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Nails - Light Balance and Reflections
Nails - Light Balance and Reflections
LESSON#16 – Lighting
HD VIDEO Narrated 5′
This is the image you’ll be able to create at the end of this training
Light Balance – Step 2
This scene does not have complex lighting, but the important thing in this case is to create nice and
catching reflections. This is because we have a metallic object. The easiest way to create a good global
lighting with nice reflections is an Hdri map.
The process is also explained in the V-Ray Lesson #9, and it’s quite simple
Drag and drop it in the material editor, then load an .hdr file
Create a basic Metal chrome for the nails and here the test reder
Following the 5SRW rules
V-Ray Physical Camera Shutter speed = 50 (as always for dailty interiors)
Let’s create the reflections – Reflections are crucial to ‘communicate‘ the nature of the materials,
especially working with glass and metals. The professional way to get nice reflections is not just “put a
light and see what happens“, this is for beginners! You should figure out the best place for your
reflections, then play with a V-Ray Light to create what’s in your mind. Reflections are never casual, they
are ‘designed’.
VIDEO
CONCEPTS
Turn off HDRI and work with the V-Ray Light alone;
As you can see the nails have strage black splotches on the surface. To check if the problem is related to
the material add a new cylinder, and apply the same material
Metal Chrome on the cylinder appears correct, so the problem is the 3d nail probably “overlapped
faces“. There are many reasons for this artefact imported model, strange manipulations with edit poly…
it doesn’t matter, I just want to give you a simple tip on what has saved my life so many times. Here’s
how to fix this problem
http://www.spot3d.com/vray/help/150SP1/examples_switches.htm#ex1
NOTE If you load a preset, remember to set again Secondary Rays Bias! The preset overwrites this value.
EXERCISE
In the START file, the V-Ray Physical Camera is already placed with shutter speed 50 and white balance
on Neutral (as 5SRW requires).
Place the V-Ray Dome + HDRI maps and add a soft V-Ray light to create reflections as shown in the video