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meshes on objects
of things
modifiers
over here
and
you understand
okay
edit poly
done editing
thing
modifiers do
object
is
can tweak
your
edit
out
on so you uh
of your object
change the
right so i'll
to reset them
looks like
object and uh
say
see
use
over here
and
say
here
transformation
this one
up with a solution
uh and you can break it down with a
modifier
something like uh
and uh
this
out in y direction
wall
this
modifier
this one
all right
uh
with modifiers
simple modifier
one
going to discuss
okay and uh
bounce
rotate it or scale it
interesting looking or
surface modeling
up the intersection to
the position
in top view
local coordinates
transform
and instead of x
right
bounce
and you can see i have these nice
over here uh
global
procedural
over here
can
sides
see
now you can clearly understand but the
here
creating the
shift d r 90
alright
modifier
visibility of this
now i can
this one
change the
a hole
boolean
bounce okay
bounce
back to solid and i can
these down
create a cube
for
down as well
now you can see if i had modeled all
it would be
undo everything
here
solid
a shrink
over here
well
the faces
like this
geometry
these edges
bevel
these cutouts
bevel for
mirror modifier to
mirror the duplicates from here to here
understand
modeling
them
new collection
it already
screw modifier
from here all right and i can change
this to
happening is
effect if i use
middle so
instead of that
origin
here
see the
do is uh
screw
edges
well
happening everywhere
it
direction
i can create
the sides to
over here
and make it something like this
aware of uh
called lathe
a plane
degrees
here
apply
smooth
object
everything
however i want
soda
like
screw modifier
purpose
uh
well
ones okay
is enough mesh
from here
origin of it
point
rotate this
be very abstract
object
is you can
this
is uh
use a
just
part
straight okay
here now if i
here
there is
modifier
modifiers do
look at this
manual okay
center
this value
like this
collection called uh
to the
this
wireframe as well
vertex group is
and
with a w
mode
a ico
them
but uh
be affected from
create
object data
is a thing called
this selection
on
everything is
weight
group
vertices around
better look
still there
parameters okay
uh when
these
vertex
weight proximity
weight okay
duplicate of this
over here
into proxy
object is red
being
can bring
modifier
now i'll change the vertex group to
proxim
geometry
object
weight
near this
back to
here
very dynamic uh
okay
this
proxim
to
weight and
edit in a moment
now i create a duplicate of this and uh
remove
to
here
vertices
texture
like uh
muskrate and
it further
powerful modifiers
from here
this or
this
modifier
organic effect
with this
over here
taurus and uh
create one uh
weight
this to geometry
here
with the
this object
over here
now
just uh
say
simple deform
it's
all right
and
i'll try and combine the boolean
times
uh bring few
to this
bounce now if i
scale this up in
updating
all right
more
right
this
subdivision surface
smooth as well
understand
have
modifiers are
here
category okay
displays
category okay
modifiers are
achieve them
about materials
boy model
and
guys come
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