identify wh
wh a successfu DC 1 5 n
couner is denifyng the danger One voe fungus teigence (Naure) check If
I f a characer moves
moves more
moves and aacks to star he encouner
enco uner bu the han 5 feet into he chamber sx stirges emerge
other wo remain motonless untl characters move
move from the nes and atack Meanwhle he sprous
close o them. ee toward area B4 at he rs sgn of inruders re-
You dont need o keep rack of exacy where ev
ev ying on he disraction of he sirges o escape.
eryone s standing in he room. Insead re
rey
y on your 2nd-Level Characters If he characters
characters are 2nd
2n d
sense of whats fun and excitng. When a characer level, add wo strge s to his encouner.
cave.
cave. The s mel of sulfu i s st
stonger
onger here. his area i s free
free of
of fung al gr
growth;
owth; i nstead cystals
gow fom the rock. o your right a lage cluster of
Six myconid adults ar e here. Tw Twoo of them (named purple crystals juts fom the stone On the r wall
Agric and Omphalo
Omphal o) are tending to theth e other ur a glowing oange crystal wedged into a ssure n the
(Craterel
(Craterel Pleuro
Pleur o Subrufus
Subrufu s and Virosa) who are cavee wa seems to be the sourc
cav sourcee ofthe
of the l ight Streaks
standing stockstill
stockstill i n a dreamlike trance called a of soot tace a path a long th e cave
cave wall s between the
meld experiencing a share
meld sharedd transcendent state. The purpl e crystals
crystals and the ss ure
two conscious myconids move quickly to conront
any intruders who aren't escorted by other myco-
nids and the
they
y respond with violence
violence to an y threat.
threat. Two fume drakes lurk amid the sul sulurous
urous fumes
All six myconids are ill and tigued from the These elemental creatures look like little dragons
blight that is spreading through the caves so they rmed entirely
enti rely of greenish smoke. They dont le av
ave
e
take turns resting here. this cave but they rush to attack any creature that
sphere
the otherof pieces
smoldering obsidian
and breaks fllsreleasing
open to the oor amid
a re
snake from this stony
stony egg. Seein
S eeingg the characters
only as fuel it attacks them at once.
Breaking the re crystal also reveals the the reason
the myconids
myconids avoid this cave: the cave is imme
diately lled with shimmering
shi mmering sunlight
su nlight refracte
refracte
through the crystals that line the vent Bright light
lls the entire area.
Treasure. The re snake's egg breaks into 25 tiny GAIN A LEVE
chunks
chunks of obsidian worth 10 gp each
Afte they compete this
Afte th is chapte o f the
the adventue,
2nd-Level Characters If the chaactes ae 2nd
the chaactes gain a eve. I f they
they visited Seagow
evel add a thid fume dake to the oom when the
Caves befre the wreck
wrec k of o
o
o they ad-
charactes
chara ctes rst arive Then at the same time the
vance fom st eve to 2nd eve. The residents of
re snake
sn ake hatches fom
fom its egg, two more fume
Dragon's Rest urge them to visit the wreck of o
dakes emege from the custer of purple crystals.
o
o next (see "Shipwreck on page page 1 2)
If they've are ady expoed the wreck
wr eck of o
o
N DING HI
HI S CHAPTER o in chapte 3 they advance fom 2nd leve to
If the characters destoy the oange cystal
cystal s o the 3d leve and are ready to visit Citop Obsevatoy
toxic fumes can escape the caves, the myconids' in chapter 4 See "Lost Wyrmling on page 13.
attitude improves to friendy
friendy Sinensa
Sine nsa the myconid The characte sheets expain what happens when
leader regains consciousness
co nsciousness the folowin
folowingg mon charactes gain a evel.
ing If the charactes ae
ae pesent when Sinensa
awakens Sinensa gives
give s them the uby more fom
fom
aea BS and permission to keep any othe teasue
or mushooms they colected in the caves
Once the characters eturn to Dragon's Rest
Tarak can use the ruby
rub y morel to make
m ake an
o
(descibed in appendix A) which he gives to
the charactes in gratitude r their eorts.
1
CHAPTER 2 I SEAGROW CAVES 2
CHAP T ER 3
C URSED HIPWR
IPWRE
E K
HIS
HIS CHAP ER ASSUMES
ASSUMES THE CHARACERS COM E the hapy has been ling ships to crash on the
here befe Seagrow Caves and ae stil 1st leve It shoal and feasting on the nucky saiors. The sail
also incdes instctions to scae p the dange in os who escape the hapy's talons end p as zom-
z om-
combat enconters if the chaacters compete chap- bies menacing the peope of Dragon's Rest.
te 2, "Seagow Caves, bee coming here and ae The hapy is only the most immediate probem
now 2nd leve.
leve. lking in the wecked h l of
. The
geater theat is a csed talisman hed in the ship's
SHIPWRECK OVERVIEW
Ever since the vioent death of a gold dagon on the O T H ER S H I P W R EC K
ocky
ock y shoa on the noth
no th side of Stormwreck Isle hi s chapter
chapter assmes the characters
characters heed Runara's
the bonestewn
bones tewn rocks have been the site of many advice and search Compass Rose r clues to the recent
shipwrecks throgh the centries. One sch ship- shpwrecks If the characters decde to explore other
hold imbue
imbued d wih magic by
by a longdead salor's HIPWRECK LOCATION
desperae prayers
prayers o a demo lord. This
T his curse is re-
sposible
sposib le fr he drowned salors amaing
ama ing as zom- The fllowing locatos are keyed o map 4, whch
bies.. Most of the salors who were aboard he shp
bies shows he layou of the shpwreck.
when it wrecked are long gone bu some zombes Cl : MAIN DE K
have bee trapped he wreck fr years
C3 QUARTERDEK C5: GALLEY
I
The spl intered e main s of a mast jut up rom
rom this ea A longdead headess skeeton sts propped up
dec l ke a boen spea r. h e sh p's whee i s asew against a counter to the rght bu t the galey is other
other--
dslodged from
from its mechanis m. wise empty.
empty. U ness . .. di d the skeleton
skeleton just move?
C H A PT ER 3 I C U R S ED S H PW R EC K
LOWER DECK -
.
in a le athe case
C9: OL
1 9 Tarsakh
O joun ey s ended th ough I fear
fear my own
own s to
As the cod water engus you a stange undersea
contnu
contnu e in th
thee mo
most
st horibe way magna be. Com-
wol d s reveaed Colorf
Colorful
ul seaweed gows
gows ove the
pass Rose wreced on a sh oal so th of N evewin
evewinter.
ter.
shattere
shatteredd h ul l especia y around the gapng hole in
Many saios perished wth the itia mpact and
the stern o the shi p. Tiny sh dat among hun ks o
Aetha was gravely
gravely nju red. As I tended her wounds
debrs a nd cag
cago.
o.
she c utche
utchedd h e tali
tali sma n an d beathed soft
soft payes
payes
I asked he what
what the
the taisman signed. She tod m e
See "Cimbng, Swmming, and Cawlng and love.
love. H er hus band waits r her at Dragon's Rest, h av
av--
"Suocating n the "The Envonment section ng pedged hs sevce to the dagon there. The tals
of the ruebook as the chaacters venture into the man s made rom locs of the hai r woven
woven togethe
togethe
submerged hold Fortuna
Fortunately
tely fr them, unless some
as a promi se to
to be eun ited no atte what f
fe
e might
thing goes wong, thee's no sgnicant time pres-
sue on the charactes as they swim around here befl them. It might have been a beautifu stoy,
They can surce (at the hoe n aea C 8's oor, or at had t not been Aeitha's gruesome endand the
the top of the stairs up to C8) to beathe as often as words of the praye I h ead as s he breathed he r last.
they need to Fo she was beggg Orcus, the Pince of Undeath, to
Captain's Chest. A heavy ron ron chest lies on the ente her with her husband
oo of the
the hod,
ho d, decty
de cty beneath the hoe t fell
fell
I hed he hands as the breath left her, and I fet a
through If a character opens the chest hee, a lage
horible ch ll pass though
though he. N ex
extt I knew
knew,, she was
ai bubble ushes out, and a packet, wapped and
seaed
seae d in waxed fbrc,
fbrc, rses up afte
afte t Though the sn ki g her teeth
teeth to my neck. At the same moment
chest s heavy (about 1 25 pounds, the chaactes I head moans begn to ise fom the dead sailos a
can aso cay t to the sufce befre openng t aound us What cse ha s she brought
brought on us al l?
The chest contains a pouch holding 55 gp and Aleady I eel a ceepng chil overtang my body I
three turquoise stones (woth
(woth 10 gp each, as we am secung he tasman with this boo in my chest,
as a pair of b oots of elvenkind. The oating packet
elvenkind. in th e hope that someone who comes afte
afte us may
contains the captains journal, whch has been keep
end this n ghtmare by
by brngi ng Altheas talis man to
safe fom the water by by its wrapping A brad of hai
is stuck n the pages like a bookmark, indicat ng the he husband.
ogs last
las t enty The last enty
ent y reads as llows:
The talsman
ta lsman s s fmed
fmed fom
fom ong locks o f hair
some blonde, some backbaided
backbaided together and
knotted aound two small nge bones If a chaac chaac
te casts detect magic, the talsman is revealed to
cary magc of the schoo of necomancy
necomancy See "End-
ing Ths Chapter fr more more about the taisman
tai sman
Tarsakh s a monthmont h n the
th e calendar
cale ndar of the Fogot-
Fogot-
ten Reams,
Rea ms, roug
roughlyhly corespondng to Ap No year
s specied in the og
About Orcus. Known as the Demon Prnce of Un-
death and the Blood Lod, the demon ord Orcus s
a end whose power rivals that of the gods Rulng
over hodes of demons in the nightmarish pae of
exstence
exstenc e caed the Abyss, Orcus yeans to trans
frm the multivese into a ghasty place of death.
Many Undead creatures (lke ghous ghou s worship hm
or seek to bargain with him n exchange some
fagment
fagm ent of hs powe over undeath
A New Threat. Afte the chaacters nd the cap-
tans chest, when they come up from the hold to the
lowe deck, they
lowe t hey hear a heavy thump on the deck de ck
above
abo ve them as the harpy lands on the main deck
See " Harpys Return below
C HA PT ER 3 C U R SED SHI PW R EC K
CHAP T ER 4
C LI
LIFF F TO P B SE
SERRVATOR
ORY
Y
Trs CHAPTER ASSUM ES THE CHARACTERS VISIT
VISIT In recen monhs, he obsevaory ruins have
he observaory afe exporing Seagow Caves become the home of an arogan bue dragon wym-
and he weck of o o, and thus have ing called Spakrender, a descendant of Runaas
eached 3d eve If they
they come hee bere visiing ancient iva. Like his an ceso
ceso,, Sparkrender seeks
the other advenu
advenure
re sies, he combat encounes to claim he desrucive magic ha in gers a
a he
are pobably oo dicut fr them Tha's he reason sie Like Runara Spakrende has ecuited ko
Runaa wont give
give th e chaaces the moonsone bods to join his cause
key or infmation about he observaoy uni afe About ve days bere he characes arived on
theyve
they ve deat with he isands oth
other
er probems If the island, a bronze dagon wyrmling named Aidon
necessay, you can have Runaa warn the chaac ef the s afe
afey
y of Dragons Res and Runaas tue-
es that theyre no eady to face his part
par t of he lage and came
cam e o the ancien obsevatory.
obsevatory. The wo
adventue yet wyrmlings met and immediatey cashed Spakren-
de aemped o urn the bronze wyming against
B S E RVATO
TORRY V E RVI EW Runara bu Aidrons hated of chromaic dragons
During is heyday,
heyday, the Citop Observa
Obse rvaory
ory was a was stronge than his disagreement with Runara.
mave of magical innovation Adorned wih go- Ulimaely
Ulimae ly Sparkender overpowered Aidon and
geous sained gass windows and marble spires, he impisoned him in he obsevaoy ruinsruins.
observaoy's owes sood high above the churn- Spakende beieves Aidon is he key o un-
ing sea on sepaate islets, linked by shimmeing ocking the obsevaoys magic and claiming
bridges of magical en ergy Bu he obseva
obsevaoy
oy was his ancesors
ancesor s power
power Wih he bonze wyrmling
impisoned Sparkrende began planning a itual
wrecked when Runara baed he blue dagon iva ha wi awaken the spiits of all
all the isands
i sands dead
centuries ago and now i lies in ruin a cumbled
memory ovetaken by nature dagons and bind them o his wia he cost of
Aidon's life.
(LIFF
(LI FFTOP
TOP BSERV
BSERVA
ATOR
TORY
Y
- . d
-
: ·: .
TOWER ltERIOR
_
2: ROTUNDA RUINS dragons and wil aow him to claim the power of
the dragons who fell on Stormwreck Isle.
Dragon Egies. The strge attac k nterrupted
nterrupted the
Broken sto
stone
ne l ines th is p lazaf
lazafragments
ragments of ele gant
kobolds rom
rom their assgned task of prepa
preparing
ring ths
statues,
statues, oncemagncent
oncemagncent pillas, and shin ing marble site f Sparkrenders
Sparkrenders rtual. With the wyrmings
wyrming s
walls At the cente
cente
a ta l scul ptur
pturee of rusted pa nes help, they have crudey scupted ve chunks of rub
and g ilded stas spins idy in a jery mimicry of celes- be nto vaguely
vaguely daconic shapes and splashed
splashe d each
tial motio one with paint, and the kobods were in the proces
processs
A garged screech sud den y rses f
fom across the of arranging
arranging them around the metal sculpture
paa A halfdozen batlke ceatures are swaming
Each egy has the name of the dragon it represents
around two winged kobolds with blu e pai nt smeared etched into it. These are the names and colors of the
ve dragons:
across their ong snouts. The kobods ae ghting
Name Color
ercely,, but they seem cose to be ing overwhemed
ercely overwhemed
Astalagan Bronze
Clyssavar Gold
The two winged kobods are locked in batte with Eldenemir Blue
eight stirges. When the characters enter the area,
Sharruth Red
six of the stirges turn their
the ir attention to this new,
jucie pey The kobods ty to deal wth the remain uradaer Brass
ng two strges, and then decde what to do based If the characters ask the kobolds about the
these
se dragon
on what the characters are doing If the characters egies, Mek and Minn swe wth pride and explain
actvely help the kobods during the battle, then the that they crafted them accordng to Sparkrender's
kobolds return the vvor.
or. If the characters attack the nstructons The kobods know the egies have
kobolds instead of (or as as wel as) the stirges, the ko some part to play n Sparkrenders
Sparkrenders pans
bolds ght back. Otherwise, the kobods hang back, Energy
Energ y Bridge
Bridge Anchor
Anchorss A pair of dragon statues
trying to stay out of the way untl the ght s ove over
r lke the ones n area D stands on the west sde of
Once the strges have been defeated, f the ko- the rotunda, and another par stands on the south
bolds survve, they approach the the characters The west sde If the moonstone key
key is nserted n one of
names are Mek and Mnn, and theyre the brothers these statues, the western pair creates a bridge back
of Mya, the kobold tinkerer
ti nkerer at Dragon's Rest. They to the overook (area D), and the southwesten par
eft their sster fr dead after the strge attack that creates a bridge to a crumbed
crumb ed and isoated
isoa ted tower
maimed her wings. They have have sworn loyalty to (aea D)
Spakrende,, and
Spakrende a nd they share the dragon's cruel,
haughty demeanor 3: KOBOLD CAMP
If the chaacters actively helped the kobolds or A rickety brdge made of drftwood and rope spans
menton that Mya is ave, the kobods atttude the 5fot gap between the rotunda (area D2) and
becomes friendy They oer to introduce the char- ths structure
acters to their leader and hep the characters in any
way they can (such as retrievng the moonston
moonstone e
Skittering sounds an d whispers come fro
from
m i nsde this
key from area D so the characters can actvate the
uined to
tower
wer.. G aps in the stone are patced over with
bridge to D4). They wont
wont help the characters ght
Sparkrender,, though;
Sparkrender tho ugh; they ae loyal to the dagon wooden
wooden p anks an d theadbare
theadbare cloth.
Golden Sculpture The scupture n the center of
the rotunda s an astronomcal model used fr re- hree kobolds (Ekrash, Erp, and Hev) an d two
search n centuries past The sculptue depicts the winged kobolds (Nuho and Snirke) currenty in-
planet f Toi! (the world of the Forgotten Realms), habit ths camp, polshng si ng buets and keepng
its moon (called Sene), the sun, and seven other busy unt t's tme r Sparkrenders ritual Ini taly,
planets, as we as one comet with a very eccentrc the kobods are hostle toward the characters, deter-
orbit. A character who
who studies the scupture
s cupture can mined to scare o the intruders They are suscepti-
puzze out ts importance
importance wth
wth a successul DC 1 5 be to ntmdaton, though; as an action, a character
Intelgence (Acana) check: its curent postion sug- can make a DC 1 3 Charisma (Intimidaton)
(Intimidaton) check,
check,
gests the comet wi soon pass very close to Torl convincing them to back down
down on a success
Sparkrender pans to hod his ritua when the
comet s at its closest pont. He beieves the comet,
caed the KingKler Star, contros the destny of
CHAPTER 4 I CLI FFOP OBS ERVAORY
D4 ISOLAE UY spews ou noxious green gas, and he he chara
characer
cer who
No bridge spans he 22 o
o gap
gap between he ro opened he ock takes 3 (d6) poison damage
tunda and hs spire, uness he characers use he Inside, he journa contains sar maps and noes
moonsone key o actvae
actvae the energy brdge in area
ar ea on experimens wh magc. One passage is under-
D2 Characters mght come up wh any number of lned near he start of he journal I reads n an ar
ingenous ways
ways to cross he gap. See he sdebar
sdeba r chac daec o Common, To ye fur schoars: poin
called "Clever
"C lever Solutons r advice o help you
you de your eyes oward the Dragons lght, r i guides
termine wheher these souons work. your descen ino knowedge. Ths passage is a cue
o unlocking he hdden enrance n the observaory
poin of access to he tower. Or you can jus tell he Hidden Entrance. Each of he fur fur saues can
ca n be
payers hey have hese two opionsplus any oh- rotated on its base To unoc k the hidd
hiddenen enrance
ers hey come up with on heir own! o he observaory's secret archive each satue mus
Sneaking Around. I the characters move quietly be roated so it points a he constellation caed he
around the area they can avoid waking Sparkren Dragon of Dawn on he oor's
oor' s sar map
der as ong as a east half of them succeed on
o n a DC If the characters und he
he cue in
i n the isoaed
4 Dexterity (Steath) check sudy (area D4) exhorting ur
ur scholars" to poin
If he characters ry to turn the statues (see Hid-
Hi d- your eyes oward the Dragons ligh" hey migh
den Enrance" belo
below)
w) without waking Sparkrender search he star
st ar map fr a constellation tha ooks
have the characers turning the norh and east sa ike a dragon. A character who searches he oor
ues (neares the seeping drag
dragon)
on) each make a DC and succeeds on a DC 10 nelligence
nelligence (Investigaion)
14 Dexeriy (Sealh)
(Sealh) check. On a filed check he check nds a constellaion resembling a dragon in
noise of a urning saue wakes
wakes the dragon. the southeast quadran
quadra n of he oor.
Waking the Dragon. If awakened
awakened Sparkrender is In ieu
i eu of tha infrmaion a character who
hosie toward he characters growling
growlin g and barking searches he room r cues and succeeds on a
hreats in Draconic Characters who speak Dra DC 1 5 Wisdom
Wisdom (Perception) check noices noices worn
conic (he paladin and the wizard) can try to con grooves in he base of each saue suggesting
sugge sting he
vince the dragon not to atack by making a DC 1 2 saues can urn on heir bases While turning a
Charisma check and appying he Deception Inim- statue a character can make a DC 10 Wisdom (Per
idaion or
o r Persuasion skill as appropriate A char- cepion)
cepi on) check; ifi f the
the check succeeds
succ eeds the characer
acter who succeeds on the check stops Sparkrender noices the satue settles sightly when when i is poining
from atacking immediately
immediately and he instead takes oward
owa rd the southeast quadran
qua dran of the room and re-
the opporunity
opporuni ty o boas abou
abou his grand ambitions quires exra eort to nudge ou of that posiion
If no character successully inervenes or i f a char Once each statue is in its correct posiion a semi-
acter menions Aidron or Runara Sparkrender circular secion a he center
cente r of he oor begins
begi ns o
snars and aacks. gow befre
befre descending
descendi ng ino the library (area D6)
Despite his youth Sparkrender is a fearsome fe It orms
orms a spiral staircase
stair case leading
leadin g down to he oor
and a loahsome villain He uses
use s Breath Weapon on on of he ibrary When any an y staue
staue is
i s rotated out of its
his rst turn and every round it is available hereaf position he saircase rises back up seaing the i
er (Clever characters can try o use the satues fr brary shut once more (A charace
characerr on the saircase
cover from he dragons breah; see Cover" in he when his happens is lifed up to this area on the t he
rulebook) Consider having he wyrmling deiver rising sairs.)
short ines of diaogue on each of his turns
turns inspired Treasure. With Sparkrender no longer defending
by he fowing examples his edgling hoard characers can gaher it up It
incude
inc udess arge piles
piles of coins:
coins: 4 50 0 cp 2,2 00 sp
• You pess wil not sand in
i n my way! I wil claim
the migh of my ancesors!" and 1 30crystals
quartz gp . There
gp. are0
worh also
gp ten gems
each ve blue
and ve pale jas-
blue
blue
• Gett out of here befre
Ge befre I ire o f his game and
per stones worth 5 0 gp each
ea ch A waerproof leaher
end you
you a!"
case holds a bue silk an painted with powdered
• Chromatic dragons
dr agons are the righful ruers of his
blue gems worth 25 gp There are also a few ordi-
word. Bow down
down to
to the children ofTiama!
ofT iama!""
nary iems Sparkrender enjoyed
enjoyed incuding a crude
• Enough of his! This
T his work
work is oo important to be
ute with a pleasing
pleasing sound an hourglass led with
hindered by the ikes of you!"
sparking sand and a se of seven candlesicks.
The dragon ghts uni reduced to 10 o r fewe
fewerr hi
points a which point he swears vengeance against D 6 : SECRET LI
LIBRA
BRARY
RY
the characters and attemps to ee he island
is land sart- This space was frmery a hidden archive of knowl-
ing on his next urn (He might say somehing ike edge accessible ony o those who knew he obser-
this as he akes the Disengage
Dis engage action and ies away vatory's secrets. However he walls of he tower are
I swear by Eldenemir the Raging Storm and he crumblinga fct that Sparkrender used to trap
ve heads of Tiama you will
will pay fr
fr this insu!"
ins u!" ) Aidron here.
here . Afer weakening the bronze wyrmling
If the characers
characers e e Spark
Sparkrender
render does not pur- Sparkrender rced
rced him into he ibrary and then
sue them bu he aunts hem as they run away. caused one of he
he walls to cave in seaing he exit
e xit
(He might
migh t say
say something like Yes! Flee bere my If the characters dont
dont use he hidden entrance in
migh as al wi ee when caim my inheritance!") area D5
D 5 they can aemp o cear away
away he rubbe
If he characters defea Sparkrender
Sparkrender they hear from he cavein to access he secre ibrary. o
growling and yelping coming
comi ng from below hem access he rubbe he characters mus cimb down
(area D6). from area D5 or swim o the boom of this spire
he app arent
arenty
y cashed i nto
nto..
Streams o cooed light swl through the ai around
Aidron the bronze dragon wyrmling excitedly the golden statue
statue n the ruined rotunda. Each shi m-
greets the characters when they enter He has spent me ing dsp lay seems to originate ro
rom
m one o the ve
days trying to dg hs way out throug te cavedn dragon egies yo saw befre and the lghts' colos
wall, but his
hi s erts rom the nsde only caused ur-
ur-
matchh the colos o the egies: re
matc red
d gold, bass, bl ue
therr collapse
the collaps e He s eager to escape,
esca pe, but if te
te char-
acters ask, he explains hs conct wth Sparkren
Sparkren and bronz
bronze.
e. A bue d rag
ragon
on is perc hed atop the scul p
der He expresses regret over his nabilty to deeat ture, tho
thowing hs head back i n pain o ecstas
ecstasyy as the
te blue wyrmlng and concern r te saety o lights suround him and h e un leashes a bolt o light
light
the slands other inabtants And he is terried ning up toward the sky At the ase o the statue a
of the fte
fte Sparkrender has i n store r himthe
hi mthe bronze dragon is ound to the gound by thee heavy
blue dragon pans to use Adrons deat to claim te chain s He ooks ike hes in agony.
agony.
power
frmngohmsel
all the dead
nto adragons
mghty on the sand,
draconc trans-
avatar
If the characters have not yet deeated Sparkren- To stop the r tua
tual,l, the characters must fce
fce
der Aidron decdes
decde s to fce the
the blue dragon hmsel Sparkrender (blue dragon wyrmling) potentially
He es to te top of the observatory tower (area wth the elp o Adron (bronze dragon wyrmling),
D5) to conront Sparkrender once more However they
they can ree Adron rom his chans (see "Freeing
"Freein g
Adron s too weak to defeat
defeat Sparkrender alone; he Adron beow)
be ow).. Any survvng kobods and winged
needs te characters ep kobolds lurk here but they stay out o combat
Once Sparkrender s deeated, te bronze
bronz e wyrm- possble
ing s excted to return to Dragons Rest wt te See "Waking the Dragon n area ar ea D5 or deas
caracters on ow to pay Sparkrender in this encounter
encounter He
He
Treasure. Ths lbrary was once a repostory o uses Breath
Br eath Weapon
Weapon as te caracters approachapproach
magcal knowedge and tems of power, though the scene (uneashng igtnng
ig tnng into the sky) so he
most o its contents are too weathered to read
read How has to wat r this acton to recarge
recarg e bere e can
ever, a character who
ever, who searches throug the room use t on te caracters ths tme He gts to the
and succeeds on a DC 15 Inteigence (Investgaton) deate as too muc rdng on the success of
check nds a +l battleaxe or a spe scroll
scroll of hold ths rtual to abandon
aban don it now
son (+1 weapons and spe scro
person
per scross are bot de-
scribed in appendix A) A detect magic spell reveals
te locaton of bot of tese items wthout requring
an abiity check Adron has also cataloged the con
tents of the room and
an d can
ca n direct the
t he characters to
tese vauabe tems.
.
Dragon Spirits. At the end o each round of com Destroy the Efgies. A character might break an
bat (on intiatve count 0, after everyone else has egy or throw t over
over the crumbing
cru mbing wa and into
acted),
acted ), a random magca eect occurs caused
c aused by the ocean beow hs ensures the correspondng
the magical lghts that swir around the rotunda. eect does not occu r agan. (Rerol you get that
These ights are maniestatons o the dragon sprts result on the Dragon Sprits table.)
Sparkrender is trying to bind to hmse but ther Manipulate the Sculptue. Characters mght try
eects
ee cts are npredctable.
npredctable. Roll a d and consult the to manpulate the golden scupture as a way o
Dragon Spirts table to see what happens. dsrupting the rtual. The scupture is large and
sturdy though, so a single acton has no notice-
DR AG O N P I R S able eect on the sculpture or the magc (The
Efect sculpture has AC 20 27 ht ponts, and mmunty
12 Astalagan's Blessing. Aidron and the cha ac
acers
ers to poison an
and
d psychic damage.) Howev
However
er disturb
each egan d4 + 4 ht points as the bronze ght ing the sculpture does dstract Sparkrender. he
surronds them with warmth. rst tme a character uses an acton to attack or
otherwse try to dsturb the sculpture, the ds-
34 Cyssavar's Flames Spakrende ms scceed on
Cyssavar's
tracted bue dragon ha s dsadvantage on attack
a DC 12 Dexteiy savng thow o tae 7 (2d6) e
rolls and savng throws unt the end o his next
damage as the goden ght cashes into him. turn. Once he sees the character's meddlng
56 Eenemir's i Sparender's Breath Weapon isn't very eect
eectve,
ve, he cant be dstracted n this
rechages as the blue light enfds
blue light enfds him . way agan.
7-8
7- 8 Sharruth's Fury Each of he ch arac
aracers
ers mu s su -
ceed on a DC 2 Dexe
Dexeriy
riy savng
savng throw o ae 3 EN DING TH ADVNTUR
ADVNTUR
(d 6 re damage as the ed
ed l ight epts wth
wth e. Wth Adron ini n tow
tow the characters can return vic
90 Turadaer's Tricks.
Tricks. Aidon and the characers gain torious to Dragon's Rest Runara is peased by the
advanage on attac oo s and savng thows
thows uni bronze wyrmlng's safe return. As a reward, she
n tati
tative
ve count 0 ohe
o he nex round, as the brass gves each o the characters a potion of healing and
an exquste pear worth 00 gp. She
Sh e welcomes
ight shimm ers and sparks aond
aond hem
them to stay at Dragon's Rest as long as they wish
Freeing Aidron. Aidron s boun d by three heavy and furnshes
furns hes them wth whatever
whatever supples they
chans that keep him restrained. He can stll take need r ther traves when they're ready to eave
eave the
actions, such as btng or cawng
cawn g an enemy that sland. I Sparkrender s dead she grieves the death
comes wthn hs reach, but he knows Sparkrender o yet another dragon on Stormwreck sle, but she
s unaected by his lghtning Breath Weapon, so he doesn't condemn the characters r kng hm.
APPE N D I X A
MAGIC TES
VERY ADVENTURE HOLDS THE PROMISE-BUT OTION OF HE
OTION HEALNG
ALNG
no a guaranteeof ndng one or more magic Potion Common
items Dragons of Stormwreck Isle conans an You regan 2d4 + 2 hit poins when you
you drink
assormen of magic ems tha hnts at he wider this poton. The potons red quid gmmers
variey of magic items wating o be und i n he
when agitaed
words of D&D
OTION OF ESISTANCE
USIN G A MAGIC
MAGIC TE Potion Uncommon
A magic ems descripion explans how he item When you
you drnk hs poon, you gain resisance to
works Handing
Hand ing a magc iem s enough o give a one type of damage fr 1 hour The DM choose·s
characer
chara cer a sense that somehng
some hng s exraordnary he type or determnes i randomly from he op-
about the em To earn more, a character can con tons below
centraee on the item durng a short res, whie b eing
centra
n physical contac with the item
i tem At the end of he dO Damage Type dO Damage Type
rest, the character earns the ems propertes Po Acid 6 Necrotic
ions are an exceptio
exception;
n; a lt te tase s enough to e 2 Cold 7 Poson
SPELL SCROL
Spe Level Rarity Save DC Attack Bonus
Canrp Commo 3 +S
1st Common 13 S
WEAPON, +l
Wea
eapon
pon (A ny) Uncom
Uncommo
mon
n
You have a +1 bonus to attack and damage ros
made wh his magc weapon
APPENDIX B
CREATURES
Trs APPEND X CONTAINS
CONTAINS STAT BLOCKS AND SHORT PEED
desciptionss r he creaues ha appear in -
desciption -
ons of Stormwreck Isle.
Isle. A
oncreature's spee
speed
is urn. Fo
For d ells
r moe you how f
infrmaionfon
itspee
ca n d,
speed,move
see
the rulebook
. CRATUR STAT BLOK All creaues have a walking speed; hose tha
A ceaures sa block povides the essenial in- have
hav e no frm of groundbased locomoion have a
mation that you, as he DM, need o run i The walking speed
spe ed of 0 feet. Some of the creatues in
llowing secions explain the various pieces of in this adventure have one o more additional move-
frmaion you'll nd in a stat block ment modes:
IZE Burrow. A creaure hat has a burrowing speed can
use all or part of its movement
movement o move hrough
A stat block ells you a ceaures siz e: Tiny, Small,
Smal l,
sand, ear h, mud, o ice t can't burrow though
Medium, Large, Huge, o Garganuan
Garganuan Size is ex
solid ock unless it has a special
specia l ait hat allows
plained in he rulebook
it to do so
Fly
SQUEEZING
A creature canINTO A SMALLER
squeeze SPACElage
though a space o A ceatu
ceatue
pat emovement
of its that has a yin
yg f
to y speed can use ial
he ceaure l
s in-
enough fr a creatue one size smalle than iself capacitated o knocked pone while ying, i falls falls
When a ceature is squeezing
squeezin g hrough such a space, unless ii can hove
its speed is halved, i has disadvanage on aack
aack Swim. A creaure hat hat has a swimming speedspee d
olls and Dexeiy saving hrows, and aack olls doesn't need
ne ed to spend exa movemen to swim.
against it have advanage
BILIY
BILIY C ORES
YPE Evey creaue has six abiliy scores (Srength,
(Sre ngth,
A creatue's ype is specied in a sta block, indi Dexteriy, Constiution, Intelligence, Wisdom, and
caing the
th e amily of
of creaure
creauress ha i belongs o The Chaisma) and coesponding modies Fo more
types in the game are Aberation, Beast, Celesial, infmation on abiliy scoes, see he ulebook
Constuc, Dagon, Elemental, Fey, Fiend, Giant,
Humanoid, Monsosity, Ooze, Plant, and Undead
AVI
AVI NG H ROWS
The Saving
Sav ing Thows
Thows eny is reserved
rr ceaures
LIGNMENT ha ae procient in one o moe
moe saving hrows.
A creatues alignmen eecs is disposition Saving throws in a sa block ae
ae shown with the
total modie rthe creatues ability modie plus
See he rulebook
rulebo ok fr descripions of the di
di eent
alignments is pociency bonus. If a creaues stat block says
"Con 4, oll a d20 and add 4 when he creatue
RMOR
RMO R LASS makes a saving thow using
using Consitution
Consitution
A creature that wears armor oo caries a shield
shiel d has
KILLS
an AC
AC hat akes is amor, shield, and Dexerity ino
accoun Oherwise, a ceatue's AC is based on its The Skills entry is reserved creatures hat are
Dexteity modie
modi e and any naural armor o supe
supe procient in one o moe skills.
naural esilience i might possess Skills i n a sat block ae shown wih the oal mod-
If a creatue weas amor o carries a shield,
shield , he iehe ceaue's ability modie
modie plus its po-
kind of amor i wears o shield i caries is noted in ciency bonus If
I f a creature's stat block says "Sealh
parentheses after its AC value.
value. +4 oll a d20 and add 4 when the creaue makes
an ability check using Sealh
I OINTS
ULNERABILITIES, ESISANCES,
A sa block speci
species
es a ceaue's hi poin maxi
max i
mum I n parenheses he sta block also indicates AND MMUNIIES
the Hi Dice
Dic e hat wee olled to detemined hose Some creatues have vulneabiliy,
vulneabiliy, esistance, or
hit poins, plus the creaures Consiuion
Consiuion modie immuniy to cetain ypes of damage Additionally,
multiplied by the numbe of Hi Dice some ceatures are immune to cerain condiions
These immuniies are also noed here
PPENDIX B I CR EATUR ES
EN S ES
The Seses
Se ses etry gves a creature's passve Wsdom
(Percepto) score as we as any speca seses he
creature has such as he fllowg
fllowg Ay damage or other eecs that occur as a resul
Blindsight. A creature wth bldsgh can perceve of an atack
atack hing a targe are described here As
s surroundgs wthout havg to rey o sight, the DM you ca use he average damage or roll the
wth a specc radius damage; rr his reason
reason both the aver
average
age damage
Darkvision A creature w darkvso
darkvso ca see in ad the de expressio
expres sio are preseted For example
dm ight with
wit h the radius as it were brght lght i a moster deals 4 (d8)
( d8) sashing
sa shing damage wth s
ad darkness as f were dm lght
lgh t The crea- longsword,
longswor d, hat oaion means you ca have the
BLUE DRAGONS
Van and tetoal many blue dagons take plea
sue n lodng
lo dng their power ove ceatues they see
CREATUR
CREATUREE DE S RIPTIONS as lesse.
The creatues that appea in i n the adventure
adventure are pe
sented n this section n alphabetcal ode
BLUE DRAGON WYRMLI
WYRMLI NG
Medium Dragon (Chromatc), Typically Lawful Evil
DRAGONS
Dragons are wnged eptiles o ancent lneage and Amor Class 17 (atr
(atral
al amor)
feasome power.
power. The oldest dagons, ove a thou Hit Points 52 (8d8 16)
Speed 30 f., bu ow 5 t
t ly 60 ft
ft
sand yeas old ae some o the most poweul cea
tures n the wold Dragons' nnate magc fuels the STR DEX CON INT WS CHA
deaded breath weapons and other petenatural
petenatural 17 (
(3)
3) 10 (O) 5 (+
(+2)
2) 12 (
()
) 11 (O) 15 (+2)
abilties
The chomatic and metallc dragon fmiles en- Savng T hrows Dex +2 Co 4, Wis 2, Cha +4
Sklls Percepton 4, Steath +
compass most o dragonknd Th e chomatclargely
drag- Damage
Dam age Imm untes lightig
onsblack blue green red, and whiteae largely Senses l dsght 1 0 ft
ft da kvso 60 t
t pass
passive
ive Peceptio
Peceptio 1 4
selsh evl, and eaed The metallc dagons Languages Dacoc
brass bronze, coppe,
c oppe, gold, and slveae typcally
typcally Challenge 3 Profcency Bonus +2
noble, good, and espected by the wse
Though the goals and dealsdea ls vary tremendously,
tremendously, ACTIONS
most dragons co covet
vet wealth, hoarding mounds of
Bite. elee Weaon Aak: + 5 to
to h t each 5 t
t o e target
target H
cons and gatheng gems, jewels and magc items
8 ( d + 3) pecg damage
damage pls 3 ( d6) ghtg damage.
Chromatic and metallc dragons pass though our
dstnct stages o le,
le, ro
rom
m wyrmlngs to ancent Lightning Breath (Recharge 5-6) The dago exhaes lghtg
i a 30-fo
30-fott li e that s 5 et wide Each create i tha t ie
dragons Even wyrmlngs n their rst ve yeas
m st make a DC exteity savg throw throw takg (4d 0)
o lie are easome threats, and wse adventurers light g damage o a alal ed save o hal as m ch da mage o a
do not undeestmate them or dismss them as sccessu
sccess u oe.
chldren"
B R O N 1E
1E D R A G O N W vR
vR M L I N G
BRONZE DRAGONS
Many bronze dragons are friendly coastal dwelers
who enjoy
enjoy watching
watching ships and sailors.
Runara. Despite her innocuous disguise and her
commitment to peace, the eader of Dragon's
Dragon's Rest
is an adut bronze dragon-a fearsome
fearsome opponent or
a powerful ally Her capabiities go beyond what is
presented here.
ACONS Savng hrows Dex +2, +2, Con +4, Ws +2, Ch a +4
Multiattack Run ara makes on e Be atack and two
two Skls Perception +4, Stea th +2
Caw atacks Damage mmu nitinities
es lightning
Senses bind sigh 1 0 ft,
ft, darkvision 60 ft,
ft, passiv
passivee Peception
Peception 1 4
Bte. Meee Wean
Wean Attak: + 12 o h, reach l 0 ft,
ft, one arget anguages Draconic
Ht 8 (2d0
(2d0 + 7) pecng damage. Chalenge 2 Profciency
Profciency Bonus +2
Claw Meee Wean Attak +12 o ht, reach 5 ft.,
ft., one age
Ht
4 (2d6 + 7) sas hing damage. Amphibous The dragon can breat
breathe
he air and wae
Breath Weapon (Recharge 5-6). Rn aa ses one of the low
ing beath weapons: ACTONS
ightnng Breath
Breath Rn ara exhales i ghnn g in a 90o
90ott ine that Bite Meee Wean Attack +5 o hi, each 5 ft,
ft, o ne age
is 5 feet
feet wde Each creaue
creaue in that ine m ust make a DC 1 9 Hit: 8 (dO + 3) piec
piecng
ng damage
Dextery
Dexte ry saving tho
thow,
w, taking 66 ( 2d0) ighn ng damage Breath Weapons (Recharge 5-6). The dagon ses one of the
on a f ied save, o haf as much d amage on a su cce ccessfu
ssfull one lowing beath weapons:
Repulsion Breat
Breath_
h_ Runaa exhales eplsi
eplsi on enegy in a 30
fo
ott cone ach creaure in hat area m s succeed
succeed o n a DC ightning Breath. The dragondragon exhales l ghning n a 40o
40o lne
9 Strengt
Strengthh saving how o be pushed p to 60 feet feet away
away tha is 5 fee
feett wd e ach creatue in ha t ine m ust make a DC
from
from Runaa 2 Dex
Dexe
eity
ity saving
saving throw
throw,, akin g 6 (3d0) lighning damage
on a i ed save, or half as mch damage on a sccessf one
Change Shape Runara magic aly ansms ino a Hu manoi d Repulsion Breath
Breath The dragon exhales re plsi on energy in a
o Beas hat s Medium o Smal , whie eetaining
taining he game sa-
sa- 30
o
o cone Each creare n hat area m s scceed on a
istics (other han
han her sze) his ansrm
ansrm ation ends f Rn aa DC 1 Strength savi g how o o be pu shed p to
to 30 feet
feet away
away
is educed o 0 ht pon ts o uses a bon s action to end i om
om he dagon
APPENDIX B I C R EATUR ES
FUME DRAKE
FIRE SNAKE
Fume drakes are mi schievous creatures ha arise
rom
rom the lingering magic al energy of a dead dragon
FIRE SNAKE
hey resemble small, legless dragons ormed rom
Fire snakes are he larval rm of salamanders- clouds o greenish smoke They delight in causing
powerul creaures rom he Elemental Plane o pain and conusion in other creatures
Fire. Intense heat washes o their bodies, and their
yellow eyes glow like candles
FUME DRAKE
Sma ll lemetal, Typcally Neutral
FIRE SNAKE
Medium Elemental, Typially Neutral vl Armor Cass 1 2
Hit Points 2 2 (5d6 5)
Armor Class 14 (ntu rmo) Speed 30 ft y 30 ft.
ft.
Ht Ponts 22 (5d8)
Speed 30 ft STR DEX CON NT WS CHA
6 (2) 14 (+2) 12 () 6 (-2) 10 (+O) 11 (+0)
STR DEX CON INT WS CHA
12 (+) 14 (+2) 1 1 (
(O)
O) 7 2) 10 (+O) 8 (1) Daage mmunies re, poison
Condition Immunites posoned
Damage V ulnerabiites cod Senses drvision 60 ft,
ft, pssive Percepton
Percepton 10
Damage Resistances u dgeoning piercing, nd slshi ng rom
rom Languages Drc
Drconic
onic lgnn
non mgic tt
ttcks
cks Chalenge 1/4 iency Bonus +2
Profciency
Profc
Damage Im muntes re
Senses drvision 60 ft
ft pss
pssve
ve Perception
Perception 1 0
Death Burst. When the fume
fume d rk
rkee dies it expodes i n coud
anguages understnds l gnn ut cnt spe
of noxio us umes. Ech creture with n 5 feet
feet o the ume drke
Chaenge 1 Profciency
Profci ency Bonu s +2
mst succeed
succeed on DC 1 Const
Consttuton
tuton sving throw or te 4
(d8) poson dmge
Heated Body A creture thttht touches the sn ke o hit s t with Unusual Nature. The fume
fume d ke doesn't requi e od
od
mee e ttck whi le wthi n 5 eet
eet o it tkes 3 ( d6) re dmge drn, or seep
ACTIONS
ACTIONS
Multiattack The sne mes one Bite ttc
ttc nd one
Bite Melee Weo Attk: +4 to
to hi t, rech 5 ft
ft one tget.
l tt
ttck.
ck. Ht 4 (d4 + 2) e dmge.
Bite. Melee Weo Attk +3 to hit, rech 5 t
t , one tget
Scalding Breath (Recharge 6). he fume fume d ke exhles 1 5ot
Ht: 3 ( d4 + 1) pi ercing dmge pus 3 ( d6) re dmge
cone of scd in g stem
stem Ec
Echh ceture n th
thtt re mus t mke
Tail. Melee We o Attk: +3 to hit re ch 5 t
Weo t one trget Ht DC 1 Dexterty sving thow, tk ng 4 ( d8) re dmge on
3 ( d4 + ) blu dgeon ng dmge pu s 3 ( d6) e dmge. fai led sve or h s m uch dm ge on successful one
APPENDIX B I C R EATUR ES
ARPY
The crue l harpy uses its sweet sog to ure adve-
turers ad saiors to their deaths.
deaths . A harpy has the
body egs ad wigs of a vulture
vulture but the torso,
tor so,
arms and head of a huma.
ARPY
Medu m Monst ros
rosity,
ity, Tyicay Chaot c Evi
Evi
Armor Class 1 1
Armor
Hit Points 3 8 (7d8 + 7)
Speed 20 .
. , y 40
Ghouls are Undead that roam the night i packs, Senses passive Pecepon 10
anguages Common
driven by insatiable
insatiable hunger r esh. Like maggots,
Challenge 1 Profciency
Profciency Bonus +2
they thrive i paces rak with decay ad death.
GHOUL
Medum Undead, Tyicay Chaotic Ei Multiatack. The harpy makes one Caw attack and one
Club atac
atack
k
Armo Class 1 2 Claw Meee Weapn Attack +3 o hi each 5 ft one taget
Hit Points 2 2 ( S d8
d8 ) H 6 (2d + l) sashin g damage.
damage.
Speed 30 f.
Club. Melee Weapn Attack +3 o hi reach 5 ft.,
ft., one aget.
SR DEX CON N WIS CHA H 3 ( d + ) budgeoning da mage
mage
1 3 () 1 5 (+
(+2)
2) 10 (+0) 7 (2) 10 (+0) 6 (2) Luring Song The hapy sin gs a magica meody. Evey Evey Hu
mano id an d Gian wihin 300 fee fee ofof h e harpy tha can hea
Damage Im munities poson he song mus succeed
succeed on a DC 11 Wisdom savin g how o
Condition mmunities chamed, exhaustion poisoned be chamed u n he song ends. The ha p pyy m ust take a bonus
Senses dakvis on 60 f
f passive Pecepion 1 0 acon on ts subseque nt uns o connu
connu e sngi ng can stop
Languages Common sng ng a any time The song ends f he ha py is incapaciated
Chalenge 1 Profciency Bonus 2 Whi e charmed by the har py py,, a age
age is n capacita
capacitatedted and
gnoes the son gs of ohe ha pies. If the cha rmed aget s
mo re than 5 eet
eet away
away om
om the ha py, the targe mus mov e on
is un owad he har py by he mos dect oute, oute, tyin g o get
Weapnn Attack +2 o hit reach 5 t,
Bite. Melee Weap t, o ne creatue
within 5 eet
eet I do esnt avod oppotun ity attacks,
attacks, but bee
bee
Hit: 9 (2d6 + 2) p ercing damage.
movn g ino dama ging eran
eran , such as ava or or a pit,
pit, and whe n
Claw Melee Weapn Attack +4 to to hi , each 5 f.,
f., one arge ever i akes damage om
om a s ource oheroher han th e ha rpy, the
Hit 7 (2d4 + 2) sa shin g dama ge. If he
he targe
targe is a ceaure targe can epea he saving thow A chamed target can aso
other han
han an ef o Undead, it must succeed on a DC 0 Con repea he savin
savin g hrow
hrow at the end o each of its uns If the the
stituon savng thow or be parayzed 1 mn ute The agetaget savng throw is success
successffu , the e
eec
ec ends on it
can epeat the sa ving how at he end of each of is tun s en d A arge that
that succeeds on its saving how is i mm un e to this
ing e eec
eec on itsef on a su ccess
ccess.. harpy's son g
the nex 2 hour s
OBOLD TNKERER
Small Humanoid, A ny Algnment
Algnment
Amor Class 1 2
Hit Points 10 (3d6
(3d6))
Speed 30 ft ly 10 t
AC T ION S
KO BOL DS
Dagger Melee o Raned Weapon Attack: +4 to to hit , reach 5 ft.
ft. o
Kobods are repiian
repi ian Hmanods
Hmano ds ha oten
oten e- ange 20/60 t.
t. one taget Ht 4 ( d4 + 2) piecng damage
STR DEX CON INT WIS CHA STR DEX CON IN WIS CHA
7 (-2) 1 5 (+2) 9 8 (-1) 7 (-2) 8 (-1) 7 (2) 1 6 (+3) 9 (1) 8 (1) 7 (-2) 8 (-1)
Pack Tactics he kobold has advantage on an attack rol Pack Tactics The kobod ha s advantage on an attack ol ol
aan s a eatue f at least on e othe
o the kobold's ale s s within
within agai nst a creatue
creatue fat
f at least one ofthe
of the kobolds al ies is within
within 5
eet o the creature and the a y i sn't ncapactated. feet
feet o the creatue and t he a ly isn't inca pactated
pactated
Sunlight S ensitivity Whil e n sunl ght, the kobold has dsadvan
dsadvan Sunlight Sensitiity Whl e n sun ight the kobod
kobod has disadvan
tage on attack
attack rols
rols as well as on Wisdo m (ecepton) checks tage on attack ol
ol s, as wel as on Wisdom ( eception) checks
that rey on sight that ey on sight
ACTIONS AC ION S
Dagger Melee or Raned Weapon Attack +4 to
Melee to hit, reach 5 ft.
ft. o Dagger Melee o Raned Weapon Attack + 5 to ht each 5 ft.
Melee ft. or
ran ge 20/60
20/60 t
t o ne taget Ht: 4 ( d4 + 2) piecn g dam age. ran ge 20/60 t
t one target Ht: 5 ( d4 + 3) piecin damae.
Sling Raned Weapon Attack: +4 to hit ange 30/120 ft, one Dropped Rock Raned Weapon Attack: +5 to ht one target d
target. Ht 4 ( d4 + 2)
2) bl udgeon in damage ecty below the kobold Ht: 6 (d 6 + 3) bu dge
dgeonin
onin g damage
MvcO N D S PR O U T ( B EL O W ) AN D
MVCO N ID DU ( G H )
MYCONIDS
Myconids are ntelligent, mobile fungi that live n
caves,, seek enghenment,
caves enghenment, and disike violence
Adul myconds live and work together n coones
and practice a frm
frm of communa mediation called
a meld in
i n whch hey seek to transcend mundane
MYCON ID ADUL
ADULT
T
realy through shared Medum Plant ypcally awful Neural
Mycond leaders ke hallucination.
Sinensa use ther Hallucina-
tion Spores to help myconids create melds Armor Cass 1 2 (nau
(naura
ra armor)
Hit Ponts 22 (4d8 + 4)
Speed 20 ft
MYCONID SPROUT
Small Plant, Typially Lawful Neutral
STR DEX CON NT WS CHA
1 0 (+
(+O)
O) 10 (+O) 1 2 (+) 1 0 (+
(+0)
0) 13 (+) 7 (-2)
Armor Cass 1 0
Hit Ponts 7 (2d6)
Senses davisi on 1 20 ft, pass
passive
ive Pecepti
Peception
on 1 1
Speed 10 ft
anguages
Chalenge 1/2 Prociency
Proci ency Bonus +2
STR DEX CON INT WS CHA
8 (1) 0 (+O) 1 0 (+
(+O)
O) 8 () 11 (+0) 5 (3)
Distress Spores. When the myconi
myconi d aes
aes dama ge, al oher y
Senses darvision 1 20 ft, passive Percepon
Percepon 1 0 cond s whin 240 fee
fee of
of i can sense its pa n.
Languag
Lang uages
es0-
Chalenge Profcency Bonus +2
Profcency Sun Sickness. While n sunl igh he mycond
mycond has d isadv
isadvant
antage
age
on ab liy checs, aack
aack os and saving thows. e myconid
myconid
dies if t spends ore han 1 hour n d irec
irec sun ght
ght
Distress Spores When he my mycond
cond taes damage, a l othe y
conids w hin 240 feet
feet of
of can sen se its pa in. ACTIONS
Su n Sickness
Sickness Whle in sun igh he yconid
yconid has dsadvantag
dsadvantagee Fist. elee Weapo Aak +2 o hi , each 5 ft,
ft, one arge H
on ab lity checs, aack rols, and savng hrows.
hrows. he yconi
yconi d 5 (2d4) budgeon in g daage pus (2d4) poison damage
des if i spends moe than 1 hour n d rec
rectt sungh. Pacying Spores
Pacying S pores (3/Day). he mycond ejec s spores at one
(3/Day).
ceature can see withn 5 fee
fee of i he tage us su cce
cceed
ed
ACTIONS on a DC 1 Constiution savng throw o be sunn ed f f 1 i n
Fist. elee Weapo Aak: + o hit each 5 f
f , one arget H: ute The age can repea
repea he savng throw a the en d of each
1 (d4 1) budgeonng daage
daage plus 2 (d4) poison damage of s tuns, end ing he eec
eec on self on a s uccess
Rapport Spores (3/Day). A 1 0o
0ott adiu s of spores exend
exend s Rapport Spores. A 20o radu
radu s of spoes exends ro he
from the yconid
from yconid h ese spores can go around cones and ycond
ycond hese spores can g o aound cornes, and they aec
aec
the y a
aect only creaures wth an Ine igence of 2 o hgh er tha ony creatures
creatures wih
wih an I nelige nce of
of 2 or highe ha aren't Un
aen U ndead Construcs o Eleme ntas. Aec
Aeced
ed creatues dead, Consucts, or een as Aece
Aecedd creaures can com
can comm un ca
caee teepahcaly wih
wih one anohe whie hey are u nicae eepahicaly wh one an other while hey areare within
whin 30 fee
fee of each ohe r he eect
eect asts r 1 hou r. 30 fee of each ohe. The eec
eec lass r 1 hou r
APPENDIX B C R EATUR ES
SINENA
arge Pant (Mycond), Lawfu Neura
Armor Class
H Pons 6013(8d0
(naura
1 6)armor)
armor)
Speed 30 f
0WLBEAR
STR DEX CON INT WIS CHA The owbea's erocy
erocy and subbonness make
12 (+) 10 (0) 14 (2) 1 3 (+) 15 (2) 10 (0) a erifyng pedao. It fears ew ohe ceaures.
Schoas debae whethe t s a naua ceaure or
Senses darvision 120 ft, passive Perception 12
he esul o a magcal expeimen.
Languages
Langua ges -
Challenge 2 Profcency
Pro fcency Bon us 2
0WLBEAR
Distress Spores. When he mycond taes
taes da mage al oher my
my Large Monsrosy
Monsrosy Unaigned
conids wihi n 40 e
e of can sense its pai n
Armor Class 3 (natura
(naturall armor)
Sun Sickness. Whl e in sunl ight he mycond
mycond has di sadv
sadvanag
anagee Hit Points 59 (7d0 + 21)
on ai iy checs atack ros
ros and saving throws.
throws. he myconid
myconid Seed 40 f
dies i itit spends more than 1 hour in direc
direc sunght
SR DEX CON N W CHA
ACTONS 20 (5) 12 () 17 (3) 3 (4) 12 (+) 7 (-2)
Multiattack. The myconid ma kes one Fs atack
atack and uses its
Halucinaon Spores Sklls Percepon +3
Senses darkv sion 60 ft.
ft. pa ssive Perception
Perception 13
Fist. Melee Weapn Aak +3 o hi reach 5 ft
ft , one ta rget Hi: Languages -
8 (3d4 + 1) l dgeoni ng damage plu s 5 (2d4)
(2d4) poson damage Challenge 3 Profciency Bonus 2
Spores.. he myconid ejecs spores at one cea
Hallucination Spores
ture it can s ee whin 5 feet
feet o it. he targe mu s succeed on a Keen Sight and Smell. he owl bear has advanage on Wsd om
DC 12 Consiuion saving hrow hrow oror be poisoned r m n ute (Percepion)) chec ks ha rey on sght or sme
(Percepion
he poisoned arget s in capaca
capacaeded whie t ha luc nates he
targe can repea the savin g hrow at he end o each of ts ts ACIONS
tur ns e nd n g the
the eect
eect on itself onon a su ccess
Multiattack. The owbear makes one Beak atac and on e
Rapport Spores A 30
ot
ot radiu s of spo res exends from the Caw atac
myconi d hee sp ores can go around cor ners, and hey aec aectt Beak. Melee Weapn Aack +7 o hi, reach 5 t
t one creaure.
on y creaures
creaures wih an I nteligence o2 or hgh er hat aren't Un
Hi 10 ( d O + 5) piercng damage
dead, Constructs, or E eme ntas Aecte
Aectedd creatures
creatures can com
mun ica
icae
e telepahcaly
telepahcaly with one a noher whie hey
hey are whn Claw. Melee Wea pn Aack +7 o
Weapn o hi, reach 5 t one targe
30 fee
fee o each oher. h e ee
eec
c asts r 1 h ou r Hi 14 (2d8 + 5) slashing damage
SPORE SERVANT COPU
Wate Beathing. Th
Thee octopu s can
can be athe only un de wat
wate.
e. In stead at the stat o each o the strge 's tur ns th e target
target
oses 5 ( d4 + 3) hit points
The stirge can detach tself yy spen din g 5 eet of its m ove
ove
ACTIONS ment It does so ate
ate it drains 0 hit p oints om
om the taget
Tentacles. Meee Weapon Attack +5 to hit rea
reach
ch 1 5 t.
t. o ne ta
ta or the target die s A ceature i nc u d ng the target
target can use ts
get Ht: 7 d8 + 3) udgeoning damage action to detach the stige
5TIRGE
ARAK
Befre comng to Dragon's Rest Tarak wa s a crm-
na, bu he has since devoed hmself o he study of
herbss and med icine H e s usuay unarmed but he
herb
VARN OT H
keeps severa
severa daggers hidden in hs cel (in area Al
of Dragons Rest;
Rest; se e page 1 ). A hardened mercenary captan Varn
Varnoh
oh Wender
Wender is
an experenced
experen ced professona
professona ghter She i s usually
ARAK unarmed but she keeps her od sword beneah the
Medium Humanoid Human), Lawful Neutral matress in her ce (n area Al in Drag
Dragon's
on's Res
f VARNOTH
Hit Point 27 (6d8
(6d8))
Speed 30 ft
Medium Humanoid (Human) Neutral Good
STR DEX CON N WS CHA
1 0 (
(0)
0) 6 (3) 10 (+O) 12 (
()
) 14 (2
(2)) 16 (+3) Armor Cass 1
Ht Points 3 9 (6d8 12)
Sils Decepon 5 I nsght 4 Medc ne 4 Nature 3 Speed 30 f
Senses passve Percepton 12
Languages Common Draconc heves' cant SR DEX CON INT WS CHA
Chalene Profciency Bonus 2 16 (
(3)
3) 13 () 14 (2) 10 (+
(+O)
O) 1 (O) 10 (+O)
VIOLET FUNGUS
Voe fungi are gant purpish mushrooms tha
Voe ZOMBIE
use roo-lke feelers
feelers o creep across cavern oors. Zombes are mndess reanimated corpses ha
They use he fur
fur salks pro rudng from heir cen have no memories from ther past lves
ra mass o lash out a prey,
prey, rotng esh wih h e
slghest ouch
ZOMBIE
Medum Undead Typcally Nutral Evl
VIOLET FUNGUS
Mdum Plant, Unaligned Armor Cass 8
Hit Points 22 (3d8 + 9)
Armor Class 5 Speed 20 f.
Hit Ponts 18 (4d8)
Speed 5 ft STR DEX CON NT WS CHA
1 3 (+) 6 (-2) 16 (+
(+3)
3) 3 (4) 6 (2) 5 (3)
STR DEX CON INT WS CHA
3 (-4) 1 (-5) 10 (+O) 1 (5) 3 (-4) 1 (-5) Saving T row
rowss Ws +O
Damage
Dama ge I mmuntes poison
Conditon mmuntes bli nded deaf deafened
ened fr
frigheed
igheed Condition mmunities poisoned
Senses bli ndsigh 30 f (b in d beyond his radis) Senses darviso 60 f passive Pecepto 8
passive Pecepton 6 anguages un dersands he lagages i ew in l bu can't
Languag
Langu ages
es - spea
Chalenge 1/4 Profcency Bonus +2 Calenge 1/4 Prociency Bonus +2
APPENDIX B [ CREATURES
Wizard
l s Sage
CSS LEVEL BACKGROUND
Spellbook o ye bee abe to
7 answe
IATIVE SEED
0 Strengh ackpack
Se o common
Book of loe clohes
0 Dexteity
Ht on Maxmum 8 :
ouch
+ botes o k +
0 +2 Consuton
• Ink pen
•A Ielgece
10 sheets of
•_ Wsdom CURRE IT PONTS pachme
0 -1 Chasma Lle bag of sand
5 ld6
. SAVING THROWS
oa SUCSSES 0 Smal kfe
FAILURES 0
�
4 • Acana (Int) PROFICIENCIES spes to make the m avaiable r you to
to
cast, choosing fro m the spes in your spel
0 Aecs (St) You have
have the llowing propro cien
ciencies
cies The book Write your
yo ur prepared spells here
ruebook expains what pro pro ciency means.
0 Decepton (Cha) Saving Throws Your savin
savingg throw pro
ciencies are indicated by a ein the Saving
• soy (n) Throws ist on the et.
• Igh (Ws) Skls. Your skill prociencies are indi-
cated by a ein the Skils ist on the let.
let.
6 nmdaton (Cha) Spell Slots. You hav two 1stlevel spe
Equipment You have pro ciency sots you can use to cast your prepared
•A Ivesgaton (In) with daggers, darts
dartslight crossbows spes. You cause
cause the m to cast two dier
dier
ongswordsquarterstas,shortbows
quarterstas,shortbowsshort- ent spes or to cast the sa me spell twice.
0 Medce (Ws) swords and slings You regain your expended spell sots when
0 Nate (It) you nish a ong rest
'ANGUAGES You can keep track o your expended spel
• Percepo (Ws) You can speakreadand write Co m mon slots by checking the m o in the Spellcast-
Ceestial, Draconic Dwarvish and Evish. ing table on this sheet's other side where
2
ermance (Cha) each spe slot is represented by a checkbox.
0 . ersaso (Cha) TTACKS Cantrips You know a ew cantripswhich
cantrips which
are spels you cast without expending
expending spe
Your spells are your
your best too in co mbatbut
k
0 Rego (Int) sots You know the llowing cantrips,each
you aso have a weapon you can use
o which is detaied in the ruebook:
0 Segh o Hand (Dex) Shortsword n meee (against
against a target
within 5eet o you),you can attack with mage hand ray of ost
0 Sealh (Dex)
your shortsword Ro ld20 + 4 to see i you prestidigitation shocking grasp
8 0 Srvval (Wis) hit you do, the target takes
takes ld6 + 2 pierc-
Spe Attacks and Saving Throws When
ing damage
a creature makes a saving throw to resist
_: ; SKILS one o your
your spel
spells
lsthe D C o the saving
WIZARD throw is 13. When you make a spe attack
Wizards are studious
studious magic users
users who you ro ld20 + S to see i you hit. These
wied spells
spells fueed
fueed by the magic that per
per me- nu mbers are based on your spellcasting
spellcasting
PASSIVE WSDOM (ERCETION) ates the cos mos. The lure o knowedge
knowedge ability whch is Inteig
Inteigence.
ence.
clls wizards out o the saety o their librar
ies into cru mbing ruins
ruins and ost cities Sp sav DC 13 =
The wizard cass gives you the llowing Sp attack ro l d0
d0 + 5
atures
atu res Ritual Casting You can cast a wizard
Spellbook. You have a spebook contain- spe as a ritua i that spe has the ritua
ing these st eve
eve spes each o which is tag and you have the spel in your spelbook
detaied in the rulebook: You don t need to have the spe prepared
detect magic shield The rulebook expains rituas
mage armo
armorr sleep Arcane Recovery. You can regain so me
magic missile thunderwave o your magical energy by studying your
spebook Once per day during a short rest
Prepared Spells Whenever you nish you can recover one 1st leve
leve spell sot
a ong rest,you can prepare
prepare ur 1steve
CONS
Continue
ontinued n back
d n back _ _ __ ,
wizard (sage), age l of2
Efwizard
Ef ofthe Coas LLC. Pemiss on is graed to otocoy t ocume fr pesoal use
M & © 2022 Wzards ofthe
o magc and e motion known as the Feywid touch and overap The 2nd 5 DD
high elves mysticay took on characteristics blendng
blendng both ea ms 3rd 6 ODDO DD
You clty wth language and you nnate understanding of useful
magic ae part of that mystica
myst ica adaptation
adaptation
As a hgh efyou have the owing traits Adding Spells to Your Spebook. Each t me you gain a wzard
Darkvision You can see see in di m ight withn 60 eet of you as if it eve, you can add two wizard spells o your choi e to your spebook,
were bight ight
ight and in darkness in that radius
radius as i it wee di m lght chosen ro m the wiard spe lst beow. Each of these spes must be
o aleve r which
which you have
have spe slots On your adventues,you
adventues,you might
You discern
Fey coosYou
Ancestry. n have
that darkness
advantageony
advantage as shades
shades
on saving of gray
throws you make to aso nd scros or books contanng othe spells you can add to to your
speboo
spe book k
avoid o end
end the char
char med condition on yourse
yourseff
Copying a Spell into the Book. When you nd a ward spe, you
Trance. Elves don't need to seep
see pand magic cant put you to sleep.
can add it to you spel book if it is of a level fr which you have spe
You can nsh a long est in hous i you spend those hours in a
sots and if · you can spare
spare the t me to decipher and
and copy it
tranceike meditation, duing whch you etain consciousness
For eac
e ac h ee of the spe the pocess takes 2 hours and eques
Cantrip Your prestidi gitationcanrp isted above) reects the·
prestidigitation
50 gp The cost epresents materia co mponents you you expend as you
innate magic of a high el, not your wardy study exper ment with the spespe to maste it,as well as the ne inks you need
to record it Once you have
have spent ths ti me and money,you can pepare
YOUR AGE BACKGROUND the spel ust ike your other spes
Your paents idented your magica taent eay in your long even le
and aranged fr you to be appenticed to a kndy wizad in the city of 2N-EVEL FEATURES
Neverwnter You exceed at your studes and frged friendshps and Evocation Savant. The god and ti me you must spendspend to copy an
ivalies wit other appentices You aways had a patcua knack fr evocaton spe
spe nto your
your spebook is
is haved
wieding ashy, energetc ces, and you fcused you study on the Sculpt Spes When you cast an evocation spel that aects other
school o evocation. ceatures you can seeyou can choose
choose a nu mbe of the
the m equal to 1 +
Your backgrou
background nd shaped
shaped you charact
character
er n so me i mporta
mportant
nt ways the spes eve The chosen creatues auto maticay succeed on their
A secret sought by a coeague dves you Your ski po cences n savng throws aganst the spe, and they take no da mage they would
Arcana and History aso eect your upbnging,
upbnging,studyng
studyng the natue of
magic and the geat wards
w ards of days past who weded it nor may tak
take
e half
half da
da mag
mage
e fo
fo m it
Ate gaduating fo m your appenticeshp,you and your pees
went your sepaate ways to fcus on you own studies. Recenty, you 3R-EVEL FEATURES
receved a etter
ette r o m one of your coleages,
coleages, pointng you toward a Arcane Recover You can now ecove two 1st evel
evel spe sots, o a
souce o ost knowedge Shor ty <ter the letter arrived, you learned singe 2nd eve
eve spell sot you choce).
choce).
tagc news
news your iend
iend died under mystei
mysteious
ous ccu mstance Spes. You can now prepare and cast 2ndeve spes.
Personal Goal: Discover Lost Knowledge The ettr spoke of an
arane seratry but on a nearby sand by wzards long gone, and WIZARD PELL IST
it hnted at powerfu magic hidden
hidden there A s ma coster known as 1steve
1steve pe
p e s 2nd-evel pes
Dagon's Rest aso resdes on the island
island The caretaker of the coister's
te mple to the ragon god Baha mut, who is a patron o heoes and a Compehend anguages (ritua) Faming sphere
cha mpon of justice,
ustice, must have
have in r maton regadng the observatory Detect magic (ritua) Hod person
This Eder Runara can set you on the path path to discoverng the know-
edge your iend never fund Mage armor Invisibiity
Magic missie Msty step
MAKING TE ARACTER YOURS Protecton om evi and good Shatter
Foow these steps
ste ps to make this characte uniquely yous:
Ray of sickness
Choose a na
na me and wite
wite it in the " Char
Character
acter Na me spa
space
ce on the
Shed
ont of this sheet You chaacter's na me can be anythi g you lke, Seep
perhaps drawing fro m a ea world
world cuture o a wok of lerature
2 Decide what
what you look ike and dete mine your character's
character's gend
gender
er Thunderwave
You decde
dec de your chaacters height, weight age and coloratio
colo ration
n eyes
eyes
hairand skin) You can use the at on this page r inspration or
choose your own decton. You a!o might want to give your char char
physica chaactersticsuch a a scara l mp,
acte a me morable physica
spectacles or a tat too
3. Flesh out your charactes personait
person aity
yand
and ead about you char
acters aign ment n the rulebook you may choose
choose a derent
algn ment fro m a mong the options
options there)
there) The goa is to choose
traits and manneis ms fr you character
character that youll enoy
AINING EVELS
The DM wi tell you when you
you reach
reach 2nd evel and then 3d leve.
When you reach a new leve, you gan the eatures below fr that eve
ELLCASTNG VANCEMENT
You gain access to more spes as you gain eves. You can pepae a
nu mbe of spells
spells equa to you leve +your Intellgence moder as
shown in the Specastng tab
tabe.
e. You aso
aso gain more spel
spel sots
Elwza
Elwza (sage), page 2 o2 4152C622000060 TM & © 2022 Wards ofth
ofth Coast LLC Permssion graed to photocopy tis ocume r persoal use.
DUNGEONS RGOMS® n=
Rogue l s Crmina
CLASS EVEL BACKGROUND
Sma Chaotc Good
SIZE ALIGNMENT
( J
20 arrows • Hooded lantern
7 INATIVE SEED
0 - Stengh • 2 dagges • 2 sks o o
8 Thieves' oos
5 days of aons
• - Dextey Hi Pon Maxmum _-
• Backpac • inderbox
0 Constituton
Bag o 1,000 bal • Waersin
• ntelligence bearings
• 0 ee o hempen
0 0 Wsdom CURREN HIT ONTS • 10 ee
eett of sring rope
0 3 Charisma + Bel Se o da common
tal
d 8 SUCSSS 0 • 5 candles
cotes ncluding
a ood
SAVNG THROWS /
FAURS 0 2 cowbas Poch
HIT DCE DA SAVES
7 EQUIPMENT
•A Acobacs (Dex)
0 Anima Handing (Wis)
r
0 Acana (In) PROFICIENCIES Expertise. Your prociency bonus is
doubed r any abiity check you make that
0 Ahlecs (S) You have the owing pro ciencies. The uses the Stealth ski (the doubled bonus
bonus is
ruebook expains what prociency means. incuded on you Skills ist) or you pro
m
•, A Dec.epon
epon (Cha) Saving Throws. You saving
Saving saving throw pro ciency with thieves' tools.
tools.
ciencies are indicated by a ein the Saving Sneak Attack Once pe tun when you
0 History (Int) Throws list on the left. hit a ceatue
ceatue with a Dexteity
Dexteitybased
based attack
0 nsght (Wis) Skills Your ski pociencies are indi- (such as with you dagger o shortbow)
cated by a ein the Skis ist on
on the left. and you have advantage on the attack ro
3 0 Inmidaon (Cha) Equipment. You have prociency you can dea an exta ld6damage to your
• . nvestigaon (In) with light armo,simpe weapons hand taget. You dont need advantage if anothe
crossbows ongswods
ongswods rapiers, and short- enemy of the taget is within 5 feet of it and
0 Medicine (Wis) swords You aso have
have po ciency with isn't incapacitated You can't deal this extra
thieves' toos. damagehowever,
damage however,ifif you have disadvantage
0 Naue (In) on the attack ol
• _ Pecepion (Wis) LANGUAGES Thieves' Cant. You know thieves' cant a
You can speak, read,and write Common, secret mx of diaect jagon,
jagon, and code
cod e that
0 emance (Ca) Goblin, and Haling aows you to hide messages in seemingy
L
0 Persuasion (Ca) norma conversation You aso understand
TTACKS a set of secret signs and symbols used to
0 Religion (n) convey shotsimple,
shotsimple, essages
�
You stat with the fowing weapons which
• �Ieght of Hand (Dex) you can use to make attacks. LIGTFOOT HAFING
Dagger n meee (against a target within
• Sea (Dex) 5feet of you) you can attack with your Halings are smal fk, but they ae
dagger You can also throw a dagger at a bessed with uck and courage be tting the
6 0 Surviva (Wis)
·
C The rogue cass gives you the oowing that is at least one size arge than you.
featues.
CONS / ontinuedon
ontinuedon back -
Paadin l st Nobe
CASS EVE BACKGROUND
PROFICENCY BONUS • •
Chain mai* Watesn
Baeaxe 50 et of empen
-1 30 feet
•
ope
• Shield
' NITIAVE SPEED • Se of ne cotes
Stengh • 5 javelns
6 • Signe ng
. • Holy symo
Dexey
Hit Point Maximum _ _
• Scol of pedgee
Bacpac
+2 Constitution • Pouch
• Bedol
ntelligence
• Mess t
• 3 Wsdom CURRENT HI OINS
• Tnderbox
• 4 Charisma
torches
a ldlO SUCCSSS 0
SAVNG THROWS • 10 days o raions
FAIRS 0 *While weaing is armo, you ave
disadvantage on Dexety (Stealh) checks
HIT DC DAH SAVS
' EQUPMEN
Acoacs (Dex)
r
Anima Handing (Wis)
5 Acana (n) PROFCIENCES The paadin cass gives
gives you the lowing
features
•_ Ahletics (Str) You have the flowng
flow ng prociencies. The Divine Sense. As an acton you can open
ruebook expains what procency means yr senses to the presence of strong evi
c
Decepion (Cha) Saving Throws Your saving
saving throw pro - and powerfu good Until the end of your
cences are ndicated by a ein the Saving next turn, you know the ocation of any
• Hstoy (In)
Throws list on the left. eestia, Fend, or Undead within 60 feet of
• Isigh (Wis) Skls Your ski prociencies are ind- you that is not behind total cover. You know
cated by a ein te Skis ist on the left. the type of any being whose presence you
0 ntimidation (Cha)
Equipment. You have procency with a sense, but not its identty Withn the same
Invesgation (n) armor,shields,
armor, shields,simpe
simpe weapons, and mar
ma r radius you also detect the presence of any
Va weapons. pace or object that has been conscrated or
Medicine (Wis) desecrated.
ANGUAGES Lay on Hands. Your bessed touch can
Natre (Int) hea wounds You have a poo of healng
You can speak, readand write Common,
Pecepon (Wis) D aconic, Dwarvish, and Giant. power that repenshes when you take a
Permance (Ca) ong
total rest. Wth that poo you can restore a
�;
TTACKS of 5 hit points.
As an action, you can touch a creat
creatre
re
• Pesason (Cha) You start with the fllowng weapons, which and draw power from the pool to restore a
Relgion (Int) you can use to make attacks. number of hit ponts to that creature up to
Battleaxe n meee (against a target the maximum amount remanng in your
- Sleigh o Hand (Dex) within 5feet of you) you can attack wthw th poo.
your battleaxe Roll ld20 + 5 to see f you Alternatvelyyou
Alternatvely you can expend 5 hit points
0 = Sealh (Dex) hit. If you do the target takes ld8 + 3 sash- from your pool of healing to cure the target
4 Suvival (Wis) ing damage, or dO + 3 sashng damage of one disese or neutraize one poison
if you wed the battleaxe wth two hands aectng t. You can cure mutie dseases
*See yor eqipment.
(which means dropping our shied). and neutralize mutiple poisons with a
� SK L L . Javein. In meee (against
( against a target within single use ofof Lay on Hands, expending ht
5feet of you)you can attack
a ttack wth a javeln pont separately fr each one
You can aso throw a avein at a target This feature has no eect on Undead or
up to 30 feet awayor
awayor up up to 1 20 feet
feet away Constructs
1 ASSVE WISDOM RCON)
with disadvantage on the attack roll In
ether case ro ld20 + 5 to see if you hit. BOUT HUMANS
f you do, the target takes ld6 3 percing
Humans are the most numerous peope of
·
uman paad (nob), page l of2 M & © 2022 Wzads ohe oas L Permisson s grantd to pho ocopy hs documen r prsona use.
YOUR OLE BACKGROUND Fighting Style: Protection When a creature you can see attacks a
target other than you that is within 5 feet of you you can use your reac-
Your amiyis no stranger to weath,power
weath,powerand priviege n the glory tion to impose disadvantage on the attack ro. You must be wielding a
days o Neverwinter
Neverwinter your parents rued the county o Corlinn Hi shie
sh ield
ld
ocated in the his northeast of the city But
But Mount Hotenow erupted Divine Smite When you hit a creature with a meee weapon attack
thirty years ago, devastating Neverwinter
Neverwinter and erasing Corlinn Hi you can expend one spe sot to dea 2d8radiant damage to the target
Instead o growing up on an estate, you were raised in a smll town in addition to the weapon
weapon s damage The extra damage increases by
house in Water
Waterdeep
deep As an
an adultyou stand to inherit ony a title ld8 i the target is an ndead or a Fiend
Your background shaped your character
character You earned the languages
Lay on Hands The heaing pool of Lay on Hands increases to 10
of dwarves and giants from a childhood tutor tutor (shown in anguages
anguages
on the front of this sheet), and your ski prociencies in History and
3R-EVEL FEATURES
Persuasion reect your
Sincee swearing
Sinc your oath
education in history
to Bahamut andreturned
you've etiquette
return ed to Never- Divine Health The divine magic owing through you makes you
winter and have been a champion to those who are overooked by the immune to disease
institutions that exist to pro
proect
ect them Recenty your resolve has been Lay on Hands The healing poo of ay on Hands increases to
shakenn by corruption in the city guard and ruing aristoc
shake aristoc ats Spells You gain a spell sot,as shown
shown in the Spelcas
Spelcasting
ting tabe In
Personal Goal: Rejuvenating Pilrimage. Seeking to reinvigorate addition to the spes you choose to prepareyou always have two extra
your resolve you earned of a remote
r emote coister Dragon s Reston a tiny spes prepared protecion o evl and good and sanctuary
isand The coister holds a tempe to the dragon god Bahamu ahamutt You ChannelDivinity You can channe divine magic rom your oath
feel drawn to contempa
contempate te your pace in the word there ueing one of two eects : Sacred Weapo
Weaponn or Tur
Turnn the Unhoy. When
you use Channe Divinitychoose
Divinitychoose which of these eects to create ; you
MAKING THE HARACTER YOURS must then
then nish a short or long rest
rest to use Channel
Channel Divinity again
Folow these steps to make this character uniquey yours : Sacred Weapon As an action, you present your hoy symbo and
1 Choose a name and write it in the "Character Namespace on the imbue one weapon that that you are hoding with positive energy For
ront of this sheet.
sheet. Your character
character s name can be anything you ike minuteyo
minuteyouu ad
addd 2 to attack rolls made with that weapon The
perhaps drawing from a real world
world cuture or a work of literature weapon aso emits b ight ight in a 20oot radius and dim ight r
2 Decide what you ook ike and determine your characte
characterr s ge
gend
nder
er 20 feet beyond that If the weapon is not aready magica it becomes
You decide your character's heightweightageand cooration (eyes, magica r the duration You can end end this eect on your turn as
hair,and skin). You can use the art on this page fr inspiration or part of any other action If you are no longer holding or carrying this
choose your own direction You also might want
want to give your char weapon or if you all unconscious
unconscio us this eect ends.
acter a memorabe physica ·characteristic, such as a scara
scara imp Turn the Unhoy As an action you present your hoy symbo, and
spectaclesor a tattoo.
tat too. each iend or Undead that can see or hear you within 30 feet o you
3. Fesh out your characte
characterr s personality,and read about your char must
mu st succ
succeed
eed on a DC 1 2 Wisdom saving
saving throw or be turned fr
acters alignment
alignment in the ruebook (you may choose a dierent minute or unti it takes any damage A turned creature must spend
alignment from among the options there) The goa is i s to choose its turns trying to move as ar away from you as it canand it can t
traits and mannerisms fr your character that you enjoy. wiingly ends its move in a space
space within 30 eet of you. It also can't
take reactions For its action,it can use ony the Dash action or try to
ANNG EVELS escape from an eect that prevents it rom moving f it has nowhere
ican
i can movethe creature
creature can use thethe Dodge action
The DM will te you when
when you reach 2nd eve and
and then 3rd eve
When you reach
reach a new eve you gain the features below fr that leve PALADN ELL ST
HIT DICE AN HIT PONTS 1st-eve pes
With each evel
evel you gain,you gain one additional Hit Die (dO)which Bess
you can use to hea
hea yoursel when you take a short
short rest (expained
xpain ed in
the ruebook) When
When you evel
evel up
up add the new Hit Die to the Hit Dice Command
box on this sheetand add d 10 + 2 to your hit point maximum
maximum re wounds
Detct magc
2NEVEL FEATURES
Prepared Spells Each time you nish a ong resyou can prepare Protecton rom evl and good
three 1st evel
evel spes to make them availabe
availabe fr you to castchoosing Shield of fth
from the 1st evel
evel spes listed
listed beow.
beow. Write your prepared
prepared spells here
here :
3rd 3 000
UNGEONS RGONS® t:
10 ays of atos
Total ldlO SUCCSSS 0 Watesi
FALURES O
�
• _ Anmal Hadlig {Wis}
4 0 Arcaa (It) PROFICIENCIES Second Wind You have a limted well o
stamina you can daw on to potect yousef
0 Atletcs (St) You have the fowng pociecies he froham. You can use a bonus action to
uebook expans what pociency means. egain ht ponts equal to d +you ghte
r
0 Deceto (Ca} Saving Throws You saving thow po- eve
ciencies ae indicated by a en the Saving Once yu
y u use ths featueyou must nish
• Hstory (It) Thows lst on the let a shot o long est befe you can use it
0 sgt (Wis) Skls. You ski pociencies ae ndi again.
cated by a en the Skis lst on the et. Fightng Style: Archery You gain a +2
Sty le: Archery
0 - Itiatio (Ca) Equipment You have pociency with all bonus to attack os you make with anged
0 Ivestgato (It) amoshieds
amo shiedssimpe weapons and ma- weapons This bonus is aeady incuded n
tial weapons you attack with you longbow.
l ongbow.
0 edicie {Wis}
0 Natue (It)
ANGUAGES Woon LF
You can speak, ead,and wite Common Eves ae a peope of othewoldy gace
• Peceptio (Wis)
3
Dwavsh Elvsh,and Halng ongived
days of theand passonate.
multivese the Inst
thewood
ealiest
elves
0 Peace {Ca}
TTACKS fel n ove with the ests of the wold
0 Pesaso {Ca) You stat wth the fowing weaponswhch
weaponswhch and they mysticaly took on chaactestics
you can use to make attacks o those woodland eams You eetness
0 Reigo (It) of ot and you abiity to hide in oliage o
Greatsword In melee (against a taget
0 Sleight of a (Dex} wthn 5 eet o you)you can attack wth othe natua phenomena ae pat o that
you geatswod Ro ld20 + 3to see if you mystical adaptation
0 Steat (Dex) ht I you do, the taget takes 2d6 + 1 sash- As a wood el you have the llow!ng
ing damage.
taits
• _ Srial {Wis) Darkvision You can see n dm ght
Longbow. You can shoot you longbow
at a taget
taget up to 150 et away
awayoo up to 600 withn 60 60 f et
e t of you as i it wee bight lght
� SK IL L
eet with dsadvantage on the attack oll. and in dakness in that adius as if t wee
Ro ld20 + 7 to see if you hit I you do the dm ight You discen coos n that dak
taget takes ld8 + 3 piercng damage ness only asa s shades o gay
Fey Ancestry. You have advantage on
PASSIVE WSDOM (ERCPON)
IGHTER saving thows you make to avod o end the
chamed condition on yousef.
Fightes ae mastes of mata combat, Trance Eves don't need
nee d to sleep, and
skiled th a vaiety o weapons and amo
hey lean the basics o a combat styles magic can'tnput4hous
a long esn
es you to you
seepspend
You can nish
those
and specialize n n one avoed fm
fm (n you
« �
hous n a tancelke medtaton duing
case,achey)
case, achey) he combinaton of boad whch you etain co;ciousness.
genea abilty and speciaization makes Mask ofthe Wd You can take the
ghtes supeio combatants on battleelds
Hde action even when you ae only ightly
and in dungeons
dungeons alke. obscued by fiageheavy ain
ain fing
he ghte
ghte cass gives you the
the llowing snowmst o othe natual phenomena.
featues.
C CONS / ontinued onb ck
Elfghte
Elfghte k ero), page 1 o2 TM & © 2022 Wizads ofthe
ofthe Coas C Pemisson is ged to otocoy is douent f pesonal se.
ANNG LEVES
Te DM w tell you when you reach
reach 2nd leve and then 3rd level 0
When you reac a new evelyou gan te eatures beow r that evel
"
z
�
i