Agility 2, Athletics 6 ( Jump 2B, Strength 4B, Swim 4B), Awareness 4 (Notice 2B), Cunning 1, Endurance 6 (Stamina 1B), Fighting 5, Stealth 4 (Sneak 2B), Survival 4 (Hunt 2B) Combat Defense: 12 ❂ Health: 18 Natural Armor: AR 2 ❂ Movement: Swim 10 yards Grab, Powerful, Bite 5D 12 Damage Staggering, Vicious Blood in the Water: The great white can scent blood in the water from a great distance away. If it is in combat while there is blood in the water, the shark enters a berserk frenzy, ignoring all penalties from Wounds and Injuries inflicted on it. Breaking the Surface: A great white shark can launch itself more than ten feet into the air, allowing it to attack targets outside of the water. This is always a Charge attack action. A target who is unfamiliar with the shark’s ability to do this may lose his Awareness from his Combat Defense if the attack roll is greater than his passive Awareness. Because of the sheer power built up, however, the shark need not sacrifice one of its degrees of success to use the Staggering quality of its bite when making such an attack. Scouring Flesh: Those foolish enough to attempt to attack a great white shark bare-handed risk injury to themselves. If an attacker performs such an attack successfully, he takes 1 point of damage, or 2 points if he gains three or more successes on that attack as the shark’s sandpaper-like texture tears away at him. Terrible Beast: The great white shark is capable of taking Wounds and Injuries, as a primary character.