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UNOFFICIAL KYYDUH, ICONIC EVOLUTIONIST

by Kishmo

Not for resale. Permission granted to print or photocopy this document for personal use only .
Kyyduh 1
Non-binary pahtra stormrunner evolutionist 1 As they gain MP, Kyyduh’s body and mind take on an
CG Medium humanoid (pahtra) increasingly supernatural plantlike character. This grants them
Init +3; Senses darkvision 60 ft; low-light vision; benefits and drawbacks, based on the number of MP they
parasite sense Perception +1 have, plus the cumulative effects of all lower MP values:
1 MP: Kyyduh gains a +5-foot enhancement bonus to one
DEFENSE SP 6 HP 10 RP 4 speed of their choice.
EAC 15 KAC 16 2 MP: Kyyduh’s Adaptive Strike gains the corrode 1d6
Fort +2 Ref +5 Will +1; +2 vs. charms and compulsions critical hit effect.
Defensive Abilities biotic invigoration, vital instinct 3 MP: The enhancement bonus to speed increases to +10 ft.
OFFENSE _ _ 4 MP: Kyyduh gains a +1 enhancement bonus to AC.
Speed 30 ft. 5 MP: Once per round, when they deal damage with their
Melee survival knife +4 (1d4 S; analog, operative, adaptive strike, Kyyduh can increase the damage by 1.
thrown 20 ft) Kyyduh’s body is a riot of biological potential, infused with
Ranged adaptive strike +5 (1d6 A; critical corrode the verdant power of Pulonis’s extraordinary flora.
1d6, if MP is 2 or more) Rampant life energy heals their wounds, yet their thoughts
become equally impulsive and direct. Kyyduh gains the
STATISTICS _
below instinctive benefit and drawback while they have
Str 10 (+0) Dex 16 (+3) Con 10 (+0) Int 12 (+1)
any MP:
Wis 12 (+1) Cha 12 (+1)
Instinct once per round while they have 1 or more MP,
Skills Acrobatics +9 (1 rank), Life Science +5, Piloting +7
the first time Kyyduh regains HP or SP, they increase
(1 rank), Stealth +9, Survival +6 (Reduce the DC of
the amount regained by half their current MP total,
Survival checks to endure severe weather, orienteer,
rounded up.
or predict weather in rainy, snowy, stormy, or windy
Drawback Kyyduh’s mind and body react with greater
conditions by 5)
impulsiveness and less control. While they have 1 or
Feats Weapon Focus (small arms)
more MP, they take a penalty to Will saves equal
Languages Common, Formian, Pahtra, Vesk
to half their current MP total, rounded up. While
Other Abilities evolution track, parasite sense
they have 3 or more MP, they can’t use any ability
Combat Gear mk 1 serum of healing (2), medpatch
that requires patience or concentration, such as
Other Gear Freebooter Armour Mk 1, survival knife,
Intelligence- or Charisma-based skills (except
everyday clothing, personal comm unit, credstick (5
Intimidate.)
credits)
Spending MP Kyyduh can spend their MP to channel incredible
SPECIAL ABILITIES _ changes to their body:
Evolution Track (Su) Kyyduh’s body houses latent 1 MP: Kyyduh can spend 1 MP on their turn to manifest their
transformative potential that roils to life in stressful adaptive strike without taking an action.
situations. This potential takes the form of a pool of 2 MP: As a swift action, Kyyduh can spend 2 MP to gain
Mutation Points (MP). Unless otherwise noted, you either a 15 ft. climb speed or a 15 ft. swim speed, for 3
only gain MP when in combat with significant rounds. When taking a full action to charge, run, or withdraw,
enemies. In combat, you gain 1 MP at the start of Kyyduh can activate this ability without taking an action.
your turn. Once per turn, you can also spend 1 RP to Special: once per round, Kyyduh can spend MP for no effect
gain 1 MP. All MP are lost at the end of combat. (to lose penalties, for example). They can lose 2 MP as a move
Kyyduh has a maximum of 5 MP.
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Kyyduh 1 restores 1d8 HP. older pahtra woman named Nayawsa who often
action, 4 MP as a standard action, or 6 MP as a full Medpatch Kyyduh can use this to attempt an untrained fussed over them, gave them a concerned look
round action. Medicine check with a +10 bonus to perform the first aid, before placing a charm of Meyel around their
long-term stability, treat disease, or treat drugs or poison neck and telling them to be safe. Kyyduh gave
Adaptations Evolutionists can gain new ways to adjust
task. their famous confident grin and tore off.
their bodies and abilities on the fly, known as
The ride was longer than they expected. There
adaptations. Kyyduh has access to the following
Flexibility is a must on Pulonis. weren’t any animals out in such a wild storm, but
adaptations:
Kyyduh may have taken this tenet too far. Sometimes. there were plenty of trees that couldn’t be seen
Biotic Invigoration: as a swift action, Kyyduh can spend
Most of the time. When they’re not taking advantage of until they were nearly nose-to-nose with them.
1 MP to regain 1 SP. At the start of each of their next
just how flexible their body can be. When they’re not Kyyduh found it easy to focus when they
three turns, Kyyduh and one adjacent ally regain 1
embracing the plant life that is as much a part of them as required all their attention to keep the craft
additional SP. Once they’ve used this ability, they
their heart and their eyes. balanced and not slam into something. They
cannot use it again until they’ve spent RP to regain SP
They grew up surrounded by military, by guns, by ships, located the equipment, loaded it up, and headed
during a 10-minute rest.
by technology, all of it fueling a clash that Kyyduh hadn’t so back. The scientists burst into applause when
Adaptive Strike (Ex): Kyyduh can transform parts of their much been born into as they’d inherited. Kyyduh and their they came crashing through the surrounding
body into a deadly, plant-like, weapon that fires acid. siblings were fast-tracked into the Veskarium’s military brush.
This adaptive strike can’t be disarmed, dropped, or academy. Kyyduh found that their mind couldn’t seem to This became their new norm. Things changed
sundered, and it doesn’t interfere with Kyyduh’s ability keep up with the words being yelled at them, the words when Kyyduh took a trip through a bad lightning
to use equipment, nor does it take hands to wield. being scribbled and erased too quickly on the chalkboards, storm to the edge of the Shriek. Their attention
Kyyduh’s adaptive strike is treated as a small arm with the words appearing in the too-thick books they were flitted away when they sensed a hymothoa
a range of 30 ft. Manifesting or dismissing their expected to read too fast. They could run and climb and nearby and they jerked the controls, slamming
adaptive strike is a move action that takes the same lift, but they couldn’t focus long enough on their officers to into a huge tree they’d passed a thousand times.
amount of effort as drawing or sheathing a weapon learn when to run and climb and lift. The world went dark. They awoke a few times to
(and can be combined with a move as a single move Kyyduh left the academy at the end of their twentieth the feeling of plants surrounding them, of vines
action). summer, and wound up on the outskirts of the Holy Lands. along their fur, of their friends examining them
Pahtra Senses: Kyyduh can see up to 60 ft in total They did a lot of manual labor there, listening to other, with concerned looks.
darkness, and can see in dim light as if it were normal smarter pahtras and vesk discussing things like the biology When they finally came to, Kyyduh was
light. of the plants growing, the geologic implications of different. They could feel it. They opened more
magnetism on flora, the effects of radiation on fauna. The eyes than they remembered; they looked in the
Parasite Sense: Some pahtra, like Kyyduh, are sensitive
scientists were genuinely nice, even the vesk ones (maybe mirror and saw a clash of plant-like features
to odors that indicate the presence of invasive bodies.
especially the vesk ones), and they explained what they across their body. Their leg was different now,
They gain a +2 bonus to checks to detect, treat, or
were talking about to Kyyduh in a way they could but that was the least startling change. A motion
remove diseases and parasites. As a full action, they
understand. of their hand and their whole arm shifted into a
can try to determine if an adjacent creature they can
At the camp, Kyyduh learned about plants, animals, rocks, giant cannon, and then back again.
smell is diseased with a DC 30 Perception check. The
and most importantly, they learned about Pulonis and When the military showed up to shut down the
DC of this check is reduced by 5 for each step along the
other planets. They learned about storms and the Shriek, illegal camp, well, Kyyduh used their abilities to
disease track the creature is.
and they fell in love with the sound of winds screaming and help everyone get away before taking off into the
GEAR DESCRIPTIONS ___ ____ rain pounding. forest to escape off-world. They kept the charm
Freebooter Armour Mk 1 While wearing this armor, So when the camp needed someone to fly out in a of Meyel, though, as a reminder of a time before
Kyyduh can close its environmental seals to survive in a terrible storm to retrieve equipment, Kyyduh was already the Veskarium colonized their world. Nayawsa
vacuum (or other harsh environment) for up to 2 days. on the ravine crawler, ready to go. One of the scientists, an insisted.
Mk 1 Serum of Healing Drinking a vial of this serum
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Kyyduh 4
Non-binary pahtra stormrunner evolutionist 4 only gain MP when in combat with significant enemies. In
CG Medium humanoid (pahtra) combat, you gain 1 MP at the start of your turn. Once per
Init +4; Senses darkvision 60 ft; low-light vision; turn, you can also spend 1 RP to gain 1 MP. All MP are lost at
parasite sense Perception +1 the end of combat. Kyyduh has a maximum of 5 MP.
As they gain MP, Kyyduh’s body and mind take on an
DEFENSE SP 24 HP 28 RP 6 increasingly supernatural plantlike character. This grants them
EAC 19 KAC 19 benefits and drawbacks, based on the number of MP they
Fort +4 Ref +8 Will +2; +2 vs. charms and compulsions have, plus the cumulative effects of all lower MP values:
Defensive Abilities biotic invigoration, vital instinct, 1 MP: Kyyduh gains a +5-foot enhancement bonus to one
mobility, healing tendril, balanced speed of their choice.
OFFENSE _ _ 2 MP: Kyyduh’s Adaptive Strike gains the corrode 1d6
Speed 30 ft. critical hit effect.
Melee survival knife +8 (1d4+2 S; analog, operative, 3 MP: The enhancement bonus to speed increases to
thrown 20 ft) +10 ft.
Ranged adaptive strike +9 (1d6+4 A; critical corrode 4 MP: Kyyduh gains a +1 enhancement bonus to AC.
1d6, if MP is 2 or more) 5 MP: Once per round, when they deal damage with
Offensive Abilities area strike, versatile strike their adaptive strike, Kyyduh can increase the
damage to one target by 2.
STATISTICS _
Kyyduh’s body is a riot of biological potential,
Str 10 (+0) Dex 18 (+4) Con 10 (+0) Int 12 (+1)
infused with the verdant power of Pulonis’s
Wis 12 (+1) Cha 12 (+1)
extraordinary flora. Rampant life energy heals their
Skills Acrobatics +12 (3 ranks), Life Science +9, Piloting
wounds, yet their thoughts become equally
+11 (4 ranks), Profession (Smuggler) +7, Stealth +14,
impulsive and direct. Kyyduh gains the below
Survival +9 (Reduce the DC of Survival checks to
instinctive benefit and drawback while they have
endure severe weather, orienteer, or predict weather
any MP:
in rainy, snowy, stormy, or windy conditions by 5)
Instinct once per round while they have 1 or more
Feats Weapon Focus (small arms), Mobility
MP, the first time Kyyduh regains HP or SP, they
Languages Common, Formian, Pahtra, Vesk
increase the amount regained by half their current
Other Abilities evolution track, glass skin, parasite sense
MP total, rounded up.
Combat Gear mk 1 serum of healing, mk 2 serum of
Drawback Kyyduh’s mind and body react with greater
healing, medpatch Other Gear basic defrex hide,
impulsiveness and less control. While they have 1 or more
survival knife, everyday clothing, personal comm unit,
MP, they take a penalty to Will saves equal to half their
credstick (36 credits)
current MP total, rounded up. While they have 3 or more MP,
Augmentations mk 1 personal upgrade (synergizing
they can’t use any ability that requires patience or
symbiote; Dexterity), balanced (feet), glass skin (skin),
concentration, such as Intelligence- or Charisma-based skills
healing tendril (spine), wildwise (throat)
(except Intimidate.)
SPECIAL ABILITIES _ Spending MP Kyyduh can spend their MP to channel incredible
Evolution Track (Su) Kyyduh’s body houses latent changes to their body:
transformative potential that roils to life in stressful 1 MP: Kyyduh can spend 1 MP on their turn to manifest
situations. This potential takes the form of a pool of their adaptive strike without taking an action.
Mutation Points (MP). Unless otherwise noted, you
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Kyyduh 4 (and can be combined with a move as a single move Mk 1 Serum of Healing Drinking a vial of this
2 MP: as a swift action, Kyyduh can spend 2 MP to action). serum restores 1d8 HP.
gain either a 15 ft. climb speed or a 15 ft. swim speed, Mk 2 Serum of Healing Drinking a vial of this
Mobility Kyyduh gains a +4 bonus to their AC against
for 3 rounds. When taking a full action to charge, run, serum restores 3d8 HP.
attacks of opportunity provoked by moving out of
or withdraw, Kyyduh can activate this ability without Medpatch Kyyduh can use this to attempt an
threatened squares.
taking an action. untrained Medicine check with a +10 bonus to
Pahtra Senses: Kyyduh can see up to 60 ft in total darkness perform the first aid, long-term stability, treat
Special: once per round, Kyyduh can spend MP for no
and can see in dim light as if it were normal light. disease, or treat drugs or poison task.
effect (to lose penalties, for example). They can lose 2
MP as a move action, 4 MP as a standard action, or 6 Parasite Sense: Some pahtra, like Kyyduh, are sensitive to Wildwise This biotech in Kyyduh’s throat allows
MP as a full round action. odors that indicate the presence of invasive bodies. They them to communicate in a general sense with
gain a +2 bonus to checks to detect, treat, or remove animals and magical beasts. They can attempt
Adaptations Evolutionists can gain new ways to adjust Diplomacy checks to influence such creatures,
diseases and parasites. As a full action, they can try to
their bodies and abilities on the fly, known as and can understand and convey very general
determine if an adjacent creature they can smell is
adaptations. Kyyduh has access to the following concepts, such as “danger,” “food,” or “this
diseased with a DC 30 Perception check. The DC of this
adaptations: way.”
check is reduced by 5 for each step along the disease
Area Strike (Ex): Kyyduh can spend 2 MP as a standard
track the creature is.
action to attack with their adaptive strike as though it Kyyduh grew up surrounded by the military,
had the blast weapon property (affecting a 20 ft. cone) GEAR DESCRIPTIONS _
guns, ships, and technology, of a conflict that
or the line weapon property (affecting a 40 ft. line). Balanced Biotech gyrostabilizers in Kyyduh’s feet grant
pahtra had inherited. They couldn’t seem to keep
For each additional MP spent when activating this them a +2 enhancement bonus to AC vs trip attempts,
up with the words being yelled at them in
ability, they can increase the cone’s length by 5 ft. or and allow them to stand up from prone as a swift action.
military academy, and left after their twentieth
the line’s length by 10 ft. Basic Defrex Hide While wearing this armor, Kyyduh can
summer, winding up on the outskirts of the Holy
Biotic Invigoration: as a swift action, Kyyduh can spend close its environmental seals and survive in a vacuum (or
Lands. They did a lot of manual labor there,
1 MP to regain 4 SP. At the start of each of their next other harsh environment) for up to 4 days.
listening to other, smarter pahtras and vesk
three turns, Kyyduh and one adjacent ally regain 4 Glass Skin This biotech covers Kyyduh’s skin with clear
discussing things like biology. The scientists were
additional SP. Once they’ve used this ability, they scales that shimmer with rainbows. Once per day, they
genuinely nice, even the vesk ones.
cannot use it again until they’ve spent RP to regain SP can spend 1 RP to become invisible (as the Invisibility
Kyyduh’s trademark confidence let them excel
during a 10-minute rest. spell) for up to 1 minute.
at piloting vehicles, especially in stormy weather,
Versatile Strike (Ex): As a swift action (or as part of Healing Tendril, Rescuing As a move action, Kyyduh can
and they carved a niche as a stormrunner,
making a full attack) Kyyduh can spend 1 MP to change extend or retract this translucent biotech tendril from
moving gear during horrific weather.
their adaptive strike’s damage type to any energy type their spine. Once per day as a standard action, they can
Things changed on one trip through a bad
until the start of their next turn. touch a willing or unconscious creature with it. If the
storm. Their attention flitted away, and they
creature is dying, they automatically stabilize it. If the
Adaptive Strike (Ex): Kyyduh can transform parts of their slammed into a huge tree. The world went dark.
target is stable but unconscious, Kyyduh can spend 1 RP
body into a deadly, plant-like, weapon that fires acid. They awoke a few times to the feeling of plants
to restore 1 HP to it. If the creature is diseased, infested,
This adaptive strike can’t be disarmed, dropped, or surrounding them, of vines along their fur, of
or poisoned, Kyyduh must attempt a saving throw against
sundered, and it doesn’t interfere with Kyyduh’s ability their friends examining them.
that affliction's DC. If they succeed, the target gains a +4
to use equipment, nor does it take hands to wield. When they finally came to, Kyyduh was
circumstance bonus to its next saving throw against the
Kyyduh’s adaptive strike is treated as a small arm with different. They looked in the mirror and saw a
affliction. If they fail, the target gains a +2 bonus to its
a range of 30 ft. Manifesting or dismissing their clash of plant-like features across their body.
next saving throw against the affliction, and Kyyduh
adaptive strike is a move action that takes the same Their leg was different now, and with a motion of
contracts the affliction as well. Kyyduh cannot use their
amount of effort as drawing or sheathing a weapon their hand, their whole arm shifted into a giant
healing tendril on themself.
cannon, and then back again.
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Kyyduh 8
Non-binary pahtra stormrunner evolutionist 8 suspension, standard (legs, biochains), strix ultralight wings
CG Medium humanoid (pahtra) (arms)
Init +6; Senses darkvision 60 ft; low-light vision; SPECIAL ABILITIES _ _
blindsense (thought) 20 ft., blindsense (scent) 20 ft., Evolution Track (Su) Kyyduh’s body houses latent
parasite sense Perception +2 transformative potential that roils to life in stressful
situations. This potential takes the form of a pool of Mutation
DEFENSE SP 56 HP 52 RP 10 Points (MP). Unless otherwise noted, you only gain MP when
EAC 25 KAC 26 in combat with significant Enemies. In combat, you gain 1 MP
Fort +7 Ref +12 Will +6; +2 vs. charms and compulsions at the start of your turn. Once per turn, you can also spend 1
Defensive Abilities biotic invigoration, vital instinct, RP to gain 1 MP. All MP are lost at the end of combat. Kyyduh
mobility, healing tendril, balanced has a maximum of 6 MP.
OFFENSE _ _ As they gain MP, Kyyduh’s body and mind take on an
Speed 50 ft., fly 40 ft. (strix ultralight wings, clumsy) increasingly supernatural plantlike character. This grants
Melee survival knife +14 (1d4+5 S; analog, operative, benefits and drawbacks, based on the number of MP they
thrown 20 ft) have, plus the cumulative effects of all lower MP values:
Ranged guarded adaptive strike +15 (1d10+8 A; critical 1 MP: Kyyduh gains a +5-foot enhancement bonus to
corrode 1d10, if MP is 2 or more) one speed of their choice.
Offensive Abilities area strike, evolution drain, distant 2 MP: Kyyduh’s Adaptive Strike gains the corrode
strike, shot on the run, versatile strike 1d10 critical hit effect.
STATISTICS _ 3 MP: The enhancement bonus to speed increases
Str 12 (+1) Dex 22 (+6) Con 12 (+1) Int 14 (+2) to +10 ft.
Wis 14 (+2) Cha 12 (+1) 4 MP: Kyyduh gains a +1 enhancement bonus to
Skills Acrobatics +19 (8 ranks), Life Science +15, Piloting AC.
+17 (8 ranks), Profession (Smuggler) +15, Stealth +21, 5 MP: Once per round, when they deal damage
Survival +14 (Reduce the DC of Survival checks to with their adaptive strike, Kyyduh can increase the
endure severe weather, orienteer, or predict weather damage to one target by 4.
in rainy, snowy, stormy, or windy conditions by 5) 6 MP: Kyyduh gains a +1 enhancement bonus to
Feats Weapon Focus (small arms), Mobility, Shot on the all saving throws.
Run, Iron Will Kyyduh’s body is a riot of biological potential,
Languages Common, Formian, Iji, Pahtra, Vesk infused with the verdant power of Pulonis’s extraordinary
Other Abilities evolution track, extraordinary sense, eye flora. Rampant life energy heals their wounds, yet their
of the storm, glass skin, packmaster, parasite sense thoughts become equally impulsive and direct. Kyyduh gains
Combat Gear mk 2 serum of healing, medpatch the below instinctive benefit and drawback while they have
Other Gear advanced lashunta tempweave, survival any MP:
knife, everyday clothing, personal comm unit, Instinct once per round while they have 1 or more MP, the first
credstick (35 credits) time Kyyduh regains HP or SP, they increase the amount
Augmentations mk 2 personal upgrade (synergizing regained by half their current MP total, rounded up.
symbiote; Dexterity), mk 1 personal upgrade Drawback Kyyduh’s mind and body react with greater
(synergizing symbiote; Wisdom), balanced (feet), glass impulsiveness, and less control. While they have 1 or more
skin (skin), healing tendril, rejuvenating (spine), speed MP, they take a penalty to Will saves equal to half their

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Kyyduh 8 they can spend 2 MP to increase the range to 60 ft. for 1 Mobility Kyyduh gains a +4 bonus to their AC
current MP total, rounded up. While they have 3 or minute. against attacks of opportunity provoked by
more MP, they can’t use any ability that requires Versatile Strike (Ex): As a swift action (or as part of moving out of threatened squares.
patience or concentration, such as Intelligence- or making a full attack) Kyyduh can spend 1 MP to change Packmaster Kyyduh's mastery of adaptations is
Charisma-based skills (except Intimidate.) their adaptive strike’s damage type to any energy type so strong, they can also transform nearby allies.
Spending MP Kyyduh can spend their MP to channel until the start of their next turn. Once per round when they spend one or more
incredible changes to their body: Adaptive Strike (Ex): Kyyduh can transform parts of their MP to use an adaptation, they can apply that
1 MP: Kyyduh can spend 1 MP on their turn to body into a deadly, plant-like, weapon that fires acid. adaptation’s effects to a willing adjacent ally in
manifest their adaptive strike without taking an action. This adaptive strike can’t be disarmed, dropped, or addition to gaining the effect themself. The
2 MP: As a swift action, Kyyduh can spend 2 MP to sundered, and it doesn’t interfere with Kyyduh’s ability ally’s effect has half the normal duration. If the
gain either a 25 ft. climb speed or a 25 ft. swim speed, to use equipment, nor does it take hands to wield. adaptation has a randomized result (such as a
for 3 rounds. When taking a full action to charge, run, Kyyduh’s adaptive strike is treated as a small arm with a number of SP regained) the ally receives half
or withdraw, Kyyduh can activate this ability without range of 45 ft. Manifesting or dismissing their adaptive the normal number.
taking an action. strike is a move action that takes the same amount of If the adaptation would modify an adaptive strike
Special: once per round, Kyyduh can spend MP for no effort as drawing or sheathing a weapon (and can be the ally doesn’t have, they can apply the effect to
effect (to lose penalties, for example). They can lose 2 combined with a move as a single move action). their unarmed strikes instead; for this purpose,
MP as a move action, 4 MP as a standard action, or 6 Kyyduh’s adaptive strike is imbued with the guarded the Distant Strike adaptation grants the reach
MP as a full round action. weapon fusion: it counts as a magical weapon, and firing weapon special property to melee unarmed
Adaptations Evolutionists can gain new ways to adjust it does not provoke an attack of opportunity. strikes, and the Versatile Strike adaptation allows
their bodies and abilities on the fly, known as Evolution Drain (Su): Kyyduh can leech genetic material an unarmed strike that deals kinetic damage to
adaptations. Kyyduh has access to the following from others. As a standard action, they can make a change to any kinetic damage type.
adaptations: special melee attack against a significant enemy’s EAC Pahtra Senses: Kyyduh can see up to 60 ft. in
Area Strike (Ex): Kyyduh can spend 2 MP as a standard with a +9 bonus. If hit, the target must attempt a DC 20 total darkness and can see in dim light as if it
action to attack with their adaptive strike as though it Fortitude save. If the target succeeds, Kyyduh gains 1 MP; were normal light.
had the blast weapon property (affecting a 20 ft. cone) if it fails, Kyyduh gains 1d3 MP, and the target is sickened Parasite Sense: Some pahtra, like Kyyduh, are
or the line weapon property (affecting a 40 ft. line). for an equal number of rounds. sensitive to the odors of invasive bodies. They
For each additional MP spent when activating this In addition, when Kyyduh hits a creature with their gain a +2 bonus to checks to detect, treat, or
ability, they can increase the cone’s length by 5 ft. or adaptive strike within its first range increment, they can remove diseases and parasites. As a full action,
the line’s length by 10 ft. gain 1 MP as a reaction. After gaining 1 MP in this way, they can try to determine if an adjacent
Biotic Invigoration: as a swift action, Kyyduh can spend they can’t do so again until resting for 10 minutes to creature they can smell is diseased with a DC
1 MP to regain 8 SP. At the start of each of their next regain Stamina Points. 30 Perception check. The DC of this check is
three turns, Kyyduh and one adjacent ally regain 8 Eye of the Storm In a storm, Kyyduh's visibility range is only reduced by 5 for each step along the disease
additional SP. Once they’ve used this ability, they reduced by half, and they take only a –4 penalty to track the creature is.
cannot use it again until they’ve spent RP to regain SP Perception checks. When they succeed at a Survival check
during a 10-minute rest. Shot on the Run As a full action, Kyyduh can
to endure severe weather, they can move up to their full move up to their speed and make a single
Distant Strikes (Ex): As a move action, Kyyduh can overland speed and still receive the +2 bonus to Fortitude
spend 1 MP to increase the range of their adaptive ranged attack at any point during their
saves against severe weather. Kyyduh suffers the forced movement.
strike by 15 ft. until the start of their next turn. movement and taking damage from a failed Acrobatics
Extraordinary Sense (Ex): Kyyduh’s plantlike body GEAR DESCRIPTIONS _
check to fly in dangerous wind conditions only if they fail
grants them blindsense (scent) and blindsense Balanced Biotech gyrostabilizers in Kyyduh’s feet
the check by 10 or more.
(thought), both with a range of 20 ft. As a move action, grant them a +2 enhancement bonus to AC vs
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Kyyduh 8 Ultralight Wings, Strix Kyyduh can fold or unfold these famous confident grin and tore off.
trip attempts, and allow them to stand up from biotech wings as a move action. While deployed, they The ride was longer than they expected, and
prone as a swift action. gain an extraordinary 40 ft. fly speed with clumsy there were plenty of trees that couldn’t be seen
maneuverability. until they were nearly nose-to-nose with them.
Glass Skin This biotech covers Kyyduh’s skin with clear
Kyyduh found it easy to focus when they required
scales that shimmer with rainbows. Once per day, they Flexibility is a must on Pulonis.
all their attention to keep the craft balanced and
can spend 1 RP to become invisible (as the Invisibility Kyyduh may have taken this tenet too far. Sometimes. not slam into something. They located the
spell) for up to 1 minute. Most of the time. When they’re not taking advantage of equipment, loaded it up, and headed back. The
Lashunta Tempweave, Advanced While wearing this just how flexible their body can be. When they’re not scientists burst into applause when they came
armor, Kyyduh can close its environmental seals and embracing the plant life that is as much a part of them as crashing through the surrounding brush.
survive in a vacuum (or other harsh environment) for their heart and their eyes. This became their new norm. Things changed
up to 8 days. They grew up surrounded by military, by guns, by ships, when Kyyduh took a trip through a bad lightning
Healing Tendril, Rejuvenating As a move action, Kyyduh by technology, all of it fueling a clash that Kyyduh hadn’t so storm to the edge of the Shriek. Their attention
can extend or retract this translucent biotech tendril much been born into as they’d inherited. Kyyduh and their flitted away when they sensed a hymothoa nearby;
from their spine. Once per day as a standard action, siblings were fast-tracked into the Veskarium’s military they lost control, slamming into a huge tree they’d
they can touch a willing or unconscious creature with academy. Kyyduh found that their mind couldn’t seem to passed a thousand times. The world went dark.
it, to restore 9 HP to it. If the creature is dying, they keep up with the words being yelled at them, the words They awoke a few times to the feeling of plants
automatically stabilize it. If the target is stable but being scribbled and erased too quickly on the chalkboards, surrounding them and vines in their fur.
unconscious, Kyyduh can spend 1 RP to restore 1 HP to the words appearing in the too-thick books they were When they finally came to, Kyyduh was different.
it. If the target is diseased, infested, or poisoned, expected to read too fast. They could run and climb and They could feel it. They opened more eyes than
Kyyduh must attempt a saving throw against that lift, but they couldn’t focus long enough on their officers to they remembered; they looked in the mirror and
affliction's DC. If they succeed, the target gains a +4 learn when to run and climb and lift. saw a clash of plant-like features across their body.
circumstance bonus to its next saving throw against the Kyyduh left the academy at the end of their twentieth Their leg was different now, but that was the least
affliction. If they fail, the target gains a +2 bonus to its summer, and wound up on the outskirts of the Holy Lands. startling change. A motion of their hand and their
next saving throw against the affliction, and Kyyduh They did a lot of manual labor there, listening to other, whole arm shifted into a giant cannon, and then
contracts the affliction as well. Kyyduh cannot use their smarter pahtras and vesk discussing things like the biology back again.
healing tendril on themself. of the plants, the geologic implications of magnetism on When the military showed up to shut down the
flora, the effects of radiation on fauna. The scientists were illegal camp, Kyyduh helped everyone get away
Mk 2 Serum of Healing Drinking a vial of this serum genuinely nice, even the vesk ones (maybe especially the before taking off into the forest to escape off-
restores 3d8 HP. vesk ones), and they explained what they were talking world. They kept the charm of Meyel, though, as a
Medpatch Kyyduh can use this to attempt an untrained about to Kyyduh in a way they could understand. reminder of a time before the Veskarium colonized
Medicine check with a +10 bonus to perform the first At the camp, Kyyduh learned about Pulonis and other their world. Nayawsa insisted.
aid, long-term stability, treat disease, or treat drugs or planets. They learned about storms and the Shriek, and Today, Kyyduh maintains their laidback attitude
poison task. they fell in love with the sound of winds screaming and rain and tendency to joke when things get tense. They
Standard Speed Suspension this augmentation is made pounding. still struggle to focus when not fully entranced by a
of adaptive biochains - microscopic cells that can So when the camp needed someone to fly out in a subject, and their impulsivity is made worse when
reform themselves into replacements for technology terrible storm to retrieve equipment, Kyyduh was already they evolve too much, too quickly. Despite this,
within Kyyduh’s living body. It replaces joints and ready to go. One of the scientists, an older pahtra woman their genuine good nature and willingness to
tendons in their legs with high-performance biotech, named Nayawsa who often fussed over them, gave them a protect others save them just as often as the thick,
giving Kyyduh a +20 enhancement bonus to land speed. concerned look before placing a charm of Meyel around bark-like armor that appears on their body when
This is already included in Kyyduh’s statistics, above. their neck and telling them to be safe. Kyyduh gave their they’re threatened.

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