Professional Documents
Culture Documents
CENTERED
DESIGN?
Dr. Will Kurlinkus
INTRODUCTIONS:
NAME, AREA OF
RESEARCH,
HOBBY/INTEREST
About the Undergraduate Course So Far
■ User-Centered from the start: readers have goals that are docs help them achieve.
■ Each Unit Includes:
– Assignment Sheet and Rubric (breakdown on day 1 of unit)
– Lectures Almost Every Day: Primary Source of Information
1. clear points of instructions: a good resume bullet does xyz
2. illustrations of those points: here’s how we transform a bad bullet to a good one
3. activities to activate those points (and build to assignment): now you write a good bullet for your own experience
and we’ll critique
– Readings: Secondary Source of Information (for modal redundancy and to illustrate your knowledge more than
anything)—a textbook reading and a more informal up-do-date reading.
– Peer Review
– Common Error Sheet
– Knowledge Transfer Statement: some kind of statement that illustrates the value of what the unit taught beyond
the class. What you’ve experienced, what alumni have told you about, what your students can tell you about,
something from an expert in STEM talking about your toic
HOW DO WE GRADE AND
COMMENT ON STUDENT
PAPERS?
What Are Your Opinions?
Technical Writing Grading Ethic
DESIRE LINES,
USER
INNOVATIONS
UX Writing
■ UX Writing: UX Writers write UI text, plus any other text
needed to support the user as they interact with, or
experience, a product.
■ Lean forward (readers looking for specific information to do
specific tasks) vs. Lean back media (sitting back and
enjoying media: a movie)
■ “Don’t Make Me Think”: a good software program or
website should let users accomplish their intended tasks
as easily and directly as possible (Steve Krug).
■ Dual streams approach to writing (scannability): Designing
documents, apps, and texts to be read at two levels: first for
scanners and second for detail-oriented readers.
■ Satisficing (Herbert Simon): Users will choose whatever the
first option/path of interaction seems likely, even if it’s not
the best choice.
■ Modal Redundancy: Using a combination of headers,
images, bullets, etc. to say the same thing. Considering what
media/mode do users jump to first and giving enough of the
story there.
Scannability: headings
(sans serif); numbers;
numerous vectors; bullet
points
■ Create a visual
hierarchy using fonts,
italics, bullets, and
tabs.
■ 2 fonts, 2 colors, 2
sizes—max
■ Think in terms of two
or three key vectors:
Job titles, locations,
dates, employer, etc.
DESIGNS ARE ALWAYS
ARGUMENTS ABOUT HOW WE
SHOULD SEE, KNOW, AND
UNDERSTAND THE WORLD.
What
style of
design is
this?
HOW WOULD YOU REDESIGN THE
AIR TRAVEL EXPERIENCE?