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Affordance, conventions, and design

Article  in  interactions · May 1999


DOI: 10.1145/301153.301168 · Source: DBLP

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AFFORDANCE,
CONVENTIONS,
DESIGN
AND
DONALD A. NORMAN
The Nielsen Norman Group
Web: http://www.jnd.org
E-mail: don@jnd.org

I was quietly lurking in the background of a CHI-Web discussion, when I lost all reason: I just

couldn’t take it anymore. “I put an affordance there,” a participant would say, “I wonder if

the object affords clicking … “ Affordances this, affordances that. And no data, just opinion.

Yikes! What had I unleashed upon the world? “No!” I screamed, and out came this article.

I don’t know if it changed anyone’s minds, but it brought the CHI-Web discussion to a halt

(not what good list managers want to happen). But then, Steven Pemberton asked me to

submit it here. Hope it doesn’t stop the discussion again. Mind you, this is not the exact piece

I dashed off to CHI-Web: it has been polished and refined: the requirements of print are more

demanding than those of e-mail discussions.

38 i n t e r a c t i o n s . . . m a y + j u n e 1 9 9 9
article

Affordances, Constraints, and To my great surprise, the concept of affor-


Conceptual Models dance was adopted by the design community,
The word affordance was coined by the per- especially graphical and industrial design.
ceptual psychologist J. J. Gibson [1, 2] to refer Alas, yes, the concept has caught on, but not
to the actionable properties between the world always with complete understanding. My
and an actor (a person or animal). To Gibson, fault: I was really talking about perceived
affordances are relationships. They exist natu- affordances, which are not at all the same as
rally: they do not have to be visible, known, or real ones.
desirable.
I originally hated the idea: it didn’t make Perceived Affordance
sense. I cared about processing mechanisms, POET was about “perceived affordance.”
and Gibson waved them off as irrelevant. When I get around to revising POET, I will
Then Gibson started spending considerable make a global change, replacing all instances
time in La Jolla, and so I was able to argue of the word “affordance” with the phrase “per-
with him for long hours (both of us relished ceived affordance.” The designer cares more
intellectual arguments). I came to appreciate about what actions the user perceives to be
the concept of affordances, even if I never possible than what is true. Moreover, affor-
understood his other concepts, such as “infor- dances, both real and perceived, play very dif-
mation pickup.” He and I disagreed funda- ferent roles in physical products than they do
mentally about how the mind actually in the world of screen-based products. In the
processes perceptual information (that phrase latter case, affordances play a relatively minor
alone would infuriate him). role: cultural conventions are much more
Turn now to the late 1980s, when I spent a important. More on that in a moment.
sabbatical at the Applied Psychology Unit in In product design, where one deals with
Cambridge, England. My struggles with real, physical objects, there can be both real
British water taps, light switches, and doors and perceived affordances, and the two sets
propelled me to write The Psychology of Every- need not be the same.
day Things (POET [5]). In graphical, screen-based interfaces, the
A major theme of POET was the attempt designer primarily can control only perceived
to understand how we managed in a world of affordances. The computer system already
tens of thousands of objects, many of which comes with built-in physical affordances. The
we would encounter only once. When you computer, with its keyboard, display screen,
first see something you have never seen before, pointing device, and selection buttons (e.g.,
how do you know what to do? The answer, I mouse buttons) affords pointing, touching,
decided, was that the required information looking, and clicking on every pixel of the
was in the world: the appearance of the device screen. Most of this affordance is of little
could provide the critical clues required for its interest for the purpose of the application
proper operation. under design.
In POET, I argued that understanding how Although all screens within reaching dis-
to operate a novel device had three major tance afford touching, only some can detect
dimensions: conceptual models, constraints, the touch and respond to it. Thus, if the dis-
and affordances. These three concepts have play does not have a touch-sensitive screen,
had a mixed reception. the screen still affords touching, but it has no
To me, the most important part of a suc- effect on the computer system. While the
cessful design is the underlying conceptual affordance has useful value in allowing people
model. This is the hard part of design: formu- viewing the same screen to indicate regions of
lating an appropriate conceptual model and interest, this affordance mainly serves to make
then assuring that everything else be consis- the screen-cleaning companies happy: they
tent with it. I see lots of token acceptance of can sell lots of tissue and cleaning fluid. But
this idea, but far too little serious work. The this affordance is seldom useful to the inter-
power of constraints has largely been ignored. face designer.

i n t e r a c t i o n s . . . m a y + j u n e 1 9 9 9 39
Now consider the traditional computer sor. Now if we locked the mouse button when
screen where the user can move the cursor to the wrong cursor appeared, that would be a
any location on the screen and click the mouse real affordance, although somewhat ponder-
button at anytime. In this circumstance, ous. The cursor shape is visual information: it
designers sometimes will say that when they is a learned convention. When you learn not
put an icon, cursor, or other target on the to click unless you have the proper cursor
screen, they have added an “affordance” to the form, you are following a cultural constraint.
system. This is a misuse of the concept. The Far too often I hear graphic designers claim
affordance exists independently of what is visi- that they have added an affordance to the
ble on the screen. Those displays are not affor- screen design when they have done nothing of
dances; they are visual feedback that advertise the sort. Usually they mean that some graphi-
the affordances: they are the perceived affor- cal depiction suggests to the user that a certain
When you dances. The difference is important because action is possible. This is not affordance,
they are independent design concepts: the either real or perceived. Honest, it isn’t. It is a
learn not to affordances, the feedback, and the perceived symbolic communication, one that works
affordances can all be manipulated indepen- only if it follows a convention understood by
click unless dently of one another. Perceived affordances the user.
are sometimes useful even if the system does
you have not support the real affordance. Real affor- Constraints and Conventions
dances do not always have to have a visible When designing a graphical screen layout,
the proper presence (and in some cases, it is best to hide
the real affordance). And the presence of feed-
designers greatly rely on conventional inter-
pretations of the symbols and placement.
cursor form, back can dramatically affect the usability and
understandability of a system, but quite inde-
Much of the discussion about the use of affor-
dances is really addressing conventions, or
pendently of the affordances or their visibility. what I call cultural constraints. In POET, I
you are Similarly, it is wrong to claim that the introduced the distinctions among three kinds
design of a graphical object on the screen of behavioral constraints: physical, logical,
following a “affords clicking.” Sure, you can click on the and cultural. These are powerful design tools,
object, but you can click anywhere. Yes, the so let’s be clear where each is being used.
cultural object provides a target and it helps the user Physical constraints are closely related to
know where to click and maybe even what to real affordances: For example, it is not possible
constraint. expect in return, but those aren’t affordances, to move the cursor outside the screen: this is a
those are conventions, and feedback, and the physical constraint. Locking the mouse but-
like. This is what the interface designer should ton when clicking is not desired would be a
care about: Does the user perceive that click- physical constraint. Restricting the cursor to
ing on that object is a meaningful, useful exist only in screen locations where its posi-
action, with a known outcome? tion is meaningful is a physical constraint.
It is possible to change the physical affor- Logical constraints use reasoning to deter-
dances of the screen so that the cursor appears mine the alternatives. Thus, if we ask the user
only at spots that are defined to be “clickable.” to click on five locations and only four are
This would indeed allow a designer to add or immediately visible, the person knows, logi-
subtract the affordance of clicking, much as cally, that there is one location off the screen.
many computer forms afford the addition of Logical constraints are valuable in guiding
characters only in designated fields. This behavior. It is how the user knows to scroll
would be a real use of affordances. down and see the rest of the page. It is how
In today’s screen design sometimes the cur- users know when they have finished a task. By
sor shape changes to indicate the desired making the fundamental design model visible,
action (e.g., the change from arrow to hand users can readily (logically) deduce what
shape in a browser), but this is a convention, actions are required. Logical constraints go
not an affordance. After all, the user can still hand in hand with a good conceptual model.
click anywhere, whatever the shape of the cur- Cultural constraints are conventions shared

40 i n t e r a c t i o n s . . . m a y + j u n e 1 9 9 9
article

by a cultural group. The fact that the graphic My partner, Jakob Nielsen, has long argued
on the right-hand side of a display is a “scroll that you can get these data at a discount: three
bar” and that one should move the cursor to to five people will give you enough for most
it, hold down a mouse button, and “drag” it purposes [3, 4] . But they need to be real peo-
downward in order to see objects located ple, doing real activities. Don’t speculate.
below the current visible set (thus causing the Don’t argue. Observe.
image itself to appear to move upwards) is a
cultural, learned convention. The choice of Concluding Summary
action is arbitrary: there is nothing inherent in We have many tactics to follow to help people
the devices or design that requires the system understand how to use our designs. It is Logical and
to act in this way. The word “arbitrary” does important to be clear about the distinctions
not mean that any random depiction would among them, for they have very different cultural
do equally well: the current choice is an intel- functions and implications. Sloppy thinking
ligent fit to human cognition, but there are
alternative methods that work equally well.
about the concepts and tactics often leads to
sloppiness in design. And sloppiness in design
constraints
A convention is a constraint in that it pro-
hibits some activities and encourages others.
translates into confusion for users.
In this article I covered the following con-
are
Physical constraints make some actions cepts:
impossible: there is no way to ignore them. ✦ The conceptual model
powerful
Logical and cultural constraints are weaker in ✦ Real affordances
the sense that they can be violated or ignored, ✦ Perceived affordances tools for the
but they act as valuable aids to navigating the ✦ Constraints
unknowns and complexities of everyday life. ✦ Conventions designer.
As a result, they are powerful tools for the The most important design tool is that of
designer. A convention is a cultural constraint, coherence and understandability, which
one that has evolved over time. Conventions comes through an explicit, perceivable con-
are not arbitrary: they evolve, they require a ceptual model. Affordances specify the range
community of practice. They are slow to be of possible activities, but affordances are of
adopted and, once adopted, slow to go away. little use if they are not visible to the users.
So although the word implies voluntary Hence, the art of the designer is to ensure
choice, the reality is that they are real con- that the desired, relevant actions are readily
straints on our behavior. Use them with perceivable.
respect. Violate them only with great risk. Today we do much of our design on com-
Symbols and constraints are not affor- puter screens, where the range of possible
dances. They are examples of the use of a actions are limited to typing on a keyboard,
shared and visible conceptual model, appropri- pointing with a mouse, and clicking on mouse
ate feedback, and shared, cultural conventions. and keyboard switches. Soon we will add spo-
How do you know if the user shares the ken words and visual gestures to the list of
conventions? Why, with data, of course. This interactions. All of these actions are abstract
is something that cannot be decided by argu- and arbitrary compared to the real, physical
ments, logic, or theory. Cultural constraints manipulation of objects, which is where the
and conventions are about what people power of real and perceived affordances lies.
believe and do, and the only way to find out Today’s design often lies in the virtual world,
what people do is to go out and watch where depiction stands in for reality. Many
them—not in the laboratories, not in the aspects of physical affordances are denied the
usability testing rooms, but in their normal designer: the alternatives are constraints and
environment. conventions. These are powerful when used
I still hear far too much dogmatism about well. Personally, I believe that our reliance on
what people really “want,” what they abstract representations and actions is a mis-
“believe,” or how they “really” behave, but I take and that people would be better served if
see very little data. It doesn’t take much data. we would return to control through physical

i n t e r a c t i o n s . . . m a y + j u n e 1 9 9 9 41
objects, to real knobs, sliders, buttons, to sim- not so readily change established social con-
pler, more concrete objects and actions. But ventions. Know the difference and exploit that
that is a different story for a different time. knowledge. Skilled design makes use of all.
Don’t Moreover, control of our artifacts through
abstract commands implemented via typed References
confuse and spoken items, pointing, and clicking will 1. Gibson, J. J. “The Theory of Affordances.” In R. E.
be with us for a very long time, so we do need Shaw & J. Bransford (eds.), Perceiving, Acting, and
affordances to adapt. Knowing. Lawrence Erlbaum Associates, Hillsdale, NJ,
Please don’t confuse affordances with per- 1977.
with ceived affordances. Don’t confuse affordances
with conventions. Affordances reflect the pos-
2. Gibson, J. J. The Ecological Approach to Visual Percep-
tion. Houghton Mifflin, Boston, 1979.

conventions. sible relationships among actors and objects:


they are properties of the world. Conventions,
3 Nielsen, J. Usability Engineering. AP Professional,
Boston, 1993.
conversely, are arbitrary, artificial, and learned. 4. Nielsen, J., and Mack, R. L. (eds.). Usability Inspec-

COPYRIGHT © 1999 DONALD A.


Once learned, they help us master the intrica- tion Methods. John Wiley and Sons, New York, 1994.
NORMAN. ALL RIGHTS RESERVED. cies of daily life, whether they be conventions 5. Norman, D. A. The Psychology of Everyday Things.
ACM 1072-5220/99/0500 for courtesy, for writing style, or for operating Basic Books, New York, 1988. In paperback as The
a word processor. Designers can invent new Design of Everyday Things. Doubleday, New York,
real and perceived affordances, but they can- 1990.

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