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Super Sheet+1
Super Sheet+1
Vitality: 13 Skill: 6
Magic: 5 Resistance: 7
Speed: 5 Luck: 5
Species: Human
Traits: Bonus Nuclear, Beam, and Plasma damage
Method:
Skill Sets:
1: Axes
2: Lightning
3: locked till promotion
Skill Slots:
1. Bash +1: 4SP Deals 2d6+Str Physical Axe damage to a single target
2. Plasma Strike: 5SP Deals 2d6+str Physical Lightning damage to a single target
3. Counter: 25 SP reflect physical damage back at the opponent one turn draw single target attacks
4. Flux: 8SP 2d6+ mag dark damage to a single enemy. Super Effective vs armor/ heavy
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Session Skills:
1. Fire-> Split deals 1d6+Str physical axe damage
2. Nuclear->Plasma 1d6+Str physical lightning damage
3. Fire into Plasma 1d6+Str physical lightning damage
4. Sword Into split 1d6+str physical ax damage
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Passive:
1. Guarding. 25% chance to redirect an attack from an ally to yourself instead
2. Def +2
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Personal Skills:
1:
2:
3:
Class Skills:
1: Iron Guard (Base Class)
2: (Promotion)
Mastery: (Overclass)
Perks
Increased Hit Points 4 points
Increased Sp 4 points
Increased starting stats 4 Points
Increased stats per level 3
Hybrid Conceptionists Class mating
Flaws
Charm Weakness 2
Cold Weakness 3
Off Hand:
Helm:
Accessory 1:
Accessory 2:
Artifacts:
Items: 6 peach seeds, 2 snuff souls , (Falchoin) and a White Tome, 10 soildier pills